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Deputy Director Ranger FazeTasmen[ImXP] FazeTasmen
NC BR 90

KDR: 4.7

Score: 21.8m

Last Seen: Feb 7th, 2020 11:07 PM
- OFFLINE - 19.1 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Connery
Level Progress (to 91): 41%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R AF-4AE Cyclone NC6A GODSAW NS-15M AE NS-15MP NS-357B Underboss NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,476,470 MLG Score: 13970
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.636%39.197%127939119362,0186.26065-1.556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.023%2.205A*2.735M-0.853D--HEAD ++ (~22.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.681B+7.60.459B+15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.833%76.01%0512276,186122735.04156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.134%1.638A+0.831B++-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.433B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.092%19.104%0212301,518113761.33509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.914%0.659B+0.517B+1.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+2.90.429B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m177.3%706 (42.4k)579 (34.7k)4.7042378,77716,7464.7831190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232938732.605%39.032%127302:1547

7% Engineer60% Heavy Assault16% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2018 4:03 PMFeb 4th, 2019 3:13 AMFeb 7th, 2020 7:50 PM (13d) (PST)Feb 7th, 2020 8:57 PM (13d) (PST)Feb 7th, 2020 7:07 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2793379422.0910.4450.8163.7700.03613970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,75720,22156,5361252749226234,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
627.9h/26.2d 1,321 30,748 19,119 142k 641 2,826 1,344 48.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:13,869
Deaths:2,242
KDR:6.186
Accuracy:31.905% A
HSR:41.286% A*
NC6A GODSAW
A
Kills:2,143
Deaths:316
KDR:6.782
Accuracy:32.468% B+
HSR:36.538% A
NS-15M AE
A*
Kills:1,899
Deaths:279
KDR:6.806
Accuracy:31.599% B**
HSR:45.445% A*
NS-15MP
A+
Kills:1,866
Deaths:282
KDR:6.617
Accuracy:31.501% B++
HSR:45.391% A+
NC6 Gauss SAW
M
Kills:1,354
Deaths:209
KDR:6.478
Accuracy:31.524% A*
HSR:40.030% M
NS-15M2
A**
Kills:1,222
Deaths:226
KDR:5.407
Accuracy:31.769% A+
HSR:46.318% A**
NS-15 Gallows
B**
Kills:1,193
Deaths:170
KDR:7.018
Accuracy:30.780% B+
HSR:42.246% B**
NSX Naginata
A+
Kills:1,190
Deaths:164
KDR:7.256
Accuracy:29.238% A
HSR:39.748% A+
MGR-L1 Promise
A*
Kills:1,181
Deaths:189
KDR:6.249
Accuracy:32.801% A++
HSR:41.660% A*
GD-22S
M+
Kills:1,173
Deaths:227
KDR:5.167
Accuracy:31.482% A+
HSR:44.587% M+
Kills:27,090
Deaths (as Heavy Assault):4,304
Deaths (to Heavy Assaults):5,320
KDR:6.29414
Kill Difference:22,786
Playtime:377.729 hours
Usage:60%
Score:13.530m
Score/min:597
Accuracy (listed only):31.507%
HSR (listed only):42.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A++
Kills:2,415
Deaths:339
KDR:7.124
Accuracy:31.142% B
HSR:38.965% A++
AC-X11
A+
Kills:1,379
Deaths:195
KDR:7.072
Accuracy:33.442% A+
HSR:28.934% B**
GD-7F
A++
Kills:1,281
Deaths:227
KDR:5.643
Accuracy:29.778% B**
HSR:31.382% A++
AF-4 Cyclone
M+
Kills:1,221
Deaths:203
KDR:6.015
Accuracy:30.844% B**
HSR:38.739% M+
Gauss Compact S
M*
Kills:1,185
Deaths:201
KDR:5.896
Accuracy:33.045% A++
HSR:40% M*
MGR-S1 Gladius
A**
Kills:1,183
Deaths:187
KDR:6.326
Accuracy:33.230% B**
HSR:38.631% A**
AF-19 Mercenary
A++
Kills:1,181
Deaths:188
KDR:6.282
Accuracy:32.142% A++
HSR:32.007% A++
NS-11CP
B**
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:32.628% B++
HSR:29.557% B**
Gauss Compact Burst
A+
Kills:1,171
Deaths:164
KDR:7.140
Accuracy:30.762% B++
HSR:35.611% A+
Mauler S6
B**
Kills:1,167
Deaths:326
KDR:3.580
Accuracy:49.987% B**
HSR:19.195% B++
MKV Suppressed
M**
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:31.981% B**
HSR:42.502% M**
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
Blitz GD-10
M*
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:34.021% A++
HSR:36.707% M*
NSX Tanto
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:31.050% B*
HSR:33.820% A
LA39 Bruiser
B++
Kills:351
Deaths:112
KDR:3.134
Accuracy:69.542% B++
HSR:18.803% B++
MGR-C1 Charger
A
Kills:336
Deaths:73
KDR:4.603
Accuracy:32.818% B**
HSR:32.738% A
NS Baron G5
S
Kills:72
Deaths:18
KDR:4
Accuracy:52.294% B*
HSR:33.333% S
Tempest
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:27.370% C++
HSR:31.429% A+
Kills:18,850
Deaths (as Light Assault):3,312
Deaths (to Light Assaults):3,463
KDR:5.69143
Kill Difference:15,538
Playtime:66.715 hours
Usage:11%
Score:2.239m
Score/min:559
Accuracy (listed only):36.553%
HSR (listed only):33.095%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A++
Kills:2,415
Deaths:339
KDR:7.124
Accuracy:31.142% B
HSR:38.965% A++
AF-4 Cyclone
M+
Kills:1,221
Deaths:203
KDR:6.015
Accuracy:30.844% B**
HSR:38.739% M+
GR-22AE
A*
Kills:1,187
Deaths:215
KDR:5.521
Accuracy:31.957% B*
HSR:43.639% A*
MGR-S1 Gladius
A**
Kills:1,183
Deaths:187
KDR:6.326
Accuracy:33.230% B**
HSR:38.631% A**
NS-11A
M++
Kills:1,181
Deaths:248
KDR:4.762
Accuracy:32.166% A+
HSR:46.063% M++
Carnage AR
A*
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:33.290% A++
HSR:35.514% A*
Reaper DMR
A*
Kills:1,176
Deaths:226
KDR:5.204
Accuracy:33.680% A+
HSR:41.582% A*
NC1 Gauss Rifle
M+
Kills:1,173
Deaths:227
KDR:5.167
Accuracy:30.354% A+
HSR:41.177% M+
GR-22
A**
Kills:1,172
Deaths:263
KDR:4.456
Accuracy:32.195% A+
HSR:38.823% A**
Mauler S6
B**
Kills:1,167
Deaths:326
KDR:3.580
Accuracy:49.987% B**
HSR:19.195% B++
MKV Suppressed
M**
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:31.981% B**
HSR:42.502% M**
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
Blitz GD-10
M*
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:34.021% A++
HSR:36.707% M*
LA39 Bruiser
B++
Kills:351
Deaths:112
KDR:3.134
Accuracy:69.542% B++
HSR:18.803% B++
NS Baron G5
S
Kills:72
Deaths:18
KDR:4
Accuracy:52.294% B*
HSR:33.333% S
Tempest
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:27.370% C++
HSR:31.429% A+
Kills:17,044
Deaths (as Combat Medic):3,349
Deaths (to Combat Medics):1,852
KDR:5.08928
Kill Difference:13,695
Playtime:34.231 hours
Usage:5%
Score:1.201m
Score/min:585
Accuracy (listed only):37.245%
HSR (listed only):36.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,531
Deaths:301
KDR:8.409
Accuracy:47.404% A
HSR:71.671% C**
AF-4AE Cyclone
A++
Kills:2,415
Deaths:339
KDR:7.124
Accuracy:31.142% B
HSR:38.965% A++
NS-357B Underboss
B**
Kills:1,448
Deaths:467
KDR:3.101
Accuracy:49.524% B**
HSR:30.387% B+
NS-44P Commissioner
B**
Kills:1,238
Deaths:596
KDR:2.077
Accuracy:49.586% B*
HSR:38.045% B**
NS-45 Pilot
A
Kills:1,229
Deaths:305
KDR:4.030
Accuracy:39.096% A
HSR:32.384% B++
AF-4 Cyclone
M+
Kills:1,221
Deaths:203
KDR:6.015
Accuracy:30.844% B**
HSR:38.739% M+
NS-44B Commissioner
B**
Kills:1,204
Deaths:265
KDR:4.543
Accuracy:49.852% B**
HSR:32.724% B*
MGR-S1 Gladius
A**
Kills:1,183
Deaths:187
KDR:6.326
Accuracy:33.230% B**
HSR:38.631% A**
AF-6 Shadow
B**
Kills:1,171
Deaths:152
KDR:7.704
Accuracy:39.997% B*
HSR:36.977% B**
NS-357 Underboss
A++
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:46.655% B**
HSR:36.418% A++
NS-30 Vandal
A
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:37.854% B++
HSR:37.275% A
MKV Suppressed
M**
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:31.981% B**
HSR:42.502% M**
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
Blitz GD-10
M*
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:34.021% A++
HSR:36.707% M*
NSX Tomoe
A+
Kills:1,163
Deaths:195
KDR:5.964
Accuracy:31.301% B+
HSR:52.881% A+
EM4 Longshot
A++
Kills:1,162
Deaths:112
KDR:10.375
Accuracy:50.603% A++
HSR:72.547% D
NC14 Bolt Driver
A*
Kills:1,162
Deaths:172
KDR:6.756
Accuracy:48.547% A*
HSR:73.838% C+
NSX Daimyo
B*
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.253% C**
HSR:97.241% B*
NS-44 Commissioner
A++
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:47.156% A
HSR:36.724% A++
Gauss SPR
A
Kills:171
Deaths:30
KDR:5.700
Accuracy:40.027% A
HSR:34.503% C++
Tempest
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:27.370% C++
HSR:31.429% A+
Kills:25,521
Deaths (as Infiltrator):5,342
Deaths (to Infiltrators):2,714
KDR:4.77742
Kill Difference:20,179
Playtime:100.970 hours
Usage:16%
Score:3.110m
Score/min:513
Accuracy (listed only):40.539%
HSR (listed only):44.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,379
Deaths:195
KDR:7.072
Accuracy:33.442% A+
HSR:28.934% B**
GD-7F
A++
Kills:1,281
Deaths:227
KDR:5.643
Accuracy:29.778% B**
HSR:31.382% A++
Gauss Compact S
M*
Kills:1,185
Deaths:201
KDR:5.896
Accuracy:33.045% A++
HSR:40% M*
AF-19 Mercenary
A++
Kills:1,181
Deaths:188
KDR:6.282
Accuracy:32.142% A++
HSR:32.007% A++
NS-11CP
B**
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:32.628% B++
HSR:29.557% B**
MGR-M1 Bishop
A
Kills:1,173
Deaths:155
KDR:7.568
Accuracy:40.609% A
HSR:36.658% B*
Gauss Compact Burst
A+
Kills:1,171
Deaths:164
KDR:7.140
Accuracy:30.762% B++
HSR:35.611% A+
Warden
A*
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:37.417% A++
HSR:39.521% A*
Mauler S6
B**
Kills:1,167
Deaths:326
KDR:3.580
Accuracy:49.987% B**
HSR:19.195% B++
NSX Tanto
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:31.050% B*
HSR:33.820% A
LA39 Bruiser
B++
Kills:351
Deaths:112
KDR:3.134
Accuracy:69.542% B++
HSR:18.803% B++
MGR-C1 Charger
A
Kills:336
Deaths:73
KDR:4.603
Accuracy:32.818% B**
HSR:32.738% A
NS Baron G5
S
Kills:72
Deaths:18
KDR:4
Accuracy:52.294% B*
HSR:33.333% S
Kills:12,804
Deaths (as Engineer):2,310
Deaths (to Engineers):1,835
KDR:5.54286
Kill Difference:10,494
Playtime:45.761 hours
Usage:7%
Score:1.684m
Score/min:613
Accuracy (listed only):38.886%
HSR (listed only):31.658%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 14,03613,8692,2426.186A+1.4831.905%A41.286%A*164.5M**2M50284.3h7.9B**24.6B*
SAS-R 2,5332,5313018.409A*3.7047.404%A71.671%C**129.8M**N/A30519.5h1.8B*3.8B*
AF-4AE Cyclone 2,4262,4153397.124S2.4231.142%B38.965%A++166.6A*N/A37414.5h7.4B**23.9B++
NC6A GODSAW 2,1702,1433166.782A*2.0832.468%B+36.538%A184.7M**2.3A+52411.6h7.1C**21.7B++
NS-15M AE 1,9241,8992796.806A*2.1031.599%B**45.445%A*162.3M++2.1M36011.7h9.1B**28.9B++
NS-15MP 1,8891,8662826.617A++1.9131.501%B++45.391%A+169.6M2.1A++41211h9.3B++29.6B+
NS-357B Underboss 1,4481,4484673.101A1.6049.524%B**30.387%B+150.8A*N/A7039.6h3.5B++7.1B++
NS Decimator 1,8331,4273823.736M++0.9771.933%A1.962%C+104.2S29.6A+47913.7h3B**4.1A
AC-X11 1,3901,3791957.072S2.3733.442%A+28.934%B**191.5S1.5A*5237.2h7.3B**21.8B*
NC6 Gauss SAW 1,3621,3542096.478M**1.7731.524%A*40.03%M157.4SN/A5578.6h7.1B*22.7B*
GD-7F 1,2831,2812275.643S0.9429.778%B**31.382%A++188.4SN/A7196.8h9A30.1B*
NS-44P Commissioner 1,2421,2385962.077B*2.6349.586%B*38.045%B**111.5AN/A28411.1h2.8B+5.6B++
NS-45 Pilot 1,2381,2293054.03A*0.6739.096%A32.384%B++161.7M1.2B*6387.6h6.5B+16.7B++
NS-15M2 1,2391,2222265.407A++0.7031.769%A+46.318%A**145.5M++2A**4608.4h9B**28.3B*
AF-4 Cyclone 1,2301,2212036.015M*1.3130.844%B**38.739%M+172S1.3A*4297.1h7.5B**24.4B*
NS-44B Commissioner 1,2091,2042654.543M++0.1649.852%B**32.724%B*167.2A**N/A4207.2h3.3B+6.7B+
NS-15 Gallows 1,2151,1931707.018A++2.3130.78%B+42.246%B**172.9A**3.2A**4736.9h9.2B**29.8B*
NSX Naginata 1,2011,1901647.256S2.5529.238%A39.748%A+191.9S1.8A*4496.2h8.7B*29.8B*
GR-22AE 1,2031,1872155.521A*0.8231.957%B*43.639%A*144.8M+2M3288.2h9.1A28.5B**
NC05 Jackhammer 1,1941,1872684.429M++0.2856.694%A+20.135%B**148.4M++N/A4768h4B*7B*
Gauss Compact S 1,2031,1852015.896S1.1933.045%A++40%M*185.2S2.8S4706.4h9.3B+28B++
MGR-S1 Gladius 1,1901,1831876.326M**1.6233.23%B**38.631%A**155.7SN/A4427.6h6.8B**20.5B*
NS-11A 1,2021,1812484.762M++0.0632.166%A+46.063%M++159.6S2.8S4347.4h10.4B**32.3B**
AF-19 Mercenary 1,2021,1811886.282S1.5832.142%A++32.007%A++159.6S2.8S5787.4h8.5B**26.4B**
MGR-L1 Promise 1,1951,1811896.249M**1.5432.801%A++41.66%A*184.5S2.2A++5116.4h9.8B**29.8B*
Carnage AR 1,1941,1772704.359A*0.3533.29%A++35.514%A*152.9S2.2S4147.7h10.2A30.7B**
Reaper DMR 1,1911,1762265.204A0.5033.68%A+41.582%A*170.4S2.2M**4906.9h6.9A+20.5B**
NS-11CP 1,1881,1741677.03S2.3332.628%B++29.557%B**143.2A*1.7A++3038.2h9.9B*30.4B++
MGR-M1 Bishop 1,1871,1731557.568M2.8640.609%A36.658%B*167.6S2M+5327h4.3A10.5B**
NC1 Gauss Rifle 1,1881,1732275.167M**0.4630.354%A+41.177%M+154.3S2M**5057.6h8.9A+29.2B**
GD-22S 1,1831,1732275.167A*0.4631.482%A+44.587%M+138M**1.2A+3598.5h8.2B**26.1B*
GR-22 1,1831,1722634.456A*0.2532.195%A+38.823%A**156.3S1.5A*5847.5h9.2A+28.7B**
Gauss Compact Burst 1,1811,1711647.14M++2.4430.762%B++35.611%A+185.9S1.6A++4946.3h9B*29.1B*
AF-6 Shadow 1,1811,1711527.704M**3.0039.997%B*36.977%B**177.4S1.5A*5116.6h4.4B*10.9B*
Warden 1,1761,1692874.073A**0.6337.417%A++39.521%A*158SN/A4207.4h5.4A14.6B**
NS-357 Underboss 1,1671,1675961.958B**2.7546.655%B**36.418%A++147.7M*N/A4677.9h3A6.5B**
Mauler S6 1,1721,1673263.58A*1.1249.987%B**19.195%B++171.6SN/A5196.8h3.3A6.5B**
NS-30 Vandal 1,1731,1671667.03A*2.3337.854%B++37.275%A157.7SN/A4017.4h4.3B**11.5B*
MKV Suppressed 1,1741,1672544.594S0.1131.981%B**42.502%M**147.7SN/A3797.9h10B**31.4B++
NSX Tengu 1,1721,1662245.205S0.5041.874%B*33.362%A*169SN/A3746.9h9.1B**21.7B++
Blitz GD-10 1,1731,1661995.859S1.1534.021%A++36.707%M*176.7S1.1A++4546.6h10.3B**30.2B*
NSX Tanto 1,1681,1651975.914S1.2131.05%B*33.82%A182SN/A3866.4h10.5B+33.8B++
NSX Tomoe 1,1661,1631955.964M++1.2631.301%B+52.881%A+168.6SN/A3656.9h9.4A30.1B*
EM4 Longshot 1,1621,16211210.375M+5.6750.603%A++72.547%D145.3SN/A3578h1.7B*3.3B**
NC14 Bolt Driver 1,1631,1621726.756A*2.0548.547%A*73.838%C+108.6SN/A30110.7h1.9B**3.9B**
NSX Daimyo 1,1601,1601776.554B**1.8543.253%C**97.241%B*165.7M**N/A3627h1.8B**4.2B*
NS-44 Commissioner 1,1601,1603643.187A*1.5247.156%A36.724%A++154.7SN/A4187.5h3.1B*6.7B*
Frag Grenade 9959721972N/A967.3055.77%AN/A694.3B**16.4B**22911.4h2.8B**5.1B**
NS Decimator-B 8927071714.135A++0.5770.414%B++2.405%C+108.8A28.5B+5626.5h3B*4.2B*
Hardlight Dagger 67065810,8730.061B*4.6414.493%D--9.726%B1.7C**N/A5388.4h1.7B++11.9C+
LA39 Bruiser 3523511123.134A++1.5769.542%B++18.803%B++184.7SN/A6481.9h1.8B**2.6B++
MGR-C1 Charger 339336734.603S0.1032.818%B**32.738%A146.1S1.3B++4482.3h9.6B**29.3B*
C-4 207193603.217A1.4940.431%A*N/A193A*14D--13491h0.9B**2.2A
Shrike 1921721511.467U6.7675.5%A*4.651%B**191.1U22.2A+11990.9h2.6A++3.5A++
Gauss SPR 171171305.7A**1.0040.027%A34.503%C++142.5SN/A3781.2h3.5A+8.8B**
Mag-Cutter 1671634,4720.036B+4.6710.183%D**6.748%C+0.9C++N/A3180.9h1.7B++16.7C
NS Baron G5 7272184S0.7052.294%B*33.333%S120M**N/A4740.6h4B+7.6C+
Tempest 7270381.842C**2.8627.37%C++31.429%A+100A*2.9S7280.7h6.2A*22.6A
NSX Amaterasu 69669810.067C++4.645.731%D**12.121%C--2CN/A632.8h2.7C++46.5D
Rocklet Rifle 8856105.6S0.9049.669%CN/A50.9A*29.1B+6201.1h26.8B**53.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43810.3h
Medical Kit2,11315,18281.3h
Motion Spotter51,2141.1h
Spitfire Auto-Turret25370.3h
Recon Detection Device0840.1h
Ammunition Package89320.2h
Nano-Armor Kit1311,1191.2h
Medical Applicator2515,4951.5h

Check the help document for the dictionary if you want to learn more about words used here.


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