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Feanwulf[DWHQ] Feanwulf
VS BR 122

KDR: 1.17

Score: 30.9m

Last Seen: Nov 17th, 2018 9:49 AM
- OFFLINE - 3796.3 hour(s)

Battle Rank 108 (122 total) - Vanu Sovereignty on Miller
Level Progress (to 109): 24%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS H-V45 Lasher X2 Sirius SX12 Terminus VX-9 Pulsar VS1 NS-11A Orion VS54 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $175,140 MLG Score: 140
Fun Score: N/A
Cheeseburgers Flipped: 770TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.112%15.055%31823101210,7341.043660.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.236%0.003C+-0.87D---0.269CHEAD + (~4.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.043C+15.1-0.057C+56.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.603%4.348%2011034115627450.183413250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.716D-2.528A**-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.646B+17.50.67B+39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.414%2.704%196510301,88610599091.77925207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.068%-0.925D--0.066C+0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.105C+10.90.133C++23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.726%1.889%2601010252,17092812162.33836178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.522%-0.413C---0.629D-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.023C+36.90.069C+79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.217%56.18%2601103489101110.0879447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.029C+-0.716D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.134C++30.052C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.156%10.272%2602103399360791.63591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.499%-0.856D---0.85D--2.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.21C5-0.024C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.9m582.6%439 (26.3k)386 (23.2k)1.1702425,28321,6051.54149122 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103575317.362%9.243%16003:425

35% Combat Medic28% Engineer15% Heavy Assault9% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 7:41 PMNov 17th, 2018 10:56 AMDec 17th, 2018 8:24 AM (128d) (PST)Nov 17th, 2018 6:20 AM (158d) (PST)Nov 17th, 2018 5:49 AM (158d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171983190.3160.2700.0292.1660.056140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,02211,88519,13719162130323,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1334h/55.6d 8,021 2,337 9,926 173.3k 2,448 3,027 4,468 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,179
Deaths:1,521
KDR:0.775
Accuracy:19.561% D-
HSR:3.732% C+
Orion VS54
C--
Kills:911
Deaths:887
KDR:1.027
Accuracy:18.232% C--
HSR:17.453% D--
NS-15M AE
D--
Kills:373
Deaths:319
KDR:1.169
Accuracy:18.804% D*
HSR:18.231% D--
Ursa
D
Kills:187
Deaths:232
KDR:0.806
Accuracy:18.559% D
HSR:14.973% D*
Pulsar LSW
D-
Kills:169
Deaths:217
KDR:0.779
Accuracy:18.476% D-
HSR:18.343% D-
VX29 Polaris
C+
Kills:109
Deaths:136
KDR:0.801
Accuracy:18.384% D-
HSR:22.018% C+
Kills:2,928
Deaths (as Heavy Assault):3,312
Deaths (to Heavy Assaults):6,374
KDR:0.88406
Kill Difference:384
Playtime:196.064 hours
Usage:15%
Score:3.805m
Score/min:323
Accuracy (listed only):18.669%
HSR (listed only):15.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D
Kills:584
Deaths:677
KDR:0.863
Accuracy:27.075% D**
HSR:11.815% D
Serpent VE92
D
Kills:461
Deaths:683
KDR:0.675
Accuracy:19.958% D
HSR:15.401% D
Phobos VX86
C++
Kills:409
Deaths:477
KDR:0.857
Accuracy:59.598% C++
HSR:8.068% D**
NS-11C
D
Kills:352
Deaths:466
KDR:0.755
Accuracy:20.845% D
HSR:14.205% D-
Pulsar C
C+
Kills:207
Deaths:294
KDR:0.704
Accuracy:17.587% D*
HSR:23.188% C+
NS Baron G5
C
Kills:172
Deaths:227
KDR:0.758
Accuracy:40.267% C
HSR:10.465% D-
Solstice SF
C
Kills:172
Deaths:260
KDR:0.662
Accuracy:22.645% C
HSR:9.884% D*
Solstice VE3
C+
Kills:147
Deaths:168
KDR:0.875
Accuracy:22.642% C+
HSR:8.844% F-
VX6-7
D--
Kills:104
Deaths:155
KDR:0.671
Accuracy:19.471% D--
HSR:12.500% D**
Kills:2,608
Deaths (as Engineer):3,407
Deaths (to Engineers):4,940
KDR:0.76548
Kill Difference:799
Playtime:373.334 hours
Usage:28%
Score:10.406m
Score/min:465
Accuracy (listed only):27.788%
HSR (listed only):12.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,162
Deaths:1,161
KDR:1.001
Accuracy:22.721% C
HSR:9.897% D*
Nova
D
Kills:584
Deaths:677
KDR:0.863
Accuracy:27.075% D**
HSR:11.815% D
NS-7 PDW
B*
Kills:464
Deaths:508
KDR:0.913
Accuracy:28.954% B*
HSR:12.500% D-
Serpent VE92
D
Kills:461
Deaths:683
KDR:0.675
Accuracy:19.958% D
HSR:15.401% D
Phobos VX86
C++
Kills:409
Deaths:477
KDR:0.857
Accuracy:59.598% C++
HSR:8.068% D**
MKV Suppressed
B*
Kills:353
Deaths:309
KDR:1.142
Accuracy:30.058% B*
HSR:12.748% D--
NS-11C
D
Kills:352
Deaths:466
KDR:0.755
Accuracy:20.845% D
HSR:14.205% D-
Pulsar C
C+
Kills:207
Deaths:294
KDR:0.704
Accuracy:17.587% D*
HSR:23.188% C+
Eridani SX5G
C
Kills:185
Deaths:168
KDR:1.101
Accuracy:25.908% C
HSR:15.676% D
NS Baron G5
C
Kills:172
Deaths:227
KDR:0.758
Accuracy:40.267% C
HSR:10.465% D-
Solstice SF
C
Kills:172
Deaths:260
KDR:0.662
Accuracy:22.645% C
HSR:9.884% D*
Solstice VE3
C+
Kills:147
Deaths:168
KDR:0.875
Accuracy:22.642% C+
HSR:8.844% F-
Eridani SX5
B**
Kills:141
Deaths:160
KDR:0.881
Accuracy:31.457% B**
HSR:14.894% D
VX6-7
D--
Kills:104
Deaths:155
KDR:0.671
Accuracy:19.471% D--
HSR:12.500% D**
Kills:4,913
Deaths (as Light Assault):5,713
Deaths (to Light Assaults):3,321
KDR:0.85997
Kill Difference:800
Playtime:71.203 hours
Usage:5%
Score:1.092m
Score/min:256
Accuracy (listed only):27.799%
HSR (listed only):12.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,214
Deaths:1,283
KDR:0.946
Accuracy:19.431% D-
HSR:15.816% D
Sirius SX12
C
Kills:1,162
Deaths:1,161
KDR:1.001
Accuracy:22.721% C
HSR:9.897% D*
Terminus VX-9
D-
Kills:1,159
Deaths:1,215
KDR:0.954
Accuracy:21.183% D-
HSR:18.464% D--
Pulsar VS1
C+
Kills:1,151
Deaths:1,283
KDR:0.897
Accuracy:22.475% C+
HSR:14.509% D-
NS-11A
D-
Kills:1,131
Deaths:917
KDR:1.233
Accuracy:19.228% D--
HSR:14.854% D-
Nova
D
Kills:584
Deaths:677
KDR:0.863
Accuracy:27.075% D**
HSR:11.815% D
NS-7 PDW
B*
Kills:464
Deaths:508
KDR:0.913
Accuracy:28.954% B*
HSR:12.500% D-
Phobos VX86
C++
Kills:409
Deaths:477
KDR:0.857
Accuracy:59.598% C++
HSR:8.068% D**
MKV Suppressed
B*
Kills:353
Deaths:309
KDR:1.142
Accuracy:30.058% B*
HSR:12.748% D--
Corvus VA55
C
Kills:268
Deaths:269
KDR:0.996
Accuracy:22.578% C
HSR:14.179% D*
Eridani SX5G
C
Kills:185
Deaths:168
KDR:1.101
Accuracy:25.908% C
HSR:15.676% D
NS Baron G5
C
Kills:172
Deaths:227
KDR:0.758
Accuracy:40.267% C
HSR:10.465% D-
Eridani SX5
B**
Kills:141
Deaths:160
KDR:0.881
Accuracy:31.457% B**
HSR:14.894% D
Kills:8,393
Deaths (as Combat Medic):8,654
Deaths (to Combat Medics):2,480
KDR:0.96984
Kill Difference:261
Playtime:465.558 hours
Usage:35%
Score:10.431m
Score/min:373
Accuracy (listed only):28.533%
HSR (listed only):13.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,162
Deaths:1,161
KDR:1.001
Accuracy:22.721% C
HSR:9.897% D*
NS-7 PDW
B*
Kills:464
Deaths:508
KDR:0.913
Accuracy:28.954% B*
HSR:12.500% D-
MKV Suppressed
B*
Kills:353
Deaths:309
KDR:1.142
Accuracy:30.058% B*
HSR:12.748% D--
NS-44 Commissioner
D-
Kills:351
Deaths:493
KDR:0.712
Accuracy:29.410% D-
HSR:11.681% D**
Eridani SX5G
C
Kills:185
Deaths:168
KDR:1.101
Accuracy:25.908% C
HSR:15.676% D
Eridani SX5
B**
Kills:141
Deaths:160
KDR:0.881
Accuracy:31.457% B**
HSR:14.894% D
Parallax VX3
D
Kills:89
Deaths:26
KDR:3.423
Accuracy:35.217% D
HSR:56.180% F*
NSX Tomoe
C++
Kills:71
Deaths:97
KDR:0.732
Accuracy:29.569% C++
HSR:19.718% F
NS-61 Emissary
C
Kills:64
Deaths:94
KDR:0.681
Accuracy:25.161% C--
HSR:14.063% C
Kills:2,880
Deaths (as Infiltrator):3,016
Deaths (to Infiltrators):2,763
KDR:0.95491
Kill Difference:136
Playtime:122.764 hours
Usage:9%
Score:2.327m
Score/min:316
Accuracy (listed only):28.717%
HSR (listed only):18.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:719
Deaths:423
KDR:1.700
Accuracy:14.490% C
HSR:14.326% D-
Blueshift VM5
D-
Kills:715
Deaths:458
KDR:1.561
Accuracy:14.783% D-
HSR:14.126% D*
Cosmos VM3
D-
Kills:216
Deaths:126
KDR:1.714
Accuracy:12.966% D-
HSR:15.278% D--
Blueshift VM5
D
Kills:215
Deaths:148
KDR:1.453
Accuracy:12.563% D**
HSR:17.209% D
NS-10 Burster
D
Kills:189
Deaths:138
KDR:1.370
Accuracy:24.390% D
HSR:3.175% D-
NS-10 Burster
C
Kills:174
Deaths:138
KDR:1.261
Accuracy:24.565% D-
HSR:5.172% C
Comet VM2
D-
Kills:163
Deaths:188
KDR:0.867
Accuracy:32.436% D*
HSR:2.454% D-
Comet VM2
D
Kills:148
Deaths:184
KDR:0.804
Accuracy:33.583% D*
HSR:2.703% D
Kills:2,539
Deaths (as MAX Suit):901.500
Deaths (to MAX Suits):1,529
KDR:2.81642
Kill Difference:1,637.500
Playtime:96.443 hours
Usage:7%
Score:2.820m
Score/min:487
Accuracy (listed only):21.222%
HSR (listed only):9.305%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:115
V. Kills:7 N/A
Deaths:110
KDR:1.045
Accuracy:30.603% D**
KPH:14.200 D--
VKPH:0.900 D--
Kills:115 (115 + 0)
Deaths:110
KDR:1.045
VKDR:0.064
Vehicle Kills:7
Kill Difference:5
Playtime:8.106 hours
Usage:1%
Score:0.048m
Score/min:99
Piloting Accuracy:30.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:301
V. Kills:37 N/A
Deaths:52
KDR:5.788
Accuracy:33.474% D*
KPH:37.900 C-
VKPH:4.700 D
C150 Dalton
U
Kills:78
V. Kills:58 132%
Deaths:24
KDR:3.250
Accuracy:37.302% C+
KPH:280,800 U
VKPH:208,800 U
Kills:379 (0 + 379)
Deaths:76
KDR:4.987
VKDR:1.250
Vehicle Kills:95
Kill Difference:303
Playtime:7.951 hours
Usage:1%
Score:0.222m
Score/min:465
Piloting Accuracy:N/A%
Gunner Accuracy:37.302%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:715
V. Kills:320 223%
Deaths:160
KDR:4.469
Accuracy:48.841% C
KPH:25.100 C
VKPH:11.200 C+
L100 Python HESH
B
Kills:286
V. Kills:61 461%
Deaths:48
KDR:5.958
Accuracy:48.822% C+
KPH:44.600 C
VKPH:9.500 B
Skyguard
C
Kills:66
V. Kills:60 108%
Deaths:29
KDR:2.276
Accuracy:25.227% D
KPH:9.600 D
VKPH:8.700 C
Kills:1,067 (1,067 + 0)
Deaths:237
KDR:4.502
VKDR:1.861
Vehicle Kills:441
Kill Difference:830
Playtime:41.824 hours
Usage:3%
Score:0.662m
Score/min:264
Driving Accuracy:25.227%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:536
V. Kills:424 126%
Deaths:123
KDR:4.358
Accuracy:38.076% D
KPH:15.900 D-
VKPH:12.600 C
Supernova PC
C
Kills:456
V. Kills:138 328%
Deaths:88
KDR:5.182
Accuracy:37.204% D*
KPH:17.800 C
VKPH:5.400 D-
Proton II PPA
C+
Kills:432
V. Kills:40 N/A
Deaths:37
KDR:11.676
Accuracy:18.678% D-
KPH:41 C--
VKPH:3.800 C+
Supernova FPC
C--
Kills:363
V. Kills:316 115%
Deaths:127
KDR:2.858
Accuracy:46.039% D-
KPH:14.900 D-
VKPH:12.900 C--
E540 Halberd
C++
Kills:233
V. Kills:161 144%
Deaths:58
KDR:4.017
Accuracy:50.430% B
KPH:25.500 C--
VKPH:17.600 C++
Kills:2,020 (819 + 1,201)
Deaths:433
KDR:4.665
VKDR:2.492
Vehicle Kills:1,079
Kill Difference:1,587
Playtime:103.481 hours
Usage:8%
Score:2.365m
Score/min:381
Driving Accuracy:46.039%
Gunner Accuracy:50.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:113
V. Kills:84 133%
Deaths:47
KDR:2.404
Accuracy:52.264% C
KPH:28.200 C--
VKPH:20.900 C
Proton II PPA-H
D--
Kills:85
V. Kills:8 N/A
Deaths:18
KDR:4.722
Accuracy:30.750% D
KPH:29.200 D*
VKPH:2.700 D--
Kills:198 (0 + 198)
Deaths:65
KDR:3.046
VKDR:1.415
Vehicle Kills:92
Kill Difference:133
Playtime:6.926 hours
Usage:1%
Score:0.187m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:30.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:216
V. Kills:53 400%
Deaths:36
KDR:6
Accuracy:28.145% D-
KPH:28 D
VKPH:6.900 C--
M20 Basilisk
C+
Kills:139
V. Kills:83 165%
Deaths:33
KDR:4.212
Accuracy:37.294% C+
KPH:12 D
VKPH:7.200 C+
M40 Fury
D
Kills:90
V. Kills:24 360%
Deaths:19
KDR:4.737
Accuracy:22.266% F
KPH:25.600 D--
VKPH:6.800 D
M20 Basilisk
C
Kills:87
V. Kills:58 147%
Deaths:24
KDR:3.625
Accuracy:33.623% D
KPH:11.300 D-
VKPH:7.600 C
G30 Walker
C+
Kills:84
V. Kills:65 127%
Deaths:16
KDR:5.250
Accuracy:27.707% C
KPH:11.900 C
VKPH:9.200 C+
M60-G Bulldog
D
Kills:52
V. Kills:7 N/A
Deaths:11
KDR:4.727
Accuracy:27.296% D
KPH:14.900 D-
VKPH:2 D--
Kills:668 (0 + 668)
Deaths:139
KDR:4.806
VKDR:2.086
Vehicle Kills:290
Kill Difference:529
Playtime:40.936 hours
Usage:3%
Score:0.646m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:27.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,2221,2141,2830.946C+0.2219.431%D-15.816%D18.2DN/A9466.8h14.6C74.9C-
Lasher X2 1,2021,1791,5210.775C0.4019.561%D-3.732%C+25.2CN/A10946.7h21.1C+107.6C
Sirius SX12 1,1811,1621,1611.001C+0.1722.721%C9.897%D*18.5C-N/A8962.8h16.7C73.5C+
Terminus VX-9 1,1801,1591,2150.954C0.2221.183%D-18.464%D--25.1C--N/A15546.1h14.5D68.4C--
Pulsar VS1 1,1671,1511,2830.897C+0.2722.475%C+14.509%D-19.3CN/A7459.5h15.9C+70.9C+
NS-11A 1,1581,1319171.233C+0.0619.228%D--14.854%D-13.9D-N/A8281.4h16.5D85.6D-
Orion VS54 9289118871.027C+0.1418.232%C--17.453%D--28.6C+N/A15431.8h14C+76.9C+
Quasar VM1 7277194231.7C++0.5314.49%C14.326%D-29B+N/A17324.8h13.9B+95.8C*
Blueshift VM5 7247154581.561C0.3914.783%D-14.126%D*24.4C--N/A15329.3h16.6C+112.1C
L100 Python HEAT 1,0357151604.469C+3.3048.841%C2.937%C**25.1C11.2C+27628.5h5.8C**11.9C*
Proximity Mine 6666662023.297C+2.1342.353%C++N/A118.9C+N/A4655.6h1.9C++4.5C*
Nova 5915846770.863C0.3127.075%D**11.815%D11.4D--N/A5351.1h6.4D*23.7F-
C-4 9475747370.779C-0.3922.323%DN/A47D30.6C++88512.2h2D8.9D-
Frag Grenade 5715691569N/A567.8337.335%D--N/A406.4C1.4D19491.4h3.6C**9.6C+
Saron HRB 9605361234.358C+3.1938.076%D1.866%B15.9D-12.5C36633.8h25.6C67.3D
Tank Mine 9145262422.174C+1.0023.175%DN/A87.7C64.7C++17956h1.8C**7.9D
NS-7 PDW 4664645080.913C+0.2628.954%B*12.5%D-28.1C++N/A15416.5h16.3C+56.4C**
Serpent VE92 4724616830.675C0.5019.958%D15.401%D13.7DN/A6733.6h17.2D86.4D
Supernova PC 594456885.182C+4.0137.204%D*1.535%D17.8C5.4D-21525.6h3.7B**10B+
Proton II PPA 4724323711.676C+10.5118.678%D-1.62%C41.1C--3.8C+26010.5h9B48.2C+
Phobos VX86 4114094770.857C0.3159.598%C++8.068%D**31.2C-N/A13913.1h2.9C--4.9C+
NS-15M AE 3793733191.169C0.0018.804%D*18.231%D--26.6DN/A9314h14.2D75.8D-
Supernova FPC 6793631272.858C-1.6946.039%D-3.857%B**14.9D-13C-57724.4h6.1C13.3D
MKV Suppressed 3613533091.142C++0.0330.058%B*12.748%D--25.4CN/A8613.9h14.2C*47.2B+
NS-11C 3583524660.755C0.4220.845%D14.205%D-14.3DN/A9624.7h17.3C82.8C
NS-44 Commissioner 3533514930.712C0.4629.41%D-11.681%D**39C*N/A1859h3.6B12.2C+
L105 Zephyr 338301525.788C4.6233.474%D*N/A37.6C-4.6D2708h5.5B+16.5C+
Nemesis VSH9 4962985640.528C0.6455.112%D--2.685%C++13.1C8.7C20122.8h8.7C+15.8C--
L100 Python HESH 347286485.958C-4.7948.822%C+1.748%C++44.7C9.5B2446.4h3.4C*7C**
Corvus VA55 2692682690.996C+0.1722.578%C14.179%D*20.8CN/A7612.9h14C--61.8C+
E540 Halberd 394233584.017C2.8550.43%B1.288%D25.6C--17.7C*5159.1h7.3D--14.5C
Sticky Grenade 2202201220N/A218.8341.992%D*N/A733.3CN/A37740.3h2.3C++5.5C+
M40 Fury 269216366C+4.8328.145%D-1.852%C++28.1D6.9C--3117.7h16.5C+58.5C-
Cosmos VM3 2182161261.714C+0.5412.966%D-15.278%D--30.9C*N/A1927h12.7B+98C+
Blueshift VM5 2162151481.453C0.2812.563%D**17.209%D18.9D-N/A13311.4h16.5C++131.4D
Pulsar C 2122072940.704C0.4717.587%D*23.188%C+7.7D-N/A6327h16.9D--96.2D--
NS-10 Burster 3191891381.37B++0.2024.39%D3.175%D-5.3C+3.7C++14635.6h135.3C++554.7C+
Ursa 1901872320.806C-0.3618.559%D14.973%D*14.6D-N/A8112.8h15.2D--81.7D
Eridani SX5G 1861851681.101C0.0725.908%C15.676%D25.7DN/A1597.2h12.5C48.2C+
NS-10 Burster 3211741381.261C*0.0924.565%D-5.172%C4.8C4.1C*13836h145.2C++591C+
NS Baron G5 1761722270.758C0.4140.267%C10.465%D-22.3C--N/A1347.7h5.8D14.4C+
Solstice SF 1791722600.662C0.5122.645%C9.884%D*10.8DN/A9316h17.7D78.2C--
Pulsar LSW 1751692170.779D0.3918.476%D-18.343%D-28.2C--1B**2226h14.7D79.8C--
Comet VM2 2491631880.867C+0.3032.436%D*2.454%D-9.9C+5.2B+16516.4h24.7C+76.1C
Comet VM2 2201481840.804C0.3733.583%D*2.703%D9.7C4.7C+16315.3h26.7C*79.4C
Solstice VE3 1481471680.875C*0.3022.642%C+8.844%F-15.2C+N/A2289.7h19.3C-85.1C+
Eridani SX5 1431411600.881C0.2931.457%B**14.894%D20.1DN/A1037h13.2C+42B
M20 Basilisk 222139334.212B+3.0437.294%C+5.755%C+12.1D7.2C+21711.5h146.6D*393.2D-
MANA Anti-Vehicle Turret 2391311051.248D0.0843.933%D-3.817%C**1310D1080D19549800.1h9C20.6D
Light PPA 1221151101.045C--0.1330.603%D**4.348%S14.2D--N/A998.1h17.5C+57.1C
Saron HRB-H 197113472.404C--1.2352.264%CN/A28.3C--21C6284h25.5C++48.9C+
VX29 Polaris 1091091360.801C--0.3718.384%D-22.018%C+21.4D-N/A1145.1h15.8D-85.8D
VX6-7 1061041550.671C-0.5019.471%D--12.5%D**11.4D-N/A839.1h17.8D-91.6D-
Anti-Vehicle Grenade 1181021102N/A100.8345.684%DN/A340C+53.3C--36680.3h4.6B++10.1B+
M40 Fury 11490194.737C3.5722.266%F1.111%D25.7D--6.9D3403.5h11.8B53.1C--
Parallax VX3 9089263.423C++2.2535.217%D56.18%F*25.4C+N/A2833.5h3D--8.6D-
S1 124871550.561C0.6147.64%D--4.598%B**18.1C--7.7D5444.8h6.1B+12.9C+
M20 Basilisk 14587243.625B+2.4533.623%D4.598%C11.3D-7.5C2827.7h143.2D-425.9D-
Proton II PPA-H 9385184.722D3.5530.75%DN/A29.3D*2.8D--2032.9h15.5D*50.5D--
Spear Anti-Vehicle Phalanx Turret 12985421.25A*20.0838.445%D7.059%A+32.7C16.9C-5742.6h8.6C**22.2C++
G30 Walker 14984165.25B*4.0827.707%C2.381%D12C9.3C+2777h251.4C-907.5C
Lancer VS22 214812040.397C-0.7753.125%D--1.235%C+7.1D11.7C29711.4h39C73.5C--
C150 Dalton 13678243.25C-2.0837.302%C+N/A780U580U9310000.1h6D-16.2D
Damascus Edge 88736,6300.011D1.1617.236%D--10.959%B+0.3C-N/A2250.8h3D--17.6D
NSX Tomoe 7271970.732D0.4429.569%C++19.718%F24.5DN/A982.9h16.7C-56.5C+
Skyguard 12666292.276C1.1125.227%D6.061%M**9.6D8.7C2316.9h173.4D--687.3D--
NS-61 Emissary 6464940.681C+0.4925.161%C--14.063%C29.1C*N/A1112.2h15.9C+63.1C+
M60-A Bulldog 666078.571C7.4035.581%D*3.333%B++15D-1.5D-1144h7.3C--20.5D-
M60-G Bulldog 5952114.727C++3.5627.296%D1.923%D14.9D-2D--1593.5h8.2C+30.2C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,0940.6h
Anti-Vehicle MANA Turret218141.5h
Motion Spotter87460.5h
Spawn Beacon127050.7h
Medical Applicator634268,40028.9h
Nano-Armor Kit292418,87127.6h
Spitfire Auto-Turret0650.1h
Deconstruction Tool01,9460.1h
M12 Kobalt-F0760.1h
Ammunition Package432,0061h
Medical Kit276440.6h
Anti-Infantry MANA Turret112580.7h
WLT-Howler Mining Laser01,1380.3h
Shield Recharging Field422,6351.2h
Recon Detection Device353,8685.6h
Smoke Grenade01070h
L-30R Vektor21430.3h

Check the help document for the dictionary if you want to learn more about words used here.


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