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Harbinger FerrumAeternum[ELYX] FerrumAeternum
VS BR 93

KDR: 2.47

Score: 44.6m

Last Seen: Mar 15th, 2019 11:44 PM
-

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Betelgeuse 54-A NS-11A Terminus VX-9 H-V45 NSX Yumi C-4 ARX Pulsar LSW Equinox VE2 Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,266,710 MLG Score: 4210
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.177%46.189%134853115868,1892.57463-0.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3%1.568A+3.875M**-0.818D-HEAD ++ (~31.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.615B+8.40.413B20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.861%1.431%351412073,704102912893.59612287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.379%-1.002D*-0.15C0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.90.256C*33.40.369C**86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.981%0.858%312120923314881610.156586144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.165%1.462A+-1.106D*-1.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++6.50.483B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.983%8.854%2221012012,19113797151.58883306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.274%0.351C**1.102B**0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.269C*34.80.124C+52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.501%80.724%222812037,7402577133.00233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.568%0.977B*0.887B*-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.52B+20.382C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.951%17.585%222512064,3732046342.13734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.486%1.035B**0.591B+0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.593B+2.90.405B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.6m225.2%457 (27.4k)383 (23k)2.46619110,21944,6922.6289393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1211808227.107%38.217%103602:3662

17% Combat Medic11% Engineer18% Heavy Assault27% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 10:36 AMAug 19th, 2018 2:13 PMMar 16th, 2019 1:01 AM (103d) (PST)Mar 15th, 2019 9:40 PM (103d) (PST)Mar 15th, 2019 7:44 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8212425790.9470.3840.3622.2660.0604210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,27414,52234,752572322136422,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1940.4h/80.8d 7,273 42,122 33,684 263.8k 2,636 6,056 6,934 95.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:2,872
Deaths:933
KDR:3.078
Accuracy:28.013% B+
HSR:53.447% M+
Pulsar LSW
M+
Kills:1,694
Deaths:597
KDR:2.838
Accuracy:25.177% B
HSR:45.159% M+
SVA-88
A+
Kills:1,375
Deaths:881
KDR:1.561
Accuracy:22.161% C
HSR:35.927% A+
NS-15M2
A**
Kills:1,298
Deaths:536
KDR:2.422
Accuracy:21.937% C
HSR:44.915% A**
Orion VS54
A
Kills:1,282
Deaths:601
KDR:2.133
Accuracy:23.400% B+
HSR:33.463% A
VX29 Polaris
S
Kills:1,224
Deaths:477
KDR:2.566
Accuracy:27.201% B++
HSR:54.494% S
VE-H Maw
M++
Kills:1,224
Deaths:370
KDR:3.308
Accuracy:31.576% B**
HSR:54.167% M++
Flare VE6
S
Kills:1,204
Deaths:442
KDR:2.724
Accuracy:34.137% A*
HSR:57.973% S
NSX Naginata
M++
Kills:1,203
Deaths:438
KDR:2.747
Accuracy:27.503% B**
HSR:49.958% M++
NSX-P Naginata
M**
Kills:1,186
Deaths:425
KDR:2.791
Accuracy:31.991% A++
HSR:58.938% M**
Ursa
M+
Kills:1,181
Deaths:494
KDR:2.391
Accuracy:21.969% C+
HSR:44.708% M+
Kills:15,743
Deaths (as Heavy Assault):6,194
Deaths (to Heavy Assaults):12,365
KDR:2.54165
Kill Difference:9,549
Playtime:346.984 hours
Usage:18%
Score:7.029m
Score/min:338
Accuracy (listed only):26.824%
HSR (listed only):48.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M**
Kills:1,666
Deaths:640
KDR:2.603
Accuracy:30.210% A
HSR:40.456% M**
NS-7 PDW
M*
Kills:1,544
Deaths:533
KDR:2.897
Accuracy:30.358% B**
HSR:37.241% M*
Solstice Burst
S
Kills:1,540
Deaths:523
KDR:2.945
Accuracy:32.360% B**
HSR:52.857% S
Serpent VE92
A**
Kills:1,413
Deaths:605
KDR:2.336
Accuracy:27.139% B++
HSR:33.192% A**
Eclipse VE3A
S
Kills:1,346
Deaths:691
KDR:1.948
Accuracy:29.980% B++
HSR:43.239% S
Solstice SF
A**
Kills:1,308
Deaths:635
KDR:2.060
Accuracy:29.046% B**
HSR:31.651% A**
NSX Tanto
M++
Kills:1,279
Deaths:535
KDR:2.391
Accuracy:29.207% B+
HSR:46.912% M++
Pulsar C
A*
Kills:1,275
Deaths:749
KDR:1.702
Accuracy:26.924% B+
HSR:35.843% A*
Deimos VA29
B+
Kills:1,226
Deaths:671
KDR:1.827
Accuracy:65.845% B+
HSR:16.721% C+
MKV Suppressed
M+
Kills:1,218
Deaths:447
KDR:2.725
Accuracy:27.970% B+
HSR:37.438% M+
NSX-P Tanto
M*
Kills:1,209
Deaths:359
KDR:3.368
Accuracy:27.138% B
HSR:48.222% M*
Solstice VE3
B**
Kills:1,205
Deaths:1,271
KDR:0.948
Accuracy:24.572% C**
HSR:26.556% B**
VE-S Canis
S
Kills:1,200
Deaths:416
KDR:2.885
Accuracy:32.533% B*
HSR:54.917% S
Zenith VX-5
S
Kills:1,195
Deaths:393
KDR:3.041
Accuracy:33.281% A++
HSR:50.126% S
Eridani SX5
A
Kills:1,193
Deaths:744
KDR:1.604
Accuracy:26.125% C+
HSR:28.332% A
VX6-7
S
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:29.067% B*
HSR:50.593% S
NSX Tengu
A*
Kills:1,179
Deaths:485
KDR:2.431
Accuracy:42.515% B*
HSR:34.945% A*
Phobos VX86
B**
Kills:1,174
Deaths:499
KDR:2.353
Accuracy:70.874% B**
HSR:17.206% C++
Sirius SX12
A**
Kills:1,161
Deaths:482
KDR:2.409
Accuracy:26.518% B+
HSR:33.764% A**
Thanatos VE70
B+
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:45.752% B+
HSR:16.207% C+
NS Baron G5
M**
Kills:775
Deaths:347
KDR:2.233
Accuracy:48.637% B+
HSR:32.774% M**
Skorpios
M**
Kills:764
Deaths:303
KDR:2.521
Accuracy:31.206% B*
HSR:46.204% M**
Pandora VX25
A+
Kills:741
Deaths:305
KDR:2.430
Accuracy:47.931% B++
HSR:21.592% A+
Nova
B*
Kills:72
Deaths:39
KDR:1.846
Accuracy:55.512% B*
HSR:19.444% B*
Kills:28,023
Deaths (as Light Assault):12,872
Deaths (to Light Assaults):8,610
KDR:2.17705
Kill Difference:15,151
Playtime:502.488 hours
Usage:26%
Score:11.494m
Score/min:381
Accuracy (listed only):36.279%
HSR (listed only):35.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M**
Kills:1,666
Deaths:640
KDR:2.603
Accuracy:30.210% A
HSR:40.456% M**
Solstice Burst
S
Kills:1,540
Deaths:523
KDR:2.945
Accuracy:32.360% B**
HSR:52.857% S
VE-LR Obelisk
M
Kills:1,438
Deaths:334
KDR:4.305
Accuracy:36.907% B*
HSR:55.702% M
Serpent VE92
A**
Kills:1,413
Deaths:605
KDR:2.336
Accuracy:27.139% B++
HSR:33.192% A**
Eclipse VE3A
S
Kills:1,346
Deaths:691
KDR:1.948
Accuracy:29.980% B++
HSR:43.239% S
Solstice SF
A**
Kills:1,308
Deaths:635
KDR:2.060
Accuracy:29.046% B**
HSR:31.651% A**
NSX Tanto
M++
Kills:1,279
Deaths:535
KDR:2.391
Accuracy:29.207% B+
HSR:46.912% M++
Pulsar C
A*
Kills:1,275
Deaths:749
KDR:1.702
Accuracy:26.924% B+
HSR:35.843% A*
Deimos VA29
B+
Kills:1,226
Deaths:671
KDR:1.827
Accuracy:65.845% B+
HSR:16.721% C+
NSX-P Tanto
M*
Kills:1,209
Deaths:359
KDR:3.368
Accuracy:27.138% B
HSR:48.222% M*
Solstice VE3
B**
Kills:1,205
Deaths:1,271
KDR:0.948
Accuracy:24.572% C**
HSR:26.556% B**
Zenith VX-5
S
Kills:1,195
Deaths:393
KDR:3.041
Accuracy:33.281% A++
HSR:50.126% S
VX6-7
S
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:29.067% B*
HSR:50.593% S
Phobos VX86
B**
Kills:1,174
Deaths:499
KDR:2.353
Accuracy:70.874% B**
HSR:17.206% C++
Thanatos VE70
B+
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:45.752% B+
HSR:16.207% C+
Eidolon VE33
B**
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:27.954% C+
HSR:33.909% B**
NS Baron G5
M**
Kills:775
Deaths:347
KDR:2.233
Accuracy:48.637% B+
HSR:32.774% M**
Pandora VX25
A+
Kills:741
Deaths:305
KDR:2.430
Accuracy:47.931% B++
HSR:21.592% A+
Revenant
A**
Kills:714
Deaths:223
KDR:3.202
Accuracy:36.611% B+
HSR:48.319% A**
Nova
B*
Kills:72
Deaths:39
KDR:1.846
Accuracy:55.512% B*
HSR:19.444% B*
Kills:23,075
Deaths (as Engineer):10,704
Deaths (to Engineers):7,347
KDR:2.15574
Kill Difference:12,371
Playtime:206.338 hours
Usage:11%
Score:4.746m
Score/min:383
Accuracy (listed only):37.747%
HSR (listed only):36.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
S
Kills:2,785
Deaths:876
KDR:3.179
Accuracy:32.238% A++
HSR:55.835% S
Terminus VX-9
M+
Kills:2,365
Deaths:1,081
KDR:2.188
Accuracy:27.179% B
HSR:48.541% M+
H-V45
S
Kills:2,062
Deaths:665
KDR:3.101
Accuracy:32.322% A++
HSR:55.286% S
NSX Yumi
M**
Kills:1,898
Deaths:850
KDR:2.233
Accuracy:32.808% A
HSR:59.431% M**
Equinox VE2 Burst
S
Kills:1,684
Deaths:657
KDR:2.563
Accuracy:34.078% A
HSR:64.014% S
NS-7 PDW
M*
Kills:1,544
Deaths:533
KDR:2.897
Accuracy:30.358% B**
HSR:37.241% M*
Equinox VE2
S
Kills:1,386
Deaths:709
KDR:1.955
Accuracy:29.927% B*
HSR:51.876% S
Corvus VA55
S
Kills:1,328
Deaths:508
KDR:2.614
Accuracy:33.956% A++
HSR:61.145% S
Darkstar
S
Kills:1,294
Deaths:542
KDR:2.387
Accuracy:31.207% B*
HSR:63.447% S
CME
S
Kills:1,285
Deaths:563
KDR:2.282
Accuracy:35.133% A++
HSR:61.012% S
Pulsar VS1
M++
Kills:1,284
Deaths:817
KDR:1.572
Accuracy:26.336% B+
HSR:41.822% M++
Deimos VA29
B+
Kills:1,226
Deaths:671
KDR:1.827
Accuracy:65.845% B+
HSR:16.721% C+
MKV Suppressed
M+
Kills:1,218
Deaths:447
KDR:2.725
Accuracy:27.970% B+
HSR:37.438% M+
VE-S Canis
S
Kills:1,200
Deaths:416
KDR:2.885
Accuracy:32.533% B*
HSR:54.917% S
Eridani SX5
A
Kills:1,193
Deaths:744
KDR:1.604
Accuracy:26.125% C+
HSR:28.332% A
NSX Tengu
A*
Kills:1,179
Deaths:485
KDR:2.431
Accuracy:42.515% B*
HSR:34.945% A*
Phobos VX86
B**
Kills:1,174
Deaths:499
KDR:2.353
Accuracy:70.874% B**
HSR:17.206% C++
Sirius SX12
A**
Kills:1,161
Deaths:482
KDR:2.409
Accuracy:26.518% B+
HSR:33.764% A**
Thanatos VE70
B+
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:45.752% B+
HSR:16.207% C+
NS Baron G5
M**
Kills:775
Deaths:347
KDR:2.233
Accuracy:48.637% B+
HSR:32.774% M**
Skorpios
M**
Kills:764
Deaths:303
KDR:2.521
Accuracy:31.206% B*
HSR:46.204% M**
Pandora VX25
A+
Kills:741
Deaths:305
KDR:2.430
Accuracy:47.931% B++
HSR:21.592% A+
Nova
B*
Kills:72
Deaths:39
KDR:1.846
Accuracy:55.512% B*
HSR:19.444% B*
Kills:30,778
Deaths (as Combat Medic):13,173
Deaths (to Combat Medics):5,525
KDR:2.33645
Kill Difference:17,605
Playtime:331.748 hours
Usage:17%
Score:8.752m
Score/min:440
Accuracy (listed only):37.694%
HSR (listed only):41.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,667
Deaths:569
KDR:2.930
Accuracy:40.059% C++
HSR:73.125% B+
Artemis VX26
M+
Kills:1,664
Deaths:719
KDR:2.314
Accuracy:28.717% C**
HSR:42.548% M+
NS-7 PDW
M*
Kills:1,544
Deaths:533
KDR:2.897
Accuracy:30.358% B**
HSR:37.241% M*
NS-44 Commissioner
B*
Kills:1,424
Deaths:962
KDR:1.480
Accuracy:40.349% B+
HSR:28.230% B*
NSX Tomoe
A+
Kills:1,362
Deaths:515
KDR:2.645
Accuracy:28.817% C+
HSR:52.350% A+
NS-30 Vandal
B**
Kills:1,269
Deaths:422
KDR:3.007
Accuracy:40.004% B**
HSR:36.407% B**
NS-357 Underboss
B*
Kills:1,239
Deaths:941
KDR:1.317
Accuracy:43.191% B*
HSR:28.329% B*
Phantom VA23
A
Kills:1,226
Deaths:386
KDR:3.176
Accuracy:40.613% B*
HSR:41.762% A
MKV Suppressed
M+
Kills:1,218
Deaths:447
KDR:2.725
Accuracy:27.970% B+
HSR:37.438% M+
Nyx VX31
B++
Kills:1,213
Deaths:436
KDR:2.782
Accuracy:37.172% B+
HSR:36.686% B++
VE-S Canis
S
Kills:1,200
Deaths:416
KDR:2.885
Accuracy:32.533% B*
HSR:54.917% S
Eridani SX5
A
Kills:1,193
Deaths:744
KDR:1.604
Accuracy:26.125% C+
HSR:28.332% A
NSX Tengu
A*
Kills:1,179
Deaths:485
KDR:2.431
Accuracy:42.515% B*
HSR:34.945% A*
NSX Daimyo
B**
Kills:1,168
Deaths:216
KDR:5.407
Accuracy:43.601% C**
HSR:97.517% B**
NS-45 Pilot
A+
Kills:1,165
Deaths:684
KDR:1.703
Accuracy:30.798% C+
HSR:38.798% A+
V10
B**
Kills:1,161
Deaths:232
KDR:5.004
Accuracy:45.496% B++
HSR:86.563% B**
Sirius SX12
A**
Kills:1,161
Deaths:482
KDR:2.409
Accuracy:26.518% B+
HSR:33.764% A**
Parallax VX3
B+
Kills:1,160
Deaths:190
KDR:6.105
Accuracy:39.759% C++
HSR:81.466% B+
XM98
B**
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:43.702% B**
HSR:82.672% B*
NS-44L Blackhand
B*
Kills:1,071
Deaths:382
KDR:2.804
Accuracy:41.416% C+
HSR:52.661% B*
Skorpios
M**
Kills:764
Deaths:303
KDR:2.521
Accuracy:31.206% B*
HSR:46.204% M**
VA39 Spectre
B*
Kills:690
Deaths:251
KDR:2.749
Accuracy:37.247% B*
HSR:48.406% B*
Spiker
M**
Kills:603
Deaths:461
KDR:1.308
Accuracy:37.434% B**
HSR:50.083% M**
NS-AM7 Archer
A+
Kills:555
Deaths:797
KDR:0.696
Accuracy:51.453% D--
HSR:29.910% A+
Parsec VX3-A
A++
Kills:484
Deaths:80
KDR:6.050
Accuracy:46.431% B++
HSR:90.083% A++
NS-61 Emissary
A**
Kills:388
Deaths:270
KDR:1.437
Accuracy:26.407% C
HSR:31.186% A**
Beamer VS3
B++
Kills:304
Deaths:322
KDR:0.944
Accuracy:26.161% C+
HSR:27.303% B++
Cerberus
M**
Kills:288
Deaths:185
KDR:1.557
Accuracy:37.395% B*
HSR:54.514% M**
Phaseshift VX-S
B**
Kills:250
Deaths:70
KDR:3.571
Accuracy:43.357% B**
HSR:84.400% B++
Manticore SX40
M**
Kills:177
Deaths:109
KDR:1.624
Accuracy:39.748% A++
HSR:48.023% M**
Soldier Soaker
C+
Kills:77
Deaths:44
KDR:1.750
Accuracy:24.216% D*
HSR:15.584% C+
Kills:30,024
Deaths (as Infiltrator):12,937
Deaths (to Infiltrators):7,062
KDR:2.32079
Kill Difference:17,087
Playtime:529.233 hours
Usage:27%
Score:11.869m
Score/min:374
Accuracy (listed only):36.476%
HSR (listed only):49.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:138
Deaths:117
KDR:1.179
Accuracy:53.410% B**
HSR:1.449% D**
NS-10 Burster
B*
Kills:133
Deaths:78
KDR:1.705
Accuracy:35.328% B*
HSR:8.271% B++
Comet VM2
B*
Kills:116
Deaths:111
KDR:1.045
Accuracy:53.092% B*
HSR:3.448% C
NS-10 Burster
B*
Kills:114
Deaths:78
KDR:1.462
Accuracy:34.850% B*
HSR:6.140% C
Kills:501
Deaths (as MAX Suit):192
Deaths (to MAX Suits):2,052
KDR:2.60938
Kill Difference:309
Playtime:23.109 hours
Usage:1%
Score:0.664m
Score/min:479
Accuracy (listed only):44.170%
HSR (listed only):4.827%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,469
V. Kills:73 N/A
Deaths:157
KDR:9.357
Accuracy:44.204% B+
KPH:80.900 B**
VKPH:4 C**
Dual Photon Pods
A
Kills:1,059
V. Kills:113 N/A
Deaths:54
KDR:19.611
Accuracy:59.772% B*
KPH:137.600 A
VKPH:14.700 C
Hornet Missiles
C**
Kills:848
V. Kills:540 157%
Deaths:80
KDR:10.600
Accuracy:66.876% B+
KPH:71.300 C++
VKPH:45.400 C**
Maelstrom Turbo Laser
B**
Kills:614
V. Kills:567 108%
Deaths:176
KDR:3.489
Accuracy:26.821% D
KPH:20.700 B+
VKPH:19.100 B**
Saron Laser Cannon
B+
Kills:562
V. Kills:520 108%
Deaths:320
KDR:1.756
Accuracy:23.630% D**
KPH:13.900 C++
VKPH:12.900 B+
Kills:4,552 (2,645 + 0)
Deaths:787
KDR:5.784
VKDR:2.304
Vehicle Kills:1,813
Kill Difference:3,765
Playtime:107.797 hours
Usage:6%
Score:1.805m
Score/min:279
Piloting Accuracy:23.630%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:183
V. Kills:29 N/A
Deaths:4
KDR:45.750
Accuracy:55.526% A+
KPH:92.400 A++
VKPH:14.600 B**
Kills:183 (0 + 183)
Deaths:4
KDR:45.750
VKDR:7.250
Vehicle Kills:29
Kill Difference:179
Playtime:1.981 hours
Usage:0%
Score:0.071m
Score/min:598
Piloting Accuracy:N/A%
Gunner Accuracy:55.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:78
V. Kills:63 122%
Deaths:22
KDR:3.545
Accuracy:56.235% C+
KPH:24.900 C-
VKPH:20.100 B
Kills:78 (78 + 0)
Deaths:22
KDR:3.545
VKDR:2.864
Vehicle Kills:63
Kill Difference:56
Playtime:3.131 hours
Usage:0%
Score:0.067m
Score/min:358
Driving Accuracy:56.235%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:189
V. Kills:109 172%
Deaths:20
KDR:9.450
Accuracy:52.251% B**
KPH:41.200 A+
VKPH:23.800 B**
Supernova FPC
B**
Kills:155
V. Kills:83 185%
Deaths:16
KDR:9.688
Accuracy:55.768% C**
KPH:37.400 B**
VKPH:20 B**
Kills:344 (155 + 189)
Deaths:36
KDR:9.556
VKDR:5.333
Vehicle Kills:192
Kill Difference:308
Playtime:8.732 hours
Usage:0%
Score:0.250m
Score/min:478
Driving Accuracy:55.768%
Gunner Accuracy:52.251%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:116
V. Kills:3 N/A
Deaths:16
KDR:7.250
Accuracy:43.692% B++
KPH:57.400 D
VKPH:1.500 D*
Saron HRB-H
A+
Kills:61
V. Kills:51 117%
Deaths:9
KDR:6.778
Accuracy:57.890% C**
KPH:47 B+
VKPH:39.300 A+
Kills:177 (0 + 177)
Deaths:25
KDR:7.080
VKDR:2.160
Vehicle Kills:54
Kill Difference:152
Playtime:3.320 hours
Usage:0%
Score:0.083m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:57.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:525
V. Kills:100 N/A
Deaths:37
KDR:14.189
Accuracy:44.319% B*
KPH:87 A++
VKPH:16.600 A+
M20 Basilisk
M*
Kills:322
V. Kills:149 215%
Deaths:41
KDR:7.854
Accuracy:48.590% B**
KPH:43.400 A++
VKPH:20.100 M*
M12 Kobalt
A
Kills:281
V. Kills:10 N/A
Deaths:8
KDR:35.125
Accuracy:23.601% B**
KPH:113.300 A
VKPH:4 C**
M12 Kobalt
A*
Kills:251
V. Kills:6 N/A
Deaths:16
KDR:15.688
Accuracy:22.683% B**
KPH:156.300 A*
VKPH:3.700 C++
M20 Basilisk
A*
Kills:135
V. Kills:70 190%
Deaths:21
KDR:6.429
Accuracy:47.410% B*
KPH:38.400 A
VKPH:19.900 A*
G30 Walker
A+
Kills:83
V. Kills:51 160%
Deaths:12
KDR:6.917
Accuracy:32.808% B+
KPH:26.900 A+
VKPH:16.500 A+
M40 Fury
C++
Kills:78
V. Kills:12 N/A
Deaths:9
KDR:8.667
Accuracy:35.152% C+
KPH:56.400 C++
VKPH:8.700 C
Kills:1,675 (0 + 1,675)
Deaths:144
KDR:11.632
VKDR:2.764
Vehicle Kills:398
Kill Difference:1,531
Playtime:25.526 hours
Usage:1%
Score:0.572m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:35.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:646
V. Kills:12 N/A
Deaths:148
KDR:4.365
Accuracy:49.065% B*
KPH:99.200 A+
VKPH:1.800 C+
M40 Fury-F
A*
Kills:530
V. Kills:73 N/A
Deaths:172
KDR:3.081
Accuracy:48.705% C+
KPH:55.900 A*
VKPH:7.700 B
V30-F Starfall
D**
Kills:120
V. Kills:68 174%
Deaths:244
KDR:0.492
Accuracy:50.507% F
KPH:10.900 D**
VKPH:6.200 D**
Kills:1,296 (1,296 + 0)
Deaths:564
KDR:2.298
VKDR:0.271
Vehicle Kills:153
Kill Difference:732
Playtime:26.982 hours
Usage:1%
Score:0.230m
Score/min:142
Driving Accuracy:50.507%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:181
V. Kills:22 N/A
Deaths:14
KDR:12.929
Accuracy:37.739% B++
KPH:69.600 C+
VKPH:8.500 B++
Kills:181 (0 + 181)
Deaths:14
KDR:12.929
VKDR:1.571
Vehicle Kills:22
Kill Difference:167
Playtime:2.600 hours
Usage:0%
Score:0.037m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:37.739%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9082,8729333.078C++0.6128.013%B+53.447%M+94.8B*1.2B*29030.3h9.1B*32.5B++
NS-11A 2,8162,7858763.179A0.7132.238%A++55.835%S81A**N/A23234.4h9.4A+29A
Terminus VX-9 2,3932,3651,0812.188B+0.2827.179%B48.541%M+57B*N/A16341.5h9.5B**35B++
H-V45 2,0872,0626653.101B**0.6332.322%A++55.286%S72.6A++N/A23228.4h9.1A+28.2A
NSX Yumi 1,9191,8988502.233B+0.2332.808%A59.431%M**66.4AN/A17328.6h8.7B**26.6B**
C-4 ARX 2,1731,7876262.855B+0.3924.052%DN/A210.2A++45.4B++10068.5h1B++4.2B+
Pulsar LSW 1,7191,6945972.838B**0.3725.177%B45.159%M+68.3B*1B**22024.8h9B**35.7B++
Equinox VE2 Burst 1,7031,6846572.563B+0.1034.078%A64.014%S75.9B**N/A21122.2h8.9A26.2B**
Ghost 1,6701,6675692.93C++0.4640.059%C++73.125%B+44.9C**N/A18137.1h2B+4.9B+
NS-11C 1,6891,6666402.603A++0.1430.21%A40.456%M**79.3M1.1A++21621h9.8B**32.6B*
Artemis VX26 1,6711,6647192.314B*0.1528.717%C**42.548%M+61.2AN/A19627.2h9.3B**32.4B++
NS-7 PDW 1,5511,5445332.897A**0.4330.358%B**37.241%M*62.5A++N/A18324.7h9.7A32B**
Solstice Burst 1,5671,5405232.945B**0.4832.36%B**52.857%S98.7A*1.7A*21915.6h8.9A27.6B**
Light PPA 1,5421,4691579.357B+6.8944.204%B+N/A81.2B**4C**22418.1h9.7B+21.9B+
Proximity Mine 1,4481,4464912.945C0.4853.138%AN/A203.7A++N/A6717.1h1.2A*2.3A++
VE-LR Obelisk 1,4541,4383344.305A+1.8436.907%B*55.702%M89.3A**1B22816.1h4.6B**12.4B**
NS-44 Commissioner 1,4271,4249621.48B+0.9940.349%B+28.23%B*74.2A+N/A23219.2h3B*7.4B++
Serpent VE92 1,4301,4136052.336B**0.1327.139%B++33.192%A**56.7AN/A15524.9h9.4B**34.7B*
Equinox VE2 1,3981,3867091.955B++0.5129.927%B*51.876%S58AN/A13723.9h10.2B*34.1B++
SVA-88 1,3891,3758811.561C+0.9122.161%C35.927%A+39.1CN/A12835.2h10.5B+47.6C**
NSX Tomoe 1,3651,3625152.645B+0.1828.817%C+52.35%A+64.9B**N/A15121h11B*38.2B+
Eclipse VE3A 1,3641,3466911.948C*0.5229.98%B++43.239%S76.5A1B+17817.6h9B**30B**
Corvus VA55 1,3441,3285082.614A++0.1533.956%A++61.145%S87.4M*1.1A++22215.2h7.3A++21.6A
Solstice SF 1,3201,3086352.06B**0.4129.046%B**31.651%A**51.7A*N/A13725.3h8.7B+29.9B*
NS-15M2 1,3101,2985362.422B+0.0421.937%C44.915%A**49.9C**N/A14226h10.7B++48.7B
Darkstar 1,3211,2945422.387B+0.0831.207%B*63.447%S70.3B**1.5A+16218.4h9.3A+29.9B**
CME 1,2991,2855632.282B**0.1835.133%A++61.012%S75.1A++N/A17917.1h8.7A+24.8A
Pulsar VS1 1,3041,2848171.572B++0.8926.336%B+41.822%M++39.5B*N/A13332.5h10.5A39.8B*
Orion VS54 1,2901,2826012.133B+0.3323.4%B+33.463%A41.4B+N/A18131h9.9B*42.3C**
NSX Tanto 1,2941,2795352.391A0.0829.207%B+46.912%M++72.7A+N/A18617.6h9.8B++33.6B+
Pulsar C 1,2861,2757491.702B0.7626.924%B+35.843%A*30.7C++N/A9741.5h8.6B**31.9B++
C-4 1,9681,2732894.405A*1.9423.322%CN/A149.8A+81.8M**14288.5h1B**4.4B++
NS-30 Vandal 1,2731,2694223.007B++0.5440.004%B**36.407%B**63.8B**N/A15019.9h4.3B**10.7B**
Lumine Edge 1,2941,26523,1380.055C2.4134.663%B++13.913%C1.7CN/A4747h1.3C**3.7B+
NS-357 Underboss 1,2461,2399411.317B1.1543.191%B*28.329%B*77.9AN/A19115.9h3.5B*8B*
Deimos VA29 1,2291,2266711.827B+0.6465.845%B+16.721%C+78.1AN/A20315.7h2.2B+3.3B+
Phantom VA23 1,2311,2263863.176B*0.7140.613%B*41.762%A69.3AN/A15617.7h3.5B**8.7B*
VX29 Polaris 1,2401,2244772.566B**0.1027.201%B++54.494%S71.6B**N/A19117.1h9.1B**33.6B++
VE-H Maw 1,2361,2243703.308A+0.8431.576%B**54.167%M++89.3AN/A24113.7h7.4A23.6B*
MKV Suppressed 1,2221,2184472.725A*0.2627.97%B+37.438%M+62.5A+N/A19419.5h9.3A33.3B++
Nyx VX31 1,2171,2134362.782B0.3237.172%B+36.686%B++57.8B++N/A13121h4.2B*11.2B*
NSX-P Tanto 1,2241,2093593.368M0.9027.138%B48.222%M*78.5A**1B+19515.4h9.9B**36.4B*
Solstice VE3 1,2141,2051,2710.948C**1.5224.572%C**26.556%B**20.8C++N/A8657.9h11.3B*46.1B+
Flare VE6 1,2161,2044422.724A0.2634.137%A*57.973%S81.4A+N/A21014.8h7.8B**22.8B**
NSX Naginata 1,2151,2034382.747A0.2827.503%B**49.958%M++89.8A++N/A20413.4h8.7B**31.6B*
VE-S Canis 1,2131,2004162.885A+0.4232.533%B*54.917%S81.1AN/A23714.8h7.5A23B*
Zenith VX-5 1,2181,1953933.041A++0.5733.281%A++50.126%S108.6M++2.1M**28911h8.7A+26.1B**
Eridani SX5 1,1951,1937441.603B+0.8626.125%C+28.332%A52.6B++N/A17822.7h8.7B**33.4B+
NSX-P Naginata 1,2081,1864252.791B**0.3231.991%A++58.938%M**92.7A++1.7B**26112.8h8.3A26.1B**
Ursa 1,1901,1814942.391B**0.0821.969%C+44.708%M+56B++N/A13621.1h9.2B++42B+
VX6-7 1,1941,1805662.085B++0.3829.067%B*50.593%S74.7A++N/A19115.8h9.4B*32.3B*
NSX Tengu 1,1811,1794852.431A0.0442.515%B*34.945%A*80.8A+N/A18314.6h9B**21.2B*
Phobos VX86 1,1861,1744992.353B*0.1170.874%B**17.206%C++99.5A*1B+24011.8h2.2B+3.1B+
NSX Daimyo 1,1681,1682165.407B++2.9443.601%C**97.517%B**99.8A++N/A23811.7h1.9B**4.4B*
NS-45 Pilot 1,1681,1656841.703B0.7630.798%C+38.798%A+70.2B++N/A15416.6h7.1C*23C*
Frag Grenade 1,1721,16411164N/A1,161.5355.392%AN/A895.4A++6.2C28661.3h2.5B**4.5B**
V10 1,1621,1612325.004B++2.5445.496%B++86.563%B**76.9A*N/A17315.1h1.7B*3.7B*
Sirius SX12 1,1641,1614822.409A0.0626.518%B+33.764%A**46.4B*N/A13225h9.6A36.1B++
Parallax VX3 1,1621,1601906.105B*3.6439.759%C++81.466%B+59.2A++N/A15719.6h1.7B**4.3B++
Thanatos VE70 1,1671,1606341.83B**0.6445.752%B+16.207%C+67.1A*N/A18917.3h3.6B**7.9B*
XM98 1,1641,1602844.085B**1.6243.702%B**82.672%B*60.1A*N/A14819.3h1.8B**4.1B**
Eidolon VE33 1,1701,1596851.692B+0.7727.954%C+33.909%B**42.5B**N/A10727.3h6.8B*24.3B+
NS-44L Blackhand 1,0741,0713822.804A0.3441.416%C+52.661%B*63.8A*N/A14716.8h3.8B+9.3B+
Dual Photon Pods 1,1721,0595419.611A++17.1459.772%B*1.133%C137.5A14.7C4327.7h10.6A17.8B**
Hunter QCX 9178964931.817A++0.6540.536%C+40.067%B*40.5M1C9222.1h3.1B+7.7B
Hornet Missiles 1,3888488010.6B**8.1366.876%B+1.061%D71.3C++45.4C**67111.9h10C*15B+
NS Baron G5 7807753472.233A+0.2348.637%B+32.774%M**79.1A*N/A2309.8h3.5B**7.3C+
Skorpios 7697643032.521B++0.0531.206%B*46.204%M**77.2A+N/A2669.9h9.5B*30.6B*
NS Decimator 1,0307524511.667B++0.8048.944%D**1.596%C-34.8C+12.9C22121.6h4.3B8.8C+
Pandora VX25 7527413052.43A+0.0447.931%B++21.592%A+98.8A**1.5A++2707.5h3.9B+8.1B++
Revenant 7227142233.202C*0.7436.611%B+48.319%A**81.1A+N/A2128.8h5.7B*15.5B*
VA39 Spectre 6926902512.749B**0.2837.247%B*48.406%B*57A*N/A16812.1h3.6A9.6B**
S12 Renegade 6586461484.365C**1.9049.065%B*5.263%C+99.4A+1.8C+2126.5h3B+6.2B+
Maelstrom Turbo Laser 1,1816141763.489B++1.0226.821%D2.28%C+20.7B+19.1B**24429.7h73.6B+274.4B+
Spiker 6056034611.308B1.1637.434%B**50.083%M**56.4B*N/A14410.7h7.1B+19.1B*
Tank Mine 8045661902.979C*0.5130.216%CN/A161.7B**68C*13963.5h1.4B*4.7B*
Saron Laser Cannon 1,0825623201.756C+0.7123.63%D**2.491%C++13.9C++12.9B+18540.4h94.5B+400C**
NS-AM7 Archer 6445557970.696B+1.7751.453%D--29.91%A+12.9A2.1C7442.9h8.6B**16.7B**
M40 Fury-F 6035301723.081B*0.6148.705%C+N/A55.8A*7.7B1719.5h6.5B++13.4B*
M40 Fury 6255253714.189A11.7244.319%B*1.524%C87.5A++16.7A+3636h13C**29.4B+
Lasher X2 5325252821.862A0.6029.287%B+3.429%C52B**N/A17910.1h20.9C+71.4B
Sticky Grenade 5175101510N/A507.5361.982%B**N/A1275B++17.5B+31010.4h2C**3.3B+
Parsec VX3-A 485484806.05B+3.5846.431%B++90.083%A++89.6A++N/A2585.4h1.5A3.3B**
NS-61 Emissary 3883882701.437B*1.0326.407%C31.186%A**63.6A++N/A2006.1h11.1B+42B+
M20 Basilisk 471322417.854A**5.3948.59%B**9.938%A++43.5A*20.1M*3757.4h84.3C**173.4B++
Beamer VS3 3043043220.944C**1.5226.161%C+27.303%B++30.7C*N/A1089.9h6.5B*25C**
Cerberus 2902881851.557B+0.9137.395%B*54.514%M**82.3A++N/A2513.5h4.6B**12.4B*
M12 Kobalt 291281835.125A*32.6623.601%B**23.843%A112.4A4C**2962.5h13.2B**56.1B++
M12 Kobalt 2572511615.688C+13.2222.683%B**27.889%A*156.9A*3.8C++4071.6h13.8B*61B++
Phaseshift VX-S 250250703.571C*1.1043.357%B**84.4%B++73.5MN/A2143.4h2B++4.6B*
Rocklet Rifle 4212411311.84A*0.6347.739%DN/A30.1C++22.5C+3138h37.8C++79.3C+
M60-A Bulldog 244211826.375M*23.9146.854%B**N/A75.4A+11.8A++3422.8h4.6B*9.8B**
Auraxium Force-Blade 2082078,6720.024C2.4425.16%C5.797%C0.6C+N/A1335.6h1.9B+7.6C*
S1 2962072080.995B+1.4756.744%C+1.932%C--23.8C+10.2C3008.7h6.3C**11.1C**
Saron HRB 298189209.45B*6.9852.251%B**1.587%C+41.1A+23.7B**4014.6h20.9C*40.1B++
L105 Zephyr 212183445.75S43.2855.526%A+N/A91.5A++14.5B*5972h6.8C+12.2B+
CAS 14-E 2031811412.929C+10.4637.739%B++2.762%B**69.6C+8.5B++2382.6h35.4C+93.7C*
Manticore SX40 1771771091.624B++0.8439.748%A++48.023%M**98.3M*N/A2491.8h5.2B**13A
Force-Blade 1761709,9940.017C+2.4525.446%C1.176%D-0.4CN/A1449h2B+7.9C*
Spear Anti-Vehicle Phalanx Turret 2591701610.625B+8.1646.678%C*3.529%C60.7A31.8B*4612.8h6.8B+14.5B++
NSX Fujin 1571571157N/A154.5338.717%C84.076%A++392.5C--N/A8300.4h2.1B++5.4B+
Supernova FPC 238155169.688B+7.2255.768%C**N/A37.8A20.2B**5624.1h5.3C++9.5C**
Comet VM2 2191381171.179B1.2953.41%B**1.449%D**17.3B**10.1M+2008h27.3C51.1C*
M20 Basilisk 205135216.429A++3.9647.41%B*4.444%C-38.6A20A*5053.5h96.3C*203B++
NS-10 Burster 237133781.705B*0.7635.328%B*8.271%B++9.3A+7.3A**11014.3h113.1B*320.2B*
V30-F Starfall 1881202440.492D1.9750.507%FN/A10.9D**6.2D**7611h27.4F54.2F--
Proton II PPA-H 119116167.25C4.7843.692%B++1.724%C+58D1.5D*3142h9.7C*22.1B+
Comet VM2 1971161111.045C+1.4253.092%B*3.448%C15.1B+10.5M+1967.7h31.2C58.7C*
NS-10 Burster 203114781.462B*1.0034.85%B*6.14%C8B*6.2A++10114.3h135.1C++387.6B+
Nemesis VSH9 1841071071B+1.4753.465%D*N/A12C8.7C+2098.9h7.4B+13.8C+
M60-A Bulldog 109102520.4C*17.9341.925%C--N/A30C2.1D1063.4h6.1C+14.6C+
G30 Walker 13483126.917A++4.4532.808%B+2.41%D26.8A+16.5A+3083.1h183B+557.8B++
MANA Anti-Vehicle Turret 12980382.105C-0.3653.024%C-5%B++800C-490C-6417400.1h7.6B14.3C*
M40 Fury 907898.667C*6.2035.152%C+2.564%B++55.7C++8.6C-3151.4h11.4B+32.4B+
L100 Python AP 14178223.545C1.0856.235%C+1.282%D-25.2C-20.3B3583.1h8.8D--15.7D
Soldier Soaker 7777441.75B+0.7224.216%D*15.584%C+77B*N/A2341h5B*20.7C+
Nova 7372391.846B0.6255.512%B*19.444%B*80A++1.1A++3920.9h3.9B+7.1B++
Anti-Vehicle Grenade 8566166N/A63.5345.476%DN/A330C95C+19610.2h5.9C+13.1C+
Spear Anti-Vehicle Phalanx Tower 11161161M58.5344.255%D1.639%D--50.8B41.7B*6061.2h8.1B+18.3C**
Saron HRB-H 1126196.778B4.3157.89%C**N/A46.9B+39.2A+5731.3h31.2D53.9C
Xiphos Anti-Personnel Phalanx Tower 6057157C+54.5340.638%B**N/A190C10C*8900.3h28.6C+70.5C++
Aspis Anti-Aircraft Phalanx Turret 1125277.429A+4.9625.515%C+3.846%A19.3A++22.2A*4472.7h117.7B*461.3B+
The Slasher 53519470.054C++2.4127.513%C--15.686%B+1.7CN/A629.5h2B+7.4C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0830h
Anti-Vehicle MANA Turret52640.4h
Spawn Beacon182,5321.4h
Nano-Armor Kit192263,24515.1h
Decoy Grenade0520h
Skywall Shield Emitter2600.3h
Repair Module01430.5h
Turret AI Module01600.7h
Cortium Silo1550.2h
Nanite Revive Grenade02,6110.7h
Spitfire Auto-Turret141,3341h
Restoration Kit636790.8h
Motion Spotter7927,8109.2h
Hoplon Anti-Aircraft Phalanx Tower41440.7h
Xiphos Anti-Personnel Tower3990.6h
Rampart Wall11160.8h
Spear Anti-Vehicle Tower1770.4h
Deconstruction Tool05150.1h
Shield Recharging Field192,7920.7h
Ammunition Package423,1791.4h
Medical Kit1,24913,76013.7h
Anti-Infantry MANA Turret61740.2h
Medical Applicator218164,2569.7h
Nano-Repair Grenade04580.1h

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