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Destroyer Felinaeus[MARF] Felinaeus
TR BR 119

KDR: 3.04

Score: 29m

Last Seen: Mar 24th, 2019 10:03 PM
- OFFLINE - 17.5 hour(s)

Battle Rank 111 (119 total) - Terran Republic on Emerald
Level Progress (to 112): 39%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M Claymore NS-10 Burster NS-10 Burster T9 CARV TMG-50 Spear Anti-Vehicle Phalanx Turret NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,695,905 MLG Score: 2155
Fun Score: N/A
Cheeseburgers Flipped: 5101TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.282%13.524%247710283,4900.5929322.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.008%-0.549D-1.104D*-3.013T-HEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.1-0.151C15.7-0.101C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.05%2.439%1911034828761310.093500662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.57A+-0.104C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.564B+9.60.233C++7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.776%88.608%02103333,077141415523.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.082%1.916A++1.406A3.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+2.10.344C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m198.5%178 (10.7k)160 (9.6k)3.0355350,24116,5513.84249119 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035389922.345%59.981%134010:594

12% Heavy Assault63% Infiltrator21% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:24 AMFeb 3rd, 2013 8:46 PMMar 24th, 2019 6:02 PM (27d) (PST)Mar 24th, 2019 6:30 PM (27d) (PST)Mar 24th, 2019 6:03 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221064160.2770.0910.1660.6320.0412155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3496,37624,973175103829,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3017.7h/125.7d 13,356 30,135 19,260 114.4k 1,850 8,131 7,392 94.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
D**
Kills:167
Deaths:85
KDR:1.965
Accuracy:13.705% F
HSR:11.377% D**
Kills:167
Deaths (as Engineer):85
Deaths (to Engineers):4,201
KDR:1.96471
Kill Difference:82
Playtime:77.362 hours
Usage:3%
Score:0.791m
Score/min:170
Accuracy (listed only):13.705%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:32,926
Deaths:4,349
KDR:7.571
Accuracy:48.218% A+
HSR:88.884% A
NS-44 Commissioner
B**
Kills:650
Deaths:1,295
KDR:0.502
Accuracy:44.738% B**
HSR:14.769% D--
TX1 Repeater
B+
Kills:578
Deaths:1,262
KDR:0.458
Accuracy:27.932% B+
HSR:11.938% D**
NS-61 Emissary
C
Kills:258
Deaths:367
KDR:0.703
Accuracy:26.435% C
HSR:13.954% C-
TX2 Emperor
B*
Kills:183
Deaths:435
KDR:0.421
Accuracy:35.133% B*
HSR:6.557% F-
99SV
C+
Kills:151
Deaths:2
KDR:75.500
Accuracy:31.014% C+
HSR:28.477% D-
Kills:34,746
Deaths (as Infiltrator):7,710
Deaths (to Infiltrators):3,824
KDR:4.50661
Kill Difference:27,036
Playtime:1,904.157 hours
Usage:63%
Score:16.209m
Score/min:142
Accuracy (listed only):35.578%
HSR (listed only):27.430%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:859
Deaths:7
KDR:122.714
Accuracy:11.746% D**
HSR:11.874% F
TMG-50
D
Kills:795
Deaths:1,133
KDR:0.702
Accuracy:17.222% D
HSR:17.359% D--
Kills:1,654
Deaths (as Heavy Assault):1,140
Deaths (to Heavy Assaults):3,572
KDR:1.45088
Kill Difference:514
Playtime:352.717 hours
Usage:12%
Score:2.401m
Score/min:113
Accuracy (listed only):14.484%
HSR (listed only):14.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D**
Kills:167
Deaths:85
KDR:1.965
Accuracy:13.705% F
HSR:11.377% D**
Kills:167
Deaths (as Light Assault):85
Deaths (to Light Assaults):3,116
KDR:1.96471
Kill Difference:82
Playtime:21.202 hours
Usage:1%
Score:0.036m
Score/min:29
Accuracy (listed only):13.705%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C-
Kills:1,769
Deaths:1,195
KDR:1.480
Accuracy:22.598% D-
HSR:4.635% C-
NS-10 Burster
C
Kills:1,750
Deaths:1,253
KDR:1.397
Accuracy:22.651% D--
HSR:4.571% C
M3 Pounder HEG
C++
Kills:625
Deaths:701
KDR:0.892
Accuracy:33.143% D
HSR:3.200% C++
M3 Pounder HEG
C
Kills:479
Deaths:535
KDR:0.895
Accuracy:33.396% D
HSR:2.714% C
M6 Onslaught
D--
Kills:268
Deaths:162
KDR:1.654
Accuracy:12.697% D--
HSR:11.194% F-
MR1 Fracture
D
Kills:260
Deaths:436
KDR:0.596
Accuracy:30.910% D
HSR:2.308% D
M1 Heavy Cycler
B+
Kills:154
Deaths:108
KDR:1.426
Accuracy:16.550% B+
HSR:20.779% B+
MR1 Fracture
C
Kills:131
Deaths:229
KDR:0.572
Accuracy:33.952% C
HSR:2.290% D
M2 Mutilator
D**
Kills:52
Deaths:46
KDR:1.130
Accuracy:8.227% D**
HSR:11.539% F
Kills:5,488
Deaths (as MAX Suit):2,332.500
Deaths (to MAX Suits):496
KDR:2.35284
Kill Difference:3,155.500
Playtime:638.836 hours
Usage:21%
Score:9.468m
Score/min:247
Accuracy (listed only):23.792%
HSR (listed only):7.026%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:150
V. Kills:68 217%
Deaths:51
KDR:2.941
Accuracy:33.415% D
KPH:13 D-
VKPH:5.900 C-
L100 Python HEAT
B+
Kills:82
V. Kills:63 128%
Deaths:42
KDR:1.952
Accuracy:57.050% B+
KPH:18 D-
VKPH:13.800 B+
Kills:232 (232 + 0)
Deaths:93
KDR:2.495
VKDR:1.409
Vehicle Kills:131
Kill Difference:139
Playtime:16.062 hours
Usage:1%
Score:0.136m
Score/min:141
Driving Accuracy:57.050%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 33,08132,9264,3497.571A4.5448.218%A+88.884%A22.2CN/A551485.6h2.1B4.3B++
Claymore 2,1532,15320310.606B+7.5728.352%CN/A109.3C--N/A27319.7h1.2C++4.3C+
NS-10 Burster 3,2241,7691,1951.48B++1.5622.598%D-4.635%C-3.5D2.9C46506.8h194.6D861D--
NS-10 Burster 3,2221,7501,2531.397B+1.6422.651%D--4.571%C3.4D2.9C--46515h198D874.3D-
T9 CARV 8738597122.714U119.6811.746%D**11.874%F13.3DN/A8164.6h15.8C134.5D-
TMG-50 8177951,1330.702C-2.3317.222%D17.359%D--11.5D--N/A3269.1h17.1D**99.3D
Spear Anti-Vehicle Phalanx Turret 1,4637901425.563C+2.5333.206%D--5.443%B++19.3D*16.4C-16641h12.9C--38.7D*
NS-44 Commissioner 6596501,2950.502C2.5344.738%B**14.769%D--10.6D-N/A3261.1h4.8D10.8C*
M3 Pounder HEG 1,0536257010.892C2.1433.143%D3.2%C++9.1D-6.2A++7868.8h29F87.5D--
TX1 Repeater 5885781,2620.458C2.5827.932%B+11.938%D**10.3D-N/A3056h19.4D-69.4C+
Aspis Anti-Aircraft Phalanx Turret 1,0474951623.056C+0.0220.87%D1.414%C--6.9D7.7D13472h182.8D875.7D
M3 Pounder HEG 8204795350.895C-2.1433.396%D2.714%C8.5D*6.1A7256.3h34.8F--104.2D**
NS Annihilator 1,1034252231.906M*1.1374.338%FN/A7.3D11.7B*9957.9h16.3D**21.9F
M6 Onslaught 2742681621.654C1.3812.697%D--11.194%F-12D*N/A3422.3h18.1C**142.4C
MR1 Fracture 4582604360.596C2.4430.91%D2.308%D4.5D--3.4D-3958.3h55.1C+178.4C+
NS-61 Emissary 2672583670.703C+2.3326.435%C13.954%C-6.4D--N/A1840.6h29.8F112.7F
NS-R3 Swarm 5012212131.038A+2.0059.404%D*N/A3.8D-4.9C-4957.6h37.4D-63D--
TX2 Emperor 1831834350.421C--2.6135.133%B*6.557%F-8.7D--N/A2121h14.8F-42.2C+
T2 Striker 4221783470.513C+2.5249.156%CN/A5.3D--7.2D12333.9h54C-109.9C
Tank Mine 2671701115.455S12.4235.513%C++N/A113.3C++64.7C++8971.5h2.5D-7.1C
TRAC-5 167167851.965A++1.0713.705%F11.377%D**6.1D-N/A5327.3h18.1C131.7D--
M1 Heavy Cycler 1581541081.426C++1.6116.55%B+20.779%B+18.3C+N/A798.4h16B++96.6B+
99SV 151151275.5U72.4631.014%C+28.477%D-9.6D-N/A6515.8h7.6D--24.6C-
C75 Viper 218150512.941C0.0933.415%DN/A13D-5.9C-11411.5h20D59.9D--
MR1 Fracture 2601312290.572C2.4633.952%C2.29%D4.8D-4.7C+5327.3h68.2C-200.8C
L100 Python HEAT 14582421.952D1.0857.05%B+2.439%C+17.8D-13.7B+2114.6h9.6D-16.9D
MAX Punch 124712,3350.03D3.0181.778%A**N/A0.1DN/A0633.6h13.1D**16D*
Frag Grenade 7068168N/A64.9621.091%T-N/A226.7D--6.7C4860.3h5.1D-24T-
ASP-30 Grounder 1156187.625U4.5940.576%TN/A4D*3.5D--10615.3h14.8F**36.4T*
C-4 10755351.571C++1.4623.017%C--N/A36.7D--34.7B+8261.5h2.2D*9.4D--
M2 Mutilator 5252461.13C1.918.227%D**11.539%F11.1D*N/A414.7h17.8C++216.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit94205,26417.4h
Medical Applicator4316,7594.7h
Spitfire Auto-Turret4660.2h
Ammunition Package75951.2h
Anti-Infantry MANA Turret0820.3h
Recon Detection Device28434,87762.9h
A30 Walker0800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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