Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 21 (19,564)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (29 days). The data shown below may not be accurate.

Loyal Soldier Fcai[VSLA] Fcai
VS BR 119

KDR: 2.12

Score: 28.9m

Last Seen: Mar 8th, 2020 9:51 PM
- OFFLINE - 35 hour(s)

Battle Rank 118 (119 total) - Vanu Sovereignty on Emerald
Level Progress (to 119): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Revenant Ghost SVA-88 Artemis VX26 Pulsar LSW Serpent VE92 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fcai



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,454,913 MLG Score: 1163
Fun Score: N/A
Cheeseburgers Flipped: 1244TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.861%21.771%43233124341,4492.53759-0.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.671%-0.266C0.111C+0.151C++HEAD ++ (~11.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.224C++11.40.199C++46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.431%0.489%110212746135931501.03199406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.704%-0.723D--1.005D*0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.90.095C+44.70.16C++102.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.835%3.774%141127510610861200.097516188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.426B-0.179C-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
267.1-1.218D*109.1-1.708F-158

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.708%63.577%14312736,0842234262.72215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.23%0.113C+-0.222C-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.50.227C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.379%17.112%1411275187107810.173469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.44C--0.457B+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.238C5.9-0.218C10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m220.1%344 (20.6k)280 (16.8k)2.1208165,02430,6602.46941119 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276401220.254%21.218%43003:2218

16% Engineer32% Heavy Assault27% Infiltrator11% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2015 3:27 PMDec 14th, 2019 8:15 PMMar 9th, 2020 5:45 AM (29d) (PST)Mar 8th, 2020 7:28 PM (29d) (PST)Mar 8th, 2020 5:51 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8002165840.6300.2970.1341.5150.0591163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,99212,93635,0563818891416,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1720.6h/71.7d 10,688 13,797 22,620 156.4k 2,348 4,995 6,065 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:9,350
Deaths:4,494
KDR:2.081
Accuracy:18.245% F-
HSR:18.685% F
SVA-88
D--
Kills:1,919
Deaths:1,287
KDR:1.491
Accuracy:16.333% F
HSR:18.447% D--
Pulsar LSW
D*
Kills:1,771
Deaths:1,141
KDR:1.552
Accuracy:17.651% D*
HSR:15.697% D*
Orion VS54
D-
Kills:1,341
Deaths:907
KDR:1.479
Accuracy:16.647% D--
HSR:19.016% D-
NS-15M2
D--
Kills:1,212
Deaths:954
KDR:1.270
Accuracy:18.906% D*
HSR:18.482% D--
VX29 Polaris
D-
Kills:1,134
Deaths:827
KDR:1.371
Accuracy:17.012% D**
HSR:16.931% D-
Ursa
D
Kills:280
Deaths:267
KDR:1.049
Accuracy:19.518% D-
HSR:20% D
Flare VE6
D*
Kills:200
Deaths:86
KDR:2.326
Accuracy:17.277% D*
HSR:15% D**
Kills:17,207
Deaths (as Heavy Assault):9,963
Deaths (to Heavy Assaults):8,461
KDR:1.72709
Kill Difference:7,244
Playtime:543.325 hours
Usage:32%
Score:8.458m
Score/min:259
Accuracy (listed only):17.698%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,640
Deaths:1,020
KDR:1.608
Accuracy:19.362% D*
HSR:20.122% C+
Zenith VX-5
C
Kills:1,212
Deaths:616
KDR:1.968
Accuracy:22.056% D-
HSR:20.462% C
Solstice VE3
C+
Kills:1,190
Deaths:1,035
KDR:1.150
Accuracy:19.775% D
HSR:19.916% C+
Pulsar C
D
Kills:1,174
Deaths:602
KDR:1.950
Accuracy:22.414% D
HSR:19.676% D
Solstice SF
C+
Kills:1,140
Deaths:1,031
KDR:1.106
Accuracy:21.787% D
HSR:15.702% C+
Eridani SX5
C
Kills:855
Deaths:875
KDR:0.977
Accuracy:19.941% D**
HSR:18.363% C
Eclipse VE3A
C++
Kills:505
Deaths:350
KDR:1.443
Accuracy:20.744% F
HSR:21.188% C++
VE-S Canis
D
Kills:460
Deaths:225
KDR:2.044
Accuracy:22.436% D--
HSR:17.174% D
MKV Suppressed
C+
Kills:300
Deaths:208
KDR:1.442
Accuracy:21.066% D--
HSR:19.667% C+
Thanatos VE70
C*
Kills:187
Deaths:156
KDR:1.199
Accuracy:36.379% C--
HSR:17.112% C*
Sirius SX12
C
Kills:157
Deaths:123
KDR:1.276
Accuracy:19.611% D*
HSR:16.561% C
NS-11C
C
Kills:133
Deaths:100
KDR:1.330
Accuracy:21.431% D
HSR:18.045% C
NSX-P Tanto
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:21.470% D--
HSR:23.881% C
Kills:9,020
Deaths (as Light Assault):6,395
Deaths (to Light Assaults):4,730
KDR:1.41048
Kill Difference:2,625
Playtime:193.697 hours
Usage:11%
Score:3.193m
Score/min:275
Accuracy (listed only):22.190%
HSR (listed only):19.067%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C+
Kills:8,274
Deaths:2,285
KDR:3.621
Accuracy:26.404% D**
HSR:31.013% C+
Serpent VE92
C+
Kills:1,640
Deaths:1,020
KDR:1.608
Accuracy:19.362% D*
HSR:20.122% C+
Eidolon VE33
D
Kills:1,226
Deaths:492
KDR:2.492
Accuracy:24.358% D
HSR:21.860% D
Zenith VX-5
C
Kills:1,212
Deaths:616
KDR:1.968
Accuracy:22.056% D-
HSR:20.462% C
Solstice VE3
C+
Kills:1,190
Deaths:1,035
KDR:1.150
Accuracy:19.775% D
HSR:19.916% C+
Pulsar C
D
Kills:1,174
Deaths:602
KDR:1.950
Accuracy:22.414% D
HSR:19.676% D
Solstice SF
C+
Kills:1,140
Deaths:1,031
KDR:1.106
Accuracy:21.787% D
HSR:15.702% C+
Eclipse VE3A
C++
Kills:505
Deaths:350
KDR:1.443
Accuracy:20.744% F
HSR:21.188% C++
Thanatos VE70
C*
Kills:187
Deaths:156
KDR:1.199
Accuracy:36.379% C--
HSR:17.112% C*
NS-11C
C
Kills:133
Deaths:100
KDR:1.330
Accuracy:21.431% D
HSR:18.045% C
NSX-P Tanto
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:21.470% D--
HSR:23.881% C
Kills:16,748
Deaths (as Engineer):7,741
Deaths (to Engineers):5,313
KDR:2.16354
Kill Difference:9,007
Playtime:276.560 hours
Usage:16%
Score:3.477m
Score/min:210
Accuracy (listed only):23.289%
HSR (listed only):20.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:855
Deaths:875
KDR:0.977
Accuracy:19.941% D**
HSR:18.363% C
Pulsar VS1
D--
Kills:648
Deaths:520
KDR:1.246
Accuracy:17.385% D**
HSR:14.043% D--
Corvus VA55
D
Kills:522
Deaths:303
KDR:1.723
Accuracy:20.531% D-
HSR:18.582% D
VE-S Canis
D
Kills:460
Deaths:225
KDR:2.044
Accuracy:22.436% D--
HSR:17.174% D
MKV Suppressed
C+
Kills:300
Deaths:208
KDR:1.442
Accuracy:21.066% D--
HSR:19.667% C+
H-V45
C
Kills:193
Deaths:158
KDR:1.222
Accuracy:21.575% D
HSR:19.689% C
Thanatos VE70
C*
Kills:187
Deaths:156
KDR:1.199
Accuracy:36.379% C--
HSR:17.112% C*
Terminus VX-9
C
Kills:163
Deaths:105
KDR:1.552
Accuracy:19.159% F
HSR:24.540% C
Sirius SX12
C
Kills:157
Deaths:123
KDR:1.276
Accuracy:19.611% D*
HSR:16.561% C
Kills:3,485
Deaths (as Combat Medic):2,673
Deaths (to Combat Medics):3,157
KDR:1.30378
Kill Difference:812
Playtime:82.641 hours
Usage:5%
Score:2.124m
Score/min:428
Accuracy (listed only):22.009%
HSR (listed only):18.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:5,761
Deaths:1,048
KDR:5.497
Accuracy:36.048% D
HSR:64.850% D
Artemis VX26
C++
Kills:1,875
Deaths:1,029
KDR:1.822
Accuracy:22.757% D*
HSR:24.693% C++
NS-30 Vandal
C
Kills:1,207
Deaths:638
KDR:1.892
Accuracy:26.196% D*
HSR:24.607% C
Nyx VX31
D
Kills:1,204
Deaths:554
KDR:2.173
Accuracy:28.486% D--
HSR:22.674% D
Eridani SX5
C
Kills:855
Deaths:875
KDR:0.977
Accuracy:19.941% D**
HSR:18.363% C
NS-61 Emissary
C+
Kills:627
Deaths:531
KDR:1.181
Accuracy:20.092% D*
HSR:17.065% C+
VE-S Canis
D
Kills:460
Deaths:225
KDR:2.044
Accuracy:22.436% D--
HSR:17.174% D
MKV Suppressed
C+
Kills:300
Deaths:208
KDR:1.442
Accuracy:21.066% D--
HSR:19.667% C+
Phaseshift VX-S
C
Kills:210
Deaths:38
KDR:5.526
Accuracy:34.119% C
HSR:48.095% F-
NS-44L Blackhand
D**
Kills:182
Deaths:140
KDR:1.300
Accuracy:29.579% D**
HSR:22.528% D**
Sirius SX12
C
Kills:157
Deaths:123
KDR:1.276
Accuracy:19.611% D*
HSR:16.561% C
Beamer VS3
C
Kills:152
Deaths:191
KDR:0.796
Accuracy:19.142% D*
HSR:21.053% C
Phantom VA23
D**
Kills:143
Deaths:74
KDR:1.932
Accuracy:26.159% F
HSR:17.483% D**
NSX Tomoe
D--
Kills:133
Deaths:53
KDR:2.509
Accuracy:20.206% F-
HSR:27.068% D--
VA39 Spectre
C
Kills:113
Deaths:57
KDR:1.982
Accuracy:31.163% C
HSR:27.434% D--
Kills:13,379
Deaths (as Infiltrator):5,784
Deaths (to Infiltrators):5,453
KDR:2.31311
Kill Difference:7,595
Playtime:466.618 hours
Usage:27%
Score:8.317m
Score/min:297
Accuracy (listed only):25.133%
HSR (listed only):25.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:1,310
Deaths:336
KDR:3.899
Accuracy:47.201% B+
HSR:1.450% D-
Vortex VM21
B+
Kills:1,063
Deaths:359
KDR:2.961
Accuracy:48.625% B+
HSR:2.540% C--
Blueshift VM5
C+
Kills:681
Deaths:259
KDR:2.629
Accuracy:16.884% D-
HSR:21.733% C+
Blueshift VM5
C+
Kills:643
Deaths:230
KDR:2.796
Accuracy:16.257% D-
HSR:21.151% C+
Comet VM2
C**
Kills:505
Deaths:297
KDR:1.700
Accuracy:46.912% C**
HSR:4.554% C++
Quasar VM1
C
Kills:213
Deaths:126
KDR:1.690
Accuracy:15.026% C
HSR:14.085% D--
Comet VM2
B+
Kills:192
Deaths:118
KDR:1.627
Accuracy:50.348% B+
HSR:2.604% D-
NS-10 Burster
B+
Kills:132
Deaths:75
KDR:1.760
Accuracy:34.150% B+
HSR:3.030% D-
NS-10 Burster
B+
Kills:118
Deaths:74
KDR:1.595
Accuracy:34.457% B+
HSR:3.390% D
Kills:4,857
Deaths (as MAX Suit):937
Deaths (to MAX Suits):1,482
KDR:5.18356
Kill Difference:3,920
Playtime:155.763 hours
Usage:9%
Score:3.371m
Score/min:361
Accuracy (listed only):34.429%
HSR (listed only):8.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:516
V. Kills:70 N/A
Deaths:92
KDR:5.609
Accuracy:47.090% D
KPH:65.900 C
VKPH:8.900 D
Saron Laser Cannon
D-
Kills:97
V. Kills:80 120%
Deaths:342
KDR:0.284
Accuracy:25.301% D*
KPH:4.100 D-
VKPH:3.400 D--
Kills:613 (97 + 0)
Deaths:434
KDR:1.412
VKDR:0.346
Vehicle Kills:150
Kill Difference:179
Playtime:31.271 hours
Usage:2%
Score:0.233m
Score/min:124
Piloting Accuracy:25.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:70
V. Kills:29 233%
Deaths:42
KDR:1.667
Accuracy:29.423% D--
KPH:15.400 D-
VKPH:6.400 C-
Kills:70 (70 + 0)
Deaths:42
KDR:1.667
VKDR:0.690
Vehicle Kills:29
Kill Difference:28
Playtime:4.534 hours
Usage:0%
Score:0.062m
Score/min:227
Driving Accuracy:29.423%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:74
V. Kills:29 247%
Deaths:18
KDR:4.111
Accuracy:35.395% F
KPH:17 D
VKPH:6.700 D
Kills:74 (74 + 0)
Deaths:18
KDR:4.111
VKDR:1.611
Vehicle Kills:29
Kill Difference:56
Playtime:4.345 hours
Usage:0%
Score:0.057m
Score/min:218
Driving Accuracy:35.395%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:106
V. Kills:53 196%
Deaths:18
KDR:5.889
Accuracy:40.835% C++
KPH:24.500 C*
VKPH:12.300 A
Kills:106 (0 + 106)
Deaths:18
KDR:5.889
VKDR:2.944
Vehicle Kills:53
Kill Difference:88
Playtime:4.324 hours
Usage:0%
Score:0.065m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:40.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,4439,3504,4942.081C0.0418.245%F-18.685%F51DN/A120183.5h13.1D**72.1F--
Revenant 8,3698,2742,2853.621C++1.5026.404%D**31.013%C+58.2C+N/A139142.1h7.4C28D--
Ghost 5,7845,7611,0485.497B++3.3836.048%D64.85%D56.2C**N/A135102.5h2.4C6.6C
SVA-88 1,9481,9191,2871.491C0.6316.333%F18.447%D--35.9C--N/A8753.5h14.7D*90D**
Artemis VX26 1,8931,8751,0291.822C*0.3022.757%D*24.693%C++47.1C**N/A10439.8h13.9D-61D--
Pulsar LSW 1,7841,7711,1411.552C+0.5717.651%D*15.697%D*39.7CN/A11944.6h12.9C73D
Serpent VE92 1,6641,6401,0201.608C**0.5119.362%D*20.122%C+37.9C+N/A11543.3h12.3C++63.4C
C-4 1,7371,4905772.582B++0.4620.855%DN/A158.5A+26.3C+8219.4h1.1B++5.1B
Orion VS54 1,3551,3419071.479C+0.6416.647%D--19.016%D-38.4C+N/A15734.9h13.4C80.5C+
Vortex VM21 2,1481,3103363.899A+1.7847.201%B+1.45%D-14.6B+9.4B*10789.5h21.5B++45.7B+
Eidolon VE33 1,2381,2264922.492B++0.3724.358%D21.86%D46.6B+N/A12426.3h7.5B+30.8C++
Zenith VX-5 1,2261,2126161.968B+0.1522.056%D-20.462%C42.4C+N/A11328.6h11.6B52.5C+
NS-15M2 1,2311,2129541.27C+0.8518.906%D*18.482%D--32.8DN/A9637h14.4D76D
NS-30 Vandal 1,2231,2076381.892C+0.2326.196%D*24.607%C37.3CN/A11332.4h6.2C-23.5D
Nyx VX31 1,2121,2045542.173C+0.0528.486%D--22.674%D42.7C+N/A11128.2h5.9C20.6D
S1 1,4851,1958501.406B**0.7156.733%C+3.682%B+32.2B7.8D-17837.1h5.3B+9.3B
Solstice VE3 1,2031,1901,0351.15B+0.9719.775%D19.916%C+24.5C+N/A9348.6h13.9C**70.4C+
Pulsar C 1,1861,1746021.95C*0.1722.414%D19.676%D47.1BN/A12724.9h11.1C++49.3C+
Solstice SF 1,1781,1401,0311.106C+1.0121.787%D15.702%C+16.9CN/A4467.6h13.5C+61.9C
VX29 Polaris 1,1491,1348271.371C+0.7517.012%D**16.931%D-31.4DN/A10636.1h14.7D--86.5D*
Proximity Mine 1,0691,0671318.145B**6.0242.156%C+N/A190.5B**N/A5175.6h2C-4.7C+
Vortex VM21 1,7411,0633592.961B**0.8448.625%B+2.54%C--11.6B+7.4B++8491.6h28.7B++59B+
Plasma Grenade 1,0181,00811008N/A1,005.8846.611%C+N/A458.2C-4.5D13922.2h3.6C+7.7C+
Eridani SX5 8768558750.977C1.1419.941%D**18.363%C26.5C--N/A7132.3h14.9D--74.9D*
Tank Mine 1,0467212023.569B+1.4526.686%DN/A133.5B+60.2C+10645.4h1.4B*5.2B+
Blueshift VM5 6936812592.629C+0.5116.884%D-21.733%C+34.1CN/A9620h16.9C99.8C--
NS Annihilator 1,3916666201.074B**1.0583.679%B*N/A13.4B++14.6A*15249.6h11B13.1B+
Pulsar VS1 6546485201.246C++0.8717.385%D**14.043%D--29.2C+N/A12322.2h14.4C+82.6D
Blueshift VM5 6516432302.796C++0.6816.257%D-21.151%C+37.8C+N/A10517h15.7C+96.5C
NS-61 Emissary 6326275311.181B+0.9420.092%D*17.065%C+58.6AN/A15710.7h10.7B+53.3C+
MANA Anti-Vehicle Turret 9516242642.364C0.2457.272%D3.045%C+6240C+3270C+15000550.1h9.2D--16F--
Corvus VA55 5245223031.723B++0.4020.531%D-18.582%D39.5C**N/A10813.2h12.3C+59.9C
Dual Photon Pods 586516925.609C3.4947.09%DN/A66.2C9D2137.8h19.4C**41.1C++
Eclipse VE3A 5135053501.443C+0.6820.744%F21.188%C++37.4CN/A9113.5h13.3D64.2D*
Comet VM2 7355052971.7B++0.4246.912%C**4.554%C++15.5B7.1B**10432.5h28.9D61.6C+
VE-S Canis 4614602252.044B+0.0822.436%D--17.174%D45.5C+N/A15610.1h12.6C55.9C
Hunter QCX 6053862061.874A+0.2562.476%AN/A35.4A++20.1M++20510.9h12.8C--20.5C+
Spear Anti-Vehicle Phalanx Turret 6043832813.679B*11.5646.621%C++4.439%C*43C+24.8C++3598.9h9.5C+20.4C+
Spear Anti-Vehicle Phalanx Tower 5653691036.9B*34.7851.814%C++5.149%B+35.5C18.8C--23710.4h11.2C21.6C+
Rocklet Rifle 5263122901.076B+1.0445.936%D-N/A27.1C18.6D29111.5h30.2B+65.7C++
Lumine Edge 3093086,5020.047C2.0726.208%C+18.831%B+0.8C-N/A2366.3h1.2B+4.4B+
MKV Suppressed 3043002081.442C*0.6821.066%D--19.667%C+29.1CN/A8610.3h14.4C+68.3C
Ursa 2832802671.049C-1.0719.518%D-20%D30.4C--N/A959.2h14.1D--72.1D
Quasar VM1 2192131261.69C+0.4315.026%C14.085%D--19C--N/A7811.2h17.5D116.5C+
Phaseshift VX-S 211210385.526B++3.4134.119%C48.095%F-47.7B++N/A1434.4h3.5C-10.3C
Flare VE6 204200862.326B+0.2117.277%D*15%D**42.6CN/A1944.7h11.4C65.7D
H-V45 1941931581.222C+0.9021.575%D19.689%C32.2C+N/A1306h14.6D67.9C-
Comet VM2 3101921181.627B+0.4950.348%B+2.604%D-11.7C7.2B**10816.4h50.2F-99.7D*
Thanatos VE70 1881871561.199C*0.9236.379%C--17.112%C*26CN/A1237.2h5.9D-16.3C--
NS-44L Blackhand 1841821401.3C+0.8229.579%D**22.528%D**35.7BN/A1085.1h4.3C++14.5C--
Terminus VX-9 1661631051.552C+0.5719.159%F24.54%C30.8C--N/A1255.3h15.7D**81.9F-
Sirius SX12 1581571231.276C+0.8419.611%D*16.561%C21.5C--N/A1507.3h14.2C+72.6C
Beamer VS3 1521521910.796C+1.3219.142%D*21.053%C26.7C+N/A1155.7h7.1B++36.9C+
Phantom VA23 145143741.932C+0.1926.159%F17.483%D**34C--N/A974.2h6.2F23.7F-
Lancer VS22 2661361171.162C*0.9666.213%B++2.206%B++13.5C+12.9C+20110.1h14.7B+22.1B+
NSX Tomoe 134133532.509B+0.3920.206%F-27.068%D--35CN/A1073.8h13.7C++68D-
NS-11C 1341331001.33C**0.7921.431%D18.045%C19.3C-N/A1106.9h13.5C*63C+
NS-10 Burster 221132751.76B++0.3634.15%B+3.03%D-9.1B**6.1A9514.5h119B+348.5B+
NS-10 Burster 194118741.595C++0.5334.457%B+3.39%D8.2B++5.3B++8114.4h131.6B+382.1B+
VA39 Spectre 114113571.982C++0.1431.163%C27.434%D--35.3B+N/A2793.2h5.7C++18.3C+
M20 Basilisk 159106185.889B**3.7740.835%C++3.774%D-24.7C**12.3A2504.3h109.1C267.1C+
Saron Laser Cannon 177973420.284C-1.8425.301%D*1.031%D4.1D-3.4D--9523.4h179.6D709.9D--
NSX Amaterasu 93926320.146B*1.9725.14%C+19.565%B+2.1CN/A643.7h2.9C*11.6B+
NS-03 Thumper 8982282.929S0.8144.087%AN/A68.3A++5.8S1881.2h6.7C**15.2B++
Supernova PC 10374184.111C1.9935.395%FN/A17.2D6.7D2174.3h6.4D-18.1F-
C75 Viper 9970421.667D0.4529.423%D--N/A15.6D-6.4C-2274.5h20.4D**69.3D**
NSX-P Tanto 7067541.241C*0.8821.47%D--23.881%C24.8C1.1B+1312.7h16C+74.5C
Aspis Anti-Aircraft Phalanx Turret 1065687A4.8832.305%B*1.786%C16.5B*14.7B+2543.4h127B+393.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit185271,18317.9h
Anti-Vehicle MANA Turret142,4982.4h
Spawn Beacon17320.5h
Repair Module03400.9h
Turret AI Module01880.4h
Skywall Shield Emitter01040.3h
Rampart Wall12801.5h
Nanite Revive Grenade07770.2h
Medical Applicator366267,60216.8h
Cortium Silo0930.2h
Motion Spotter247,3814.4h
Xiphos Anti-Personnel Tower0770.2h
Hoplon Anti-Aircraft Phalanx Tower1860.3h
Welding Device01,0880.1h
Deconstruction Tool01,7580.1h
Spear Anti-Vehicle Tower31770.8h
G30 Walker0780h
Shield Recharging Field647,3132.4h
Recon Detection Device21410.3h
Ammunition Package191,7931.4h
Medical Kit2845,4045h
Anti-Infantry MANA Turret31260.2h
Routing Spire0680.3h
Router23090.4h
M20 Drake0970.1h
Orbital Strike Target Designator2520.3h
Light Vehicle Terminal0550.4h
Elysium Spawn Tube0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.02s
Server spent 3.21s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.