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Ferver[] Ferver
VS BR 113

KDR: 2.41

Score: 25.8m

Last Seen: Jul 24th, 2018 3:40 AM
- OFFLINE - 4148.6 hour(s)

Battle Rank 108 (113 total) - Vanu Sovereignty on Connery
Level Progress (to 109): 74%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 NS-15M AE Orion VS54 Pulsar C NS-15M1 NS-15M2 VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,334,366 MLG Score: 1866
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.683%22.83%5862899429,9603.18995-0.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.009%0.9B*0.329C**-0.107C+HEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.459B+10.40.272C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.183%0.504%22721020397324811.22154484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.085%1.658A++-1.012D*-1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.842B*13.50.745B++11.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.367%2.311%245410184763823271.24282145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%1.508A+-0.195C1.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+6.70.464B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.167%2.353%4111021853641060.23287779%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.3A-0.511D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.672B+19.50.506B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.972%78.517%412102039164610.605263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.281%0.592B+0.746B++-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.90.413B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.352%14.583%412102038486410.444444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.818%0.576B+0.01C+-1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**40.181C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m316.8%718 (43.1k)538 (32.3k)2.413738,01115,7482.54572113 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022357026.376%20.676%54503:0213

62% Heavy Assault22% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 1:13 AMAug 8th, 2016 1:20 AMJul 23rd, 2018 11:40 PM (213d) (PST)Jul 24th, 2018 12:09 AM (213d) (PST)Jul 23rd, 2018 11:40 PM (213d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6862334530.7930.3290.1642.6510.0431866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,16113,97327,188482010159332,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
798.7h/33.3d 2,079 7,859 10,144 127k 813 4,012 2,078 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:11,539
Deaths:3,646
KDR:3.165
Accuracy:25.393% C+
HSR:25.808% D
SVA-88
C+
Kills:1,942
Deaths:809
KDR:2.400
Accuracy:23.538% C+
HSR:19.876% D
NS-15M AE
C**
Kills:1,595
Deaths:570
KDR:2.798
Accuracy:26.650% C*
HSR:29.530% C**
Orion VS54
B++
Kills:1,416
Deaths:583
KDR:2.429
Accuracy:24.315% B++
HSR:14.407% D**
NS-15M1
B**
Kills:1,374
Deaths:452
KDR:3.040
Accuracy:27.863% B**
HSR:20.597% C
NS-15M2
B*
Kills:1,262
Deaths:447
KDR:2.823
Accuracy:27.028% B+
HSR:31.933% B*
VX29 Polaris
C++
Kills:1,226
Deaths:494
KDR:2.482
Accuracy:24.327% C++
HSR:14.682% D--
Flare VE6
C++
Kills:1,165
Deaths:449
KDR:2.595
Accuracy:22.688% C++
HSR:19.313% D
Pulsar LSW
B++
Kills:985
Deaths:375
KDR:2.627
Accuracy:26.573% B++
HSR:28.223% B+
VE-H Maw
B*
Kills:101
Deaths:36
KDR:2.806
Accuracy:28.489% B+
HSR:33.663% B*
Kills:22,605
Deaths (as Heavy Assault):7,861
Deaths (to Heavy Assaults):5,256
KDR:2.87559
Kill Difference:14,744
Playtime:495.999 hours
Usage:62%
Score:16.634m
Score/min:559
Accuracy (listed only):25.686%
HSR (listed only):23.803%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,382
Deaths:520
KDR:2.658
Accuracy:27.111% B+
HSR:21.201% C
Solstice VE3
B**
Kills:1,210
Deaths:489
KDR:2.474
Accuracy:29.056% B**
HSR:19.835% C+
NS-11C
B
Kills:1,181
Deaths:426
KDR:2.772
Accuracy:25.632% B
HSR:19.136% C+
Solstice SF
B**
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:27.801% B++
HSR:23.879% B**
Zenith VX-5
B
Kills:1,156
Deaths:447
KDR:2.586
Accuracy:27.047% B
HSR:16.004% D-
Serpent VE92
B+
Kills:455
Deaths:256
KDR:1.777
Accuracy:25.681% B+
HSR:15.824% D
Eridani SX5
B*
Kills:331
Deaths:189
KDR:1.751
Accuracy:26.772% C++
HSR:25.680% B*
Pandora VX25
B*
Kills:326
Deaths:148
KDR:2.203
Accuracy:47.997% B*
HSR:15.644% C++
NS-7 PDW
C++
Kills:268
Deaths:111
KDR:2.414
Accuracy:25.323% C++
HSR:18.284% C++
MKV Suppressed
B**
Kills:213
Deaths:104
KDR:2.048
Accuracy:26.620% C*
HSR:25.822% B**
Thanatos VE70
B**
Kills:58
Deaths:22
KDR:2.636
Accuracy:50.309% B**
HSR:8.621% D**
VX6-7
C+
Kills:55
Deaths:12
KDR:4.583
Accuracy:24.585% C+
HSR:14.545% D--
Kills:7,795
Deaths (as Light Assault):3,197
Deaths (to Light Assaults):3,099
KDR:2.43822
Kill Difference:4,598
Playtime:179.622 hours
Usage:22%
Score:6.274m
Score/min:582
Accuracy (listed only):30.328%
HSR (listed only):18.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,382
Deaths:520
KDR:2.658
Accuracy:27.111% B+
HSR:21.201% C
Solstice VE3
B**
Kills:1,210
Deaths:489
KDR:2.474
Accuracy:29.056% B**
HSR:19.835% C+
NS-11C
B
Kills:1,181
Deaths:426
KDR:2.772
Accuracy:25.632% B
HSR:19.136% C+
Solstice SF
B**
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:27.801% B++
HSR:23.879% B**
Zenith VX-5
B
Kills:1,156
Deaths:447
KDR:2.586
Accuracy:27.047% B
HSR:16.004% D-
Serpent VE92
B+
Kills:455
Deaths:256
KDR:1.777
Accuracy:25.681% B+
HSR:15.824% D
Pandora VX25
B*
Kills:326
Deaths:148
KDR:2.203
Accuracy:47.997% B*
HSR:15.644% C++
Thanatos VE70
B**
Kills:58
Deaths:22
KDR:2.636
Accuracy:50.309% B**
HSR:8.621% D**
VX6-7
C+
Kills:55
Deaths:12
KDR:4.583
Accuracy:24.585% C+
HSR:14.545% D--
Kills:6,983
Deaths (as Engineer):2,793
Deaths (to Engineers):2,482
KDR:2.50018
Kill Difference:4,190
Playtime:34.485 hours
Usage:4%
Score:0.819m
Score/min:396
Accuracy (listed only):31.691%
HSR (listed only):17.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:331
Deaths:189
KDR:1.751
Accuracy:26.772% C++
HSR:25.680% B*
Pandora VX25
B*
Kills:326
Deaths:148
KDR:2.203
Accuracy:47.997% B*
HSR:15.644% C++
NS-7 PDW
C++
Kills:268
Deaths:111
KDR:2.414
Accuracy:25.323% C++
HSR:18.284% C++
H-V45
C+
Kills:238
Deaths:145
KDR:1.641
Accuracy:24.287% C+
HSR:19.748% C+
MKV Suppressed
B**
Kills:213
Deaths:104
KDR:2.048
Accuracy:26.620% C*
HSR:25.822% B**
CME
C+
Kills:84
Deaths:52
KDR:1.615
Accuracy:25.504% C+
HSR:8.333% F-
Corvus VA55
D*
Kills:74
Deaths:43
KDR:1.721
Accuracy:16.887% D**
HSR:14.865% D*
Terminus VX-9
C+
Kills:68
Deaths:37
KDR:1.838
Accuracy:25.174% C+
HSR:14.706% D**
Pulsar VS1
B+
Kills:63
Deaths:55
KDR:1.145
Accuracy:26.154% B+
HSR:11.111% D**
Thanatos VE70
B**
Kills:58
Deaths:22
KDR:2.636
Accuracy:50.309% B**
HSR:8.621% D**
Kills:1,723
Deaths (as Combat Medic):906
Deaths (to Combat Medics):1,810
KDR:1.90177
Kill Difference:817
Playtime:22.164 hours
Usage:3%
Score:0.590m
Score/min:443
Accuracy (listed only):29.503%
HSR (listed only):16.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:386
Deaths:444
KDR:0.869
Accuracy:39.862% B+
HSR:16.321% D-
Eridani SX5
B*
Kills:331
Deaths:189
KDR:1.751
Accuracy:26.772% C++
HSR:25.680% B*
Ghost
B**
Kills:289
Deaths:90
KDR:3.211
Accuracy:38.748% C+
HSR:78.893% B**
NS-7 PDW
C++
Kills:268
Deaths:111
KDR:2.414
Accuracy:25.323% C++
HSR:18.284% C++
MKV Suppressed
B**
Kills:213
Deaths:104
KDR:2.048
Accuracy:26.620% C*
HSR:25.822% B**
Parallax VX3
C++
Kills:102
Deaths:41
KDR:2.488
Accuracy:39.544% C++
HSR:77.451% C+
Beamer VS3
C**
Kills:65
Deaths:73
KDR:0.890
Accuracy:29.288% C**
HSR:12.308% D*
Cerberus
B
Kills:65
Deaths:60
KDR:1.083
Accuracy:34.032% B
HSR:15.385% D-
NS-30 Vandal
B**
Kills:61
Deaths:31
KDR:1.968
Accuracy:32.864% C+
HSR:36.066% B**
Kills:1,780
Deaths (as Infiltrator):1,143
Deaths (to Infiltrators):1,967
KDR:1.55731
Kill Difference:637
Playtime:32.766 hours
Usage:4%
Score:0.605m
Score/min:308
Accuracy (listed only):32.562%
HSR (listed only):34.023%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:612
Deaths:212
KDR:2.887
Accuracy:21.835% B+
HSR:23.693% B+
Blueshift VM5
B*
Kills:470
Deaths:182
KDR:2.582
Accuracy:23.733% B*
HSR:23.192% B+
Quasar VM1
C+
Kills:118
Deaths:30
KDR:3.933
Accuracy:14.683% C+
HSR:14.407% D-
Comet VM2
B**
Kills:116
Deaths:73
KDR:1.589
Accuracy:51.832% B**
HSR:2.586% D-
Comet VM2
B**
Kills:109
Deaths:73
KDR:1.493
Accuracy:52.440% B++
HSR:6.422% B**
Kills:1,425
Deaths (as MAX Suit):285
Deaths (to MAX Suits):877
KDR:5
Kill Difference:1,140
Playtime:25.700 hours
Usage:3%
Score:0.877m
Score/min:569
Accuracy (listed only):32.905%
HSR (listed only):14.060%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:297
V. Kills:14 N/A
Deaths:76
KDR:3.908
Accuracy:51.150% A
KPH:64.300 B+
VKPH:3 C+
Dual Photon Pods
A**
Kills:100
V. Kills:11 N/A
Deaths:10
KDR:10
Accuracy:57.048% B+
KPH:209.900 A**
VKPH:23.100 B+
Kills:397 (297 + 0)
Deaths:86
KDR:4.616
VKDR:0.291
Vehicle Kills:25
Kill Difference:311
Playtime:5.095 hours
Usage:1%
Score:0.151m
Score/min:496
Piloting Accuracy:51.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:137
V. Kills:16 N/A
Deaths:6
KDR:22.833
Accuracy:39.205% C+
KPH:74.800 A**
VKPH:8.700 C**
L100 Python AP
A+
Kills:98
V. Kills:92 105%
Deaths:27
KDR:3.630
Accuracy:71.983% A++
KPH:27.800 C+
VKPH:26.100 A+
L100 Python HESH
D*
Kills:79
V. Kills:14 N/A
Deaths:6
KDR:13.167
Accuracy:50.101% C++
KPH:22.700 D*
VKPH:4 D*
Kills:314 (314 + 0)
Deaths:39
KDR:8.051
VKDR:3.128
Vehicle Kills:122
Kill Difference:275
Playtime:8.829 hours
Usage:1%
Score:0.219m
Score/min:413
Driving Accuracy:50.101%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:162
V. Kills:151 107%
Deaths:57
KDR:2.842
Accuracy:65.546% A+
KPH:27.400 B
VKPH:25.600 A*
Kills:162 (162 + 0)
Deaths:57
KDR:2.842
VKDR:2.649
Vehicle Kills:151
Kill Difference:105
Playtime:5.906 hours
Usage:1%
Score:0.190m
Score/min:536
Driving Accuracy:65.546%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:85
V. Kills:20 405%
Deaths:4
KDR:21.250
Accuracy:50.167% A+
KPH:43.600 C
VKPH:10.300 C+
Kills:85 (0 + 85)
Deaths:4
KDR:21.250
VKDR:5
Vehicle Kills:20
Kill Difference:81
Playtime:1.950 hours
Usage:0%
Score:0.054m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:50.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,65011,5393,6463.165C++0.7525.393%C+25.808%D61.9C+N/A286186.5h10.1B+39.7C**
SVA-88 1,9551,9428092.4B0.0123.538%C+19.876%D54.4BN/A26135.7h10.3B++43.9B+
NS-15M AE 1,6131,5955702.798B0.3826.65%C*29.53%C**48.6C+N/A13332.8h10.2B+38.4B+
Orion VS54 1,4271,4165832.429B++0.0224.315%B++14.407%D**46.1B++N/A32430.7h10.7B++43.9C**
Pulsar C 1,4011,3825202.658B*0.2427.111%B+21.201%C46.5B*N/A23529.7h10.6B+39B+
NS-15M1 1,3811,3744523.04A0.6327.863%B**20.597%C62.2B*N/A26722.1h10.3B*36.9B++
NS-15M2 1,2741,2624472.823B++0.4127.028%B+31.933%B*44.3C++N/A11328.5h10.4B++38.4B+
VX29 Polaris 1,2321,2264942.482B*0.0724.327%C++14.682%D--57.8B+N/A29121.2h10.8B+44.6B+
Solstice VE3 1,2211,2104892.474A**0.0629.056%B**19.835%C+42A+N/A36928.8h12.3B++42.4B+
NS-11C 1,1961,1814262.772A*0.3625.632%B19.136%C+50.9AN/A30423.2h11.6B++45.2B+
Flare VE6 1,1731,1654492.595A0.1822.688%C++19.313%D50.4BN/A22323.1h9.2B++40.5B+
Solstice SF 1,1771,1604732.452A++0.0427.801%B++23.879%B**40.6AN/A12128.6h11.2C*40.4B+
Zenith VX-5 1,1721,1564472.586A0.1727.047%B16.004%D-49.4B++N/A26323.4h11.8B+43.8B+
Pulsar LSW 9929853752.627B**0.2126.573%B++28.223%B+52.7B+N/A22518.7h10.9B+41.2B+
Blueshift VM5 6216122122.887C**0.4721.835%B+23.693%B+43.1B++N/A17114.2h13.2B*60.4B++
NS Decimator-G 7204934171.182C1.2363.734%C++2.84%C+36.3C--16.7C35413.6h4.7C7.3C+
Blueshift VM5 4734701822.582C++0.1723.733%B*23.192%B+43.5B++N/A18610.8h13.5B*56.7B++
Serpent VE92 4574552561.777B++0.6425.681%B+15.824%D33.7C*N/A16613.5h10.9B++42.5B+
NS Decimator 6074034220.955C+1.4664.302%B+1.241%D-34.4C+17.4C*54311.7h4.8C++7.5C**
NS-44 Commissioner 3903864440.869C+1.5439.862%B+16.321%D-50.1B++N/A1967.7h3.6B+9B+
Eridani SX5 3333311891.751B+0.6626.772%C++25.68%B*35.6C++N/A1599.3h9.7B++36.1B+
Pandora VX25 3273261482.203B**0.2147.997%B*15.644%C++39.3C++N/A2228.3h3.9B+8.2B++
Light PPA 311297763.908C+1.4951.15%AN/A64.6B+3C+3864.6h11.4B22.2B+
NS Decimator-B 4192971991.492C+0.9260.642%C--2.694%C++43C17.7C3956.9h3.9C++6.5C+
Ghost 290289903.211C*0.8038.748%C+78.893%B**29.5CN/A1109.8h1.8B*4.6B+
Frag Grenade 2702691269N/A266.5951.913%B*N/A538C**2D--32230.5h3.3B+6.3B++
NS-7 PDW 2722681112.414A*0.0025.323%C++18.284%C++47.9B**N/A2725.6h13.2B+52.2B+
H-V45 2452381451.641C*0.7724.287%C+19.748%C+35C++1A+1906.8h11.9B+48.9B+
Anti-Vehicle Grenade 2772291229N/A226.5955.642%B+N/A458B+96C+60120.5h4.7B+8.4B++
S1 3012232340.953B+1.4664.765%B*2.242%C31B+10.8C5207.2h5.2B*8B*
C-4 3032131361.566C++0.8522.819%C--N/A68.7C29C+13623.1h1.5C++6.7C+
MKV Suppressed 2152131042.048A0.3726.62%C*25.822%B**38.7BN/A2015.5h11.9B+44.7B+
Supernova FPC 313162572.842C0.4365.546%A+2.469%C+27.5B25.6A*5365.9h6.9D10.5C++
Force-Blade 16014411,4070.013C2.4040.304%B*N/A0.3CN/A2528.8h2.2B+5.5B+
C75 Viper 153137622.833M**20.4239.205%C+2.92%A++76.1A**8.9C**5021.8h5.8A+14.9B**
Quasar VM1 118118303.933A++1.5214.683%C+14.407%D-34.7B**N/A2193.4h12.8B++87.2C**
Comet VM2 155116731.589B*0.8251.832%B**2.586%D-17.3B**5.8B*1976.7h18.5B+35.8B+
Comet VM2 155109731.493B+0.9252.44%B++6.422%B**16.3B*6.9B**1826.7h19.9B++38B++
Parallax VX3 102102412.488C+0.0739.544%C++77.451%C+29.1C++N/A1503.5h2B+5.2B+
VE-H Maw 101101362.806B**0.3928.489%B+33.663%B*72.1B++N/A1601.4h9.3B+32.7B+
Dual Photon Pods 1111001010B+7.5957.048%B+1%C200A*22B15510.5h19.8B+34.8B+
L100 Python AP 19098273.63C+1.2271.983%A++2.041%C-28C+26.3A+6483.5h10.6D**14.7C
Tank Mine 19595342.794C++0.3836.283%C*N/A86.4C90.9B**22121.1h2.2C5.9C**
NSX Masamune 13186801.075B1.3456.774%C+1.163%D35.8B18.8B+2462.4h10.5B18.5C**
M40 Fury 10585421.25A*18.8450.167%A+2.353%B+42.5C10C+4652h19.5D38.8C++
CME 8484521.615C**0.8025.504%C+8.333%F-33.6C+N/A2302.5h12.5B+49C**
L100 Python HESH 9379613.167C++10.7550.101%C++1.266%C22.6D*4D*1273.5h3.1B+6.3B+
Corvus VA55 7574431.721B*0.6916.887%D**14.865%D*21.1CN/A1873.5h12.6C+74.7D
Terminus VX-9 6868371.838B+0.5825.174%C+14.706%D**34C+N/A3012h10.7B++42.4B+
Damascus Edge 70673,5700.019C-2.3933.051%B2.985%D0.4DN/A2171.3h1.7B++5.3B+
Beamer VS3 6565730.89C*1.5229.288%C**12.308%D*38.2B+N/A3411.7h7.9B+27C*
Cerberus 6565601.083C++1.3334.032%B15.385%D-36.1C+N/A2241.8h5.5B+16.1B+
Pulsar VS1 6363551.145C*1.2726.154%B+11.111%D**26.3C++N/A3982.4h12B*46.1B++
NS-30 Vandal 6161311.968C*0.4532.864%C+36.066%B**32.1CN/A1271.9h5.4B16.3B
Spear Anti-Vehicle Phalanx Turret 8159414.75A12.3463.842%A*5.085%B+73.8A*27.5B+10120.8h5.7B**9A
Thanatos VE70 5858222.636A*0.2250.309%B**8.621%D**48.3B**N/A5731.2h4.2B+8.4B++
VX6-7 5655124.583A*2.1724.585%C+14.545%D--34.4C++N/A3251.6h13.2C+53.7C*
Lancer AE 108501130.442D1.9756.656%D2%C*8.8D-10.2D-1485.7h56.2D--99.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0760h
Anti-Vehicle MANA Turret5530.2h
Motion Spotter121,1170.7h
Restoration Kit1141,2692.7h
Spawn Beacon1660.1h
Ammunition Package162490.6h
Nano-Armor Kit3356,7113.6h
Medical Kit8627,92015h
Medical Applicator2911,7661.3h

Check the help document for the dictionary if you want to learn more about words used here.


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