Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,901)players online:
Aeflic (24)  TheDomain (9)  gratgaisdead (5)  xSwIcy (4)  치료킹 (3)  Sekerus (2) 47
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (40 days). The data shown below may not be accurate.

Commander Field Marshal Fettie010[UFOs] Fettie010
TR BR 52

KDR: 3.04

Score: 13.6m

Last Seen: May 9th, 2019 3:13 PM
- OFFLINE - 42.5 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Miller
Level Progress (to 53): 38%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton NS-15M AE NS-15MP MSW-R M18 Locust M18 Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fettie010



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,112,037 MLG Score: 3287
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.122%50.288%13641511955,5542.765940.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.498%1.167B**4.501S-0.455DHEAD ++ (~36.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.601B+8.10.434B21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.393%1.084%994512055,07466734837.59581146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.058%0.003C+-0.47D-0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.50.061C+56.6-0.069C+94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.066%0.376%277112091,33032013034.15625102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.585F-1.007D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.909B*2.10.948B*8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.652%90.145%2773120769027902.46429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.475%0.849B*1.501A+0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.40.545B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m446.6%766 (46k)656 (39.4k)3.0356715,5765,1313.4480652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121094832.596%22.946%74804:026

39% Engineer13% Heavy Assault42% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 3:21 PMApr 27th, 2018 1:58 PMMay 10th, 2019 3:25 AM (39d) (PST)May 9th, 2019 11:17 AM (40d) (PST)May 9th, 2019 11:13 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3861021,2840.7530.2480.1734.6570.2893287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,1696,13277,0374515102791739,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
344.6h/14.4d 2,116 3,574 4,412 96.3k 67 646 5,977 28.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C*
Kills:485
Deaths:379
KDR:1.280
Accuracy:23.896% C++
HSR:22.268% C*
NS-11CP
S
Kills:304
Deaths:105
KDR:2.895
Accuracy:27.797% C
HSR:71.382% S
LC3 Jaguar
B**
Kills:158
Deaths:87
KDR:1.816
Accuracy:28.120% B**
HSR:15.823% D
T5 AMC
B
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% B
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
Kills:1,262
Deaths (as Engineer):805
Deaths (to Engineers):1,469
KDR:1.5677
Kill Difference:457
Playtime:134.116 hours
Usage:39%
Score:4.649m
Score/min:578
Accuracy (listed only):25.856%
HSR (listed only):27.489%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
S
Kills:1,163
Deaths:353
KDR:3.295
Accuracy:28.517% B+
HSR:73.947% S
NS-15MP
S
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:28.441% C++
HSR:75.517% S
MSW-R
B**
Kills:783
Deaths:445
KDR:1.760
Accuracy:27.073% B**
HSR:27.203% B+
T9 CARV
B++
Kills:188
Deaths:113
KDR:1.664
Accuracy:22.574% B++
HSR:20.213% C
TMG-50
A
Kills:160
Deaths:90
KDR:1.778
Accuracy:27.711% A
HSR:21.250% C
T9 CARV-S
B*
Kills:153
Deaths:80
KDR:1.913
Accuracy:26.694% B*
HSR:28.105% B+
T7 Mini-Chaingun AE
B**
Kills:85
Deaths:66
KDR:1.288
Accuracy:25.112% B**
HSR:14.118% C+
Kills:3,692
Deaths (as Heavy Assault):1,497
Deaths (to Heavy Assaults):1,254
KDR:2.46627
Kill Difference:2,195
Playtime:45.090 hours
Usage:13%
Score:1.966m
Score/min:727
Accuracy (listed only):26.589%
HSR (listed only):37.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C*
Kills:485
Deaths:379
KDR:1.280
Accuracy:23.896% C++
HSR:22.268% C*
NS-11CP
S
Kills:304
Deaths:105
KDR:2.895
Accuracy:27.797% C
HSR:71.382% S
SMG-46AE Armistice
M+
Kills:205
Deaths:70
KDR:2.929
Accuracy:34.194% B*
HSR:45.854% M+
LC3 Jaguar
B**
Kills:158
Deaths:87
KDR:1.816
Accuracy:28.120% B**
HSR:15.823% D
T5 AMC
B
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% B
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
Kills:1,467
Deaths (as Light Assault):875
Deaths (to Light Assaults):967
KDR:1.67657
Kill Difference:592
Playtime:146.372 hours
Usage:42%
Score:5.119m
Score/min:583
Accuracy (listed only):27.246%
HSR (listed only):30.550%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:519
Deaths:128
KDR:4.055
Accuracy:41.618% B+
HSR:93.064% M
NS-44 Commissioner AE
M**
Kills:349
Deaths:223
KDR:1.565
Accuracy:43.310% C*
HSR:57.593% M**
SMG-46AE Armistice
M+
Kills:205
Deaths:70
KDR:2.929
Accuracy:34.194% B*
HSR:45.854% M+
RAMS-AE .50M
A*
Kills:89
Deaths:11
KDR:8.091
Accuracy:33.223% D*
HSR:95.506% A*
M77-B
B++
Kills:82
Deaths:34
KDR:2.412
Accuracy:41.964% B++
HSR:65.854% D*
Kills:1,244
Deaths (as Infiltrator):466
Deaths (to Infiltrators):752
KDR:2.66953
Kill Difference:778
Playtime:13.649 hours
Usage:4%
Score:1.698m
Score/min:2,073
Accuracy (listed only):38.862%
HSR (listed only):71.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
M+
Kills:205
Deaths:70
KDR:2.929
Accuracy:34.194% B*
HSR:45.854% M+
TAR
B++
Kills:73
Deaths:58
KDR:1.259
Accuracy:26.892% B++
HSR:13.699% D--
TAR-AE
M++
Kills:58
Deaths:38
KDR:1.526
Accuracy:25.857% C
HSR:51.724% M++
Kills:336
Deaths (as Combat Medic):166
Deaths (to Combat Medics):333
KDR:2.0241
Kill Difference:170
Playtime:3.475 hours
Usage:1%
Score:0.139m
Score/min:666
Accuracy (listed only):28.981%
HSR (listed only):37.092%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:2,644
V. Kills:2,533 104%
Deaths:653
KDR:4.049
Accuracy:37.279% B*
KPH:36 A**
VKPH:34.500 S
M14 Banshee
M**
Kills:1,455
V. Kills:109 N/A
Deaths:154
KDR:9.448
Accuracy:36.573% A
KPH:144.200 M**
VKPH:10.800 M**
M18 Locust
A*
Kills:655
V. Kills:639 102%
Deaths:146
KDR:4.486
Accuracy:35.520% B+
KPH:35.200 B**
VKPH:34.300 A*
M18 Rotary
M*
Kills:594
V. Kills:601 99%
Deaths:183
KDR:3.246
Accuracy:36.671% B**
KPH:31.300 A+
VKPH:31.700 M*
Hornet Missiles
B+
Kills:170
V. Kills:71 236%
Deaths:24
KDR:7.083
Accuracy:64.756% B+
KPH:80.600 B+
VKPH:33.700 C+
Hellfire Rocket Pods
B*
Kills:95
V. Kills:10 N/A
Deaths:8
KDR:11.875
Accuracy:54.513% B++
KPH:121.600 B*
VKPH:12.800 C+
Kills:5,613 (5,348 + 0)
Deaths:1,168
KDR:4.806
VKDR:3.393
Vehicle Kills:3,963
Kill Difference:4,445
Playtime:124.017 hours
Usage:36%
Score:4.111m
Score/min:552
Piloting Accuracy:36.671%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,330
V. Kills:1,208 110%
Deaths:232
KDR:5.733
Accuracy:19.066% F-
KPH:52.900 B**
VKPH:48.100 A++
CAS30 Tank Buster
B*
Kills:286
V. Kills:230 124%
Deaths:148
KDR:1.932
Accuracy:47.281% C++
KPH:12.200 B*
VKPH:9.800 B+
Kills:1,616 (286 + 1,330)
Deaths:380
KDR:4.253
VKDR:3.784
Vehicle Kills:1,438
Kill Difference:1,236
Playtime:48.643 hours
Usage:14%
Score:1.159m
Score/min:397
Piloting Accuracy:47.281%
Gunner Accuracy:19.066%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A+
Kills:168
V. Kills:132 126%
Deaths:16
KDR:10.500
Accuracy:54.887% A++
KPH:38.200 A+
VKPH:30 A+
Kills:168 (0 + 168)
Deaths:16
KDR:10.500
VKDR:8.250
Vehicle Kills:132
Kill Difference:152
Playtime:4.401 hours
Usage:1%
Score:0.093m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:54.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 5,1772,6446534.049B++1.0137.279%B*1.059%D36A**34.5S58173.5h79.6B*213.4B**
M14 Banshee 1,5641,4551549.448B+6.4136.573%A1.306%C**144.1M*10.8M**46410.1h14.3B++39.1B++
C150 Dalton 2,5381,3302325.733C+2.7019.066%F-N/A53B**48.1A++60225.1h2.1A+10.9C*
NS-15M AE 1,1671,1633533.295B+0.2628.517%B+73.947%S153M++N/A7497.6h6.7A++23.6B**
NS-15MP 1,1601,1603503.314B+0.2828.441%C++75.517%S150.6A*N/A6227.7h6.4A*22.6B**
MSW-R 7907834451.76C+1.2827.073%B**27.203%B+73.9A+N/A24910.6h9.5B**35.1B*
M18 Locust 1,2946551464.486A1.4535.52%B+2.443%B+35.2B**34.4A*38018.6h78.3B220.5B++
M18 Rotary 1,1955941833.246B++0.2136.671%B**N/A31.3A+31.6M*63719h79B++215.3B*
TSAR-42 5195191284.055C*1.0241.618%B+93.064%M110.4M*N/A18984.7h1.4A++3.3B**
LC2 Lynx 4974853791.28C++1.7623.896%C++22.268%C*17.6C-N/A6627.5h12.7B++53B+
NS-44 Commissioner AE 3493492231.565C**1.4743.31%C*57.593%M**94.3AN/A5683.7h2.5B**5.7B*
NS-11CP 3043041052.895B**0.1427.797%C71.382%S98.1B**N/A12733.1h7.6B**27.4B*
CAS30 Tank Buster 5162861481.932B1.1047.281%C++N/A12.2B*9.8B+17823.5h29.2A61.7B*
SMG-46AE Armistice 205205702.929B**0.1134.194%B*45.854%M+170.8M++N/A5531.2h9B**26.4B*
T9 CARV 1881881131.664C**1.3722.574%B++20.213%C58.8A++N/A2773.2h9.3A41.2B*
Hornet Missiles 241170247.083C**4.0564.756%B+1.176%C-81B+33.8C+7342.1h7.2B*11.1B*
MR11 Gatekeeper 3001681610.5A+7.4654.887%A++1.19%D38.2A+30A+3534.4h28.2A+51.4A+
TMG-50 160160901.778B+1.2627.711%A21.25%C88.9MN/A3171.8h9B*32.4B*
LC3 Jaguar 160158871.816B1.2228.12%B**15.823%D42.7B++N/A1043.7h11.3B+40.1B++
T5 AMC 1641581201.317B1.7224.983%B8.228%F--26.8C**1A*1095.9h11.6B*46.3B++
TRAC-5 1581571141.377B*1.6624.487%B+19.745%C++32B**N/A1304.9h10.7B**43.7B*
T9 CARV-S 153153801.913B1.1226.694%B*28.105%B+80.5A+N/A1921.9h8.5A31.7B++
M60-A Bulldog 10795118.636C**5.6031.98%DN/A45.2B+5.7C+2672.1h3.4A++10.6B*
Hellfire Rocket Pods 10595811.875B+8.8454.513%B++1.053%C+118.8B++12.5C+5840.8h9.7B++17.8B*
RAMS-AE .50M 8989118.091A5.0633.223%D*95.506%A*127.1M++N/A5860.7h1.1A*3.4B*
T7 Mini-Chaingun AE 8685661.288C+1.7525.112%B**14.118%C+70.8B*N/A2221.2h11.8B+47.2B++
M77-B 8282342.412C**0.6241.964%B++65.854%D*54.7A*N/A2371.5h2.3B5.5B+
TAR 7373581.259C+1.7826.892%B++13.699%D--52.1B**N/A2111.4h10.1A37.6B**
NS Decimator 10270381.842B**1.1955.882%DN/A50B**22.9B*3911.4h4.1B+7.3B
TAR-AE 5858381.526C+1.5125.857%C51.724%M++96.7A+N/A5490.6h8.2A+31.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85350.5h
Nano-Armor Kit6275,83016.6h
AE Nano-Armor Kit1519,6595.2h
AE Medical Applicator02530h
Medical Applicator53,6440.2h
Ammunition Package0880.1h
Medical Kit3241,55215.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.80s on queries, 2.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.