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Brigadier Ranger FazeTasmen[ImXP] FazeTasmen
NC BR 81

KDR: 4.66

Score: 18.7m

Last Seen: Oct 24th, 2019 2:51 AM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Connery
Level Progress (to 82): 11%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R AF-4AE Cyclone NC6A GODSAW NS-15M AE NS-15MP NS Decimator NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,928,532 MLG Score: 13532
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 13.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.558%39.027%127136119054,3576.32794-1.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.076%2.205A*2.735M-0.853D--HEAD ++ (~22.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.681B+7.70.459B+16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.846%79.9%0312233,781103923.63558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.529%1.638A+0.831B++-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.80.433B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.568%17.362%02122474399050.750505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.221%0.659B+0.517B+1.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+2.80.429B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.7m183.3%703 (42.2k)579 (34.7k)4.664867,42514,4544.7449281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1226790932.417%38.266%124002:1440

6% Combat Medic8% Engineer63% Heavy Assault11% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2018 4:03 PMFeb 4th, 2019 3:13 AMOct 24th, 2019 1:07 AM (28d) (PST)Oct 24th, 2019 1:53 AM (28d) (PST)Oct 23rd, 2019 10:51 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2743399352.0840.4470.7973.8870.03713532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,45220,36656,0861252748233234,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
539.3h/22.5d 1,158 25,801 15,884 125.8k 558 2,385 1,184 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,012
Deaths:1,757
KDR:6.268
Accuracy:31.888% A
HSR:40.865% A++
NC6A GODSAW
A
Kills:2,050
Deaths:302
KDR:6.788
Accuracy:32.439% B+
HSR:36.585% A
NS-15M AE
A*
Kills:1,899
Deaths:279
KDR:6.806
Accuracy:31.599% B**
HSR:45.445% A*
NS-15MP
A+
Kills:1,866
Deaths:282
KDR:6.617
Accuracy:31.501% B++
HSR:45.391% A+
NC6 Gauss SAW
M
Kills:1,354
Deaths:209
KDR:6.478
Accuracy:31.524% A*
HSR:40.030% M
NS-15M2
A**
Kills:1,222
Deaths:226
KDR:5.407
Accuracy:31.769% A+
HSR:46.318% A**
NSX Naginata
A+
Kills:1,190
Deaths:164
KDR:7.256
Accuracy:29.238% A
HSR:39.748% A+
MGR-L1 Promise
A*
Kills:1,181
Deaths:189
KDR:6.249
Accuracy:32.801% A++
HSR:41.660% A*
GD-22S
M+
Kills:1,168
Deaths:223
KDR:5.238
Accuracy:31.474% A+
HSR:44.349% M+
Kills:22,942
Deaths (as Heavy Assault):3,631
Deaths (to Heavy Assaults):4,694
KDR:6.31837
Kill Difference:19,311
Playtime:338.613 hours
Usage:63%
Score:12.018m
Score/min:592
Accuracy (listed only):31.582%
HSR (listed only):42.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A++
Kills:2,245
Deaths:311
KDR:7.219
Accuracy:31.089% B
HSR:39.065% A++
AC-X11
A+
Kills:1,191
Deaths:172
KDR:6.924
Accuracy:33.434% A+
HSR:28.883% B**
Gauss Compact S
M*
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:33.042% A++
HSR:40.017% M*
AF-19 Mercenary
A++
Kills:1,181
Deaths:188
KDR:6.282
Accuracy:32.142% A++
HSR:32.007% A++
NS-11CP
B**
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:32.628% B++
HSR:29.557% B**
Gauss Compact Burst
A+
Kills:1,171
Deaths:164
KDR:7.140
Accuracy:30.762% B++
HSR:35.611% A+
MKV Suppressed
M**
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:31.981% A
HSR:42.502% M**
AF-4 Cyclone
M+
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M+
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
Blitz GD-10
M*
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:34.021% A++
HSR:36.707% M*
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
NSX Tanto
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:31.050% B*
HSR:33.820% A
GD-7F
A++
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:29.840% B**
HSR:30.954% A++
Mauler S6
B++
Kills:608
Deaths:205
KDR:2.966
Accuracy:47.561% B++
HSR:17.599% B+
MGR-C1 Charger
A
Kills:336
Deaths:73
KDR:4.603
Accuracy:32.818% B**
HSR:32.738% A
LA39 Bruiser
A
Kills:135
Deaths:51
KDR:2.647
Accuracy:76.471% A
HSR:16.296% C**
Tempest
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:27.370% C++
HSR:31.429% A+
Kills:17,453
Deaths (as Light Assault):3,016
Deaths (to Light Assaults):3,005
KDR:5.7868
Kill Difference:14,437
Playtime:60.866 hours
Usage:11%
Score:2.018m
Score/min:553
Accuracy (listed only):35.895%
HSR (listed only):32.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A++
Kills:2,245
Deaths:311
KDR:7.219
Accuracy:31.089% B
HSR:39.065% A++
GR-22AE
A*
Kills:1,187
Deaths:215
KDR:5.521
Accuracy:31.957% B*
HSR:43.639% A*
NS-11A
M++
Kills:1,181
Deaths:248
KDR:4.762
Accuracy:32.166% A+
HSR:46.063% M++
Carnage AR
A*
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:33.290% A++
HSR:35.514% A*
Reaper DMR
A*
Kills:1,176
Deaths:226
KDR:5.204
Accuracy:33.680% A+
HSR:41.582% A*
NC1 Gauss Rifle
M+
Kills:1,173
Deaths:227
KDR:5.167
Accuracy:30.354% A+
HSR:41.177% M+
GR-22
A**
Kills:1,172
Deaths:263
KDR:4.456
Accuracy:32.195% A+
HSR:38.823% A**
MKV Suppressed
M**
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:31.981% A
HSR:42.502% M**
AF-4 Cyclone
M+
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M+
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
Blitz GD-10
M*
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:34.021% A++
HSR:36.707% M*
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
Mauler S6
B++
Kills:608
Deaths:205
KDR:2.966
Accuracy:47.561% B++
HSR:17.599% B+
LA39 Bruiser
A
Kills:135
Deaths:51
KDR:2.647
Accuracy:76.471% A
HSR:16.296% C**
Tempest
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:27.370% C++
HSR:31.429% A+
Kills:15,956
Deaths (as Combat Medic):3,097
Deaths (to Combat Medics):1,551
KDR:5.15208
Kill Difference:12,859
Playtime:34.148 hours
Usage:6%
Score:1.201m
Score/min:586
Accuracy (listed only):36.543%
HSR (listed only):36.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,520
Deaths:299
KDR:8.428
Accuracy:47.354% A
HSR:71.746% C**
AF-4AE Cyclone
A++
Kills:2,245
Deaths:311
KDR:7.219
Accuracy:31.089% B
HSR:39.065% A++
NS-357B Underboss
A
Kills:1,171
Deaths:346
KDR:3.384
Accuracy:49.960% A
HSR:28.608% B
NS-45 Pilot
A
Kills:1,170
Deaths:281
KDR:4.164
Accuracy:39.385% A
HSR:32.051% B++
NS-30 Vandal
A
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:37.854% B*
HSR:37.275% A
MKV Suppressed
M**
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:31.981% A
HSR:42.502% M**
AF-4 Cyclone
M+
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:30.920% B**
HSR:38.732% M+
NS-357 Underboss
A++
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:46.655% B**
HSR:36.418% A++
NSX Tengu
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:41.874% B*
HSR:33.362% A*
Blitz GD-10
M*
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:34.021% A++
HSR:36.707% M*
MGR-S1 Gladius
A**
Kills:1,166
Deaths:183
KDR:6.372
Accuracy:33.214% B**
HSR:38.594% A**
NS-44B Commissioner
B**
Kills:1,164
Deaths:251
KDR:4.637
Accuracy:49.638% B**
HSR:32.818% B*
NSX Tomoe
A+
Kills:1,163
Deaths:195
KDR:5.964
Accuracy:31.301% B+
HSR:52.881% A+
NS-44 Commissioner
A*
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:47.156% A
HSR:36.724% A*
NSX Daimyo
B*
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.253% C**
HSR:97.241% B*
NS-44P Commissioner
B**
Kills:988
Deaths:494
KDR:2
Accuracy:48.804% B*
HSR:37.247% B**
NC14 Bolt Driver
B**
Kills:101
Deaths:13
KDR:7.769
Accuracy:41.372% B*
HSR:84.158% B**
Tempest
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:27.370% C++
HSR:31.429% A+
Kills:21,078
Deaths (as Infiltrator):4,574
Deaths (to Infiltrators):2,281
KDR:4.60822
Kill Difference:16,504
Playtime:59.710 hours
Usage:11%
Score:1.770m
Score/min:494
Accuracy (listed only):39.622%
HSR (listed only):44.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,191
Deaths:172
KDR:6.924
Accuracy:33.434% A+
HSR:28.883% B**
Gauss Compact S
M*
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:33.042% A++
HSR:40.017% M*
AF-19 Mercenary
A++
Kills:1,181
Deaths:188
KDR:6.282
Accuracy:32.142% A++
HSR:32.007% A++
NS-11CP
B**
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:32.628% B++
HSR:29.557% B**
MGR-M1 Bishop
A
Kills:1,173
Deaths:155
KDR:7.568
Accuracy:40.609% A
HSR:36.658% B*
Gauss Compact Burst
A+
Kills:1,171
Deaths:164
KDR:7.140
Accuracy:30.762% B++
HSR:35.611% A+
NSX Tanto
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:31.050% B*
HSR:33.820% A
GD-7F
A++
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:29.840% B**
HSR:30.954% A++
Mauler S6
B++
Kills:608
Deaths:205
KDR:2.966
Accuracy:47.561% B++
HSR:17.599% B+
MGR-C1 Charger
A
Kills:336
Deaths:73
KDR:4.603
Accuracy:32.818% B**
HSR:32.738% A
LA39 Bruiser
A
Kills:135
Deaths:51
KDR:2.647
Accuracy:76.471% A
HSR:16.296% C**
Kills:10,479
Deaths (as Engineer):1,779
Deaths (to Engineers):1,553
KDR:5.89039
Kill Difference:8,700
Playtime:45.615 hours
Usage:8%
Score:1.681m
Score/min:614
Accuracy (listed only):38.214%
HSR (listed only):30.376%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,12811,0121,7576.268A+1.6031.888%A40.865%A++161.5M**1.7A*51668.2h7.8B**24.5B*
SAS-R 2,5222,5202998.428A*3.7647.354%A71.746%C**129.9M**N/A30219.4h1.8B*3.8B*
AF-4AE Cyclone 2,2552,2453117.219S2.5531.089%B39.065%A++165.1A*N/A36813.6h7.4B**23.9B++
NC6A GODSAW 2,0772,0503026.788A*2.1232.439%B+36.585%A188.1M**2.5A++52610.9h6.9C**21.3B++
NS-15M AE 1,9241,8992796.806A*2.1431.599%B**45.445%A*162.3M++2.1M35811.7h9.1B**28.9B++
NS-15MP 1,8891,8662826.617A++1.9531.501%B++45.391%A+169.6M2.1A++41111h9.3B++29.6B+
NS Decimator 1,8321,4263823.733M*0.9371.933%A1.964%C+104.1S29.6A++47613.7h3B**4.1A
NC6 Gauss SAW 1,3621,3542096.478M**1.8131.524%A*40.03%M157.4SN/A5338.6h7.1B*22.7B*
NS-15M2 1,2391,2222265.407A++0.7431.769%A+46.318%A**145.5M++2M4538.4h9B**28.3B*
AC-X11 1,2021,1911726.924S2.2633.434%A+28.883%B**195.2S1.8M++5286.1h7.3B**22B*
NSX Naginata 1,2011,1901647.256S2.5929.238%A39.748%A+191.9S1.8A*4436.2h8.7B*29.8B*
NC05 Jackhammer 1,1941,1872684.429M++0.2456.694%A+20.135%B**148.4M++N/A4738h4B*7B*
GR-22AE 1,2031,1872155.521A*0.8631.957%B*43.639%A*144.8M+2M3278.2h9.1A28.5B**
Gauss Compact S 1,2001,1822015.881S1.2233.042%A++40.017%M*184.7S2.8S4686.4h9.3B+28B++
MGR-L1 Promise 1,1951,1811896.249M**1.5832.801%A++41.66%A*184.5S2.2A++4936.4h9.8B**29.8B*
AF-19 Mercenary 1,2021,1811886.282S1.6232.142%A++32.007%A++159.6S2.8S5577.4h8.5B**26.4B**
NS-11A 1,2021,1812484.762M+0.1032.166%A+46.063%M++159.6S2.8S4307.4h10.4B**32.3B**
Carnage AR 1,1941,1772704.359A*0.3133.29%A++35.514%A*152.9S2.2S4097.7h10.2A30.7B**
Reaper DMR 1,1911,1762265.204A0.5433.68%A+41.582%A*170.4S2.2M**4886.9h6.9A+20.5B**
NS-11CP 1,1881,1741677.03S2.3732.628%B++29.557%B**143.2A*1.7A++3038.2h9.9B*30.4B++
NC1 Gauss Rifle 1,1881,1732275.167M**0.5030.354%A+41.177%M+154.3S2M**4937.6h8.9A+29.2B**
MGR-M1 Bishop 1,1871,1731557.568M2.9040.609%A36.658%B*167.6S2M+5267h4.3A10.5B**
GR-22 1,1831,1722634.456A*0.2132.195%A+38.823%A**156.3S1.5A*5817.5h9.2A+28.7B**
Gauss Compact Burst 1,1811,1711647.14M++2.4830.762%B++35.611%A+185.9S1.6A++4946.3h9B*29.1B*
NS-357B Underboss 1,1711,1713463.384A+1.2849.96%A28.608%B148.2A*N/A7677.9h3.7B+7.5B++
NS-45 Pilot 1,1791,1702814.164A*0.5039.385%A32.051%B++162.5M1.3B*6487.2h6.6B+16.7B++
GD-22S 1,1781,1682235.238A**0.5731.474%A+44.349%M+137.4M**1.2A+3518.5h8.2B**26.1B*
NS-30 Vandal 1,1731,1671667.03M+2.3737.854%B*37.275%A157.7SN/A4007.4h4.3B**11.5B*
MKV Suppressed 1,1741,1672544.594S0.0731.981%A42.502%M**147.7SN/A3777.9h10B**31.4B++
AF-4 Cyclone 1,1741,1671836.377M**1.7130.92%B**38.732%M+176.8S1.1A++4376.6h7.5B**24.3B*
NS-357 Underboss 1,1671,1675961.958B**2.7146.655%B**36.418%A++147.7M*N/A4647.9h3A6.5B**
NSX Tengu 1,1721,1662245.205S0.5441.874%B*33.362%A*169SN/A3726.9h9.1B**21.7B++
Blitz GD-10 1,1731,1661995.859S1.1934.021%A++36.707%M*176.7S1.1A++4476.6h10.3B**30.2B*
MGR-S1 Gladius 1,1721,1661836.372M**1.7133.214%B**38.594%A**155.5SN/A4327.5h6.8B**20.3B*
NSX Tanto 1,1681,1651975.914S1.2531.05%B*33.82%A182SN/A3846.4h10.5B+33.8B++
NS-44B Commissioner 1,1681,1642514.637M*0.0349.638%B**32.818%B*166.3A**N/A4207h3.4B6.8B+
GD-7F 1,1641,1632065.646S0.9829.84%B**30.954%A++187.6SN/A7326.2h9A30.2B*
NSX Tomoe 1,1661,1631955.964M++1.3031.301%B+52.881%A+168.6SN/A3636.9h9.4A30.1B*
NS-44 Commissioner 1,1601,1603643.187A*1.4847.156%A36.724%A*154.7SN/A4167.5h3.1B*6.7B*
NSX Daimyo 1,1601,1601776.554B**1.8943.253%C**97.241%B*165.7M**N/A3597h1.8B**4.2B*
NS-44P Commissioner 9929884942B++2.6648.804%B*37.247%B**104B**N/A2589.5h2.8B+5.8B++
Frag Grenade 8988761876N/A871.3455.807%AN/A673.8B*16.9B**22901.3h2.9B*5.1B**
Mauler S6 6136082052.966A++1.7047.561%B++17.599%B+144.8S1.2A++5164.2h3A+6.4B**
Hardlight Dagger 5755639,5100.059B*4.6114.658%D--10.302%B+1.7C**N/A5334.5h1.7B++11.8C+
NS Decimator-B 6885521364.059A++0.6171.026%B*1.993%C110.4A+27.2B5965h2.9B*4B**
MGR-C1 Charger 339336734.603S0.0632.818%B**32.738%A146.1S1.3B++4322.3h9.6B**29.3B*
Shrike 1921721511.467U6.8075.5%A*4.651%B**191.1U22.2A+11780.9h2.6A++3.5A++
C-4 177164582.828B**1.8440.616%A**N/A182.2A*14.4D--13230.9h0.9B**2.2A
Mag-Cutter 1651614,3840.037B+4.6310.561%D**6.832%C+0.9C++N/A3177.8h1.7B++16.2C
LA39 Bruiser 135135512.647A+2.0276.471%A16.296%C**192.9SN/A11000.7h1.6A+2.1B**
NC14 Bolt Driver 101101137.769M3.1041.372%B*84.158%B**101SN/A6561h1.9B**4.5B**
Tempest 7270381.842C**2.8227.37%C++31.429%A+100A*2.9S7540.7h6.2A*22.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43530.3h
Medical Kit1,86613,08172.6h
Spitfire Auto-Turret25360.3h
Motion Spotter35670.5h
Recon Detection Device0840.1h
Ammunition Package89310.2h
Nano-Armor Kit1311,0241.2h
Medical Applicator2515,4951.4h

Check the help document for the dictionary if you want to learn more about words used here.


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