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Agent Feschel[CUCI] Feschel
NC BR 55

KDR: 4.3

Score: 3.1m

Last Seen: Oct 15th, 2019 5:05 AM
- OFFLINE - 116.1 hour(s)

Battle Rank 55 - New Conglomerate on Cobalt
Level Progress (to 56): 90%
Level 100 Progress: 16% 664h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NC05 Jackhammer Vortek Rotary E540 Halberd NCM1 Scattercannon NCM1 Scattercannon M30 Mustang AH M20 Mustang A30 Walker
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $706,815 MLG Score: 565
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.381%27.442%889212742150.5922873.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.384%2.164A*0.968B*-1.778F-HEAD ++ (~11.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.403B14.3-0.004C+29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.075%0.521%1561212745764439113.0909147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.371%-0.337C--0.976D---1.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.40.246C++41.70.216C++80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.37%2.308%1549412726504941313.2653157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.928%-0.263C-0.534D0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.363C**25.60.365C**51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.9%18.705%1549112751395812.39655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.34A0.768B++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B4.60.061C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m302.7%396 (23.8k)349 (20.9k)4.296334,2199825.9399255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC127630118.946%9.125%17309:010

57% Engineer16% Heavy Assault20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 9:56 PMSep 23rd, 2019 3:07 PMOct 18th, 2019 7:49 PM (170d) (PST)Oct 15th, 2019 4:02 AM (174d) (PST)Oct 15th, 2019 1:05 AM (174d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
765856800.4780.1110.0441.8220.124565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8995,09140,8082973109720,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.2h/6.1d 1,614 385 1,679 16.1k 47 236 1,096 6.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:145
Deaths:107
KDR:1.355
Accuracy:35.003% A**
HSR:22.759% C*
Mauler S6
A++
Kills:139
Deaths:80
KDR:1.738
Accuracy:57.900% A++
HSR:18.705% B++
Kills:284
Deaths (as Engineer):187
Deaths (to Engineers):256
KDR:1.51872
Kill Difference:97
Playtime:83.275 hours
Usage:57%
Score:1.871m
Score/min:374
Accuracy (listed only):46.451%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:70
Deaths:34
KDR:2.059
Accuracy:22.603% B
HSR:37.143% A*
Kills:70
Deaths (as Heavy Assault):34
Deaths (to Heavy Assaults):206
KDR:2.05882
Kill Difference:36
Playtime:24.109 hours
Usage:16%
Score:0.355m
Score/min:245
Accuracy (listed only):22.603%
HSR (listed only):37.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:145
Deaths:107
KDR:1.355
Accuracy:35.003% A**
HSR:22.759% C*
Mauler S6
A++
Kills:139
Deaths:80
KDR:1.738
Accuracy:57.900% A++
HSR:18.705% B++
Kills:284
Deaths (as Light Assault):187
Deaths (to Light Assaults):147
KDR:1.51872
Kill Difference:97
Playtime:29.068 hours
Usage:20%
Score:0.629m
Score/min:360
Accuracy (listed only):46.451%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:139
Deaths:80
KDR:1.738
Accuracy:57.900% A++
HSR:18.705% B++
Kills:139
Deaths (as Combat Medic):80
Deaths (to Combat Medics):82
KDR:1.7375
Kill Difference:59
Playtime:2.720 hours
Usage:2%
Score:0.092m
Score/min:562
Accuracy (listed only):57.900%
HSR (listed only):18.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):80
KDR:0
Kill Difference:UNR
Playtime:1.371 hours
Usage:1%
Score:0.011m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:197
Deaths:53
KDR:3.717
Accuracy:28.138% D--
HSR:16.751% C**
NCM1 Scattercannon
B+
Kills:187
Deaths:44
KDR:4.250
Accuracy:26.364% D**
HSR:18.182% B+
Kills:384
Deaths (as MAX Suit):48.500
Deaths (to MAX Suits):54
KDR:7.91753
Kill Difference:335.500
Playtime:6.084 hours
Usage:4%
Score:0.124m
Score/min:341
Accuracy (listed only):27.251%
HSR (listed only):17.467%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:424
V. Kills:218 194%
Deaths:47
KDR:9.021
Accuracy:35.958% B*
KPH:42.600 A*
VKPH:21.900 A+
M30 Mustang AH
B++
Kills:187
V. Kills:26 N/A
Deaths:17
KDR:11
Accuracy:60.807% B+
KPH:53.500 C++
VKPH:7.400 B++
M20 Mustang
B*
Kills:152
V. Kills:91 165%
Deaths:33
KDR:4.606
Accuracy:32.082% C**
KPH:22.300 B*
VKPH:13.300 B+
Kills:763 (763 + 0)
Deaths:97
KDR:7.866
VKDR:3.454
Vehicle Kills:335
Kill Difference:666
Playtime:20.282 hours
Usage:14%
Score:0.313m
Score/min:258
Piloting Accuracy:32.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:91
V. Kills:40 222%
Deaths:15
KDR:6.067
Accuracy:32.309% D
KPH:10.700 C++
VKPH:4.700 C
C150 Dalton
C++
Kills:52
V. Kills:34 149%
Deaths:1
KDR:52
Accuracy:22.524% F
KPH:37.400 C++
VKPH:24.400 C+
Kills:143 (91 + 52)
Deaths:16
KDR:8.938
VKDR:4.625
Vehicle Kills:74
Kill Difference:127
Playtime:9.927 hours
Usage:7%
Score:0.187m
Score/min:314
Piloting Accuracy:32.309%
Gunner Accuracy:22.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:343
V. Kills:165 207%
Deaths:24
KDR:14.292
Accuracy:51.957% B**
KPH:36.900 B+
VKPH:17.700 B+
Enforcer ML85
B**
Kills:102
V. Kills:81 124%
Deaths:8
KDR:12.750
Accuracy:47.588% B*
KPH:28 B+
VKPH:22.200 B**
Halberd SE
D-
Kills:74
V. Kills:27 264%
Deaths:4
KDR:18.500
Accuracy:45.120% D
KPH:33.100 D--
VKPH:12.100 D-
Kills:519 (0 + 519)
Deaths:36
KDR:14.417
VKDR:7.583
Vehicle Kills:273
Kill Difference:483
Playtime:15.180 hours
Usage:10%
Score:0.205m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:45.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:58.824% B++
KPH:87.700 C
VKPH:9.400 B+
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:1
Vehicle Kills:6
Kill Difference:50
Playtime:0.639 hours
Usage:0%
Score:0.008m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:58.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 8768682952.942A++1.3552.971%B*20.277%A58.6B+N/A13514.8h4.9C++9.2B+
Vortek Rotary 642424479.021A*4.7235.958%B*N/A42.4A*21.8A+32610h30.7B**85.5B**
E540 Halberd 5083432414.292B++10.0051.957%B**1.166%D--36.9B+17.7B+2529.3h4.8B++9.2B*
NCM1 Scattercannon 198197533.717B**0.5828.138%D--16.751%C**33.4B++N/A865.9h6B*21.2C++
NCM1 Scattercannon 188187444.25B**0.0526.364%D**18.182%B+34CN/A985.5h5.6B21.2C--
M30 Mustang AH 2131871711B+6.7060.807%B+N/A53.4C++7.4B++1673.5h9.2C+15.1C++
M20 Mustang 243152334.606B*0.3132.082%C**N/A22.4B*13.4B+2046.8h72.3B+225.3B++
A30 Walker 2341491113.545M**9.2530.954%A1.342%C28.7B**16.3B+2205.2h91B++294.1B*
AF-19 Mercenary 1501451071.355B+2.9435.003%A**22.759%C*14.5CN/A5210h18.1D--51.8B
Mauler S6 140139801.738B*2.5657.9%A++18.705%B++46.3B++N/A1013h4.6C**7.9B*
C-4 174131225.955M+1.6626.615%C++N/A163.8A++53.8A++8170.8h0.8A3B**
Enforcer ML85 183102812.75A+8.4547.588%B*N/A28.3B+22.5B**2073.6h10.7B+22.6B*
L-30R Vektor 13191156.067A*1.7732.309%DN/A10.7C++4.7C948.5h53.5B++165.5B+
Halberd SE 10174418.5C-14.2045.12%DN/A33.6D-12.3D-1432.2h4.3C9.6C--
NC6 Gauss SAW 7070342.059B+2.2422.603%B37.143%A*36.8C*N/A1041.9h6.5B**28.8B++
C85 Canister-H 625669.333C+5.0458.824%B++14.286%B*93.3C10B+2110.6h6.1B10.3B+
C150 Dalton 8652152S47.7022.524%FN/A37.1C++24.3C+16621.4h2.2A9.9B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit65129,71611.4h
Spawn Beacon01220.2h
Medical Applicator842,7851.6h
Medical Kit61010.2h
Hoplon Anti-Aircraft Phalanx Tower01890h
Spitfire Auto-Turret11210.1h
Ammunition Package14150.2h
Anti-Infantry MANA Turret01900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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