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Executor Felix135[S2W] Felix135
NC BR 105

KDR: 1.58

Score: 21.2m

Last Seen: Aug 25th, 2018 2:59 PM
- OFFLINE - 2668.6 hour(s)

Battle Rank 102 (105 total) - New Conglomerate on Miller
Level Progress (to 103): 37%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix Bouncing Betty EM4 Longshot AF-8 RailJack LA80 NC14 Bolt Driver Gauss SPR Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.305%24.256%4441210104,4360.6937750.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.353%-0.534D0.566B+-4.045T*HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.04C+13.20.078C+58.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.164%2.125%69410181,55319005650.817368274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.466%-1.629F-0.331C--0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.5-1.756F-25.7-1.054D*80.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.106%6.704%30410183589133570.391685100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.548%-1.302D**0.606B+0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.9-0.195C31.10.205C++109.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.957%81.981%30610166,9151285295.38132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.089%1.037B**0.975B*2.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.50.219C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.962%12.903%30110216256910.108772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.867D---0.316C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.219C5-0.027C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m251.9%118 (7.1k)107 (6.4k)1.5806227,74317,5522.06062105 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102261217.117%25.217%43211:147

20% Engineer36% Heavy Assault43% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 5:38 PMSep 6th, 2014 9:54 AMSep 18th, 2018 7:20 AM (87d) (PST)Aug 25th, 2018 12:02 PM (111d) (PST)Aug 25th, 2018 10:59 AM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
391893020.1410.0890.0350.4760.048309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4885,36918,1198522936,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3288.2h/137d 8,425 6,996 8,516 93.9k 5,591 10,555 9,535 77.2m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:490
Deaths:1,329
KDR:0.369
Accuracy:22.844% C
HSR:15.306% D--
AF-19 Mercenary
C
Kills:439
Deaths:539
KDR:0.814
Accuracy:13.129% F-
HSR:19.818% C
AC-X11
D--
Kills:207
Deaths:461
KDR:0.449
Accuracy:19.443% D--
HSR:15.942% D--
Gauss Compact S
D
Kills:124
Deaths:76
KDR:1.632
Accuracy:20.552% D
HSR:7.258% F-
Warden
A+
Kills:73
Deaths:130
KDR:0.562
Accuracy:23.365% D
HSR:34.247% A+
LA39 Bruiser
C
Kills:62
Deaths:205
KDR:0.302
Accuracy:30.962% F**
HSR:12.903% C
Kills:1,395
Deaths (as Engineer):2,740
Deaths (to Engineers):5,725
KDR:0.50912
Kill Difference:1,345
Playtime:661.416 hours
Usage:20%
Score:4.163m
Score/min:105
Accuracy (listed only):21.716%
HSR (listed only):17.579%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:973
Deaths:1,132
KDR:0.860
Accuracy:16.915% D-
HSR:17.883% D-
NS-15M1
D-
Kills:551
Deaths:1,007
KDR:0.547
Accuracy:17.806% D-
HSR:13.249% D*
NC6 Gauss SAW
D-
Kills:291
Deaths:469
KDR:0.620
Accuracy:14.604% D--
HSR:18.213% D-
LA1 Anchor
D
Kills:89
Deaths:134
KDR:0.664
Accuracy:14.426% F-
HSR:20.225% D
Kills:1,904
Deaths (as Heavy Assault):2,742
Deaths (to Heavy Assaults):4,054
KDR:0.69438
Kill Difference:838
Playtime:1,182.162 hours
Usage:36%
Score:9.391m
Score/min:132
Accuracy (listed only):15.938%
HSR (listed only):17.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:1,705
Deaths:661
KDR:2.579
Accuracy:52.974% A*
HSR:88.270% A
AF-8 RailJack
A+
Kills:1,509
Deaths:304
KDR:4.964
Accuracy:43.716% B**
HSR:89.066% A+
LA80
M
Kills:1,167
Deaths:250
KDR:4.668
Accuracy:59.057% M
HSR:92.802% A++
NC14 Bolt Driver
M
Kills:1,155
Deaths:296
KDR:3.902
Accuracy:52.668% M
HSR:92.814% A*
Gauss SPR
B++
Kills:1,155
Deaths:220
KDR:5.250
Accuracy:32.810% C+
HSR:40% B++
AF-4 Cyclone
C
Kills:625
Deaths:1,107
KDR:0.565
Accuracy:23.418% C
HSR:8.480% D**
NS-44L Blackhand
M++
Kills:511
Deaths:175
KDR:2.920
Accuracy:64.036% A**
HSR:85.519% M++
The Moonshot
A++
Kills:224
Deaths:16
KDR:14
Accuracy:37.268% D-
HSR:90.625% A++
NS-44 Commissioner
A
Kills:128
Deaths:400
KDR:0.320
Accuracy:43.174% B*
HSR:30.469% A
AF-18 Stalker
D
Kills:59
Deaths:77
KDR:0.766
Accuracy:22.130% D--
HSR:15.254% D
Kills:8,238
Deaths (as Infiltrator):3,506
Deaths (to Infiltrators):2,705
KDR:2.34969
Kill Difference:4,732
Playtime:1,399.298 hours
Usage:43%
Score:7.359m
Score/min:88
Accuracy (listed only):43.125%
HSR (listed only):63.330%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:274
V. Kills:201 136%
Deaths:181
KDR:1.514
Accuracy:22.676% D--
KPH:5.600 D*
VKPH:4.100 F
L100 Python HESH
D*
Kills:267
V. Kills:53 N/A
Deaths:64
KDR:4.172
Accuracy:36.036% D**
KPH:18.600 D**
VKPH:3.700 D*
C75 Viper
D*
Kills:145
V. Kills:84 171%
Deaths:108
KDR:1.343
Accuracy:32.976% C--
KPH:5.300 D*
VKPH:3.100 D*
Kills:686 (686 + 0)
Deaths:353
KDR:1.943
VKDR:0.958
Vehicle Kills:338
Kill Difference:333
Playtime:91.146 hours
Usage:3%
Score:0.344m
Score/min:63
Driving Accuracy:32.976%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D**
Kills:867
V. Kills:209 413%
Deaths:379
KDR:2.288
Accuracy:38.408% D--
KPH:9.300 F
VKPH:2.200 D**
M20 Basilisk
D--
Kills:63
V. Kills:21 286%
Deaths:11
KDR:5.727
Accuracy:19.233% D**
KPH:6.900 D--
VKPH:2.300 D*
Kills:930 (867 + 63)
Deaths:390
KDR:2.385
VKDR:0.590
Vehicle Kills:230
Kill Difference:540
Playtime:102.307 hours
Usage:3%
Score:0.212m
Score/min:34
Driving Accuracy:38.408%
Gunner Accuracy:19.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:161
V. Kills:128 125%
Deaths:49
KDR:3.286
Accuracy:46.642% D*
KPH:12.600 D**
VKPH:10 D*
Kills:161 (0 + 161)
Deaths:49
KDR:3.286
VKDR:2.612
Vehicle Kills:128
Kill Difference:112
Playtime:12.816 hours
Usage:0%
Score:0.083m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:46.642%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:68
V. Kills:13 N/A
Deaths:25
KDR:2.720
Accuracy:19.982% D**
KPH:10.500 D*
VKPH:2 D--
M20 Basilisk
D*
Kills:66
V. Kills:27 236%
Deaths:32
KDR:2.063
Accuracy:22.614% F
KPH:5.900 D*
VKPH:2.400 D*
Kills:134 (0 + 134)
Deaths:57
KDR:2.351
VKDR:0.702
Vehicle Kills:40
Kill Difference:77
Playtime:17.638 hours
Usage:1%
Score:0.067m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:22.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 12,1256,5002,5212.578A+1.0041.745%FN/A12.2C+10.5C+102534.3h8.7B+20.9C+
Bouncing Betty 2,4502,4424835.056B+3.4830.58%D**N/A112CN/A29821.8h1.5A4.8C+
EM4 Longshot 1,7121,7056612.579C+1.0052.974%A*88.27%A10.2D*N/A26167.7h2.1C*3.9B*
AF-8 RailJack 1,5121,5093044.964B**3.3843.716%B**89.066%A+7.9D*N/A20190.6h1.7B**4B*
LA80 1,1701,1672504.668B3.0959.057%M92.802%A++12.1D--N/A3696.4h1.7B*2.9B**
NC14 Bolt Driver 1,1621,1552963.902A2.3252.668%M92.814%A*7.5D--N/A25153.3h1.8A3.5A
Gauss SPR 1,1631,1552205.25M3.6732.81%C+40%B++9.4D--N/A22122.5h5.6C+16.9C*
Tank Mine 2,0301,1135921.88C0.3022.321%D-N/A77.8C--64.1C++78414.3h1.2A5.5B+
Spear Anti-Vehicle Phalanx Turret 1,8751,0781437.538C++5.9630.614%D*5.288%B+15.1D**11.2D-12371.2h8.9C+29C--
EM6 9749731,1320.86C0.7216.915%D-17.883%D-6.9D*N/A18140.9h13.9D-82.1D
Titan-150 HESH 1,0768673792.288D0.7138.408%D--2.307%B9.3F2.2D**3093.2h3.8C9.9D
AF-4 Cyclone 6306251,1070.565C--1.0223.418%C8.48%D**5.8D*N/A17107.4h11.7C+50.1C+
NS-15M1 5545511,0070.547D1.0317.806%D-13.249%D*6.5D*N/A1885.4h17.6D**98.8D-
NS-44L Blackhand 5125111752.92A+1.3464.036%A**85.519%M++5.3D--N/A1397.2h3.2B*5B**
Razor GD-23 4984901,3290.369D1.2122.844%C15.306%D--4.1D--N/A10119.3h15.8D69C+
AF-19 Mercenary 4444395390.814C+0.7713.129%F-19.818%C5.2D-N/A4684.5h16C122D*
Hawk GD-68 5413369760.344D1.2446.875%F--N/A5.5D-3.4D--6260.7h9.8D20.8F
M20 Basilisk 3973201817.778A16.2041.084%D*5.625%B23.7D5.7F8013.5h51.8B**126.1B*
NC6 Gauss SAW 2952914690.62C-0.9614.604%D--18.213%D-3.3D*N/A1788.1h13.7D93.5D
Aspis Anti-Aircraft Phalanx Turret 598288933.097C+1.5219.829%D-2.431%C**4.5D*4.8D*8464.7h156.7C+790.3C
Skyguard 4752741811.514C--0.0722.676%D--1.095%D-5.5D*4.1F6849.4h121.4C++535.3C
L100 Python HESH 320267644.172D2.5936.036%D**2.996%A18.7D**3.7D*7914.3h3.2C++8.8C-
NS Decimator 3622643300.8C0.7841.579%F--4.545%A++17D--6.3D--14115.5h5.2C+12.6D*
The Moonshot 2252241614A*12.4237.268%D-90.625%A++17FN/A3813.2h2C-5.3D
AC-X11 2112074610.449D1.1319.443%D--15.942%D--2.8D*N/A972.7h16F82.5D*
E540 Halberd-H 289161493.286C-1.7146.642%D*4.969%A++12.6D**10D*10812.8h6.3C+13.4C
NS Annihilator 3201471720.855B++0.7369.128%T-N/A3.7D**4.3F5940h13.4C--19.3D--
C75 Viper 2291451081.343C--0.2432.976%C--1.379%C+5.3D*3.1D*4527.4h17.6D53.5D
NS-44 Commissioner 1311284000.32D1.2643.174%B*30.469%A0.8D*N/A5165.5h6.5F--15.2C
Gauss Compact S 125124761.632B*0.0520.552%D7.258%F-7.4D-N/A3216.7h9.2B+44.7C**
MANA Anti-Personnel Turret 120118552.145N/A0.567.098%UN/A1180U20U4579000.1h37.7T*531.8T*
C-4 1791061550.684C--0.9019.443%D--N/A10.6F7.3D**23810h3.2F**16.6F**
Mag-Cutter 999814,9130.007C-1.5746.109%A+N/A0DN/A02187.6h4D-8.7B
LA1 Anchor 89891340.664C--0.9214.426%F-20.225%D5.5D**N/A2316.2h11.2C77.7D*
Warden 74731300.562C1.0223.365%D34.247%A+4.3D--N/A2216.8h16F68.3D*
M60-G Bulldog 8168252.72C--1.1419.982%D**2.941%C+10.5D*2D--436.5h6.4B32.1D
M20 Basilisk 9366322.063C0.4822.614%F10.606%A++5.9D*2.4D*7611.1h85.2C++376.7D
M20 Basilisk 8463115.727B**4.1519.233%D**11.111%A*6.9D--2.3D*839.1h64.8B+336.9C
LA39 Bruiser 63622050.302D-1.2830.962%F**12.903%C2.3D**N/A926.7h5T*16.1T*
AF-18 Stalker 6259770.766C-0.8122.13%D--15.254%D3.8D**N/A1315.7h19.5F--88F
Xiphos Anti-Personnel Phalanx Turret 855569.167N/A7.5913.461%UN/A550U300U1495300.1h92T*683.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret10741h
Motion Spotter173,6707.6h
NC Patriot Flare Gun3600.4h
Nano-Armor Kit257428,08145.8h
Decoy Grenade0730h
Nanite Revive Grenade01440h
Medical Kit1142,2656.9h
Medical Applicator9956,8536.3h
Nanite Healing Grenade01450h
Spitfire Auto-Turret52130.5h
Ammunition Package221,2922.7h
Anti-Infantry MANA Turret162191.9h
WLT-Howler Mining Laser04900.3h
Recon Detection Device6315,09128.6h

Check the help document for the dictionary if you want to learn more about words used here.


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