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Major Imperator FeyEria[l8l] FeyEria
TR BR 65

KDR: 3.19

Score: 4.7m

Last Seen: Jul 6th, 2019 11:13 PM
- OFFLINE - 337.2 hour(s)

Battle Rank 65 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 12
Level Progress (to 66): 48%
Level 100 Progress: 25% 378h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner LC3 Jaguar T9 CARV NS-15M2 MG-H1 Watchman TRAC-5 NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,191,897 MLG Score: 8147
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.269%34.118%12031611987,5623.35344-0.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.344%2.748M2.021A*-1.063D*HEAD ++ (~16.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.668B+8.70.39C**16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.341%70.473%0112132,3032172210.6129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.911M+0.22C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+20.37C**1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 12
4.7m229.6%627 (37.6k)569 (34.1k)3.187810,6093,3283.2581165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214143532.362%40.39%130702:274

13% Combat Medic37% Heavy Assault38% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2018 5:39 PMFeb 7th, 2019 8:56 PMJul 20th, 2019 2:50 PM (5h) (PST)Jul 6th, 2019 9:07 PM (14d) (PST)Jul 6th, 2019 7:13 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542895651.2970.4070.5243.0640.0378147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,21617,31933,897782431184234,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
136.3h/5.7d 234 4,285 3,044 25.1k 234 679 306 7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M+
Kills:1,170
Deaths:353
KDR:3.314
Accuracy:34.184% M+
HSR:35.897% A++
NS-15M2
A*
Kills:1,021
Deaths:253
KDR:4.036
Accuracy:35.153% A*
HSR:32.811% B*
MG-H1 Watchman
A*
Kills:548
Deaths:157
KDR:3.490
Accuracy:34.597% A*
HSR:33.759% B**
T32 Bull
A++
Kills:193
Deaths:49
KDR:3.939
Accuracy:33.750% A++
HSR:39.378% A++
MSW-R
M*
Kills:64
Deaths:25
KDR:2.560
Accuracy:32.985% A*
HSR:48.438% M*
NSX-P Naginata
A+
Kills:53
Deaths:17
KDR:3.118
Accuracy:28.734% B**
HSR:39.623% A+
Kills:3,049
Deaths (as Heavy Assault):854
Deaths (to Heavy Assaults):1,086
KDR:3.57026
Kill Difference:2,195
Playtime:51.022 hours
Usage:37%
Score:1.759m
Score/min:575
Accuracy (listed only):33.234%
HSR (listed only):38.318%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,177
Deaths:294
KDR:4.003
Accuracy:32.623% A++
HSR:32.965% A*
TRAC-5
A**
Kills:435
Deaths:123
KDR:3.537
Accuracy:34.333% A**
HSR:31.724% A*
LC2 Lynx
M++
Kills:208
Deaths:70
KDR:2.971
Accuracy:32.568% A++
HSR:39.904% M++
NSX-P Tanto
A++
Kills:135
Deaths:27
KDR:5
Accuracy:34.471% A++
HSR:38.519% A++
Kills:1,955
Deaths (as Light Assault):514
Deaths (to Light Assaults):768
KDR:3.8035
Kill Difference:1,441
Playtime:28.402 hours
Usage:21%
Score:0.859m
Score/min:504
Accuracy (listed only):33.499%
HSR (listed only):35.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:2,303
Deaths:509
KDR:4.525
Accuracy:54.341% A**
HSR:70.473% C*
NS-44 Commissioner
M
Kills:1,298
Deaths:579
KDR:2.242
Accuracy:58.479% M
HSR:31.587% A
NS-30 Vandal
A*
Kills:311
Deaths:72
KDR:4.319
Accuracy:46.609% A*
HSR:38.907% A+
TX1 Repeater
M++
Kills:79
Deaths:49
KDR:1.612
Accuracy:35.182% A++
HSR:41.772% M++
Kills:3,991
Deaths (as Infiltrator):1,209
Deaths (to Infiltrators):574
KDR:3.30108
Kill Difference:2,782
Playtime:51.803 hours
Usage:38%
Score:1.427m
Score/min:459
Accuracy (listed only):48.653%
HSR (listed only):45.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:275
Deaths:104
KDR:2.644
Accuracy:34.324% A*
HSR:33.455% A++
TORQ-9
A*
Kills:261
Deaths:86
KDR:3.035
Accuracy:34.796% A*
HSR:36.015% A++
NS-11A
M
Kills:216
Deaths:41
KDR:5.268
Accuracy:37.500% M
HSR:29.167% B**
T1 Cycler
M**
Kills:171
Deaths:70
KDR:2.443
Accuracy:39.412% M**
HSR:34.503% A++
Kills:923
Deaths (as Combat Medic):301
Deaths (to Combat Medics):341
KDR:3.06645
Kill Difference:622
Playtime:17.812 hours
Usage:13%
Score:0.517m
Score/min:484
Accuracy (listed only):36.508%
HSR (listed only):33.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,177
Deaths:294
KDR:4.003
Accuracy:32.623% A++
HSR:32.965% A*
TRAC-5
A**
Kills:435
Deaths:123
KDR:3.537
Accuracy:34.333% A**
HSR:31.724% A*
LC2 Lynx
M++
Kills:208
Deaths:70
KDR:2.971
Accuracy:32.568% A++
HSR:39.904% M++
NSX-P Tanto
A++
Kills:135
Deaths:27
KDR:5
Accuracy:34.471% A++
HSR:38.519% A++
Kills:1,955
Deaths (as Engineer):514
Deaths (to Engineers):319
KDR:3.8035
Kill Difference:1,441
Playtime:2.916 hours
Usage:2%
Score:0.091m
Score/min:521
Accuracy (listed only):33.499%
HSR (listed only):35.778%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,3252,3035094.525C**1.3454.341%A**70.473%C*65.1AN/A21835.4h2B+3.7B**
NS-44 Commissioner 1,3111,2985792.242A0.9558.479%M31.587%A128.5M**1.3A*44110.1h2.8B**4.7A
LC3 Jaguar 1,1941,1772944.003A++0.8232.623%A++32.965%A*76.9A*1.1A++25115.3h10.5B++32.1B**
T9 CARV 1,1921,1703533.314A+0.1334.184%M+35.897%A++77A**1.4A*23915.2h10B**29.4B**
NS-15M2 1,0251,0212534.036A0.8535.153%A*32.811%B*72.9B**N/A31014h9.7B*27.7B*
MG-H1 Watchman 5575481573.49A0.3034.597%A*33.759%B**81.8A+1.3B**3256.7h11.1B*32B*
TRAC-5 4434351233.537M**0.3534.333%A**31.724%A*69M*1.3M+3146.3h10.7B*31.2B**
NS-30 Vandal 313311724.319A+1.1346.609%A*38.907%A+74A+N/A1594.2h4.3B**9.3B**
TAR 2822751042.644B*0.5434.324%A*33.455%A++61.1A1.6M2064.5h9.7A28.3A
TORQ-9 264261863.035A0.1534.796%A*36.015%A++65.3A+N/A2104h10.3A+29.7A
NS-11A 220216415.268M2.0837.5%M29.167%B**72A++1.3A++2073h10A26.7A
LC2 Lynx 211208702.971A++0.2232.568%A++39.904%M++69.3A++1A2373h10.6B**32.7B**
T32 Bull 193193493.939A*0.7533.75%A++39.378%A++64.3B*N/A1763h8.9A26.5B**
ML-7 298183613M**0.1967.811%A1.093%D--57.2M++35.9M*5673.2h5.5B++8.1B**
T1 Cycler 173171702.443A0.7439.412%M**34.503%A++59A*N/A2962.9h12.5B++31.6A
NSX-P Tanto 138135275S1.8134.471%A++38.519%A++75A*1.7A*2711.8h9.6B**27.8B**
Chainblade 1291243,1950.039B+3.1525.103%C16.936%A+0.9B+N/A3137.6h2B+7.8B+
TX1 Repeater 7979491.612B**1.5835.182%A++41.772%M++158SN/A9190.5h8.4B**24B**
MSW-R 6664252.56C**0.6332.985%A*48.438%M*71.1A2.2S5560.9h10.4B++31.4B*
Frag Grenade 6262162N/A58.8144.711%C+N/A620B++N/A20840.1h3.6C**8.1C**
NSX-P Naginata 5353173.118A0.0728.734%B**39.623%A+75.7B**N/A3030.7h9B**31.5B*
C-4 7053281.893B1.2931.741%B**N/A132.5B**42.5B*9390.4h1.8C--5.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon49430.5h
Aspis Anti-Aircraft Phalanx Turret0540h
Nanite Revive Grenade0530h
Motion Spotter72,4280.9h
Ammunition Package0530h
Medical Applicator1610,2070.6h
Nano-Armor Kit211,3290.5h
Medical Kit2731,9093h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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