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Field Marshal Myriad Fettie010[MOSY] Fettie010
TR BR 103

KDR: 2.96

Score: 20.3m

Last Seen: Sep 17th, 2019 5:02 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 100 (103 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton TSAR-42 MSW-R NS-11CP NS-15M AE SMG-46AE Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,419,783 MLG Score: 3533
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.416%37.023%112623119110,5422.617180.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.46%1.511A+3.445M*-0.62DHEAD ++ (~21.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.611B+8.70.413B20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.713%0.847%1407512098,024753407910.656197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.883%0.015C+-0.566D-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.148C++44.60.028C+73.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.548%0.396%203112131,51748314053.1343108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.588F-1.007D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.909B*2.10.948B*9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.472%81.802%203312111,64347703.44444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.352%0.783B++1.289A0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.618B+1.60.522B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.372%17.17%2033121172827722.61871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.432%2.788M-0.273C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.813B++3.10.618B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m511.2%863 (51.8k)739 (44.3k)2.9578926,1308,8343.23161103 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214168432.809%21.37%70103:0611

38% Engineer11% Heavy Assault8% Infiltrator39% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 3:21 PMMay 11th, 2019 1:50 PMSep 18th, 2019 11:02 AM (1d) (PST)Sep 17th, 2019 1:34 PM (2d) (PST)Sep 17th, 2019 1:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3421601,1820.9520.3220.2036.1370.2483533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,5399,58570,9545719123681544,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
457.5h/19.1d 2,418 5,584 11,191 168.4k 145 1,030 6,819 36.8m

EngineerCLASS DETAILS: Engineer
NS-11CP
A+
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B**
HSR:33.532% A+
LC2 Lynx
B++
Kills:866
Deaths:510
KDR:1.698
Accuracy:27.245% B++
HSR:25.058% B+
AS16 NightHawk
A*
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A*
HSR:17.975% B*
LC3 Jaguar
B*
Kills:167
Deaths:89
KDR:1.876
Accuracy:28.126% B*
HSR:16.168% D
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:133
Deaths:92
KDR:1.446
Accuracy:35.675% A++
HSR:13.534% D**
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
Kills:3,381
Deaths (as Engineer):1,666
Deaths (to Engineers):2,085
KDR:2.02941
Kill Difference:1,715
Playtime:173.447 hours
Usage:38%
Score:8.660m
Score/min:832
Accuracy (listed only):40.963%
HSR (listed only):18.251%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,201
Deaths:614
KDR:1.956
Accuracy:28.616% B**
HSR:27.727% B+
NS-15M AE
S
Kills:1,163
Deaths:353
KDR:3.295
Accuracy:28.517% B+
HSR:73.947% S
NS-15MP
S
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:28.441% C++
HSR:75.517% S
T9 CARV
B**
Kills:252
Deaths:155
KDR:1.626
Accuracy:24.473% B**
HSR:19.444% D
TMG-50
B**
Kills:161
Deaths:92
KDR:1.750
Accuracy:27.771% B**
HSR:21.118% C
T9 CARV-S
B*
Kills:153
Deaths:82
KDR:1.866
Accuracy:26.717% B*
HSR:28.105% B+
Kills:4,090
Deaths (as Heavy Assault):1,646
Deaths (to Heavy Assaults):2,274
KDR:2.48481
Kill Difference:2,444
Playtime:51.054 hours
Usage:11%
Score:2.129m
Score/min:695
Accuracy (listed only):27.423%
HSR (listed only):40.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A+
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B**
HSR:33.532% A+
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
LC2 Lynx
B++
Kills:866
Deaths:510
KDR:1.698
Accuracy:27.245% B++
HSR:25.058% B+
AS16 NightHawk
A*
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A*
HSR:17.975% B*
SMG-46 Armistice
A+
Kills:236
Deaths:97
KDR:2.433
Accuracy:33.079% A+
HSR:14.831% C
LC3 Jaguar
B*
Kills:167
Deaths:89
KDR:1.876
Accuracy:28.126% B*
HSR:16.168% D
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B**
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:133
Deaths:92
KDR:1.446
Accuracy:35.675% A++
HSR:13.534% D**
PS1-AV Suppressor
A+
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A+
HSR:20.833% C
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A*
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A*
HSR:13.333% D
Kills:5,354
Deaths (as Light Assault):2,497
Deaths (to Light Assaults):1,764
KDR:2.14417
Kill Difference:2,857
Playtime:180.051 hours
Usage:39%
Score:6.694m
Score/min:620
Accuracy (listed only):39.300%
HSR (listed only):18.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,463
Deaths:454
KDR:3.222
Accuracy:40.775% B
HSR:81.887% A+
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
NS-44 Commissioner AE
M
Kills:506
Deaths:332
KDR:1.524
Accuracy:45.497% B+
HSR:48.221% M
SMG-46 Armistice
A+
Kills:236
Deaths:97
KDR:2.433
Accuracy:33.079% A+
HSR:14.831% C
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B**
NS-44 Commissioner
A*
Kills:163
Deaths:100
KDR:1.630
Accuracy:52.672% A*
HSR:26.994% B++
PS1-AV Suppressor
A+
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A+
HSR:20.833% C
M77-B
B++
Kills:91
Deaths:37
KDR:2.459
Accuracy:41.478% B++
HSR:67.033% D--
RAMS-AE .50M
A*
Kills:89
Deaths:12
KDR:7.417
Accuracy:33.003% D*
HSR:95.506% A*
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A*
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A*
HSR:13.333% D
SOAS-20
A*
Kills:60
Deaths:23
KDR:2.609
Accuracy:39.040% A*
HSR:23.333% B
HSR-1
M**
Kills:60
Deaths:23
KDR:2.609
Accuracy:33.573% C
HSR:61.667% M**
Kills:4,405
Deaths (as Infiltrator):1,812
Deaths (to Infiltrators):1,305
KDR:2.43102
Kill Difference:2,593
Playtime:36.737 hours
Usage:8%
Score:2.274m
Score/min:1,032
Accuracy (listed only):39.013%
HSR (listed only):38.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
TAR-AE
B**
Kills:1,162
Deaths:539
KDR:2.156
Accuracy:32.432% B**
HSR:24.096% C
AS16 NightHawk
A*
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A*
HSR:17.975% B*
SMG-46 Armistice
A+
Kills:236
Deaths:97
KDR:2.433
Accuracy:33.079% A+
HSR:14.831% C
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B**
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
PS1-AV Suppressor
A+
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A+
HSR:20.833% C
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
TAR
B++
Kills:73
Deaths:58
KDR:1.259
Accuracy:26.892% B++
HSR:13.699% D--
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A*
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A*
HSR:13.333% D
Kills:3,936
Deaths (as Combat Medic):1,760
Deaths (to Combat Medics):709
KDR:2.23636
Kill Difference:2,176
Playtime:13.732 hours
Usage:3%
Score:0.532m
Score/min:646
Accuracy (listed only):42.850%
HSR (listed only):18.728%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:3,658
V. Kills:3,081 119%
Deaths:728
KDR:5.025
Accuracy:37.488% B*
KPH:40.900 M+
VKPH:34.500 S
M14 Banshee
S
Kills:3,362
V. Kills:141 N/A
Deaths:240
KDR:14.008
Accuracy:38.430% A++
KPH:207.400 S
VKPH:8.700 M
M18 Locust
A**
Kills:703
V. Kills:666 105%
Deaths:151
KDR:4.656
Accuracy:35.446% B+
KPH:36.800 A
VKPH:34.900 A**
M18 Rotary
M++
Kills:621
V. Kills:616 101%
Deaths:184
KDR:3.375
Accuracy:36.804% B*
KPH:32.200 A+
VKPH:32 M++
Hornet Missiles
B+
Kills:179
V. Kills:75 236%
Deaths:24
KDR:7.458
Accuracy:65.220% B+
KPH:82.700 B+
VKPH:34.700 C+
Hellfire Rocket Pods
B++
Kills:95
V. Kills:10 N/A
Deaths:8
KDR:11.875
Accuracy:54.513% B++
KPH:121.600 B++
VKPH:12.800 C+
Kills:8,618 (8,344 + 0)
Deaths:1,335
KDR:6.455
VKDR:3.437
Vehicle Kills:4,589
Kill Difference:7,283
Playtime:146.851 hours
Usage:32%
Score:4.885m
Score/min:554
Piloting Accuracy:36.804%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,517
V. Kills:1,304 116%
Deaths:247
KDR:6.142
Accuracy:18.548% F--
KPH:51.500 B**
VKPH:44.300 A++
CAS30 Tank Buster
B++
Kills:288
V. Kills:231 124%
Deaths:148
KDR:1.946
Accuracy:47.366% C++
KPH:12.200 B++
VKPH:9.800 B+
Kills:1,805 (288 + 1,517)
Deaths:395
KDR:4.570
VKDR:3.886
Vehicle Kills:1,535
Kill Difference:1,410
Playtime:53.079 hours
Usage:12%
Score:1.231m
Score/min:386
Piloting Accuracy:47.366%
Gunner Accuracy:18.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A+
Kills:168
V. Kills:132 126%
Deaths:16
KDR:10.500
Accuracy:54.887% A*
KPH:38.200 A+
VKPH:30 A+
Kills:168 (0 + 168)
Deaths:16
KDR:10.500
VKDR:8.250
Vehicle Kills:132
Kill Difference:152
Playtime:4.401 hours
Usage:1%
Score:0.094m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:54.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,7393,6587285.025B**2.0737.488%B*N/A41M+34.5S56089.3h71.2B*190B**
M14 Banshee 3,5033,36224014.008B*11.0538.43%A++N/A207.5S8.7M58416.2h12B++31.2B*
C150 Dalton 2,8211,5172476.142C+3.1818.548%F--N/A51.4B**44.2A++55129.5h2.1A+11.1C*
TSAR-42 1,4631,4634543.222C++0.2640.775%B81.887%A+106.8M++N/A80513.7h1.6A4B*
MSW-R 1,2111,2016141.956C++1.0028.616%B**27.727%B+86.4A++N/A27413.9h9.5B**33.1B*
NS-11CP 1,1771,1724092.866B**0.0933.416%B**33.532%A+136.3A*N/A7658.6h9B**26.9B*
NS-15M AE 1,1671,1633533.295B+0.3428.517%B+73.947%S153M+N/A7517.6h6.7A++23.6B**
SMG-46AE Armistice 1,1641,1624542.559B**0.4035.046%B**22.289%C+176.1M++N/A7986.6h10.1B*28.7B*
TAR-AE 1,1641,1625392.156B+0.8032.432%B**24.096%C152.9M*N/A4687.6h9.8B**30.3B*
NS-15MP 1,1601,1603503.314B+0.3628.441%C++75.517%S150.6A*N/A6227.7h6.4A*22.6B**
LC2 Lynx 8818665101.698B+1.2627.245%B++25.058%B+27.6C+N/A9631.4h12.1B++44.3B++
M18 Locust 1,3697031514.656B**1.7035.446%B+2.276%B36.8A34.9A**39019.1h75.2B212B++
M18 Rotary 1,2376211843.375B*0.4236.804%B*N/A32.2A+31.9M++64419.3h77B++209.1B*
NS-44 Commissioner AE 5065063321.524C**1.4345.497%B+48.221%M110A++N/A5514.6h2.5A5.5B*
AS16 NightHawk 4854841892.561A0.4059.182%A*17.975%B*230.5SN/A4942.1h3.2B**5.4B**
CAS30 Tank Buster 5192881481.946C**1.0147.366%C++N/A12.2B++9.8B+18123.6h29.1B**61.5B*
T9 CARV 2532521551.626B1.3324.473%B**19.444%D66.3A++N/A3133.8h9.8B**39.9B*
SMG-46 Armistice 236236972.433A0.5233.079%A+14.831%C147.5SN/A3561.6h10.7B**32.2B*
Hornet Missiles 254179247.458C**4.5065.22%B+1.117%C-81.4B+34.1C+7342.2h7.3B++11.2B*
MR11 Gatekeeper 3001681610.5A+7.5454.887%A*1.19%D38.2A+30A+3544.4h28.2A+51.4A+
LC3 Jaguar 169167891.876B1.0828.126%B*16.168%D45.1B++N/A1213.7h11.1B+39.6B++
MG-S1 Jackal 166166851.953B++1.0038.09%A*21.084%C++118.6M**N/A2911.4h8.7B+22.7B*
PDW-16 Hailstorm 166164612.689A*0.2735.396%A*21.951%B**149.1S1.8S3431.1h11B**31.1B**
NS-44 Commissioner 1631631001.63B+1.3352.672%A*26.994%B++163SN/A4691h2.5A4.8B**
TMG-50 161161921.75B+1.2127.771%B**21.118%C89.4A**N/A3321.8h9.1B*32.6B++
FA1 Barrage 162161782.064B**0.8960.434%A*16.77%C*161S1A+4821h3.6B**6B**
T5 AMC 1641581201.317B1.6424.983%C**8.228%F--26.8C*1A++1145.9h11.6B*46.3B+
TRAC-5 1581571141.377B++1.5824.487%B+19.745%C++30.2B++N/A1645.2h10.7B*43.7B++
T9 CARV-S 153153821.866B+1.0926.717%B*28.105%B+80.5A+N/A1921.9h8.8B**32.8B*
MG-C1 Kindred 134133921.446C++1.5135.675%A++13.534%D**102.3A*N/A3741.3h9.2B++25.8B**
PS1-AV Suppressor 120120482.5B+0.4636.131%A+20.833%C150M*N/A2820.8h9A25A
NS Decimator 14397452.156A0.8057.561%C-N/A60.6A+28.8A+4371.6h3.6B*6.3B+
M60-A Bulldog 10795118.636C**5.6831.98%C--N/A45.2B+5.7C+2682.1h3.4A++10.6B*
Hellfire Rocket Pods 10595811.875B+8.9254.513%B++1.053%C+118.8B++12.5C+5990.8h9.7B++17.8B*
M77-B 9191372.459B0.5041.478%B++67.033%D--56.9A*N/A2531.6h2.2B+5.4B+
RAMS-AE .50M 8989127.417B**4.4633.003%D*95.506%A*127.1M**N/A5600.7h1.1A*3.4B*
T7 Mini-Chaingun AE 8685661.288C+1.6725.112%B**14.118%C+70.8B*N/A2251.2h11.8B+47.2B+
TRS-12 Uppercut 8383651.277C++1.6875.122%A+13.253%C207.5SN/A10570.4h1.9B**2.5B*
TAR 7373581.259C+1.7026.892%B++13.699%D--52.1B*N/A2421.4h10.1A37.6B*
NSX-P Tengu 6565371.757B++1.2047.273%A++24.615%B+162.5SN/A4940.4h9.2B**19.5B**
NS-7 PDW 6060491.224B1.7335.124%A*13.333%D75A**N/A2960.8h10.9B**31B**
SOAS-20 6060232.609B*0.3539.04%A*23.333%B150SN/A3480.4h9.1B**23.3A
HSR-1 6060232.609B+0.3533.573%C61.667%M**100A**N/A4080.6h3.9A11.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85950.5h
Nano-Armor Kit6677,88917.1h
AE Nano-Armor Kit4545,4068.9h
AE Medical Applicator02530h
Medical Applicator158,9660.6h
Ammunition Package01020.1h
Medical Kit7493,82228.5h
Recon Detection Device0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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