Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General Feared[KN1] Feared
NC BR 96

KDR: 2.18

Score: 40.9m

Last Seen: May 25th, 2020 11:57 PM
- OFFLINE - 63.2 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Emerald - Outfit Rank 8 of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 138
Level Progress (to 97): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Titan-150 AP LA1 Anchor AF-8 RailJack NC05 Jackhammer EM6 L-24R Spur LA80
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Feared



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 1224TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.137%21.075%50924125918,0831.636910.547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.66%0.569B+0.004C+-0.545DHEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.471B+9.50.335C**29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.98%1.216%286312803,042115317232.63605176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.342%-0.574D-0.224C-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.50.321C*36.40.341C**81.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.386%1.711%316412793,857116922753.2994169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.847%-1.318D**-0.51D0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.5-0.545D16.3-0.307C43.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.263%1.162%3571112724,216112625793.74091163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.697%-0.858D---0.8D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.723B++9.80.777B++26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.3%86.886%357312803,744130082.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.595%0.805B++1.28A-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.70.477B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.259%13.885%357412791,39088531.57062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.115%1.381A-0.151C0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.40.504B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 138
40.9m329.7%264 (15.8k)233 (14k)2.1835555,35325,3502.6582696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283245816.747%16.046%26906:5718

8% Combat Medic51% Engineer23% Heavy Assault10% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2014 11:42 PMDec 20th, 2018 2:08 AMMay 27th, 2020 9:18 PM (13h) (PST)May 25th, 2020 8:13 PM (3d) (PST)May 25th, 2020 7:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761093670.3150.1440.0511.2370.060412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5526,51122,041199374413,967

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2927.3h/122d 12,034 8,882 22,479 217.3k 3,013 6,209 10,551 83.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,573
Deaths:1,458
KDR:1.765
Accuracy:24.411% C+
HSR:22.270% C--
EM6
C
Kills:1,785
Deaths:1,209
KDR:1.476
Accuracy:20.060% C-
HSR:22.129% C
NC6 Gauss SAW
C*
Kills:1,405
Deaths:862
KDR:1.630
Accuracy:21.741% C*
HSR:18.434% D-
GD-22S
B
Kills:1,162
Deaths:713
KDR:1.630
Accuracy:25.215% B
HSR:19.794% D
NS-15M1
C+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:23.292% C+
HSR:21.312% C
NSX Naginata
C
Kills:608
Deaths:391
KDR:1.555
Accuracy:21.948% C
HSR:24.013% D
NS-15M AE
C
Kills:324
Deaths:176
KDR:1.841
Accuracy:22.790% D
HSR:25% C
MGR-L1 Promise
C+
Kills:304
Deaths:175
KDR:1.737
Accuracy:23.695% C+
HSR:25.987% C+
NC6A GODSAW
D
Kills:119
Deaths:81
KDR:1.469
Accuracy:18.701% F
HSR:22.689% D
Kills:9,439
Deaths (as Heavy Assault):5,816
Deaths (to Heavy Assaults):6,513
KDR:1.62294
Kill Difference:3,623
Playtime:665.954 hours
Usage:23%
Score:8.193m
Score/min:205
Accuracy (listed only):22.428%
HSR (listed only):22.403%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:1,173
Deaths:1,146
KDR:1.024
Accuracy:25.007% C+
HSR:18.926% C
LA39 Bruiser
B
Kills:990
Deaths:666
KDR:1.486
Accuracy:65.841% B
HSR:13.232% C
MGR-M1 Bishop
C*
Kills:658
Deaths:294
KDR:2.238
Accuracy:28.421% D-
HSR:32.979% C*
MGR-C1 Charger
C+
Kills:346
Deaths:279
KDR:1.240
Accuracy:23.071% D--
HSR:24.567% C+
AF-4A Bandit
B+
Kills:267
Deaths:185
KDR:1.443
Accuracy:25.632% C+
HSR:26.592% B+
AF-57 Piston
A
Kills:183
Deaths:119
KDR:1.538
Accuracy:45.485% C**
HSR:19.126% A
GD-66 Claw
C+
Kills:165
Deaths:129
KDR:1.279
Accuracy:59.546% C+
HSR:12.121% C-
AF-19 Mercenary
D
Kills:66
Deaths:115
KDR:0.574
Accuracy:17.021% D*
HSR:18.182% D
Mauler S6
B+
Kills:52
Deaths:43
KDR:1.209
Accuracy:45.602% B+
HSR:13.462% C
Kills:3,900
Deaths (as Engineer):2,976
Deaths (to Engineers):6,062
KDR:1.31048
Kill Difference:924
Playtime:1,489.957 hours
Usage:51%
Score:21.877m
Score/min:245
Accuracy (listed only):37.292%
HSR (listed only):19.909%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C*
Kills:1,255
Deaths:720
KDR:1.743
Accuracy:26.042% C*
HSR:16.096% C+
MKV Suppressed
C+
Kills:1,229
Deaths:655
KDR:1.876
Accuracy:26.806% C+
HSR:10.903% D**
GD-7F
C+
Kills:1,173
Deaths:1,146
KDR:1.024
Accuracy:25.007% C+
HSR:18.926% C
LA39 Bruiser
B
Kills:990
Deaths:666
KDR:1.486
Accuracy:65.841% B
HSR:13.232% C
AF-4 Cyclone
B+
Kills:664
Deaths:351
KDR:1.892
Accuracy:28.114% B+
HSR:16.868% C
MGR-C1 Charger
C+
Kills:346
Deaths:279
KDR:1.240
Accuracy:23.071% D--
HSR:24.567% C+
AF-4A Bandit
B+
Kills:267
Deaths:185
KDR:1.443
Accuracy:25.632% C+
HSR:26.592% B+
AF-57 Piston
A
Kills:183
Deaths:119
KDR:1.538
Accuracy:45.485% C**
HSR:19.126% A
GD-66 Claw
C+
Kills:165
Deaths:129
KDR:1.279
Accuracy:59.546% C+
HSR:12.121% C-
AF-19 Mercenary
D
Kills:66
Deaths:115
KDR:0.574
Accuracy:17.021% D*
HSR:18.182% D
Mauler S6
B+
Kills:52
Deaths:43
KDR:1.209
Accuracy:45.602% B+
HSR:13.462% C
Kills:6,390
Deaths (as Light Assault):4,408
Deaths (to Light Assaults):4,258
KDR:1.44964
Kill Difference:1,982
Playtime:72.915 hours
Usage:2%
Score:0.740m
Score/min:169
Accuracy (listed only):35.288%
HSR (listed only):17.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,959
Deaths:354
KDR:5.534
Accuracy:41.325% B+
HSR:84.227% B**
LA80
A+
Kills:1,583
Deaths:235
KDR:6.736
Accuracy:40.112% C
HSR:90.209% A+
Blitz GD-10
C*
Kills:1,255
Deaths:720
KDR:1.743
Accuracy:26.042% C*
HSR:16.096% C+
MKV Suppressed
C+
Kills:1,229
Deaths:655
KDR:1.876
Accuracy:26.806% C+
HSR:10.903% D**
NS-44G Commissioner
C++
Kills:1,111
Deaths:1,010
KDR:1.100
Accuracy:35.266% C--
HSR:26.643% C++
AF-4 Cyclone
B+
Kills:664
Deaths:351
KDR:1.892
Accuracy:28.114% B+
HSR:16.868% C
NS-30 Vandal
C+
Kills:237
Deaths:123
KDR:1.927
Accuracy:26.533% D*
HSR:27.848% C+
NC14 Bolt Driver
A
Kills:202
Deaths:62
KDR:3.258
Accuracy:35.294% C+
HSR:86.634% A
LA3 Desperado
B**
Kills:192
Deaths:139
KDR:1.381
Accuracy:34.836% B**
HSR:25% B++
Soldier Soaker
A
Kills:156
Deaths:95
KDR:1.642
Accuracy:29.851% D
HSR:22.436% A
NS-AM7 Archer
D*
Kills:80
Deaths:434
KDR:0.184
Accuracy:40.122% F--
HSR:7.500% D*
Kills:8,668
Deaths (as Infiltrator):4,178
Deaths (to Infiltrators):3,297
KDR:2.07468
Kill Difference:4,490
Playtime:297.049 hours
Usage:10%
Score:4.002m
Score/min:225
Accuracy (listed only):33.118%
HSR (listed only):37.669%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,255
Deaths:720
KDR:1.743
Accuracy:26.042% C*
HSR:16.096% C+
MKV Suppressed
C+
Kills:1,229
Deaths:655
KDR:1.876
Accuracy:26.806% C+
HSR:10.903% D**
LA39 Bruiser
B
Kills:990
Deaths:666
KDR:1.486
Accuracy:65.841% B
HSR:13.232% C
AF-4 Cyclone
B+
Kills:664
Deaths:351
KDR:1.892
Accuracy:28.114% B+
HSR:16.868% C
Reaper DMR
C
Kills:642
Deaths:405
KDR:1.585
Accuracy:25.232% C
HSR:22.741% C
GR-22
B+
Kills:527
Deaths:490
KDR:1.076
Accuracy:21.606% D
HSR:23.150% B+
NC1 Gauss Rifle
C*
Kills:382
Deaths:244
KDR:1.566
Accuracy:24.320% C*
HSR:22.775% C*
Gauss Rifle S
B
Kills:308
Deaths:203
KDR:1.517
Accuracy:27.576% B
HSR:20.779% C+
AF-57 Piston
A
Kills:183
Deaths:119
KDR:1.538
Accuracy:45.485% C**
HSR:19.126% A
GD-66 Claw
C+
Kills:165
Deaths:129
KDR:1.279
Accuracy:59.546% C+
HSR:12.121% C-
NS-11P
C
Kills:161
Deaths:176
KDR:0.915
Accuracy:20.092% D-
HSR:20.497% C
Mauler S6
B+
Kills:52
Deaths:43
KDR:1.209
Accuracy:45.602% B+
HSR:13.462% C
Kills:6,558
Deaths (as Combat Medic):4,201
Deaths (to Combat Medics):2,306
KDR:1.56106
Kill Difference:2,357
Playtime:237.244 hours
Usage:8%
Score:3.564m
Score/min:250
Accuracy (listed only):34.688%
HSR (listed only):17.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C--
Kills:1,241
Deaths:547
KDR:2.269
Accuracy:33.537% C--
HSR:11.040% D*
AF-23 Grinder
C--
Kills:1,215
Deaths:549
KDR:2.213
Accuracy:36.156% C--
HSR:14.650% D
AF-41 Hacksaw
B*
Kills:709
Deaths:274
KDR:2.588
Accuracy:40.420% B+
HSR:18.336% B*
AF-41 Hacksaw
C**
Kills:708
Deaths:274
KDR:2.584
Accuracy:37.496% C**
HSR:12.006% D
NCM3 Raven
D**
Kills:397
Deaths:235
KDR:1.689
Accuracy:29.098% D**
HSR:0.756% D**
NCM3 Raven
C*
Kills:342
Deaths:235
KDR:1.455
Accuracy:29.692% D**
HSR:3.216% C*
NS-20 Gorgon
B
Kills:261
Deaths:170
KDR:1.535
Accuracy:17.428% D*
HSR:22.605% B
NS-20 Gorgon
C**
Kills:243
Deaths:170
KDR:1.429
Accuracy:17.265% D*
HSR:21.811% C**
NS-10 Burster
D
Kills:65
Deaths:31
KDR:2.097
Accuracy:26.253% D
HSR:3.077% D-
Kills:5,181
Deaths (as MAX Suit):1,242.500
Deaths (to MAX Suits):1,214
KDR:4.16982
Kill Difference:3,938.500
Playtime:153.349 hours
Usage:5%
Score:2.508m
Score/min:273
Accuracy (listed only):29.705%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:967
V. Kills:179 N/A
Deaths:151
KDR:6.404
Accuracy:41.208% D--
KPH:56.100 C-
VKPH:10.400 C-
Vortek Rotary
C
Kills:363
V. Kills:263 138%
Deaths:306
KDR:1.186
Accuracy:24.116% D*
KPH:10.900 C
VKPH:7.900 C
M20 Mustang
D--
Kills:119
V. Kills:106 111%
Deaths:254
KDR:0.469
Accuracy:21.545% F
KPH:4.100 D--
VKPH:3.600 D--
Kills:1,449 (482 + 0)
Deaths:711
KDR:2.038
VKDR:0.771
Vehicle Kills:548
Kill Difference:738
Playtime:79.775 hours
Usage:3%
Score:0.865m
Score/min:181
Piloting Accuracy:21.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,674
V. Kills:1,728 155%
Deaths:167
KDR:16.012
Accuracy:18.989% F-
KPH:54.600 B**
VKPH:35.300 B*
L-24R Spur
C
Kills:1,663
V. Kills:67 N/A
Deaths:85
KDR:19.565
Accuracy:28.013% F-
KPH:30.300 C
VKPH:1.200 D
CAS30 Tank Buster
C+
Kills:1,334
V. Kills:838 159%
Deaths:655
KDR:2.037
Accuracy:36.766% D-
KPH:7.300 C+
VKPH:4.600 D
L-30R Vektor
D
Kills:741
V. Kills:331 223%
Deaths:110
KDR:6.736
Accuracy:24.448% F
KPH:5.700 D
VKPH:2.500 D
L105 Zephyr
B+
Kills:259
V. Kills:25 N/A
Deaths:42
KDR:6.167
Accuracy:46.994% B+
KPH:62.300 C*
VKPH:6 C-
AP30 Shredder
C++
Kills:200
V. Kills:140 142%
Deaths:42
KDR:4.762
Accuracy:26.766% C
KPH:26.700 C
VKPH:18.700 C++
Kills:6,871 (3,738 + 3,133)
Deaths:1,101
KDR:6.241
VKDR:2.842
Vehicle Kills:3,129
Kill Difference:5,770
Playtime:429.034 hours
Usage:15%
Score:3.023m
Score/min:117
Piloting Accuracy:24.448%
Gunner Accuracy:26.766%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:490
V. Kills:311 157%
Deaths:72
KDR:6.806
Accuracy:25.056% D
KPH:13.800 C+
VKPH:8.800 C
Kills:490 (490 + 0)
Deaths:72
KDR:6.806
VKDR:4.319
Vehicle Kills:311
Kill Difference:418
Playtime:35.479 hours
Usage:1%
Score:0.347m
Score/min:163
Driving Accuracy:25.056%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:2,596
V. Kills:1,731 150%
Deaths:316
KDR:8.215
Accuracy:41.893% D--
KPH:19.200 D
VKPH:12.800 C-
Titan-150 HESH
C
Kills:657
V. Kills:157 416%
Deaths:66
KDR:9.955
Accuracy:39.007% D--
KPH:27.200 D
VKPH:6.500 C
E540 Halberd
C++
Kills:291
V. Kills:134 216%
Deaths:34
KDR:8.559
Accuracy:42.617% C
KPH:31.300 C++
VKPH:14.400 C+
Enforcer ML85
B++
Kills:153
V. Kills:112 135%
Deaths:30
KDR:5.100
Accuracy:42.312% C++
KPH:27.800 B+
VKPH:20.400 B++
Titan-150 HEAT
C+
Kills:114
V. Kills:36 308%
Deaths:25
KDR:4.560
Accuracy:30.782% F-
KPH:20.900 C+
VKPH:6.600 D
Kills:3,811 (3,367 + 444)
Deaths:471
KDR:8.091
VKDR:4.607
Vehicle Kills:2,170
Kill Difference:3,340
Playtime:179.861 hours
Usage:6%
Score:2.622m
Score/min:243
Driving Accuracy:30.782%
Gunner Accuracy:42.312%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:132
V. Kills:92 142%
Deaths:39
KDR:3.385
Accuracy:55.163% C+
KPH:29.200 D
VKPH:20.300 C+
G40-F Ranger
C-
Kills:129
V. Kills:73 174%
Deaths:8
KDR:16.125
Accuracy:29.218% D--
KPH:28.200 C-
VKPH:16 D
C85 Canister-H
B*
Kills:106
V. Kills:16 N/A
Deaths:13
KDR:8.154
Accuracy:48.394% C
KPH:75.200 D
VKPH:11.400 B*
M60-G Bulldog-H
D*
Kills:99
V. Kills:8 N/A
Deaths:15
KDR:6.600
Accuracy:39.085% D--
KPH:38.500 D*
VKPH:3.100 D*
M96 Mjolnir-H
C
Kills:85
V. Kills:45 185%
Deaths:12
KDR:7.083
Accuracy:42.926% D-
KPH:43.300 C
VKPH:22.900 D
Enforcer ML65-H
D-
Kills:71
V. Kills:53 131%
Deaths:22
KDR:3.227
Accuracy:46.343% D*
KPH:23 D-
VKPH:17.100 D--
Kills:622 (0 + 622)
Deaths:109
KDR:5.706
VKDR:2.633
Vehicle Kills:287
Kill Difference:513
Playtime:18.128 hours
Usage:1%
Score:0.344m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:46.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:157
V. Kills:27 N/A
Deaths:10
KDR:15.700
Accuracy:35.833% C+
KPH:72.900 B+
VKPH:12.500 C**
M40 Fury
C
Kills:112
V. Kills:19 N/A
Deaths:9
KDR:12.444
Accuracy:25.397% D*
KPH:40.400 C
VKPH:6.900 C-
Kills:269 (0 + 269)
Deaths:19
KDR:14.158
VKDR:2.421
Vehicle Kills:46
Kill Difference:250
Playtime:4.924 hours
Usage:0%
Score:0.130m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:25.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,4022,67416716.012B**13.8318.989%F-N/A54.6B**35.3B*47849h3B++15.9D-
Titan-150 AP 4,3272,5963168.215C**6.0341.893%D--1.849%C-19.2D12.8C-232135.5h4.3C*10.3C+
LA1 Anchor 2,5812,5731,4581.765C+0.4224.411%C+22.27%C--26DN/A9398.8h9B+36.8C**
AF-8 RailJack 1,9631,9593545.534B**3.3541.325%B+84.227%B**33.1B+N/A9659.1h1.6A3.9B*
NC05 Jackhammer 1,9261,9191,3761.395C++0.7941.36%C--13.914%C34.6C-N/A11055.5h3.6B**8.8B+
EM6 1,7961,7851,2091.476C+0.7120.06%C-22.129%C25.3DN/A9270.5h9.4B++46.8C**
L-24R Spur 1,7301,6638519.565A++17.3828.013%F-1.323%D30.3C1.2D7654.8h18.7B+66.9C++
LA80 1,5871,5832356.736A+4.5540.112%C90.209%A+43.5C++N/A14636.4h1.7B*4.2B+
NC6 Gauss SAW 1,4111,4058621.63C*0.5521.741%C*18.434%D-25.2CN/A10755.8h8.6B+39.4B+
CAS30 Tank Buster 2,1721,3346552.037C**0.1536.766%D-1.349%B7.3C+4.6D73182.9h39.9B++108.6B
Blitz GD-10 1,2591,2557201.743B++0.4426.042%C*16.096%C+17.9DN/A6470.3h11.7B*45B+
AF-23 Grinder 1,2411,2415472.269C+0.0933.537%C--11.04%D*21.8DN/A6956.8h5.1B++15.1B+
MKV Suppressed 1,2301,2296551.876B++0.3126.806%C+10.903%D**27C-N/A7845.5h10.9B++40.7B+
AF-23 Grinder 1,2161,2155492.213C+0.0336.156%C--14.65%D21.3D-N/A6757h5.8B+16.1B+
NS Decimator 1,6301,2078451.428C*0.7655.2%D-1.408%D34.3C12D22135.2h3.8B+6.9C**
GD-7F 1,1861,1731,1461.024C+1.1625.007%C+18.926%C8.9D-N/A29131.2h12.4C**49.5C**
GD-22S 1,1691,1627131.63C+0.5525.215%B19.794%D27.3C-N/A8542.5h9B*35.6B+
NS-15M1 1,1621,1597511.543C+0.6423.292%C+21.312%C26.5DN/A7543.8h10.5B++45.1B+
C-4 1,3521,1176221.796C++0.3932.001%B*N/A96.3C++20.3D78611.6h1.3C**4.1B++
NS-44G Commissioner 1,1271,1111,0101.1C1.0835.266%C--26.643%C++24.3DN/A7845.8h3.5C+10C+
LA39 Bruiser 9929906661.486C**0.7065.841%B13.232%C42.7C+N/A11423.2h2.1B+3.2B+
Breaker Rocket Pods 1,1469671516.404C+4.2241.208%D--1.344%B+56.2C-10.4C-32217.2h14B34C++
L-30R Vektor 1,0727411106.736A*4.5524.448%FN/A5.7D2.5D40130.7h59.3B+242.5C+
Shrike 9127175781.24B*0.9445.75%D*4.463%B**28.3C**7.7D25025.3h4A8.8B++
AF-41 Hacksaw 7177092742.588C+0.4040.42%B+18.336%B*32.5C+N/A11821.8h7.5C*18.5B+
AF-41 Hacksaw 7157082742.584C+0.4037.496%C**12.006%D32.5C+N/A12521.8h6.9C*18.4B+
AF-4 Cyclone 6656643511.892B0.2928.114%B+16.868%C24C-N/A8827.7h9.3B+33.3B+
MGR-M1 Bishop 6656582942.238B+0.0528.421%D-32.979%C*23.8C-N/A6527.7h6.1C**21.3C+
Titan-150 HESH 814657669.955C+7.7739.007%D--1.065%D27.3D6.5C11224.1h3.2C+8.2C
Reaper DMR 6536424051.585C++0.6025.232%C22.741%C24.1DN/A7126.6h8.5B+33.6B
NSX Naginata 6166083911.555C++0.6321.948%C24.013%D25.5DN/A6523.8h10.8B49.2C**
GR-22 5285274901.076C+1.1121.606%D23.15%B+16.5DN/A5132h10.7B**49.4B
Skyguard 801490726.806A4.6225.056%D1.633%C13.8C+8.8C16335.5h100.2B+399.8C++
M60-A Bulldog 4874331528.867B+26.6850.109%B+2.771%B+48.7B+6.1B++2378.9h5.9C+11.7C**
NCM3 Raven 5933972351.689B*0.4929.098%D**N/A9C-4.4D-7144.2h22.1B+76C+
NC1 Gauss Rifle 3863822441.566B0.6224.32%C*22.775%C*30.3C*N/A14212.6h10.2B*42.1B++
Vortek Rotary 6263633061.186C1.0024.116%D*N/A10.9C7.9C15733.2h53.4B+221.2C**
MGR-C1 Charger 3513462791.24C++0.9423.071%D--24.567%C+21.2DN/A4916.3h12.1C**52.5C+
NCM3 Raven 5133422351.455B++0.7329.692%D**3.216%C*7.7D3.9D--6644.2h26.8C**90.3C
NS-15M AE 3263241761.841C+0.3422.79%D25%C22.3D--N/A7614.5h11C*48.3C+
Gauss Rifle S 3183082031.517B0.6727.576%B20.779%C+21.5C--N/A6414.3h8.6B**31.4B++
MGR-L1 Promise 3063041751.737C*0.4523.695%C+25.987%C+29.2DN/A10910.4h13.1B55.5C**
E540 Halberd 425291348.559C+6.3842.617%C4.467%B*31.3C++14.4C+3499.3h4.8B++11.3B+
MANA Anti-Personnel Turret 2792731302.1N/A0.0817.022%UN/A2730U60U5677400.1h19.7T*115.7T*
AF-4A Bandit 2702671851.443C+0.7425.632%C+26.592%B+20.7DN/A6612.9h10.3C*40.1C*
NS-20 Gorgon 2712611701.535B*0.6517.428%D*22.605%B23.5C*N/A7511.1h24.2C**139.1B
L105 Zephyr 284259426.167C3.9846.994%B+N/A61.7C*6C-3804.2h5.1B+10.9B+
NS-20 Gorgon 2502431701.429B+0.7517.265%D*21.811%C**21.9C++N/A5911.1h25.7C*148.9C*
NS-30 Vandal 2372371231.927C+0.2626.533%D*27.848%C+24.2D-N/A769.8h5.8C+21.7D
Tank Mine 361209633.317C*1.1349.035%B**N/A110C+80B+17411.9h2.4D-5B+
NC14 Bolt Driver 202202623.258B+1.0735.294%C+86.634%A24.6C+N/A1158.2h2.3B+6.5B
AP30 Shredder 340200424.762C2.5826.766%C1.5%C--26.7C18.7C++3487.5h85.1C+318C
LA3 Desperado 1921921391.381B+0.8034.836%B**25%B++45.7B+N/A1434.2h8.2B+23.5B++
NS "Heatwave" Decimator 2711881001.88C++0.3049.24%F-3.191%A++28.5D--12.6D1626.6h4.1C8.4D-
AF-57 Piston 1831831191.538C**0.6545.485%C**19.126%A36.6C+N/A1165h3.7B++8.2B+
GD-66 Claw 1661651291.279C+0.9059.546%C+12.121%C-24.3DN/A926.8h2.4C*4C**
NS-11P 1631611760.915C1.2720.092%D-20.497%C12.9D-N/A4612.5h12.2B+60.8C+
Auraxium Mag-Cutter 15815810,0100.016C2.174.084%F-11.392%B**0.2D-N/A1642.4h2.5D61.2T*
M40 Fury 1841571015.7B**13.5235.833%C+1.274%D71.4B+12.3C**5632.2h13.8C+38.6C+
Soldier Soaker 157156951.642B+0.5429.851%D22.436%A35.5C--N/A1584.4h5B+16.8B
Enforcer ML85 265153305.1C+2.9242.312%C++1.307%D27.8B+20.4B++7515.5h11.2B+26.6B+
NS Annihilator 2451451301.115B**1.0780.709%C+N/A10.2C+7D17914.2h10.4B+12.8B+
M60-A Bulldog 159142817.75C++15.5746.572%C++N/A27.8C3.3C+1755.1h6C+12.9C++
Anti-Vehicle Grenade 1571411141N/A138.8250.105%CN/A470C*53.3D40270.3h3.4B**6.8B++
E540 Halberd-H 224132393.385C-1.2055.163%C+N/A29.3D20.4C+3814.5h6.4C+11.6C+
G40-F Ranger 202129816.125B*13.9429.218%D--N/A28C--15.9D2444.6h83C-283.9D
A30 Walker 257122621.968C0.2222.678%DN/A6.9C-7.7C14217.6h197.1C+869C
Mag-Cutter 1231216,8250.018C+2.1713.021%D*N/A0.2DN/A1494.7h2.1B+16.2C
M20 Mustang 2251192540.469C--1.7121.545%FN/A4D--3.6D--12429.4h100C*463.9C
NC6A GODSAW 119119811.469C0.7118.701%F22.689%D8.4FN/A4214.1h13C69.6F-
Titan-150 HEAT 150114254.56C+2.3830.782%F-2.632%C+21.1C+6.7D4075.4h3.4B*10.9C++
M40 Fury 131112912.444B++10.2625.397%D*2.679%B**40C6.8C--3452.8h13.4C+52.8D
MANA Anti-Vehicle Turret 165111482.313A*0.1351.392%D-1.802%D1110D540F--2525380.1h6.8B++13.3C*
Hyena Missile Launcher 169110333.333A1.1538.857%B++N/A22.4C*12C+1694.9h40.7C104.6C*
Frag Grenade 1131091109N/A106.8246.797%C+N/A363.3D13.3B+28350.3h4C8.4C+
C85 Canister-H 122106138.154C5.9748.394%C13.208%B+75.7D11.4B*3291.4h6.1B12.6C**
M60-G Bulldog-H 10799156.6D4.4239.085%D--N/A38.1D*3.1D*1292.6h5.6C14.3D
M60-A Bulldog 9987136.692C++4.5140.581%B+N/A45.8C**6.3C+3281.9h5.3C*13.1B+
M96 Mjolnir-H 13085127.083B+4.9042.926%D-N/A42.5C22.5D4402h27.4B*63.8B+
Pelter Rocket Pod 11783183M**80.8241.431%F1.205%D55.3C++22.7B*2811.5h41.7D*100.5D*
NS-AM7 Archer 118804340.184D2.0040.122%F--7.5%D*1.3D*N/A1260.6h17.3C*43.2C-
MAX Punch 79791,3040.061C2.1214.314%F-N/A0.5DN/A2145.3h1.8C++12.6D-
Enforcer ML65-H 12471223.227C-1.0446.343%D*2.817%B**22.9D-17.1D--3983.1h14.6C++31.6C
Spear Anti-Vehicle Phalanx Turret 11971145.071C2.8946.93%B2.817%D37.4C25.3C**6261.9h9C19.3C++
AF-19 Mercenary 66661150.574C1.6117.021%D*18.182%D4D--N/A8416.6h11.2B+65.5C+
NS-10 Burster 11065312.097A+0.0926.253%D3.077%D-7.1B+4.9B++1289.1h122.6B++467.1C*
M20 Drake 946196.778B**4.5930.639%C*1.639%C15.3C-8.3D1304h90.8C296.3C+
Mauler S6 5252431.209C*0.9745.602%B+13.462%C19.3DN/A1842.7h3.8B*8.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8111,249,99692h
Anti-Vehicle MANA Turret85711h
Spawn Beacon81,3721.3h
MGR-A1 Vanquisher02160h
Repair Module0950.5h
Turret AI Module1830.5h
Nanite Revive Grenade01,5800.4h
Medical Kit2693,0196.4h
Medical Applicator680288,57726.8h
Rampart Wall21091.5h
Restoration Kit1051,9811.7h
Motion Spotter477,0606.1h
Welding Device16,5340.8h
Hoplon Anti-Aircraft Phalanx Tower0520.4h
Spitfire Auto-Turret11240.3h
Spear Anti-Vehicle Tower0500.4h
Recon Detection Device115490.8h
Shield Recharging Field473,8532.3h
G40-F Ranger0840h
Ammunition Package171,5301.1h
Anti-Infantry MANA Turret175391.2h
Flail Targeting Dart1670.5h
Pain Spire1720.7h
Ectoblaster01510.1h
Nano-Repair Grenade04670.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.38s
Server spent 4.75s on queries, 3.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.