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Paragon Archon Faxon[DPSO] Faxon
VS BR 180

KDR: 1.06

Score: 83.5m

Last Seen: Aug 22nd, 2019 3:23 AM
- OFFLINE - 41.1 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 140
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Maelstrom Turbo Laser Pulsar C Dual Photon Pods VE-H Maw C-4 Ursa Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $507,906 MLG Score: 406
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.027%33.992%88541117348,7671.16217-0.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.243%0.949B*2.001A*-0.989D--HEAD ++ (~20.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.435B110.233C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.71%1.397%522512099,451238861023.95605155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.499%0.038C+-0.176C-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.4-0.068C+65-0.227C107.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.674%1.569%64612082,103352711580.596257181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-1.001D*-0.638D0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.8-0.265C15-0.196C33.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.818%0.99%474121080829236860.276334118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.773%1.166B**-0.853D---0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.724B++16.10.597B+16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.493%83.157%47312111,7043532200.48231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.562%0.377C**1.044B**-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+20.369C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.547%21.683%47212121,4023280270.427439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.584%0.748B++1.4A2.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+30.389C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 140
83.5m502.7%476 (28.6k)383 (23k)1.0554991,82987,0011.25428180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214202524.893%21.994%54802:3040

8% Combat Medic41% Engineer26% Heavy Assault12% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 6:36 AMJan 12th, 2013 4:21 PMAug 23rd, 2019 8:32 AM (7h) (PST)Aug 21st, 2019 11:53 PM (2d) (PST)Aug 21st, 2019 11:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5892473420.4210.3990.0932.5070.078406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,35814,82020,53825246150522,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3634.7h/151.4d 17,295 20,197 33,667 546.8k 7,229 8,755 16,932 128.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A+
Kills:6,567
Deaths:6,268
KDR:1.048
Accuracy:24.883% B+
HSR:35.861% A+
VE-H Maw
A+
Kills:1,882
Deaths:1,583
KDR:1.189
Accuracy:23.206% C-
HSR:39.426% A+
Ursa
C
Kills:1,605
Deaths:1,596
KDR:1.006
Accuracy:20.561% C
HSR:22.305% C
Orion VS54
C**
Kills:1,158
Deaths:1,475
KDR:0.785
Accuracy:22.213% C**
HSR:17.012% D*
Pulsar LSW
C+
Kills:1,156
Deaths:1,390
KDR:0.832
Accuracy:22.621% C+
HSR:19.377% D
SVA-88
C-
Kills:1,152
Deaths:1,737
KDR:0.663
Accuracy:21.246% C-
HSR:19.792% D
NS-15MP
B**
Kills:1,152
Deaths:745
KDR:1.546
Accuracy:27.209% C+
HSR:41.406% B**
NS-15M AE
A++
Kills:1,152
Deaths:775
KDR:1.486
Accuracy:27.865% B+
HSR:43.837% A++
NS-15M1
C--
Kills:662
Deaths:812
KDR:0.815
Accuracy:20.046% C--
HSR:15.257% D--
Betelgeuse 54-A
D
Kills:459
Deaths:443
KDR:1.036
Accuracy:21.015% D*
HSR:25.055% D
Kills:16,945
Deaths (as Heavy Assault):16,824
Deaths (to Heavy Assaults):26,295
KDR:1.00719
Kill Difference:121
Playtime:930.128 hours
Usage:26%
Score:21.148m
Score/min:379
Accuracy (listed only):23.087%
HSR (listed only):27.933%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:4,661
Deaths:5,074
KDR:0.919
Accuracy:25.948% C**
HSR:37.739% A**
Deimos VA29
B**
Kills:1,214
Deaths:1,091
KDR:1.113
Accuracy:63.631% C*
HSR:22.405% B**
NS-11CP
A++
Kills:1,182
Deaths:999
KDR:1.183
Accuracy:30.924% B+
HSR:35.871% A++
Serpent VE92
B**
Kills:1,168
Deaths:1,343
KDR:0.870
Accuracy:27.363% B++
HSR:26.370% B**
NS Baron G5AE
A
Kills:1,159
Deaths:995
KDR:1.165
Accuracy:38.894% D-
HSR:22.433% A
NS-11C
C--
Kills:1,158
Deaths:1,599
KDR:0.724
Accuracy:21.422% C--
HSR:15.112% D
Zenith VX-5
C+
Kills:1,153
Deaths:1,688
KDR:0.683
Accuracy:24.691% C+
HSR:15.178% D--
Solstice VE3
B
Kills:1,128
Deaths:1,501
KDR:0.751
Accuracy:24.620% B
HSR:21.011% C*
Solstice SF
C+
Kills:415
Deaths:726
KDR:0.572
Accuracy:24.322% C+
HSR:14.217% C-
Eclipse VE3A
B*
Kills:205
Deaths:233
KDR:0.880
Accuracy:26.592% C+
HSR:24.390% B*
Thanatos VE70
C++
Kills:188
Deaths:319
KDR:0.589
Accuracy:30.868% D--
HSR:17.021% C++
Eidolon VE33
B+
Kills:105
Deaths:169
KDR:0.621
Accuracy:30.530% B+
HSR:16.191% D*
Kills:13,736
Deaths (as Engineer):15,737
Deaths (to Engineers):19,413
KDR:0.87285
Kill Difference:2,001
Playtime:1,495.569 hours
Usage:41%
Score:34.553m
Score/min:385
Accuracy (listed only):30.817%
HSR (listed only):22.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:4,661
Deaths:5,074
KDR:0.919
Accuracy:25.948% C**
HSR:37.739% A**
Sirius SX12
C
Kills:1,534
Deaths:2,271
KDR:0.675
Accuracy:23.366% C
HSR:15.254% C-
Deimos VA29
B**
Kills:1,214
Deaths:1,091
KDR:1.113
Accuracy:63.631% C*
HSR:22.405% B**
NS-11CP
A++
Kills:1,182
Deaths:999
KDR:1.183
Accuracy:30.924% B+
HSR:35.871% A++
Serpent VE92
B**
Kills:1,168
Deaths:1,343
KDR:0.870
Accuracy:27.363% B++
HSR:26.370% B**
NS Baron G5AE
A
Kills:1,159
Deaths:995
KDR:1.165
Accuracy:38.894% D-
HSR:22.433% A
NS-11C
C--
Kills:1,158
Deaths:1,599
KDR:0.724
Accuracy:21.422% C--
HSR:15.112% D
NS-7G PDW
M**
Kills:1,157
Deaths:918
KDR:1.260
Accuracy:33.678% A++
HSR:40.277% M**
Eridani SX5
M+
Kills:1,156
Deaths:1,094
KDR:1.057
Accuracy:30.902% B*
HSR:39.965% M+
Zenith VX-5
C+
Kills:1,153
Deaths:1,688
KDR:0.683
Accuracy:24.691% C+
HSR:15.178% D--
NS-7 PDW
M*
Kills:1,152
Deaths:1,059
KDR:1.088
Accuracy:31.847% A
HSR:38.368% M*
Solstice VE3
B
Kills:1,128
Deaths:1,501
KDR:0.751
Accuracy:24.620% B
HSR:21.011% C*
Solstice SF
C+
Kills:415
Deaths:726
KDR:0.572
Accuracy:24.322% C+
HSR:14.217% C-
Eclipse VE3A
B*
Kills:205
Deaths:233
KDR:0.880
Accuracy:26.592% C+
HSR:24.390% B*
Thanatos VE70
C++
Kills:188
Deaths:319
KDR:0.589
Accuracy:30.868% D--
HSR:17.021% C++
Kills:18,630
Deaths (as Light Assault):20,910
Deaths (to Light Assaults):12,426
KDR:0.89096
Kill Difference:2,280
Playtime:433.450 hours
Usage:12%
Score:9.001m
Score/min:346
Accuracy (listed only):30.604%
HSR (listed only):25.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,534
Deaths:2,271
KDR:0.675
Accuracy:23.366% C
HSR:15.254% C-
Terminus VX-9
A*
Kills:1,359
Deaths:1,535
KDR:0.885
Accuracy:28.320% B+
HSR:42.973% A*
Deimos VA29
B**
Kills:1,214
Deaths:1,091
KDR:1.113
Accuracy:63.631% C*
HSR:22.405% B**
Pulsar VS1
A**
Kills:1,189
Deaths:1,326
KDR:0.897
Accuracy:26.703% B+
HSR:38.940% A**
Corvus VA55
A*
Kills:1,185
Deaths:1,490
KDR:0.795
Accuracy:26.056% B
HSR:38.312% A*
H-V45
M+
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:28.791% B**
HSR:41.927% M+
NS Baron G5AE
A
Kills:1,159
Deaths:995
KDR:1.165
Accuracy:38.894% D-
HSR:22.433% A
NS-7G PDW
M**
Kills:1,157
Deaths:918
KDR:1.260
Accuracy:33.678% A++
HSR:40.277% M**
Eridani SX5
M+
Kills:1,156
Deaths:1,094
KDR:1.057
Accuracy:30.902% B*
HSR:39.965% M+
NS-7 PDW
M*
Kills:1,152
Deaths:1,059
KDR:1.088
Accuracy:31.847% A
HSR:38.368% M*
Equinox VE2 Burst
B+
Kills:649
Deaths:919
KDR:0.706
Accuracy:27.855% C++
HSR:33.590% B+
Thanatos VE70
C++
Kills:188
Deaths:319
KDR:0.589
Accuracy:30.868% D--
HSR:17.021% C++
NS-11P
C++
Kills:163
Deaths:282
KDR:0.578
Accuracy:23.846% C++
HSR:14.724% D
Kills:13,288
Deaths (as Combat Medic):14,693
Deaths (to Combat Medics):9,183
KDR:0.90438
Kill Difference:1,405
Playtime:293.387 hours
Usage:8%
Score:7.843m
Score/min:446
Accuracy (listed only):31.904%
HSR (listed only):31.245%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,534
Deaths:2,271
KDR:0.675
Accuracy:23.366% C
HSR:15.254% C-
Ghost
A
Kills:1,304
Deaths:826
KDR:1.579
Accuracy:38.650% C+
HSR:82.439% A
NS-44B Commissioner
A*
Kills:1,255
Deaths:1,544
KDR:0.813
Accuracy:45.224% B++
HSR:41.514% A*
NS-44 Commissioner
S
Kills:1,200
Deaths:1,343
KDR:0.894
Accuracy:40.019% B+
HSR:58.833% S
NS-357P Underboss
A+
Kills:1,191
Deaths:1,414
KDR:0.842
Accuracy:45.034% B+
HSR:39.631% A+
Nyx VX31
B*
Kills:1,173
Deaths:1,032
KDR:1.137
Accuracy:37.169% B+
HSR:37.596% B*
NS-357 Underboss
B**
Kills:1,163
Deaths:1,803
KDR:0.645
Accuracy:33.917% C
HSR:30.954% B**
Artemis VX26
S
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:31.968% B**
HSR:54.397% S
NS-7G PDW
M**
Kills:1,157
Deaths:918
KDR:1.260
Accuracy:33.678% A++
HSR:40.277% M**
Eridani SX5
M+
Kills:1,156
Deaths:1,094
KDR:1.057
Accuracy:30.902% B*
HSR:39.965% M+
NS-7 PDW
M*
Kills:1,152
Deaths:1,059
KDR:1.088
Accuracy:31.847% A
HSR:38.368% M*
NS-30 Vandal
B**
Kills:959
Deaths:1,000
KDR:0.959
Accuracy:35.503% B+
HSR:35.037% B**
NS-44L Blackhand
B++
Kills:654
Deaths:822
KDR:0.796
Accuracy:40.703% C+
HSR:50.153% B++
NS-44 Commissioner AE
A+
Kills:497
Deaths:677
KDR:0.734
Accuracy:39.149% C
HSR:41.046% A+
Beamer VS3
B*
Kills:457
Deaths:692
KDR:0.660
Accuracy:32.645% B*
HSR:28.884% B*
Parallax VX3
A
Kills:313
Deaths:111
KDR:2.820
Accuracy:34.953% D
HSR:87.859% A
NS-61G Emissary
M*
Kills:284
Deaths:356
KDR:0.798
Accuracy:28.650% C*
HSR:38.732% M*
Manticore SX40
C+
Kills:177
Deaths:296
KDR:0.598
Accuracy:28.223% C+
HSR:13.559% D--
Cerberus
C+
Kills:165
Deaths:315
KDR:0.524
Accuracy:30.262% C+
HSR:13.333% D--
Soldier Soaker
D
Kills:117
Deaths:169
KDR:0.692
Accuracy:27.208% D
HSR:4.274% F
V10
C+
Kills:87
Deaths:101
KDR:0.861
Accuracy:32.440% D*
HSR:77.012% C+
Kills:17,155
Deaths (as Infiltrator):18,778
Deaths (to Infiltrators):9,404
KDR:0.91357
Kill Difference:1,623
Playtime:434.793 hours
Usage:12%
Score:9.342m
Score/min:358
Accuracy (listed only):34.357%
HSR (listed only):41.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:688
Deaths:519
KDR:1.326
Accuracy:18.454% C**
HSR:19.622% C++
Cosmos VM3
B+
Kills:668
Deaths:496
KDR:1.347
Accuracy:17.875% C++
HSR:20.808% B+
Comet VM2
A+
Kills:99
Deaths:140
KDR:0.707
Accuracy:53.839% A
HSR:7.071% A+
Comet VM2
B*
Kills:78
Deaths:117
KDR:0.667
Accuracy:53.224% B*
HSR:0% F-
NS-10 Burster
C+
Kills:64
Deaths:81
KDR:0.790
Accuracy:29.150% C+
HSR:6.250% C
NS-10 Burster
C+
Kills:52
Deaths:80
KDR:0.650
Accuracy:29.860% C+
HSR:0% F
Kills:1,649
Deaths (as MAX Suit):716.500
Deaths (to MAX Suits):6,141
KDR:2.30147
Kill Difference:932.500
Playtime:46.114 hours
Usage:1%
Score:1.646m
Score/min:595
Accuracy (listed only):33.734%
HSR (listed only):8.959%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:5,231
V. Kills:4,152 126%
Deaths:4,756
KDR:1.100
Accuracy:36.625% B**
KPH:15.500 C+
VKPH:12.300 C*
Dual Photon Pods
C
Kills:1,946
V. Kills:704 276%
Deaths:615
KDR:3.164
Accuracy:53.892% C*
KPH:40.300 D
VKPH:14.600 C
Hornet Missiles
C
Kills:1,431
V. Kills:810 176%
Deaths:656
KDR:2.181
Accuracy:55.930% D
KPH:49.400 C
VKPH:27.900 C
Light PPA
A+
Kills:1,340
V. Kills:154 N/A
Deaths:363
KDR:3.691
Accuracy:53.344% A++
KPH:58.500 B
VKPH:6.700 A+
Coyote Missiles
C++
Kills:897
V. Kills:759 118%
Deaths:589
KDR:1.523
Accuracy:54.972% C*
KPH:27.300 C
VKPH:23.100 C++
Saron Laser Cannon
B**
Kills:601
V. Kills:666 90%
Deaths:638
KDR:0.942
Accuracy:34.771% B+
KPH:14.500 C++
VKPH:16 B**
Photon A2A Missile Pods
D
Kills:99
V. Kills:111 88%
Deaths:8
KDR:12.375
Accuracy:69.121% D**
KPH:21.700 D-
VKPH:24.300 D
M202 Wyrm
B*
Kills:76
V. Kills:37 200%
Deaths:13
KDR:5.846
Accuracy:61.498% B*
KPH:107 C+
VKPH:52.100 C+
Kills:11,621 (7,172 + 0)
Deaths:7,638
KDR:1.521
VKDR:0.968
Vehicle Kills:7,393
Kill Difference:3,983
Playtime:516.803 hours
Usage:14%
Score:9.919m
Score/min:320
Piloting Accuracy:34.771%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:333
V. Kills:315 105%
Deaths:467
KDR:0.713
Accuracy:43.649% C+
KPH:7.400 C+
VKPH:7 C+
L105 Zephyr
B+
Kills:257
V. Kills:23 N/A
Deaths:37
KDR:6.946
Accuracy:46.208% B+
KPH:55.500 B
VKPH:5 C--
C150 Dalton
U
Kills:102
V. Kills:77 131%
Deaths:52
KDR:1.962
Accuracy:30.103% D-
KPH:367,200 U
VKPH:277,200 U
AP30 Shredder
D-
Kills:52
V. Kills:47 108%
Deaths:34
KDR:1.529
Accuracy:21.889% F-
KPH:13.300 D--
VKPH:12 D-
Kills:744 (333 + 411)
Deaths:590
KDR:1.261
VKDR:0.783
Vehicle Kills:462
Kill Difference:154
Playtime:53.727 hours
Usage:1%
Score:0.943m
Score/min:293
Piloting Accuracy:43.649%
Gunner Accuracy:21.889%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:565
V. Kills:231 244%
Deaths:183
KDR:3.087
Accuracy:44.692% D
KPH:19.700 D
VKPH:8.100 D
L100 Python AP
B+
Kills:216
V. Kills:162 133%
Deaths:91
KDR:2.374
Accuracy:54.378% C
KPH:28.300 C
VKPH:21.200 B+
C75 Viper
B+
Kills:146
V. Kills:33 429%
Deaths:27
KDR:5.407
Accuracy:41.814% C*
KPH:37.200 B+
VKPH:8.400 C+
Skyguard
C-
Kills:142
V. Kills:122 115%
Deaths:50
KDR:2.840
Accuracy:25.758% D
KPH:9.600 D
VKPH:8.200 C-
Kills:1,069 (1,069 + 0)
Deaths:351
KDR:3.046
VKDR:1.561
Vehicle Kills:548
Kill Difference:718
Playtime:55.010 hours
Usage:2%
Score:0.834m
Score/min:253
Driving Accuracy:25.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:654
V. Kills:467 140%
Deaths:241
KDR:2.714
Accuracy:48.809% D
KPH:21.100 C
VKPH:15 C+
Supernova PC
C++
Kills:380
V. Kills:128 295%
Deaths:132
KDR:2.879
Accuracy:50.178% C++
KPH:21.800 C+
VKPH:7.300 C
Saron HRB
C+
Kills:159
V. Kills:104 151%
Deaths:25
KDR:6.360
Accuracy:39.403% C--
KPH:23.500 C+
VKPH:15.400 C+
Supernova VPC
C++
Kills:148
V. Kills:15 N/A
Deaths:18
KDR:8.222
Accuracy:51.804% C++
KPH:20.200 D*
VKPH:2 D**
Kills:1,341 (1,182 + 159)
Deaths:416
KDR:3.224
VKDR:1.716
Vehicle Kills:714
Kill Difference:925
Playtime:62.549 hours
Usage:2%
Score:1.067m
Score/min:284
Driving Accuracy:51.804%
Gunner Accuracy:39.403%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:225
V. Kills:144 155%
Deaths:67
KDR:3.358
Accuracy:56.847% C++
KPH:47.900 B++
VKPH:30.600 B+
Proton II PPA-H
C+
Kills:148
V. Kills:14 N/A
Deaths:39
KDR:3.795
Accuracy:44.344% B*
KPH:67.100 C-
VKPH:6.300 C+
E540 Halberd-H
C
Kills:51
V. Kills:31 159%
Deaths:20
KDR:2.550
Accuracy:50.417% D-
KPH:31.900 D
VKPH:19.400 C
Kills:424 (0 + 424)
Deaths:126
KDR:3.365
VKDR:1.500
Vehicle Kills:189
Kill Difference:298
Playtime:8.507 hours
Usage:0%
Score:0.219m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:50.417%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:276
V. Kills:75 363%
Deaths:60
KDR:4.600
Accuracy:50.356% A++
KPH:47.200 B**
VKPH:12.800 A++
M20 Basilisk
N/A
Kills:50
V. Kills:29 167%
Deaths:16
KDR:3.125
Accuracy:40.928% N/A
KPH:13.200 N/A
VKPH:7.700 N/A
Kills:326 (0 + 326)
Deaths:76
KDR:4.289
VKDR:1.368
Vehicle Kills:104
Kill Difference:250
Playtime:9.634 hours
Usage:0%
Score:0.177m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:40.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:242
V. Kills:87 275%
Deaths:225
KDR:1.076
Accuracy:58.007% B++
KPH:29.500 B+
VKPH:10.600 B*
Kills:242 (242 + 0)
Deaths:225
KDR:1.076
VKDR:0.387
Vehicle Kills:87
Kill Difference:17
Playtime:8.208 hours
Usage:0%
Score:0.086m
Score/min:175
Driving Accuracy:58.007%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 6,7426,5676,2681.048C0.0124.883%B+35.861%A+35.3C+N/A123186.1h10.8C++43.3B
Maelstrom Turbo Laser 9,3835,2314,7561.1C+0.0436.625%B**1.682%C--15.5C+12.3C*249337h87.9B+240.1B+
Pulsar C 4,7564,6615,0740.919C+0.1425.948%C**37.739%A**19.2CN/A79242.2h10.8B+41.7B+
Dual Photon Pods 2,6501,9466153.164C-2.1153.892%C*1.336%C++40.3D14.6C36848.3h22.7C++42.2C**
VE-H Maw 1,9171,8821,5831.189C0.1323.206%C-39.426%A+53.6C++1C**16135.1h9.7B+42C*
C-4 2,5641,7491,9820.882C0.1723.207%C-N/A47.4D22.1C--67636.9h1.4C*5.8C*
Ursa 1,6211,6051,5961.006C0.0520.561%C22.305%C27.3CN/A11058.8h11.6C+56.2C+
Sirius SX12 1,5541,5342,2710.675C0.3823.366%C15.254%C-12.1D-N/A57126.3h17C72.6C+
Hornet Missiles 2,2411,4316562.181C--1.1355.93%D1.607%C++49.3C27.9C54629h9B16.1B
Terminus VX-9 1,3901,3591,5350.885C0.1728.32%B+42.973%A*32CN/A9442.5h13C+46C**
Light PPA 1,4941,3403633.691C+2.6453.344%A++1.045%C58.5B6.7A+26222.9h11.4B21.4B+
Ghost 1,3201,3048261.579C0.5238.65%C+82.439%A29.9CN/A8043.6h2B+5.2B+
NS-44B Commissioner 1,2721,2551,5440.813C0.2445.224%B++41.514%A*36.9CN/A9834h3.5C**7.8B+
Deimos VA29 1,2401,2141,0911.113C+0.0663.631%C*22.405%B**52.6C**1.1B+15923.1h2.6C4.1C++
Lumine Edge 1,2451,21137,1210.033C1.0231.547%B+7.927%D*1.2C-N/A41042.1h1.7C5.5C*
NS-44 Commissioner 1,2151,2001,3430.894C+0.1640.019%B+58.833%S69.4AN/A20017.3h2.9B**7.2B*
NS-357P Underboss 1,2011,1911,4140.842C-0.2145.034%B+39.631%A+43.5C--N/A12427.4h4.1C-9.1C++
Pulsar VS1 1,2351,1891,3260.897C+0.1626.703%B+38.94%A**27.1C++1A13943.9h14.2C**53.1B+
Corvus VA55 1,2231,1851,4900.795C0.2626.056%B38.312%A*29.8C++1A8439.8h12.3C++47.3B
H-V45 1,2161,1831,3940.849C0.2128.791%B**41.927%M+31.4C+N/A11737.7h13.7C+47.5B+
NS-11CP 1,2171,1829991.183C-0.1330.924%B+35.871%A++30.8DN/A7538.4h12.1C++39.1C**
Proximity Mine 1,1801,1774972.368C-1.3145.276%BN/A135.3C**N/A4848.7h1.1A*2.5A+
Nyx VX31 1,1911,1731,0321.137C--0.0837.169%B+37.596%B*40C+N/A11529.3h5.6C++15.1B
Sticky Grenade 1,1801,17211172N/A1,170.9459.195%B*N/A1172B+8C--45071h1.8B+3B+
Serpent VE92 1,2031,1681,3430.87C+0.1927.363%B++26.37%B**28.1C+N/A10141.6h13.4C++48.8B+
NS-357 Underboss 1,1791,1631,8030.645C0.4133.917%C30.954%B**41.4C+N/A14528.1h3.8B+11.2C**
Artemis VX26 1,2001,1609351.241C+0.1931.968%B**54.397%S37.7C*1.3M+9830.8h12.8C+39.9B+
NS Baron G5AE 1,1811,1599951.165C+0.1138.894%D-22.433%A39.8C+N/A9129.1h4.1B10.4C+
Lasher X2 1,1771,1581,6400.706C0.3535.515%A1.986%D--30.8C+N/A17937.6h16.7B++47B*
Orion VS54 1,1671,1581,4750.785C0.2722.213%C**17.012%D*25.3CN/A23545.7h13.9C+62.5C++
NS-11C 1,1751,1581,5990.724C0.3321.422%C--15.112%D12.9DN/A6689.7h13.9C*65C++
NS-7G PDW 1,1901,1579181.26B0.2033.678%A++40.277%M**47.8B*1.4M**13624.2h12.9B+38.4B*
Pulsar LSW 1,1691,1561,3900.832C--0.2222.621%C+19.377%D27.9C--N/A18241.5h12.9C+57.1C++
Eridani SX5 1,1871,1561,0941.057C+0.0030.902%B*39.965%M+33.4C+N/A13434.6h11.2B36.2B+
Zenith VX-5 1,1581,1531,6880.683C--0.3724.691%C+15.178%D--14.7DN/A6878.4h13.5C+54.6C++
NS-7 PDW 1,1781,1521,0591.088C*0.0331.847%A38.368%M*33BN/A11734.9h12.6B++39.6B++
SVA-88 1,1671,1521,7370.663C--0.3921.246%C-19.792%D22D-N/A12852.4h14.8D--69.9C-
NS-15MP 1,1901,1527451.546C0.4927.209%C+41.406%B**40.6D1.3B*10628.4h10.9C+40.1C++
NS-15M AE 1,1741,1527751.486C0.4327.865%B+43.837%A++37.6C--N/A10430.6h11.9C+42.9C**
MANA Anti-Personnel Turret 1,1621,1512544.531N/A3.4823.656%UN/A11510U110U24500300.1h10.8T*45.7T*
Solstice VE3 1,1541,1281,5010.751C+0.3024.62%B21.011%C*7.7DN/A60146h15C*60.9C*
Anti-Vehicle Grenade 1,2709911991N/A989.9462.419%AN/A582.9B**164.1B*53121.7h4B*6.4B**
NS-30 Vandal 9909591,0000.959C-0.1035.503%B+35.037%B**29.4C1A8032.6h6C+16.8C**
NS Decimator 1,4199072,4370.372D-0.6864.478%B+2.095%C+18D--10.1D26050.5h6.2D-9.7C--
Coyote Missiles 1,6568975891.523C-0.4754.972%C*N/A27.3C23.1C++56632.8h44.1C++80.3C*
Tank Mine 1,4108385901.42D0.3631.17%C+N/A59.9D--40.9D86914h1.7B5.6B+
C-4 ARX 9307756191.252C-0.2023.763%DN/A85.2D17D--3899.1h0.9B**3.9B+
Cosmos VM3 6986885191.326C0.2718.454%C**19.622%C++33.4C*N/A18720.6h13.8C*74.7C++
Cosmos VM3 6786684961.347C0.2917.875%C++20.808%B+33.9C++N/A20319.7h13.1B73.1B+
NS-15M1 6696628120.815C-0.2420.046%C--15.257%D--23.3DN/A12928.4h14.5C--72.6C
NS-44L Blackhand 6616548220.796C0.2640.703%C+50.153%B++35B+N/A10918.7h3.8B+9.4B+
Supernova FPC 1,1216542412.714C-1.6648.809%DN/A21.1C15.1C+26931h5.3C++10.9C+
Equinox VE2 Burst 6886499190.706C--0.3527.855%C++33.59%B+26.7D1.6A++13024.3h15.9D-57.1C
Saron Laser Cannon 1,2676016380.942C+0.1134.771%B+N/A14.5C++16B**49841.5h128.7C*370.1B
L100 Python HEAT 7965651833.087C2.0344.692%D1.593%D19.7D8D14728.7h4.7B++10.5B+
Lasher X2 AE 5745535341.036C+0.0233.423%B+3.617%C+68.3B**2.6A++2018.1h19.6C+58.6B+
NS-44 Commissioner AE 5024976770.734C0.3239.149%C41.046%A+52.9C+N/A1599.4h3.1B+7.9C**
The Slasher 48547113,8730.034C1.0238.224%B2.972%D-1.2CN/A4378.1h2.1C**5.6C++
Betelgeuse 54-A 4684594431.036C--0.0221.015%D*25.055%D33.5D--N/A26713.7h12.4D-58.8D--
Beamer VS3 4654576920.66C+0.4032.645%B*28.884%B*21.1CN/A10621.7h9.6C++29.5C++
S1 6824397890.556C0.5051.025%D1.367%D-21.2C11.7C+34520.7h7.5C14.8C
Solstice SF 4234157260.572C-0.4824.322%C+14.217%C-12.5C--N/A7633.1h12.9C+53.1C++
Supernova PC 5083801322.879C1.8250.178%C++1.842%C21.8C+7.4C26117.4h4.4B+8.9B+
Lancer VS22 7533559000.394C-0.6663.804%C**N/A11.6C13C+27330.6h29.1C+45.6C+
CAS30 Tank Buster 6483334670.713C0.3443.649%C+N/A7.4C+7C+17545.2h52.5C**120.2C**
Parallax VX3 3163131112.82C+1.7634.953%D87.859%A43.5B*N/A1337.2h1.8B*5.1B+
NS-61G Emissary 2882843560.798C+0.2628.65%C*38.732%M*48.1B*N/A1255.9h10.7B*37.4B+
M60-G Bulldog 351276604.6C++3.5450.356%A++1.449%D-47.6B**12.9A++3235.8h10.8D--21.4C**
Frag Grenade 2822721272N/A270.9438.706%D-N/A906.7A++33.3M57190.3h2.5B**6.4B++
L105 Zephyr 280257376.946C+5.8946.208%B+N/A55.9B5C--4134.6h5.8B+12.6B+
M40 Fury-F 3292422251.076C0.0258.007%B++N/A29.5B+10.6B*1758.2h14.3C24.7C++
Saron HRB-H 369225673.358C2.3056.847%C++N/A47.9B++30.6B+4964.7h23.6C**41.4B
L100 Python AP 378216912.374C--1.3254.378%C2.778%C++28.4C21.3B+4587.6h6.8C+12.5C+
Eclipse VE3A 2092052330.88C0.1826.592%C+24.39%B*25C--N/A838.2h12.1C++45.3C*
Thanatos VE70 1891883190.589C0.4730.868%D--17.021%C++11.4D-N/A9916.5h5.4C17.5C--
Manticore SX40 1801772960.598C0.4628.223%C+13.559%D--29C+N/A1766.1h7.5C*26.6C*
Cerberus 1661653150.524C--0.5330.262%C+13.333%D--25.8CN/A1356.4h6.2C+20.6C++
NS-11P 1651632820.578C--0.4823.846%C++14.724%D15DN/A8810.9h17.2D-72.1C+
Saron HRB 263159256.36C*5.3039.403%C--1.258%C23.4C+15.3C+5176.8h16.5B**41.9B++
Proton II PPA-H 162148393.795D2.7444.344%B*N/A67.3C-6.4C+2592.2h14.2D32.1C+
Supernova VPC 163148188.222C7.1751.804%C++N/A20.3D*2.1D**1917.3h3B5.8B+
C75 Viper 179146275.407C**4.3541.814%C*2.055%B++37.4B+8.5C++4883.9h12.2B29.1B+
Skyguard 264142502.84C+1.7825.758%D1.408%C-9.6D8.2C-28814.8h143.7C558C--
Soldier Soaker 1181171690.692C0.3627.208%D4.274%F53.2C++N/A1322.2h6.5C+23.9C
Force-Blade 18411623,7290.005D1.0535.568%B+3.448%C--0.1DN/A1911h4.9F13.9C+
Eidolon VE33 1081051690.621C0.4330.53%B+16.191%D*10.5DN/A10610h10C+32.7C**
Rocklet Rifle 1921032410.427C--0.6350.444%CN/A26.4C+22.8C+3713.9h30.9B+61.2B+
Fatestealer 1021021590.642B++0.4134.222%C25.49%B23.7C+N/A504.3h2.4C+7C+
C150 Dalton 179102521.962D0.9130.103%D-N/A1020U770U19114700.1h4.6C+15.2C--
M60-A Bulldog 118101119.182C8.1342.483%CN/A27.3C4.6C++1603.7h5.5B+12.8C**
Comet VM2 140991400.707C0.3553.839%A7.071%A+15.5B++6.4B**3276.4h22.2C++41.3B+
Photon A2A Missile Pods 21099812.375A+11.3269.121%D**N/A21.5D-24.1D4784.6h8.3C*12.1C
Spear Anti-Vehicle Phalanx Turret 15497175.706C+4.6537.177%D1.031%D**33.4C19.7C+5282.9h9.3C++25.1C+
Nemesis VSH9 168922190.42C--0.6455.397%D--N/A8.9C7.4C32210.3h8.9C+16C--
V10 88871010.861D--0.1932.44%D*77.012%C+18.5DN/A1004.7h2.8D8.6D-
NSX Masamune 126821410.582C0.4763.767%B++1.22%D27.3C+14.7C++2513h14C+22C++
Comet VM2 106781170.667C0.3953.224%B*N/A12.8C++4.6C+2436.1h27C++50.7B+
M202 Wyrm 11376135.846C4.7961.498%B*N/A108.6C+52.9C+6460.7h43C+69.9C++
M40 Fury 8969116.273C--5.2253.613%B++N/A57.5C--16.7C+2801.2h13.9C*25.9B
NS-10 Burster 11764810.79C0.2729.15%C+6.25%C6.8B+5.6A2779.4h122.1B418.8B+
MANA Anti-Vehicle Turret 121611260.484D-0.5742.883%D--1.639%D--610C--600C+7231900.1h11.9D*27.8D*
AP30 Shredder 9952341.529D0.4721.889%F-N/A13.3D--12.1D-6883.9h128.5D-587.1F--
NS-10 Burster 9152800.65D0.4129.86%C+N/A6C++4.5B+2078.7h140.2C*469.6C**
E540 Halberd-H 8251202.55C--1.4950.417%D-N/A31.9D19.4C4651.6h7.1C14.1D
M20 Basilisk 7950163.125C++2.0740.928%C*8%B*13.2D7.6C+2823.8h126.1C-308.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1327,4839.8h
Anti-Vehicle MANA Turret424122.9h
Nano-Armor Kit1,190993,906114.2h
Skywall Shield Emitter2630.3h
Structure Shield Module0620.2h
Repair Module0870.3h
Turret AI Module0550.2h
AE Medical Applicator783194,67416.2h
Nanite Revive Grenade04,7221.3h
Medical Applicator684101,77914.7h
Restoration Kit3423,4084.2h
Motion Spotter354,5772.5h
Deconstruction Tool01,0750.1h
Welding Device01,9550.2h
Smoke Grenade02080.1h
Shield Recharging Field432,4070.9h
Ammunition Package473,9102.7h
Medical Kit2,00916,13025.7h
Anti-Infantry MANA Turret471,0651.8h
Hardlight Barrier3500.1h
Nano-Repair Grenade05000.1h
Router72460.4h
Xiphos Anti-Personnel Phalanx Turret01380h
Recon Detection Device943,1896.2h
WLT-Howler Mining Laser12190.1h

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