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Field Marshal Warbringer Ferusvir[RMIS] Ferusvir
TR BR 191

KDR: 1.16

Score: 96.4m

Last Seen: May 20th, 2020 3:18 PM
- OFFLINE - 1523.1 hour(s)

Prestige 1, Battle Rank 100 (191 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Bighorn .50M TSAR-42 C-4 Frag Grenade T32 Bull Claymore MSW-R NS-11CP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $620,496 MLG Score: 496
Fun Score: N/A
Cheeseburgers Flipped: 940TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.264%25.171%63655129452,1960.9003190.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.064%0.776B++0.611B+-1.544FHEAD ++ (~12.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.468B+100.302C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.686%1.677%74313461,55018064360.85825355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.076%-1.327D**0.104C+0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.4-0C+40.10.246C++122.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.272%2.395%182713425,636339220381.66107276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.254%-0.947D---0.067C+0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.306C*8.30.331C**18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.818%4.371%1001113382,24229766740.75336332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.995%0.147C++-0.037C+0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.402B27.20.325C*44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.673%74.554%1009134023,3005000944.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.302%0.709B++0.483B+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.40.262C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.99%18.006%100513445,4763740401.46378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.196%-0.313C0.621B+1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.394B30.378C**4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.4m500.6%507 (30.4k)413 (24.8k)1.16411119,035102,2541.27877191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349439719.953%28.664%57202:1753

15% Combat Medic21% Engineer19% Heavy Assault28% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 9:35 AMOct 15th, 2014 10:41 PMMay 20th, 2020 11:13 AM (84d) (PST)May 20th, 2020 11:48 AM (84d) (PST)May 20th, 2020 11:18 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4982362620.5100.4380.1462.7300.036496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,88014,16815,71231269164224,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3892.9h/162.2d 11,724 34,120 37,434 637.8k 7,155 11,727 8,357 116.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:2,518
Deaths:3,004
KDR:0.838
Accuracy:23.091% D
HSR:24.821% C
MSW-R
C++
Kills:1,871
Deaths:1,924
KDR:0.972
Accuracy:22.329% D
HSR:29.663% C++
NS-15MG
D
Kills:1,285
Deaths:1,167
KDR:1.101
Accuracy:24.197% D-
HSR:27.860% D
T9A "Butcher"
B+
Kills:1,240
Deaths:1,067
KDR:1.162
Accuracy:21.587% D*
HSR:35.968% B+
NS-15M AE
C--
Kills:1,239
Deaths:1,182
KDR:1.048
Accuracy:24.244% D-
HSR:27.119% C--
T9 CARV-S
C++
Kills:1,182
Deaths:1,168
KDR:1.012
Accuracy:20.969% D-
HSR:29.949% C++
NS-15MP
D
Kills:1,162
Deaths:950
KDR:1.223
Accuracy:25.578% D-
HSR:25.990% D
NS-15M1
C+
Kills:1,161
Deaths:1,400
KDR:0.829
Accuracy:23.657% C-
HSR:27.649% C+
T9 CARV
C++
Kills:1,159
Deaths:1,041
KDR:1.113
Accuracy:20.002% D
HSR:27.783% C++
NS-15MB
C
Kills:714
Deaths:703
KDR:1.016
Accuracy:23.224% D*
HSR:32.353% C
TMG-50
B++
Kills:538
Deaths:475
KDR:1.133
Accuracy:24.578% C+
HSR:34.201% B++
NS-15M2
B++
Kills:324
Deaths:356
KDR:0.910
Accuracy:25.875% C
HSR:37.346% B++
NSX "Networked" Naginata
C**
Kills:252
Deaths:231
KDR:1.091
Accuracy:23.887% D--
HSR:37.698% C**
Kills:14,645
Deaths (as Heavy Assault):14,668
Deaths (to Heavy Assaults):30,688
KDR:0.99843
Kill Difference:23
Playtime:741.868 hours
Usage:19%
Score:18.683m
Score/min:420
Accuracy (listed only):23.324%
HSR (listed only):30.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:1,813
Deaths:1,694
KDR:1.070
Accuracy:27.921% D
HSR:21.897% D
AS16 NightHawk
C+
Kills:1,436
Deaths:1,701
KDR:0.844
Accuracy:31.766% D*
HSR:14.554% C+
HC1 Cougar
B+
Kills:1,237
Deaths:1,504
KDR:0.822
Accuracy:29.502% B+
HSR:27.486% C**
NS-11CG
C
Kills:1,233
Deaths:948
KDR:1.301
Accuracy:27.762% C
HSR:20.600% D
TS4 Haymaker
C++
Kills:1,229
Deaths:1,262
KDR:0.974
Accuracy:29.902% F
HSR:14.321% C++
LC3 Jaguar
C++
Kills:1,225
Deaths:1,152
KDR:1.063
Accuracy:27.201% C++
HSR:18.041% D
NS-11CB
C++
Kills:1,199
Deaths:933
KDR:1.285
Accuracy:27.347% C
HSR:25.438% C++
LC2 Lynx
D
Kills:1,196
Deaths:1,027
KDR:1.165
Accuracy:22.036% D-
HSR:19.398% D
SMG-46G Armistice
C-
Kills:1,182
Deaths:1,632
KDR:0.724
Accuracy:26.704% D
HSR:17.090% C-
TRS-12 Uppercut
A+
Kills:1,181
Deaths:1,174
KDR:1.006
Accuracy:63.364% C++
HSR:25.402% A+
NS-11C
C+
Kills:1,174
Deaths:1,004
KDR:1.169
Accuracy:24.964% C
HSR:21.039% C+
SMG-46 Armistice
D--
Kills:1,173
Deaths:1,939
KDR:0.605
Accuracy:23.780% D--
HSR:11.765% D--
PDW-16 Hailstorm
C
Kills:1,172
Deaths:1,647
KDR:0.712
Accuracy:24.244% C--
HSR:16.212% C
NS-7G PDW
C+
Kills:1,165
Deaths:1,429
KDR:0.815
Accuracy:27.170% C+
HSR:21.459% C+
TAS-16 Blackjack
B
Kills:1,162
Deaths:1,280
KDR:0.908
Accuracy:63.641% C+
HSR:18.072% B
NS Baron G5
B*
Kills:724
Deaths:870
KDR:0.832
Accuracy:46.717% C+
HSR:20.166% B*
TRAC-5 S
C+
Kills:577
Deaths:1,049
KDR:0.550
Accuracy:22.489% C--
HSR:17.504% C+
NS Baron G5AE
B**
Kills:489
Deaths:511
KDR:0.957
Accuracy:55.661% B+
HSR:23.722% B**
FA1 Barrage
B++
Kills:468
Deaths:567
KDR:0.825
Accuracy:49.831% B+
HSR:19.444% B++
LC2 Lynx AE
C++
Kills:351
Deaths:461
KDR:0.761
Accuracy:26.187% D
HSR:30.199% C++
TRAC-5
C+
Kills:326
Deaths:39
KDR:8.359
Accuracy:19.743% D-
HSR:20.552% C+
T5 AMC
B*
Kills:269
Deaths:260
KDR:1.035
Accuracy:29.609% B++
HSR:27.881% B*
NS-7 PDW
B**
Kills:251
Deaths:202
KDR:1.243
Accuracy:31.256% B++
HSR:29.084% B**
NSX "Networked" Tengu
B
Kills:178
Deaths:154
KDR:1.156
Accuracy:39.118% C--
HSR:29.214% B
TRAC-Shot
C
Kills:67
Deaths:83
KDR:0.807
Accuracy:20.401% D**
HSR:17.911% C
NS Baron G5G
M++
Kills:62
Deaths:68
KDR:0.912
Accuracy:55.131% B+
HSR:24.194% M++
SMG-46AE Armistice
D
Kills:52
Deaths:77
KDR:0.675
Accuracy:28.578% D
HSR:11.539% F
Kills:22,591
Deaths (as Light Assault):24,667
Deaths (to Light Assaults):18,923
KDR:0.91584
Kill Difference:2,076
Playtime:516.097 hours
Usage:13%
Score:11.686m
Score/min:377
Accuracy (listed only):33.408%
HSR (listed only):20.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:1,813
Deaths:1,694
KDR:1.070
Accuracy:27.921% D
HSR:21.897% D
AS16 NightHawk
C+
Kills:1,436
Deaths:1,701
KDR:0.844
Accuracy:31.766% D*
HSR:14.554% C+
HC1 Cougar
B+
Kills:1,237
Deaths:1,504
KDR:0.822
Accuracy:29.502% B+
HSR:27.486% C**
NS-11CG
C
Kills:1,233
Deaths:948
KDR:1.301
Accuracy:27.762% C
HSR:20.600% D
TS4 Haymaker
C++
Kills:1,229
Deaths:1,262
KDR:0.974
Accuracy:29.902% F
HSR:14.321% C++
LC3 Jaguar
C++
Kills:1,225
Deaths:1,152
KDR:1.063
Accuracy:27.201% C++
HSR:18.041% D
NS-11CB
C++
Kills:1,199
Deaths:933
KDR:1.285
Accuracy:27.347% C
HSR:25.438% C++
LC2 Lynx
D
Kills:1,196
Deaths:1,027
KDR:1.165
Accuracy:22.036% D-
HSR:19.398% D
TRS-12 Uppercut
A+
Kills:1,181
Deaths:1,174
KDR:1.006
Accuracy:63.364% C++
HSR:25.402% A+
NS-11C
C+
Kills:1,174
Deaths:1,004
KDR:1.169
Accuracy:24.964% C
HSR:21.039% C+
TAS-16 Blackjack
B
Kills:1,162
Deaths:1,280
KDR:0.908
Accuracy:63.641% C+
HSR:18.072% B
NS Baron G5
B*
Kills:724
Deaths:870
KDR:0.832
Accuracy:46.717% C+
HSR:20.166% B*
TRAC-5 S
C+
Kills:577
Deaths:1,049
KDR:0.550
Accuracy:22.489% C--
HSR:17.504% C+
AMR-66
B*
Kills:529
Deaths:565
KDR:0.936
Accuracy:29.410% C+
HSR:34.216% B*
NS Baron G5AE
B**
Kills:489
Deaths:511
KDR:0.957
Accuracy:55.661% B+
HSR:23.722% B**
FA1 Barrage
B++
Kills:468
Deaths:567
KDR:0.825
Accuracy:49.831% B+
HSR:19.444% B++
MG-HBR1 Dragoon
C+
Kills:357
Deaths:324
KDR:1.102
Accuracy:29.758% D-
HSR:33.333% C+
LC2 Lynx AE
C++
Kills:351
Deaths:461
KDR:0.761
Accuracy:26.187% D
HSR:30.199% C++
TRAC-5
C+
Kills:326
Deaths:39
KDR:8.359
Accuracy:19.743% D-
HSR:20.552% C+
T5 AMC
B*
Kills:269
Deaths:260
KDR:1.035
Accuracy:29.609% B++
HSR:27.881% B*
NS-30 Tranquility
D
Kills:244
Deaths:303
KDR:0.805
Accuracy:34.231% D
HSR:30.738% D
TRAC-Shot
C
Kills:67
Deaths:83
KDR:0.807
Accuracy:20.401% D**
HSR:17.911% C
NS Baron G5G
M++
Kills:62
Deaths:68
KDR:0.912
Accuracy:55.131% B+
HSR:24.194% M++
Kills:18,548
Deaths (as Engineer):18,779
Deaths (to Engineers):17,266
KDR:0.9877
Kill Difference:231
Playtime:821.449 hours
Usage:21%
Score:19.043m
Score/min:386
Accuracy (listed only):34.547%
HSR (listed only):22.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:1,625
Deaths:1,753
KDR:0.927
Accuracy:24.130% D
HSR:22.339% C-
AS16 NightHawk
C+
Kills:1,436
Deaths:1,701
KDR:0.844
Accuracy:31.766% D*
HSR:14.554% C+
TAR-AE
C+
Kills:1,331
Deaths:1,457
KDR:0.914
Accuracy:26.823% D
HSR:30.053% C+
TS4 Haymaker
C++
Kills:1,229
Deaths:1,262
KDR:0.974
Accuracy:29.902% F
HSR:14.321% C++
TORQ-9
D
Kills:1,200
Deaths:1,381
KDR:0.869
Accuracy:23.737% D
HSR:21.167% D
NS-11A
C-
Kills:1,195
Deaths:1,194
KDR:1.001
Accuracy:24.398% D
HSR:22.092% C-
SMG-46G Armistice
C-
Kills:1,182
Deaths:1,632
KDR:0.724
Accuracy:26.704% D
HSR:17.090% C-
TRS-12 Uppercut
A+
Kills:1,181
Deaths:1,174
KDR:1.006
Accuracy:63.364% C++
HSR:25.402% A+
SMG-46 Armistice
D--
Kills:1,173
Deaths:1,939
KDR:0.605
Accuracy:23.780% D--
HSR:11.765% D--
PDW-16 Hailstorm
C
Kills:1,172
Deaths:1,647
KDR:0.712
Accuracy:24.244% C--
HSR:16.212% C
NS-7G PDW
C+
Kills:1,165
Deaths:1,429
KDR:0.815
Accuracy:27.170% C+
HSR:21.459% C+
NS-11AG
D
Kills:1,163
Deaths:1,067
KDR:1.090
Accuracy:27.130% D
HSR:27.171% D
TAS-16 Blackjack
B
Kills:1,162
Deaths:1,280
KDR:0.908
Accuracy:63.641% C+
HSR:18.072% B
NS-11AB
C-
Kills:1,159
Deaths:961
KDR:1.206
Accuracy:25.254% D*
HSR:25.194% C-
T1S Cycler
D-
Kills:1,154
Deaths:1,744
KDR:0.662
Accuracy:22.776% D-
HSR:17.158% D-
T1A Unity
C++
Kills:897
Deaths:1,086
KDR:0.826
Accuracy:20.062% F-
HSR:28.986% C++
NS Baron G5
B*
Kills:724
Deaths:870
KDR:0.832
Accuracy:46.717% C+
HSR:20.166% B*
NS-11A "Heatwave"
C++
Kills:692
Deaths:894
KDR:0.774
Accuracy:25.556% D--
HSR:31.503% C++
NS Baron G5AE
B**
Kills:489
Deaths:511
KDR:0.957
Accuracy:55.661% B+
HSR:23.722% B**
FA1 Barrage
B++
Kills:468
Deaths:567
KDR:0.825
Accuracy:49.831% B+
HSR:19.444% B++
TAR
B++
Kills:353
Deaths:414
KDR:0.853
Accuracy:24.268% C--
HSR:30.878% B++
NS-7 PDW
B**
Kills:251
Deaths:202
KDR:1.243
Accuracy:31.256% B++
HSR:29.084% B**
NSX "Networked" Tengu
B
Kills:178
Deaths:154
KDR:1.156
Accuracy:39.118% C--
HSR:29.214% B
NSX "Networked" Yumi
B+
Kills:166
Deaths:163
KDR:1.018
Accuracy:25.859% D-
HSR:39.157% B+
SABR-13
D*
Kills:130
Deaths:223
KDR:0.583
Accuracy:21.495% D**
HSR:19.231% D*
NS Baron G5G
M++
Kills:62
Deaths:68
KDR:0.912
Accuracy:55.131% B+
HSR:24.194% M++
SMG-46AE Armistice
D
Kills:52
Deaths:77
KDR:0.675
Accuracy:28.578% D
HSR:11.539% F
Kills:22,989
Deaths (as Combat Medic):26,850
Deaths (to Combat Medics):12,346
KDR:0.8562
Kill Difference:3,861
Playtime:600.350 hours
Usage:15%
Score:17.717m
Score/min:492
Accuracy (listed only):32.902%
HSR (listed only):22.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C
Kills:12,148
Deaths:4,926
KDR:2.466
Accuracy:43.758% C
HSR:76.836% C
TSAR-42
C++
Kills:3,392
Deaths:2,253
KDR:1.506
Accuracy:42.219% C+
HSR:73.438% C++
SOAS-20
C+
Kills:1,507
Deaths:1,636
KDR:0.921
Accuracy:24.315% D*
HSR:24.088% C+
SR-7
C++
Kills:1,453
Deaths:607
KDR:2.394
Accuracy:40.352% C--
HSR:80.385% C++
NS-357 Underboss
B+
Kills:1,284
Deaths:1,614
KDR:0.796
Accuracy:43.493% B
HSR:29.673% B+
M77-B
C+
Kills:1,259
Deaths:777
KDR:1.620
Accuracy:39.650% C+
HSR:78.237% C+
RAMS .50M
C
Kills:1,213
Deaths:759
KDR:1.598
Accuracy:37.878% D
HSR:77.247% C
NS-44G Commissioner
C+
Kills:1,206
Deaths:1,616
KDR:0.746
Accuracy:46.319% C+
HSR:28.524% C
SMG-46G Armistice
C-
Kills:1,182
Deaths:1,632
KDR:0.724
Accuracy:26.704% D
HSR:17.090% C-
NS-44 Commissioner
B+
Kills:1,176
Deaths:1,604
KDR:0.733
Accuracy:45.554% B+
HSR:28.061% C**
HSR-1
C
Kills:1,176
Deaths:857
KDR:1.372
Accuracy:36.303% C
HSR:19.048% D*
SMG-46 Armistice
D--
Kills:1,173
Deaths:1,939
KDR:0.605
Accuracy:23.780% D--
HSR:11.765% D--
PDW-16 Hailstorm
C
Kills:1,172
Deaths:1,647
KDR:0.712
Accuracy:24.244% C--
HSR:16.212% C
NS-7G PDW
C+
Kills:1,165
Deaths:1,429
KDR:0.815
Accuracy:27.170% C+
HSR:21.459% C+
NS-30 Vandal
C+
Kills:1,162
Deaths:795
KDR:1.462
Accuracy:35.888% C+
HSR:17.212% D*
RAMS-AE .50M
C*
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:45.155% C*
HSR:83.133% C*
TRAP-M1
C+
Kills:1,161
Deaths:1,041
KDR:1.115
Accuracy:30.660% C+
HSR:26.529% C+
NSX Daimyo
C*
Kills:1,155
Deaths:807
KDR:1.431
Accuracy:45.152% C*
HSR:94.026% C+
NS-30G Vandal
C+
Kills:1,144
Deaths:673
KDR:1.700
Accuracy:37.237% C+
HSR:23.427% D
NS-30B Vandal
D
Kills:1,140
Deaths:1,013
KDR:1.125
Accuracy:33.139% D
HSR:25.526% D
NS-357B Underboss
C*
Kills:1,066
Deaths:1,539
KDR:0.693
Accuracy:45.043% C*
HSR:28.049% C-
NS-44B Commissioner
C+
Kills:492
Deaths:580
KDR:0.848
Accuracy:44.543% C+
HSR:24.390% C--
NSX "Networked" Daimyo
C+
Kills:367
Deaths:261
KDR:1.406
Accuracy:42.230% C
HSR:94.823% C+
99SV
B+
Kills:357
Deaths:297
KDR:1.202
Accuracy:37.546% B+
HSR:26.891% D--
SOAS-20 AE
C
Kills:348
Deaths:371
KDR:0.938
Accuracy:25.557% F
HSR:31.035% C
NS-7 PDW
B**
Kills:251
Deaths:202
KDR:1.243
Accuracy:31.256% B++
HSR:29.084% B**
NS-AM7 Archer
A++
Kills:206
Deaths:407
KDR:0.506
Accuracy:54.167% D
HSR:40.777% A++
NSX "Networked" Tengu
B
Kills:178
Deaths:154
KDR:1.156
Accuracy:39.118% C--
HSR:29.214% B
NSX "Networked" Tomoe
C
Kills:169
Deaths:127
KDR:1.331
Accuracy:26.249% D**
HSR:43.787% C
NS-44L Blackhand
B+
Kills:94
Deaths:146
KDR:0.644
Accuracy:49.011% B+
HSR:43.617% C+
TX2 Emperor
B+
Kills:86
Deaths:146
KDR:0.589
Accuracy:34.836% B+
HSR:16.279% D-
NS CandyCannon 3000
B++
Kills:62
Deaths:143
KDR:0.434
Accuracy:35.223% C+
HSR:46.774% B++
SMG-46AE Armistice
D
Kills:52
Deaths:77
KDR:0.675
Accuracy:28.578% D
HSR:11.539% F
Kills:41,158
Deaths (as Infiltrator):32,465
Deaths (to Infiltrators):14,287
KDR:1.26777
Kill Difference:8,693
Playtime:1,072.460 hours
Usage:28%
Score:26.363m
Score/min:410
Accuracy (listed only):37.040%
HSR (listed only):39.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:627
Deaths:412
KDR:1.522
Accuracy:16.084% D
HSR:19.936% D
MRC3 Mercy
D
Kills:601
Deaths:411
KDR:1.462
Accuracy:16.553% D
HSR:17.637% D-
M3 Pounder HEG
A
Kills:508
Deaths:376
KDR:1.351
Accuracy:31.968% D**
HSR:5.118% A
M3 Pounder HEG
C*
Kills:497
Deaths:375
KDR:1.325
Accuracy:31.579% D**
HSR:3.421% C*
NS-10 Burster
D
Kills:160
Deaths:139
KDR:1.151
Accuracy:26.735% D
HSR:3.125% D
NS-10 Burster
D
Kills:147
Deaths:139
KDR:1.058
Accuracy:26.808% D
HSR:0% F-
Kills:2,540
Deaths (as MAX Suit):926
Deaths (to MAX Suits):6,062
KDR:2.74298
Kill Difference:1,614
Playtime:117.783 hours
Usage:3%
Score:2.942m
Score/min:416
Accuracy (listed only):24.954%
HSR (listed only):8.206%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:1,023
V. Kills:106 N/A
Deaths:158
KDR:6.475
Accuracy:42.260% D*
KPH:55.300 D
VKPH:5.700 D*
M14 Banshee
D*
Kills:334
V. Kills:21 N/A
Deaths:185
KDR:1.805
Accuracy:21.382% F-
KPH:18.100 D*
VKPH:1.100 D*
M18 Needler
D--
Kills:193
V. Kills:221 87%
Deaths:486
KDR:0.397
Accuracy:21.045% F-
KPH:3.700 D--
VKPH:4.200 D--
M18 Rotary
D--
Kills:65
V. Kills:60 107%
Deaths:181
KDR:0.359
Accuracy:23.035% F
KPH:3.100 D--
VKPH:2.900 D*
Kills:1,615 (592 + 0)
Deaths:1,010
KDR:1.599
VKDR:0.404
Vehicle Kills:408
Kill Difference:605
Playtime:110.563 hours
Usage:3%
Score:1.149m
Score/min:173
Piloting Accuracy:23.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:172
V. Kills:74 229%
Deaths:26
KDR:6.615
Accuracy:43.937% B
KPH:29.400 D
VKPH:12.700 D--
Kills:172 (0 + 172)
Deaths:26
KDR:6.615
VKDR:2.846
Vehicle Kills:74
Kill Difference:146
Playtime:5.847 hours
Usage:0%
Score:0.205m
Score/min:583
Piloting Accuracy:N/A%
Gunner Accuracy:43.937%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,195
V. Kills:97 N/A
Deaths:77
KDR:15.520
Accuracy:45.141% D
KPH:73.800 C++
VKPH:6 D-
L100 Python AP
C-
Kills:524
V. Kills:303 172%
Deaths:163
KDR:3.215
Accuracy:53.260% C-
KPH:26.600 D-
VKPH:15.400 D-
C75 Viper
C+
Kills:154
V. Kills:13 N/A
Deaths:31
KDR:4.968
Accuracy:26.386% F
KPH:38.800 C+
VKPH:3.300 D*
Skyguard
D-
Kills:93
V. Kills:81 113%
Deaths:52
KDR:1.788
Accuracy:23.380% D*
KPH:7.800 D--
VKPH:6.800 D-
LB00 Python AP
D*
Kills:55
V. Kills:21 250%
Deaths:
KDR:
Accuracy:48.790% D*
KPH:35.400 D**
VKPH:13.500 D*
Kills:2,021 (2,021 + 0)
Deaths:323
KDR:6.257
VKDR:1.594
Vehicle Kills:515
Kill Difference:1,698
Playtime:53.320 hours
Usage:1%
Score:1.178m
Score/min:368
Driving Accuracy:48.790%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:1,658
V. Kills:1,236 134%
Deaths:363
KDR:4.567
Accuracy:38.329% D*
KPH:24.500 D-
VKPH:18.300 C
P2-120 HESH
C
Kills:1,353
V. Kills:146 N/A
Deaths:130
KDR:10.408
Accuracy:31.857% D**
KPH:55.400 C
VKPH:6 D-
P2-120 HEAT
B
Kills:659
V. Kills:160 409%
Deaths:50
KDR:13.180
Accuracy:33.386% D*
KPH:38.600 B
VKPH:9.400 C--
E540 Halberd
C+
Kills:134
V. Kills:85 156%
Deaths:28
KDR:4.786
Accuracy:42.577% C
KPH:22.100 D-
VKPH:14 C+
MR11 Gatekeeper
B+
Kills:78
V. Kills:57 134%
Deaths:11
KDR:7.091
Accuracy:47.650% B+
KPH:26 C+
VKPH:19 C+
Kills:3,882 (3,670 + 212)
Deaths:582
KDR:6.670
VKDR:2.893
Vehicle Kills:1,684
Kill Difference:3,300
Playtime:118.172 hours
Usage:3%
Score:3.202m
Score/min:452
Driving Accuracy:33.386%
Gunner Accuracy:47.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C--
Kills:394
V. Kills:16 N/A
Deaths:37
KDR:10.649
Accuracy:34.789% D
KPH:92.300 C--
VKPH:3.700 D--
G20 Vulcan-H
C+
Kills:135
V. Kills:85 157%
Deaths:25
KDR:5.400
Accuracy:47.635% C
KPH:47.800 C+
VKPH:30.100 C+
Kills:529 (0 + 529)
Deaths:62
KDR:8.532
VKDR:1.629
Vehicle Kills:101
Kill Difference:467
Playtime:7.092 hours
Usage:0%
Score:0.256m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:47.635%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:447
V. Kills:66 N/A
Deaths:91
KDR:4.912
Accuracy:38.736% C+
KPH:49.100 C
VKPH:7.300 D
M40 Fury
C+
Kills:346
V. Kills:54 N/A
Deaths:57
KDR:6.070
Accuracy:38.025% C+
KPH:45.900 D
VKPH:7.200 D-
M20 Basilisk
C--
Kills:184
V. Kills:82 222%
Deaths:61
KDR:3.016
Accuracy:38.828% C
KPH:14.900 D
VKPH:6.600 C--
M20 Basilisk
C
Kills:148
V. Kills:57 255%
Deaths:57
KDR:2.596
Accuracy:39.282% C
KPH:15.900 D
VKPH:6.100 D-
M12 Kobalt
C**
Kills:112
V. Kills:1 N/A
Deaths:3
KDR:37.333
Accuracy:18.075% C
KPH:103.900 C**
VKPH:0.900 D--
M60-G Bulldog
D-
Kills:91
V. Kills:15 N/A
Deaths:23
KDR:3.957
Accuracy:36.547% C
KPH:21 D-
VKPH:3.500 D-
M12 Kobalt
D-
Kills:79
V. Kills:1 N/A
Deaths:9
KDR:8.778
Accuracy:15.922% D-
KPH:48.600 D-
VKPH:0.600 D*
M60-G Bulldog
D
Kills:53
V. Kills:11 442%
Deaths:12
KDR:4.417
Accuracy:42.065% C+
KPH:33.500 D-
VKPH:7 D
Kills:1,460 (0 + 1,460)
Deaths:313
KDR:4.665
VKDR:0.917
Vehicle Kills:287
Kill Difference:1,147
Playtime:46.944 hours
Usage:1%
Score:1.133m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:42.065%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:66
V. Kills:4 N/A
Deaths:167
KDR:0.395
Accuracy:31.950% D*
KPH:11.200 D*
VKPH:0.700 D--
Kills:66 (66 + 0)
Deaths:167
KDR:0.395
VKDR:0.024
Vehicle Kills:4
Kill Difference:101
Playtime:5.879 hours
Usage:0%
Score:0.018m
Score/min:51
Driving Accuracy:31.950%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 12,19812,1484,9262.466D1.3043.758%C76.836%C48.7CN/A165249.6h1.9C4.2C+
TSAR-42 3,4143,3922,2531.506C--0.3442.219%C+73.438%C++38.5DN/A17388.2h2.1C+5C++
C-4 3,6932,7603,0060.918C--0.2520.983%D--N/A71.1D24C-105138.8h1.3C+6.3C-
Frag Grenade 2,7562,71212712N/A2,710.8455.656%B**N/A847.5B*13.8C+43603.2h2.5B*4.5B*
T32 Bull 2,5442,5183,0040.838D0.3323.091%D24.821%C28.9D-N/A14587h11.4C+49.3C+
Claymore 2,2502,2494504.998C3.8336.7%BN/A187.4B+N/A78212h1.1B*3.1B+
MSW-R 1,9061,8711,9240.972C--0.1922.329%D29.663%C++33.8DN/A22855.4h10.6C*47.6C+
NS-11CP 1,8231,8131,6941.07D0.0927.921%D21.897%D33.9D-N/A10853.5h10.6C**37.9C++
P2-120 AP 2,8941,6583634.567D3.4038.329%D*4.282%B**24.5D-18.3C50767.6h8.5D--22.2D**
NS-11P 1,6391,6251,7530.927D0.2424.13%D22.339%C-31.7DN/A21451.2h12.8C53C
SOAS-20 1,5081,5071,6360.921D0.2424.315%D*24.088%C+29DN/A17951.9h12.8C+52.6D-
SR-7 1,4581,4536072.394C--1.2340.352%C--80.385%C++48C+N/A28530.3h1.9C**4.6C++
AS16 NightHawk 1,4411,4361,7010.844C-0.3231.766%D*14.554%C+24.2D-N/A12859.4h3.8B11.9C
P2-120 HESH 1,4991,35313010.408C-9.2431.857%D**1.626%A++55.5C6D-31524.4h4.5C+14.1D
TAR-AE 1,3891,3311,4570.914D0.2526.823%D30.053%C+33.8D--1.5C++11039.4h11.5C-43C
NS-15MG 1,2991,2851,1671.101D0.0624.197%D-27.86%D44.5D-N/A25428.9h10.5C+43.2C+
NS-357 Underboss 1,2881,2841,6140.796C0.3743.493%B29.673%B+57.1C+N/A19022.5h3.6C**8.2B+
M77-B 1,2591,2597771.62D0.4639.65%C+78.237%C+34.6CN/A20436.4h2.2C++5.5C*
T9A "Butcher" 1,2541,2401,0671.162C--0.0021.587%D*35.968%B+45.3D-N/A19827.4h9.8B+45.3C
NS-15M AE 1,2511,2391,1821.048D0.1224.244%D-27.119%C--36.9D-N/A24033.6h11C+45.2C
HC1 Cougar 1,2601,2371,5040.822C--0.3429.502%B+27.486%C**28.3C--N/A10443.7h9.1B++30.9B+
NS-11CG 1,2461,2339481.301C--0.1427.762%C20.6%D38.2D-N/A22532.3h10.9C*39.1C++
TS4 Haymaker 1,2341,2291,2620.974C0.1929.902%F14.321%C++16.7D--N/A9973.6h3.7B+12.5D
LC3 Jaguar 1,2351,2251,1521.063C0.1027.201%C++18.041%D31.4C-N/A20439h10.6C++39.1C**
RAMS .50M 1,2141,2137591.598D0.4337.878%D77.247%C23.7DN/A13551.1h2.5D-6.7D
NS-44G Commissioner 1,2061,2061,6160.746D0.4246.319%C+28.524%C42.3D-N/A25628.5h3.3D7.1C+
TORQ-9 1,2131,2001,3810.869C-0.3023.737%D21.167%D27.5DN/A20243.7h12.8C**54.1C+
NS-11CB 1,2121,1999331.285C0.1227.347%C25.438%C++42.5CN/A25628.2h10.8B+39.5C**
LC2 Lynx 1,2051,1961,0271.165C0.0022.036%D-19.398%D22.6DN/A16553h11.3B+51.1C++
L100 Python HESH 1,2921,1957715.519C+14.3545.141%DN/A73.8C++6D-33416.2h2.5B+5.5C*
NS-11A 1,2031,1951,1941.001C--0.1624.398%D22.092%C-33.3C--N/A18035.9h11.9C*48.7C+
T9 CARV-S 1,2091,1821,1681.012C-0.1520.969%D-29.949%C++34DN/A13334.8h12.1C57.6C
SMG-46G Armistice 1,1921,1821,6320.724D--0.4426.704%D17.09%C-25.4D-N/A15046.6h13.8D51.5C-
TRS-12 Uppercut 1,1921,1811,1741.006C0.1663.364%C++25.402%A+54.4C+N/A20721.7h1.9B*3.1B+
NS-44 Commissioner 1,1801,1761,6040.733C0.4345.554%B+28.061%C**42CN/A25328h3.4C++7.5B+
HSR-1 1,1781,1768571.372C0.2136.303%C19.048%D*57.6C+N/A17420.4h4.6B+12.7C**
NS-11C 1,1831,1741,0041.169C0.0024.964%C21.039%C+40.6C+N/A31528.9h11.1B+44.4C**
SMG-46 Armistice 1,1731,1731,9390.605D-0.5623.78%D--11.765%D--17.5D-N/A12067h13.9C+58.5C
PDW-16 Hailstorm 1,1881,1721,6470.712D0.4524.244%C--16.212%C21.4DN/A13754.8h13.9C+57.4C+
NS-7G PDW 1,1721,1651,4290.815C0.3527.17%C+21.459%C+25.5DN/A7445.7h11.4B+42.1C*
NS-11AG 1,1741,1631,0671.09D0.0727.13%D27.171%D37.9D--N/A21030.7h11.4C+41.9C+
T7 Mini-Chaingun 1,1701,1621,4550.799D0.3718.371%C14.2%C+23.6D-N/A11649.2h15.2C82.8C+
NS-30 Vandal 1,1661,1627951.462C0.3035.888%C+17.212%D*54.8C+N/A13921.2h4.5B+12.4B+
NS-15MP 1,1681,1629501.223C--0.0625.578%D-25.99%D47.8D-N/A16224.3h9.9C*38.8C+
TAS-16 Blackjack 1,1691,1621,2800.908C0.2663.641%C+18.072%B39.9C--N/A14029.1h2B+3.1B
RAMS-AE .50M 1,1621,1623902.979D1.8145.155%C*83.133%C*45.2DN/A13825.7h1.7B3.8B
TRAP-M1 1,1741,1611,0411.115D0.0530.66%C+26.529%C+35.6C--N/A19032.6h8.7C++28.2C++
NS-15M1 1,1621,1611,4000.829D0.3423.657%C-27.649%C+31.5DN/A21636.9h11.5C+48.6C+
T9 CARV 1,1671,1591,0411.113C0.0520.002%D27.783%C++26.2DN/A28644.2h11.1B55.7C++
NS-11AB 1,1711,1599611.206D0.0425.254%D*25.194%C-37.6D-N/A8730.8h11.1C*44.1C
NSX Daimyo 1,1571,1558071.431D0.2745.152%C*94.026%C+48.1DN/A16724h2.7D5.9C+
T1S Cycler 1,1611,1541,7440.662D0.5022.776%D-17.158%D-16.7D--N/A9468.9h12.3C54C
NS-30G Vandal 1,1471,1446731.7D0.5437.237%C+23.427%D64.3C++N/A13117.8h4.5B12C**
NS-30B Vandal 1,1541,1401,0131.125C0.0433.139%D25.526%D36.5D-N/A14131.2h4.7C++14.3C+
NS-357B Underboss 1,0711,0661,5390.693D0.4745.043%C*28.049%C-49.8D-N/A17421.4h3.7C8.3C+
Hellfire Rocket Pods 1,1291,0231586.475C--5.3142.26%D*1.662%A+55.3D5.7D*40618.5h17.6C+41.7C+
C-4 ARX 1,1779101,0130.898D0.2720.975%D*N/A75.8D-22.3D55212h1.3C--6.3D-
T1A Unity 9108971,0860.826D0.3420.062%F-28.986%C++23.9D--N/A8737.5h12C+60.1D*
Tank Mine 1,4108404361.927D0.7626.5%D-N/A83.2D56.4C177510.1h1.6B+6.2C--
ASP-30 Grounder 1,0387621,8560.411D0.7564.686%C+4.462%B**18.5C+6.7C29041.1h6.6B+10.2B+
MANA Anti-Personnel Turret 7417314461.639N/A0.4717.166%UN/A7310U100U26324600.1h21.5T*125.1T*
NS Baron G5 7367248700.832D0.3346.717%C+20.166%B*32.2C--N/A16322.5h3.8B+8.2C+
NS-15MB 7237147031.016D--0.1523.224%D*32.353%C33.4D*N/A12021.4h11.1C-47.7C--
Anti-Vehicle Grenade 7476921692N/A690.8458.129%B++N/A576.7B++45.8D45611.2h3.6B*6.1B*
NS-11A "Heatwave" 7066928940.774D-0.3925.556%D--31.503%C++27.8D--N/A7924.9h14.1D--55.1D--
P2-120 HEAT 8196595013.18B++12.0233.386%D*2.58%C38.5C**9.4C--39517.1h6.5C++19.4C-
MRC3 Mercy 6376274121.522C0.3616.084%D19.936%D25.6DN/A15224.5h18.8C117.1C
MRC3 Mercy 6096014111.462C-0.3016.553%D17.637%D-24.4D-N/A13624.6h20C--121C
TRAC-5 S 5865771,0490.55D0.6122.489%C--17.504%C+10.7DN/A7654.1h12.8C56.8C+
TMG-50 5465384751.133C0.0324.578%C+34.201%B++39.6C-N/A23513.6h9.3C*37.9C**
Spear Anti-Vehicle Phalanx Turret 740536608.933C+7.7740.886%D3.172%C41.2C-15.7D--43913h6.5B+15.9C*
AMR-66 5355295650.936C-0.2329.41%C+34.216%B*25.2CN/A17021h8.1C+27.4C++
L100 Python AP 8275241633.215C-2.0553.26%C-3.244%B++26.6D-15.4D-44219.7h6.5C12.2D
M3 Pounder HEG 5555083761.351C0.1931.968%D**5.118%A16.5D1.5F13230.8h15.5C*48.6C
M3 Pounder HEG 5474973751.325C0.1631.579%D**3.421%C*15.8D1.6D*13631.4h16C+50.7C-
NS Decimator 6364941,1290.438D-0.7358.729%C-3.441%A+23.4D*6.7D*39221.1h4.8C8.2C-
NS-44B Commissioner 4934925800.848D0.3244.543%C+24.39%C--43.5DN/A13911.3h3B6.7C**
NS Baron G5AE 4924895110.957D0.2155.661%B+23.722%B**51.5CN/A3339.5h3.6B+6.5C++
FA1 Barrage 4804685670.825C0.3449.831%B+19.444%B++39.7C+1B++25111.8h4.1B+8.2B+
M40 Fury 513447914.912C-3.7538.736%C+1.79%C**49.1C7.3D5309.1h12.6C++32.4C*
Chainblade 43842840,2480.011C-1.1542.828%B*2.103%D0.3DN/A21313.9h2.5C+5.8B+
MANA Anti-Vehicle Turret 6614083751.088C-0.0853.992%C3.431%C+37.1C+23C--82311h8.8C++16.3C++
P525 Marauder-H 4103943710.649C--9.4834.789%D1.269%B**91.6D3.7D--5044.3h6B+17.3C*
NSX "Networked" Daimyo 3703672611.406D0.2442.23%C94.823%C+32.8D*N/A7411.2h2.9D*6.8D--
99SV 3583572971.202D0.0437.546%B+26.891%D--33.1C+N/A14610.8h4.6C**12.3B+
MG-HBR1 Dragoon 3673573241.102D0.0629.758%D-33.333%C+36.8C1C+1229.7h6.1C++20.4C+
TAR 3643534140.853C-0.3124.268%C--30.878%B++27.4DN/A26612.9h11.4C**47.1C++
LC2 Lynx AE 3573514610.761D0.4026.187%D30.199%C++34.4DN/A8610.2h12.2C*46.5C+
SOAS-20 AE 3653483710.938D-0.2325.557%F31.035%C39.1D--1.9B*1568.9h12.2D47.6D**
M40 Fury 400346576.07C4.9138.025%C+2.601%B**46.1D7.2D-5287.5h13.2C+34.6C++
NS-03 Thumper 3563434610.744C0.4233.157%C1.166%D38.1C1.4C+1019h5.1B++15.5B+
M14 Banshee 3553341851.805C--0.6421.382%F-1.796%A*18.2D*1.1D*12218.4h22.9C+107.2D
TRAC-5 326326398.359S7.1919.743%D-20.552%C+17C-N/A35519.2h10.9B+55.2C++
NS-15M2 3283243560.91C-0.2525.875%C37.346%B++35.2DN/A2479.2h12.1C46.9C+
ML-7 4222897310.395D0.7755.973%C--3.114%B16.1D-7.4D42018h6.9C+12.3C
T5 AMC 2752692601.035C0.1329.609%B++27.881%B*40.1C*N/A3966.7h10.4B**35B*
NSX "Networked" Naginata 2612522311.091D-0.0723.887%D--37.698%C**36.5D*1.3D966.9h11.4C47.7D
NS-7 PDW 2542512021.243C+0.0831.256%B++29.084%B**44C+N/A3605.7h11B++35.3B+
NS-30 Tranquility 2472443030.805D0.3634.231%D30.738%D25.4D--N/A1009.6h7.3D21.3C--
NS-AM7 Archer 2152064070.506C+0.6654.167%D40.777%A++11.4C**N/A10018h8.7B*16.1B++
M18 Needler 4141934860.397D0.7721.045%F-1.554%C+3.7D--4.2D--13552.6h189D898.1D**
M20 Basilisk 266184613.016C--1.8538.828%C5.435%C14.8D6.6C--34112.4h101.5C261.5C
Auraxium Slasher 18518412,2160.015C1.1522.007%D19.022%A++0.5DN/A2356.8h2.3C+10.4C+
NSX "Networked" Tengu 1831781541.156D0.0139.118%C--29.214%B43.4D1.2C1194.1h10.1C**25.7C++
Ripper 18017411,6300.015C--1.1516.969%D-17.816%C++0.5C-N/A2355.9h1.6C-9.2C
C150 Dalton 246172266.615D5.4543.937%BN/A29.7D12.8D--5835.8h3.8C+8.5C*
NSX "Networked" Tomoe 1761691271.331D0.1726.249%D**43.787%C34.5D*1.4B*784.9h14.5D-55.1D*
NSX "Networked" Yumi 1701661631.018D0.1525.859%D-39.157%B+30.2D--N/A735.5h11.2C-43.1D-
NS-10 Burster 3101601391.151C+0.0126.735%D3.125%D3.8D-3.5C11442.4h208D**777.9D*
The Slasher 1581585,8930.027D1.1423.529%D-24.051%A++1CN/A3160.1h2.2C+9.5C+
T2 Striker 2941564450.351D-0.8149.853%CN/A9.2C-8.2C24416.9h39.2C+78.7C+
C75 Viper 167154314.968C3.8026.386%FN/A38.5C+3.3D*5984h7.1C**26.9C++
M20 Basilisk 205148572.596D1.4339.282%C8.108%B*15.9D6.1D-3549.3h95.5C+243.1C+
NS-10 Burster 2951471391.058C0.1126.808%DN/A3.5D--3.5C-11342.5h225.3D**840.3D*
M60-A Bulldog 159147255.88C4.7241.034%D-2.041%C+18.6D-1.5D-1557.9h6.3C15.4C-
G20 Vulcan-H 220135255.4C+4.2447.635%C2.963%C++48.2C+30.4C+7472.8h79B+165.8B+
E540 Halberd 219134284.786D3.6242.577%C2.985%C+22D-13.9C+6196.1h6.8D*16D
M60-A Bulldog 139130304.333C3.1742.966%D3.077%B+14.9D-1D--1508.7h6.5C-15.2C-
SABR-13 1301302230.583D0.5821.495%D**19.231%D*17.8D*N/A2607.3h10.9C+50.9D
M12 Kobalt 113112337.333B+36.1718.075%C22.321%B++101.8C**N/A3421.1h12.6B*69.8B+
Sticky Grenade 1091081108N/A106.8450.351%CN/A1080C++10C--85730.1h2C++4C++
NS-44L Blackhand 94941460.644D0.5249.011%B+43.617%C+25.4DN/A1663.7h3.7C*7.5B+
Skyguard 17493521.788D0.6223.38%D*2.151%C++7.8D--6.8D-24711.9h162.4D694.6F
M60-G Bulldog 10691233.957C-2.7936.547%C3.297%B+21.2D-3.5D-2684.3h7.4C20.2C+
TX2 Emperor 87861460.589C--0.5834.836%B+16.279%D-17.6D-N/A1324.9h9.6C-27.6C*
T7 Mini-Chaingun AE 8383571.456C0.2917.392%D18.072%B+37.7D-N/A1682.2h11.1B+63.9C++
Hexedge 868123,7370.003D1.1616.591%D*17.284%A+0.1C-N/A1640.6h3.6F*21.7F-
M12 Kobalt 807998.778D7.6115.922%D-21.519%B+49.4D-N/A2601.6h16.5C++103.4C+
MR11 Gatekeeper 13578117.091C+5.9347.65%B+N/A26C+19C+3043h44.6C++93.6B
Rocklet Rifle 134751920.391D0.7757.082%B+N/A26.8C-21.1C--3772.8h30.3B+53.1B+
NS Annihilator 14667940.713C0.4572.652%F--N/A7.9D-9.3C+2508.5h13D18D*
TRAC-Shot 6767830.807C-0.3620.401%D**17.911%C44.7C+N/A2571.5h8A39.4C*
S12 Renegade 70661670.395D--0.7731.95%D*4.545%C+11.2D*N/A515.9h2.7B8.4C+
M18 Rotary 125651810.359D0.8123.035%FN/A3.1D--2.9D*10921h189.7D--823.4F-
NS CandyCannon 3000 63621430.434C0.7335.223%C+46.774%B++28.2C++N/A782.2h4.7C+13.4C++
NS Baron G5G 6262680.912D0.2555.131%B+24.194%M++47.7C+N/A3591.3h3.7B+6.8B++
Aspis Anti-Aircraft Phalanx Turret 10956252.24D1.0826.181%C--N/A11.7C11C-3884.8h138.4C**528.8C++
LB00 Python AP 7655155B+53.8448.79%D*N/A34.4D**13.1D*1221.6h4.4C9D--
M60-G Bulldog 6453124.417D3.2542.065%C+N/A33.1D-6.9D3871.6h6.2C+14.6C++
SMG-46AE Armistice 5252770.675D*0.4928.578%D11.539%F23.6D*N/A962.2h12.8C44.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,343857,44376.7h
Spawn Beacon834,1313.8h
Anti-Vehicle MANA Turret361,2642.8h
Hardlight Canopy6720.1h
Ordnance Dampener131970.7h
AE Nano-Armor Kit345128,04512.2h
AE Medical Applicator26271,6955.9h
Nanite Revive Grenade07,2472.1h
Medical Applicator1,593277,95036.8h
RD-GG Recon Device261,4272.8h
Motion Spotter14616,1179.8h
TR Patriot Flare Gun0800.1h
Welding Device42,3240.6h
Spitfire Auto-Turret214710.8h
Recon Detection Device91920.5h
Shield Recharging Field499890.8h
Medical Kit1071,1311.5h
Ammunition Package721,0761.1h
Anti-Infantry MANA Turret1391,0635.1h
WLT-Howler Mining Laser02,5440.3h
Nano-Repair Grenade02380.1h
Router01200.2h
Hardlight Barrier8500.2h

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