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Praetor FeigerHund[XXDE] FeigerHund
VS BR 84

KDR: 0.78

Score: 10.6m

Last Seen: Jan 25th, 2017 5:03 PM
- OFFLINE - 5742.2 hour(s)

Rank 84 (84) Praetor of the Vanu Sovereignty on Miller
Level Progress (to 85): 7%
Level 100 Progress: 56% 557h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Sirius SX12 Lasher X2 Pulsar C Solstice SF Proximity Mine XM98 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,004 MLG Score: 4
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.502%13.341%234159333,3280.5338470.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.764%-0.653D-1.078D*-0.813D-HEAD + (~4.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.6-0.323C17.4-0.23C82.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.422%3.406%5039453238192430.393903132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.381%-0.412C--0.293C*-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.435B80.367C**13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.428%2.326%5549443446694670.514274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.688%-0.495D-0.496D-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.8-0.074C+36.5-0.006C+83.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.214%69.531%55194738491340.420591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.772D-0.162C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.061C+3.10.017C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.796%9.859%5519477137020.191375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.112D*-0.861D---1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21-0.598D5.8-0.214C15.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m360.4%247 (14.8k)210 (12.6k)0.77560110,64913,7300.98324884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94831411.54%8.761%10103:411

7% Combat Medic52% Engineer26% Heavy Assault10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2013 11:40 PMOct 18th, 2014 6:20 PMFeb 23rd, 2017 12:04 PM (210d) (PST)Jan 25th, 2017 2:59 PM (239d) (PST)Jan 25th, 2017 1:03 PM (239d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3581522060.2110.2720.0180.8880.0354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4629,13312,3291316153212,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.3h/35.1d 2,851 933 5,607 44.8k 1,281 2,607 1,780 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C--
Kills:670
Deaths:840
KDR:0.798
Accuracy:20.542% D
HSR:2.985% C--
NS-15M1
D--
Kills:348
Deaths:706
KDR:0.493
Accuracy:15.802% D*
HSR:14.368% D--
Pulsar LSW
D*
Kills:252
Deaths:372
KDR:0.677
Accuracy:15.659% D*
HSR:13.095% D**
Flare VE6
D*
Kills:98
Deaths:163
KDR:0.601
Accuracy:15.495% D*
HSR:13.265% D**
Orion VS54
D*
Kills:65
Deaths:118
KDR:0.551
Accuracy:14.746% D*
HSR:13.846% D**
Kills:1,433
Deaths (as Heavy Assault):2,199
Deaths (to Heavy Assaults):3,506
KDR:0.65166
Kill Difference:766
Playtime:214.736 hours
Usage:26%
Score:2.318m
Score/min:180
Accuracy (listed only):16.449%
HSR (listed only):11.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D**
Kills:546
Deaths:1,256
KDR:0.435
Accuracy:16.266% D**
HSR:13.919% D**
Solstice SF
D-
Kills:470
Deaths:1,050
KDR:0.448
Accuracy:18.866% D-
HSR:5.319% F-
NS-11C
D--
Kills:258
Deaths:602
KDR:0.429
Accuracy:18.385% D--
HSR:10.465% D**
Solstice VE3
C+
Kills:194
Deaths:477
KDR:0.407
Accuracy:21.339% C+
HSR:13.918% D-
Thanatos VE70
D*
Kills:71
Deaths:142
KDR:0.500
Accuracy:27.796% D*
HSR:9.859% D*
Kills:1,539
Deaths (as Engineer):3,527
Deaths (to Engineers):3,264
KDR:0.43635
Kill Difference:1,988
Playtime:436.812 hours
Usage:52%
Score:6.183m
Score/min:236
Accuracy (listed only):20.530%
HSR (listed only):10.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:848
Deaths:1,650
KDR:0.514
Accuracy:17.648% D*
HSR:11.910% D-
Pulsar C
D**
Kills:546
Deaths:1,256
KDR:0.435
Accuracy:16.266% D**
HSR:13.919% D**
Solstice SF
D-
Kills:470
Deaths:1,050
KDR:0.448
Accuracy:18.866% D-
HSR:5.319% F-
NS-11C
D--
Kills:258
Deaths:602
KDR:0.429
Accuracy:18.385% D--
HSR:10.465% D**
Solstice VE3
C+
Kills:194
Deaths:477
KDR:0.407
Accuracy:21.339% C+
HSR:13.918% D-
Eridani SX5G
C+
Kills:75
Deaths:120
KDR:0.625
Accuracy:18.592% F
HSR:18.667% C+
Thanatos VE70
D*
Kills:71
Deaths:142
KDR:0.500
Accuracy:27.796% D*
HSR:9.859% D*
NS-7B PDW
D*
Kills:55
Deaths:161
KDR:0.342
Accuracy:18.073% D*
HSR:7.273% F-
Kills:2,517
Deaths (as Light Assault):5,458
Deaths (to Light Assaults):2,434
KDR:0.46116
Kill Difference:2,941
Playtime:17.138 hours
Usage:2%
Score:0.145m
Score/min:141
Accuracy (listed only):19.621%
HSR (listed only):11.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:848
Deaths:1,650
KDR:0.514
Accuracy:17.648% D*
HSR:11.910% D-
XM98
C--
Kills:384
Deaths:281
KDR:1.367
Accuracy:30.214% D--
HSR:69.531% C--
NS-44B Commissioner
D
Kills:211
Deaths:450
KDR:0.469
Accuracy:31.901% D
HSR:15.640% D-
Beamer VS3
C**
Kills:96
Deaths:152
KDR:0.632
Accuracy:29.103% C**
HSR:15.625% D-
NS-357B Underboss
C-
Kills:83
Deaths:224
KDR:0.371
Accuracy:28.384% D-
HSR:16.868% C-
Eridani SX5G
C+
Kills:75
Deaths:120
KDR:0.625
Accuracy:18.592% F
HSR:18.667% C+
NS-7B PDW
D*
Kills:55
Deaths:161
KDR:0.342
Accuracy:18.073% D*
HSR:7.273% F-
Kills:1,752
Deaths (as Infiltrator):3,038
Deaths (to Infiltrators):2,246
KDR:0.5767
Kill Difference:1,286
Playtime:87.334 hours
Usage:10%
Score:0.653m
Score/min:125
Accuracy (listed only):24.845%
HSR (listed only):22.216%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:848
Deaths:1,650
KDR:0.514
Accuracy:17.648% D*
HSR:11.910% D-
H-V45
C
Kills:110
Deaths:230
KDR:0.478
Accuracy:15.907% D**
HSR:16.364% C
NS-11P
D-
Kills:89
Deaths:151
KDR:0.589
Accuracy:18.040% D-
HSR:11.236% D*
Eridani SX5G
C+
Kills:75
Deaths:120
KDR:0.625
Accuracy:18.592% F
HSR:18.667% C+
Thanatos VE70
D*
Kills:71
Deaths:142
KDR:0.500
Accuracy:27.796% D*
HSR:9.859% D*
NS-7B PDW
D*
Kills:55
Deaths:161
KDR:0.342
Accuracy:18.073% D*
HSR:7.273% F-
Kills:1,248
Deaths (as Combat Medic):2,454
Deaths (to Combat Medics):1,260
KDR:0.50856
Kill Difference:1,206
Playtime:60.091 hours
Usage:7%
Score:1.025m
Score/min:284
Accuracy (listed only):19.343%
HSR (listed only):12.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:143
Deaths:116
KDR:1.233
Accuracy:14.447% C+
HSR:20.979% B+
Cosmos VM3
C
Kills:134
Deaths:99
KDR:1.354
Accuracy:14.602% C
HSR:17.911% C
Kills:277
Deaths (as MAX Suit):107.500
Deaths (to MAX Suits):974
KDR:2.57674
Kill Difference:169.500
Playtime:23.526 hours
Usage:3%
Score:0.287m
Score/min:203
Accuracy (listed only):14.525%
HSR (listed only):19.445%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:78
V. Kills:13 N/A
Deaths:56
KDR:1.393
Accuracy:22.934% F--
KPH:15.200 D-
VKPH:2.500 C
Kills:78 (78 + 0)
Deaths:56
KDR:1.393
VKDR:0.232
Vehicle Kills:13
Kill Difference:22
Playtime:5.142 hours
Usage:1%
Score:0.024m
Score/min:77
Piloting Accuracy:22.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
D
Kills:96
V. Kills:14 N/A
Deaths:29
KDR:3.310
Accuracy:37.372% D
KPH:26.400 D-
VKPH:3.900 D
Kills:96 (0 + 96)
Deaths:29
KDR:3.310
VKDR:0.483
Vehicle Kills:14
Kill Difference:67
Playtime:3.632 hours
Usage:0%
Score:0.033m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:37.372%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:121
V. Kills:53 224%
Deaths:43
KDR:2.814
Accuracy:42.676% D-
KPH:18.500 D
VKPH:8.100 D
C75 Viper
C--
Kills:61
V. Kills:17 339%
Deaths:33
KDR:1.848
Accuracy:33.800% C--
KPH:10.900 D--
VKPH:3 D*
Kills:182 (182 + 0)
Deaths:76
KDR:2.395
VKDR:0.921
Vehicle Kills:70
Kill Difference:106
Playtime:12.164 hours
Usage:1%
Score:0.085m
Score/min:117
Driving Accuracy:33.800%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:156
V. Kills:100 154%
Deaths:41
KDR:3.805
Accuracy:34.724% D-
KPH:16.100 D-
VKPH:10.300 D-
Supernova FPC
D**
Kills:141
V. Kills:137 102%
Deaths:64
KDR:2.203
Accuracy:35.247% F--
KPH:8.900 D**
VKPH:8.600 D**
E540 Halberd
D-
Kills:70
V. Kills:49 140%
Deaths:18
KDR:3.889
Accuracy:36.603% D**
KPH:18 D--
VKPH:12.600 D-
Proton II PPA
C
Kills:52
V. Kills:7 N/A
Deaths:15
KDR:3.467
Accuracy:24.764% B
KPH:20.400 D*
VKPH:2.700 C
Kills:419 (141 + 278)
Deaths:138
KDR:3.036
VKDR:2.123
Vehicle Kills:293
Kill Difference:281
Playtime:32.018 hours
Usage:4%
Score:0.352m
Score/min:183
Driving Accuracy:35.247%
Gunner Accuracy:24.764%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:110
V. Kills:72 151%
Deaths:42
KDR:2.619
Accuracy:43.457% F
KPH:16 D*
VKPH:10.500 D*
Saron HRB-H
D*
Kills:51
V. Kills:49 102%
Deaths:34
KDR:1.500
Accuracy:47.637% D-
KPH:14.600 D*
VKPH:14 D*
Kills:161 (0 + 161)
Deaths:76
KDR:2.118
VKDR:1.592
Vehicle Kills:121
Kill Difference:85
Playtime:10.378 hours
Usage:1%
Score:0.094m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:47.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:66
V. Kills:40 161%
Deaths:37
KDR:1.784
Accuracy:29.265% D-
KPH:9.100 D-
VKPH:5.500 D
M40 Fury
D-
Kills:61
V. Kills:6 N/A
Deaths:24
KDR:2.542
Accuracy:27.641% D-
KPH:22 D--
VKPH:2.200 D**
Kills:127 (0 + 127)
Deaths:61
KDR:2.082
VKDR:0.754
Vehicle Kills:46
Kill Difference:66
Playtime:10.003 hours
Usage:1%
Score:0.070m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:27.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 1,2111,20511205N/A1,204.2249.695%C+N/A1095.5C*5.5C37381.1h1.6B+3.1B+
Sirius SX12 8588481,6500.514C0.2617.648%D*11.91%D-11D-N/A3777.4h19.9D--112.9D--
Lasher X2 6846708400.798C+0.0220.542%D2.985%C--17.8DN/A6437.7h18.4C**89.5C+
Pulsar C 5565461,2560.435C--0.3416.266%D**13.919%D**10DN/A3654.7h16.2D--99.7D*
Solstice SF 4814701,0500.448C--0.3318.866%D-5.319%F-8.1DN/A2258.3h13.3C+70.4C
Proximity Mine 4574572541.799D1.0241.99%C+N/A84.6D-N/A2795.4h1.9C+4.6C+
XM98 3883842811.367C0.5930.214%D--69.531%C--12.9D-N/A4329.8h3.1D10.1D-
NS-15M1 3523487060.493D0.2815.802%D*14.368%D--8.6D*N/A2740.3h20.5F--129.5D**
NS-11C 2622586020.429D0.3518.385%D--10.465%D**8.1D-N/A2931.8h20.3D*110.2D-
Pulsar LSW 2562523720.677D0.1015.659%D*13.095%D**11.1D*N/A3722.8h16.6D*105.8D*
MANA Anti-Vehicle Turret 3442352271.035C-0.2641.57%D3.83%C2350B++1090B+1995120.1h6.7B+16.1B+
Tank Mine 361217872.494C++1.7227.163%C--N/A86.8C+57.6C10272.5h1.4B**5.3B*
NS-44B Commissioner 2162114500.469D-0.3131.901%D15.64%D-8.9D-N/A3223.7h5.4D**17D
Nemesis VSH9 2582023740.54C+0.2453.309%D**4.455%B*13.6C+3.8D*11614.9h5.7B**10.8B++
Spear Anti-Vehicle Phalanx Turret 303197424.69C3.9128.894%D**5.584%B+22.1D-11.9D--2018.9h8.3C++28.8C--
NS Decimator 2731954310.452D0.3246.342%F3.59%B+15D--6D--12013h5.1C++10.9D
Solstice VE3 2051944770.407C--0.3721.339%C+13.918%D-8.5DN/A4722.8h21.9D--102.6C-
Saron HRB 256156413.805C+3.0334.724%D-1.923%C++16.1D-10.3D-1999.7h22.4C+64.5C-
Quasar VM1 1471431161.233C+0.4614.447%C+20.979%B+15.5DN/A639.2h15.9C+110.2C++
Supernova FPC 278141642.203C1.4335.247%F--4.965%B**8.9D**8.6D**19015.9h6.5C+18.5D**
Cosmos VM3 137134991.354C0.5814.602%C17.911%C17.2D--N/A647.8h16D109.9C
C-4 1751301980.657C-0.1224.183%C++N/A34.2D-11.8D*4363.8h1.7C+7.1C++
L100 Python HEAT 174121432.814C2.0442.676%D-2.479%C--18.6D8.2D1416.5h5.9C++13.7C
H-V45 1121102300.478D0.3015.907%D**16.364%C10.5D--N/A4210.5h20F--125.5F--
E540 Halberd-H 182110422.619D1.8443.457%FN/A15.9D*10.4D*1286.9h8C18.4D--
Anti-Vehicle Grenade 1281031103N/A102.2249.594%CN/A343.3C+83.3C+20000.3h5.9C+12C++
Flare VE6 101981630.601D0.1715.495%D*13.265%D**12.6D--N/A617.8h14.8D*95.8D--
Beamer VS3 96961520.632C+0.1429.103%C**15.625%D-6.8D-N/A3414.2h12.9D44.5C+
L105 Zepher 11096293.31D2.5337.372%DN/A26.7D-3.9D1533.6h7.2D19.3D
NS-11P 90891510.589C--0.1918.04%D-11.236%D*12.2D-N/A487.3h16.5D91.6D
NS-357B Underboss 87832240.371D0.4028.384%D-16.868%C-6.8D--N/A1712.2h6F21.1D*
Light PPA 9178561.393C0.6222.934%F--N/A15.3D-2.5C775.1h26.2D*114F--
Force-Blade 957712,1790.006C--0.7722.041%D5.195%C+0.1DN/A1609.1h6.5F--29.4D*
Eridani SX5G 75751200.625D0.1518.592%F18.667%C+11.9D--N/A436.3h16.8F90.4F
Thanatos VE70 73711420.5C0.2827.796%D*9.859%D*9.6D--N/A417.4h5.8D21D--
E540 Halberd 11970183.889C3.1136.603%D**2.857%C+17.9D--12.6D-1953.9h6.6C+17.9D-
M20 Basilisk 10666371.784C1.0129.265%D-3.03%D*9.2D-5.6D1167.2h116.6C+398.4D
Orion VS54 69651180.551C--0.2214.746%D*13.846%D**12D-N/A1305.4h14.4C97.3C
M40 Fury 6761242.542D1.7727.641%D-N/A21.8D--2.1D**1192.8h15.1C+54.6C--
C75 Viper 7861331.848C-1.0733.8%C--1.639%C++10.9D--3D*885.6h15.4C+45.7C
NS-7B PDW 56551610.342D0.4318.073%D*7.273%F-6.3D--N/A178.8h23.2F-128.5D*
Proton II PPA 5952153.467D2.6924.764%B1.923%C20D*2.7C632.6h17.2T69.3D*
S1 77511730.295D0.4851.895%D1.961%D12.1D--6.2D2054.2h7.8C--15C--
Saron HRB-H 10051341.5D0.7247.637%D-N/A14.6D*14D*1983.5h31.6C--66.4D
Aspis Anti-Aircraft Phalanx Turret 11850182.778C2.0022.62%C2%C+6.1D-8.3D1728.2h215.1D*950.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter54350.4h
Nano-Armor Kit562588,37443.9h
Anti-Vehicle MANA Turret306182h
Spawn Beacon132280.5h
Nanite Revive Grenade07110.2h
Medical Applicator484118,29415.8h
Spitfire Auto-Turret388591.2h
Anti-Infantry MANA Turret163590.8h
Ammunition Package1034,2983.6h
Shield Recharging Field25220.2h
Recon Detection Device52070.6h

Check the help document for the dictionary if you want to learn more about words used here.


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