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Praetor Archon Faxon[DPSO] Faxon
VS BR 83

KDR: 1.06

Score: 78.7m

Last Seen: Feb 14th, 2019 3:36 AM
- OFFLINE - 70.6 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 131
Level Progress (to 84): 69%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Pulsar C Maelstrom Turbo Laser Dual Photon Pods VE-H Maw C-4 Ursa Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $516,663 MLG Score: 413
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.964%33.863%8794098246,4261.16924-0.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.341%0.956B*2.03A*-1.085D*HEAD ++ (~20.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.441B10.90.24C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.781%1.472%514510178,833227357703.88605153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.497%0.038C+-0.122C+-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.6-0.09C+66.3-0.252C109.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.586%1.624%64610162,032342111250.593978180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.983%-1.009D*-0.61D0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.1-0.327C-15.3-0.25C34.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.455%1.042%464101876828196610.272437116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.889%1.142B**-0.843D---0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.728B++15.60.605B+16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.574%84.162%46310191,6293367170.483813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.565%0.358C**1.134B**-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+20.382C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.554%21.73%46210201,3993073260.455255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.602%0.76B++1.434A2.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+30.389C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 131
78.7m470.4%466 (28k)376 (22.6k)1.0620387,79282,6641.2613883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022192825.02%21.921%54802:3238

6% Combat Medic42% Engineer26% Heavy Assault12% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 6:36 AMJan 12th, 2013 4:21 PMFeb 16th, 2019 4:55 PM (3h) (PST)Feb 14th, 2019 2:09 AM (3d) (PST)Feb 13th, 2019 11:36 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5922353570.4190.3950.0922.3370.077413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,51714,09121,42625246140522,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3488.4h/145.3d 16,479 19,245 31,133 489.1k 6,934 8,330 16,194 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A++
Kills:6,041
Deaths:5,683
KDR:1.063
Accuracy:24.901% B+
HSR:35.905% A++
VE-H Maw
A+
Kills:1,882
Deaths:1,583
KDR:1.189
Accuracy:23.206% C-
HSR:39.426% A+
Ursa
C
Kills:1,604
Deaths:1,594
KDR:1.006
Accuracy:20.569% C
HSR:22.319% C
Lasher X2
A
Kills:1,158
Deaths:1,640
KDR:0.706
Accuracy:35.515% A
HSR:1.986% D--
Orion VS54
C**
Kills:1,158
Deaths:1,475
KDR:0.785
Accuracy:22.213% C**
HSR:17.012% D--
Pulsar LSW
C+
Kills:1,156
Deaths:1,390
KDR:0.832
Accuracy:22.621% C+
HSR:19.377% D
NS-15MP
B**
Kills:1,152
Deaths:745
KDR:1.546
Accuracy:27.209% C+
HSR:41.406% B**
NS-15M AE
A++
Kills:1,152
Deaths:775
KDR:1.486
Accuracy:27.865% B+
HSR:43.837% A++
SVA-88
C-
Kills:1,152
Deaths:1,737
KDR:0.663
Accuracy:21.246% C-
HSR:19.792% D
NS-15M1
C-
Kills:662
Deaths:812
KDR:0.815
Accuracy:20.046% C-
HSR:15.257% D--
Lasher X2 AE
B+
Kills:522
Deaths:492
KDR:1.061
Accuracy:34.032% B+
HSR:3.448% C+
Betelgeuse 54-A
D
Kills:459
Deaths:443
KDR:1.036
Accuracy:21.031% D*
HSR:25.055% D
Kills:18,098
Deaths (as Heavy Assault):18,369
Deaths (to Heavy Assaults):25,131
KDR:0.98525
Kill Difference:271
Playtime:898.032 hours
Usage:26%
Score:20.365m
Score/min:378
Accuracy (listed only):25.038%
HSR (listed only):23.735%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M
Kills:4,625
Deaths:5,003
KDR:0.924
Accuracy:25.967% C**
HSR:37.751% M
Deimos VA29
B**
Kills:1,211
Deaths:1,089
KDR:1.112
Accuracy:63.683% C**
HSR:22.461% B**
NS-11CP
A++
Kills:1,182
Deaths:999
KDR:1.183
Accuracy:30.924% B+
HSR:35.871% A++
Serpent VE92
B**
Kills:1,168
Deaths:1,343
KDR:0.870
Accuracy:27.363% B++
HSR:26.370% B**
NS Baron G5AE
A
Kills:1,159
Deaths:995
KDR:1.165
Accuracy:38.894% D
HSR:22.433% A
NS-11C
C--
Kills:1,158
Deaths:1,599
KDR:0.724
Accuracy:21.422% C--
HSR:15.112% D
Zenith VX-5
C+
Kills:1,153
Deaths:1,688
KDR:0.683
Accuracy:24.691% C+
HSR:15.178% D--
Solstice VE3
B
Kills:1,128
Deaths:1,501
KDR:0.751
Accuracy:24.620% B
HSR:21.011% C*
Solstice SF
C++
Kills:414
Deaths:722
KDR:0.573
Accuracy:24.315% C++
HSR:14.251% C-
Eclipse VE3A
B*
Kills:205
Deaths:233
KDR:0.880
Accuracy:26.592% C+
HSR:24.390% B*
Thanatos VE70
C*
Kills:188
Deaths:319
KDR:0.589
Accuracy:30.868% D-
HSR:17.021% C*
Eidolon VE33
B+
Kills:105
Deaths:165
KDR:0.636
Accuracy:30.513% B+
HSR:16.191% D*
Kills:13,696
Deaths (as Engineer):15,656
Deaths (to Engineers):18,694
KDR:0.87481
Kill Difference:1,960
Playtime:1,471.559 hours
Usage:42%
Score:33.536m
Score/min:380
Accuracy (listed only):30.821%
HSR (listed only):22.337%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M
Kills:4,625
Deaths:5,003
KDR:0.924
Accuracy:25.967% C**
HSR:37.751% M
Sirius SX12
C+
Kills:1,503
Deaths:2,230
KDR:0.674
Accuracy:23.379% C+
HSR:14.504% C--
Deimos VA29
B**
Kills:1,211
Deaths:1,089
KDR:1.112
Accuracy:63.683% C**
HSR:22.461% B**
NS-11CP
A++
Kills:1,182
Deaths:999
KDR:1.183
Accuracy:30.924% B+
HSR:35.871% A++
Serpent VE92
B**
Kills:1,168
Deaths:1,343
KDR:0.870
Accuracy:27.363% B++
HSR:26.370% B**
NS Baron G5AE
A
Kills:1,159
Deaths:995
KDR:1.165
Accuracy:38.894% D
HSR:22.433% A
NS-11C
C--
Kills:1,158
Deaths:1,599
KDR:0.724
Accuracy:21.422% C--
HSR:15.112% D
NS-7G PDW
M**
Kills:1,157
Deaths:918
KDR:1.260
Accuracy:33.678% A+
HSR:40.277% M**
Eridani SX5
M+
Kills:1,156
Deaths:1,094
KDR:1.057
Accuracy:30.902% B*
HSR:39.965% M+
Zenith VX-5
C+
Kills:1,153
Deaths:1,688
KDR:0.683
Accuracy:24.691% C+
HSR:15.178% D--
NS-7 PDW
M*
Kills:1,152
Deaths:1,059
KDR:1.088
Accuracy:31.847% A
HSR:38.368% M*
Solstice VE3
B
Kills:1,128
Deaths:1,501
KDR:0.751
Accuracy:24.620% B
HSR:21.011% C*
Solstice SF
C++
Kills:414
Deaths:722
KDR:0.573
Accuracy:24.315% C++
HSR:14.251% C-
Eclipse VE3A
B*
Kills:205
Deaths:233
KDR:0.880
Accuracy:26.592% C+
HSR:24.390% B*
Thanatos VE70
C*
Kills:188
Deaths:319
KDR:0.589
Accuracy:30.868% D-
HSR:17.021% C*
Kills:18,559
Deaths (as Light Assault):20,792
Deaths (to Light Assaults):11,786
KDR:0.8926
Kill Difference:2,233
Playtime:430.184 hours
Usage:12%
Score:8.938m
Score/min:346
Accuracy (listed only):30.610%
HSR (listed only):25.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,503
Deaths:2,230
KDR:0.674
Accuracy:23.379% C+
HSR:14.504% C--
Terminus VX-9
A*
Kills:1,359
Deaths:1,535
KDR:0.885
Accuracy:28.320% B+
HSR:42.973% A*
Deimos VA29
B**
Kills:1,211
Deaths:1,089
KDR:1.112
Accuracy:63.683% C**
HSR:22.461% B**
Corvus VA55
A*
Kills:1,185
Deaths:1,490
KDR:0.795
Accuracy:26.056% B
HSR:38.312% A*
H-V45
M+
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:28.791% B**
HSR:41.927% M+
NS Baron G5AE
A
Kills:1,159
Deaths:995
KDR:1.165
Accuracy:38.894% D
HSR:22.433% A
NS-7G PDW
M**
Kills:1,157
Deaths:918
KDR:1.260
Accuracy:33.678% A+
HSR:40.277% M**
Eridani SX5
M+
Kills:1,156
Deaths:1,094
KDR:1.057
Accuracy:30.902% B*
HSR:39.965% M+
NS-7 PDW
M*
Kills:1,152
Deaths:1,059
KDR:1.088
Accuracy:31.847% A
HSR:38.368% M*
Pulsar VS1
A**
Kills:276
Deaths:289
KDR:0.955
Accuracy:23.749% C+
HSR:37.681% A**
Thanatos VE70
C*
Kills:188
Deaths:319
KDR:0.589
Accuracy:30.868% D-
HSR:17.021% C*
NS-11P
C*
Kills:163
Deaths:282
KDR:0.578
Accuracy:23.846% C*
HSR:14.724% D
Kills:11,692
Deaths (as Combat Medic):12,694
Deaths (to Combat Medics):8,613
KDR:0.92107
Kill Difference:1,002
Playtime:215.662 hours
Usage:6%
Score:5.112m
Score/min:395
Accuracy (listed only):32.001%
HSR (listed only):30.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,503
Deaths:2,230
KDR:0.674
Accuracy:23.379% C+
HSR:14.504% C--
NS-44B Commissioner
A*
Kills:1,251
Deaths:1,539
KDR:0.813
Accuracy:45.225% B+
HSR:41.647% A*
Ghost
A+
Kills:1,243
Deaths:744
KDR:1.671
Accuracy:38.695% C+
HSR:83.508% A+
NS-44 Commissioner
S
Kills:1,200
Deaths:1,343
KDR:0.894
Accuracy:40.019% B+
HSR:58.833% S
NS-357P Underboss
A
Kills:1,191
Deaths:1,414
KDR:0.842
Accuracy:45.034% B
HSR:39.631% A
Nyx VX31
B*
Kills:1,173
Deaths:1,032
KDR:1.137
Accuracy:37.169% B+
HSR:37.596% B*
NS-357 Underboss
A
Kills:1,163
Deaths:1,803
KDR:0.645
Accuracy:33.917% C
HSR:30.954% A
Artemis VX26
S
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:31.968% B**
HSR:54.397% S
NS-7G PDW
M**
Kills:1,157
Deaths:918
KDR:1.260
Accuracy:33.678% A+
HSR:40.277% M**
Eridani SX5
M+
Kills:1,156
Deaths:1,094
KDR:1.057
Accuracy:30.902% B*
HSR:39.965% M+
NS-7 PDW
M*
Kills:1,152
Deaths:1,059
KDR:1.088
Accuracy:31.847% A
HSR:38.368% M*
NS-30 Vandal
B**
Kills:959
Deaths:1,000
KDR:0.959
Accuracy:35.503% B+
HSR:35.037% B**
NS-44L Blackhand
B+
Kills:648
Deaths:812
KDR:0.798
Accuracy:40.854% C+
HSR:50.309% B+
Beamer VS3
B*
Kills:457
Deaths:692
KDR:0.660
Accuracy:32.645% B*
HSR:28.884% B*
NS-44 Commissioner AE
A++
Kills:337
Deaths:446
KDR:0.756
Accuracy:40.716% C+
HSR:43.620% A++
Parallax VX3
A
Kills:299
Deaths:104
KDR:2.875
Accuracy:35.415% D
HSR:88.963% A
NS-61G Emissary
M++
Kills:269
Deaths:331
KDR:0.813
Accuracy:28.277% C+
HSR:39.034% M++
Manticore SX40
C+
Kills:177
Deaths:296
KDR:0.598
Accuracy:28.223% C+
HSR:13.559% D*
Cerberus
C
Kills:165
Deaths:315
KDR:0.524
Accuracy:30.262% C
HSR:13.333% D--
Soldier Soaker
C
Kills:93
Deaths:120
KDR:0.775
Accuracy:30.971% C
HSR:2.151% F-
V10
C+
Kills:87
Deaths:101
KDR:0.861
Accuracy:32.440% D*
HSR:77.012% C+
Kills:16,840
Deaths (as Infiltrator):18,328
Deaths (to Infiltrators):8,960
KDR:0.91881
Kill Difference:1,488
Playtime:421.763 hours
Usage:12%
Score:9.141m
Score/min:361
Accuracy (listed only):34.626%
HSR (listed only):41.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:688
Deaths:518
KDR:1.328
Accuracy:18.458% B+
HSR:19.622% C++
Cosmos VM3
B
Kills:668
Deaths:495
KDR:1.350
Accuracy:17.875% B
HSR:20.808% C**
Comet VM2
A
Kills:99
Deaths:140
KDR:0.707
Accuracy:53.839% A
HSR:7.071% A
Comet VM2
B*
Kills:78
Deaths:117
KDR:0.667
Accuracy:53.224% B*
HSR:0% F-
NS-10 Burster
C+
Kills:64
Deaths:81
KDR:0.790
Accuracy:29.150% C+
HSR:6.250% C
NS-10 Burster
C+
Kills:52
Deaths:80
KDR:0.650
Accuracy:29.860% C+
HSR:0% F-
Kills:1,649
Deaths (as MAX Suit):715.500
Deaths (to MAX Suits):5,877
KDR:2.30468
Kill Difference:933.500
Playtime:46.106 hours
Usage:1%
Score:1.646m
Score/min:595
Accuracy (listed only):33.734%
HSR (listed only):8.959%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:4,617
V. Kills:3,822 121%
Deaths:4,488
KDR:1.029
Accuracy:36.651% B*
KPH:14.400 C+
VKPH:11.900 C*
Dual Photon Pods
C
Kills:1,942
V. Kills:702 276%
Deaths:611
KDR:3.178
Accuracy:53.902% C*
KPH:40.400 D
VKPH:14.600 C
Hornet Missiles
C
Kills:1,407
V. Kills:796 177%
Deaths:645
KDR:2.181
Accuracy:56.148% D
KPH:49.600 C
VKPH:28.100 C-
Light PPA
A
Kills:1,340
V. Kills:154 N/A
Deaths:363
KDR:3.691
Accuracy:53.344% A++
KPH:58.500 B+
VKPH:6.700 A
Coyote Missiles
C+
Kills:897
V. Kills:759 118%
Deaths:589
KDR:1.523
Accuracy:54.972% C++
KPH:27.300 C
VKPH:23.100 C+
Saron Laser Cannon
B**
Kills:601
V. Kills:666 90%
Deaths:638
KDR:0.942
Accuracy:34.771% B+
KPH:14.500 C++
VKPH:16 B**
Photon A2A Missile Pods
D
Kills:99
V. Kills:111 88%
Deaths:8
KDR:12.375
Accuracy:69.121% F
KPH:21.700 D-
VKPH:24.300 D
Kills:10,903 (6,558 + 0)
Deaths:7,342
KDR:1.485
VKDR:0.955
Vehicle Kills:7,010
Kill Difference:3,561
Playtime:499.132 hours
Usage:14%
Score:9.550m
Score/min:319
Piloting Accuracy:34.771%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:333
V. Kills:315 105%
Deaths:467
KDR:0.713
Accuracy:43.649% C+
KPH:7.400 C+
VKPH:7 C+
L105 Zephyr
B+
Kills:257
V. Kills:23 N/A
Deaths:37
KDR:6.946
Accuracy:46.208% B+
KPH:55.500 C**
VKPH:5 D
C150 Dalton
U
Kills:102
V. Kills:77 131%
Deaths:52
KDR:1.962
Accuracy:30.103% D-
KPH:367,200 U
VKPH:277,200 U
AP30 Shredder
D-
Kills:52
V. Kills:47 108%
Deaths:34
KDR:1.529
Accuracy:21.889% F-
KPH:13.300 D--
VKPH:12 D-
Kills:744 (333 + 411)
Deaths:590
KDR:1.261
VKDR:0.783
Vehicle Kills:462
Kill Difference:154
Playtime:53.727 hours
Usage:2%
Score:0.940m
Score/min:292
Piloting Accuracy:43.649%
Gunner Accuracy:21.889%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:545
V. Kills:225 241%
Deaths:179
KDR:3.045
Accuracy:45.146% D
KPH:19.400 D
VKPH:8 D
L100 Python AP
B+
Kills:205
V. Kills:156 131%
Deaths:90
KDR:2.278
Accuracy:53.970% C
KPH:27 C+
VKPH:20.500 B+
C75 Viper
B+
Kills:146
V. Kills:33 429%
Deaths:27
KDR:5.407
Accuracy:41.814% C*
KPH:37.200 B+
VKPH:8.400 C*
Skyguard
C
Kills:142
V. Kills:122 115%
Deaths:50
KDR:2.840
Accuracy:25.748% D
KPH:9.600 D
VKPH:8.300 C
Kills:1,038 (1,038 + 0)
Deaths:346
KDR:3
VKDR:1.549
Vehicle Kills:536
Kill Difference:692
Playtime:54.370 hours
Usage:2%
Score:0.816m
Score/min:250
Driving Accuracy:25.748%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:615
V. Kills:447 137%
Deaths:233
KDR:2.639
Accuracy:48.707% D
KPH:20.300 C
VKPH:14.700 C+
Supernova PC
C++
Kills:379
V. Kills:127 296%
Deaths:131
KDR:2.893
Accuracy:50.015% C++
KPH:21.800 C+
VKPH:7.300 C
Supernova VPC
C++
Kills:148
V. Kills:15 N/A
Deaths:17
KDR:8.706
Accuracy:51.696% C++
KPH:20.200 D*
VKPH:2 D**
Saron HRB
C+
Kills:136
V. Kills:95 142%
Deaths:23
KDR:5.913
Accuracy:37.893% D
KPH:22.100 C
VKPH:15.400 C+
Kills:1,278 (1,142 + 136)
Deaths:404
KDR:3.163
VKDR:1.693
Vehicle Kills:684
Kill Difference:874
Playtime:61.178 hours
Usage:2%
Score:1.039m
Score/min:283
Driving Accuracy:51.696%
Gunner Accuracy:37.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:211
V. Kills:135 155%
Deaths:65
KDR:3.246
Accuracy:56.001% C++
KPH:47.700 B+
VKPH:30.500 B++
Proton II PPA-H
C+
Kills:148
V. Kills:14 N/A
Deaths:39
KDR:3.795
Accuracy:44.344% B*
KPH:67.100 C--
VKPH:6.300 C+
Kills:359 (0 + 359)
Deaths:104
KDR:3.452
VKDR:1.433
Vehicle Kills:149
Kill Difference:255
Playtime:6.631 hours
Usage:0%
Score:0.168m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:44.344%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:273
V. Kills:74 364%
Deaths:60
KDR:4.550
Accuracy:50.247% A+
KPH:47 B**
VKPH:12.700 A++
M20 Basilisk
N/A
Kills:50
V. Kills:29 167%
Deaths:15
KDR:3.333
Accuracy:39.798% N/A
KPH:13.500 N/A
VKPH:7.800 N/A
Kills:323 (0 + 323)
Deaths:75
KDR:4.307
VKDR:1.373
Vehicle Kills:103
Kill Difference:248
Playtime:9.509 hours
Usage:0%
Score:0.176m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:39.798%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:242
V. Kills:87 275%
Deaths:225
KDR:1.076
Accuracy:58.007% B*
KPH:29.500 B+
VKPH:10.600 B*
Kills:242 (242 + 0)
Deaths:225
KDR:1.076
VKDR:0.387
Vehicle Kills:87
Kill Difference:17
Playtime:8.208 hours
Usage:0%
Score:0.086m
Score/min:175
Driving Accuracy:58.007%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 6,1876,0415,6831.063C0.0024.901%B+35.905%A++36.5C+N/A125165.5h10.7C++43.1B
Pulsar C 4,7194,6255,0030.924C+0.1425.967%C**37.751%M19.6CN/A81236.4h10.8B+41.7B
Maelstrom Turbo Laser 8,4394,6174,4881.029C0.0336.651%B*1.863%C-14.4C+11.9C*245320.8h93.5B255.1B+
Dual Photon Pods 2,6441,9426113.178C-2.1253.902%C*1.339%C++40.4D14.6C36948.1h22.7C++42.1C**
VE-H Maw 1,9171,8821,5831.189C0.1323.206%C-39.426%A+53.6C++1B+16035.1h9.7B+42C*
C-4 2,5601,7471,9820.881C0.1823.188%C-N/A47.3D22C--67336.9h1.4C**5.8C*
Ursa 1,6201,6041,5941.006C0.0620.569%C22.319%C27.3CN/A11058.7h11.6C+56.2C++
Sirius SX12 1,5231,5032,2300.674C0.3923.379%C+14.504%C--12DN/A56125.3h17.1C73.2C+
Hornet Missiles 2,2031,4076452.181C--1.1256.148%D1.635%C+49.7C28.1C-55128.3h9C*16.1C**
Terminus VX-9 1,3901,3591,5350.885C0.1828.32%B+42.973%A*32CN/A9342.5h13C+46C**
Light PPA 1,4941,3403633.691C+2.6353.344%A++1.045%C58.5B+6.7A26222.9h11.4B21.4B+
NS-44B Commissioner 1,2681,2511,5390.813C0.2545.225%B+41.647%A*36.9CN/A9833.9h3.5C*7.8B+
Ghost 1,2571,2437441.671C0.6138.695%C+83.508%A+31.6CN/A8539.3h2B+5.1B+
Deimos VA29 1,2361,2111,0891.112C+0.0563.683%C**22.461%B**52.7B+1.1B+15723h2.6C+4.1C++
NS-44 Commissioner 1,2151,2001,3430.894C+0.1740.019%B+58.833%S69.4AN/A19917.3h2.9B**7.2B*
NS-357P Underboss 1,2011,1911,4140.842C-0.2245.034%B39.631%A43.5DN/A12427.4h4.1C-9.1C++
Corvus VA55 1,2231,1851,4900.795C0.2726.056%B38.312%A*30.1C++1A+8439.4h12.3C++47.3B
H-V45 1,2161,1831,3940.849C0.2128.791%B**41.927%M+31.4C+N/A11637.7h13.7C+47.5B+
NS-11CP 1,2171,1829991.183C-0.1230.924%B+35.871%A++30.8DN/A7538.4h12.1C+39.1C**
Nyx VX31 1,1911,1731,0321.137C0.0737.169%B+37.596%B*40C++N/A11529.3h5.6C++15.1B
Sticky Grenade 1,1801,17211172N/A1,170.9459.195%B*N/A1172B+8C-44981h1.8B+3B+
Serpent VE92 1,2031,1681,3430.87C+0.1927.363%B++26.37%B**28.1C+N/A10041.5h13.4C++48.8B+
NS-357 Underboss 1,1791,1631,8030.645C0.4233.917%C30.954%A41.4C++N/A14328.1h3.8B+11.2C**
Artemis VX26 1,2001,1609351.241C+0.1831.968%B**54.397%S37.7C*1.3M++9730.8h12.8C+39.9B+
NS Baron G5AE 1,1811,1599951.165C+0.1038.894%D22.433%A39.8C+N/A9129.1h4.1B10.4C+
Lasher X2 1,1771,1581,6400.706C0.3635.515%A1.986%D--30.8C+N/A17737.6h16.7B++47B*
Orion VS54 1,1671,1581,4750.785C0.2822.213%C**17.012%D--25.4CN/A23145.6h13.9C+62.5C++
NS-11C 1,1751,1581,5990.724C0.3421.422%C--15.112%D12.9DN/A6589.7h13.9C**65C++
NS-7G PDW 1,1901,1579181.26B0.2033.678%A+40.277%M**47.8B*1.4M**13624.2h12.9B+38.4B++
Eridani SX5 1,1871,1561,0941.057C+0.0130.902%B*39.965%M+33.4C+N/A13334.6h11.2B+36.2B+
Pulsar LSW 1,1691,1561,3900.832D0.2322.621%C+19.377%D27.9C--N/A18141.5h12.9C+57.1C++
Proximity Mine 1,1571,1544862.374C--1.3145.084%BN/A137.4BN/A4898.4h1.1A*2.5A+
Zenith VX-5 1,1581,1531,6880.683C--0.3824.691%C+15.178%D--14.7DN/A6878.4h13.5C+54.6C++
NS-7 PDW 1,1781,1521,0591.088C*0.0331.847%A38.368%M*33BN/A11634.9h12.6B+39.6B++
NS-15MP 1,1901,1527451.546C0.4827.209%C+41.406%B**40.6D1.3B**10628.4h10.9C+40.1C++
NS-15M AE 1,1741,1527751.486C0.4227.865%B+43.837%A++37.6C-N/A10430.6h11.9C+42.9C**
SVA-88 1,1671,1521,7370.663D0.4021.246%C-19.792%D22.1D-N/A12852.2h14.8D--69.9C
MANA Anti-Personnel Turret 1,1621,1512544.531N/A3.4723.656%UN/A11510U110U24263000.1h10.8T*45.7T*
Lumine Edge 1,1781,14433,2590.034C1.0332.647%B+8.304%D*1.2C-N/A3933.1h1.7C-5.3C**
Solstice VE3 1,1541,1281,5010.751C+0.3124.62%B21.011%C*7.7DN/A60146h15C*60.9C*
Anti-Vehicle Grenade 1,2709911991N/A989.9462.419%AN/A582.9B**164.1B*53091.7h4B*6.4B**
NS-30 Vandal 9909591,0000.959C-0.1035.503%B+35.037%B**29.4C1A++8032.6h6C+16.8C**
NS Decimator 1,4199072,4360.372D0.6964.448%B+2.095%C+18D--10.2D25950.4h6.2D-9.7C-
Coyote Missiles 1,6568975891.523C-0.4654.972%C++N/A27.3C23.1C+56532.8h44.1C++80.3C*
Tank Mine 1,3878235871.402D0.3430.797%C+N/A59.2D--40.6D86613.9h1.7B+5.6B+
C-4 ARX 8687245581.297C0.2324.209%DN/A87.2C--17.3D--3988.3h0.9B**3.8B++
Cosmos VM3 6986885181.328C0.2718.458%B+19.622%C++33.4B+N/A18720.6h13.8C**74.6C*
Cosmos VM3 6786684951.349C0.2917.875%B20.808%C**34.1B+N/A20319.6h13.1C**73B+
NS-15M1 6696628120.815C--0.2520.046%C-15.257%D--23.3DN/A12928.4h14.5C-72.6C+
NS-44L Blackhand 6556488120.798C0.2640.854%C+50.309%B+34.8B+N/A10818.6h3.8B+9.4B+
Supernova FPC 1,0626152332.639C-1.5848.707%DN/A20.3C14.8C+26730.3h5.5C++11.3C+
Saron Laser Cannon 1,2676016380.942C0.1234.771%B+N/A14.5C++16B**49441.5h128.7C*370.1B+
L100 Python HEAT 7705451793.045C1.9845.146%D1.651%D19.4D8D14728.1h4.7B*10.3B+
Lasher X2 AE 5425224921.061C+0.0034.032%B+3.448%C+69.6B**2.7A*2077.5h19.1C+56.2B+
The Slasher 48547113,8730.034C1.0338.224%C**2.972%D-1.2CN/A4378.1h2.1C*5.6C**
Betelgeuse 54-A 4684594431.036C--0.0321.031%D*25.055%D33.5D-N/A24513.7h12.4D-58.8D--
Beamer VS3 4654576920.66C+0.4032.645%B*28.884%B*21.2CN/A10621.6h9.6C++29.5C*
Solstice SF 4224147220.573C0.4924.315%C++14.251%C-12.6C--N/A7632.8h12.9C+53.2C++
Supernova PC 5063791312.893C1.8350.015%C++1.847%C21.8C+7.3C25717.4h4.4B+8.8B+
S1 5913756750.556C0.5150.324%D1.333%D20.8C12C+37118h7.7C15.2C-
Lancer VS22 7533558980.395C-0.6763.808%C**N/A11.6C13C+27430.5h29C+45.4C+
NS-44 Commissioner AE 3413374460.756C0.3140.716%C+43.62%A++48.8C+N/A1266.9h3.2B8C*
CAS30 Tank Buster 6483334670.713C0.3543.649%C+N/A7.4C+7C+17545.2h52.5C**120.2C**
Parallax VX3 3012991042.875C+1.8135.415%D88.963%A44B**N/A1366.8h1.8B*5B+
Pulsar VS1 2812762890.955C+0.1123.749%C+37.681%A**27.1C++N/A22910.2h13.3B+56.1B+
M60-G Bulldog 347273604.55C++3.4950.247%A+1.465%D-47.1B**12.8A++3235.8h10.8D--21.5C**
Frag Grenade 2822721272N/A270.9438.475%D-N/A906.7A++33.3M++56300.3h2.4A6.3B++
NS-61G Emissary 2712693310.813C+0.2528.277%C+39.034%M++59.8B**N/A1574.5h10.4B*36.8B+
L105 Zephyr 280257376.946C+5.8846.208%B+N/A55.9C**5D4134.6h5.8B+12.6B+
M40 Fury-F 3292422251.076C0.0158.007%B*N/A29.5B+10.6B*1758.2h14.3C24.7C++
Saron HRB-H 346211653.246C2.1856.001%C++N/A48B+30.7B++5054.4h23.1B41.3B+
Eclipse VE3A 2092052330.88C0.1826.592%C+24.39%B*25C--N/A838.2h12.1C++45.3C++
L100 Python AP 361205902.278C-1.2253.97%C2.927%C+27C+20.5B+4387.6h7C+13C+
Thanatos VE70 1891883190.589C0.4730.868%D-17.021%C*11.4D-N/A9716.5h5.4C17.5C-
Manticore SX40 1801772960.598C0.4628.223%C+13.559%D*29C+N/A1766.1h7.5C**26.6C*
Cerberus 1661653150.524C--0.5430.262%C13.333%D--25.8CN/A1356.4h6.2C+20.6C++
NS-11P 1651632820.578C--0.4823.846%C*14.724%D15DN/A8710.9h17.2D-72.1C+
Proton II PPA-H 162148393.795D2.7344.344%B*N/A67.3C--6.4C+2582.2h14.2D-32.1C+
Supernova VPC 163148178.706C+7.6451.696%C++N/A20.3D*2.1D**1907.3h3B5.8B+
C75 Viper 179146275.407B4.3441.814%C*2.055%B++37.4B+8.5C*4843.9h12.2B+29.1B+
Skyguard 264142502.84C++1.7825.748%D1.408%C--9.7D8.3C28714.7h143.3C556.7C
Saron HRB 231136235.913C*4.8537.893%D1.471%C+21.9C15.3C+5476.2h15B**39.5B++
Force-Blade 18411623,7230.005D1.0635.701%B+3.448%C--0.1DN/A1909.9h4.9D**13.8C+
Eidolon VE33 1081051650.636C0.4330.513%B+16.191%D*10.6DN/A1069.9h9.9C+32.3C**
C150 Dalton 179102521.962D0.9030.103%D-N/A1020U770U19020800.1h4.6C+15.2C--
M60-A Bulldog 118101119.182C8.1242.382%CN/A28.1C4.7C++1643.6h5.4B12.8C**
Comet VM2 140991400.707C+0.3653.839%A7.071%A15.5B*6.4B**3266.4h22.2C++41.3B+
Photon A2A Missile Pods 21099812.375A++11.3169.121%FN/A21.5D-24.1D4684.6h8.3C*12.1C-
Spear Anti-Vehicle Phalanx Turret 15497175.706C+4.6437.103%D1.031%F33.4C19.7C+5272.9h9.3C++25C+
Rocklet Rifle 180962280.421C--0.6450.034%CN/A25.9C+22.7C+3753.7h30.8B+61.6B
Soldier Soaker 94931200.775C0.2930.971%C2.151%F-54.7C*N/A1321.7h6.7C21.7C
Nemesis VSH9 168922190.42C-0.6455.397%D--N/A8.9C--7.4C-31810.3h8.9C16D
V10 88871010.861D-0.2032.44%D*77.012%C+18.5DN/A1004.7h2.8D8.6D--
NSX Masamune 126821410.582C0.4863.767%B++1.22%D27.3C+14.7C++2503h14C+22C++
Comet VM2 106781170.667C0.4053.224%B*N/A12.8C*4.6C+2436.1h27C++50.7B+
M40 Fury 8969116.273C--5.2153.613%B++N/A57.5C-16.7C+2801.2h13.9C*25.9B
NS-10 Burster 11764810.79C+0.2729.15%C+6.25%C6.8B+5.6A2749.4h122.1B+418.8B+
MANA Anti-Vehicle Turret 121611260.484D*0.5842.883%D**1.639%D-610D-600D7197400.1h11.9C*27.8C
NS-10 Burster 9152800.65D0.4129.86%C+N/A6C*4.5B+2058.7h140.2C**469.6B
AP30 Shredder 9952341.529D0.4721.889%F-N/A13.3D--12.1D-6863.9h128.5D587.1F-
M20 Basilisk 7950153.333C*2.2739.798%C++8%B*13.5D7.8C+2873.7h119.1C299.3C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator684101,77914.7h
Nanite Revive Grenade03,5301h
Motion Spotter354,4412.4h
Nano-Armor Kit1,175982,240113.1h
Spawn Beacon1237,0079.4h
Anti-Vehicle MANA Turret414112.9h
Repair Module0870.3h
Turret AI Module0550.2h
Structure Shield Module0620.2h
Skywall Shield Emitter2630.3h
AE Medical Applicator472115,50710.2h
Restoration Kit3423,4083.8h
Welding Device01,9550.2h
Deconstruction Tool01,0750.1h
Ammunition Package463,8882.7h
Medical Kit1,84814,41623.3h
Anti-Infantry MANA Turret471,0651.8h
WLT-Howler Mining Laser12190.1h
Nano-Repair Grenade04150.1h
Router72460.4h
Shield Recharging Field432,4070.9h
Recon Detection Device943,1786.2h
Smoke Grenade02080.1h
Xiphos Anti-Personnel Phalanx Turret01380h

Check the help document for the dictionary if you want to learn more about words used here.


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