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Destroyer FeistyFerret[KAIN] FeistyFerret
NC BR 120

KDR: 2.43

Score: 29.7m

Last Seen: Jul 25th, 2017 11:16 AM
- OFFLINE - 2087.5 hour(s)

Rank 120 (112) of the New Conglomerate on Cobalt
Level Progress (to 113): 15%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Carnage AR EM1 NC6 Gauss SAW EM6 GD-22S GD-7F GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,199,709 MLG Score: 959
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.974%22.438%5383591733,9513.48323-1.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.387%0.621B+0.385C**-0.501DHEAD ++ (~10.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.422B10.40.264C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.008%3.706%33549481,4036457972.17519176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.968%0.338C**0.501B+-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.10.513B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.272%3.371%11439494454821790.923236247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.264%-0.043C+-0.204C-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.608B+15.50.576B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.729%64.748%1142950278100720.275794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.963%-0.241C-0.162C-0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.048C+3.10.014C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.053%18.182%114195113276500.172324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.412B0.874B*-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.345C**40.175C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.7m372.3%490 (29.4k)425 (25.5k)2.4311542,83217,6182.66233120 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952228118.468%19.411%35803:5816

28% Combat Medic16% Engineer36% Heavy Assault14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2014 7:49 PMMar 18th, 2015 10:00 PMAug 24th, 2017 3:59 AM (57d) (PST)Jul 25th, 2017 7:17 AM (87d) (PST)Jul 25th, 2017 7:16 AM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911614300.6130.2520.1192.4110.034959

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4899,65125,83837157145225,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1163.6h/48.5d 4,073 8,314 11,971 168.3k 1,504 4,692 2,390 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,828
Deaths:1,217
KDR:2.324
Accuracy:23.727% C+
HSR:21.747% C
EM1
B+
Kills:2,430
Deaths:986
KDR:2.465
Accuracy:22.690% C**
HSR:24.239% B+
NC6 Gauss SAW
B+
Kills:2,271
Deaths:939
KDR:2.419
Accuracy:21.899% B+
HSR:21.356% C+
EM6
C*
Kills:2,042
Deaths:825
KDR:2.475
Accuracy:22.500% C*
HSR:22.086% C+
GD-22S
B+
Kills:1,784
Deaths:670
KDR:2.663
Accuracy:23.648% C*
HSR:25.729% B+
NC6A GODSAW
C
Kills:1,306
Deaths:476
KDR:2.744
Accuracy:23.631% D
HSR:23.660% C
NS-15M1
B+
Kills:1,138
Deaths:404
KDR:2.817
Accuracy:24.634% B+
HSR:21.090% C+
NC05 Jackhammer
A+
Kills:366
Deaths:210
KDR:1.743
Accuracy:56.089% A+
HSR:16.940% B++
NS-15M AE
B+
Kills:200
Deaths:64
KDR:3.125
Accuracy:23.340% C
HSR:30% B+
NC6S Gauss SAW S
B++
Kills:192
Deaths:75
KDR:2.560
Accuracy:26.852% B++
HSR:20.313% C
Kills:14,557
Deaths (as Heavy Assault):5,866
Deaths (to Heavy Assaults):5,127
KDR:2.48159
Kill Difference:8,691
Playtime:415.784 hours
Usage:36%
Score:11.293m
Score/min:453
Accuracy (listed only):26.901%
HSR (listed only):22.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,583
Deaths:711
KDR:2.226
Accuracy:25.103% C**
HSR:15.477% D
AC-X11
B
Kills:1,304
Deaths:470
KDR:2.774
Accuracy:26.311% B
HSR:21.242% C++
Razor GD-23
B+
Kills:1,267
Deaths:578
KDR:2.192
Accuracy:26.456% B+
HSR:20.126% C++
AF-19 Mercenary
B++
Kills:1,184
Deaths:567
KDR:2.088
Accuracy:24.960% B+
HSR:24.324% B++
NS-11C
A+
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:23.048% C+
HSR:25.862% A+
AF-4 Cyclone
B+
Kills:902
Deaths:375
KDR:2.405
Accuracy:28.043% B+
HSR:19.734% B+
AF-4A Bandit
C**
Kills:823
Deaths:372
KDR:2.212
Accuracy:23.125% C
HSR:22.965% C**
Gauss Compact Burst
B+
Kills:582
Deaths:183
KDR:3.180
Accuracy:28.010% C**
HSR:26.461% B+
Blitz GD-10
B++
Kills:187
Deaths:119
KDR:1.571
Accuracy:27.150% B++
HSR:10.695% D-
Mauler S6
B++
Kills:132
Deaths:68
KDR:1.941
Accuracy:46.053% B+
HSR:18.182% B++
19A Fortuna
B**
Kills:86
Deaths:46
KDR:1.870
Accuracy:21.376% D*
HSR:24.419% B**
NS Baron G5AE
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:60.798% A
HSR:16.883% B
NS-7 PDW
B**
Kills:51
Deaths:30
KDR:1.700
Accuracy:29.535% B**
HSR:23.529% B**
Kills:9,338
Deaths (as Light Assault):4,044
Deaths (to Light Assaults):3,752
KDR:2.3091
Kill Difference:5,294
Playtime:159.403 hours
Usage:14%
Score:3.979m
Score/min:416
Accuracy (listed only):29.997%
HSR (listed only):20.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:902
Deaths:375
KDR:2.405
Accuracy:28.043% B+
HSR:19.734% B+
NC4 Mag-Shot
B++
Kills:380
Deaths:262
KDR:1.450
Accuracy:31.681% B++
HSR:18.684% C+
LA3 Desperado
B**
Kills:316
Deaths:233
KDR:1.356
Accuracy:30.300% B
HSR:24.051% B**
AF-18 Stalker
B
Kills:261
Deaths:124
KDR:2.105
Accuracy:29.066% B
HSR:14.943% D
NC14 Bolt Driver
C+
Kills:194
Deaths:41
KDR:4.732
Accuracy:34.643% C+
HSR:68.041% D
Blitz GD-10
B++
Kills:187
Deaths:119
KDR:1.571
Accuracy:27.150% B++
HSR:10.695% D-
NS-44 Commissioner
B++
Kills:175
Deaths:120
KDR:1.458
Accuracy:41.654% B++
HSR:14.286% D--
Impetus
C+
Kills:91
Deaths:43
KDR:2.116
Accuracy:32.546% C
HSR:27.473% C+
SAS-R
D--
Kills:84
Deaths:19
KDR:4.421
Accuracy:31.920% D--
HSR:57.143% D--
LA8 Rebel
A
Kills:56
Deaths:41
KDR:1.366
Accuracy:39.828% A
HSR:23.214% B+
NS-7 PDW
B**
Kills:51
Deaths:30
KDR:1.700
Accuracy:29.535% B**
HSR:23.529% B**
Kills:2,697
Deaths (as Infiltrator):1,407
Deaths (to Infiltrators):2,855
KDR:1.91684
Kill Difference:1,290
Playtime:53.076 hours
Usage:5%
Score:0.977m
Score/min:307
Accuracy (listed only):32.397%
HSR (listed only):27.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,583
Deaths:711
KDR:2.226
Accuracy:25.103% C**
HSR:15.477% D
AC-X11
B
Kills:1,304
Deaths:470
KDR:2.774
Accuracy:26.311% B
HSR:21.242% C++
Razor GD-23
B+
Kills:1,267
Deaths:578
KDR:2.192
Accuracy:26.456% B+
HSR:20.126% C++
AF-19 Mercenary
B++
Kills:1,184
Deaths:567
KDR:2.088
Accuracy:24.960% B+
HSR:24.324% B++
NS-11C
A+
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:23.048% C+
HSR:25.862% A+
AF-4A Bandit
C**
Kills:823
Deaths:372
KDR:2.212
Accuracy:23.125% C
HSR:22.965% C**
Gauss Compact Burst
B+
Kills:582
Deaths:183
KDR:3.180
Accuracy:28.010% C**
HSR:26.461% B+
Mauler S6
B++
Kills:132
Deaths:68
KDR:1.941
Accuracy:46.053% B+
HSR:18.182% B++
19A Fortuna
B**
Kills:86
Deaths:46
KDR:1.870
Accuracy:21.376% D*
HSR:24.419% B**
NS Baron G5AE
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:60.798% A
HSR:16.883% B
Kills:8,198
Deaths (as Engineer):3,520
Deaths (to Engineers):2,995
KDR:2.32898
Kill Difference:4,678
Playtime:186.583 hours
Usage:16%
Score:3.375m
Score/min:301
Accuracy (listed only):30.524%
HSR (listed only):21.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:2,781
Deaths:1,115
KDR:2.494
Accuracy:24.338% C++
HSR:24.128% B*
GR-22
B**
Kills:1,442
Deaths:540
KDR:2.670
Accuracy:24.083% C++
HSR:24.272% B**
Reaper DMR
C+
Kills:1,232
Deaths:511
KDR:2.411
Accuracy:22.914% C-
HSR:22.321% C+
NC1 Gauss Rifle
B+
Kills:1,225
Deaths:546
KDR:2.244
Accuracy:24.748% B+
HSR:20.245% C++
NS-11A
B++
Kills:1,157
Deaths:423
KDR:2.735
Accuracy:22.774% C+
HSR:24.460% B++
AF-4 Cyclone
B+
Kills:902
Deaths:375
KDR:2.405
Accuracy:28.043% B+
HSR:19.734% B+
NC9 A-Tross
B
Kills:875
Deaths:397
KDR:2.204
Accuracy:21.335% D
HSR:24.800% B
Gauss Rifle S
B**
Kills:436
Deaths:204
KDR:2.137
Accuracy:25.966% B
HSR:26.835% B**
Gauss Prime
C++
Kills:399
Deaths:147
KDR:2.714
Accuracy:22.507% D--
HSR:23.058% C++
Blitz GD-10
B++
Kills:187
Deaths:119
KDR:1.571
Accuracy:27.150% B++
HSR:10.695% D-
Gauss Rifle Burst
D-
Kills:139
Deaths:58
KDR:2.397
Accuracy:21.251% D*
HSR:19.425% D-
Mauler S6
B++
Kills:132
Deaths:68
KDR:1.941
Accuracy:46.053% B+
HSR:18.182% B++
NS-11P
C**
Kills:102
Deaths:49
KDR:2.082
Accuracy:21.199% C
HSR:19.608% C**
NS Baron G5AE
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:60.798% A
HSR:16.883% B
NS-7 PDW
B**
Kills:51
Deaths:30
KDR:1.700
Accuracy:29.535% B**
HSR:23.529% B**
Kills:11,137
Deaths (as Combat Medic):4,619
Deaths (to Combat Medics):1,858
KDR:2.41113
Kill Difference:6,518
Playtime:329.384 hours
Usage:28%
Score:9.479m
Score/min:480
Accuracy (listed only):28.180%
HSR (listed only):21.212%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:185
Deaths:64
KDR:2.891
Accuracy:45.686% B*
HSR:17.838% B++
NCM1 Scattercannon
B+
Kills:172
Deaths:55
KDR:3.127
Accuracy:41.809% B+
HSR:15.698% C**
Kills:357
Deaths (as MAX Suit):59.500
Deaths (to MAX Suits):945
KDR:6
Kill Difference:297.500
Playtime:17.899 hours
Usage:2%
Score:0.595m
Score/min:554
Accuracy (listed only):43.748%
HSR (listed only):16.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:626
V. Kills:481 130%
Deaths:60
KDR:10.433
Accuracy:47.054% D-
KPH:19.500 D
VKPH:15 D
L100 Python HESH
C
Kills:531
V. Kills:66 N/A
Deaths:22
KDR:24.136
Accuracy:37.467% D*
KPH:44.400 C
VKPH:5.500 C
L100 Python HEAT
D--
Kills:65
V. Kills:21 295%
Deaths:12
KDR:5.417
Accuracy:25.650% F*
KPH:13.700 D--
VKPH:4.400 F
Kills:1,222 (1,222 + 0)
Deaths:94
KDR:13
VKDR:6.043
Vehicle Kills:568
Kill Difference:1,128
Playtime:48.734 hours
Usage:4%
Score:0.508m
Score/min:174
Driving Accuracy:25.650%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:191
V. Kills:190 100%
Deaths:28
KDR:6.821
Accuracy:45.012% C-
KPH:14.200 D
VKPH:14.100 C+
Titan-150 HESH
C+
Kills:55
V. Kills:14 367%
Deaths:2
KDR:27.500
Accuracy:34.638% D**
KPH:24.600 D
VKPH:6.300 C+
Kills:246 (246 + 0)
Deaths:30
KDR:8.200
VKDR:6.800
Vehicle Kills:204
Kill Difference:216
Playtime:15.696 hours
Usage:1%
Score:0.272m
Score/min:289
Driving Accuracy:34.638%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:213
V. Kills:31 N/A
Deaths:28
KDR:7.607
Accuracy:33.404% C+
KPH:45.600 C+
VKPH:6.600 C--
M40 Fury
C+
Kills:179
V. Kills:39 448%
Deaths:23
KDR:7.783
Accuracy:38.135% C**
KPH:45.400 C
VKPH:9.900 C+
M20 Basilisk
A++
Kills:53
V. Kills:14 353%
Deaths:7
KDR:7.571
Accuracy:34.223% C+
KPH:38.600 A++
VKPH:10.200 C**
Kills:445 (0 + 445)
Deaths:58
KDR:7.672
VKDR:1.448
Vehicle Kills:84
Kill Difference:387
Playtime:9.986 hours
Usage:1%
Score:0.405m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:34.223%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8462,8281,2172.324C++0.1123.727%C+21.747%C42.8C+N/A22466.1h9.7C**40.7C*
Carnage AR 2,8092,7811,1152.494B**0.0624.338%C++24.128%B*36.9B+N/A16175.3h12.2B+50.2B+
EM1 2,4532,4309862.465A0.0322.69%C**24.239%B+44.4B+N/A18254.7h11.9B+52.3B+
NC6 Gauss SAW 2,2772,2719392.419B**0.0121.899%B+21.356%C+40.3B+N/A19556.4h8.5B++38.9B+
EM6 2,0592,0428252.475B++0.0422.5%C*22.086%C+45.5C**N/A19344.9h10.4B46.1B
GD-22S 1,8001,7846702.663B++0.2323.648%C*25.729%B+42.3C**N/A21842.2h9.8B+41.3B+
GD-7F 1,6001,5837112.226B**0.2125.103%C**15.477%D46.6B**N/A24434h11.8B+47.1B+
GR-22 1,4511,4425402.67B**0.2424.083%C++24.272%B**34.9BN/A11341.3h11.8B++48.9B+
NC6A GODSAW 1,3151,3064762.744B0.3123.631%D23.66%C44.1C-N/A22729.6h8.4C++35.7C+
AC-X11 1,3161,3044702.774A++0.3426.311%B21.242%C++40.9B++N/A20331.9h9.6B36.3B+
Razor GD-23 1,2741,2675782.192A+0.2426.456%B+20.126%C++36.7B*N/A16934.5h10.8B+40.8B+
Reaper DMR 1,2401,2325112.411B+0.0222.914%C-22.321%C+34.1C++N/A14336.1h9.2B40.1C++
NC1 Gauss Rifle 1,2351,2255462.244B**0.1924.748%B+20.245%C++40.7B**N/A25530.1h10.7B*43B++
AF-19 Mercenary 1,1941,1845672.088A+0.3424.96%B+24.324%B++30.5B*N/A15938.8h10.5B++42.2B++
NS-11C 1,1731,1604882.377A+0.0523.048%C+25.862%A+30.9BN/A10537.5h11.6B++50.4B+
NS-11A 1,1711,1574232.735B**0.3022.774%C+24.46%B++37.9B+N/A9730.5h12.6B+55.4B
NS-15M1 1,1441,1384042.817A0.3924.634%B+21.09%C+52.4B++N/A31321.7h11.6B+47.2B+
C-4 1,2489855001.97B+0.4621.755%CN/A113.2A30.2C+14298.7h1.4B+6.7C*
AF-4 Cyclone 9109023752.405B*0.0328.043%B+19.734%B+43.8B+N/A21420.6h8.8B*31.3B++
NC9 A-Tross 8838753972.204B*0.2321.335%D24.8%B34C+N/A13725.7h9.7C++45.7C+
AF-4A Bandit 8278233722.212B*0.2223.125%C22.965%C**34.4C+N/A16523.9h10.1B+43.5C*
Frag Grenade 8058021802N/A799.5747.865%BN/A501.3C+1.9D26381.6h3.3B+7B+
NS Decimator 9506745771.168B1.2658.146%C2.967%C++28.8C+11.8C43423.4h6.2D10.7C--
L100 Python AP 1,1076266010.433A*8.0047.054%D-3.994%C++19.5D15D18032.1h8.2C17.3D
Gauss Compact Burst 5885821833.18B**0.7528.01%C**26.461%B+45.8BN/A18512.7h10.4B+37.1C**
L100 Python HESH 5975312224.136A+21.7037.467%D*2.448%C++44.6C5.5C16211.9h3.2C++8.6C
Gauss Rifle S 4394362042.137B**0.2925.966%B26.835%B**38.9B++N/A22111.2h11.3C+43.5C**
Gauss Prime 4013991472.714B*0.2822.507%D--23.058%C++34.1CN/A10611.7h11C+48.7C-
NC4 Mag-Shot 3803802621.45B**0.9831.681%B++18.684%C+56.7A++N/A2606.7h5.4B++17C**
NC05 Jackhammer 3673662101.743B+0.6956.089%A+16.94%B++39.4C+N/A2039.3h5C++8.9B+
LA3 Desperado 3193162331.356B+1.0830.3%B24.051%B**50.2B*N/A2676.3h6.7B**22.2C*
Bouncing Betty 307307378.297A5.8742.837%CN/A139.5C**N/A6242.2h2C4.6C+
AF-18 Stalker 2632611242.105B*0.3329.066%B14.943%D43.5B+N/A2446h10.5B*36B+
M40 Fury 244213287.607C++5.1833.404%C+2.347%B+45.3C+6.6C--7264.7h11.2B+33.4B
NS-15M AE 201200643.125B++0.6923.34%C30%B+52.6C++N/A3523.8h11.6C++49.8C++
NC14 Bolt Driver 196194414.732A+2.3034.643%C+68.041%D29.8B+N/A2566.5h3C8.7C+
NC6S Gauss SAW S 194192752.56B**0.1326.852%B++20.313%C46.8C*N/A3654.1h12.4C--46C*
Titan-150 AP 381191286.821B+4.3945.012%C-5.759%B**14.1D14.1C+31513.5h7.9D--17.6D**
Blitz GD-10 1891871191.571B+0.8627.15%B++10.695%D-32.2C**N/A2675.8h12.8B++47.2B+
NCM1 Scattercannon 189185642.891B+0.4645.686%B*17.838%B++32.5B*N/A2225.7h7.7C++16.8B+
Hardlight Dagger 21318214,1130.013C-2.4225.854%C+1.648%D0.2C-N/A1833.5h3.2D--12.4C+
M40 Fury 218179237.783C++5.3538.135%C**2.235%B45.9C10C+7233.9h14.3C37.6C++
NS-44 Commissioner 1751751201.458B+0.9741.654%B++14.286%D--43.8B+N/A2394h3.1B*7.4B*
Anti-Vehicle Grenade 2011751175N/A172.5750.883%C+N/A291.7C-43.3D27270.6h6.1C+12C+
NCM1 Scattercannon 174172553.127C*0.7041.809%B+15.698%C**34.4C++N/A1845h7C16.6C**
Tank Mine 243167354.771A2.3439.577%B+N/A128.5B*58.5C16051.3h2.5D6.2B
Gauss Rifle Burst 141139582.397B0.0321.251%D*19.425%D-29C-N/A1504.8h11.8C+55.6C--
Mauler S6 132132681.941B**0.4946.053%B+18.182%B++37.7B+N/A2483.5h4B++8.6B++
Spear Anti-Vehicle Phalanx Turret 169123524.6M+22.1732.584%D-6.504%B*45.6B+17C-4342.7h6B+18.4C**
NS-11P 103102492.082B*0.3521.199%C19.608%C**30.9C**N/A2423.3h14.3C+67.6C++
MANA Anti-Personnel Turret 103102234.435N/A2.0019.984%UN/A1020U10U4211500.1h22.2T*111.1T*
Shrike 1341011050.962B+1.4746.383%D*N/A19.1C6.2D-4025.3h6.8C+14.6D
Impetus 9391432.116C++0.3232.546%C27.473%C+25.3DN/A853.6h4.8C+14.9C+
Sticky Grenade 9291191N/A88.5745.677%DN/A455D--5C-23350.2h3.1D-6.7D
19A Fortuna 8886461.87B+0.5621.376%D*24.419%B**19.5DN/A884.4h11.4D53.3D--
SAS-R 8484194.421B++1.9931.92%D--57.143%D--30CN/A2312.8h3.2D**10.1D*
NS Baron G5AE 7777372.081B++0.3560.798%A16.883%B55B+N/A4481.4h3.4B**5.5C+
MANA Anti-Vehicle Turret 13470461.522C+0.9147.747%C1.429%D*700D640C--782750.1h12.4T*26C-
L100 Python HEAT 8665125.417C++2.9925.65%F*N/A13.8D--4.5F1594.7h5.6C+21.9F-
NC15 Phoenix 13360650.923C++1.5164.926%A++N/A9.1C11.1C2686.6h17.6D**27.1D
LA8 Rebel 5756411.366B+1.0739.828%A23.214%B+62.2A+1.1A2510.9h5B*12.5B*
Titan-150 HESH 6955227.5A*25.0734.638%D**5.455%A*25D6.4C+1302.2h4.3D--12.5F
M20 Basilisk 675377.571M++5.1434.223%C+11.321%A++37.9A++10C**3721.4h36.8A+107.5A
NS-7 PDW 5251301.7B*0.7329.535%B**23.529%B**30C**N/A5121.7h10.2B**34.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter57190.5h
NC Patriot Flare Gun0550.1h
Nano-Armor Kit97192,14910.2h
Anti-Vehicle MANA Turret25370.7h
Spawn Beacon32000.2h
Medical Applicator448438,76824.8h
Medical Kit1602,2992.6h
Nanite Revive Grenade01,8260.5h
Deconstruction Tool06170h
Spitfire Auto-Turret11000.2h
Xiphos Anti-Personnel Phalanx Tower01200.1h
Anti-Infantry MANA Turret43100.4h
Ammunition Package512,7601.3h
Shield Recharging Field461,2410.7h
Recon Detection Device11640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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