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Deputy Director Ranger FazeTasmen[ImXP] FazeTasmen
NC BR 93

KDR: 4.99

Score: 10.8m

Last Seen: Jun 23rd, 2019 4:47 AM
- OFFLINE - 43.6 hour(s)

Battle Rank 93 - New Conglomerate on Connery - Outfit Leader of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 18
Level Progress (to 94): 19%
Level 100 Progress: 57% 205h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R AF-4AE Cyclone NS-15M AE NC6A GODSAW NC6 Gauss SAW NS Decimator NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,486,478 MLG Score: 13978
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 13.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.741%40.213%127621118931,9506.50978-1.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.947%2.07A*2.96M+-0.82D-HEAD ++ (~24.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.66B+80.436B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.986%79.783%0212083,68058926.23729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.45%1.651A++0.826B++-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 18
10.8m151.1%658 (39.5k)529 (31.7k)4.9873140,8818,1975.0808893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210472832.391%40.571%131402:3021

73% Heavy Assault13% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2018 4:03 PMFeb 4th, 2019 3:13 AMJun 24th, 2019 11:41 AM (8h) (PST)Jun 23rd, 2019 3:39 AM (2d) (PST)Jun 23rd, 2019 12:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2443019432.0020.4010.8123.0780.03513978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,65818,05256,6061202449185231,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
340.4h/14.2d 767 16,586 8,731 62.9k 337 1,318 713 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:8,713
Deaths:1,359
KDR:6.411
Accuracy:31.653% A
HSR:40.870% A*
NS-15M AE
A*
Kills:1,861
Deaths:273
KDR:6.817
Accuracy:31.542% B**
HSR:45.406% A*
NC6A GODSAW
B**
Kills:1,683
Deaths:241
KDR:6.983
Accuracy:32.214% B+
HSR:35.413% B**
NC6 Gauss SAW
M+
Kills:1,343
Deaths:206
KDR:6.519
Accuracy:31.448% A*
HSR:40.283% M+
NS-15M2
M
Kills:1,222
Deaths:226
KDR:5.407
Accuracy:31.769% A+
HSR:46.318% M
NSX Naginata
A++
Kills:1,190
Deaths:164
KDR:7.256
Accuracy:29.238% A
HSR:39.748% A++
MGR-L1 Promise
A*
Kills:1,175
Deaths:189
KDR:6.217
Accuracy:32.784% A++
HSR:41.702% A*
GD-22S
M++
Kills:1,168
Deaths:223
KDR:5.238
Accuracy:31.474% A++
HSR:44.349% M++
NS-15MP
A++
Kills:1,164
Deaths:159
KDR:7.321
Accuracy:31.083% B++
HSR:45.275% A++
Kills:19,519
Deaths (as Heavy Assault):3,040
Deaths (to Heavy Assaults):2,714
KDR:6.42072
Kill Difference:16,479
Playtime:249.904 hours
Usage:73%
Score:8.328m
Score/min:555
Accuracy (listed only):31.467%
HSR (listed only):42.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A++
Kills:2,220
Deaths:308
KDR:7.208
Accuracy:31.138% B
HSR:39.009% A++
NS-11CP
B*
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:32.628% B++
HSR:29.557% B*
AF-4 Cyclone
M++
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M++
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
NSX Tengu
A++
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A++
NSX Tanto
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:31.050% B*
HSR:33.820% A
GD-7F
A*
Kills:1,080
Deaths:188
KDR:5.745
Accuracy:29.780% B**
HSR:30.648% A*
MGR-C1 Charger
B*
Kills:150
Deaths:30
KDR:5
Accuracy:32.085% B*
HSR:30.667% B*
Blitz GD-10
M*
Kills:149
Deaths:24
KDR:6.208
Accuracy:31.781% A+
HSR:36.242% M*
Kills:9,437
Deaths (as Light Assault):1,504
Deaths (to Light Assaults):1,650
KDR:6.2746
Kill Difference:7,933
Playtime:34.143 hours
Usage:10%
Score:0.996m
Score/min:486
Accuracy (listed only):32.719%
HSR (listed only):34.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A++
Kills:2,220
Deaths:308
KDR:7.208
Accuracy:31.138% B
HSR:39.009% A++
GR-22AE
A*
Kills:1,187
Deaths:215
KDR:5.521
Accuracy:31.957% B++
HSR:43.639% A*
AF-4 Cyclone
M++
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M++
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
NSX Tengu
A++
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A++
Blitz GD-10
M*
Kills:149
Deaths:24
KDR:6.208
Accuracy:31.781% A+
HSR:36.242% M*
Kills:7,055
Deaths (as Combat Medic):1,137
Deaths (to Combat Medics):883
KDR:6.20493
Kill Difference:5,918
Playtime:10.958 hours
Usage:3%
Score:0.285m
Score/min:433
Accuracy (listed only):33.481%
HSR (listed only):38.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,520
Deaths:299
KDR:8.428
Accuracy:47.354% A
HSR:71.746% B
AF-4AE Cyclone
A++
Kills:2,220
Deaths:308
KDR:7.208
Accuracy:31.138% B
HSR:39.009% A++
AF-4 Cyclone
M++
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M++
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
NSX Tengu
A++
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A++
NSX Tomoe
A+
Kills:1,163
Deaths:195
KDR:5.964
Accuracy:31.301% B+
HSR:52.881% A+
NSX Daimyo
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.253% C**
HSR:97.241% B**
NS-357 Underboss
A*
Kills:926
Deaths:468
KDR:1.979
Accuracy:46.566% A
HSR:36.609% A*
NS-44P Commissioner
B**
Kills:763
Deaths:354
KDR:2.155
Accuracy:48.219% B*
HSR:36.828% B**
NS-44 Commissioner
A+
Kills:271
Deaths:106
KDR:2.557
Accuracy:48.387% A+
HSR:30.996% A
Blitz GD-10
M*
Kills:149
Deaths:24
KDR:6.208
Accuracy:31.781% A+
HSR:36.242% M*
Kills:12,671
Deaths (as Infiltrator):2,521
Deaths (to Infiltrators):1,294
KDR:5.02618
Kill Difference:10,150
Playtime:43.688 hours
Usage:13%
Score:1.177m
Score/min:449
Accuracy (listed only):39.455%
HSR (listed only):46.567%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,7948,7131,3596.411A+1.4231.653%A40.87%A*158.4S1.5A**52955h7.9B**24.8B*
SAS-R 2,5222,5202998.428A*3.4447.354%A71.746%B129.9SN/A29319.4h1.8B**3.8B**
AF-4AE Cyclone 2,2302,2203087.208S2.2231.138%B39.009%A++164.4MN/A36613.5h7.4B**23.9B++
NS-15M AE 1,8851,8612736.817A*1.8331.542%B**45.406%A*161.8M*2.1M*35211.5h9.1B**28.9B*
NC6A GODSAW 1,7051,6832416.983A**2.0032.214%B+35.413%B**181M**2.4M4999.3h6.9C*21.5B++
NC6 Gauss SAW 1,3511,3432066.519S1.5331.448%A*40.283%M+158SN/A4668.5h7.1B**22.6B*
NS Decimator 1,7191,3413623.704M++1.2871.867%A2.088%C+102.4S28.9A+45713.1h3A4.1A
NS-15M2 1,2391,2222265.407A*0.4231.769%A+46.318%M145.5M**2M++4178.4h9B**28.3B**
NSX Naginata 1,2011,1901647.256S2.2729.238%A39.748%A++191.9S1.8A*4286.2h8.7B**29.8B*
NC05 Jackhammer 1,1941,1872684.429M++0.5656.694%A+20.135%A150.3SN/A4637.9h4B*7B++
GR-22AE 1,2031,1872155.521A*0.5331.957%B++43.639%A*144.8M+2A**3238.2h9.1B**28.5B**
MGR-L1 Promise 1,1891,1751896.217M**1.2332.784%A++41.702%A*183.6S2.2M4486.4h9.8B**29.9B**
NS-11CP 1,1881,1741677.03S2.0432.628%B++29.557%B*143.2A*1.7A++2988.2h9.9B+30.4B++
GD-22S 1,1781,1682235.238A*0.2531.474%A++44.349%M++137.4S1.2A++3278.5h8.2A26.1B**
AF-4 Cyclone 1,1741,1671836.377M**1.3930.92%B**38.732%M++176.8S1.1A*4126.6h7.5A24.3B*
MGR-S1 Gladius 1,1721,1661836.372M**1.3833.214%B**38.594%A**155.5SN/A3897.5h6.8B**20.3B*
NSX Tengu 1,1721,1662245.205M**0.2241.874%B*33.362%A++169SN/A3666.9h9.1B**21.7B++
NSX Tanto 1,1681,1651975.914S0.9331.05%B*33.82%A182SN/A3806.4h10.5B++33.8B+
NS-15MP 1,1681,1641597.321A**2.3331.083%B++45.275%A++155.2A**N/A3357.5h9.4B++30.3B+
NSX Tomoe 1,1661,1631955.964A*0.9831.301%B+52.881%A+168.6SN/A3546.9h9.4A30.1B*
NSX Daimyo 1,1601,1601776.554B**1.5743.253%C**97.241%B**165.7SN/A3547h1.8B**4.2B*
GD-7F 1,0811,0801885.745S0.7629.78%B**30.648%A*192.9SN/A7465.6h8.9A29.9B**
NS-357 Underboss 9269264681.979B**3.0146.566%A36.609%A*151.8M**N/A4946.1h3.1B**6.7B**
NS-44P Commissioner 7657633542.155B*2.8348.219%B*36.828%B**113.9A+N/A2676.7h2.9B++5.9B++
Hardlight Dagger 3833745,2430.071B**4.9216%D-10.695%B+1.9C+N/A5199.9h1.7B++10.4C++
Frag Grenade 3723671367N/A362.0157.514%A++N/A734B**10B20260.5h3.1B++5.3B*
NS-44 Commissioner 2712711062.557A+2.4348.387%A+30.996%A169.4SN/A4671.6h2.7B**5.5B**
Shrike 1921721511.467U6.4875.377%A*4.651%A191.1U22.2A+10770.9h2.6A*3.5A++
MGR-C1 Charger 151150305M**0.0132.085%B*30.667%B*150S1C**4231h9.6B**29.9B*
Blitz GD-10 150149246.208S1.2231.781%A+36.242%M*149S1A*5141h10.5B**33.2B*
Mag-Cutter 1281262,9840.042B++4.9511.323%D**8.73%B0.9BN/A3133.3h1.7B*14.6C+
C-4 9487214.143A++0.8439.801%A**N/A217.5M++17.5D-16120.4h0.9B**2.3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31930.2h
Medical Kit1,0457,74847.3h
Motion Spotter23250.3h
Recon Detection Device0840.1h
Nano-Armor Kit11,6340.1h
Medical Applicator53,4750.3h

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