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Paragon Veteran Fayz[TRID] Fayz
VS BR 103

KDR: 2.94

Score: 20.1m

Last Seen: May 26th, 2018 8:42 PM
- OFFLINE - 10914.8 hour(s)

Prestige 1, Battle Rank 100 (103 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton L-24R Spur Solstice SF CAS30 Tank Buster L105 Zephyr L-30R Vektor V10 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.655%27.798%685712072,5290.8515152.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.984%0.682B+1.058B**-0.082C+HEAD ++ (~15.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.396B11.10.223C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.28%1.537%706412103,12365427464.76794114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.345%0.521B+-0.048C+0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.433B38.70.27C*52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.371%0.364%94112132755341600.514019171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.106B**-1.415D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.30.653B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.642%0.889%1934812066,525479367313.5938178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%0.411B-0.878D--0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.628B+18.10.547B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.315%80.903%1934112131,15233853.40828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.801B++0.898B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.90.413B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.718%14.741%19341121325117491.43429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.347C**0.021C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++5.1-0.046C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m479.7%272 (16.3k)268 (16.1k)2.9430224,8458,4423.73762103 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214129519.807%10.558%20908:567

70% Engineer6% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:07 PMSep 29th, 2017 7:08 PMJun 25th, 2018 12:24 AM (425d) (PST)May 26th, 2018 4:45 PM (455d) (PST)May 26th, 2018 4:42 PM (455d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
648535950.3310.1120.0352.1490.117423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8833,20235,6812072129716,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1251.2h/52.1d 6,708 2,623 8,268 161.3k 797 1,319 8,781 48.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
A++
Kills:2,289
Deaths:1,636
KDR:1.399
Accuracy:27.409% B++
HSR:26.780% A++
Solstice VE3
B+
Kills:440
Deaths:99
KDR:4.444
Accuracy:22.979% C+
HSR:22.045% B+
Thanatos VE70
B+
Kills:251
Deaths:204
KDR:1.230
Accuracy:45.718% B+
HSR:14.741% C
NSX-P Tanto
B
Kills:176
Deaths:202
KDR:0.871
Accuracy:25.398% C+
HSR:27.841% B
Kills:3,156
Deaths (as Engineer):2,141
Deaths (to Engineers):2,613
KDR:1.47408
Kill Difference:1,015
Playtime:870.492 hours
Usage:70%
Score:15.355m
Score/min:294
Accuracy (listed only):30.376%
HSR (listed only):22.852%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:974
Deaths:362
KDR:2.691
Accuracy:25.085% B*
HSR:30.185% B++
Ursa
C*
Kills:252
Deaths:203
KDR:1.241
Accuracy:24.009% C*
HSR:24.603% C+
Kills:1,226
Deaths (as Heavy Assault):565
Deaths (to Heavy Assaults):1,726
KDR:2.16991
Kill Difference:661
Playtime:49.952 hours
Usage:4%
Score:0.783m
Score/min:261
Accuracy (listed only):24.547%
HSR (listed only):27.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A++
Kills:2,289
Deaths:1,636
KDR:1.399
Accuracy:27.409% B++
HSR:26.780% A++
Solstice VE3
B+
Kills:440
Deaths:99
KDR:4.444
Accuracy:22.979% C+
HSR:22.045% B+
Thanatos VE70
B+
Kills:251
Deaths:204
KDR:1.230
Accuracy:45.718% B+
HSR:14.741% C
NSX-P Tanto
B
Kills:176
Deaths:202
KDR:0.871
Accuracy:25.398% C+
HSR:27.841% B
Kills:3,156
Deaths (as Light Assault):2,141
Deaths (to Light Assaults):1,457
KDR:1.47408
Kill Difference:1,015
Playtime:218.457 hours
Usage:17%
Score:2.795m
Score/min:213
Accuracy (listed only):30.376%
HSR (listed only):22.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B+
Kills:1,152
Deaths:417
KDR:2.763
Accuracy:40.315% C+
HSR:80.903% B+
NS-44 Commissioner
B**
Kills:250
Deaths:234
KDR:1.068
Accuracy:34.153% C
HSR:29.200% B**
Beamer VS3
C+
Kills:117
Deaths:72
KDR:1.625
Accuracy:22.280% D
HSR:22.222% C+
VA39 Spectre
B++
Kills:99
Deaths:
KDR:
Accuracy:36.163% B++
HSR:43.434% B+
NS-AM7 Archer
B++
Kills:71
Deaths:99
KDR:0.717
Accuracy:41.459% F--
HSR:23.944% B++
Kills:1,689
Deaths (as Infiltrator):822
Deaths (to Infiltrators):1,139
KDR:2.05474
Kill Difference:867
Playtime:74.084 hours
Usage:6%
Score:0.583m
Score/min:131
Accuracy (listed only):34.874%
HSR (listed only):39.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:320
Deaths:342
KDR:0.936
Accuracy:24.777% C*
HSR:31.875% A+
Thanatos VE70
B+
Kills:251
Deaths:204
KDR:1.230
Accuracy:45.718% B+
HSR:14.741% C
Kills:571
Deaths (as Combat Medic):546
Deaths (to Combat Medics):666
KDR:1.04579
Kill Difference:25
Playtime:24.932 hours
Usage:2%
Score:0.453m
Score/min:303
Accuracy (listed only):35.248%
HSR (listed only):23.308%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:112
Deaths:26
KDR:4.308
Accuracy:20.887% C**
HSR:25.893% B*
Blueshift VM5
C*
Kills:85
Deaths:23
KDR:3.696
Accuracy:20.952% C*
HSR:22.353% C*
Kills:197
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):227
KDR:8.04082
Kill Difference:172.500
Playtime:9.906 hours
Usage:1%
Score:0.151m
Score/min:255
Accuracy (listed only):20.919%
HSR (listed only):24.123%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:278
V. Kills:234 118%
Deaths:6
KDR:46.333
Accuracy:56.076% B+
KPH:47.300 D
VKPH:39.800 A++
Maelstrom Turbo Laser
C
Kills:56
V. Kills:71 78%
Deaths:33
KDR:1.697
Accuracy:30.672% C+
KPH:7.100 D
VKPH:9 C
Saron Laser Cannon
C*
Kills:52
V. Kills:65 79%
Deaths:2
KDR:26
Accuracy:32.336% C++
KPH:8.400 C-
VKPH:10.500 C*
Kills:386 (108 + 0)
Deaths:41
KDR:9.415
VKDR:9.024
Vehicle Kills:370
Kill Difference:345
Playtime:19.939 hours
Usage:2%
Score:0.306m
Score/min:255
Piloting Accuracy:32.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,183
V. Kills:2,173 146%
Deaths:315
KDR:10.105
Accuracy:40.051% C*
KPH:54.900 B**
VKPH:37.500 B*
L-24R Spur
C
Kills:2,824
V. Kills:155 N/A
Deaths:268
KDR:10.537
Accuracy:37.876% C
KPH:26.800 C
VKPH:1.500 C-
CAS30 Tank Buster
A
Kills:1,790
V. Kills:1,874 95%
Deaths:414
KDR:4.324
Accuracy:56.877% B**
KPH:12.400 B++
VKPH:13 A
L105 Zephyr
A++
Kills:1,293
V. Kills:375 344%
Deaths:19
KDR:68.053
Accuracy:51.550% B**
KPH:83.100 A+
VKPH:24.100 A++
L-30R Vektor
B++
Kills:1,225
V. Kills:502 244%
Deaths:212
KDR:5.778
Accuracy:31.593% D
KPH:17.200 B++
VKPH:7.100 C+
AP30 Shredder
A
Kills:1,076
V. Kills:616 174%
Deaths:83
KDR:12.964
Accuracy:43.090% A
KPH:48.800 B**
VKPH:27.900 B++
Dual-75 Duster
B+
Kills:184
V. Kills:10 N/A
Deaths:7
KDR:26.286
Accuracy:42.151% B+
KPH:84.200 B+
VKPH:4.600 C
Kills:11,575 (5,839 + 5,736)
Deaths:1,318
KDR:8.782
VKDR:4.329
Vehicle Kills:5,705
Kill Difference:10,257
Playtime:418.243 hours
Usage:33%
Score:5.899m
Score/min:235
Piloting Accuracy:31.593%
Gunner Accuracy:42.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:275
V. Kills:141 194%
Deaths:30
KDR:9.167
Accuracy:52.371% C+
KPH:41.900 A+
VKPH:21.500 B**
Saron HRB
A+
Kills:124
V. Kills:79 155%
Deaths:14
KDR:8.857
Accuracy:56.467% A+
KPH:31.200 B+
VKPH:19.900 B+
E540 Halberd
A
Kills:114
V. Kills:73 154%
Deaths:21
KDR:5.429
Accuracy:61.445% A++
KPH:38.300 B+
VKPH:24.500 A
Kills:513 (275 + 238)
Deaths:65
KDR:7.892
VKDR:4.508
Vehicle Kills:293
Kill Difference:448
Playtime:13.505 hours
Usage:1%
Score:0.381m
Score/min:470
Driving Accuracy:52.371%
Gunner Accuracy:61.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:91
V. Kills:40 222%
Deaths:23
KDR:3.957
Accuracy:37.777% D--
KPH:34.700 C
VKPH:15.200 D--
Saron HRB-H
A+
Kills:58
V. Kills:35 161%
Deaths:11
KDR:5.273
Accuracy:68.522% A+
KPH:43.200 B
VKPH:26.100 C*
Kills:149 (0 + 149)
Deaths:34
KDR:4.382
VKDR:2.206
Vehicle Kills:75
Kill Difference:115
Playtime:3.968 hours
Usage:0%
Score:0.080m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:68.522%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:66
V. Kills:18 347%
Deaths:5
KDR:13.200
Accuracy:41.007% C*
KPH:41.100 A++
VKPH:11.200 B*
Kills:66 (0 + 66)
Deaths:5
KDR:13.200
VKDR:3.600
Vehicle Kills:18
Kill Difference:61
Playtime:1.606 hours
Usage:0%
Score:0.030m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:41.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:162
V. Kills:22 N/A
Deaths:8
KDR:20.250
Accuracy:37.763% B++
KPH:93.900 B++
VKPH:12.700 A*
Kills:162 (0 + 162)
Deaths:8
KDR:20.250
VKDR:2.750
Vehicle Kills:22
Kill Difference:154
Playtime:1.726 hours
Usage:0%
Score:0.030m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:37.763%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,3563,18331510.105B+7.1640.051%C*N/A54.9B**37.5B*49758h3.3B+8.1B++
L-24R Spur 2,9792,82426810.537C**7.5937.876%C1.806%C+26.8C1.5C-84105.3h13.7B+36.2B+
Solstice SF 2,3382,2891,6361.399B+1.5427.409%B++26.78%A++11.6DN/A40196.7h12.2C++44.5B+
CAS30 Tank Buster 3,6641,7904144.324A**1.3856.877%B**N/A12.4B++13A236144h38.5B++67.7B*
L105 Zephyr 1,6681,2931968.053S65.1151.55%B**N/A82.9A+24A++52915.6h5.2B*10.2B*
L-30R Vektor 1,7271,2252125.778M+2.8331.593%D2.367%C++17.2B++7.1C+12071.1h33.2B+105.2B++
V10 1,1571,1524172.763C+0.1840.315%C+80.903%B+29.8C+N/A7638.7h1.9B++4.6B+
C-4 1,5281,0984542.419B++0.5224.953%C+N/A106.6B+41.7B*82410.3h0.8A3.4B**
AP30 Shredder 1,6921,0768312.964B++10.0243.09%A2.23%C++48.7B**27.9B++42022.1h68.3B++158.6B**
Orion VS54 9829743622.691B*0.2525.085%B*30.185%B++39.9BN/A16924.4h11.5B+46C*
M60-A Bulldog 7706246210.065B*7.1240.477%BN/A39C++9.1B*26516h5.4B13.3B+
Solstice VE3 444440994.444S1.5022.979%C+22.045%B+12.3C-N/A7035.7h11.3B*49.2B
Rocklet Rifle 6063523011.169B*1.7761.742%B**N/A35.6B+25.7C++3969.9h23.4B**37.9B**
Pulsar VS1 3213203420.936C+2.0124.777%C*31.875%A+23C+N/A8113.9h14.3C*57.8B
Dual Photon Pods 512278646.333S43.3956.076%B+N/A47.1D39.7A++4035.9h24.6C+43.8C*
Supernova FPC 416275309.167B+6.2252.371%C+N/A41.7A+21.4B**5936.6h4.3B++8.3B+
Ursa 2542522031.241C+1.7024.009%C*24.603%C+28CN/A709h10.3B+43B+
Thanatos VE70 2602512041.23B+1.7145.718%B+14.741%C29.9C++1.1A+1478.4h5.1C+11.1B+
NS-44 Commissioner 2552502341.068C++1.8834.153%C29.2%B**14.9DN/A4716.8h3.7C**10.9C*
Hyena Missile Launcher 3422211012.188B+0.7641.888%AN/A12.6C6.9C--18017.5h38.3C+91.5B+
Proximity Mine 1891891018.9S15.9623.107%F--N/A82.2D-N/A1252.3h0.9M+4.1B+
Dual-75 Duster 194184726.286A*23.3442.151%B+N/A83.6B+4.5C3232.2h6.9D16.4C+
NSX-P Tanto 1801762020.871C+2.0725.398%C+27.841%B22.3CN/A787.9h14.9C++58.8C*
CAS 14-E 184162820.25B+17.3137.763%B++N/A95.3B++12.9A*2931.7h23.2B++61.5B*
Tank Mine 239155532.925C++0.0228.008%CN/A48.4D*26.3D*3963.2h1.8C*6.4C+
Force-Blade 1521425,5400.026C++2.9211.272%F10.563%B+0.3C-N/A1496.3h2.9C+25.7D*
NS Decimator 2061391261.103C++1.8443.481%F--N/A23.6D11.4D2305.9h4.7C++10.7D-
Saron HRB 203124148.857B++5.9156.467%A+N/A31B+19.8B+3284h21.5C*38B*
Beamer VS3 118117721.625A1.3222.28%D22.222%C+13.1DN/A748.9h9.5C++42.4C+
E540 Halberd 187114215.429C2.4961.445%A++N/A38B+24.3A3883h6.2C10.1B++
Blueshift VM5 112112264.308B*1.3620.887%C**25.893%B*20D-N/A825.6h13.2B*63.2B+
A30 Walker 188111761.461C+1.4830.303%AN/A9.8C--6.8D12911.3h166.2C+548.4C**
VA39 Spectre 9999199U96.0636.163%B++43.434%B+22.5C+N/A674.4h4.3B**11.9B*
Aphelion VEX-4H 13191233.957C+1.0137.777%D--2.198%D35C15.4D--2892.6h43.4B++114.9B+
Blueshift VM5 8685233.696B+0.7520.952%C*22.353%C*25C--N/A853.4h14.6B+69.5B+
Xiphos Anti-Personnel Phalanx Tower 7977177C**74.0616.938%D*N/A192.5C+5D5680.4h8.4B+49.4C**
Frag Grenade 7272172N/A69.0620.455%T-N/A720B**N/A19710.1h1.3A*6.1B++
NS-AM7 Archer 9871990.717B+2.2341.459%F--23.944%B++3D-1.2D--2923.3h14.1B+34C++
Spear Anti-Vehicle Phalanx Tower 10869513.8C-10.8646.244%C-N/A25.6D14.4D1682.7h14.4D-31.1D--
M20 Basilisk 8466513.2S10.2641.007%C*1.515%F41.3A++11.3B**3121.6h49.5B*120.7B**
MANA Anti-Personnel Turret 6765321.667N/A18.7218.093%UN/A650U20U2144800.1h16T*88.3T*
Saron HRB-H 9358115.273C++2.3368.522%A+1.724%C*44.6B+26.9C**4251.3h24.6C++35.9B++
M20 Basilisk 7958158U55.0654.694%C*3.448%C--52.7B+19.1C+6601.1h93B+170.1B+
Maelstrom Turbo Laser 12756331.697C++1.2530.672%C+1.786%C-7.1D9C1317.9h112.7C+367.3C++
Saron Laser Cannon 11752226S23.0632.336%C++1.923%C+8.4C-10.5C*2746.2h95.3B+294.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,1512.2h
Nano-Armor Kit401940,849114.1h
Nanite Revive Grenade02640.1h
Medical Applicator11131,8523.5h
Anti-Vehicle MANA Turret83251.5h
Skywall Shield Emitter01441.1h
Sunderer Garage0801h
Blast Wall01581.8h
Rampart Wall75028.1h
Structure Shield Module22382h
Repair Module33092.1h
Turret AI Module01871.6h
Cortium Silo01511.3h
Motion Spotter99951.2h
Spear Anti-Vehicle Tower0670.9h
Deconstruction Tool210,1921.4h
Hoplon Anti-Aircraft Phalanx Tower0821h
Xiphos Anti-Personnel Tower21221.5h
Spitfire Auto-Turret74022.3h
M12 Kobalt0960.1h
Ammunition Package77851.7h
Medical Kit113050.6h
Anti-Infantry MANA Turret47381.4h
Nano-Repair Grenade06480.2h
Recon Detection Device34561.3h
Shield Recharging Field131,1440.5h
Alarm Module01020.6h
Vehicle Gate4871.4h
Pillbox01131.4h
Elysium Spawn Tube01261.1h

Check the help document for the dictionary if you want to learn more about words used here.


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