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Justicar Feanwulf[DWHQ] Feanwulf
VS BR 41

KDR: 1.18

Score: 33m

Last Seen: Aug 18th, 2019 6:26 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 91
Level Progress (to 42): 54%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Lasher X2 Sirius SX12 Terminus VX-9 Pulsar VS1 NS-11A Corvus VA55 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 784TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.314%16.081%34324119011,9271.072280.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.171%0.028C+-0.749D--0.24CHEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.055C+15-0.05C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.522%4.348%1911213115653450.175841250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.712D-2.548A**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.646B+17.50.67B+39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.093%2.708%187512091,994112610491.77087190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%-1.041D*0.099C+0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.6-0.076C+12.8-0.004C+29.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.076%1.82%2641112032,30898312642.34791182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.269%-0.387C--0.639D0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.042C+36.30.082C+76.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.217%56.18%2641121389113110.0786914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.034C+-0.708D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.136C++30.054C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.176%10.241%2642121299665791.51368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.225%-0.862D---0.863D--2.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.212C5-0.024C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 91
33m600.2%443 (26.6k)388 (23.3k)1.177327,31823,2041.5459441 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121484117.412%9.759%17003:405

36% Combat Medic28% Engineer14% Heavy Assault9% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 7:41 PMMay 26th, 2019 3:25 PMAug 18th, 2019 5:56 PM (39m) (PST)Aug 18th, 2019 4:41 PM (2h) (PST)Aug 18th, 2019 2:26 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221983240.3220.2730.0312.2690.056152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,31211,89619,41619162136323,290

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1415.3h/59d 8,554 2,666 11,257 192.7k 2,626 3,265 4,780 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,043
Deaths:1,009
KDR:1.034
Accuracy:18.465% C--
HSR:19.080% D-
NS-15M AE
D--
Kills:374
Deaths:321
KDR:1.165
Accuracy:18.822% D*
HSR:18.182% D--
Ursa
D
Kills:187
Deaths:232
KDR:0.806
Accuracy:18.559% D
HSR:14.973% D*
Pulsar LSW
D-
Kills:169
Deaths:219
KDR:0.772
Accuracy:18.459% D-
HSR:18.343% D-
VX29 Polaris
C*
Kills:133
Deaths:158
KDR:0.842
Accuracy:18.936% D-
HSR:24.812% C*
Kills:1,906
Deaths (as Heavy Assault):1,939
Deaths (to Heavy Assaults):6,816
KDR:0.98298
Kill Difference:33
Playtime:203.667 hours
Usage:14%
Score:3.962m
Score/min:324
Accuracy (listed only):18.648%
HSR (listed only):19.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D
Kills:586
Deaths:681
KDR:0.860
Accuracy:27.170% D**
HSR:11.775% D
Serpent VE92
D
Kills:463
Deaths:684
KDR:0.677
Accuracy:19.973% D
HSR:15.335% D-
Phobos VX86
C+
Kills:410
Deaths:479
KDR:0.856
Accuracy:58.920% C+
HSR:8.049% D*
NS-11C
D
Kills:353
Deaths:476
KDR:0.742
Accuracy:20.799% D
HSR:14.164% D-
Pulsar C
C+
Kills:207
Deaths:294
KDR:0.704
Accuracy:17.587% D*
HSR:23.188% C+
Solstice SF
C
Kills:172
Deaths:260
KDR:0.662
Accuracy:22.645% C
HSR:9.884% D*
NS Baron G5
C
Kills:172
Deaths:227
KDR:0.758
Accuracy:40.267% C
HSR:10.465% D-
Solstice VE3
C+
Kills:147
Deaths:168
KDR:0.875
Accuracy:22.642% C+
HSR:8.844% F-
VX6-7
D-
Kills:132
Deaths:209
KDR:0.632
Accuracy:20.276% D-
HSR:14.394% D*
VE-LR Obelisk
D
Kills:61
Deaths:34
KDR:1.794
Accuracy:26.775% D
HSR:18.033% F
Kills:2,703
Deaths (as Engineer):3,512
Deaths (to Engineers):5,217
KDR:0.76965
Kill Difference:809
Playtime:390.435 hours
Usage:28%
Score:10.876m
Score/min:464
Accuracy (listed only):27.705%
HSR (listed only):13.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,162
Deaths:1,161
KDR:1.001
Accuracy:22.721% C
HSR:9.897% D*
Nova
D
Kills:586
Deaths:681
KDR:0.860
Accuracy:27.170% D**
HSR:11.775% D
NS-7 PDW
B*
Kills:464
Deaths:508
KDR:0.913
Accuracy:28.954% B*
HSR:12.500% D-
Serpent VE92
D
Kills:463
Deaths:684
KDR:0.677
Accuracy:19.973% D
HSR:15.335% D-
Phobos VX86
C+
Kills:410
Deaths:479
KDR:0.856
Accuracy:58.920% C+
HSR:8.049% D*
MKV Suppressed
B*
Kills:353
Deaths:309
KDR:1.142
Accuracy:30.058% B*
HSR:12.748% D--
NS-11C
D
Kills:353
Deaths:476
KDR:0.742
Accuracy:20.799% D
HSR:14.164% D-
Pulsar C
C+
Kills:207
Deaths:294
KDR:0.704
Accuracy:17.587% D*
HSR:23.188% C+
Eridani SX5G
C-
Kills:185
Deaths:168
KDR:1.101
Accuracy:25.908% C-
HSR:15.676% D
Solstice SF
C
Kills:172
Deaths:260
KDR:0.662
Accuracy:22.645% C
HSR:9.884% D*
NS Baron G5
C
Kills:172
Deaths:227
KDR:0.758
Accuracy:40.267% C
HSR:10.465% D-
Eridani SX5
B*
Kills:157
Deaths:197
KDR:0.797
Accuracy:30.667% B*
HSR:14.650% D
Solstice VE3
C+
Kills:147
Deaths:168
KDR:0.875
Accuracy:22.642% C+
HSR:8.844% F-
VX6-7
D-
Kills:132
Deaths:209
KDR:0.632
Accuracy:20.276% D-
HSR:14.394% D*
Kills:4,963
Deaths (as Light Assault):5,821
Deaths (to Light Assaults):3,566
KDR:0.8526
Kill Difference:858
Playtime:72.769 hours
Usage:5%
Score:1.101m
Score/min:252
Accuracy (listed only):27.756%
HSR (listed only):12.969%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,270
Deaths:1,330
KDR:0.955
Accuracy:19.580% D-
HSR:15.984% D
Sirius SX12
C
Kills:1,162
Deaths:1,161
KDR:1.001
Accuracy:22.721% C
HSR:9.897% D*
Terminus VX-9
D--
Kills:1,159
Deaths:1,215
KDR:0.954
Accuracy:21.183% D--
HSR:18.464% D--
Pulsar VS1
C
Kills:1,151
Deaths:1,283
KDR:0.897
Accuracy:22.475% C
HSR:14.509% D-
NS-11A
D--
Kills:1,131
Deaths:917
KDR:1.233
Accuracy:19.228% D--
HSR:14.854% D--
Corvus VA55
C+
Kills:1,121
Deaths:1,107
KDR:1.013
Accuracy:23.683% C+
HSR:23.104% C+
Nova
D
Kills:586
Deaths:681
KDR:0.860
Accuracy:27.170% D**
HSR:11.775% D
NS-7 PDW
B*
Kills:464
Deaths:508
KDR:0.913
Accuracy:28.954% B*
HSR:12.500% D-
Phobos VX86
C+
Kills:410
Deaths:479
KDR:0.856
Accuracy:58.920% C+
HSR:8.049% D*
MKV Suppressed
B*
Kills:353
Deaths:309
KDR:1.142
Accuracy:30.058% B*
HSR:12.748% D--
Eridani SX5G
C-
Kills:185
Deaths:168
KDR:1.101
Accuracy:25.908% C-
HSR:15.676% D
NS Baron G5
C
Kills:172
Deaths:227
KDR:0.758
Accuracy:40.267% C
HSR:10.465% D-
Eridani SX5
B*
Kills:157
Deaths:197
KDR:0.797
Accuracy:30.667% B*
HSR:14.650% D
Kills:9,321
Deaths (as Combat Medic):9,582
Deaths (to Combat Medics):2,630
KDR:0.97276
Kill Difference:261
Playtime:515.973 hours
Usage:36%
Score:11.763m
Score/min:380
Accuracy (listed only):28.524%
HSR (listed only):14.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,162
Deaths:1,161
KDR:1.001
Accuracy:22.721% C
HSR:9.897% D*
NS-7 PDW
B*
Kills:464
Deaths:508
KDR:0.913
Accuracy:28.954% B*
HSR:12.500% D-
NS-44 Commissioner
D
Kills:369
Deaths:521
KDR:0.708
Accuracy:29.726% D
HSR:11.653% D**
MKV Suppressed
B*
Kills:353
Deaths:309
KDR:1.142
Accuracy:30.058% B*
HSR:12.748% D--
Eridani SX5G
C-
Kills:185
Deaths:168
KDR:1.101
Accuracy:25.908% C-
HSR:15.676% D
Eridani SX5
B*
Kills:157
Deaths:197
KDR:0.797
Accuracy:30.667% B*
HSR:14.650% D
Parallax VX3
D
Kills:89
Deaths:26
KDR:3.423
Accuracy:35.217% D
HSR:56.180% F*
NSX Tomoe
C++
Kills:71
Deaths:97
KDR:0.732
Accuracy:29.569% C++
HSR:19.718% F
NS-61 Emissary
C--
Kills:65
Deaths:101
KDR:0.644
Accuracy:24.646% D
HSR:13.846% C--
Kills:2,915
Deaths (as Infiltrator):3,088
Deaths (to Infiltrators):3,014
KDR:0.94398
Kill Difference:173
Playtime:125.396 hours
Usage:9%
Score:2.378m
Score/min:316
Accuracy (listed only):28.607%
HSR (listed only):18.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:731
Deaths:465
KDR:1.572
Accuracy:14.755% D--
HSR:14.227% D*
Quasar VM1
C
Kills:725
Deaths:427
KDR:1.698
Accuracy:14.499% C
HSR:14.345% D-
Cosmos VM3
D-
Kills:235
Deaths:138
KDR:1.703
Accuracy:13.443% D-
HSR:15.319% D-
Blueshift VM5
D-
Kills:228
Deaths:155
KDR:1.471
Accuracy:12.615% D**
HSR:16.667% D-
NS-10 Burster
D
Kills:190
Deaths:140
KDR:1.357
Accuracy:24.442% D
HSR:3.158% D-
NS-10 Burster
C
Kills:174
Deaths:140
KDR:1.243
Accuracy:24.610% D-
HSR:5.172% C
Comet VM2
D-
Kills:167
Deaths:196
KDR:0.852
Accuracy:32.752% D*
HSR:2.395% D-
Comet VM2
D
Kills:151
Deaths:192
KDR:0.786
Accuracy:33.922% D*
HSR:2.649% D
Kills:2,601
Deaths (as MAX Suit):926.500
Deaths (to MAX Suits):1,596
KDR:2.80734
Kill Difference:1,674.500
Playtime:98.156 hours
Usage:7%
Score:2.882m
Score/min:489
Accuracy (listed only):21.380%
HSR (listed only):9.242%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:115
V. Kills:7 N/A
Deaths:110
KDR:1.045
Accuracy:30.522% D**
KPH:14.100 D--
VKPH:0.900 D*
Kills:115 (115 + 0)
Deaths:110
KDR:1.045
VKDR:0.064
Vehicle Kills:7
Kill Difference:5
Playtime:8.166 hours
Usage:1%
Score:0.048m
Score/min:99
Piloting Accuracy:30.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:301
V. Kills:37 N/A
Deaths:52
KDR:5.788
Accuracy:33.474% D*
KPH:37.900 C
VKPH:4.700 D
C150 Dalton
U
Kills:84
V. Kills:61 135%
Deaths:26
KDR:3.231
Accuracy:36.146% C
KPH:302,400 U
VKPH:219,600 U
Kills:385 (0 + 385)
Deaths:78
KDR:4.936
VKDR:1.256
Vehicle Kills:98
Kill Difference:307
Playtime:7.951 hours
Usage:1%
Score:0.225m
Score/min:471
Piloting Accuracy:N/A%
Gunner Accuracy:36.146%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:764
V. Kills:343 222%
Deaths:169
KDR:4.521
Accuracy:49.113% C
KPH:25.400 C
VKPH:11.400 C+
L100 Python HESH
C**
Kills:288
V. Kills:61 465%
Deaths:49
KDR:5.878
Accuracy:48.766% C+
KPH:44.400 C
VKPH:9.400 C**
L100 Python AP
B**
Kills:178
V. Kills:82 214%
Deaths:16
KDR:11.125
Accuracy:49.009% D-
KPH:43.700 B**
VKPH:20.100 B
Skyguard
C++
Kills:119
V. Kills:92 128%
Deaths:35
KDR:3.400
Accuracy:25.102% D
KPH:12.700 C
VKPH:9.800 C++
Kills:1,349 (1,349 + 0)
Deaths:269
KDR:5.015
VKDR:2.149
Vehicle Kills:578
Kill Difference:1,080
Playtime:50.059 hours
Usage:4%
Score:0.819m
Score/min:273
Driving Accuracy:25.102%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:536
V. Kills:424 126%
Deaths:123
KDR:4.358
Accuracy:38.098% D
KPH:15.900 D-
VKPH:12.500 C
Supernova PC
C-
Kills:456
V. Kills:138 328%
Deaths:88
KDR:5.182
Accuracy:37.204% D*
KPH:17.800 C-
VKPH:5.400 D-
Proton II PPA
C++
Kills:432
V. Kills:40 N/A
Deaths:37
KDR:11.676
Accuracy:18.678% D-
KPH:41 C--
VKPH:3.800 C++
Supernova FPC
C--
Kills:367
V. Kills:319 115%
Deaths:128
KDR:2.867
Accuracy:45.919% D--
KPH:14.900 D--
VKPH:12.900 C--
E540 Halberd
C*
Kills:283
V. Kills:187 151%
Deaths:59
KDR:4.797
Accuracy:50.924% B+
KPH:26.600 C-
VKPH:17.500 C*
Kills:2,074 (823 + 1,251)
Deaths:435
KDR:4.768
VKDR:2.547
Vehicle Kills:1,108
Kill Difference:1,639
Playtime:105.299 hours
Usage:7%
Score:2.426m
Score/min:384
Driving Accuracy:45.919%
Gunner Accuracy:50.924%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:113
V. Kills:84 133%
Deaths:48
KDR:2.354
Accuracy:52.263% C
KPH:28 D
VKPH:20.800 C
Proton II PPA-H
D--
Kills:85
V. Kills:8 N/A
Deaths:18
KDR:4.722
Accuracy:30.750% D
KPH:29.200 D*
VKPH:2.700 D--
E540 Halberd-H
C
Kills:60
V. Kills:45 130%
Deaths:28
KDR:2.143
Accuracy:51.539% D
KPH:25.200 D--
VKPH:18.900 C
Kills:258 (0 + 258)
Deaths:94
KDR:2.745
VKDR:1.457
Vehicle Kills:137
Kill Difference:164
Playtime:9.326 hours
Usage:1%
Score:0.258m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:51.539%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:216
V. Kills:53 400%
Deaths:36
KDR:6
Accuracy:28.132% D-
KPH:27.900 D
VKPH:6.800 C--
M20 Basilisk
C+
Kills:144
V. Kills:85 167%
Deaths:35
KDR:4.114
Accuracy:37.834% C+
KPH:12 D
VKPH:7.100 C+
M20 Basilisk
C
Kills:108
V. Kills:65 164%
Deaths:25
KDR:4.320
Accuracy:33.099% D
KPH:13.200 D
VKPH:7.900 C
M40 Fury
D
Kills:90
V. Kills:24 360%
Deaths:19
KDR:4.737
Accuracy:22.107% F
KPH:25.400 D--
VKPH:6.800 D
G30 Walker
C+
Kills:86
V. Kills:66 128%
Deaths:17
KDR:5.059
Accuracy:28.105% C
KPH:12 C-
VKPH:9.200 C+
M60-G Bulldog
D
Kills:52
V. Kills:7 N/A
Deaths:11
KDR:4.727
Accuracy:27.641% D
KPH:14.900 D-
VKPH:2 D--
Kills:696 (0 + 696)
Deaths:143
KDR:4.867
VKDR:2.098
Vehicle Kills:300
Kill Difference:553
Playtime:42.142 hours
Usage:3%
Score:0.660m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:27.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,2791,2701,3300.955C+0.2219.58%D-15.984%D18.2DN/A9269.8h14.5C74.1C-
Lasher X2 1,2151,1921,5340.777C0.4019.526%D-3.775%C+25.4CN/A11047h21C+107.8C
Sirius SX12 1,1811,1621,1611.001C+0.1822.721%C9.897%D*18.5C-N/A9062.8h16.7C73.5C+
Terminus VX-9 1,1801,1591,2150.954C0.2221.183%D--18.464%D--25.1DN/A15646.1h14.5D68.4D
Pulsar VS1 1,1671,1511,2830.897C+0.2822.475%C14.509%D-19.3CN/A7559.5h15.9C70.9C+
NS-11A 1,1581,1319171.233C+0.0619.228%D--14.854%D--13.9D-N/A8281.4h16.5D85.6D-
Corvus VA55 1,1421,1211,1071.013C+0.1623.683%C+23.104%C+23.7CN/A8747.3h13.8C-58.2C+
Orion VS54 1,0641,0431,0091.034C+0.1418.465%C--19.08%D-29.2C+N/A15235.7h14C+75.9C+
L100 Python HEAT 1,1077641694.521C+3.3449.113%C2.749%C*25.4C11.4C+27130.1h5.9C*12C*
Blueshift VM5 7407314651.572C0.3914.755%D--14.227%D*24.6DN/A15429.7h16.6C+112.2C-
Quasar VM1 7337254271.698C++0.5214.499%C14.345%D-29.1B+N/A17324.9h13.9B+96.2C*
Proximity Mine 6756752033.325C+2.1541.953%C+N/A116.4C+N/A4655.8h1.9C++4.6C++
C-4 1,0676738300.811C-0.3721.975%DN/A50.2D29.4C+86213.4h1.9D8.7D
Frag Grenade 5925891589N/A587.8237.355%D--N/A420.7C2.1D19561.4h3.6C**9.6C+
Nova 5935866810.86C0.3227.17%D**11.775%D11.4D--N/A5351.4h6.5D--23.8F-
Tank Mine 9575562512.215C+1.0423.371%DN/A88.3C63.7C+17576.3h1.8C*7.8D
Saron HRB 9605361234.358C+3.1838.098%D1.866%C**15.9D-12.5C36733.8h25.7C-67.4D
NS-7 PDW 4664645080.913C+0.2628.954%B*12.5%D-28.1C++N/A15516.5h16.3C+56.4C**
Serpent VE92 4744636840.677C0.5019.973%D15.335%D-13.7DN/A6833.7h17.2D-86.3D
Supernova PC 594456885.182C+4.0037.204%D*1.535%D17.8C-5.4D-21625.6h3.7B**10B
Proton II PPA 4724323711.676C+10.5018.678%D-1.62%C-41.1C--3.8C++26010.5h9C**48.2C+
Phobos VX86 4124104790.856C0.3258.92%C+8.049%D*31.1C-N/A14013.2h2.9D4.9C+
NS-15M AE 3803743211.165C0.0118.822%D*18.182%D--26.5D-N/A9314.1h14.2D75.7D-
NS-44 Commissioner 3713695210.708C0.4729.726%D11.653%D**39.3C*N/A1849.4h3.6B12.1C+
Supernova FPC 6863671282.867C-1.6945.919%D--3.815%B**14.9D--12.9C--59124.7h6.1C13.3D
MKV Suppressed 3613533091.142C++0.0430.058%B*12.748%D--25.4CN/A8613.9h14.2C++47.2B+
NS-11C 3593534760.742C0.4420.799%D14.164%D-14.1DN/A9525.1h17.3C-83.3C
Nemesis VSH9 5443306040.546C0.6354.763%D--2.727%C++13.8C+9C+20723.9h8.4C+15.4C
L105 Zephyr 338301525.788C4.6133.474%D*N/A37.6C-4.6D2708h5.5B++16.5C++
L100 Python HESH 349288495.878C-4.7048.766%C+1.736%C++44.3C9.4C**2456.5h3.4C++7C*
E540 Halberd 470283594.797C3.6250.924%B+1.06%D-26.4C-17.5C*48510.7h7.5D*14.7C-
Cosmos VM3 2382351381.703C+0.5313.443%D-15.319%D-31.3C+N/A1897.5h13.6C++101.5C+
Blueshift VM5 2302281551.471C0.2912.615%D**16.667%D-19.2D-N/A13811.9h16.6C+131.7D-
Sticky Grenade 2212211221N/A219.8241.762%D*N/A736.7C-N/A37480.3h2.3C+5.5C+
M40 Fury 269216366C+4.8228.132%D-1.852%C++28.1D6.9C--3107.7h16.5C+58.7C--
Pulsar C 2122072940.704C0.4717.587%D*23.188%C+7.6D-N/A6527.1h16.9D*96.2D*
NS-10 Burster 3211901401.357B++0.1824.442%D3.158%D-5.3C+3.7C++14635.7h135.4C++554.2C+
Ursa 1901872320.806C-0.3718.559%D14.973%D*14.6D-N/A8212.8h15.2D*81.7D
Eridani SX5G 1861851681.101C0.0825.908%C-15.676%D25.7DN/A1597.2h12.5C48.2C+
L100 Python AP 2601781611.125A+9.9549.009%D-N/A43.4B*20C**4654.1h3.9B**7.9B++
NS-10 Burster 3211741401.243C*0.0724.61%D-5.172%C4.8C4.1C++13836.1h146.1C++593.5C
Solstice SF 1791722600.662C0.5222.645%C9.884%D*10.8DN/A9316h17.7D78.2D
NS Baron G5 1761722270.758C-0.4240.267%C10.465%D-22.3DN/A1357.7h5.8D-14.4C+
Pulsar LSW 1751692190.772D0.4118.459%D-18.343%D-27.7C--1B**2276.1h14.8D80D
Comet VM2 2561671960.852C+0.3332.752%D*2.395%D-9.8C5.2B+16317h25.6C+78.3C-
Eridani SX5 1611571970.797C0.3830.667%B*14.65%D18DN/A888.7h13.6C44.3C*
Comet VM2 2231511920.786C0.3933.922%D*2.649%D9.5C4.5C16115.9h27.8C++82.1C
Solstice VE3 1481471680.875C*0.3022.642%C+8.844%F-15.2CN/A2359.7h19.3C--85.1C+
M20 Basilisk 229144354.114B+2.9437.834%C+5.556%C+12D7.1C+21212h150.5D-397.8D-
MANA Anti-Vehicle Turret 2501381071.29C--0.1144.235%C--3.623%C1380B++1120B+6627930.1h8.8C+20C
VX29 Polaris 1341331580.842C--0.3418.936%D-24.812%C*21.8DN/A1186.1h16.1D--85D
VX6-7 1341322090.632C-0.5520.276%D-14.394%D*11.5DN/A7511.5h18.2D--89.9D--
Skyguard 211119353.4C*2.2225.102%D5.882%M*12.7C9.8C++2149.4h135.7C540.6C-
Light PPA 1221151101.045C--0.1330.522%D**4.348%S14D--N/A998.2h17.5C57.3C-
Saron HRB-H 197113482.354C--1.1852.263%CN/A28.3D21C6314h25.5C++48.9C+
M20 Basilisk 173108254.32B++3.1433.099%D3.704%D13.2D7.9C2848.2h123.6C373.4D
Anti-Vehicle Grenade 1181021102N/A100.8245.684%DN/A340C+53.3C--36770.3h4.6B+10.1B
M40 Fury 11490194.737C3.5622.107%F1.111%D25D--6.7D3403.6h12.1C**54.6D
Spear Anti-Vehicle Phalanx Turret 13689422.25A*21.0739.194%D6.742%A+31.8C16.8C-5502.8h9.1C++23.1C+
Parallax VX3 9089263.423C++2.2535.217%D56.18%F*25.4C+N/A2883.5h3D--8.6D-
S1 124871560.558C0.6247.527%D*4.598%B**18.1C--7.7D5564.8h6.2B13C+
G30 Walker 15286175.059B++3.8828.105%C2.326%D11.9C-9.2C+2767.2h252.5C--898.5C
Proton II PPA-H 9385184.722D3.5430.75%DN/A29.3D*2.8D--2042.9h15.5D*50.5D*
C150 Dalton 14584263.231C2.0536.146%CN/A840U610U9557100.1h5.8D-15.9D
Lancer VS22 214812050.395C-0.7852.778%D*1.235%C+7D11.6C29511.5h39.3C--74.4D
Damascus Edge 88736,6320.011D1.1717.236%D-10.959%B+0.3CN/A2250.8h3D--17.6D
NSX Tomoe 7271970.732D0.4529.569%C++19.718%F24.5DN/A1012.9h16.7C--56.5C+
NS-61 Emissary 65651010.644C+0.5324.646%D13.846%C--28.3C++N/A1162.3h16.3C+66.2C
VE-LR Obelisk 6261341.794C++0.6226.775%D18.033%F27.7CN/A1592.2h9.7D*36.2D--
M60-A Bulldog 666078.571C7.3935.092%D*3.333%B*14.6D-1.5D-1114.1h7.3D20.9D--
E540 Halberd-H 10560282.143D0.9751.539%D1.667%C+25D--18.8C4842.4h7.8D15.2D--
M60-G Bulldog 5952114.727C++3.5527.641%D1.923%D14.9D-2D--1623.5h8.4C+30.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,0640.9h
Medical Applicator732306,14231.5h
Anti-Vehicle MANA Turret228351.6h
Nano-Armor Kit315437,43328.7h
Spitfire Auto-Turret1800.1h
Nanite Revive Grenade02,7590.8h
Motion Spotter98970.7h
Deconstruction Tool01,9460.1h
Smoke Grenade01070h
Shield Recharging Field422,6391.2h
Ammunition Package432,0801.1h
Medical Kit316780.7h
Anti-Infantry MANA Turret112580.7h
M12 Kobalt-F0760.1h
Recon Detection Device353,8685.6h
L-30R Vektor21430.3h
WLT-Howler Mining Laser01,1380.3h

Check the help document for the dictionary if you want to learn more about words used here.


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