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Destroyer Felinaeus[MARF] Felinaeus
TR BR 117

KDR: 2.95

Score: 27.7m

Last Seen: Aug 9th, 2018 3:51 AM
- OFFLINE - 29.1 hour(s)

Battle Rank 109 (117 total) - Terran Republic on Emerald
Level Progress (to 110): 62%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M Claymore NS-10 Burster NS-10 Burster T9 CARV TMG-50 Spear Anti-Vehicle Phalanx Turret NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,677,140 MLG Score: 2140
Fun Score: N/A
Cheeseburgers Flipped: 4768TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.176%13.517%24679983,4550.5959982.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.012%-0.547D-1.085D*-3.152T-HEAD + (~4.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.137C15.5-0.089C+69.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.05%2.439%1911004828691310.094361362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.596A+-0.169C-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.563B+9.60.231C++7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.831%88.533%02100331,743138113722.9855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.11%1.907A++1.417A3.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.554B+2.10.34C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m197.3%178 (10.7k)160 (9.6k)2.9466848,13416,3353.7105117 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1005370322.407%60.078%134610:324

12% Heavy Assault63% Infiltrator21% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:24 AMFeb 3rd, 2013 8:46 PMAug 9th, 2018 2:19 PM (10d) (PST)Aug 8th, 2018 11:52 PM (10d) (PST)Aug 8th, 2018 11:51 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201094110.2790.0950.1670.6300.0412140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2236,53424,689176103829,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2880.1h/120d 12,477 28,918 18,317 108.9k 1,820 7,700 7,042 89.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
D**
Kills:167
Deaths:85
KDR:1.965
Accuracy:13.705% D**
HSR:11.377% D**
Kills:167
Deaths (as Engineer):85
Deaths (to Engineers):4,159
KDR:1.96471
Kill Difference:82
Playtime:77.191 hours
Usage:3%
Score:0.790m
Score/min:171
Accuracy (listed only):13.705%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:31,592
Deaths:4,265
KDR:7.407
Accuracy:48.296% A+
HSR:88.820% A
NS-44 Commissioner
B**
Kills:650
Deaths:1,295
KDR:0.502
Accuracy:44.738% B**
HSR:14.769% D--
TX1 Repeater
B+
Kills:577
Deaths:1,262
KDR:0.457
Accuracy:27.950% B+
HSR:11.958% D**
NS-61 Emissary
C+
Kills:225
Deaths:315
KDR:0.714
Accuracy:26.930% C+
HSR:13.778% C-
TX2 Emperor
B*
Kills:183
Deaths:435
KDR:0.421
Accuracy:35.133% B*
HSR:6.557% F-
99SV
C+
Kills:151
Deaths:2
KDR:75.500
Accuracy:31.014% C+
HSR:28.477% D-
Kills:33,378
Deaths (as Infiltrator):7,574
Deaths (to Infiltrators):3,759
KDR:4.40692
Kill Difference:25,804
Playtime:1,815.873 hours
Usage:63%
Score:15.588m
Score/min:143
Accuracy (listed only):35.677%
HSR (listed only):27.393%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:859
Deaths:7
KDR:122.714
Accuracy:11.746% D**
HSR:11.874% F
TMG-50
D
Kills:794
Deaths:1,132
KDR:0.701
Accuracy:17.233% D
HSR:17.380% D-
Kills:1,653
Deaths (as Heavy Assault):1,139
Deaths (to Heavy Assaults):3,548
KDR:1.45127
Kill Difference:514
Playtime:348.133 hours
Usage:12%
Score:2.379m
Score/min:114
Accuracy (listed only):14.489%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D**
Kills:167
Deaths:85
KDR:1.965
Accuracy:13.705% D**
HSR:11.377% D**
Kills:167
Deaths (as Light Assault):85
Deaths (to Light Assaults):3,068
KDR:1.96471
Kill Difference:82
Playtime:19.352 hours
Usage:1%
Score:0.036m
Score/min:31
Accuracy (listed only):13.705%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:1,540
Deaths:1,155
KDR:1.333
Accuracy:22.822% D-
HSR:5.260% C
NS-10 Burster
C+
Kills:1,494
Deaths:1,213
KDR:1.232
Accuracy:22.859% D-
HSR:5.154% C+
M3 Pounder HEG
C+
Kills:609
Deaths:687
KDR:0.886
Accuracy:33.020% D
HSR:3.120% C+
M3 Pounder HEG
C
Kills:475
Deaths:530
KDR:0.896
Accuracy:33.320% D
HSR:2.737% C
M6 Onslaught
D-
Kills:268
Deaths:162
KDR:1.654
Accuracy:12.697% D-
HSR:11.194% F
MR1 Fracture
D
Kills:249
Deaths:432
KDR:0.576
Accuracy:31.017% D
HSR:2.410% D
M1 Heavy Cycler
B++
Kills:147
Deaths:99
KDR:1.485
Accuracy:16.303% B+
HSR:21.088% B++
MR1 Fracture
C
Kills:125
Deaths:225
KDR:0.556
Accuracy:34.266% C
HSR:2.400% D
M2 Mutilator
D**
Kills:52
Deaths:46
KDR:1.130
Accuracy:8.227% D**
HSR:11.539% F
Kills:4,959
Deaths (as MAX Suit):2,274.500
Deaths (to MAX Suits):493
KDR:2.18026
Kill Difference:2,684.500
Playtime:597.079 hours
Usage:21%
Score:8.822m
Score/min:246
Accuracy (listed only):23.837%
HSR (listed only):7.211%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:150
V. Kills:68 217%
Deaths:51
KDR:2.941
Accuracy:33.415% C--
KPH:13 D--
VKPH:5.900 C-
L100 Python HEAT
B+
Kills:82
V. Kills:63 128%
Deaths:42
KDR:1.952
Accuracy:57.050% B++
KPH:18 D-
VKPH:13.800 B+
Kills:232 (232 + 0)
Deaths:93
KDR:2.495
VKDR:1.409
Vehicle Kills:131
Kill Difference:139
Playtime:16.062 hours
Usage:1%
Score:0.136m
Score/min:141
Driving Accuracy:57.050%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 31,72931,5924,2657.407A4.4648.296%A+88.82%A22.3CN/A561415.8h2.1C**4.3B++
Claymore 2,1362,13619910.734B++7.7929.153%C-N/A113C--N/A28218.9h1.2C++4.2C+
NS-10 Burster 2,8531,5401,1551.333B+1.6122.822%D-5.26%C3.3D-2.8C--46467.7h202.1D-885.7D--
NS-10 Burster 2,8241,4941,2131.232C*1.7122.859%D-5.154%C+3.1D-2.8D46475.9h209.9D-918.4D--
T9 CARV 8738597122.714U119.7711.746%D**11.874%F13.3DN/A8164.6h15.8C134.5D-
TMG-50 8167941,1320.701C-2.2517.233%D17.38%D-11.6D--N/A3268.7h17.1D**99.3D-
Spear Anti-Vehicle Phalanx Turret 1,4517831405.593C2.6532.617%D*5.492%B+19.3D*16.5C-16740.5h12.5D38.5D*
NS-44 Commissioner 6596501,2950.502C2.4444.738%B**14.769%D--10.6D-N/A3161.1h4.8D10.8C**
M3 Pounder HEG 1,0266096870.886C2.0633.02%D3.12%C+9D--6.2A++7867.6h29.1F-88.2D*
TX1 Repeater 5875771,2620.457C2.4927.95%B+11.958%D**10.3D-N/A3056h19.4D--69.4C+
Aspis Anti-Aircraft Phalanx Turret 1,0344881623.012C+0.0720.806%D1.434%C--6.8D-7.6D13371.8h184.2D885.2C--
M3 Pounder HEG 8144755300.896C-2.0533.32%D2.737%C8.5D*6.1A7255.6h34.5F--103.5D**
NS Annihilator 1,1034252231.906M*1.0474.338%FN/A7.3D11.7B**9857.9h16.3D**21.9F
M6 Onslaught 2742681621.654C1.2912.697%D-11.194%F12D*N/A3422.3h18.1C*142.4C+
MR1 Fracture 4392494320.576C2.3731.017%D2.41%D4.4D--3.3D-3857h55C+177.3C+
NS-61 Emissary 2322253150.714C+2.2326.93%C+13.778%C-7D--N/A2132h28.3F105.3D*
NS-R3 Swarm 4832102031.034A+1.9159.372%DN/A3.9D--5D5054.3h37.3D62.8D-
TX2 Emperor 1831834350.421C--2.5335.133%B*6.557%F-8.7D--N/A2121h14.8F-42.2C+
T2 Striker 4221783470.513C+2.4349.34%CN/A5.3D7.2D12233.8h54C-109.4C
TRAC-5 167167851.965A++0.9813.705%D**11.377%D**6.3D-N/A5526.3h18.1C131.7D--
Tank Mine 2611661115.091S12.1435.445%C++N/A118.6B67.9C++9001.4h2.5D-7C
99SV 151151275.5U72.5531.014%C+28.477%D-9.6D--N/A6515.8h7.6D*24.6C--
C75 Viper 218150512.941C0.0133.415%C--N/A13D--5.9C-11311.5h20D-59.9D--
M1 Heavy Cycler 151147991.485C++1.4616.303%B+21.088%B++18.6C+N/A807.9h15.6B++95.6B+
MR1 Fracture 2491252250.556C2.3934.266%C2.4%D4.8D-4.8C+5326h66.1C192.8C+
L100 Python HEAT 14582421.952D0.9957.05%B++2.439%C+17.8D-13.7B+2104.6h9.6D*16.9D
MAX Punch 121682,2770.03D2.9281.77%A*N/A0.1DN/A1592h13.6D--16.6D
Frag Grenade 6765165N/A62.0520.836%T-N/A216.7D*6.7C+4490.3h5.1D--24.7T*
ASP-30 Grounder 1156187.625U4.6840.576%TN/A4D3.5D10515.3h14.8F**36.4T*
C-4 10755351.571C++1.3823.107%CN/A39.3D-37.1B+8231.4h2.2D*9.4D-
M2 Mutilator 5252461.13C1.828.227%D**11.539%F11.1D*N/A414.7h17.8C+216.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit94204,84517.4h
Medical Applicator4316,7594.7h
Spitfire Auto-Turret4650.2h
Ammunition Package75941.2h
Anti-Infantry MANA Turret0820.3h
A30 Walker0800.2h
Recon Detection Device27431,88157.1h

Check the help document for the dictionary if you want to learn more about words used here.


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