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Raider Ranger FazeTasmen[ImXP] FazeTasmen
NC BR 58

KDR: 5.17

Score: 4.6m

Last Seen: Jan 16th, 2019 8:00 AM
- OFFLINE - 1488.6 hour(s)

Battle Rank 58 - New Conglomerate on Connery
Level Progress (to 59): 55%
Level 100 Progress: 24% 425h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor AF-4AE Cyclone NC6 Gauss SAW GR-22AE NS-15M AE NS-15M2 NS-11CP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,560,185 MLG Score: 16435
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 19.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.894%41.503%132413101214,3826.6185-1.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.092%2.112A*3.202M++-0.898D--HEAD ++ (~25.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+80.436B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.965%71.237%0110242,16626628.11236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.943A++0.269C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.80.422B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.6m99.2%560 (33.6k)556 (33.4k)5.1650718,8373,6475.2725558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025217032.434%41.541%134702:1612

8% Combat Medic91% Heavy Assault16% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2018 4:03 PMFeb 4th, 2019 3:13 AMFeb 14th, 2019 10:03 AM (33d) (PST)Jan 16th, 2019 4:58 AM (62d) (PST)Jan 16th, 2019 4:00 AM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3943311,0632.2730.4400.9442.2970.04316435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,65119,88963,7621362657138333,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
138.2h/5.8d 392 7,825 4,016 19k 171 641 355 11.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,003
Deaths:331
KDR:6.051
Accuracy:32.635% A+
HSR:41.288% A*
NC6 Gauss SAW
M+
Kills:1,343
Deaths:206
KDR:6.519
Accuracy:31.448% A*
HSR:40.283% M+
NS-15M AE
A*
Kills:1,180
Deaths:164
KDR:7.195
Accuracy:30.169% B*
HSR:47.288% A*
NS-15M2
M
Kills:1,177
Deaths:214
KDR:5.500
Accuracy:31.756% A+
HSR:46.899% M
NC05 Jackhammer
A+
Kills:1,168
Deaths:266
KDR:4.391
Accuracy:56.665% A+
HSR:20.377% A
GD-22S
M+
Kills:1,168
Deaths:223
KDR:5.238
Accuracy:31.474% A++
HSR:44.349% M+
NS-15MP
A++
Kills:1,164
Deaths:159
KDR:7.321
Accuracy:31.083% B++
HSR:45.275% A++
MGR-L1 Promise
M++
Kills:396
Deaths:62
KDR:6.387
Accuracy:32.305% A+
HSR:48.485% M++
Kills:9,599
Deaths (as Heavy Assault):1,625
Deaths (to Heavy Assaults):1,237
KDR:5.90708
Kill Difference:7,974
Playtime:125.712 hours
Usage:91%
Score:3.505m
Score/min:465
Accuracy (listed only):34.692%
HSR (listed only):41.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A*
Kills:1,786
Deaths:249
KDR:7.173
Accuracy:30.894% C**
HSR:40.762% A*
NS-11CP
B*
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:32.628% B++
HSR:29.557% B*
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
Kills:4,126
Deaths (as Light Assault):599
Deaths (to Light Assaults):706
KDR:6.88815
Kill Difference:3,527
Playtime:16.957 hours
Usage:12%
Score:0.272m
Score/min:267
Accuracy (listed only):32.246%
HSR (listed only):36.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A*
Kills:1,786
Deaths:249
KDR:7.173
Accuracy:30.894% C**
HSR:40.762% A*
GR-22AE
A*
Kills:1,183
Deaths:213
KDR:5.554
Accuracy:31.924% B++
HSR:43.703% A*
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
Kills:4,135
Deaths (as Combat Medic):645
Deaths (to Combat Medics):368
KDR:6.41085
Kill Difference:3,490
Playtime:10.836 hours
Usage:8%
Score:0.284m
Score/min:437
Accuracy (listed only):32.011%
HSR (listed only):41.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,166
Deaths:253
KDR:8.561
Accuracy:47.965% A
HSR:71.237% C**
AF-4AE Cyclone
A*
Kills:1,786
Deaths:249
KDR:7.173
Accuracy:30.894% C**
HSR:40.762% A*
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
NS-44P Commissioner
B*
Kills:471
Deaths:213
KDR:2.211
Accuracy:48.915% B*
HSR:34.183% B*
NS-44 Commissioner
A
Kills:171
Deaths:73
KDR:2.342
Accuracy:47.241% A
HSR:29.825% B**
Kills:5,760
Deaths (as Infiltrator):971
Deaths (to Infiltrators):563
KDR:5.93203
Kill Difference:4,789
Playtime:21.427 hours
Usage:16%
Score:0.545m
Score/min:424
Accuracy (listed only):41.646%
HSR (listed only):42.920%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,1682,1662538.561A**3.4047.965%A71.237%C**132.9SN/A28916.3h1.8B*3.8B*
LA1 Anchor 2,0182,0033316.051A+0.8932.635%A+41.288%A*150.6M**1.1A+43813.3h7.9B**24.2B*
AF-4AE Cyclone 1,7951,7862497.173S2.0130.894%C**40.762%A*162.4A**N/A35911h7.3B**23.8B++
NC6 Gauss SAW 1,3511,3432066.519S1.3531.448%A*40.283%M+158SN/A3938.5h7.1B**22.6B*
GR-22AE 1,1991,1832135.554M0.3931.924%B++43.703%A*146M+2A**3228.1h9.1B**28.4B**
NS-15M AE 1,1951,1801647.195A**2.0330.169%B*47.288%A*159.5M++2M+3457.4h8.8B**29.1B*
NS-15M2 1,1931,1772145.5A*0.3331.756%A+46.899%M147.1M**2M*4058h9B**28.2B*
NS-11CP 1,1881,1741677.03S1.8632.628%B++29.557%B*143.2A**1.7A++2978.2h9.9B+30.4B++
NC05 Jackhammer 1,1751,1682664.391M+0.7756.665%A+20.377%A149.7SN/A4547.8h4B*7B++
GD-22S 1,1781,1682235.238A*0.0731.474%A++44.349%M+139S1.2A++3118.4h8.2B**26.1B*
MGR-S1 Gladius 1,1721,1661836.372M*1.2133.214%B**38.594%A**157.6SN/A3627.4h6.8B**20.3B*
NS-15MP 1,1681,1641597.321M2.1631.083%B++45.275%A++155.2A**N/A3277.5h9.4B++30.3B+
NS Decimator 6714841034.699S0.4771.668%A1.446%D94.9M**36.7A**4435.1h3.2B**4.4A
NS-44P Commissioner 4734712132.211B*2.9548.915%B*34.183%B*107AN/A2544.4h2.9B+6B++
MGR-L1 Promise 400396626.387S1.2232.305%A+48.485%M++180S1.8A*4572.2h9.6B**29.6B**
Frag Grenade 2302261226N/A220.8358.709%A++N/A753.3A13.3B**20450.3h2.9B*5B**
NS-44 Commissioner 171171732.342A2.8247.241%A29.825%B**190SN/A5030.9h2.5A5.3B**
Hardlight Dagger 1361301,6760.078A5.0915.092%D--17.692%A1.8C+N/A471.2h1.6B*10.5C+
Mag-Cutter 66641,9890.032B5.137.273%F-9.375%B+0.6C+N/A2101.1h1.6B*22.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0580.1h
Medical Kit4783,40126.3h
Recon Detection Device0840.1h
Nano-Armor Kit05120h
Medical Applicator53,4750.3h

Check the help document for the dictionary if you want to learn more about words used here.


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