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Director General Ranger FazeTasmen[ImXP] FazeTasmen
NC BR 94

KDR: 4.96

Score: 11.5m

Last Seen: Aug 23rd, 2019 9:01 AM
- OFFLINE - 21 hour(s)

Battle Rank 94 - New Conglomerate on Connery - Outfit Leader of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 14
Level Progress (to 95): 98%
Level 100 Progress: 61% 185h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R AF-4AE Cyclone NC6A GODSAW NS-15M AE NS-15MP NS Decimator NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,715,411 MLG Score: 14161
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 13.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.899%40.08%127823119134,7536.54605-1.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.824%2.061A*2.956M+-0.78D-HEAD ++ (~24.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.662B+80.44B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.92%79.92%0312113,73564125.82683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.405%1.654A++0.825B++-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 14
11.5m148%663 (39.8k)534 (32k)4.9587443,8708,8475.0495194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214507232.491%40.351%131102:2622

74% Heavy Assault12% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2018 4:03 PMFeb 4th, 2019 3:13 AMAug 24th, 2019 12:46 PM (1d) (PST)Aug 23rd, 2019 5:01 AM (3d) (PST)Aug 23rd, 2019 5:01 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2623089542.0360.4110.8223.0660.03614161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,74518,49457,2511222549184232,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
359.1h/15d 803 17,702 9,339 66.1k 353 1,420 774 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:9,821
Deaths:1,559
KDR:6.300
Accuracy:31.816% A
HSR:40.872% A*
NC6A GODSAW
A
Kills:2,050
Deaths:302
KDR:6.788
Accuracy:32.439% B+
HSR:36.585% A
NS-15M AE
A*
Kills:1,899
Deaths:279
KDR:6.806
Accuracy:31.599% B**
HSR:45.445% A*
NS-15MP
A+
Kills:1,448
Deaths:201
KDR:7.204
Accuracy:31.669% B++
HSR:45.304% A+
NC6 Gauss SAW
M
Kills:1,343
Deaths:206
KDR:6.519
Accuracy:31.448% A*
HSR:40.283% M
NS-15M2
M
Kills:1,222
Deaths:226
KDR:5.407
Accuracy:31.769% A+
HSR:46.318% M
NSX Naginata
A++
Kills:1,190
Deaths:164
KDR:7.256
Accuracy:29.238% A
HSR:39.748% A++
MGR-L1 Promise
A*
Kills:1,181
Deaths:189
KDR:6.249
Accuracy:32.801% A++
HSR:41.660% A*
GD-22S
M+
Kills:1,168
Deaths:223
KDR:5.238
Accuracy:31.474% A+
HSR:44.349% M+
Kills:21,322
Deaths (as Heavy Assault):3,349
Deaths (to Heavy Assaults):2,918
KDR:6.36668
Kill Difference:17,973
Playtime:265.445 hours
Usage:74%
Score:8.930m
Score/min:561
Accuracy (listed only):31.584%
HSR (listed only):42.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A++
Kills:2,220
Deaths:308
KDR:7.208
Accuracy:31.138% B+
HSR:39.009% A++
NS-11CP
B*
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:32.628% B*
HSR:29.557% B*
AF-4 Cyclone
M++
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M++
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
MGR-S1 Gladius
A*
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A*
NSX Tanto
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:31.050% B*
HSR:33.820% A
GD-7F
A++
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:29.840% B**
HSR:30.954% A++
Blitz GD-10
M*
Kills:636
Deaths:118
KDR:5.390
Accuracy:34.367% A++
HSR:35.692% M*
AF-19 Mercenary
A*
Kills:169
Deaths:24
KDR:7.042
Accuracy:33.148% A*
HSR:28.402% B**
AC-X11
A
Kills:163
Deaths:23
KDR:7.087
Accuracy:31.748% A
HSR:21.472% C+
MGR-C1 Charger
B*
Kills:150
Deaths:30
KDR:5
Accuracy:32.085% B*
HSR:30.667% B*
Kills:10,339
Deaths (as Light Assault):1,663
Deaths (to Light Assaults):1,772
KDR:6.21708
Kill Difference:8,676
Playtime:36.565 hours
Usage:10%
Score:1.083m
Score/min:493
Accuracy (listed only):32.910%
HSR (listed only):32.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A++
Kills:2,220
Deaths:308
KDR:7.208
Accuracy:31.138% B+
HSR:39.009% A++
GR-22AE
A*
Kills:1,187
Deaths:215
KDR:5.521
Accuracy:31.957% B*
HSR:43.639% A*
AF-4 Cyclone
M++
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M++
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
MGR-S1 Gladius
A*
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A*
Blitz GD-10
M*
Kills:636
Deaths:118
KDR:5.390
Accuracy:34.367% A++
HSR:35.692% M*
Kills:7,542
Deaths (as Combat Medic):1,231
Deaths (to Combat Medics):971
KDR:6.12673
Kill Difference:6,311
Playtime:11.240 hours
Usage:3%
Score:0.292m
Score/min:433
Accuracy (listed only):33.912%
HSR (listed only):38.171%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,520
Deaths:299
KDR:8.428
Accuracy:47.354% A
HSR:71.746% B
AF-4AE Cyclone
A++
Kills:2,220
Deaths:308
KDR:7.208
Accuracy:31.138% B+
HSR:39.009% A++
AF-4 Cyclone
M++
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M++
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
MGR-S1 Gladius
A*
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A*
NSX Tomoe
A+
Kills:1,163
Deaths:195
KDR:5.964
Accuracy:31.301% B+
HSR:52.881% A+
NSX Daimyo
B*
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.253% C**
HSR:97.241% B*
NS-357 Underboss
A++
Kills:1,021
Deaths:527
KDR:1.937
Accuracy:46.992% A
HSR:36.925% A++
NS-44P Commissioner
B**
Kills:766
Deaths:355
KDR:2.158
Accuracy:48.223% B*
HSR:36.945% B**
Blitz GD-10
M*
Kills:636
Deaths:118
KDR:5.390
Accuracy:34.367% A++
HSR:35.692% M*
NS-44 Commissioner
A+
Kills:271
Deaths:106
KDR:2.557
Accuracy:48.387% A+
HSR:30.996% A
NC14 Bolt Driver
A++
Kills:55
Deaths:9
KDR:6.111
Accuracy:41.975% B**
HSR:89.091% A++
Kills:13,311
Deaths (as Infiltrator):2,684
Deaths (to Infiltrators):1,408
KDR:4.95939
Kill Difference:10,627
Playtime:43.975 hours
Usage:12%
Score:1.184m
Score/min:449
Accuracy (listed only):39.917%
HSR (listed only):50.101%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,9169,8211,5596.3A+1.3431.816%A40.872%A*161.3M**1.6A**51860.9h7.9B**24.7B*
SAS-R 2,5222,5202998.428A*3.4747.354%A71.746%B129.9M**N/A29319.4h1.8B*3.8B**
AF-4AE Cyclone 2,2302,2203087.208S2.2531.138%B+39.009%A++164.4MN/A36613.5h7.4B**23.9B++
NC6A GODSAW 2,0772,0503026.788A*1.8332.439%B+36.585%A188.1M**2.5M+50310.9h6.9C*21.3B++
NS-15M AE 1,9241,8992796.806A++1.8531.599%B**45.445%A*162.3M++2.1M+35411.7h9.1B**28.9B*
NS-15MP 1,4571,4482017.204A*2.2531.669%B++45.304%A+162.7A**1B4008.9h9.4B++29.6B+
NS Decimator 1,8271,4223823.723M*1.2471.895%A1.969%C+103.8S29.6A++46313.7h3B**4.1A
NC6 Gauss SAW 1,3511,3432066.519S1.5631.448%A*40.283%M158SN/A4758.5h7.1B**22.6B*
NS-15M2 1,2391,2222265.407A*0.4531.769%A+46.318%M145.5M**2M+4198.4h9B**28.3B*
NSX Naginata 1,2011,1901647.256S2.3029.238%A39.748%A++191.9S1.8A*4306.2h8.7B**29.8B*
NC05 Jackhammer 1,1941,1872684.429M++0.5356.694%A+20.135%A150.3SN/A4637.9h4B*7B*
GR-22AE 1,2031,1872155.521A*0.5631.957%B*43.639%A*144.8M+2M3238.2h9.1A28.5B**
MGR-L1 Promise 1,1951,1811896.249M**1.2932.801%A++41.66%A*184.5S2.2A**4506.4h9.8B**29.8B**
NS-11CP 1,1881,1741677.03S2.0732.628%B*29.557%B*143.2A*1.7A++2988.2h9.9B*30.4B++
GD-22S 1,1781,1682235.238A*0.2831.474%A+44.349%M+137.4M**1.2A++3298.5h8.2B**26.1B**
AF-4 Cyclone 1,1741,1671836.377M**1.4230.92%B**38.732%M++176.8S1.1A*4146.6h7.5A24.3B*
NSX Tengu 1,1721,1662245.205S0.2541.874%B*33.362%A*169SN/A3666.9h9.1B**21.7B++
MGR-S1 Gladius 1,1721,1661836.372M**1.4133.214%B**38.594%A*155.5SN/A3947.5h6.8B**20.3B*
NSX Tanto 1,1681,1651975.914S0.9631.05%B*33.82%A182SN/A3816.4h10.5B++33.8B+
NSX Tomoe 1,1661,1631955.964M+1.0131.301%B+52.881%A+168.6SN/A3546.9h9.4A30.1B**
GD-7F 1,1641,1632065.646S0.6929.84%B**30.954%A++187.6SN/A7076.2h9A30.2B*
NSX Daimyo 1,1601,1601776.554B**1.6043.253%C**97.241%B*165.7SN/A3547h1.8B**4.2B*
NS-357 Underboss 1,0211,0215271.937B**3.0246.992%A36.925%A++150.1M**N/A4746.8h3.1B**6.6B**
NS-44P Commissioner 7687663552.158B*2.8048.223%B*36.945%B**112.6A+N/A2676.8h2.9B++5.9B++
Blitz GD-10 6406361185.39S0.4334.367%A++35.692%M*187.1S1.2A**4543.4h10.2B**29.8B*
Hardlight Dagger 4063975,8010.068B**4.8915.621%D-10.328%B1.8C+N/A5215.6h1.7B*10.6C++
Frag Grenade 3833771377N/A372.0457.565%A++N/A628.3B++10C**20280.6h3.1B++5.4B*
NS-44 Commissioner 2712711062.557A+2.4048.387%A+30.996%A169.4SN/A4711.6h2.7B**5.5B**
Shrike 1921721511.467U6.5175.377%A*4.651%A191.1U22.2A+10830.9h2.6A*3.5A++
AF-19 Mercenary 169169247.042S2.0833.148%A*28.402%B**93.9SN/A6781.8h8.8B**26.6B**
AC-X11 163163237.087S2.1331.748%A21.472%C+232.9SN/A6910.7h7.2B**22.6B*
MGR-C1 Charger 151150305S0.0432.085%B*30.667%B*150S1C**4331h9.6B**29.9B*
Mag-Cutter 1321303,0770.042B++4.9211.442%D**8.462%C**1B+N/A3136.2h1.7B*14.5C+
C-4 114106234.609A*0.3539.462%A**N/A212M+16D-16180.5h0.8A2.1A+
NC14 Bolt Driver 555596.111M1.1541.975%B**89.091%A++91.7SN/A7330.6h1.9B**4.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42310.2h
Medical Kit1,1338,35149.5h
Motion Spotter23270.3h
Recon Detection Device0840.1h
Nano-Armor Kit11,6340.1h
Medical Applicator53,5140.3h

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