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Field Marshal Myriad Fettie010[ROWN] Fettie010
TR BR 107

KDR: 3.23

Score: 22.5m

Last Seen: Jan 16th, 2020 7:25 PM
- OFFLINE - 103.2 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Terran Republic on Miller - Outfit Member of Charlie squad[ROWN] Charlie squad
TR outfit on Miller

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton TSAR-42 MSW-R NS-11CP NS-15M AE SMG-46AE Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,292,181 MLG Score: 3431
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.744%35.9%110425120711,7552.640980.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.173%1.841A++2.322A*-0.939D--HEAD ++ (~20.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.619B+8.60.392B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.972%0.774%1528512279,301809459411.4969202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.1%0.061C+-0.726D--0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.70.278C*43.60.166C++71.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.963%0.195%454112313,59452524656.84571146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.62F-1.049D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.927B*1.60.959B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.292%81.932%454312291,84351003.61372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.323%0.811B++0.968B*0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.592B+1.60.488B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.372%17.17%4543122972830522.38688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.432%1.555A+0.479B+-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+3.10.358C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Charlie squad[ROWN] Charlie squad
TR outfit on Miller

Members: 5
22.5m472%823 (49.4k)714 (42.8k)3.2294131,2939,6903.53034107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232195932.532%19.413%63203:1511

43% Engineer10% Heavy Assault9% Infiltrator35% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 3:21 PMOct 20th, 2019 5:00 PMJan 20th, 2020 4:03 PM (5h) (PST)Jan 16th, 2020 4:17 PM (4d) (PST)Jan 16th, 2020 3:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4161531,2630.9910.3070.1925.9440.2683431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,9599,17075,7895918123571642,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.4h/21.9d 2,916 6,075 12,185 187.7k 160 1,093 8,478 44.7m

EngineerCLASS DETAILS: Engineer
NS-11CP
A+
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B*
HSR:33.532% A+
LC2 Lynx
B++
Kills:1,005
Deaths:618
KDR:1.626
Accuracy:27.388% B++
HSR:25.373% B+
AS16 NightHawk
A++
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A++
HSR:17.975% B*
LC3 Jaguar
B*
Kills:167
Deaths:89
KDR:1.876
Accuracy:28.126% B*
HSR:16.168% D
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:133
Deaths:92
KDR:1.446
Accuracy:35.675% A++
HSR:13.534% D**
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
Kills:3,520
Deaths (as Engineer):1,774
Deaths (to Engineers):2,279
KDR:1.98422
Kill Difference:1,746
Playtime:226.422 hours
Usage:43%
Score:10.469m
Score/min:771
Accuracy (listed only):40.979%
HSR (listed only):18.286%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,219
Deaths:620
KDR:1.966
Accuracy:28.671% B**
HSR:27.646% B+
NS-15M AE
S
Kills:1,163
Deaths:353
KDR:3.295
Accuracy:28.517% B+
HSR:73.947% S
NS-15MP
S
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:28.441% C++
HSR:75.517% S
T9 CARV
B**
Kills:309
Deaths:175
KDR:1.766
Accuracy:25.006% B**
HSR:22.654% C+
TMG-50
B**
Kills:161
Deaths:92
KDR:1.750
Accuracy:27.771% B**
HSR:21.118% C-
T9 CARV-S
B*
Kills:153
Deaths:82
KDR:1.866
Accuracy:26.717% B*
HSR:28.105% B+
Kills:4,165
Deaths (as Heavy Assault):1,672
Deaths (to Heavy Assaults):2,464
KDR:2.49103
Kill Difference:2,493
Playtime:52.354 hours
Usage:10%
Score:2.160m
Score/min:687
Accuracy (listed only):27.521%
HSR (listed only):41.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A+
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B*
HSR:33.532% A+
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
LC2 Lynx
B++
Kills:1,005
Deaths:618
KDR:1.626
Accuracy:27.388% B++
HSR:25.373% B+
AS16 NightHawk
A++
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A++
HSR:17.975% B*
SMG-46 Armistice
A+
Kills:411
Deaths:165
KDR:2.491
Accuracy:33.684% A+
HSR:18.492% C**
LC3 Jaguar
B*
Kills:167
Deaths:89
KDR:1.876
Accuracy:28.126% B*
HSR:16.168% D
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B*
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:133
Deaths:92
KDR:1.446
Accuracy:35.675% A++
HSR:13.534% D**
PS1-AV Suppressor
A
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A
HSR:20.833% C
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A++
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A++
HSR:13.333% D
Kills:5,668
Deaths (as Light Assault):2,673
Deaths (to Light Assaults):1,907
KDR:2.12046
Kill Difference:2,995
Playtime:183.429 hours
Usage:35%
Score:6.768m
Score/min:615
Accuracy (listed only):39.347%
HSR (listed only):19.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,659
Deaths:500
KDR:3.318
Accuracy:40.532% C**
HSR:81.977% A
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
NS-44 Commissioner AE
M
Kills:506
Deaths:332
KDR:1.524
Accuracy:45.497% B+
HSR:48.221% M
SMG-46 Armistice
A+
Kills:411
Deaths:165
KDR:2.491
Accuracy:33.684% A+
HSR:18.492% C**
NS-30B Vandal
B**
Kills:325
Deaths:116
KDR:2.802
Accuracy:43.015% B**
HSR:17.539% D*
SOAS-20
A++
Kills:281
Deaths:114
KDR:2.465
Accuracy:36.962% A++
HSR:32.029% A+
NS-44 Commissioner
B**
Kills:257
Deaths:174
KDR:1.477
Accuracy:46.224% B**
HSR:27.627% B++
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B*
HSR-1
B+
Kills:162
Deaths:78
KDR:2.077
Accuracy:38.183% B+
HSR:33.951% B+
PS1-AV Suppressor
A
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A
HSR:20.833% C
M77-B
B++
Kills:95
Deaths:37
KDR:2.568
Accuracy:41.483% B++
HSR:68.421% D-
RAMS-AE .50M
A*
Kills:89
Deaths:12
KDR:7.417
Accuracy:33.003% D*
HSR:95.506% A*
NSX Tomoe
A++
Kills:82
Deaths:46
KDR:1.783
Accuracy:37.654% A++
HSR:42.683% B+
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A++
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A++
HSR:13.333% D
Kills:5,604
Deaths (as Infiltrator):2,308
Deaths (to Infiltrators):1,459
KDR:2.42808
Kill Difference:3,296
Playtime:47.573 hours
Usage:9%
Score:2.610m
Score/min:914
Accuracy (listed only):38.956%
HSR (listed only):36.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
TAR-AE
B**
Kills:1,162
Deaths:539
KDR:2.156
Accuracy:32.432% B**
HSR:24.096% C
AS16 NightHawk
A++
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A++
HSR:17.975% B*
SMG-46 Armistice
A+
Kills:411
Deaths:165
KDR:2.491
Accuracy:33.684% A+
HSR:18.492% C**
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B*
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
PS1-AV Suppressor
A
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A
HSR:20.833% C
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
TAR
B++
Kills:73
Deaths:58
KDR:1.259
Accuracy:26.892% B++
HSR:13.699% D*
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A++
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A++
HSR:13.333% D
Kills:4,111
Deaths (as Combat Medic):1,828
Deaths (to Combat Medics):799
KDR:2.24891
Kill Difference:2,283
Playtime:13.864 hours
Usage:3%
Score:0.535m
Score/min:643
Accuracy (listed only):42.900%
HSR (listed only):19.033%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:4,412
V. Kills:3,486 127%
Deaths:728
KDR:6.060
Accuracy:37.679% B**
KPH:43.800 M+
VKPH:34.600 M**
M14 Banshee
S
Kills:3,702
V. Kills:150 N/A
Deaths:240
KDR:15.425
Accuracy:38.583% A++
KPH:213.900 S
VKPH:8.700 M
M18 Rotary
M++
Kills:784
V. Kills:704 111%
Deaths:184
KDR:4.261
Accuracy:37.665% B**
KPH:37.700 A++
VKPH:33.900 M++
M18 Locust
A**
Kills:772
V. Kills:708 109%
Deaths:151
KDR:5.113
Accuracy:35.567% B+
KPH:38.700 A+
VKPH:35.500 A**
Hornet Missiles
B+
Kills:185
V. Kills:79 231%
Deaths:24
KDR:7.708
Accuracy:64.944% B+
KPH:85.500 B
VKPH:36.500 C+
Hellfire Rocket Pods
B*
Kills:108
V. Kills:10 N/A
Deaths:8
KDR:13.500
Accuracy:56.215% B*
KPH:138.300 B*
VKPH:12.800 C+
Kills:9,963 (9,670 + 0)
Deaths:1,335
KDR:7.463
VKDR:3.848
Vehicle Kills:5,137
Kill Difference:8,628
Playtime:161.814 hours
Usage:31%
Score:5.420m
Score/min:558
Piloting Accuracy:35.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,594
V. Kills:2,344 153%
Deaths:247
KDR:14.551
Accuracy:18.963% F-
KPH:62 A+
VKPH:40.400 B**
CAS30 Tank Buster
B+
Kills:295
V. Kills:235 125%
Deaths:148
KDR:1.993
Accuracy:47.392% C+
KPH:11.600 B+
VKPH:9.200 B+
Kills:3,889 (295 + 3,594)
Deaths:395
KDR:9.846
VKDR:6.529
Vehicle Kills:2,579
Kill Difference:3,494
Playtime:83.419 hours
Usage:16%
Score:1.943m
Score/min:388
Piloting Accuracy:47.392%
Gunner Accuracy:18.963%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A*
Kills:168
V. Kills:132 126%
Deaths:16
KDR:10.500
Accuracy:54.887% A++
KPH:38.200 A*
VKPH:30 A*
Kills:168 (0 + 168)
Deaths:16
KDR:10.500
VKDR:8.250
Vehicle Kills:132
Kill Difference:152
Playtime:4.401 hours
Usage:1%
Score:0.094m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:54.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 7,8984,4127286.06A2.8337.679%B**N/A43.8M+34.6M**556100.8h67.3B*178.6B**
M14 Banshee 3,8523,70224015.425B*12.2038.583%A++N/A214S8.7M59817.3h11.8B++30.6B*
C150 Dalton 5,9383,59424714.551B*11.3218.963%F-N/A62A+40.4B**46858h1.6A+8.6B++
TSAR-42 1,6591,6595003.318C+0.0940.532%C**81.977%A107.7M+N/A75915.4h1.6A4.1B*
MSW-R 1,2291,2196201.966C++1.2628.671%B**27.646%B+86.5A++N/A27314.1h9.5B**33.1B*
NS-11CP 1,1771,1724092.866B**0.3633.416%B*33.532%A+136.3A*N/A7658.6h9B**26.9B*
NS-15M AE 1,1671,1633533.295B+0.0728.517%B+73.947%S153M+N/A7517.6h6.7A++23.6B**
SMG-46AE Armistice 1,1641,1624542.559B**0.6735.046%B**22.289%C+176.1M+N/A7986.6h10.1B*28.7B++
TAR-AE 1,1641,1625392.156C**1.0732.432%B**24.096%C152.9M+N/A4687.6h9.8B*30.3B*
NS-15MP 1,1601,1603503.314B+0.0828.441%C++75.517%S150.6A*N/A6227.7h6.4A++22.6B*
LC2 Lynx 1,0221,0056181.626B+1.6027.388%B++25.373%B+29.5C+N/A10334.1h12.5B++45.5B++
M18 Rotary 1,4887841844.261B**1.0337.665%B**N/A37.7A++33.8M++65620.8h69.9B++185.5B*
M18 Locust 1,4807721515.113A+1.8835.567%B+2.073%B38.6A35.4A**40420h72.7B204.5B++
NS-44 Commissioner AE 5065063321.524C**1.7145.497%B+48.221%M110A++N/A5514.6h2.5A5.5B*
AS16 NightHawk 4854841892.561A0.6759.182%A++17.975%B*230.5SN/A4982.1h3.2B**5.4B**
SMG-46 Armistice 4114111652.491A0.7433.684%A+18.492%C**152.2SN/A3722.7h10A29.6B*
NS-30B Vandal 3253251162.802B++0.4343.015%B**17.539%D*162.5M+N/A3622h4.2B*9.8B*
T9 CARV 3103091751.766B+1.4625.006%B**22.654%C+71.9A*N/A3384.3h9.5A37.9B*
CAS30 Tank Buster 5302951481.993C*1.2447.392%C+N/A11.6B+9.3B+20725.4h29.6B**62.4B*
SOAS-20 2832811142.465B*0.7636.962%A++32.029%A+133.8S1A+3262.1h9.4B*25.4B**
NS-44 Commissioner 2572571741.477B+1.7546.224%B**27.627%B++160.6SN/A4701.6h2.5A5.5B**
Hornet Missiles 264185247.708C*4.4864.944%B+1.081%C-84.1B35.9C+7812.2h7.2B++11.1B*
MR11 Gatekeeper 3001681610.5A7.2754.887%A++1.19%D38.2A*30A*3544.4h28.2A+51.4A+
LC3 Jaguar 169167891.876B+1.3528.126%B*16.168%D45.1B+N/A1243.7h11.1B+39.6B++
MG-S1 Jackal 166166851.953B++1.2838.09%A*21.084%C++118.6M*N/A2941.4h8.7B+22.7B*
PDW-16 Hailstorm 166164612.689A++0.5435.396%A*21.951%B*149.1S1.8M**3461.1h11B**31.1B*
HSR-1 162162782.077C++1.1538.183%B+33.951%B+135M**N/A3651.2h4.1B**10.7B*
FA1 Barrage 162161782.064B**1.1760.434%A*16.77%C*161S1A4851h3.6B**6B**
TMG-50 161161921.75B+1.4827.771%B**21.118%C-89.4A*N/A3301.8h9.1B*32.6B++
T5 AMC 1641581201.317B+1.9124.983%C**8.228%F--26.8C*1A++1145.9h11.6B*46.3B+
TRAC-5 1581571141.377B*1.8524.487%B+19.745%C++29.6B++N/A1635.3h10.7B**43.7B++
T9 CARV-S 153153821.866C**1.3626.717%B*28.105%B+80.5A+N/A1921.9h8.8B**32.8B*
MG-C1 Kindred 134133921.446C++1.7835.675%A++13.534%D**95A++N/A3731.4h9.2B++25.8B*
M60-A Bulldog 1341211111B+7.7734.671%CN/A50.4B++5.4C3342.4h3.6A+10.3B*
PS1-AV Suppressor 120120482.5B+0.7336.131%A20.833%C150M+N/A2870.8h9A25B**
Hellfire Rocket Pods 118108813.5B*10.2756.215%B*1.852%A+135B*12.5C+6890.8h9.3B+16.5B*
NS Decimator 14397452.156A1.0756.982%C--N/A60.6A+28.8A+4371.6h3.7B++6.4B+
M77-B 9595372.568C**0.6641.483%B++68.421%D-59.4A*N/A2591.6h2.2B+5.3B+
RAMS-AE .50M 8989127.417B**4.1933.003%D*95.506%A*127.1M++N/A5600.7h1.1A*3.4B*
T7 Mini-Chaingun AE 8685661.288C+1.9425.112%B*14.118%C+70.8B*N/A2261.2h11.8B+47.2B+
TRS-12 Uppercut 8383651.277C++1.9575.122%A+13.253%C207.5SN/A10820.4h1.9B**2.5B*
NSX Tomoe 8282461.783C*1.4537.654%A++42.683%B+136.7M**N/A3730.6h10.8B**28.8B**
TAR 7373581.259C+1.9726.892%B++13.699%D*52.1B*N/A2501.4h10.1B**37.6B*
A30 Walker 12770170U66.7721.453%CN/A50A++40.7M6771.4h27.5A+128.1B**
NSX-P Tengu 6565371.757B++1.4747.273%A++24.615%B+162.5SN/A5080.4h9.2B**19.5B*
NS-7 PDW 6060491.224B+2.0135.124%A++13.333%D75A*N/A3010.8h10.9B*31B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6678,19317.3h
Spawn Beacon86130.5h
Medical Applicator159,0710.7h
AE Medical Applicator02530h
AE Nano-Armor Kit16383,76212.1h
Ammunition Package01330.1h
Medical Kit8394,28131.7h
Nano-Repair Grenade0500h
Recon Detection Device01280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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