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Destroyer FeistyFerret[KAIN] FeistyFerret
NC BR 120

KDR: 2.43

Score: 29.8m

Last Seen: Jun 13th, 2018 7:55 PM
- OFFLINE - 270.2 hour(s)

Battle Rank 112 (120 total) - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 113): 25%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Carnage AR EM1 NC6 Gauss SAW EM6 GD-22S GD-7F GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,204,713 MLG Score: 963
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.992%22.487%5393596234,0733.48003-1.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.381%0.606B+0.339C**-0.508DHEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.421B10.40.266C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.044%3.571%34749931,4566468042.25039181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.942%0.328C**0.528B+-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+60.519B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.354%3.341%11539944494851850.925773241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.218%-0.059C+-0.237C-1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.612B+15.80.584B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.729%64.748%1152995278100920.27552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.963%-0.216C-0.167C-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.063C+3.10.023C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.053%18.182%115199613277100.170985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.404B0.796B++-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.346C**40.178C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
29.8m371.2%488 (29.3k)425 (25.5k)2.4323643,04317,6962.6658120 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997229618.501%19.42%35903:5816

28% Combat Medic16% Engineer36% Heavy Assault14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2014 7:49 PMMar 18th, 2015 10:00 PMJun 24th, 2018 12:44 AM (20h) (PST)Jun 13th, 2018 4:38 PM (11d) (PST)Jun 13th, 2018 3:55 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931614320.6140.2520.1192.4060.034963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5699,64625,92337157144225,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1168.9h/48.7d 4,131 8,359 12,025 168.7k 1,510 4,718 2,409 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,832
Deaths:1,218
KDR:2.325
Accuracy:23.727% C+
HSR:21.822% C
EM1
B+
Kills:2,437
Deaths:990
KDR:2.462
Accuracy:22.694% C**
HSR:24.374% B+
NC6 Gauss SAW
B+
Kills:2,273
Deaths:941
KDR:2.416
Accuracy:21.905% B+
HSR:21.425% C
EM6
C*
Kills:2,042
Deaths:825
KDR:2.475
Accuracy:22.500% C*
HSR:22.086% C+
GD-22S
C**
Kills:1,796
Deaths:680
KDR:2.641
Accuracy:23.661% C*
HSR:25.780% C**
NC6A GODSAW
C
Kills:1,364
Deaths:499
KDR:2.733
Accuracy:24.138% D
HSR:23.900% C
NS-15M1
B+
Kills:1,138
Deaths:404
KDR:2.817
Accuracy:24.634% B+
HSR:21.090% C+
NC05 Jackhammer
A+
Kills:366
Deaths:210
KDR:1.743
Accuracy:56.089% A+
HSR:16.940% B+
NS-15M AE
B+
Kills:203
Deaths:66
KDR:3.076
Accuracy:23.422% C
HSR:30.542% B+
NC6S Gauss SAW S
B++
Kills:192
Deaths:75
KDR:2.560
Accuracy:26.852% B++
HSR:20.313% C--
Kills:14,643
Deaths (as Heavy Assault):5,908
Deaths (to Heavy Assaults):5,150
KDR:2.4785
Kill Difference:8,735
Playtime:419.702 hours
Usage:36%
Score:11.338m
Score/min:450
Accuracy (listed only):26.962%
HSR (listed only):22.827%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:1,583
Deaths:711
KDR:2.226
Accuracy:25.103% C*
HSR:15.477% D
AC-X11
B
Kills:1,304
Deaths:470
KDR:2.774
Accuracy:26.311% B
HSR:21.242% C+
Razor GD-23
B+
Kills:1,281
Deaths:581
KDR:2.205
Accuracy:26.457% B+
HSR:20.141% C+
AF-19 Mercenary
B+
Kills:1,184
Deaths:567
KDR:2.088
Accuracy:24.960% B+
HSR:24.324% B+
NS-11C
A
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:23.048% C+
HSR:25.862% A
AF-4 Cyclone
B+
Kills:902
Deaths:376
KDR:2.399
Accuracy:28.021% B+
HSR:19.734% C*
AF-4A Bandit
C++
Kills:823
Deaths:372
KDR:2.212
Accuracy:23.125% C-
HSR:22.965% C++
Gauss Compact Burst
C**
Kills:582
Deaths:183
KDR:3.180
Accuracy:28.010% C**
HSR:26.461% C**
Blitz GD-10
B+
Kills:187
Deaths:119
KDR:1.571
Accuracy:27.150% B+
HSR:10.695% D--
Mauler S6
B++
Kills:132
Deaths:68
KDR:1.941
Accuracy:46.053% B++
HSR:18.182% B+
19A Fortuna
B++
Kills:87
Deaths:49
KDR:1.776
Accuracy:21.288% D*
HSR:24.138% B++
NS Baron G5AE
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:60.798% A
HSR:16.883% B
NS-7 PDW
B**
Kills:51
Deaths:30
KDR:1.700
Accuracy:29.535% B**
HSR:23.529% B**
Kills:9,353
Deaths (as Light Assault):4,051
Deaths (to Light Assaults):3,766
KDR:2.30881
Kill Difference:5,302
Playtime:159.871 hours
Usage:14%
Score:3.985m
Score/min:415
Accuracy (listed only):29.989%
HSR (listed only):20.741%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:902
Deaths:376
KDR:2.399
Accuracy:28.021% B+
HSR:19.734% C*
NC4 Mag-Shot
B++
Kills:383
Deaths:263
KDR:1.456
Accuracy:31.695% B++
HSR:18.799% C+
LA3 Desperado
B*
Kills:317
Deaths:236
KDR:1.343
Accuracy:30.317% B
HSR:24.290% B*
AF-18 Stalker
B
Kills:261
Deaths:124
KDR:2.105
Accuracy:29.066% B
HSR:14.943% D
NC14 Bolt Driver
C+
Kills:194
Deaths:41
KDR:4.732
Accuracy:34.643% C+
HSR:68.041% D
Blitz GD-10
B+
Kills:187
Deaths:119
KDR:1.571
Accuracy:27.150% B+
HSR:10.695% D--
NS-44 Commissioner
B++
Kills:175
Deaths:120
KDR:1.458
Accuracy:41.654% B++
HSR:14.286% D--
Impetus
C+
Kills:91
Deaths:43
KDR:2.116
Accuracy:32.546% C
HSR:27.473% C+
SAS-R
D--
Kills:84
Deaths:19
KDR:4.421
Accuracy:31.920% D--
HSR:57.143% D--
LA8 Rebel
B**
Kills:56
Deaths:41
KDR:1.366
Accuracy:39.745% B**
HSR:23.214% B
NS-7 PDW
B**
Kills:51
Deaths:30
KDR:1.700
Accuracy:29.535% B**
HSR:23.529% B**
Kills:2,701
Deaths (as Infiltrator):1,412
Deaths (to Infiltrators):2,864
KDR:1.91289
Kill Difference:1,289
Playtime:53.101 hours
Usage:5%
Score:0.977m
Score/min:307
Accuracy (listed only):32.390%
HSR (listed only):27.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,583
Deaths:711
KDR:2.226
Accuracy:25.103% C*
HSR:15.477% D
AC-X11
B
Kills:1,304
Deaths:470
KDR:2.774
Accuracy:26.311% B
HSR:21.242% C+
Razor GD-23
B+
Kills:1,281
Deaths:581
KDR:2.205
Accuracy:26.457% B+
HSR:20.141% C+
AF-19 Mercenary
B+
Kills:1,184
Deaths:567
KDR:2.088
Accuracy:24.960% B+
HSR:24.324% B+
NS-11C
A
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:23.048% C+
HSR:25.862% A
AF-4A Bandit
C++
Kills:823
Deaths:372
KDR:2.212
Accuracy:23.125% C-
HSR:22.965% C++
Gauss Compact Burst
C**
Kills:582
Deaths:183
KDR:3.180
Accuracy:28.010% C**
HSR:26.461% C**
Mauler S6
B++
Kills:132
Deaths:68
KDR:1.941
Accuracy:46.053% B++
HSR:18.182% B+
19A Fortuna
B++
Kills:87
Deaths:49
KDR:1.776
Accuracy:21.288% D*
HSR:24.138% B++
NS Baron G5AE
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:60.798% A
HSR:16.883% B
Kills:8,213
Deaths (as Engineer):3,526
Deaths (to Engineers):3,003
KDR:2.32927
Kill Difference:4,687
Playtime:188.111 hours
Usage:16%
Score:3.394m
Score/min:301
Accuracy (listed only):30.515%
HSR (listed only):21.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:2,793
Deaths:1,119
KDR:2.496
Accuracy:24.330% C+
HSR:24.168% B++
GR-22
B*
Kills:1,442
Deaths:540
KDR:2.670
Accuracy:24.083% C+
HSR:24.272% B*
Reaper DMR
C
Kills:1,232
Deaths:511
KDR:2.411
Accuracy:22.914% C--
HSR:22.321% C
NC1 Gauss Rifle
B+
Kills:1,230
Deaths:552
KDR:2.228
Accuracy:24.731% B+
HSR:20.325% C+
NS-11A
B+
Kills:1,157
Deaths:423
KDR:2.735
Accuracy:22.774% C
HSR:24.460% B+
AF-4 Cyclone
B+
Kills:902
Deaths:376
KDR:2.399
Accuracy:28.021% B+
HSR:19.734% C*
NC9 A-Tross
C++
Kills:875
Deaths:397
KDR:2.204
Accuracy:21.335% D
HSR:24.800% C++
Gauss Rifle S
B*
Kills:436
Deaths:204
KDR:2.137
Accuracy:25.966% C**
HSR:26.835% B*
Gauss Prime
C+
Kills:399
Deaths:147
KDR:2.714
Accuracy:22.507% D--
HSR:23.058% C+
Blitz GD-10
B+
Kills:187
Deaths:119
KDR:1.571
Accuracy:27.150% B+
HSR:10.695% D--
Gauss Rifle Burst
D--
Kills:139
Deaths:58
KDR:2.397
Accuracy:21.251% D*
HSR:19.425% D--
Mauler S6
B++
Kills:132
Deaths:68
KDR:1.941
Accuracy:46.053% B++
HSR:18.182% B+
NS-11P
C++
Kills:102
Deaths:49
KDR:2.082
Accuracy:21.199% C
HSR:19.608% C++
NS Baron G5AE
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:60.798% A
HSR:16.883% B
NS-7 PDW
B**
Kills:51
Deaths:30
KDR:1.700
Accuracy:29.535% B**
HSR:23.529% B**
Kills:11,154
Deaths (as Combat Medic):4,630
Deaths (to Combat Medics):1,867
KDR:2.40907
Kill Difference:6,524
Playtime:330.288 hours
Usage:28%
Score:9.488m
Score/min:479
Accuracy (listed only):28.176%
HSR (listed only):21.220%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:185
Deaths:64
KDR:2.891
Accuracy:45.686% B*
HSR:17.838% B+
NCM1 Scattercannon
B+
Kills:172
Deaths:55
KDR:3.127
Accuracy:41.809% B+
HSR:15.698% C*
Kills:357
Deaths (as MAX Suit):59.500
Deaths (to MAX Suits):948
KDR:6
Kill Difference:297.500
Playtime:17.899 hours
Usage:2%
Score:0.595m
Score/min:554
Accuracy (listed only):43.748%
HSR (listed only):16.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:627
V. Kills:482 130%
Deaths:60
KDR:10.450
Accuracy:47.109% D-
KPH:19.400 D
VKPH:14.900 D
L100 Python HESH
C
Kills:583
V. Kills:72 N/A
Deaths:24
KDR:24.292
Accuracy:37.833% D*
KPH:46.400 C
VKPH:5.700 D
L100 Python HEAT
D*
Kills:65
V. Kills:21 295%
Deaths:12
KDR:5.417
Accuracy:25.650% F*
KPH:13.700 D*
VKPH:4.400 D**
Kills:1,275 (1,275 + 0)
Deaths:96
KDR:13.281
VKDR:5.990
Vehicle Kills:575
Kill Difference:1,179
Playtime:49.665 hours
Usage:4%
Score:0.517m
Score/min:173
Driving Accuracy:25.650%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:191
V. Kills:190 100%
Deaths:28
KDR:6.821
Accuracy:45.012% D
KPH:14.200 D-
VKPH:14.100 C+
Titan-150 HESH
C
Kills:55
V. Kills:14 367%
Deaths:2
KDR:27.500
Accuracy:34.638% D**
KPH:24.600 D-
VKPH:6.300 C
Kills:246 (246 + 0)
Deaths:30
KDR:8.200
VKDR:6.800
Vehicle Kills:204
Kill Difference:216
Playtime:15.696 hours
Usage:1%
Score:0.272m
Score/min:289
Driving Accuracy:34.638%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:214
V. Kills:31 N/A
Deaths:29
KDR:7.379
Accuracy:33.547% C+
KPH:45.500 C+
VKPH:6.600 C--
M40 Fury
C+
Kills:179
V. Kills:39 448%
Deaths:23
KDR:7.783
Accuracy:38.135% C**
KPH:45.400 C
VKPH:9.900 C+
M20 Basilisk
A+
Kills:56
V. Kills:17 311%
Deaths:7
KDR:8
Accuracy:34.422% C
KPH:37.600 A+
VKPH:11.400 B+
Kills:449 (0 + 449)
Deaths:59
KDR:7.610
VKDR:1.475
Vehicle Kills:87
Kill Difference:390
Playtime:10.134 hours
Usage:1%
Score:0.407m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:34.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8502,8321,2182.325C++0.1123.727%C+21.822%C42.8C+N/A22466.2h9.7C**40.7C*
Carnage AR 2,8212,7931,1192.496B*0.0624.33%C+24.168%B++36.8C**N/A16175.8h12.2B+50.2B+
EM1 2,4602,4379902.462A0.0322.694%C**24.374%B+44.1C**N/A18155.2h11.9B+52.3B+
NC6 Gauss SAW 2,2792,2739412.416B**0.0221.905%B+21.425%C40.2B+N/A19556.5h8.5B++38.9B+
EM6 2,0592,0428252.475B++0.0422.5%C*22.086%C+45.5C*N/A19344.9h10.4B46.1B
GD-22S 1,8121,7966802.641B+0.2123.661%C*25.78%C**42.2C**N/A21642.6h9.8B+41.4B+
GD-7F 1,6001,5837112.226A0.2125.103%C*15.477%D46.6B*N/A24434h11.8B+47.1B+
GR-22 1,4511,4425402.67B**0.2424.083%C+24.272%B*34.9C*N/A11341.3h11.8B++48.9B+
NC6A GODSAW 1,3741,3644992.733C**0.3024.138%D23.9%C43.6C--N/A21831.3h8.8C+36.7C+
AC-X11 1,3161,3044702.774A++0.3426.311%B21.242%C+40.9B++N/A20331.9h9.6B36.3B+
Razor GD-23 1,2881,2815812.205A0.2326.457%B+20.141%C+36.7B++N/A16834.9h10.8B++40.8B+
Reaper DMR 1,2401,2325112.411B0.0222.914%C--22.321%C34.1C+N/A14336.1h9.2B40.1C++
NC1 Gauss Rifle 1,2401,2305522.228B**0.2024.731%B+20.325%C+40.6B**N/A25430.3h10.7B*43.1B++
AF-19 Mercenary 1,1941,1845672.088A+0.3424.96%B+24.324%B+30.5B*N/A15938.8h10.5B++42.2B++
NS-11C 1,1731,1604882.377A++0.0623.048%C+25.862%A30.9C**N/A10537.5h11.6B++50.4B+
NS-11A 1,1711,1574232.735B**0.3022.774%C24.46%B+37.9BN/A9830.5h12.6B+55.4C**
NS-15M1 1,1441,1384042.817B**0.3824.634%B+21.09%C+52.4B+N/A31321.7h11.6B+47.2B+
C-4 1,2499865001.972B+0.4621.762%DN/A112B*29.9C++14308.8h1.5C++6.7C+
AF-4 Cyclone 9109023762.399B**0.0328.021%B+19.734%C*43.8B+N/A21420.6h8.8B*31.4B++
NC9 A-Tross 8838753972.204B*0.2321.335%D24.8%C++34C+N/A13725.7h9.7C++45.7C+
AF-4A Bandit 8278233722.212B++0.2223.125%C-22.965%C++34.4C+N/A16523.9h10.1B+43.5C*
Frag Grenade 8098061806N/A803.5747.819%C**N/A503.8C++1.9D--26291.6h3.3B+7B+
NS Decimator 9586805781.176C**1.2658.094%C2.941%B+28.8C11.8C43323.6h6.2D10.7D
L100 Python AP 1,1096276010.45A++8.0247.109%D-3.987%B+19.4D14.9D17932.4h8.2D17.4D--
L100 Python HESH 6555832424.292A21.8637.833%D*2.23%B+46.3C5.7D16412.6h3.2C++8.4C
Gauss Compact Burst 5885821833.18B+0.7528.01%C**26.461%C**45.8C**N/A18512.7h10.4B+37.1B+
Gauss Rifle S 4394362042.137B**0.3025.966%C**26.835%B*38.9B+N/A22111.2h11.3C+43.5C**
Gauss Prime 4013991472.714B*0.2822.507%D--23.058%C+34.1CN/A10611.7h11C+48.7C
NC4 Mag-Shot 3833832631.456B**0.9831.695%B++18.799%C+57.2A++N/A2606.7h5.4B++17C*
NC05 Jackhammer 3673662101.743B+0.6956.089%A+16.94%B+39.4C+N/A2039.3h5C++8.9B+
LA3 Desperado 3203172361.343B+1.0930.317%B24.29%B*49.5B++N/A2676.4h6.7B**22.2B++
Bouncing Betty 307307378.297A5.8642.907%C+N/A139.5BN/A6242.2h2C4.6C+
AF-18 Stalker 2632611242.105B*0.3329.066%B14.943%D43.5B+N/A2446h10.5B*36B+
M40 Fury 245214297.379C++4.9533.547%C+2.336%B++45.5C+6.6C--7214.7h11.2B+33.5B+
NS-15M AE 204203663.076B+0.6423.422%C30.542%B+52.1C+N/A3443.9h11.7C++49.9C++
NC14 Bolt Driver 196194414.732A++2.3034.643%C+68.041%D29.8B+N/A2576.5h3C8.7C+
NC6S Gauss SAW S 194192752.56B*0.1326.852%B++20.313%C--46.8C++N/A3654.1h12.4C--46C*
Titan-150 AP 381191286.821C**4.3945.012%D5.759%A+14.1D-14.1C+31513.5h7.9D-17.6D**
Blitz GD-10 1891871191.571B++0.8627.15%B+10.695%D--32.2C*N/A2675.8h12.8B+47.2B+
NCM1 Scattercannon 189185642.891B++0.4645.686%B*17.838%B+32.5B*N/A2225.7h7.7C++16.8B+
Hardlight Dagger 21618514,1800.013C--2.4225.89%C+1.622%D-0.2CN/A1838h3.2D*12.3C+
M40 Fury 218179237.783C++5.3538.135%C**2.235%B+45.9C10C+7243.9h14.3C+37.6C++
Anti-Vehicle Grenade 2011751175N/A172.5750.858%C+N/A291.7C-43.3D27270.6h6.1C+12C+
NS-44 Commissioner 1751751201.458B+0.9741.654%B++14.286%D--43.8B+N/A2394h3.1B*7.4B++
NCM1 Scattercannon 174172553.127B0.6941.809%B+15.698%C*34.4C+N/A1845h7C-16.6C**
Tank Mine 243167364.639B**2.2139.635%B+N/A128.5B+58.5C+16011.3h2.5D-6.2C*
Gauss Rifle Burst 141139582.397B0.0421.251%D*19.425%D--29C--N/A1514.8h11.8C+55.6D
Mauler S6 132132681.941B*0.4946.053%B++18.182%B+37.7B+N/A2483.5h4B++8.6B++
Spear Anti-Vehicle Phalanx Turret 169123524.6M+22.1732.584%D--6.504%B**45.6B+17C4342.7h6B+18.4B
Shrike 1411051070.981B+1.4546.129%D*N/A19.4C-6.7D-3955.4h6.8C+14.8D
NS-11P 103102492.082B*0.3521.199%C19.608%C++30.9C*N/A2423.3h14.3C+67.6C+
MANA Anti-Personnel Turret 103102234.435N/A2.0019.984%UN/A1020U10U4213200.1h22.2T*111.1T*
Sticky Grenade 9291191N/A88.5745.529%D-N/A455D--5D23440.2h3.1D6.8D
Impetus 9391432.116C*0.3232.546%C27.473%C+25.3DN/A853.6h4.8C+14.9C+
19A Fortuna 8987491.776B+0.6621.288%D*24.138%B++18.9DN/A864.6h11.5D53.9D--
SAS-R 8484194.421B+1.9931.92%D--57.143%D--30CN/A2322.8h3.2D**10.1D*
NS Baron G5AE 7777372.081B++0.3560.798%A16.883%B55B+N/A4481.4h3.4B**5.5C+
MANA Anti-Vehicle Turret 13470461.522C+0.9147.747%D*N/A700C++640B**782750.1h12.4D**26D**
L100 Python HEAT 8665125.417C++2.9825.65%F*N/A13.8D*4.5D**1604.7h5.6C++21.9F-
NC15 Phoenix 13360650.923C+1.5164.926%A++N/A9.1C11.1C+2686.6h17.6F-27.1D-
LA8 Rebel 5756411.366B+1.0739.745%B**23.214%B62.2A+1.1A2500.9h5B*12.6B+
M20 Basilisk 735678M+5.5734.422%C10.714%A+37.3A+11.3B+3601.5h38B+110.5B**
Titan-150 HESH 6955227.5A++25.0734.638%D**5.455%M+25D-6.4C1302.2h4.3D*12.5F-
NS-7 PDW 5251301.7B*0.7329.535%B**23.529%B**30C*N/A5131.7h10.2B**34.6B*

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun0550.1h
Motion Spotter57190.5h
Nano-Armor Kit98193,09910.3h
Spawn Beacon32000.2h
Anti-Vehicle MANA Turret25370.7h
Nanite Revive Grenade01,8340.5h
Medical Kit1622,3282.6h
Medical Applicator448439,10324.9h
Deconstruction Tool06170h
Spitfire Auto-Turret11000.2h
Xiphos Anti-Personnel Phalanx Tower01200.1h
Ammunition Package512,7621.3h
Anti-Infantry MANA Turret43100.4h
Shield Recharging Field461,2410.7h
Recon Detection Device11670.3h

Check the help document for the dictionary if you want to learn more about words used here.


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