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Field Marshal Myriad Fettie010[ROWN] Fettie010
TR BR 110

KDR: 3.29

Score: 23.7m

Last Seen: May 24th, 2020 2:50 PM
- OFFLINE - 85.4 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Terran Republic on Miller - Outfit Member of Charlie squad[ROWN] Charlie squad
TR outfit on Miller

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton TSAR-42 MSW-R LC2 Lynx NS-11CP NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,359,735 MLG Score: 3485
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.934%35.162%108828125512,8352.671180.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.121%1.845A++2.188A*-0.973D--HEAD ++ (~19.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.622B+8.60.396B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.683%0.748%16075127810,163833486512.1859209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.105%0.084C+-0.755D--0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.305C*42.20.194C++69.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.955%1.361%60112822944651490.632258196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.703D--0.358C--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.685B+3.20.672B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.097%0.187%451112823,74255525526.74234147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.591F-1.047D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.928B*1.60.959B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.416%81.974%451312802,21954104.0941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.358%0.817B++0.98B*0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.60.485B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.318%17.123%4513128073034622.10375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.962%1.544A+0.468B+-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+3.10.357C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Charlie squad[ROWN] Charlie squad
TR outfit on Miller

Members: 4
23.7m463.3%802 (48.1k)698 (41.9k)3.2902434,17910,3883.5927110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283215432.295%19.509%63003:1612

44% Engineer10% Heavy Assault10% Infiltrator33% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 3:21 PMMay 17th, 2020 6:28 PMMay 27th, 2020 9:17 AM (14h) (PST)May 24th, 2020 11:04 AM (4d) (PST)May 24th, 2020 10:50 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4231541,2691.0080.3060.1975.8960.2653485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,3799,26476,1156018123541641,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
565.3h/23.6d 3,142 6,668 12,821 200k 173 1,178 8,989 48.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,185
Deaths:696
KDR:1.703
Accuracy:27.575% B++
HSR:25.063% B+
NS-11CP
A
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B*
HSR:33.532% A
AS16 NightHawk
A++
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A++
HSR:17.975% B*
LC3 Jaguar
B*
Kills:178
Deaths:92
KDR:1.935
Accuracy:28.245% B*
HSR:16.854% D
FA1 Barrage
A++
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A++
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:138
Deaths:95
KDR:1.453
Accuracy:35.567% A++
HSR:14.493% D**
TRS-12 Uppercut
A
Kills:85
Deaths:68
KDR:1.250
Accuracy:73.488% A
HSR:12.941% C-
NSX-P Tanto
A++
Kills:62
Deaths:27
KDR:2.296
Accuracy:36.186% A++
HSR:29.032% B+
Kills:3,780
Deaths (as Engineer):1,888
Deaths (to Engineers):2,416
KDR:2.00212
Kill Difference:1,892
Playtime:251.505 hours
Usage:44%
Score:11.161m
Score/min:740
Accuracy (listed only):40.356%
HSR (listed only):19.463%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,369
Deaths:684
KDR:2.001
Accuracy:29.188% A
HSR:28.123% B+
NS-15M AE
S
Kills:1,163
Deaths:353
KDR:3.295
Accuracy:28.517% B+
HSR:73.947% S
NS-15MP
S
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:28.441% C+
HSR:75.517% S
T9 CARV
B**
Kills:342
Deaths:189
KDR:1.810
Accuracy:25.162% B**
HSR:23.099% C+
TMG-50
B**
Kills:161
Deaths:92
KDR:1.750
Accuracy:27.771% B**
HSR:21.118% C
T9 CARV-S
B*
Kills:153
Deaths:82
KDR:1.866
Accuracy:26.717% B*
HSR:28.105% B+
Kills:4,348
Deaths (as Heavy Assault):1,750
Deaths (to Heavy Assaults):2,667
KDR:2.48457
Kill Difference:2,598
Playtime:55.356 hours
Usage:10%
Score:2.267m
Score/min:683
Accuracy (listed only):27.633%
HSR (listed only):41.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:1,185
Deaths:696
KDR:1.703
Accuracy:27.575% B++
HSR:25.063% B+
NS-11CP
A
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:33.416% B*
HSR:33.532% A
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
SMG-46 Armistice
A+
Kills:665
Deaths:266
KDR:2.500
Accuracy:34.282% A+
HSR:21.353% B++
AS16 NightHawk
A++
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A++
HSR:17.975% B*
MG-S1 Jackal
A*
Kills:222
Deaths:100
KDR:2.220
Accuracy:38.528% A*
HSR:21.171% C+
LC3 Jaguar
B*
Kills:178
Deaths:92
KDR:1.935
Accuracy:28.245% B*
HSR:16.854% D
PDW-16 Hailstorm
A*
Kills:173
Deaths:64
KDR:2.703
Accuracy:35.718% A*
HSR:21.965% B**
FA1 Barrage
A++
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A++
HSR:16.770% C*
T5 AMC
C**
Kills:158
Deaths:120
KDR:1.317
Accuracy:24.983% C**
HSR:8.228% F--
TRAC-5
B+
Kills:157
Deaths:114
KDR:1.377
Accuracy:24.487% B+
HSR:19.745% C++
MG-C1 Kindred
A++
Kills:138
Deaths:95
KDR:1.453
Accuracy:35.567% A++
HSR:14.493% D**
PS1-AV Suppressor
A
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A
HSR:20.833% C
TRS-12 Uppercut
A
Kills:85
Deaths:68
KDR:1.250
Accuracy:73.488% A
HSR:12.941% C-
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B
NSX-P Tanto
A++
Kills:62
Deaths:27
KDR:2.296
Accuracy:36.186% A++
HSR:29.032% B+
NS-7 PDW
A++
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A++
HSR:13.333% D
Kills:6,247
Deaths (as Light Assault):2,906
Deaths (to Light Assaults):2,026
KDR:2.14969
Kill Difference:3,341
Playtime:185.389 hours
Usage:33%
Score:6.845m
Score/min:615
Accuracy (listed only):39.157%
HSR (listed only):20.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,033
Deaths:577
KDR:3.523
Accuracy:40.614% C*
HSR:81.997% A
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
SMG-46 Armistice
A+
Kills:665
Deaths:266
KDR:2.500
Accuracy:34.282% A+
HSR:21.353% B++
NS-44 Commissioner AE
A**
Kills:506
Deaths:332
KDR:1.524
Accuracy:45.497% B+
HSR:48.221% A**
NS-44 Commissioner
A
Kills:413
Deaths:235
KDR:1.757
Accuracy:49.003% A
HSR:28.571% B++
NS-30B Vandal
B**
Kills:325
Deaths:116
KDR:2.802
Accuracy:43.015% B**
HSR:17.539% D*
SOAS-20
A++
Kills:281
Deaths:114
KDR:2.465
Accuracy:36.962% A++
HSR:32.029% A+
MG-S1 Jackal
A*
Kills:222
Deaths:100
KDR:2.220
Accuracy:38.528% A*
HSR:21.171% C+
PDW-16 Hailstorm
A*
Kills:173
Deaths:64
KDR:2.703
Accuracy:35.718% A*
HSR:21.965% B**
HSR-1
B++
Kills:162
Deaths:78
KDR:2.077
Accuracy:38.183% B+
HSR:33.951% B++
PS1-AV Suppressor
A
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A
HSR:20.833% C
M77-B
B++
Kills:97
Deaths:37
KDR:2.622
Accuracy:41.634% B++
HSR:69.072% D-
RAMS-AE .50M
A*
Kills:89
Deaths:12
KDR:7.417
Accuracy:33.003% D**
HSR:95.506% A*
NSX Tomoe
A++
Kills:82
Deaths:46
KDR:1.783
Accuracy:37.654% A++
HSR:42.683% B
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B
NS-7 PDW
A++
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A++
HSR:13.333% D
Kills:6,455
Deaths (as Infiltrator):2,565
Deaths (to Infiltrators):1,560
KDR:2.51657
Kill Difference:3,890
Playtime:54.618 hours
Usage:10%
Score:2.832m
Score/min:864
Accuracy (listed only):39.229%
HSR (listed only):37.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:35.046% B**
HSR:22.289% C+
TAR-AE
B**
Kills:1,162
Deaths:539
KDR:2.156
Accuracy:32.432% B**
HSR:24.096% C--
SMG-46 Armistice
A+
Kills:665
Deaths:266
KDR:2.500
Accuracy:34.282% A+
HSR:21.353% B++
AS16 NightHawk
A++
Kills:484
Deaths:189
KDR:2.561
Accuracy:59.182% A++
HSR:17.975% B*
MG-S1 Jackal
A*
Kills:222
Deaths:100
KDR:2.220
Accuracy:38.528% A*
HSR:21.171% C+
PDW-16 Hailstorm
A*
Kills:173
Deaths:64
KDR:2.703
Accuracy:35.718% A*
HSR:21.965% B**
FA1 Barrage
A++
Kills:161
Deaths:78
KDR:2.064
Accuracy:60.434% A++
HSR:16.770% C*
PS1-AV Suppressor
A
Kills:120
Deaths:48
KDR:2.500
Accuracy:36.131% A
HSR:20.833% C
TAR
A
Kills:119
Deaths:88
KDR:1.352
Accuracy:29.592% A
HSR:17.647% D
TRS-12 Uppercut
A
Kills:85
Deaths:68
KDR:1.250
Accuracy:73.488% A
HSR:12.941% C-
NSX-P Tengu
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:47.273% A++
HSR:24.615% B
T1B Cycler
B**
Kills:63
Deaths:39
KDR:1.615
Accuracy:31.504% B**
HSR:28.571% C+
T1 Cycler
B**
Kills:60
Deaths:58
KDR:1.034
Accuracy:28.441% B**
HSR:28.333% B*
NS-7 PDW
A++
Kills:60
Deaths:49
KDR:1.224
Accuracy:35.124% A++
HSR:13.333% D
Kills:4,601
Deaths (as Combat Medic):2,077
Deaths (to Combat Medics):866
KDR:2.21521
Kill Difference:2,524
Playtime:15.240 hours
Usage:3%
Score:0.561m
Score/min:613
Accuracy (listed only):41.227%
HSR (listed only):20.850%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:4,696
V. Kills:3,625 130%
Deaths:728
KDR:6.451
Accuracy:37.118% B*
KPH:43.800 M*
VKPH:33.800 S
M14 Banshee
S
Kills:4,076
V. Kills:167 N/A
Deaths:240
KDR:16.983
Accuracy:38.640% A++
KPH:210.400 S
VKPH:8.600 A**
M18 Rotary
M**
Kills:975
V. Kills:806 121%
Deaths:184
KDR:5.299
Accuracy:38.489% B**
KPH:43.300 A**
VKPH:35.800 M**
M18 Locust
A*
Kills:776
V. Kills:710 109%
Deaths:151
KDR:5.139
Accuracy:35.678% B+
KPH:38.800 B**
VKPH:35.500 A*
Hornet Missiles
B+
Kills:191
V. Kills:82 230%
Deaths:24
KDR:7.958
Accuracy:64.525% B+
KPH:88.300 C**
VKPH:37.900 C+
Hellfire Rocket Pods
B*
Kills:108
V. Kills:10 N/A
Deaths:8
KDR:13.500
Accuracy:56.215% B*
KPH:138.300 B*
VKPH:12.800 C
Kills:10,822 (10,523 + 0)
Deaths:1,335
KDR:8.106
VKDR:4.045
Vehicle Kills:5,400
Kill Difference:9,487
Playtime:171.941 hours
Usage:30%
Score:5.680m
Score/min:551
Piloting Accuracy:35.678%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,742
V. Kills:2,419 155%
Deaths:247
KDR:15.150
Accuracy:19.097% F--
KPH:62.500 A+
VKPH:40.400 A
CAS30 Tank Buster
B++
Kills:308
V. Kills:240 128%
Deaths:148
KDR:2.081
Accuracy:47.813% C++
KPH:11.800 B++
VKPH:9.200 B+
Kills:4,050 (308 + 3,742)
Deaths:395
KDR:10.253
VKDR:6.732
Vehicle Kills:2,659
Kill Difference:3,655
Playtime:85.993 hours
Usage:15%
Score:2.017m
Score/min:391
Piloting Accuracy:47.813%
Gunner Accuracy:19.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:294
V. Kills:142 206%
Deaths:13
KDR:22.615
Accuracy:26.955% F-
KPH:42 B*
VKPH:20.300 B+
MR11 Gatekeeper
A
Kills:168
V. Kills:132 126%
Deaths:16
KDR:10.500
Accuracy:54.887% A++
KPH:38.200 B**
VKPH:30 A
Kills:462 (294 + 168)
Deaths:29
KDR:15.931
VKDR:9.448
Vehicle Kills:274
Kill Difference:433
Playtime:11.396 hours
Usage:2%
Score:0.246m
Score/min:360
Driving Accuracy:26.955%
Gunner Accuracy:54.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 8,3214,6967286.451A3.1637.118%B*N/A43.8M*33.8S541107.1h66B**177.9B**
M14 Banshee 4,2434,07624016.983B++13.6938.64%A++N/A210.1S8.6A**58619.4h11.8B++30.5B++
C150 Dalton 6,1613,74224715.15B**11.8619.097%F--N/A62.5A+40.4A47059.9h1.6A+8.5B+
TSAR-42 2,0332,0335773.523C*0.2340.614%C*81.997%A111.7M+N/A69218.2h1.6A4B*
MSW-R 1,3791,3696842.001C+1.2929.188%A28.123%B+90.7A++N/A28515.1h9.5B**32.5B*
LC2 Lynx 1,2041,1856961.703B+1.5927.575%B++25.063%B+32.6C++N/A11036.3h12.3B++44.6B++
NS-11CP 1,1771,1724092.866B++0.4233.416%B*33.532%A136.3A++N/A7658.6h9B**26.9B**
NS-15M AE 1,1671,1633533.295B++0.0028.517%B+73.947%S153A**N/A7517.6h6.7A++23.6B**
SMG-46AE Armistice 1,1641,1624542.559B++0.7335.046%B**22.289%C+176.1MN/A7986.6h10.1B*28.7B++
TAR-AE 1,1641,1625392.156C**1.1332.432%B**24.096%C--152.9M+N/A4687.6h9.8B*30.3B*
NS-15MP 1,1601,1603503.314B0.0228.441%C+75.517%S150.6A++N/A6227.7h6.4A*22.6B**
M18 Rotary 1,7819751845.299A2.0138.489%B**N/A43.3A**35.8M**66222.5h62.4B*162.2B**
M18 Locust 1,4867761515.139A*1.8535.678%B+2.062%C*38.8B**35.5A*40720h72.9C*204.4B+
SMG-46 Armistice 6656652662.5A+0.7934.282%A+21.353%B++170.5SN/A3963.9h9.3A+27.3B**
NS-44 Commissioner AE 5065063321.524C*1.7745.497%B+48.221%A**110A++N/A5514.6h2.5A5.5B++
AS16 NightHawk 4854841892.561B*0.7359.182%A++17.975%B*230.5SN/A4992.1h3.2B**5.4B**
NS-44 Commissioner 4134132351.757B+1.5349.003%A28.571%B++179.6SN/A5122.3h2.4A5B**
T9 CARV 3433421891.81C**1.4825.162%B**23.099%C+76A*N/A3454.5h9.6A38B*
NS-30B Vandal 3253251162.802B+0.4943.015%B**17.539%D*162.5MN/A3632h4.2B*9.8B++
CAS30 Tank Buster 5483081482.081C*1.2147.813%C++N/A11.8B++9.2B+20926.1h29.5B**61.6B*
P2-120 AP 4362941322.615A++19.3226.955%F-1.361%D-42B*20.3B+3637h3.2A++11.9B++
SOAS-20 2832811142.465B+0.8336.962%A++32.029%A+133.8S1A++3262.1h9.4B*25.4B**
MG-S1 Jackal 2222221002.22B++1.0738.528%A*21.171%C+138.8M**N/A3791.6h8.3B+21.5B*
Hornet Missiles 273191247.958C*4.6764.525%B+1.047%D86.8C**37.3C+7992.2h7.2B**11.1B*
LC3 Jaguar 180178921.935B1.3628.245%B*16.854%D46.8B++N/A1283.8h11.1B+39.3B++
PDW-16 Hailstorm 175173642.703A+0.5935.718%A*21.965%B**144.2S1.7M*3511.2h11.1B*31B**
MR11 Gatekeeper 3001681610.5B*7.2154.887%A++1.19%D38.2B**30A3554.4h28.2A+51.4A+
HSR-1 162162782.077C+1.2138.183%B+33.951%B++135M*N/A3651.2h4.1B**10.7B*
FA1 Barrage 162161782.064B**1.2360.434%A++16.77%C*161S1A4881h3.6B**6B**
TMG-50 161161921.75C**1.5427.771%B**21.118%C89.4A*N/A3281.8h9.1B*32.6B*
T5 AMC 1641581201.317B+1.9724.983%C**8.228%F--26.8C*1A++1155.9h11.6B*46.3B++
TRAC-5 1581571141.377B*1.9124.487%B+19.745%C++29.1B+N/A1675.4h10.7B**43.7B++
T9 CARV-S 153153821.866C++1.4226.717%B*28.105%B+80.5AN/A1931.9h8.8A32.8B++
MG-C1 Kindred 139138951.453C*1.8435.567%A++14.493%D**98.6A++N/A3721.4h9.1B*25.6B**
M60-A Bulldog 1341211111C**7.7134.671%CN/A50.4B+5.4C3342.4h3.6A+10.3B*
PS1-AV Suppressor 120120482.5B+0.7936.131%A20.833%C150M++N/A2880.8h9A25B**
TAR 119119881.352C+1.9429.592%A17.647%D62.6AN/A2431.9h9.9A33.5B**
Hellfire Rocket Pods 118108813.5B+10.2156.215%B*1.852%A+135B*12.5C6950.8h9.3B+16.5B++
NS Decimator 150103472.191B*1.1057.344%DN/A60.6B**27.6B**4461.7h3.6B+6.2B+
M77-B 9797372.622C*0.6741.634%B++69.072%D-60.6A*N/A2661.6h2.2B+5.3B+
RAMS-AE .50M 8989127.417B**4.1333.003%D**95.506%A*127.1M+N/A5600.7h1.1A*3.4B*
A30 Walker 15388188U84.7126.935%B+N/A44A+32.5B**5472h36.5A135.5B**
T7 Mini-Chaingun AE 8685661.288C+2.0023.971%B++14.118%C70.8B+N/A2251.2h11.8B+49.4B+
TRS-12 Uppercut 8585681.25C+2.0473.488%A12.941%C-212.5SN/A9060.4h1.9B**2.5B*
NSX Tomoe 8282461.783C+1.5137.654%A++42.683%B136.7M*N/A3750.6h10.8B*28.8B**
NSX-P Tengu 6565371.757B++1.5347.273%A++24.615%B162.5M**N/A5180.4h9.2B**19.5B*
T1B Cycler 6363391.615C+1.6831.504%B**28.571%C+90A+N/A3610.7h9.8B**31.2B*
NSX-P Tanto 6562272.296A0.9936.186%A++29.032%B+62B**3M**3361h14C*38.8B++
T1 Cycler 6060581.034C+2.2628.441%B**28.333%B*85.7M+N/A7150.7h8.3A++29.2A
NS-7 PDW 6060491.224C*2.0735.124%A++13.333%D75A++N/A3050.8h10.9B*31B*
C-4 92531720.308D2.983.774%T*N/A2.8F2.1F-3918.9h1.5C+39T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7480,22917.6h
Spawn Beacon96360.8h
AE Nano-Armor Kit22598,71413.9h
AE Medical Applicator02530h
Medical Applicator169,3680.7h
Recon Detection Device01460.2h
Ammunition Package01350.1h
Medical Kit9154,66534.2h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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