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Destroyer Felinaeus[MARF] Felinaeus
TR BR 117

KDR: 2.98

Score: 28.1m

Last Seen: Oct 13th, 2018 3:11 AM
- OFFLINE - 14.5 hour(s)

Battle Rank 110 (117 total) - Terran Republic on Emerald - Outfit Leader of Young Independant Furry Fans[MARF] Young Independant Furry Fans
TR outfit on Emerald

Members: 1
Level Progress (to 111): 9%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M Claymore NS-10 Burster NS-10 Burster T9 CARV TMG-50 Spear Anti-Vehicle Phalanx Turret NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,688,399 MLG Score: 2149
Fun Score: N/A
Cheeseburgers Flipped: 4873TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.214%13.499%246710063,4670.5944792.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.009%-0.546D-1.094D*-3.099T-HEAD + (~4.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.7-0.144C15.6-0.095C+70.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.05%2.439%1911012828721310.09392962%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.589A+-0.148C-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.564B+9.60.232C++7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.8%88.586%02101132,310139414323.1779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%1.908A++1.414A3.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+2.10.341C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Young Independant Furry Fans[MARF] Young Independant Furry Fans
TR outfit on Emerald

Members: 1
28.1m197.7%178 (10.7k)160 (9.6k)2.9816748,95916,4203.75591117 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013378622.418%60.13%134810:454

12% Heavy Assault63% Infiltrator21% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:24 AMFeb 3rd, 2013 8:46 PMOct 15th, 2018 11:57 AM (2d) (PST)Oct 12th, 2018 11:13 PM (4d) (PST)Oct 12th, 2018 11:11 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5211084130.2780.0930.1670.6300.0412149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2366,47024,766176103829,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2934.2h/122.3d 12,713 29,439 18,674 111k 1,835 7,819 7,167 91.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
D**
Kills:167
Deaths:85
KDR:1.965
Accuracy:13.705% D**
HSR:11.377% D**
Kills:167
Deaths (as Engineer):85
Deaths (to Engineers):4,173
KDR:1.96471
Kill Difference:82
Playtime:77.319 hours
Usage:3%
Score:0.791m
Score/min:170
Accuracy (listed only):13.705%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:32,159
Deaths:4,300
KDR:7.479
Accuracy:48.254% A+
HSR:88.868% A
NS-44 Commissioner
B**
Kills:650
Deaths:1,295
KDR:0.502
Accuracy:44.738% B**
HSR:14.769% D--
TX1 Repeater
B+
Kills:578
Deaths:1,262
KDR:0.458
Accuracy:27.932% B+
HSR:11.938% D**
NS-61 Emissary
C
Kills:236
Deaths:333
KDR:0.709
Accuracy:26.621% C
HSR:13.559% C--
TX2 Emperor
B*
Kills:183
Deaths:435
KDR:0.421
Accuracy:35.133% B*
HSR:6.557% F-
99SV
C+
Kills:151
Deaths:2
KDR:75.500
Accuracy:31.014% C+
HSR:28.477% D-
Kills:33,957
Deaths (as Infiltrator):7,627
Deaths (to Infiltrators):3,784
KDR:4.45221
Kill Difference:26,330
Playtime:1,854.026 hours
Usage:63%
Score:15.821m
Score/min:142
Accuracy (listed only):35.615%
HSR (listed only):27.361%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:859
Deaths:7
KDR:122.714
Accuracy:11.746% D**
HSR:11.874% F
TMG-50
D
Kills:794
Deaths:1,132
KDR:0.701
Accuracy:17.221% D
HSR:17.380% D-
Kills:1,653
Deaths (as Heavy Assault):1,139
Deaths (to Heavy Assaults):3,556
KDR:1.45127
Kill Difference:514
Playtime:349.894 hours
Usage:12%
Score:2.390m
Score/min:114
Accuracy (listed only):14.483%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D**
Kills:167
Deaths:85
KDR:1.965
Accuracy:13.705% D**
HSR:11.377% D**
Kills:167
Deaths (as Light Assault):85
Deaths (to Light Assaults):3,090
KDR:1.96471
Kill Difference:82
Playtime:19.833 hours
Usage:1%
Score:0.036m
Score/min:31
Accuracy (listed only):13.705%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:1,615
Deaths:1,169
KDR:1.382
Accuracy:22.782% D
HSR:5.015% C
NS-10 Burster
C+
Kills:1,567
Deaths:1,227
KDR:1.277
Accuracy:22.827% D-
HSR:4.978% C+
M3 Pounder HEG
C+
Kills:621
Deaths:696
KDR:0.892
Accuracy:33.177% D
HSR:3.060% C+
M3 Pounder HEG
C
Kills:479
Deaths:534
KDR:0.897
Accuracy:33.459% D
HSR:2.714% C
M6 Onslaught
D-
Kills:268
Deaths:162
KDR:1.654
Accuracy:12.697% D-
HSR:11.194% F-
MR1 Fracture
D
Kills:251
Deaths:433
KDR:0.580
Accuracy:30.996% D
HSR:2.390% D
M1 Heavy Cycler
B++
Kills:151
Deaths:104
KDR:1.452
Accuracy:16.506% B++
HSR:20.530% B+
MR1 Fracture
C
Kills:125
Deaths:226
KDR:0.553
Accuracy:34.180% C
HSR:2.400% D
M2 Mutilator
D**
Kills:52
Deaths:46
KDR:1.130
Accuracy:8.227% D**
HSR:11.539% F
Kills:5,129
Deaths (as MAX Suit):2,298.500
Deaths (to MAX Suits):495
KDR:2.23146
Kill Difference:2,830.500
Playtime:610.255 hours
Usage:21%
Score:9.008m
Score/min:246
Accuracy (listed only):23.872%
HSR (listed only):7.091%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:150
V. Kills:68 217%
Deaths:51
KDR:2.941
Accuracy:33.415% C--
KPH:13 D-
VKPH:5.900 C-
L100 Python HEAT
B+
Kills:82
V. Kills:63 128%
Deaths:42
KDR:1.952
Accuracy:57.050% B++
KPH:18 D-
VKPH:13.800 B+
Kills:232 (232 + 0)
Deaths:93
KDR:2.495
VKDR:1.409
Vehicle Kills:131
Kill Difference:139
Playtime:16.062 hours
Usage:1%
Score:0.136m
Score/min:141
Driving Accuracy:57.050%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 32,30232,1594,3007.479A4.5048.254%A+88.868%A22.2CN/A551446.4h2.1B4.3B++
Claymore 2,1412,14120110.652B++7.6728.783%C-N/A112.1C--N/A27919.1h1.2C++4.2C+
NS-10 Burster 2,9781,6151,1691.382B++1.6022.782%D5.015%C3.4D2.8C46479.9h199.4D-875.4D-
NS-10 Burster 2,9381,5671,2271.277B1.7022.827%D-4.978%C+3.2D-2.8D46488.1h207.1D-907.2D-
T9 CARV 8738597122.714U119.7311.746%D**11.874%F13.3DN/A8164.6h15.8C134.5D-
TMG-50 8167941,1320.701C--2.2817.221%D17.38%D-11.5D--N/A3269h17.1F99.4D-
Spear Anti-Vehicle Phalanx Turret 1,4617891415.596C2.6133.183%D--5.45%B++19.3D*16.4C-16640.9h12.8D38.7D**
NS-44 Commissioner 6596501,2950.502C2.4844.738%B**14.769%D--10.6D-N/A3261.1h4.8D10.8C**
M3 Pounder HEG 1,0476216960.892C2.0933.177%D3.06%C+9.1D-6.2A++7868.3h29F-87.3D*
TX1 Repeater 5885781,2620.458C2.5227.932%B+11.938%D**10.3D-N/A3056h19.4D--69.4C+
Aspis Anti-Aircraft Phalanx Turret 1,0424921623.037C+0.0620.847%D1.423%C--6.8D-7.6D13471.9h183.4D879.9C--
M3 Pounder HEG 8204795340.897C-2.0833.459%D2.714%C8.6D*6.1A+7256h34.6F--103.4D**
NS Annihilator 1,1034252231.906M*1.0874.338%F-N/A7.3D11.7B*9857.9h16.3D**21.9F
M6 Onslaught 2742681621.654C1.3312.697%D-11.194%F-12D*N/A3422.3h18.1C*142.4C+
MR1 Fracture 4432514330.58C2.4030.996%D2.39%D4.4D--3.4D-3857.3h55.1C+177.8C+
NS-61 Emissary 2442363330.709C+2.2726.621%C13.559%C--6.8D--N/A2034.8h29.3F-110.2D**
NS-R3 Swarm 4952182051.063A++1.9259.453%D-N/A3.9D-5C--4955.7h36.7D61.7D-
TX2 Emperor 1831834350.421C-2.5635.133%B*6.557%F-8.7D--N/A2121h14.8F-42.2C+
T2 Striker 4221783470.513C+2.4749.156%CN/A5.3D7.2C--12333.9h54C109.9C
Tank Mine 2671701115.455S12.4735.205%C++N/A113.3C*64.7C++9031.5h2.5D-7C
TRAC-5 167167851.965A+1.0213.705%D**11.377%D**6.3D-N/A5426.5h18.1C131.7D--
M1 Heavy Cycler 1551511041.452C++1.5316.506%B++20.53%B+18.6C+N/A798.1h15.9B++96.1B+
99SV 151151275.5U72.5231.014%C+28.477%D-9.6D--N/A6515.8h7.6D*24.6C--
C75 Viper 218150512.941C0.0433.415%C--N/A13D-5.9C-11311.5h20D-59.9D--
MR1 Fracture 2491252260.553C2.4334.18%C2.4%D4.8D-4.7C+5326.3h67.2C-196.5C
L100 Python HEAT 14582421.952C--1.0357.05%B++2.439%C+17.8D-13.7B+2114.6h9.6F16.9D
MAX Punch 122692,3010.03D2.9581.73%A**N/A0.1DN/A0605.2h13.4D*16.4D-
Frag Grenade 6967167N/A64.0221.03%T-N/A223.3D*6.7C4620.3h5.1D--24.1T*
ASP-30 Grounder 1156187.625U4.6440.576%TN/A4D3.5D10615.3h14.8F**36.4T*
C-4 10755351.571C++1.4123.107%CN/A39.3D-37.1B+8241.4h2.2D*9.4C
M2 Mutilator 5252461.13C1.858.227%D**11.539%F11.1D*N/A414.7h17.8C+216.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit94205,26417.4h
Medical Applicator4316,7594.7h
Spitfire Auto-Turret4660.2h
Ammunition Package75951.2h
Anti-Infantry MANA Turret0820.3h
A30 Walker0800.2h
Recon Detection Device28033,13359.7h

Check the help document for the dictionary if you want to learn more about words used here.


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