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FaxManiac[DHMR] FaxManiac
VS BR 166

KDR: 3.33

Score: 67.9m

Last Seen: Jan 16th, 2019 7:20 PM
- OFFLINE - 905.6 hour(s)

Battle Rank 116 (166 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 56%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Pulsar C Orion VS54 VX6-7 Supernova FPC H-V45 Flare VE6 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,670,885 MLG Score: 2135
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.996%23.602%73238984123,7564.71164-1.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.576%1.937A++0.448B-0.521DHEAD ++ (~8.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.586B+9.60.328C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.588%0.633%131102115813002250.12153870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.718D--0.893D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
742.3-3.609T*227.1-3.287T*515.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.257%2.085%13462102015,3012239138356.83385111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%1.497A+-0.34C--0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.70.546B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.912%2.026%101710151,086177110470.612867104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.718%0.998B*-0.594D0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.711B++16.10.592B+18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.981%66.071%10121020560152000.368421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%1.795A++-0.07C+0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+20.378C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.823%20.366%101210203,275249711.31105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.746%2.862M+1.161B**-1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.807B++1.90.603B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.9m148.5%341 (20.5k)318 (19.1k)3.3285166,42550,0003.79052166 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022278127.631%19.101%52804:1634

9% Combat Medic27% Engineer17% Heavy Assault45% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:22 PMAug 16th, 2013 3:33 PMFeb 15th, 2019 5:49 PM (8d) (PST)Jan 16th, 2019 4:40 PM (38d) (PST)Jan 16th, 2019 3:20 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8862076790.7800.2340.1491.2950.0922135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,15212,44240,7104714978619,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3558h/148.2d 23,101 31,788 26,857 276.4k 3,745 15,056 19,724 189.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:16,134
Deaths:3,979
KDR:4.055
Accuracy:30.289% A++
HSR:25.232% C++
Flare VE6
A+
Kills:7,026
Deaths:1,745
KDR:4.026
Accuracy:30.510% A+
HSR:24.723% C++
SVA-88
A+
Kills:5,837
Deaths:1,574
KDR:3.708
Accuracy:30.571% A+
HSR:21.501% C--
NS-15M1
A*
Kills:1,531
Deaths:421
KDR:3.637
Accuracy:33.738% A*
HSR:30.111% B**
VX29 Polaris
A+
Kills:1,513
Deaths:469
KDR:3.226
Accuracy:32.089% A+
HSR:17.713% D
Ursa
B**
Kills:1,202
Deaths:279
KDR:4.308
Accuracy:29.276% B**
HSR:22.879% C+
Pulsar LSW
A
Kills:1,202
Deaths:328
KDR:3.665
Accuracy:29.450% A
HSR:24.293% C+
Lasher X2
B**
Kills:597
Deaths:248
KDR:2.407
Accuracy:28.865% B+
HSR:5.863% B**
Betelgeuse 54-A
B*
Kills:592
Deaths:129
KDR:4.589
Accuracy:29.378% B++
HSR:37.162% B*
Kills:35,634
Deaths (as Heavy Assault):9,172
Deaths (to Heavy Assaults):14,122
KDR:3.88509
Kill Difference:26,462
Playtime:609.195 hours
Usage:17%
Score:12.145m
Score/min:332
Accuracy (listed only):30.463%
HSR (listed only):23.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:19,463
Deaths:6,278
KDR:3.100
Accuracy:32.294% A++
HSR:21.790% B
Pulsar C
A*
Kills:16,719
Deaths:4,874
KDR:3.430
Accuracy:34.779% A*
HSR:29.302% B**
VX6-7
B+
Kills:16,004
Deaths:5,967
KDR:2.682
Accuracy:27.238% B+
HSR:19.495% C
Solstice VE3
C**
Kills:6,616
Deaths:158
KDR:41.873
Accuracy:24.297% C**
HSR:20.949% C*
Deimos VA29
A
Kills:2,066
Deaths:700
KDR:2.951
Accuracy:76.587% A
HSR:20.813% B++
NS-11C
A*
Kills:1,437
Deaths:347
KDR:4.141
Accuracy:35.304% A*
HSR:20.459% C**
Sirius SX12
A++
Kills:1,306
Deaths:340
KDR:3.841
Accuracy:33.332% A++
HSR:19.372% C**
Phobos VX86
A
Kills:1,209
Deaths:334
KDR:3.620
Accuracy:74.477% A
HSR:19.603% B+
Zenith VX-5
A++
Kills:1,199
Deaths:347
KDR:3.455
Accuracy:33.963% A++
HSR:29.191% A
NS-7 PDW
A*
Kills:1,178
Deaths:361
KDR:3.263
Accuracy:35.193% A*
HSR:29.542% A*
Solstice SF
A**
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:36.973% A**
HSR:21.635% B*
MKV Suppressed
A++
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:34.178% A++
HSR:30.034% A++
Eridani SX5
A
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:33.639% A
HSR:20.294% C++
Eclipse VE3A
A**
Kills:583
Deaths:216
KDR:2.699
Accuracy:33.312% A+
HSR:32.247% A**
NS-7B PDW
A*
Kills:300
Deaths:277
KDR:1.083
Accuracy:38.902% A*
HSR:17.333% C+
Solstice Burst
M
Kills:268
Deaths:72
KDR:3.722
Accuracy:33.610% A
HSR:42.911% M
NS Baron G5
M+
Kills:70
Deaths:25
KDR:2.800
Accuracy:48.203% B+
HSR:27.143% M+
Kills:71,912
Deaths (as Light Assault):21,381
Deaths (to Light Assaults):9,852
KDR:3.36336
Kill Difference:50,531
Playtime:1,596.985 hours
Usage:45%
Score:23.810m
Score/min:248
Accuracy (listed only):39.193%
HSR (listed only):24.830%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:19,463
Deaths:6,278
KDR:3.100
Accuracy:32.294% A++
HSR:21.790% B
Pulsar C
A*
Kills:16,719
Deaths:4,874
KDR:3.430
Accuracy:34.779% A*
HSR:29.302% B**
VX6-7
B+
Kills:16,004
Deaths:5,967
KDR:2.682
Accuracy:27.238% B+
HSR:19.495% C
Solstice VE3
C**
Kills:6,616
Deaths:158
KDR:41.873
Accuracy:24.297% C**
HSR:20.949% C*
Deimos VA29
A
Kills:2,066
Deaths:700
KDR:2.951
Accuracy:76.587% A
HSR:20.813% B++
NS-11C
A*
Kills:1,437
Deaths:347
KDR:4.141
Accuracy:35.304% A*
HSR:20.459% C**
Phobos VX86
A
Kills:1,209
Deaths:334
KDR:3.620
Accuracy:74.477% A
HSR:19.603% B+
Zenith VX-5
A++
Kills:1,199
Deaths:347
KDR:3.455
Accuracy:33.963% A++
HSR:29.191% A
Solstice SF
A**
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:36.973% A**
HSR:21.635% B*
Eclipse VE3A
A**
Kills:583
Deaths:216
KDR:2.699
Accuracy:33.312% A+
HSR:32.247% A**
Solstice Burst
M
Kills:268
Deaths:72
KDR:3.722
Accuracy:33.610% A
HSR:42.911% M
Eidolon VE33
A**
Kills:114
Deaths:37
KDR:3.081
Accuracy:42.463% A**
HSR:19.298% D-
NS Baron G5
M+
Kills:70
Deaths:25
KDR:2.800
Accuracy:48.203% B+
HSR:27.143% M+
Kills:66,922
Deaths (as Engineer):19,693
Deaths (to Engineers):10,615
KDR:3.39826
Kill Difference:47,229
Playtime:951.897 hours
Usage:27%
Score:23.731m
Score/min:416
Accuracy (listed only):41.038%
HSR (listed only):24.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:9,475
Deaths:3,018
KDR:3.140
Accuracy:33.096% A++
HSR:18.290% C
Terminus VX-9
A
Kills:2,500
Deaths:826
KDR:3.027
Accuracy:32.102% A
HSR:32.160% B*
Deimos VA29
A
Kills:2,066
Deaths:700
KDR:2.951
Accuracy:76.587% A
HSR:20.813% B++
Sirius SX12
A++
Kills:1,306
Deaths:340
KDR:3.841
Accuracy:33.332% A++
HSR:19.372% C**
Phobos VX86
A
Kills:1,209
Deaths:334
KDR:3.620
Accuracy:74.477% A
HSR:19.603% B+
Pulsar VS1
A*
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:34.421% A*
HSR:17.329% C-
NS-7 PDW
A*
Kills:1,178
Deaths:361
KDR:3.263
Accuracy:35.193% A*
HSR:29.542% A*
CME
A++
Kills:1,170
Deaths:364
KDR:3.214
Accuracy:35.437% A++
HSR:22.479% C+
NS-11A
A++
Kills:1,168
Deaths:356
KDR:3.281
Accuracy:33.403% A++
HSR:26.284% B++
MKV Suppressed
A++
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:34.178% A++
HSR:30.034% A++
Equinox VE2
A*
Kills:1,160
Deaths:408
KDR:2.843
Accuracy:35.204% A++
HSR:36.379% A*
Eridani SX5
A
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:33.639% A
HSR:20.294% C++
NS-7B PDW
A*
Kills:300
Deaths:277
KDR:1.083
Accuracy:38.902% A*
HSR:17.333% C+
Corvus VA55
A+
Kills:156
Deaths:55
KDR:2.836
Accuracy:31.683% A+
HSR:21.795% C+
Equinox VE2 Burst
A
Kills:131
Deaths:47
KDR:2.787
Accuracy:33.630% A
HSR:33.588% B++
NS Baron G5
M+
Kills:70
Deaths:25
KDR:2.800
Accuracy:48.203% B+
HSR:27.143% M+
Kills:25,392
Deaths (as Combat Medic):8,235
Deaths (to Combat Medics):6,773
KDR:3.08342
Kill Difference:17,157
Playtime:324.604 hours
Usage:9%
Score:6.268m
Score/min:322
Accuracy (listed only):40.218%
HSR (listed only):24.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B*
Kills:1,408
Deaths:1,143
KDR:1.232
Accuracy:43.684% B*
HSR:19.815% C+
Sirius SX12
A++
Kills:1,306
Deaths:340
KDR:3.841
Accuracy:33.332% A++
HSR:19.372% C**
Beamer VS3
A
Kills:1,187
Deaths:542
KDR:2.190
Accuracy:36.202% A
HSR:23.420% C++
NS-7 PDW
A*
Kills:1,178
Deaths:361
KDR:3.263
Accuracy:35.193% A*
HSR:29.542% A*
MKV Suppressed
A++
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:34.178% A++
HSR:30.034% A++
Artemis VX26
A++
Kills:1,161
Deaths:327
KDR:3.550
Accuracy:35.443% A++
HSR:31.869% A
Eridani SX5
A
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:33.639% A
HSR:20.294% C++
Nyx VX31
A++
Kills:655
Deaths:190
KDR:3.447
Accuracy:45.331% A++
HSR:26.412% C
Ghost
A
Kills:485
Deaths:125
KDR:3.880
Accuracy:48.264% A
HSR:62.680% D
Spiker
A
Kills:433
Deaths:300
KDR:1.443
Accuracy:34.435% B++
HSR:29.561% A
NS-7B PDW
A*
Kills:300
Deaths:277
KDR:1.083
Accuracy:38.902% A*
HSR:17.333% C+
Manticore SX40
C+
Kills:186
Deaths:153
KDR:1.216
Accuracy:29.142% C+
HSR:17.204% D
NS-30 Vandal
A++
Kills:167
Deaths:49
KDR:3.408
Accuracy:43.980% A++
HSR:31.138% B+
NS-44 Commissioner
A
Kills:147
Deaths:127
KDR:1.157
Accuracy:47.539% A
HSR:29.932% B**
Phantom VA23
A
Kills:85
Deaths:15
KDR:5.667
Accuracy:43.714% A
HSR:37.647% B*
Parallax VX3
A
Kills:75
Deaths:14
KDR:5.357
Accuracy:40.609% C*
HSR:88% A
Kills:11,093
Deaths (as Infiltrator):4,710
Deaths (to Infiltrators):5,883
KDR:2.3552
Kill Difference:6,383
Playtime:61.859 hours
Usage:2%
Score:1.060m
Score/min:286
Accuracy (listed only):38.974%
HSR (listed only):32.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:790
Deaths:144
KDR:5.486
Accuracy:23.434% A++
HSR:21.772% B+
Blueshift VM5
A+
Kills:788
Deaths:137
KDR:5.752
Accuracy:26.796% A+
HSR:20.051% C+
NS-10 Burster
A*
Kills:116
Deaths:66
KDR:1.758
Accuracy:42.793% A*
HSR:5.172% C-
NS-10 Burster
A*
Kills:86
Deaths:66
KDR:1.303
Accuracy:43.317% A*
HSR:5.814% C+
Blueshift VM5
A+
Kills:73
Deaths:9
KDR:8.111
Accuracy:25.390% A
HSR:28.767% A+
Comet VM2
B**
Kills:71
Deaths:25
KDR:2.840
Accuracy:52.928% B**
HSR:2.817% D
Comet VM2
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:54.817% B**
HSR:1.887% D*
Kills:1,977
Deaths (as MAX Suit):237
Deaths (to MAX Suits):2,521
KDR:8.34177
Kill Difference:1,740
Playtime:43.527 hours
Usage:1%
Score:0.869m
Score/min:333
Accuracy (listed only):38.496%
HSR (listed only):12.326%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:158
V. Kills:185 85%
Deaths:106
KDR:1.491
Accuracy:30.588% C
KPH:5.900 D
VKPH:6.900 C
Kills:158 (158 + 0)
Deaths:106
KDR:1.491
VKDR:1.745
Vehicle Kills:185
Kill Difference:52
Playtime:26.812 hours
Usage:1%
Score:0.242m
Score/min:151
Piloting Accuracy:30.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:338
V. Kills:294 115%
Deaths:72
KDR:4.694
Accuracy:57.107% A++
KPH:1,216,800 U
VKPH:1,058,400 U
AP30 Shredder
U
Kills:73
V. Kills:35 203%
Deaths:3
KDR:24.333
Accuracy:36.153% C**
KPH:262,800 U
VKPH:126,000 U
L105 Zephyr
B+
Kills:57
V. Kills:15 356%
Deaths:9
KDR:6.333
Accuracy:49.390% B*
KPH:41.600 C
VKPH:10.900 B+
Kills:468 (0 + 468)
Deaths:84
KDR:5.571
VKDR:4.095
Vehicle Kills:344
Kill Difference:384
Playtime:1.372 hours
Usage:0%
Score:0.344m
Score/min:4,179
Piloting Accuracy:N/A%
Gunner Accuracy:49.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:2,353
V. Kills:2,346 100%
Deaths:684
KDR:3.440
Accuracy:52.566% C-
KPH:16.500 D--
VKPH:16.500 C
Kills:2,353 (2,353 + 0)
Deaths:684
KDR:3.440
VKDR:3.430
Vehicle Kills:2,346
Kill Difference:1,669
Playtime:142.477 hours
Usage:4%
Score:1.565m
Score/min:183
Driving Accuracy:52.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:12,948
V. Kills:11,441 113%
Deaths:1,417
KDR:9.138
Accuracy:57.190% B+
KPH:24 C+
VKPH:21.200 A
Saron HRB
B
Kills:342
V. Kills:323 106%
Deaths:50
KDR:6.840
Accuracy:59.721% A++
KPH:19.700 C--
VKPH:18.600 B
Proton II PPA
A+
Kills:288
V. Kills:12 N/A
Deaths:7
KDR:41.143
Accuracy:33.938% A+
KPH:84.600 B**
VKPH:3.500 C+
E540 Halberd
C++
Kills:160
V. Kills:112 142%
Deaths:20
KDR:8
Accuracy:55.660% B**
KPH:25.400 D
VKPH:17.800 C++
G30 Walker
A++
Kills:78
V. Kills:88 88%
Deaths:16
KDR:4.875
Accuracy:20.435% D--
KPH:17.600 C
VKPH:19.900 A++
Kills:13,816 (12,948 + 868)
Deaths:1,510
KDR:9.150
VKDR:7.931
Vehicle Kills:11,976
Kill Difference:12,306
Playtime:571.312 hours
Usage:16%
Score:11.397m
Score/min:332
Driving Accuracy:57.190%
Gunner Accuracy:20.435%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:142
V. Kills:2 N/A
Deaths:7
KDR:20.286
Accuracy:44.246% C*
KPH:149.500 A
VKPH:2.100 D--
Proton II PPA-H
B++
Kills:93
V. Kills:2 N/A
Deaths:4
KDR:23.250
Accuracy:35.460% C+
KPH:119.500 B++
VKPH:2.600 D--
Aphelion VEX-4H
A
Kills:84
V. Kills:98 85%
Deaths:8
KDR:10.500
Accuracy:61.942% A++
KPH:35.700 C
VKPH:41.600 A
E540 Halberd-H
B
Kills:77
V. Kills:53 143%
Deaths:7
KDR:11
Accuracy:64.758% B*
KPH:35.500 C
VKPH:24.400 B
Saron HRB-H
B+
Kills:53
V. Kills:21 241%
Deaths:4
KDR:13.250
Accuracy:59.039% B+
KPH:44.900 B+
VKPH:17.800 D
Kills:449 (0 + 449)
Deaths:30
KDR:14.967
VKDR:5.867
Vehicle Kills:176
Kill Difference:419
Playtime:7.433 hours
Usage:0%
Score:0.239m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:59.039%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:96
V. Kills:61 155%
Deaths:184
KDR:0.522
Accuracy:40.384% D
KPH:1.400 C
VKPH:0.900 D
Kills:96 (96 + 0)
Deaths:184
KDR:0.522
VKDR:0.332
Vehicle Kills:61
Kill Difference:88
Playtime:68.591 hours
Usage:2%
Score:0.056m
Score/min:14
Driving Accuracy:40.384%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 19,50619,4636,2783.1A*0.2332.294%A++21.79%B56.8AN/A158342.7h9.9B*30.7B*
Pulsar C 16,79216,7194,8743.43A+0.1034.779%A*29.302%B**61.6A+N/A166271.6h8.6B**24.7B*
Orion VS54 16,15916,1343,9794.055A++0.7330.289%A++25.232%C++71A++N/A204227.2h9.4B**31B+
VX6-7 16,04416,0045,9672.682B**0.6527.238%B+19.495%C36.2C*N/A96441.8h10.6B+38.9B+
Supernova FPC 24,38912,9481,4179.138B+5.8157.19%B+2.031%C24C+21.2A279539.8h5.5C++9.5B
H-V45 9,4949,4753,0183.139B**0.1933.096%A++18.29%C60.2B**N/A157157.4h10.2B**30.8B**
Flare VE6 7,0397,0261,7454.026M0.7030.51%A+24.723%C++72.5B**N/A20696.9h8.3B**27.2B*
Solstice VE3 6,6256,61615841.873U38.5424.297%C**20.949%C*31.4B*N/A139210.9h11B*45.4B+
SVA-88 5,8485,8371,5743.708A0.3830.571%A+21.501%C--63.3B++N/A18992.2h9.9B++32.3B++
C-4 7,1365,2921,6313.245A0.0826.898%C*N/A149.9A++52.2A+107035.3h1.1B*4.1B++
Force-Blade 4,8184,66732,9050.142M**3.1957.163%A*N/A2.5A*N/A71842.1h2B+3.4B*
Terminus VX-9 2,5152,5008263.027A+0.3032.102%A32.16%B*56.1B*N/A15944.6h9.9B**30.8B**
L100 Python AP 4,6992,3536843.44C+0.1152.566%C-2.38%C16.5D--16.5C183142.5h7C+13.3C+
Deimos VA29 2,0662,0667002.951A+0.3876.587%A20.813%B++81A+N/A22025.5h2B++2.6B++
NS-15M1 1,5331,5314213.637A++0.3133.738%A*30.111%B**78.1AN/A26619.6h9.3B**27.6B**
VX29 Polaris 1,5131,5134693.226A+0.1032.089%A+17.713%D64.1B*N/A17223.6h10.9B+33.8B++
NS-11C 1,4381,4373474.141M**0.8135.304%A*20.459%C**76.8A**N/A24718.7h10B**28.3B**
NS-357 Underboss 1,4091,4081,1431.232C**2.1043.684%B*19.815%C+56.8B+N/A16724.8h3.4B*7.8B*
Sirius SX12 1,3061,3063403.841M0.5133.332%A++19.372%C**75.1A**N/A28217.4h11B**32.9B*
NS Decimator 1,9051,2937701.679B*1.6565.977%B++2.011%C+42.5B+20.1B+39830.4h4.4B6.7B+
Phobos VX86 1,2101,2093343.62A*0.2974.477%A19.603%B+81.7A+N/A21614.8h1.9B*2.5B*
Ursa 1,2061,2022794.308M**0.9829.276%B**22.879%C+72.8A+N/A22816.5h8.6B**29.3B*
Pulsar LSW 1,2041,2023283.665A++0.3429.45%A24.293%C+63.3B*N/A22819h10.3B++34.9B++
Zenith VX-5 1,2031,1993473.455A*0.1333.963%A++29.191%A65.2AN/A16718.4h9.1A26.9B**
Beamer VS3 1,1921,1875422.19A++1.1436.202%A23.42%C++71.9A*N/A22916.5h6.7B*18.5B
Pulsar VS1 1,1851,1833773.138A*0.1934.421%A*17.329%C-55.5A++N/A18921.3h10.4A30.1A
NS-7 PDW 1,1891,1783613.263M*0.0735.193%A*29.542%A*52.1AN/A17122.6h11.7B*33.4B*
Solstice SF 1,1751,1743383.473M0.1436.973%A**21.635%B*69.5M++N/A29316.9h9.3B+25.2B*
CME 1,1761,1703643.214A++0.1135.437%A++22.479%C+55.7B*N/A16221h10.6B**30B**
NS-11A 1,1701,1683563.281A0.0533.403%A++26.284%B++62.5A+N/A19818.7h10A30B**
MKV Suppressed 1,1631,1624192.773A*0.5634.178%A++30.034%A++55.3B**N/A15021h11.5B+33.7B++
Artemis VX26 1,1611,1613273.55A++0.2235.443%A++31.869%A66.7A++N/A18217.4h9B**25.4B**
Equinox VE2 1,1651,1604082.843A++0.4935.204%A++36.379%A*53.2B+N/A12121.8h10B*28.3B*
Eridani SX5 1,1591,1583283.53A*0.2033.639%A20.294%C++69.8AN/A21216.6h9.5B*28.1B++
Cosmos VM3 7917901445.486A*2.1623.434%A++21.772%B+42.5B**N/A13718.6h14C+59.6B++
Blueshift VM5 7887881375.752A+2.4226.796%A+20.051%C+44B++N/A13417.9h17C+63.5B+
Frag Grenade 6986961696N/A692.6726.97%F--N/A2320S6.7C+41350.3h1.4A*5.1B**
Nyx VX31 6556551903.447B+0.1245.331%A++26.412%C58.5B*N/A15411.2h4.4B++9.8B**
The Slasher 65664410,4060.062C*3.2746.858%B*N/A1.2CN/A3519.5h1.6B*3.5B+
Lasher X2 6085972482.407A*0.9228.865%B+5.863%B**59.7A1.1B22610h19.3C*66.8B+
Betelgeuse 54-A 5975921294.589B+1.2629.378%B++37.162%B*74.9BN/A3407.9h8.2A+28B**
Eclipse VE3A 5845832162.699B+0.6333.312%A+32.247%A**64.8B**N/A1709h9.1B**27.3B**
Ghost 4854851253.88B+0.5548.264%A62.68%D50B+N/A1889.7h1.9B++4B*
Tank Mine 8394511183.822B++0.4938.98%B+N/A150.3B**129.3A*22553h1.7B+4.3B**
Spiker 4354333001.443B+1.8934.435%B++29.561%A69.8B**N/A1806.2h6.3B++18.2B**
Saron HRB 665342506.84B+3.5159.721%A++N/A19.7C--18.6B168617.4h24.8C41.6B++
C150 Dalton 632338724.694C+1.3757.107%A++N/A3380U2940U26423400.1h7.3F12.8C+
NS-7B PDW 3023002771.083C+2.2538.902%A*17.333%C+10.5D-N/A3128.7h14.7C++37.9B+
Proton II PPA 300288741.143A++37.8133.938%A+2.431%C**84.7B**3.5C+2833.4h7.5B++22.2B**
Solstice Burst 268268723.722A++0.3933.61%A42.911%M65.4B**N/A1704.1h8.6A+25.7B**
Lancer VS22 5442302241.027B+2.3066.087%B+N/A11.1C15.1B30720.8h27.7C+42C++
Anti-Vehicle Grenade 2282171217N/A213.6765.152%A++N/A723.3A++36.7D28870.3h3.2A4.9A
Manticore SX40 1861861531.216C**2.1129.142%C+17.204%D60B**N/A1643.1h5.3B**18B*
NS-30 Vandal 167167493.408B**0.0843.98%A++31.138%B+57.6B*N/A1752.9h4.2B**9.6B**
E540 Halberd 272160208C+4.6755.66%B**3.75%B++25.4D17.8C++11736.3h5.6C**10B++
Saron Laser Cannon 3431581061.491C+1.8430.588%CN/A5.9D6.9C15126.8h227.1D742.3D-
Corvus VA55 156156552.836A*0.4931.683%A+21.795%C+50.3B**N/A2623.1h9.5B**29.9B**
NS-44 Commissioner 1481471271.157C*2.1747.539%A29.932%B**58.8B**N/A3452.5h2.9B**6.1B**
M40 Fury-H 144142720.286B+16.9644.246%C*N/A157.8A2.2D--5070.9h3.7B**8.3A
Equinox VE2 Burst 132131472.787B++0.5433.63%A33.588%B++68.9B*N/A1871.9h10.7B++31.7B*
NS-10 Burster 215116661.758A1.5742.793%A*5.172%C-6.2C**5.3B**10418.7h169.1D395.2B+
Eidolon VE33 114114373.081A++0.2542.463%A**19.298%D-60A*N/A3231.9h6.2B**14.6B**
M20 Basilisk-F 157961840.522C2.8140.384%D7.292%C++1.4CN/A1468.6h72.2C++178.7C+
Proton II PPA-H 9593423.25B**19.9235.46%C+3.226%A+116.3B+2.5D*5170.8h6.1B**17.2B*
NS-10 Burster 16586661.303C**2.0343.317%A*5.814%C+4.6C4.3B8418.5h226.7F523.3C++
Phantom VA23 8585155.667B*2.3443.714%A37.647%B*60.7B+N/A3101.4h3.5B**8B*
Aphelion VEX-4H 18284810.5B+7.1761.942%A++N/A35C40.8B**4982.4h84.6D136.6C++
Rocklet Rifle 15680342.353M*0.9855.348%C**N/A28.6C++27.1C*3362.8h41.5C+75C+
G30 Walker 16678164.875C++1.5520.435%D--N/A17.7C+20A++3414.4h212.2C1038.2C
E540 Halberd-H 13077711C*7.6764.758%B*2.597%B+35C-24.1C**5682.2h5.7C**8.8B+
Parallax VX3 7575145.357B++2.0340.609%C*88%A32.6C**N/A2282.3h2.1B5.3B
AP30 Shredder 10873324.333M*21.0036.153%C**1.37%D730U350U5511900.1h56.5B**156.4B**
Blueshift VM5 737398.111M4.7825.39%A28.767%A+42.9B++N/A3461.7h14.9B58.8B++
Nemesis VSH9 13471830.855B2.4770.597%B**N/A9.2C-8.2C3357.7h13.7F--19.4D*
Comet VM2 8471252.84A**0.4952.928%B**2.817%D23.7A*4.3C++5213h13B**24.5B*
NS Baron G5 7170252.8A*0.5348.203%B+27.143%M+46.7B++N/A1801.5h3.3B**6.8C*
Spear Anti-Vehicle Phalanx Turret 11561115.545C2.2254.521%B**1.639%D*40.7C*36A16471.5h10.1C+18.5B+
L105 Zephyr 725796.333C3.0049.39%B*N/A40.7C10.7B+3001.4h5.7B+11.5B++
Comet VM2 6853271.963B**1.3754.817%B**1.887%D*17.1B*4.8C+2813.1h18.7B++34.1B*
Saron HRB-H 7453413.25A++9.9259.039%B+1.887%B44.2B+17.5D5901.2h14.6A24.7B**
Proximity Mine 5151151U47.6763.866%A**N/A510SN/A34290.1h1.5A2.3A++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit133930.2h
Nano-Armor Kit454727,97479.1h
Spawn Beacon1362,9246h
Nanite Revive Grenade03570.1h
Xiphos Anti-Personnel Phalanx Tower0570h
Medical Kit51210,9278.9h
Medical Applicator124106,1376.6h
Ammunition Package3680.1h
Recon Detection Device152,5573.6h
Smoke Grenade05110.1h

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