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Castellan Loyal Soldier Fcai[SKL] Fcai
VS BR 61

KDR: 2.21

Score: 31.5m

Last Seen: Apr 26th, 2020 7:59 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 79%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Ghost Revenant SVA-88 Artemis VX26 Pulsar LSW Serpent VE92 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,660,077 MLG Score: 1327
Fun Score: N/A
Cheeseburgers Flipped: 1293TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.872%21.8%43333131641,7432.50603-0.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.704%-0.268C0.104C+0.131C++HEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.225C++11.40.2C++46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.467%0.473%111213476346091501.04105420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.683%-0.716D--1.013D*0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.90.114C+43.80.176C++100.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.847%3.774%141134810611061240.095754385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B-0.181C-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269.9-1.244D*110.3-1.74F-159.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.003%63.061%14313469,4402333474.04629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.274%0.156C++-0.256C-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.331C**2.40.25C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.379%17.112%1411348187110210.169538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.445C--0.447B-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.242C5.9-0.221C10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.5m243.7%358 (21.5k)292 (17.5k)2.2097969,33031,3742.5564561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349445220.404%23.094%47103:2619

16% Engineer30% Heavy Assault29% Infiltrator11% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2015 3:27 PMMar 13th, 2020 11:40 PMApr 27th, 2020 5:00 AM (147d) (PST)Apr 26th, 2020 4:09 PM (148d) (PST)Apr 26th, 2020 3:59 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8002145860.6420.2910.1481.7050.0571327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,98012,83535,14539179102317,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1799.1h/75d 10,876 16,011 24,335 184k 2,469 5,292 6,194 86.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F-
Kills:9,376
Deaths:4,509
KDR:2.079
Accuracy:18.242% F--
HSR:18.750% F-
SVA-88
D*
Kills:1,919
Deaths:1,287
KDR:1.491
Accuracy:16.333% F-
HSR:18.447% D*
Pulsar LSW
D**
Kills:1,771
Deaths:1,141
KDR:1.552
Accuracy:17.651% F
HSR:15.697% D**
Orion VS54
D*
Kills:1,341
Deaths:907
KDR:1.479
Accuracy:16.647% D**
HSR:19.016% D*
NS-15M2
D*
Kills:1,212
Deaths:954
KDR:1.270
Accuracy:18.906% F
HSR:18.482% D*
VX29 Polaris
D--
Kills:1,134
Deaths:827
KDR:1.371
Accuracy:17.012% F
HSR:16.931% D--
Ursa
D-
Kills:280
Deaths:267
KDR:1.049
Accuracy:19.518% D*
HSR:20% D-
Flare VE6
D**
Kills:200
Deaths:86
KDR:2.326
Accuracy:17.277% F
HSR:15% D**
Kills:17,233
Deaths (as Heavy Assault):9,978
Deaths (to Heavy Assaults):8,627
KDR:1.7271
Kill Difference:7,255
Playtime:544.918 hours
Usage:30%
Score:8.490m
Score/min:260
Accuracy (listed only):17.698%
HSR (listed only):17.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,640
Deaths:1,020
KDR:1.608
Accuracy:19.362% D**
HSR:20.122% C
Zenith VX-5
C--
Kills:1,221
Deaths:620
KDR:1.969
Accuracy:21.976% D*
HSR:20.475% C--
Solstice VE3
C
Kills:1,190
Deaths:1,035
KDR:1.150
Accuracy:19.775% D*
HSR:19.916% C
Pulsar C
D--
Kills:1,174
Deaths:602
KDR:1.950
Accuracy:22.414% D--
HSR:19.676% D--
Solstice SF
C+
Kills:1,140
Deaths:1,031
KDR:1.106
Accuracy:21.787% D-
HSR:15.702% C+
Eridani SX5
D
Kills:855
Deaths:875
KDR:0.977
Accuracy:19.941% F-
HSR:18.363% D
Eclipse VE3A
C+
Kills:505
Deaths:350
KDR:1.443
Accuracy:20.744% F
HSR:21.188% C+
VE-S Canis
D
Kills:464
Deaths:233
KDR:1.991
Accuracy:22.386% D**
HSR:17.241% D
MKV Suppressed
C
Kills:301
Deaths:211
KDR:1.427
Accuracy:20.994% D**
HSR:19.601% C
Thanatos VE70
C++
Kills:187
Deaths:156
KDR:1.199
Accuracy:36.379% D
HSR:17.112% C++
Sirius SX12
C--
Kills:157
Deaths:125
KDR:1.256
Accuracy:19.604% D**
HSR:16.561% C--
NS-11C
C--
Kills:147
Deaths:128
KDR:1.148
Accuracy:21.412% D--
HSR:18.367% C--
NSX-P Tanto
D
Kills:67
Deaths:54
KDR:1.241
Accuracy:21.470% D**
HSR:23.881% D
Kills:9,048
Deaths (as Light Assault):6,440
Deaths (to Light Assaults):4,831
KDR:1.40497
Kill Difference:2,608
Playtime:195.283 hours
Usage:11%
Score:3.219m
Score/min:275
Accuracy (listed only):22.173%
HSR (listed only):19.093%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C
Kills:8,307
Deaths:2,292
KDR:3.624
Accuracy:26.393% D**
HSR:31.022% C
Serpent VE92
C
Kills:1,640
Deaths:1,020
KDR:1.608
Accuracy:19.362% D**
HSR:20.122% C
Eidolon VE33
D
Kills:1,226
Deaths:492
KDR:2.492
Accuracy:24.358% D*
HSR:21.860% D
Zenith VX-5
C--
Kills:1,221
Deaths:620
KDR:1.969
Accuracy:21.976% D*
HSR:20.475% C--
Solstice VE3
C
Kills:1,190
Deaths:1,035
KDR:1.150
Accuracy:19.775% D*
HSR:19.916% C
Pulsar C
D--
Kills:1,174
Deaths:602
KDR:1.950
Accuracy:22.414% D--
HSR:19.676% D--
Solstice SF
C+
Kills:1,140
Deaths:1,031
KDR:1.106
Accuracy:21.787% D-
HSR:15.702% C+
Eclipse VE3A
C+
Kills:505
Deaths:350
KDR:1.443
Accuracy:20.744% F
HSR:21.188% C+
Thanatos VE70
C++
Kills:187
Deaths:156
KDR:1.199
Accuracy:36.379% D
HSR:17.112% C++
NS-11C
C--
Kills:147
Deaths:128
KDR:1.148
Accuracy:21.412% D--
HSR:18.367% C--
NSX-P Tanto
D
Kills:67
Deaths:54
KDR:1.241
Accuracy:21.470% D**
HSR:23.881% D
Kills:16,804
Deaths (as Engineer):7,780
Deaths (to Engineers):5,400
KDR:2.1599
Kill Difference:9,024
Playtime:282.118 hours
Usage:16%
Score:3.598m
Score/min:213
Accuracy (listed only):23.279%
HSR (listed only):20.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:855
Deaths:875
KDR:0.977
Accuracy:19.941% F-
HSR:18.363% D
Pulsar VS1
D*
Kills:648
Deaths:520
KDR:1.246
Accuracy:17.385% F
HSR:14.043% D*
Corvus VA55
D--
Kills:522
Deaths:303
KDR:1.723
Accuracy:20.531% D*
HSR:18.582% D--
VE-S Canis
D
Kills:464
Deaths:233
KDR:1.991
Accuracy:22.386% D**
HSR:17.241% D
MKV Suppressed
C
Kills:301
Deaths:211
KDR:1.427
Accuracy:20.994% D**
HSR:19.601% C
H-V45
D
Kills:193
Deaths:158
KDR:1.222
Accuracy:21.575% D*
HSR:19.689% D
Thanatos VE70
C++
Kills:187
Deaths:156
KDR:1.199
Accuracy:36.379% D
HSR:17.112% C++
Terminus VX-9
D
Kills:163
Deaths:105
KDR:1.552
Accuracy:19.159% F-
HSR:24.540% D
Sirius SX12
C--
Kills:157
Deaths:125
KDR:1.256
Accuracy:19.604% D**
HSR:16.561% C--
Kills:3,490
Deaths (as Combat Medic):2,686
Deaths (to Combat Medics):3,223
KDR:1.29933
Kill Difference:804
Playtime:82.930 hours
Usage:5%
Score:2.132m
Score/min:428
Accuracy (listed only):21.995%
HSR (listed only):18.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D--
Kills:9,114
Deaths:1,468
KDR:6.208
Accuracy:36.253% D--
HSR:63.858% D--
Artemis VX26
C+
Kills:1,881
Deaths:1,030
KDR:1.826
Accuracy:22.760% D**
HSR:24.774% C+
NS-30 Vandal
C--
Kills:1,207
Deaths:638
KDR:1.892
Accuracy:26.196% F
HSR:24.607% C--
Nyx VX31
D--
Kills:1,204
Deaths:554
KDR:2.173
Accuracy:28.486% D**
HSR:22.674% D--
Eridani SX5
D
Kills:855
Deaths:875
KDR:0.977
Accuracy:19.941% F-
HSR:18.363% D
NS-61 Emissary
C
Kills:627
Deaths:531
KDR:1.181
Accuracy:20.092% D**
HSR:17.065% C
VE-S Canis
D
Kills:464
Deaths:233
KDR:1.991
Accuracy:22.386% D**
HSR:17.241% D
NS-44L Blackhand
F
Kills:383
Deaths:254
KDR:1.508
Accuracy:30.394% F
HSR:22.454% F
MKV Suppressed
C
Kills:301
Deaths:211
KDR:1.427
Accuracy:20.994% D**
HSR:19.601% C
Phaseshift VX-S
D
Kills:213
Deaths:39
KDR:5.462
Accuracy:33.948% D
HSR:47.887% F--
Sirius SX12
C--
Kills:157
Deaths:125
KDR:1.256
Accuracy:19.604% D**
HSR:16.561% C--
Beamer VS3
C
Kills:152
Deaths:192
KDR:0.792
Accuracy:19.108% D*
HSR:21.053% C
Phantom VA23
F
Kills:143
Deaths:74
KDR:1.932
Accuracy:26.159% F-
HSR:17.483% F
NSX Tomoe
D**
Kills:133
Deaths:53
KDR:2.509
Accuracy:20.192% F--
HSR:27.068% D**
VA39 Spectre
D
Kills:113
Deaths:57
KDR:1.982
Accuracy:31.163% D
HSR:27.434% D--
Kills:16,947
Deaths (as Infiltrator):6,334
Deaths (to Infiltrators):5,638
KDR:2.67556
Kill Difference:10,613
Playtime:528.883 hours
Usage:29%
Score:10.491m
Score/min:331
Accuracy (listed only):25.178%
HSR (listed only):25.875%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B
Kills:1,348
Deaths:351
KDR:3.840
Accuracy:47.246% B
HSR:1.484% D-
Vortex VM21
B+
Kills:1,097
Deaths:374
KDR:2.933
Accuracy:48.688% B+
HSR:2.461% C--
Blueshift VM5
C
Kills:726
Deaths:281
KDR:2.584
Accuracy:16.766% D*
HSR:22.176% C
Blueshift VM5
C
Kills:713
Deaths:252
KDR:2.829
Accuracy:16.193% D*
HSR:21.739% C
Comet VM2
C*
Kills:519
Deaths:299
KDR:1.736
Accuracy:46.995% C+
HSR:4.624% C*
Quasar VM1
D
Kills:213
Deaths:126
KDR:1.690
Accuracy:15.026% D
HSR:14.085% D*
Comet VM2
C++
Kills:199
Deaths:120
KDR:1.658
Accuracy:50.442% C++
HSR:3.015% D
NS-10 Burster
C*
Kills:153
Deaths:82
KDR:1.866
Accuracy:34.405% C*
HSR:3.268% D-
NS-10 Burster
C*
Kills:144
Deaths:81
KDR:1.778
Accuracy:34.685% C*
HSR:2.778% D--
Kills:5,112
Deaths (as MAX Suit):983
Deaths (to MAX Suits):1,492
KDR:5.20041
Kill Difference:4,129
Playtime:161.871 hours
Usage:9%
Score:3.603m
Score/min:371
Accuracy (listed only):34.494%
HSR (listed only):8.403%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:537
V. Kills:70 N/A
Deaths:92
KDR:5.837
Accuracy:47.031% D--
KPH:67.600 C--
VKPH:8.800 D-
Saron Laser Cannon
D--
Kills:97
V. Kills:80 120%
Deaths:342
KDR:0.284
Accuracy:25.301% D*
KPH:4.100 D--
VKPH:3.400 D*
Kills:634 (97 + 0)
Deaths:434
KDR:1.461
VKDR:0.346
Vehicle Kills:150
Kill Difference:200
Playtime:31.684 hours
Usage:2%
Score:0.239m
Score/min:126
Piloting Accuracy:25.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:70
V. Kills:29 233%
Deaths:42
KDR:1.667
Accuracy:29.423% D*
KPH:15.400 D--
VKPH:6.400 C-
Kills:70 (70 + 0)
Deaths:42
KDR:1.667
VKDR:0.690
Vehicle Kills:29
Kill Difference:28
Playtime:4.534 hours
Usage:0%
Score:0.063m
Score/min:231
Driving Accuracy:29.423%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:74
V. Kills:29 247%
Deaths:18
KDR:4.111
Accuracy:35.395% F
KPH:17 D-
VKPH:6.700 D
Kills:74 (74 + 0)
Deaths:18
KDR:4.111
VKDR:1.611
Vehicle Kills:29
Kill Difference:56
Playtime:4.345 hours
Usage:0%
Score:0.058m
Score/min:222
Driving Accuracy:35.395%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:106
V. Kills:53 196%
Deaths:18
KDR:5.889
Accuracy:40.847% C
KPH:24.200 C+
VKPH:12.100 B**
Kills:106 (0 + 106)
Deaths:18
KDR:5.889
VKDR:2.944
Vehicle Kills:53
Kill Difference:88
Playtime:4.384 hours
Usage:0%
Score:0.065m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:40.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,4699,3764,5092.079C0.1318.242%F--18.75%F-50.8D-N/A121184.6h13.2F72.2F*
Ghost 9,1589,1141,4686.208B++4.0036.253%D--63.858%D--59.5C+N/A180153.3h2.3D6.4D
Revenant 8,4028,3072,2923.624C+1.4126.393%D**31.022%C58.3C+N/A139142.5h7.4C28.1D**
SVA-88 1,9481,9191,2871.491C0.7216.333%F-18.447%D*35.9DN/A8853.5h14.7F90F--
Artemis VX26 1,8991,8811,0301.826C+0.3822.76%D**24.774%C+47.1C+N/A10539.9h13.9D--60.9D*
Pulsar LSW 1,7841,7711,1411.552C0.6617.651%F15.697%D**39.7DN/A12044.6h12.9D73D
Serpent VE92 1,6641,6401,0201.608C++0.6019.362%D**20.122%C37.9CN/A11643.3h12.3C+63.4D
C-4 1,7451,4965782.588B+0.3820.846%D--N/A159.1B++26.5C8349.4h1.1B+5.1C+
Vortex VM21 2,2051,3483513.84C++1.6347.246%B1.484%D-14.6B+9.3B++11092.3h21.7B+45.9B+
Orion VS54 1,3551,3419071.479C0.7316.647%D**19.016%D*38.4C-N/A16334.9h13.4C--80.5C+
Eidolon VE33 1,2381,2264922.492B+0.2824.358%D*21.86%D46.6C++N/A12626.3h7.5C++30.8C
Zenith VX-5 1,2351,2216201.969C**0.2421.976%D*20.475%C--41.4CN/A11329.5h11.6C++52.6C
NS-15M2 1,2311,2129541.27C0.9418.906%F18.482%D*32.8D-N/A9937h14.4D*76D**
NS-30 Vandal 1,2231,2076381.892C0.3226.196%F24.607%C--37.3DN/A11332.4h6.2D-23.5D*
Nyx VX31 1,2121,2045542.173C0.0428.486%D**22.674%D--42.7CN/A11128.2h5.9D20.6D--
S1 1,4881,1988521.406B+0.8056.733%C3.673%B++32.2C+7.8D-18037.2h5.3B+9.3C++
Solstice VE3 1,2031,1901,0351.15C++1.0619.775%D*19.916%C24.5CN/A9648.6h13.9C+70.4C+
Pulsar C 1,1861,1746021.95C+0.2622.414%D--19.676%D--47.1C+N/A13024.9h11.1C+49.3C
Proximity Mine 1,1731,1711388.486A6.2841.415%CN/A185.9B*N/A5346.3h2C-4.8C
Solstice SF 1,1781,1401,0311.106C+1.1021.787%D-15.702%C+16.9C--N/A4567.6h13.5C61.9C-
VX29 Polaris 1,1491,1348271.371C0.8417.012%F16.931%D--31.4D-N/A10736.1h14.7D*86.5D**
Vortex VM21 1,7951,0973742.933C+0.7248.688%B+2.461%C--11.6C*7.4B+8894.4h28.8B+59.1B+
Plasma Grenade 1,0831,07211072N/A1,069.7946.77%C-N/A487.3D5C--15302.2h3.5C-7.5C
Eridani SX5 8768558750.977C-1.2319.941%F-18.363%D26.5DN/A7232.3h14.9D**74.9F-
Tank Mine 1,0637332033.611C++1.4026.794%D-N/A133.3C++60C10665.5h1.4B*5.1C*
Blueshift VM5 7397262812.584C+0.3716.766%D*22.176%C34.1C--N/A9921.3h17.1D102.2D-
Blueshift VM5 7227132522.829C+0.6216.193%D*21.739%C39CN/A11418.3h15.5C+95.8D
NS Annihilator 1,3916666201.074B++1.1483.67%B*N/A13.4C**14.6A++15349.7h11C+13.2C++
Pulsar VS1 6546485201.246C+0.9617.385%F14.043%D*29.2CN/A12722.2h14.4C--82.6D*
NS-61 Emissary 6326275311.181C++1.0320.092%D**17.065%C58.1B+N/A15810.8h10.7C*53.3C+
MANA Anti-Vehicle Turret 9516242642.364C0.1557.285%D*3.045%A**6240S3270A*15010950.1h9.2D16D-
Dual Photon Pods 607537925.837C-3.6347.031%D--N/A68C--8.9D-2217.9h19C++40.4C+
Corvus VA55 5245223031.723C++0.4920.531%D*18.582%D--39.5C+N/A11013.2h12.3C--59.9D-
Comet VM2 7505192991.736B++0.4746.995%C+4.624%C*15.8C++7B*10532.9h28.5D60.7C
Eclipse VE3A 5135053501.443C+0.7720.744%F21.188%C+37.4CN/A9213.5h13.3D64.2D**
VE-S Canis 4654642331.991B+0.2222.386%D**17.241%D45C-N/A15810.3h12.6C56.5D
Spear Anti-Vehicle Phalanx Turret 6093872813.821B+11.6146.566%C4.393%B43C24.7C+3609h9.4C20.3C+
Hunter QCX 6053862061.874A0.3462.476%B**N/A35.4A20.1M+20510.9h12.8C20.5C++
Spear Anti-Vehicle Phalanx Tower 5883851038.5B+36.2951.952%C+4.935%B+37C-19.5C--24810.4h10.8D20.8C--
NS-44L Blackhand 3863832541.508C+0.7030.394%F22.454%F37.2C+N/A13910.3h4.2C+14D--
Rocklet Rifle 5323162921.082C*1.1345.999%D-N/A27.5C-18.8D29211.5h30B+65.3C+
Lumine Edge 3143136,9140.045C2.1625.855%C18.85%B+0.8C--N/A2400.4h1.2B+4.5B
MKV Suppressed 3053012111.427C+0.7820.994%D**19.601%C28.9DN/A8710.4h14.4C68.6D-
Ursa 2832802671.049D1.1619.518%D*20%D-30.4DN/A969.2h14.1F72.1D*
Phaseshift VX-S 214213395.462B+3.2533.948%D47.887%F--47.3C*N/A1424.5h3.5D10.4D
Quasar VM1 2192131261.69C0.5215.026%D14.085%D*19DN/A8011.2h17.5D-116.5C+
Flare VE6 204200862.326C*0.1217.277%F15%D**42.6C--N/A2034.7h11.4D-65.7D*
Comet VM2 3181991201.658B0.5550.442%C++3.015%D11.9C-7.1B*10816.7h49.6F-98.3F
H-V45 1941931581.222C0.9921.575%D*19.689%D32.2C--N/A1346h14.6D--67.9D--
Thanatos VE70 1881871561.199C+1.0136.379%D17.112%C++26C--N/A1277.2h5.9D*16.3D-
Terminus VX-9 1661631051.552C+0.6619.159%F-24.54%D30.8DN/A1315.3h15.7F-81.9F--
Sirius SX12 1581571251.256C+0.9519.604%D**16.561%C--21.5DN/A1547.3h14.3C+72.7C--
NS-10 Burster 253153821.866B+0.3434.405%C*3.268%D-9.4B*6.2A9916.2h117.5B+341.6B
Beamer VS3 1521521920.792C1.4219.108%D*21.053%C26.2CN/A1195.8h7.1B+37.2C+
NS-11C 1501471281.148C1.0621.412%D--18.367%C--17.5DN/A988.4h13.8C64.5C--
NS-10 Burster 235144811.778C++0.4334.685%C*2.778%D--8.9B++5.7B++8816.1h123.6B+356.4B+
Phantom VA23 145143741.932C+0.2826.159%F-17.483%F34DN/A984.2h6.2F-23.7F**
Lancer VS22 2661361171.162C+1.0566.213%B++2.206%B+13.5C12.9C20110.1h14.7C**22.1B
NSX Tomoe 134133532.509C+0.3020.192%F--27.068%D**35DN/A1093.8h13.7C68.1D**
VA39 Spectre 114113571.982C+0.2331.163%D27.434%D--35.3C+N/A3073.2h5.7C18.3C
NSX Amaterasu 1081078950.12B+2.0925.595%C+20.561%B+1.4C-N/A574.4h2.9C++11.4B
M20 Basilisk 159106185.889B++3.6840.847%C3.774%D-24.1C+12B**2474.4h110.3C269.9C
NS-03 Thumper 10698323.063A++0.8540.718%B+N/A70B**5.7M**2111.4h6.1B15.1B+
Saron Laser Cannon 177973420.284D1.9325.301%D*1.031%D4.1D--3.4D*9423.7h181.4D-717D**
Supernova PC 10374184.111C--1.9035.395%FN/A17.2D-6.7D2224.3h6.4D--18.1F--
C75 Viper 9970421.667D--0.5429.423%D*N/A15.6D--6.4C-2314.5h20.4F69.3D*
NSX-P Tanto 7067541.241C0.9721.47%D**23.881%D24.8D1.1C+1412.7h16C74.5D-
Aspis Anti-Aircraft Phalanx Turret 1085787.125B**4.9232.199%B+1.754%C+16.8B+15B2573.4h126B+391.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit190274,93918.2h
Spawn Beacon17940.5h
Anti-Vehicle MANA Turret142,5012.4h
Repair Module03621h
Skywall Shield Emitter01120.3h
Rampart Wall12981.5h
Turret AI Module02050.4h
Nanite Revive Grenade07800.2h
Medical Applicator366267,79316.8h
Cortium Silo01010.3h
Motion Spotter278,4125h
Welding Device01,0880.1h
Spear Anti-Vehicle Tower41920.9h
Deconstruction Tool01,7580.1h
Hoplon Anti-Aircraft Phalanx Tower1940.3h
Xiphos Anti-Personnel Tower0800.2h
G30 Walker0780h
Shield Recharging Field647,3472.4h
Recon Detection Device21410.3h
Ammunition Package201,8071.4h
Medical Kit2845,4255h
Anti-Infantry MANA Turret31260.2h
Routing Spire0860.4h
M20 Drake0970.1h
Router23610.5h
Elysium Spawn Tube0580.1h
Light Vehicle Terminal0580.5h
Orbital Strike Target Designator3620.6h
Light Air Terminal1560.4h

Check the help document for the dictionary if you want to learn more about words used here.


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