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Archon Bounty Hunter Ferocious4553[CNVA] Ferocious4553
VS BR 80

KDR: 1.5

Score: 5.9m

Last Seen: Dec 11th, 2018 1:13 PM
- OFFLINE - 1713.1 hour(s)

Battle Rank 80 - Vanu Sovereignty on Connery
Level Progress (to 81): 10%
Level 100 Progress: 31% 417h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VE-LR Obelisk Pandora VX25 Parallax VX3 VE-S Canis Lasher X2 Phaseshift VX-S Blueshift VM5 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.968%22.734%613310226510.9054240.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.055%1.151B**0.315C*-0.871D--HEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.632B+7.40.481B+20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.996%85.796%02102335213002.70769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.051%-0.906D--1.223B**1.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**1.80.441B4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.596%20%0110243207474.32432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.402C--1.089B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*3.50.28C*6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m2375.7%517 (31k)414 (24.8k)1.50462,1261,4131.6121780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10251098.975%28.457%25510:060

11% Combat Medic20% Engineer17% Infiltrator44% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2018 2:07 PMNov 24th, 2018 5:15 PMDec 11th, 2018 4:20 PM (97d) (PST)Dec 11th, 2018 10:27 AM (97d) (PST)Dec 11th, 2018 9:13 AM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
10481230.1480.0990.0423.6610.006108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
6,2284,8661,362963220024,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
239h/10d 152 605 6,626 52.5k 206 297 83 1.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:159
Deaths:120
KDR:1.325
Accuracy:23.420% C
HSR:3.774% C+
Kills:159
Deaths (as Heavy Assault):120
Deaths (to Heavy Assaults):428
KDR:1.325
Kill Difference:39
Playtime:11.235 hours
Usage:5%
Score:0.077m
Score/min:115
Accuracy (listed only):23.420%
HSR (listed only):3.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:320
Deaths:297
KDR:1.077
Accuracy:36.596% C
HSR:20% A
VE-S Canis
B*
Kills:189
Deaths:107
KDR:1.766
Accuracy:32.262% B*
HSR:9.524% D*
Kills:509
Deaths (as Light Assault):404
Deaths (to Light Assaults):189
KDR:1.2599
Kill Difference:105
Playtime:105.425 hours
Usage:44%
Score:0.094m
Score/min:15
Accuracy (listed only):34.429%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:320
Deaths:297
KDR:1.077
Accuracy:36.596% C
HSR:20% A
VE-S Canis
B*
Kills:189
Deaths:107
KDR:1.766
Accuracy:32.262% B*
HSR:9.524% D*
Pulsar VS1
C--
Kills:65
Deaths:75
KDR:0.867
Accuracy:20.179% D
HSR:16.923% C--
Kills:574
Deaths (as Combat Medic):479
Deaths (to Combat Medics):123
KDR:1.19833
Kill Difference:95
Playtime:26.213 hours
Usage:11%
Score:0.368m
Score/min:234
Accuracy (listed only):29.679%
HSR (listed only):15.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:249
Deaths:86
KDR:2.895
Accuracy:34.422% D
HSR:87.952% A
VE-S Canis
B*
Kills:189
Deaths:107
KDR:1.766
Accuracy:32.262% B*
HSR:9.524% D*
Phaseshift VX-S
B+
Kills:103
Deaths:48
KDR:2.146
Accuracy:22.964% F
HSR:80.583% B+
Kills:541
Deaths (as Infiltrator):241
Deaths (to Infiltrators):259
KDR:2.24481
Kill Difference:300
Playtime:40.366 hours
Usage:17%
Score:0.454m
Score/min:188
Accuracy (listed only):29.883%
HSR (listed only):59.353%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:397
Deaths:162
KDR:2.451
Accuracy:27.804% D
HSR:29.975% C
Pandora VX25
A
Kills:320
Deaths:297
KDR:1.077
Accuracy:36.596% C
HSR:20% A
Kills:717
Deaths (as Engineer):459
Deaths (to Engineers):176
KDR:1.56209
Kill Difference:258
Playtime:47.768 hours
Usage:20%
Score:4.841m
Score/min:1,689
Accuracy (listed only):32.200%
HSR (listed only):24.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:90
Deaths:59
KDR:1.525
Accuracy:15.809% D
HSR:20% C+
Blueshift VM5
C+
Kills:72
Deaths:47
KDR:1.532
Accuracy:16.252% D
HSR:20.833% C+
Quasar VM1
C
Kills:66
Deaths:34
KDR:1.941
Accuracy:14.074% C
HSR:15.152% D
Kills:228
Deaths (as MAX Suit):70
Deaths (to MAX Suits):63
KDR:3.25714
Kill Difference:158
Playtime:5.803 hours
Usage:2%
Score:0.106m
Score/min:304
Accuracy (listed only):15.378%
HSR (listed only):18.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 4093971622.451B+0.9527.804%D29.975%C30.3C+N/A9113.1h5.6B+20B
Pandora VX25 3273202971.077C+0.4336.596%C20%A15.9DN/A5420.1h3.5B*9.5B+
Parallax VX3 249249862.895C+1.3934.422%D87.952%A30.7C*N/A918.1h1.6B**4.6B+
VE-S Canis 1911891071.766B+0.2632.262%B*9.524%D*36.3C+N/A1145.2h8.6B**26.7B++
Lasher X2 1631591201.325B++0.1823.42%C3.774%C+26.5C+N/A636h21.7C92.6C+
Phaseshift VX-S 103103482.146C0.6422.964%F80.583%B+18.4DN/A705.6h2.3B+9.9C+
Blueshift VM5 9490591.525C0.0215.809%D20%C+23.1D1B*693.9h19.7D--124.6D
Blueshift VM5 7272471.532C0.0316.252%D20.833%C+24DN/A653h18.6D114.5C-
Quasar VM1 7066341.941B0.4414.074%C15.152%D33B**2S1192h11.5B**81.7B
Pulsar VS1 6865750.867C+0.6420.179%D16.923%C--13.3DN/A474.9h15.2C+75.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44840.8h
Spawn Beacon5510.2h
Nanite Revive Grenade01180h
Medical Applicator7934,5984.7h
Ammunition Package23,3440.7h
Nano-Armor Kit5639,1933.8h
Medical Kit705971.7h

Check the help document for the dictionary if you want to learn more about words used here.


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