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Field Marshal Fettie010[ROWN] Fettie010
TR BR 106

KDR: 3.16

Score: 21.9m

Last Seen: Nov 17th, 2019 4:02 PM
-

Prestige 1, Battle Rank 100 (106 total) - Terran Republic on Miller - Outfit Member of Charlie squad[ROWN] Charlie squad
TR outfit on Miller

Members: 4
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton TSAR-42 MSW-R NS-11CP NS-15M AE TAR-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,262,157 MLG Score: 3407
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.687%36.303%111425119411,4262.638190.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.198%1.511A+3.445M*-0.62DHEAD ++ (~20.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.611B+8.70.413B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.867%0.795%1477512148,802789442511.1418199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.86%0.015C+-0.566D-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.10.148C++44.30.028C+72.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.674%0.189%407112183,16850822426.22397141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.588F-1.007D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.909B*1.60.948B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.359%82.024%407312161,68050003.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.335%0.783B++1.289A0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.618B+1.60.522B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.372%17.17%4073121672829422.4678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.432%2.788M-0.273C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.813B++3.10.618B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Charlie squad[ROWN] Charlie squad
TR outfit on Miller

Members: 4
21.9m480.4%828 (49.7k)715 (42.9k)3.1600229,7809,4243.45766106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219186332.583%19.701%64203:1511

42% Engineer10% Heavy Assault9% Infiltrator36% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 3:21 PMOct 20th, 2019 5:00 PMNov 17th, 2019 11:17 AM (5h) (PST)Nov 17th, 2019 12:59 PM (4h) (PST)Nov 17th, 2019 12:02 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3931541,2390.9740.3080.1925.9500.2643407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,6059,21374,3925819123571642,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.4h/21.2d 2,805 5,867 11,884 181.8k 155 1,076 8,076 42.6m

EngineerCLASS DETAILS: Engineer
NS-11CP
A+
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B**
HSR:33.532% A+
LC2 Lynx
B*
Kills:943
Deaths:570
KDR:1.654
Accuracy:27.345% B*
HSR:25.981% B++
AS16 NightHawk
A*
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A*
HSR:17.975% B*
LC3 Jaguar
B*
Kills:167
Deaths:89
KDR:1.876
Accuracy:28.126% B*
HSR:16.168% D
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:133
Deaths:92
KDR:1.446
Accuracy:35.675% A++
HSR:13.534% D**
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
Kills:3,458
Deaths (as Engineer):1,726
Deaths (to Engineers):2,213
KDR:2.00348
Kill Difference:1,732
Playtime:213.707 hours
Usage:42%
Score:9.966m
Score/min:777
Accuracy (listed only):40.974%
HSR (listed only):18.354%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,219
Deaths:620
KDR:1.966
Accuracy:28.671% B**
HSR:27.646% B+
NS-15M AE
S
Kills:1,163
Deaths:353
KDR:3.295
Accuracy:28.517% B+
HSR:73.947% S
NS-15MP
S
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:28.441% C++
HSR:75.517% S
T9 CARV
B**
Kills:273
Deaths:163
KDR:1.675
Accuracy:24.557% B**
HSR:20.879% C
TMG-50
B**
Kills:161
Deaths:92
KDR:1.750
Accuracy:27.771% B**
HSR:21.118% C
T9 CARV-S
B*
Kills:153
Deaths:82
KDR:1.866
Accuracy:26.717% B*
HSR:28.105% B+
Kills:4,129
Deaths (as Heavy Assault):1,660
Deaths (to Heavy Assaults):2,411
KDR:2.48735
Kill Difference:2,469
Playtime:51.545 hours
Usage:10%
Score:2.142m
Score/min:693
Accuracy (listed only):27.446%
HSR (listed only):41.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A+
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B**
HSR:33.532% A+
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
LC2 Lynx
B*
Kills:943
Deaths:570
KDR:1.654
Accuracy:27.345% B*
HSR:25.981% B++
AS16 NightHawk
A*
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A*
HSR:17.975% B*
SMG-46 Armistice
A+
Kills:328
Deaths:132
KDR:2.485
Accuracy:33.442% A+
HSR:16.768% C+
LC3 Jaguar
B*
Kills:167
Deaths:89
KDR:1.876
Accuracy:28.126% B*
HSR:16.168% D
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B**
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:133
Deaths:92
KDR:1.446
Accuracy:35.675% A++
HSR:13.534% D**
PS1-AV Suppressor
A+
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A+
HSR:20.833% C
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A*
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A*
HSR:13.333% D
Kills:5,523
Deaths (as Light Assault):2,592
Deaths (to Light Assaults):1,863
KDR:2.13079
Kill Difference:2,931
Playtime:182.132 hours
Usage:36%
Score:6.722m
Score/min:615
Accuracy (listed only):39.329%
HSR (listed only):19.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,500
Deaths:465
KDR:3.226
Accuracy:40.639% B
HSR:82.133% A+
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
NS-44 Commissioner AE
M
Kills:506
Deaths:332
KDR:1.524
Accuracy:45.497% B+
HSR:48.221% M
SMG-46 Armistice
A+
Kills:328
Deaths:132
KDR:2.485
Accuracy:33.442% A+
HSR:16.768% C+
SOAS-20
A++
Kills:281
Deaths:114
KDR:2.465
Accuracy:36.962% A++
HSR:32.029% A++
NS-30B Vandal
B**
Kills:232
Deaths:91
KDR:2.549
Accuracy:42.151% B**
HSR:18.966% D-
NS-44 Commissioner
A
Kills:202
Deaths:136
KDR:1.485
Accuracy:47.128% A
HSR:27.723% B++
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B**
HSR-1
B++
Kills:162
Deaths:78
KDR:2.077
Accuracy:38.183% B+
HSR:33.951% B++
PS1-AV Suppressor
A+
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A+
HSR:20.833% C
M77-B
B++
Kills:91
Deaths:37
KDR:2.459
Accuracy:41.478% B++
HSR:67.033% D--
RAMS-AE .50M
A*
Kills:89
Deaths:12
KDR:7.417
Accuracy:33.003% D*
HSR:95.506% A*
NSX Tomoe
A++
Kills:82
Deaths:46
KDR:1.783
Accuracy:37.654% A++
HSR:42.683% B+
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A*
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A*
HSR:13.333% D
Kills:5,210
Deaths (as Infiltrator):2,177
Deaths (to Infiltrators):1,405
KDR:2.3932
Kill Difference:3,033
Playtime:44.487 hours
Usage:9%
Score:2.494m
Score/min:934
Accuracy (listed only):38.950%
HSR (listed only):36.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B**
Kills:1,162
Deaths:539
KDR:2.156
Accuracy:32.432% B**
HSR:24.096% C
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
AS16 NightHawk
A*
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A*
HSR:17.975% B*
SMG-46 Armistice
A+
Kills:328
Deaths:132
KDR:2.485
Accuracy:33.442% A+
HSR:16.768% C+
MG-S1 Jackal
A*
Kills:166
Deaths:85
KDR:1.953
Accuracy:38.090% A*
HSR:21.084% C++
PDW-16 Hailstorm
A*
Kills:164
Deaths:61
KDR:2.689
Accuracy:35.396% A*
HSR:21.951% B**
FA1 Barrage
A*
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A*
HSR:16.770% C*
PS1-AV Suppressor
A+
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A+
HSR:20.833% C
TRS-12 Uppercut
A+
Kills:83
Deaths:65
KDR:1.277
Accuracy:75.122% A+
HSR:13.253% C
TAR
B++
Kills:73
Deaths:58
KDR:1.259
Accuracy:26.892% B++
HSR:13.699% D--
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B+
NS-7 PDW
A*
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A*
HSR:13.333% D
Kills:4,028
Deaths (as Combat Medic):1,795
Deaths (to Combat Medics):775
KDR:2.24401
Kill Difference:2,233
Playtime:13.858 hours
Usage:3%
Score:0.535m
Score/min:644
Accuracy (listed only):42.880%
HSR (listed only):18.889%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:4,258
V. Kills:3,409 125%
Deaths:728
KDR:5.849
Accuracy:37.676% B*
KPH:43.200 M++
VKPH:34.600 S
M14 Banshee
S
Kills:3,528
V. Kills:147 N/A
Deaths:240
KDR:14.700
Accuracy:38.585% A++
KPH:212.200 S
VKPH:8.800 M
M18 Locust
A**
Kills:772
V. Kills:708 109%
Deaths:151
KDR:5.113
Accuracy:35.567% B+
KPH:38.700 A
VKPH:35.500 A**
M18 Rotary
M++
Kills:628
V. Kills:620 101%
Deaths:184
KDR:3.413
Accuracy:36.827% B**
KPH:32.400 A+
VKPH:32 M++
Hornet Missiles
B+
Kills:185
V. Kills:79 231%
Deaths:24
KDR:7.708
Accuracy:65.037% B+
KPH:85.500 B+
VKPH:36.500 C+
Hellfire Rocket Pods
B++
Kills:95
V. Kills:10 N/A
Deaths:8
KDR:11.875
Accuracy:54.513% B++
KPH:121.600 B++
VKPH:12.800 C+
Kills:9,466 (9,186 + 0)
Deaths:1,335
KDR:7.091
VKDR:3.725
Vehicle Kills:4,973
Kill Difference:8,131
Playtime:157.447 hours
Usage:31%
Score:5.234m
Score/min:554
Piloting Accuracy:36.827%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,168
V. Kills:2,125 149%
Deaths:247
KDR:12.826
Accuracy:18.674% F--
KPH:61.200 A+
VKPH:41 A
CAS30 Tank Buster
B++
Kills:293
V. Kills:234 125%
Deaths:148
KDR:1.980
Accuracy:47.459% C++
KPH:11.600 B++
VKPH:9.300 B
Kills:3,461 (293 + 3,168)
Deaths:395
KDR:8.762
VKDR:5.972
Vehicle Kills:2,359
Kill Difference:3,066
Playtime:76.982 hours
Usage:15%
Score:1.797m
Score/min:389
Piloting Accuracy:47.459%
Gunner Accuracy:18.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A+
Kills:168
V. Kills:132 126%
Deaths:16
KDR:10.500
Accuracy:54.887% A*
KPH:38.200 A+
VKPH:30 A+
Kills:168 (0 + 168)
Deaths:16
KDR:10.500
VKDR:8.250
Vehicle Kills:132
Kill Difference:152
Playtime:4.401 hours
Usage:1%
Score:0.094m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:54.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 7,6674,2587285.849A2.6937.676%B*N/A43.2M++34.6S55598.5h68.2B*181B**
M14 Banshee 3,6753,52824014.7B*11.5438.585%A++N/A212.5S8.9M58916.6h11.9B++30.9B*
C150 Dalton 5,2933,16824712.826B*9.6718.674%F--N/A61.2A+41A48051.8h1.6A++8.8B++
TSAR-42 1,5001,5004653.226C++0.0740.639%B82.133%A+107.1M++N/A79214h1.6A4B*
MSW-R 1,2291,2196201.966C++1.1928.671%B**27.646%B+86.5A++N/A27314.1h9.5B**33.1B*
NS-11CP 1,1771,1724092.866B**0.2933.416%B**33.532%A+136.3A*N/A7658.6h9B**26.9B*
NS-15M AE 1,1671,1633533.295B+0.1328.517%B+73.947%S153M+N/A7517.6h6.7A++23.6B**
TAR-AE 1,1641,1625392.156B+1.0032.432%B**24.096%C152.9M*N/A4687.6h9.8B**30.3B*
SMG-46AE Armistice 1,1641,1624542.559B**0.6035.046%B**22.289%C+176.1M++N/A7986.6h10.1B*28.7B*
NS-15MP 1,1601,1603503.314B+0.1528.441%C++75.517%S150.6A*N/A6227.7h6.4A*22.6B**
LC2 Lynx 9609435701.654B+1.5127.345%B*25.981%B++28.4C+N/A9833.2h12.6B++46.1B++
M18 Locust 1,4807721515.113A1.9535.567%B+2.073%C*38.6A35.4A**40420h72.7B+204.5B++
M18 Rotary 1,2486281843.413B*0.2536.827%B**N/A32.4A+32M++64519.4h76.6B++207.9B*
NS-44 Commissioner AE 5065063321.524C**1.6445.497%B+48.221%M110A++N/A5514.6h2.5A5.5B*
AS16 NightHawk 4854841892.561A0.6059.182%A*17.975%B*230.5SN/A4982.1h3.2B**5.4B**
SMG-46 Armistice 3283281322.485A0.6833.442%A+16.768%C+149.1SN/A3572.2h10.3B**30.8B*
CAS30 Tank Buster 5272931481.98C**1.1847.459%C++N/A11.6B++9.3B20225.2h29.8B**62.7B*
SOAS-20 2832811142.465B*0.7036.962%A++32.029%A++133.8S1A++3262.1h9.4B*25.4B**
T9 CARV 2742731631.675B1.4924.557%B**20.879%C68.3A*N/A3174h9.7A39.5B*
NS-30B Vandal 232232912.549B+0.6142.151%B**18.966%D-145MN/A3251.6h4.2B*10B*
NS-44 Commissioner 2022021361.485B+1.6847.128%A27.723%B++155.4SN/A4221.3h2.6A5.5B**
Hornet Missiles 264185247.708B4.5565.037%B+1.081%C--84.1B+35.9C+7762.2h7.2B++11.1B*
MR11 Gatekeeper 3001681610.5A+7.3454.887%A*1.19%D38.2A+30A+3544.4h28.2A+51.4A+
LC3 Jaguar 169167891.876B1.2828.126%B*16.168%D45.1B++N/A1243.7h11.1B+39.6B++
MG-S1 Jackal 166166851.953B++1.2138.09%A*21.084%C++118.6M**N/A2921.4h8.7B+22.7B*
PDW-16 Hailstorm 166164612.689A*0.4735.396%A*21.951%B**149.1S1.8S3461.1h11B**31.1B**
HSR-1 162162782.077C++1.0838.183%B+33.951%B++135M**N/A3651.2h4.1B**10.7B*
FA1 Barrage 162161782.064B**1.1060.434%A*16.77%C*161S1A+4851h3.6B**6B**
TMG-50 161161921.75B+1.4127.771%B**21.118%C89.4A**N/A3321.8h9.1B*32.6B++
T5 AMC 1641581201.317B1.8424.983%C**8.228%F--26.8C*1A++1145.9h11.6B*46.3B+
TRAC-5 1581571141.377B++1.7824.487%B+19.745%C++29.6B++N/A1645.3h10.7B*43.7B++
T9 CARV-S 153153821.866B+1.2926.717%B*28.105%B+80.5A+N/A1921.9h8.8B**32.8B*
MG-C1 Kindred 134133921.446C++1.7135.675%A++13.534%D**102.3A*N/A3781.3h9.2B++25.8B**
M60-A Bulldog 1341211111B+7.8434.671%CN/A50.4B++5.4C3342.4h3.6A++10.3B**
PS1-AV Suppressor 120120482.5B+0.6636.131%A+20.833%C150M*N/A2870.8h9A25A
NS Decimator 14397452.156A+1.0057.097%C--N/A60.6A+28.8A+4381.6h3.6B++6.4B+
Hellfire Rocket Pods 10595811.875B+8.7154.513%B++1.053%C+118.8B++12.5C+6060.8h9.7B++17.8B*
M77-B 9191372.459B0.7041.478%B++67.033%D--56.9A*N/A2561.6h2.2B+5.4B+
RAMS-AE .50M 8989127.417B**4.2633.003%D*95.506%A*127.1M**N/A5600.7h1.1A*3.4B*
T7 Mini-Chaingun AE 8685661.288C+1.8725.112%B**14.118%C+70.8B*N/A2251.2h11.8B+47.2B+
TRS-12 Uppercut 8383651.277C++1.8875.122%A+13.253%C207.5SN/A10670.4h1.9B**2.5B*
NSX Tomoe 8282461.783C++1.3837.654%A++42.683%B+136.7SN/A3720.6h10.8B**28.8B**
TAR 7373581.259C+1.9026.892%B++13.699%D--52.1B*N/A2441.4h10.1A37.6B*
A30 Walker 12167167U63.8421.749%C+N/A51.5A*41.5M++6621.3h27.7A++127.5A
NSX-P Tengu 6565371.757B++1.4047.273%A++24.615%B+162.5SN/A5080.4h9.2B**19.5B**
NS-7 PDW 6060491.224B+1.9435.124%A*13.333%D75A**N/A2970.8h10.9B**31B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6678,19317.3h
Spawn Beacon86090.5h
AE Nano-Armor Kit12572,44811.3h
AE Medical Applicator02530h
Medical Applicator159,0250.6h
Ammunition Package01280.1h
Medical Kit8194,15630.9h
Recon Detection Device01180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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