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Colonel FerrumSaevus[CHI] FerrumSaevus
TR BR 74

KDR: 3.13

Score: 4.3m

Last Seen: Mar 16th, 2019 11:13 AM
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Battle Rank 74 - Terran Republic on Cobalt
Level 100 Progress: 23% 438h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NS-11A Cycler TRV T1B Cycler TRAP-M1 T1 Cycler TSAR-42 SABR-13 TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,410,022 MLG Score: 7522
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.617%56.24%18341212029,5593.44096-0.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%2.232A*5.392S-0.782D-HEAD ++ (~39.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.628B+90.368C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.975%79.903%0312113,085255712.0508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.734%0.299C*0.833B++2.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.011C+3.6-0.137C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m258.9%553 (33.2k)304 (18.2k)3.1299613,4154,2863.1787274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214119429.455%60.201%177303:206

43% Combat Medic7% Heavy Assault15% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 16th, 2018 3:33 PMDec 21st, 2018 2:46 PMMar 17th, 2019 1:51 AM (159d) (PST)Mar 16th, 2019 7:27 AM (159d) (PST)Mar 16th, 2019 7:13 AM (159d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5752243510.9380.3000.5652.4560.0107522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,50113,43721,064561834147118,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
238.3h/9.9d 209 8,076 3,473 35.1k 185 626 144 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
S
Kills:669
Deaths:229
KDR:2.921
Accuracy:32.094% A**
HSR:62.631% S
MSW-R
M**
Kills:474
Deaths:124
KDR:3.823
Accuracy:33.060% A*
HSR:53.165% M**
NS-15M2
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:38.956% N/A
HSR:50% N/A
Kills:1,193
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):1,301
KDR:3.27747
Kill Difference:829
Playtime:16.654 hours
Usage:7%
Score:0.423m
Score/min:424
Accuracy (listed only):34.703%
HSR (listed only):55.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TRAP-M1
S
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:33.363% B++
HSR:61.957% S
TSAR-42
A++
Kills:1,165
Deaths:205
KDR:5.683
Accuracy:48.870% A+
HSR:86.180% A++
NSX Daimyo
A
Kills:745
Deaths:80
KDR:9.313
Accuracy:50.526% A
HSR:98.389% A
NS-357 Underboss
M++
Kills:548
Deaths:365
KDR:1.501
Accuracy:52.329% A++
HSR:45.438% M++
TX1 Repeater
M**
Kills:275
Deaths:187
KDR:1.471
Accuracy:31.576% A
HSR:45.818% M**
Kills:3,908
Deaths (as Infiltrator):1,074
Deaths (to Infiltrators):709
KDR:3.63873
Kill Difference:2,834
Playtime:36.534 hours
Usage:15%
Score:0.892m
Score/min:407
Accuracy (listed only):43.333%
HSR (listed only):67.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
S
Kills:1,311
Deaths:339
KDR:3.867
Accuracy:33.598% A++
HSR:52.632% S
Cycler TRV
S
Kills:1,237
Deaths:471
KDR:2.626
Accuracy:31.500% A++
HSR:59.661% S
T1B Cycler
S
Kills:1,203
Deaths:342
KDR:3.518
Accuracy:31.989% A
HSR:61.097% S
T1 Cycler
S
Kills:1,171
Deaths:376
KDR:3.114
Accuracy:31.135% A++
HSR:61.059% S
SABR-13
S
Kills:1,095
Deaths:316
KDR:3.465
Accuracy:35.879% A*
HSR:57.260% S
TAR
S
Kills:870
Deaths:283
KDR:3.074
Accuracy:30.616% A+
HSR:52.414% S
TORQ-9
S
Kills:653
Deaths:248
KDR:2.633
Accuracy:31.930% A+
HSR:52.680% S
T1S Cycler
M**
Kills:328
Deaths:117
KDR:2.803
Accuracy:33.493% A*
HSR:48.171% M**
Kills:7,868
Deaths (as Combat Medic):2,492
Deaths (to Combat Medics):508
KDR:3.1573
Kill Difference:5,376
Playtime:103.296 hours
Usage:43%
Score:2.996m
Score/min:483
Accuracy (listed only):32.517%
HSR (listed only):55.622%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 1,3211,3113393.867A++0.7433.598%A++52.632%S97.8M++N/A27313.4h9.7A+28.9A
Cycler TRV 1,2521,2374712.626A0.5031.5%A++59.661%S78.3A*N/A19815.8h9A+28.6B**
T1B Cycler 1,2111,2033423.518B*0.3931.989%A61.097%S89.8A++N/A23513.4h9.2A28.6B**
TRAP-M1 1,1801,1752374.958M1.8333.363%B++61.957%S100.4M++N/A23411.7h6.7B**20B*
T1 Cycler 1,1831,1713763.114A++0.0231.135%A++61.059%S81.9M**N/A23314.3h9.4A++30.1A
TSAR-42 1,1671,1652055.683B+2.5548.87%A+86.18%A++101.3M+N/A23611.5h1.7B**3.4B**
SABR-13 1,1101,0953163.465B**0.3435.879%A*57.26%S86.2A**1.2A+26712.7h8.6A23.9A
TAR 8788702833.074B**0.0630.616%A+52.414%S89.7MN/A2809.7h9.6A31.3B**
NSX Daimyo 745745809.313A*6.1850.526%A98.389%A104.9A++N/A2257.1h1.9B**3.7B**
T9 CARV 6796692292.921A0.2132.094%A**62.631%S86.9M+1.3A*2537.7h9.2A28.7B**
TORQ-9 6586532482.633B**0.5031.93%A+52.68%S88.2MN/A2877.4h11A34.5B**
NS-357 Underboss 5495483651.501B+1.6352.329%A++45.438%M++114.2A**N/A3694.8h3.4B*6.5B**
MSW-R 4814741243.823B*0.6933.06%A*53.165%M**91.2A*1.3A*2945.2h9.6B**29.1B*
T1S Cycler 3303281172.803A++0.3333.493%A*48.171%M**78.1M+N/A2274.2h10.5B*31.2B**
TX1 Repeater 2782751871.471B*1.6631.576%A45.818%M**110S1.2B**2712.5h8.7B**27.6B**
Chainblade 1861704,2800.04B+3.0942.237%B**8.824%C**1.1B++N/A3149.9h1.9B++4.5B++
Frag Grenade 6664164N/A60.8753.734%B**N/A640B++20A++18420.1h4C+7.5B+
TRAC-5 5353192.789M0.3433.894%A**47.17%S88.3SN/A6660.6h9.5B**28.1B**
NS-15M2 5250114.545A++1.4238.956%M+50%M++100A*4S7890.5h9.7B*24.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36730.3h
Nanite Revive Grenade03630.1h
Medical Applicator3136,5731.9h
Motion Spotter01,4560.4h
Nano-Armor Kit05450h
Medical Kit2381,9662.9h

Check the help document for the dictionary if you want to learn more about words used here.


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