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Executor Felix135[S2W] Felix135
NC BR 108

KDR: 1.69

Score: 22.6m

Last Seen: Nov 11th, 2019 6:01 PM
- OFFLINE - 256.1 hour(s)

Battle Rank 104 (108 total) - New Conglomerate on Miller - Outfit Member of Seals of War[S2W] Seals of War
NC outfit on Miller

Members: 1
Level Progress (to 105): 4%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix Bouncing Betty EM4 Longshot AF-8 RailJack Spear Anti-Vehicle Phalanx Turret LA80 NC14 Bolt Driver Gauss SPR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.746%30.466%5711212145,0220.775120.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.181%-0.478D1.438A-3.779T*HEAD ++ (~21.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.133C++12.10.154C++52.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.283%2.073%71412221,59219185840.829599272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.423%-1.625F-0.295C-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.2-1.889F-27-1.161D*84.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.189%6.685%30412223599213610.38937199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.535%-1.296D**0.534B+0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.3-0.174C31.40.221C++110

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.855%81.996%30612206,9931299305.38337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.147%1.037B**0.966B*2.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.50.226C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.962%12.903%30112256257310.108014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.884D---0.356C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.223C5-0.025C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Seals of War[S2W] Seals of War
NC outfit on Miller

Members: 1
22.6m255.2%118 (7.1k)108 (6.5k)1.6864229,98817,7822.19733108 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122676717.772%25.107%44611:468

19% Engineer36% Heavy Assault44% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 5:38 PMSep 6th, 2014 9:54 AMNov 21st, 2019 3:18 AM (1d) (PST)Nov 11th, 2019 3:00 PM (11d) (PST)Nov 11th, 2019 2:01 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
400853150.1430.0850.0360.4890.048338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0055,09018,9159522936,478

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3484.8h/145.2d 9,085 7,529 9,468 102.2k 5,832 11,240 10,057 83.7m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:490
Deaths:1,329
KDR:0.369
Accuracy:22.844% C
HSR:15.306% D--
AF-19 Mercenary
C
Kills:439
Deaths:539
KDR:0.814
Accuracy:13.129% F-
HSR:19.818% C
AC-X11
D--
Kills:209
Deaths:464
KDR:0.450
Accuracy:19.460% D*
HSR:16.268% D--
Gauss Compact S
D
Kills:124
Deaths:76
KDR:1.632
Accuracy:20.552% D
HSR:7.258% F-
Warden
A
Kills:73
Deaths:130
KDR:0.562
Accuracy:23.356% D
HSR:34.247% A
LA39 Bruiser
C
Kills:62
Deaths:205
KDR:0.302
Accuracy:30.962% F**
HSR:12.903% C
Kills:1,397
Deaths (as Engineer):2,743
Deaths (to Engineers):5,767
KDR:0.5093
Kill Difference:1,346
Playtime:668.561 hours
Usage:19%
Score:4.217m
Score/min:105
Accuracy (listed only):21.717%
HSR (listed only):17.633%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:973
Deaths:1,132
KDR:0.860
Accuracy:16.915% D--
HSR:17.883% D-
NS-15M1
D-
Kills:551
Deaths:1,007
KDR:0.547
Accuracy:17.806% D-
HSR:13.249% D*
NC6 Gauss SAW
D--
Kills:307
Deaths:481
KDR:0.638
Accuracy:14.615% D--
HSR:17.915% D--
LA1 Anchor
D
Kills:89
Deaths:134
KDR:0.664
Accuracy:14.426% F-
HSR:20.225% D
Kills:1,920
Deaths (as Heavy Assault):2,754
Deaths (to Heavy Assaults):4,083
KDR:0.69717
Kill Difference:834
Playtime:1,239.038 hours
Usage:36%
Score:10.062m
Score/min:135
Accuracy (listed only):15.941%
HSR (listed only):17.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:1,705
Deaths:661
KDR:2.579
Accuracy:52.974% A*
HSR:88.270% A
AF-8 RailJack
A+
Kills:1,522
Deaths:306
KDR:4.974
Accuracy:43.479% B**
HSR:89.028% A+
LA80
A**
Kills:1,167
Deaths:250
KDR:4.668
Accuracy:59.057% A**
HSR:92.802% A++
NC14 Bolt Driver
M
Kills:1,155
Deaths:296
KDR:3.902
Accuracy:52.668% M
HSR:92.814% A*
Gauss SPR
B++
Kills:1,155
Deaths:220
KDR:5.250
Accuracy:32.810% C++
HSR:40% B++
NS-44L Blackhand
M++
Kills:1,075
Deaths:336
KDR:3.199
Accuracy:62.732% A**
HSR:82.512% M++
AF-4 Cyclone
C-
Kills:627
Deaths:1,107
KDR:0.566
Accuracy:23.386% C-
HSR:8.612% F
The Moonshot
A
Kills:289
Deaths:18
KDR:16.056
Accuracy:36.702% D--
HSR:88.927% A
NS-44 Commissioner
B**
Kills:130
Deaths:403
KDR:0.323
Accuracy:42.944% B++
HSR:30% B**
AF-18 Stalker
D-
Kills:59
Deaths:77
KDR:0.766
Accuracy:22.130% D*
HSR:15.254% D-
Kills:8,884
Deaths (as Infiltrator):3,674
Deaths (to Infiltrators):2,752
KDR:2.41807
Kill Difference:5,210
Playtime:1,528.008 hours
Usage:44%
Score:8.027m
Score/min:88
Accuracy (listed only):42.888%
HSR (listed only):62.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:303
V. Kills:216 140%
Deaths:192
KDR:1.578
Accuracy:22.907% D*
KPH:5.800 D*
VKPH:4.200 F
L100 Python HESH
D-
Kills:267
V. Kills:53 N/A
Deaths:64
KDR:4.172
Accuracy:36.036% D**
KPH:18.600 D**
VKPH:3.700 D-
C75 Viper
D*
Kills:145
V. Kills:84 171%
Deaths:108
KDR:1.343
Accuracy:32.976% D
KPH:5.300 D**
VKPH:3.100 D*
Kills:715 (715 + 0)
Deaths:364
KDR:1.964
VKDR:0.970
Vehicle Kills:353
Kill Difference:351
Playtime:93.705 hours
Usage:3%
Score:0.363m
Score/min:65
Driving Accuracy:32.976%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D**
Kills:877
V. Kills:213 410%
Deaths:379
KDR:2.314
Accuracy:38.494% D--
KPH:9.400 F
VKPH:2.300 D**
M20 Basilisk
D-
Kills:63
V. Kills:21 286%
Deaths:11
KDR:5.727
Accuracy:19.233% D**
KPH:6.900 D--
VKPH:2.300 D-
Kills:940 (877 + 63)
Deaths:390
KDR:2.410
VKDR:0.600
Vehicle Kills:234
Kill Difference:550
Playtime:102.764 hours
Usage:3%
Score:0.214m
Score/min:35
Driving Accuracy:38.494%
Gunner Accuracy:19.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:161
V. Kills:128 125%
Deaths:49
KDR:3.286
Accuracy:46.642% D*
KPH:12.600 D**
VKPH:10 D**
Kills:161 (0 + 161)
Deaths:49
KDR:3.286
VKDR:2.612
Vehicle Kills:128
Kill Difference:112
Playtime:12.816 hours
Usage:0%
Score:0.083m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:46.642%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D*
Kills:68
V. Kills:13 N/A
Deaths:25
KDR:2.720
Accuracy:20.027% D**
KPH:10.400 D*
VKPH:2 D*
M20 Basilisk
D*
Kills:67
V. Kills:28 231%
Deaths:32
KDR:2.094
Accuracy:22.772% F
KPH:6 D*
VKPH:2.500 D**
Kills:135 (0 + 135)
Deaths:57
KDR:2.368
VKDR:0.719
Vehicle Kills:41
Kill Difference:78
Playtime:17.754 hours
Usage:1%
Score:0.069m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:22.772%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 13,4797,5142,5322.968A++1.2841.949%FN/A12.9C+10.2C+103583.2h8.5B+20.3C+
Bouncing Betty 2,5212,5124865.169B+3.4830.279%D**N/A112.1CN/A29622.4h1.5A4.8C+
EM4 Longshot 1,7121,7056612.579C+0.8952.974%A*88.27%A10.2D*N/A26167.7h2.1C*3.9B*
AF-8 RailJack 1,5261,5223064.974B*3.2943.479%B**89.028%A+7.9D*N/A20192.1h1.7B**4B*
Spear Anti-Vehicle Phalanx Turret 2,1301,2551468.596C**6.9130.903%D*4.701%B+15.9D*11.1D--12278.8h8.6C++27.8C-
LA80 1,1701,1672504.668B+2.9859.057%A**92.802%A++12.1D*N/A3696.4h1.7B*2.9B**
NC14 Bolt Driver 1,1621,1552963.902B*2.2252.668%M92.814%A*7.4D--N/A25155.3h1.8B**3.5A
Gauss SPR 1,1631,1552205.25A*3.5632.81%C++40%B++9.4D--N/A22122.5h5.6C+16.9C*
Tank Mine 2,0761,1475931.934C0.2522.295%D-N/A78.6D63.6C++78214.6h1.2B**5.6B+
NS-44L Blackhand 1,0771,0753363.199A++1.5162.732%A**82.512%M++5.7D--N/A14190.2h3.5B++5.5B**
EM6 9749731,1320.86C0.8316.915%D--17.883%D-6.9D*N/A18141.2h13.9D82.1D
Titan-150 HESH 1,0908773792.314D0.6338.494%D--2.281%B+9.4F2.3D**3093.7h3.8C--9.8D
AF-4 Cyclone 6326271,1070.566C-1.1223.386%C-8.612%F5.8D*N/A17107.7h11.7C+50.1C+
NS-15M1 5545511,0070.547D1.1417.806%D-13.249%D*6.5D*N/A1885.4h17.6D**98.8D-
Razor GD-23 4984901,3290.369D1.3222.844%C15.306%D--4.1D--N/A11119.3h15.8D69C+
M20 Basilisk 5554502319.565A*17.8839.914%D**6.667%B*22D-5.1F7520.5h55.3B**138.5B*
AF-19 Mercenary 4444395390.814C+0.8713.129%F-19.818%C5.2D-N/A4784.5h16C122D*
Hawk GD-68 5413369760.344D1.3446.798%F--N/A5.5D3.4D*6261.1h9.8D20.9D**
Aspis Anti-Aircraft Phalanx Turret 643316943.362C+1.6820.205%D-2.215%C++4.7D*4.9D*8567h151C+747.2C+
NC6 Gauss SAW 3113074810.638C1.0514.615%D--17.915%D--3.3D*N/A1792.8h13.5D92.6D
Skyguard 5193031921.578C--0.1122.907%D*N/A5.8D*4.2F6951.9h119.7C++522.5C
The Moonshot 2902891816.056M14.3736.702%D--88.927%A16.9FN/A4117.1h2C--5.6D-
L100 Python HESH 320267644.172D2.4936.036%D**2.996%A+18.7D**3.7D-8114.3h3.2C*8.8C
NS Decimator 3622643300.8C0.8941.516%F--4.545%A*17D*6.3D*14715.5h5.2C12.6D**
AC-X11 2132094640.45D1.2419.46%D*16.268%D--2.8D*N/A973.9h16F82D*
E540 Halberd-H 289161493.286C-1.6046.642%D*4.969%A*12.6D**10D**10812.8h6.3C+13.4C
NS Annihilator 3201471720.855B+0.8369.128%T*N/A3.7D**4.3D**6040h13.4C-19.3D*
C75 Viper 2291451081.343D0.3432.976%D1.379%C+5.3D**3.1D*4727.4h17.6D53.5D
NS-44 Commissioner 1331304030.323D1.3642.944%B++30%B**0.8D*N/A5166.1h6.5F-15.2C-
Gauss Compact S 125124761.632B++0.0520.552%D7.258%F-7.4D-N/A3216.7h9.2B+44.7C*
MANA Anti-Personnel Turret 120118552.145N/A0.467.098%UN/A1180U20U4595500.1h37.7T*531.8T*
C-4 1851101560.705C--0.9819.42%D*N/A10.8F7.4D**24810.2h3.2T-16.3T-
Mag-Cutter 999814,9250.007C-1.6846.109%A+N/A0C--N/A02204h4D-8.7B
LA1 Anchor 89891340.664C--1.0214.426%F-20.225%D5.5D**N/A2416.2h11.2C77.7D*
Warden 74731300.562C1.1223.356%D34.247%A4.3D--N/A2316.9h16F68.3D*
M60-G Bulldog 8168252.72D1.0320.027%D**2.941%C+10.5D*2D*436.5h6.5B+32.3C--
M20 Basilisk 9567322.094C-0.4122.772%F10.448%A++6D*2.5D**7711.2h85.5C**375.6D
M20 Basilisk 8463115.727A4.0419.233%D**11.111%A*6.9D--2.3D-839.1h64.8B++336.9C
LA39 Bruiser 63622050.302D-1.3830.962%F**12.903%C2.3FN/A926.7h5T*16.1T*
Xiphos Anti-Personnel Phalanx Turret 9361610.167N/A8.4813.622%UN/A610U320U1559800.1h85.9T*630.3T*
AF-18 Stalker 6259770.766C-0.9222.13%D*15.254%D-3.8D**N/A1315.7h19.5F-88F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840.1h
Decoy Grenade0730h
Nano-Armor Kit258436,59246.2h
Anti-Vehicle MANA Turret10741h
Nanite Revive Grenade01450h
Nanite Healing Grenade01550h
Medical Kit1142,2656.9h
Medical Applicator9958,2326.5h
Spitfire Auto-Turret62470.6h
Motion Spotter184,0718h
NC Patriot Flare Gun3600.4h
Ammunition Package221,3252.8h
Anti-Infantry MANA Turret162191.9h
Recon Detection Device6415,11228.6h
WLT-Howler Mining Laser11,2910.7h

Check the help document for the dictionary if you want to learn more about words used here.


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