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Agent Feschel[GUCl] Feschel
NC BR 52

KDR: 4.23

Score: 2.8m

Last Seen: Jun 23rd, 2019 8:35 PM
- OFFLINE - 51.7 hour(s)

Battle Rank 52 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
Level Progress (to 53): 87%
Level 100 Progress: 15% 673h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC05 Jackhammer E540 Halberd Vortek Rotary NCM1 Scattercannon NCM1 Scattercannon M30 Mustang AH M20 Mustang Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $736,839 MLG Score: 589
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.264%26.842%866212081900.5459773.683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.986%2.119A*1.059B**-2.094F--HEAD ++ (~10.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.371C**15-0.052C+31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.586%0.424%1321212084724133411.2381141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%-0.488D-0.882D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.60.049C+43.50.053C+86.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.553%1.042%1164212084804639110.2128122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.393%-0.336C--0.842D--1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.237C++29.60.256C*61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.9%18.705%1164112091395612.4386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.388A0.622B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.415B4.60.076C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
2.8m299.5%399 (23.9k)353 (21.2k)4.229423,8539115.8046152 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121028518.762%9.421%17708:370

55% Engineer18% Heavy Assault19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 9:56 PMJun 13th, 2019 8:39 PMJun 25th, 2019 3:11 AM (16h) (PST)Jun 23rd, 2019 5:36 PM (2d) (PST)Jun 23rd, 2019 4:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
774946800.4920.1160.0461.8430.123589

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4335,62740,8063073111721,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
130.5h/5.4d 1,435 363 1,416 14.4k 45 208 964 6.1m

EngineerCLASS DETAILS: Engineer
Mauler S6
A++
Kills:139
Deaths:80
KDR:1.738
Accuracy:57.900% A++
HSR:18.705% B++
AF-19 Mercenary
A**
Kills:135
Deaths:103
KDR:1.311
Accuracy:34.922% A**
HSR:23.704% B+
Kills:274
Deaths (as Engineer):183
Deaths (to Engineers):239
KDR:1.49727
Kill Difference:91
Playtime:71.612 hours
Usage:55%
Score:1.622m
Score/min:378
Accuracy (listed only):46.411%
HSR (listed only):21.204%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:55
Deaths:28
KDR:1.964
Accuracy:20.818% C++
HSR:34.546% A++
Kills:55
Deaths (as Heavy Assault):28
Deaths (to Heavy Assaults):194
KDR:1.96429
Kill Difference:27
Playtime:23.556 hours
Usage:18%
Score:0.344m
Score/min:243
Accuracy (listed only):20.818%
HSR (listed only):34.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A++
Kills:139
Deaths:80
KDR:1.738
Accuracy:57.900% A++
HSR:18.705% B++
AF-19 Mercenary
A**
Kills:135
Deaths:103
KDR:1.311
Accuracy:34.922% A**
HSR:23.704% B+
Kills:274
Deaths (as Light Assault):183
Deaths (to Light Assaults):145
KDR:1.49727
Kill Difference:91
Playtime:25.076 hours
Usage:19%
Score:0.575m
Score/min:382
Accuracy (listed only):46.411%
HSR (listed only):21.204%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:139
Deaths:80
KDR:1.738
Accuracy:57.900% A++
HSR:18.705% B++
Kills:139
Deaths (as Combat Medic):80
Deaths (to Combat Medics):75
KDR:1.7375
Kill Difference:59
Playtime:2.720 hours
Usage:2%
Score:0.092m
Score/min:562
Accuracy (listed only):57.900%
HSR (listed only):18.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):75
KDR:0
Kill Difference:UNR
Playtime:0.907 hours
Usage:1%
Score:0.005m
Score/min:96
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:197
Deaths:53
KDR:3.717
Accuracy:28.138% D--
HSR:16.751% C**
NCM1 Scattercannon
B++
Kills:187
Deaths:44
KDR:4.250
Accuracy:26.364% D--
HSR:18.182% B++
Kills:384
Deaths (as MAX Suit):48.500
Deaths (to MAX Suits):49
KDR:7.91753
Kill Difference:335.500
Playtime:6.084 hours
Usage:5%
Score:0.124m
Score/min:341
Accuracy (listed only):27.251%
HSR (listed only):17.467%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:322
V. Kills:166 193%
Deaths:39
KDR:8.256
Accuracy:35.374% B*
KPH:41.400 A*
VKPH:21.400 A+
M30 Mustang AH
B++
Kills:184
V. Kills:25 N/A
Deaths:16
KDR:11.500
Accuracy:60.860% B++
KPH:52.900 C*
VKPH:7.200 B++
M20 Mustang
B*
Kills:150
V. Kills:90 165%
Deaths:32
KDR:4.688
Accuracy:32.166% C*
KPH:22.200 B*
VKPH:13.300 B+
Kills:656 (656 + 0)
Deaths:87
KDR:7.540
VKDR:3.230
Vehicle Kills:281
Kill Difference:569
Playtime:18.019 hours
Usage:14%
Score:0.274m
Score/min:254
Piloting Accuracy:32.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:88
V. Kills:38 226%
Deaths:15
KDR:5.867
Accuracy:31.923% D
KPH:11 C++
VKPH:4.800 C
Kills:88 (88 + 0)
Deaths:15
KDR:5.867
VKDR:2.533
Vehicle Kills:38
Kill Difference:73
Playtime:7.968 hours
Usage:6%
Score:0.047m
Score/min:99
Piloting Accuracy:31.923%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:343
V. Kills:165 207%
Deaths:24
KDR:14.292
Accuracy:51.957% B**
KPH:36.900 B++
VKPH:17.700 B+
Enforcer ML85
B*
Kills:91
V. Kills:74 121%
Deaths:8
KDR:11.375
Accuracy:47.845% B*
KPH:28.300 B+
VKPH:23 B*
Kills:434 (0 + 434)
Deaths:32
KDR:13.563
VKDR:7.469
Vehicle Kills:239
Kill Difference:402
Playtime:12.511 hours
Usage:10%
Score:0.183m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:47.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 8658572892.965A++1.2653.093%B**20.07%A58.7B++N/A13514.6h4.9C++9.2B+
E540 Halberd 5083432414.292B*10.0651.957%B**1.166%D--36.9B++17.7B+2519.3h4.8B++9.2B**
Vortek Rotary 488322398.256M4.0335.374%B*N/A41.3A*21.3A+3427.8h29.7B**84.1B**
NCM1 Scattercannon 198197533.717B**0.5128.138%D--16.751%C**33.4B*N/A865.9h6B*21.2C++
NCM1 Scattercannon 188187444.25B*0.0226.364%D--18.182%B++34C+N/A985.5h5.6B21.2C
M30 Mustang AH 2091841611.5B*7.2760.86%B++N/A52.6C++7.1B++1663.5h9.3C++15.3C*
M20 Mustang 240150324.688B**0.4632.166%C*N/A22.1B*13.2B+1986.8h73.1B++227.2B++
Mauler S6 140139801.738B++2.4957.9%A++18.705%B++46.3B**N/A1013h4.6B+7.9B*
A30 Walker 2161371112.455U8.2331.047%A+N/A28.5B**16.5B+2224.8h91.7B*295.5B*
AF-19 Mercenary 1391351031.311B++2.9234.922%A**23.704%B+14.1CN/A529.6h18.5D--53B
C-4 151115205.75M++1.5226.769%C*N/A191.7A**60A*9090.6h0.8A2.8B**
Enforcer ML85 16591811.375A+7.1547.845%B*N/A28.4B+23.1B*2203.2h10.7B++22.4B**
L-30R Vektor 12688155.867A*1.6431.923%DN/A11C++4.8C998h52.3B++163.9B+
NC6 Gauss SAW 5555281.964B*2.2720.818%C++34.546%A++30.6C++N/A911.8h6.3A30.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0920.2h
Nano-Armor Kit50114,50610.1h
Medical Kit6930.2h
Medical Applicator842,7851.6h
Hoplon Anti-Aircraft Phalanx Tower01890h
Ammunition Package14020.2h
Anti-Infantry MANA Turret01900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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