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Veteran Feral[GOKU] Feral
VS BR 121

KDR: 1.9

Score: 30.6m

Last Seen: May 20th, 2019 6:51 PM
- OFFLINE - 2165.1 hour(s)

Battle Rank 102 (121 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 7%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar C CME Pulsar VS1 Terminus VX-9 Flare VE6 H-V45 NS-11A SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 643TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.054%16.958%28917119712,3131.9895-0.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.716%-0.798D--0.594D0.111C+HEAD ++ (~8.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.06C+11.90.164C++58.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.867%1.508%6211213199281200.708185948%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.317D**-0.075C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.742B++10.30.805B++31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.62%1.623%497512091,8484772833.87421651%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.588%-0.424C---0.604D-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++3.80.699B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.052%1.795%376812061,5603923173.96947491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.717%-0.845D---0.655D-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.733B++8.60.784B++23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.105%9.96%3762121274367661.09749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.07%0.13C++-0.923D---0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.07C+5.3-0.088C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.6m576.3%461 (27.7k)427 (25.6k)1.9040426,90614,1312.37542121 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121444514.368%10.968%15805:058

32% Combat Medic30% Engineer18% Heavy Assault7% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:46 AMMar 28th, 2016 1:02 AMJun 18th, 2019 9:40 AM (61d) (PST)May 20th, 2019 3:44 PM (90d) (PST)May 20th, 2019 2:51 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881951930.3760.1970.0412.3300.028250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,27611,71811,55823122140225,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1192.8h/49.7d 6,661 2,951 8,655 166.7k 2,265 4,083 2,026 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,187
Deaths:636
KDR:1.866
Accuracy:14.790% D**
HSR:23.336% C+
SVA-88
F
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:14.549% F-
HSR:12.241% F
Ursa
D*
Kills:276
Deaths:146
KDR:1.890
Accuracy:15.008% D*
HSR:14.130% D**
Kills:2,623
Deaths (as Heavy Assault):1,280
Deaths (to Heavy Assaults):4,480
KDR:2.04922
Kill Difference:1,343
Playtime:220.121 hours
Usage:18%
Score:4.629m
Score/min:350
Accuracy (listed only):14.783%
HSR (listed only):16.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,309
Deaths:1,135
KDR:1.153
Accuracy:17.543% D*
HSR:19.863% D
NS-11C
D
Kills:984
Deaths:923
KDR:1.066
Accuracy:17.059% D**
HSR:15.752% D
Solstice SF
D--
Kills:825
Deaths:504
KDR:1.637
Accuracy:19.057% D--
HSR:7.394% F
Nova
C++
Kills:530
Deaths:297
KDR:1.785
Accuracy:46.067% C++
HSR:7.358% F-
Thanatos VE70
C+
Kills:213
Deaths:222
KDR:0.959
Accuracy:34.556% D
HSR:16.432% C+
VX6-7
D--
Kills:160
Deaths:67
KDR:2.388
Accuracy:15.165% F-
HSR:15% D--
Kills:4,021
Deaths (as Engineer):3,148
Deaths (to Engineers):2,861
KDR:1.27732
Kill Difference:873
Playtime:360.675 hours
Usage:30%
Score:8.434m
Score/min:390
Accuracy (listed only):24.908%
HSR (listed only):13.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C
Kills:1,302
Deaths:716
KDR:1.818
Accuracy:17.762% F
HSR:19.739% C
Pulsar VS1
C-
Kills:1,270
Deaths:610
KDR:2.082
Accuracy:18.259% D--
HSR:17.953% C-
Terminus VX-9
D--
Kills:1,257
Deaths:926
KDR:1.357
Accuracy:17.265% F-
HSR:18.218% D--
H-V45
D*
Kills:1,176
Deaths:809
KDR:1.454
Accuracy:18.463% D*
HSR:9.949% D**
NS-11A
C
Kills:1,171
Deaths:780
KDR:1.501
Accuracy:17.462% D**
HSR:18.958% C
Sirius SX12
D--
Kills:592
Deaths:385
KDR:1.538
Accuracy:19.187% D--
HSR:9.122% D**
Nova
C++
Kills:530
Deaths:297
KDR:1.785
Accuracy:46.067% C++
HSR:7.358% F-
Thanatos VE70
C+
Kills:213
Deaths:222
KDR:0.959
Accuracy:34.556% D
HSR:16.432% C+
Darkstar
F-
Kills:78
Deaths:63
KDR:1.238
Accuracy:15.729% F--
HSR:10.256% F-
Kills:7,589
Deaths (as Combat Medic):4,808
Deaths (to Combat Medics):1,499
KDR:1.57841
Kill Difference:2,781
Playtime:375.949 hours
Usage:32%
Score:13.270m
Score/min:588
Accuracy (listed only):22.750%
HSR (listed only):14.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,309
Deaths:1,135
KDR:1.153
Accuracy:17.543% D*
HSR:19.863% D
NS-11C
D
Kills:984
Deaths:923
KDR:1.066
Accuracy:17.059% D**
HSR:15.752% D
Solstice SF
D--
Kills:825
Deaths:504
KDR:1.637
Accuracy:19.057% D--
HSR:7.394% F
Sirius SX12
D--
Kills:592
Deaths:385
KDR:1.538
Accuracy:19.187% D--
HSR:9.122% D**
Nova
C++
Kills:530
Deaths:297
KDR:1.785
Accuracy:46.067% C++
HSR:7.358% F-
Thanatos VE70
C+
Kills:213
Deaths:222
KDR:0.959
Accuracy:34.556% D
HSR:16.432% C+
VX6-7
D--
Kills:160
Deaths:67
KDR:2.388
Accuracy:15.165% F-
HSR:15% D--
Kills:4,613
Deaths (as Light Assault):3,533
Deaths (to Light Assaults):2,563
KDR:1.30569
Kill Difference:1,080
Playtime:80.433 hours
Usage:7%
Score:1.104m
Score/min:229
Accuracy (listed only):24.091%
HSR (listed only):12.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:592
Deaths:385
KDR:1.538
Accuracy:19.187% D--
HSR:9.122% D**
NS-30 Vandal
C+
Kills:137
Deaths:61
KDR:2.246
Accuracy:29.027% D
HSR:27.007% C+
Spiker
C
Kills:131
Deaths:143
KDR:0.916
Accuracy:19.541% D**
HSR:19.084% C
NS-44 Commissioner
F--
Kills:67
Deaths:123
KDR:0.545
Accuracy:13.515% F**
HSR:4.478% F--
Manticore SX40
C
Kills:56
Deaths:88
KDR:0.636
Accuracy:17.501% F-
HSR:19.643% C
Kills:983
Deaths (as Infiltrator):800
Deaths (to Infiltrators):1,485
KDR:1.22875
Kill Difference:183
Playtime:61.146 hours
Usage:5%
Score:0.783m
Score/min:214
Accuracy (listed only):19.754%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:737
Deaths:227
KDR:3.247
Accuracy:13.720% D*
HSR:15.604% D--
Blueshift VM5
D
Kills:666
Deaths:214
KDR:3.112
Accuracy:14.098% D*
HSR:17.868% D
Cosmos VM3
D-
Kills:464
Deaths:108
KDR:4.296
Accuracy:12.552% D--
HSR:15.086% D-
Cosmos VM3
C--
Kills:295
Deaths:109
KDR:2.706
Accuracy:12.867% D-
HSR:16.949% C--
Comet VM2
C++
Kills:203
Deaths:114
KDR:1.781
Accuracy:35.572% D-
HSR:4.434% C++
Comet VM2
C
Kills:190
Deaths:114
KDR:1.667
Accuracy:36.471% D-
HSR:3.684% C
Quasar VM1
D
Kills:178
Deaths:13
KDR:13.692
Accuracy:12.389% D
HSR:14.607% D-
NS-10 Burster
C--
Kills:60
Deaths:31
KDR:1.935
Accuracy:21.999% D--
HSR:5% C--
NS-10 Burster
C
Kills:58
Deaths:31
KDR:1.871
Accuracy:21.909% D*
HSR:5.172% C
Kills:2,851
Deaths (as MAX Suit):480.500
Deaths (to MAX Suits):1,193
KDR:5.9334
Kill Difference:2,370.500
Playtime:80.519 hours
Usage:7%
Score:2.339m
Score/min:484
Accuracy (listed only):20.175%
HSR (listed only):10.934%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:199
V. Kills:5 N/A
Deaths:69
KDR:2.884
Accuracy:24.867% F--
KPH:24.200 D
VKPH:0.600 D*
Kills:199 (199 + 0)
Deaths:69
KDR:2.884
VKDR:0.072
Vehicle Kills:5
Kill Difference:130
Playtime:8.221 hours
Usage:1%
Score:0.084m
Score/min:170
Piloting Accuracy:24.867%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:126
V. Kills:9 N/A
Deaths:21
KDR:6
Accuracy:44.030% C++
KPH:453,600 U
VKPH:32,400 U
Kills:126 (0 + 126)
Deaths:21
KDR:6
VKDR:0.429
Vehicle Kills:9
Kill Difference:105
Playtime:0.001 hours
Usage:0%
Score:0.065m
Score/min:1,947,030
Piloting Accuracy:N/A%
Gunner Accuracy:44.030%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:449
V. Kills:40 N/A
Deaths:30
KDR:14.967
Accuracy:29.509% D--
KPH:37.200 B+
VKPH:3.300 D--
L100 Python HESH
C+
Kills:260
V. Kills:33 N/A
Deaths:8
KDR:32.500
Accuracy:48.511% C+
KPH:30.700 D-
VKPH:3.900 D*
L100 Python HEAT
C++
Kills:182
V. Kills:40 444%
Deaths:20
KDR:9.100
Accuracy:45.070% D
KPH:30.700 C++
VKPH:6.700 D--
Kills:891 (891 + 0)
Deaths:58
KDR:15.362
VKDR:1.948
Vehicle Kills:113
Kill Difference:833
Playtime:26.478 hours
Usage:2%
Score:0.354m
Score/min:223
Driving Accuracy:45.070%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:479
V. Kills:40 N/A
Deaths:22
KDR:21.773
Accuracy:42.112% D--
KPH:33.700 C--
VKPH:2.800 D*
Supernova PC
B+
Kills:478
V. Kills:113 419%
Deaths:41
KDR:11.659
Accuracy:41.115% D-
KPH:28.100 B+
VKPH:6.700 C--
Proton II PPA
B
Kills:405
V. Kills:22 N/A
Deaths:29
KDR:13.966
Accuracy:23.065% C+
KPH:67.100 B
VKPH:3.600 C+
Saron HRB
C-
Kills:254
V. Kills:126 200%
Deaths:47
KDR:5.404
Accuracy:39.535% C--
KPH:20.500 C-
VKPH:10.200 D
Kills:1,616 (957 + 659)
Deaths:139
KDR:11.626
VKDR:2.165
Vehicle Kills:301
Kill Difference:1,477
Playtime:49.623 hours
Usage:4%
Score:0.917m
Score/min:308
Driving Accuracy:41.115%
Gunner Accuracy:39.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:237
V. Kills:9 N/A
Deaths:25
KDR:9.480
Accuracy:27.599% D*
KPH:90.600 C++
VKPH:3.400 D-
Kills:237 (0 + 237)
Deaths:25
KDR:9.480
VKDR:0.360
Vehicle Kills:9
Kill Difference:212
Playtime:2.616 hours
Usage:0%
Score:0.070m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:27.599%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:213
V. Kills:21 N/A
Deaths:28
KDR:7.607
Accuracy:31.198% D
KPH:61.800 B++
VKPH:6.100 D
M40 Fury
C--
Kills:168
V. Kills:17 N/A
Deaths:23
KDR:7.304
Accuracy:27.560% D--
KPH:40.100 C--
VKPH:4.100 D*
M60-G Bulldog
B+
Kills:164
V. Kills:18 N/A
Deaths:26
KDR:6.308
Accuracy:37.042% C*
KPH:37.200 B+
VKPH:4.100 C--
M60-G Bulldog
B++
Kills:68
V. Kills:9 N/A
Deaths:12
KDR:5.667
Accuracy:40.541% C**
KPH:53.100 B++
VKPH:7 C+
M12 Kobalt
D
Kills:51
V. Kills:1 N/A
Deaths:7
KDR:7.286
Accuracy:12.388% D--
KPH:49 D
VKPH:1 D--
Kills:664 (0 + 664)
Deaths:96
KDR:6.917
VKDR:0.688
Vehicle Kills:66
Kill Difference:568
Playtime:14.362 hours
Usage:1%
Score:0.316m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:12.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:183
V. Kills:26 N/A
Deaths:64
KDR:2.859
Accuracy:31.748% F
KPH:17 C
VKPH:2.400 D-
Kills:183 (183 + 0)
Deaths:64
KDR:2.859
VKDR:0.406
Vehicle Kills:26
Kill Difference:119
Playtime:10.756 hours
Usage:1%
Score:0.064m
Score/min:99
Driving Accuracy:31.748%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,3161,3091,1351.153C+0.7517.543%D*19.863%D14.8DN/A7288.5h11B62.6C
CME 1,3111,3027161.818B+0.0917.762%F19.739%C26.7CN/A17248.7h13.4C++75.7D
Pulsar VS1 1,2831,2706102.082A0.1818.259%D--17.953%C-27.2C++N/A13546.7h12.7B++69.3C+
Terminus VX-9 1,2641,2579261.357C+0.5517.265%F-18.218%D--21.6DN/A14258.2h11.9C**68.8D
Flare VE6 1,1891,1876361.866B+0.0414.79%D**23.336%C+29.5CN/A15540.3h9.4B+63.5C
H-V45 1,1871,1768091.454C++0.4518.463%D*9.949%D**17.6DN/A9666.7h12.6B68.1C
NS-11A 1,1781,1717801.501C++0.4017.462%D**18.958%C21.9C-N/A11553.4h12.4B+71.2C
SVA-88 1,1641,1604982.329C**0.4214.549%F-12.241%F21.8D-N/A13653.3h12.6C+86.3D--
NS-11C 9899849231.066C++0.8417.059%D**15.752%D13.4DN/A5573.5h14.2C*83.4C
Lasher X2 9369257041.314B+0.5918.684%D--2.919%D27.9C+N/A17633.2h22.6C--120.7D
C-4 1,0198765361.634C++0.2718.076%D**N/A95.2C**15.5D--11909.2h1.2B+6.9C+
Solstice SF 8388255041.637B++0.2719.057%D--7.394%F16.6CN/A8749.6h7B++37B+
Blueshift VM5 7477372273.247B+1.3413.72%D*15.604%D--26.9C-N/A16327.4h15.6C++113.9C-
Blueshift VM5 6696662143.112C**1.2114.098%D*17.868%D26.9C-N/A16224.8h16.4C+116.6D
MANA Anti-Personnel Turret 6096041733.491N/A1.5915.018%UN/A6040U50U18258000.1h16.9T*112.4T*
Sirius SX12 5955923851.538B+0.3719.187%D--9.122%D**18.7C-N/A9431.6h11.8B*61.3C*
Nova 5365302971.785B0.1246.067%C++7.358%F-29.1CN/A15818.2h5.9D12.8C
Sticky Grenade 5065051505N/A503.1061.592%B**N/A1262.5B++2.5D--60030.4h1.7B+2.8B++
Supernova VPC 5194792221.773B*19.8742.112%D--1.67%C++33.7C--2.8D*26714.2h2.7B++6.3C*
Supernova PC 5914784111.659B**9.7541.115%D-1.464%D28.1B+6.6D28417h3.1A7.6B*
Proximity Mine 474474825.78B++3.8853.525%AN/A139.4BN/A6663.4h1.8B3.4B**
Cosmos VM3 4704641084.296A+2.3912.552%D--15.086%D-21.4DN/A17821.7h14.8C117.9D
C75 Viper 4894493014.967A*13.0629.509%D--1.336%C+37.1B+3.3D--19812.1h6A20.4B*
Proton II PPA 4274052913.966C+12.0623.065%C+1.235%D-67.5B+3.7C+4306h8.9B38.5B
Lancer VS22 7233362331.442B*0.4641.934%F--N/A12.2C+14.1C++52027.5h13.7B+32.6C**
Cosmos VM3 3012951092.706B+0.8012.867%D-16.949%C--18.1DN/A12216.3h16.6D128.6C
Anti-Vehicle Grenade 2912801280N/A278.1070.891%A*N/A933.3M36.7D87620.3h2.6A+3.6A+
Ursa 2782761461.89B++0.0115.008%D*14.13%D**22.6DN/A12612.2h11.3C++75C--
L100 Python HESH 293260832.5A*30.6048.511%C+1.538%C+30.6D-3.9D*2388.5h3.1C*6.3B+
Saron HRB 380254475.404C++3.5039.535%C--1.181%C20.5C-10.2D32812.4h11.5A++29A
Proton II PPA-H 246237259.48C+7.5827.599%D*1.266%C-91.2C++3.5D4432.6h7.5B*27C**
Thanatos VE70 2132132220.959C++0.9534.556%D16.432%C+24.2CN/A1658.8h3.8B*11B+
M40 Fury 234213287.607C**5.7031.198%DN/A62.6B++6.2D4143.4h8.6B**27.6B++
Comet VM2 2412031141.781B**0.1235.572%D-4.434%C++14.3B+2.7D18014.2h14.5B*40.9B+
Light PPA 204199692.884C+0.9824.867%F--1.508%B+24.3DN/A1708.2h10.3B+41.6C+
Nemesis VSH9 2901901980.96B+0.9455.106%D--1.053%D-11.7C6.2C21916.2h6.9B++12.5C**
Comet VM2 2311901141.667B*0.2436.471%D-3.684%C14.3B+3.1D--16513.3h15.4B**42.3B++
M40 Fury-F 209183642.859B++0.9531.748%F1.639%B**16.9C2.4D-9910.8h6B*18.8B+
L100 Python HEAT 222182209.1B**7.2045.07%D2.747%C*30.8C++6.8D--2515.9h3.7A8.3B*
Quasar VM1 1801781313.692S11.7912.389%D14.607%D-19.8CN/A2869h14.3B115.7C+
M40 Fury 185168237.304C++5.4027.56%D--2.381%B+40C--4D*3554.2h7.9B*28.6B+
M60-G Bulldog 182164266.308B+4.4037.042%C*2.439%C37.3B+4.1C--3124.4h5.4B*14.6B*
VX6-7 160160672.388B*0.4815.165%F-15%D--10.1D-N/A9215.9h11.6B76.5D
Tank Mine 228158453.511B+1.6137.571%C**N/A92.9C41.2D12091.7h1.7B+4.5B**
Frag Grenade 1531521152N/A150.1034.03%D**N/A1520S10C++69700.1h1.9A++5.7B*
M60-A Bulldog 160146246.083C4.1842.292%C-2.055%C+22.5D2.2D1746.5h5.8C*13.7C++
NS-30 Vandal 137137612.246B0.3429.027%D27.007%C+23.6DN/A1105.8h5.6C*19.4C+
Force-Blade 1561337,8880.017C+1.8917.206%D--N/A0.2C--N/A2544.7h2.4C**13.7C+
Spiker 1331311430.916C+0.9919.541%D**19.084%C46.8B+N/A2792.8h5.9B++30.2C**
MANA Anti-Vehicle Turret 244128502.56B0.6636.431%D--3.125%C-1280B+1160B+4724540.1h6.9B+18.9C+
L105 Zephyr 135126216C4.1044.03%C++N/A1260U90U6490100.1h5.1B*11.5B++
M60-A Bulldog 9991118.273C6.3738.517%D1.099%D--14.9D-1.3D-1406.1h7C18.2C--
M60-A Bulldog 9688224C2.1029.831%D-N/A23.2D2.1D*2073.8h5.4B18.2C+
Darkstar 7878631.238C0.6715.729%F--10.256%F-12.8D*N/A446.1h12.9C++82F
M60-G Bulldog 7768125.667C++3.7640.541%C**2.941%C+52.3B++6.9C+4931.3h4.9B*12B*
Spear Anti-Vehicle Phalanx Turret 986888.5C*6.6034.59%D--2.941%D25.2D11.1D--3432.7h7.6B+21.9C++
NS-44 Commissioner 68671230.545C1.3613.515%F**4.478%F--14DN/A1104.8h3.5B+25.7F--
NS-10 Burster 11160311.935A+0.0321.999%D--5%C--5.3C+4.5B+18111.3h144.4C+656.4D
NS-10 Burster 10758311.871B**0.0321.909%D*5.172%C5.2C+4.4B+17011.2h145.1C++662.5C--
Manticore SX40 5656880.636C1.2717.501%F-19.643%C19.3C--N/A1192.9h6.3B++36C-
M12 Kobalt 525177.286C5.3812.388%D--9.804%F-51C--1D--3231h15.7B+126.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75390.9h
Anti-Vehicle MANA Turret82742.2h
Nano-Armor Kit189246,37220.7h
Nanite Revive Grenade01,0310.3h
Medical Applicator305222,52218h
Spitfire Auto-Turret83540.6h
Restoration Kit0610.1h
Motion Spotter11440.2h
Lumine Edge0980.7h
G40-F Ranger1710.1h
Shield Recharging Field478,1442.9h
Recon Detection Device181,4593.5h
Ammunition Package172,5811.4h
Medical Kit357481h
Anti-Infantry MANA Turret301,2683h
L-30R Vektor02360.2h
M20 Drake0910h

Check the help document for the dictionary if you want to learn more about words used here.


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