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Founder Fibble[DV] Fibble
VS BR 115

KDR: 1.24

Score: 26.5m

Last Seen: Aug 8th, 2019 5:24 PM
- OFFLINE - 44.7 hour(s)

Battle Rank 109 (115 total) - Vanu Sovereignty on Miller - Outfit Officer of The Division[DV] The Division
VS outfit on Miller

Members: 23
Level Progress (to 110): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Serpent VE92 H-V45 Pulsar C Supernova PC VX6-7 Solstice VE3 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.559%18.54%45516119814,3691.146680.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.245%0.659B+-0.363C-0.445BHEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.332C**12.30.144C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.359%0.286%104112133506151880.568182185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.586A+-1.204D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.684B+26.70.497B+24.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.205%2.05%1225312117,270125153625.81135136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.104%1.869A++-0.318C-1.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++50.602B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.164%1.426%99512096319174760.688113132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.654%0.463B+-0.746D--0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.729B++13.40.665B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.196%18.011%99212121,06684281.26603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.137%-0.191C0.627B+-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.216C++40.165C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 23
26.5m321.5%358 (21.5k)318 (19.1k)1.242929,71423,9071.66867115 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121448416.704%11.479%19203:297

17% Combat Medic59% Engineer8% Heavy Assault13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:08 PMMar 26th, 2017 12:59 PMAug 20th, 2019 8:22 AM (2d) (PST)Aug 8th, 2019 1:47 PM (14d) (PST)Aug 8th, 2019 1:24 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6161724440.3570.2870.0411.4450.093227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,95710,30226,6552117287619,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1388.1h/57.8d 10,179 3,411 8,747 120.4k 1,932 3,689 7,736 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:894
Deaths:937
KDR:0.954
Accuracy:20.495% C+
HSR:22.260% C
Flare VE6
C+
Kills:663
Deaths:824
KDR:0.805
Accuracy:22.127% C+
HSR:24.585% C+
SVA-88
D
Kills:167
Deaths:144
KDR:1.160
Accuracy:19.662% D
HSR:17.964% D--
VX29 Polaris
C++
Kills:77
Deaths:103
KDR:0.748
Accuracy:24.370% C++
HSR:16.883% D-
Kills:1,801
Deaths (as Heavy Assault):2,008
Deaths (to Heavy Assaults):6,812
KDR:0.89691
Kill Difference:207
Playtime:112.266 hours
Usage:8%
Score:1.737m
Score/min:258
Accuracy (listed only):21.663%
HSR (listed only):20.423%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:4,202
Deaths:4,170
KDR:1.008
Accuracy:24.285% C++
HSR:14.707% D--
Pulsar C
C+
Kills:1,475
Deaths:1,417
KDR:1.041
Accuracy:24.581% C+
HSR:21.424% C
VX6-7
B+
Kills:1,194
Deaths:1,144
KDR:1.044
Accuracy:27.081% B+
HSR:21.106% C+
Solstice VE3
B*
Kills:1,165
Deaths:1,399
KDR:0.833
Accuracy:27.188% B*
HSR:21.545% C**
Pandora VX25
B*
Kills:876
Deaths:972
KDR:0.901
Accuracy:39.793% C+
HSR:18.493% B*
Zenith VX-5
C**
Kills:433
Deaths:522
KDR:0.830
Accuracy:24.831% C+
HSR:23.095% C**
Solstice Burst
C
Kills:219
Deaths:251
KDR:0.873
Accuracy:25.215% C
HSR:22.374% C
Thanatos VE70
C+
Kills:190
Deaths:259
KDR:0.734
Accuracy:36.577% C
HSR:15.790% C+
Kills:9,754
Deaths (as Engineer):10,134
Deaths (to Engineers):5,369
KDR:0.9625
Kill Difference:380
Playtime:812.141 hours
Usage:59%
Score:17.365m
Score/min:356
Accuracy (listed only):28.694%
HSR (listed only):19.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:4,202
Deaths:4,170
KDR:1.008
Accuracy:24.285% C++
HSR:14.707% D--
Pulsar C
C+
Kills:1,475
Deaths:1,417
KDR:1.041
Accuracy:24.581% C+
HSR:21.424% C
VX6-7
B+
Kills:1,194
Deaths:1,144
KDR:1.044
Accuracy:27.081% B+
HSR:21.106% C+
Solstice VE3
B*
Kills:1,165
Deaths:1,399
KDR:0.833
Accuracy:27.188% B*
HSR:21.545% C**
Pandora VX25
B*
Kills:876
Deaths:972
KDR:0.901
Accuracy:39.793% C+
HSR:18.493% B*
Zenith VX-5
C**
Kills:433
Deaths:522
KDR:0.830
Accuracy:24.831% C+
HSR:23.095% C**
Solstice Burst
C
Kills:219
Deaths:251
KDR:0.873
Accuracy:25.215% C
HSR:22.374% C
Thanatos VE70
C+
Kills:190
Deaths:259
KDR:0.734
Accuracy:36.577% C
HSR:15.790% C+
Kills:9,754
Deaths (as Light Assault):10,134
Deaths (to Light Assaults):4,210
KDR:0.9625
Kill Difference:380
Playtime:187.222 hours
Usage:13%
Score:2.817m
Score/min:251
Accuracy (listed only):28.694%
HSR (listed only):19.817%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:2,461
Deaths:2,730
KDR:0.901
Accuracy:25.410% C**
HSR:15.766% D
Pandora VX25
B*
Kills:876
Deaths:972
KDR:0.901
Accuracy:39.793% C+
HSR:18.493% B*
Terminus VX-9
C
Kills:545
Deaths:744
KDR:0.733
Accuracy:24.637% C
HSR:23.119% C-
Equinox VE2
C
Kills:402
Deaths:567
KDR:0.709
Accuracy:24.518% C
HSR:17.662% C-
NS-11P
C+
Kills:227
Deaths:323
KDR:0.703
Accuracy:22.542% C+
HSR:19.383% C+
Thanatos VE70
C+
Kills:190
Deaths:259
KDR:0.734
Accuracy:36.577% C
HSR:15.790% C+
Pulsar VS1
B++
Kills:161
Deaths:192
KDR:0.839
Accuracy:26.932% B++
HSR:14.286% D--
Corvus VA55
B*
Kills:160
Deaths:160
KDR:1
Accuracy:28.753% B*
HSR:26.875% B+
Kills:5,022
Deaths (as Combat Medic):5,947
Deaths (to Combat Medics):2,812
KDR:0.84446
Kill Difference:925
Playtime:236.736 hours
Usage:17%
Score:3.973m
Score/min:280
Accuracy (listed only):28.645%
HSR (listed only):18.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:571
Deaths:247
KDR:2.312
Accuracy:19.188% C+
HSR:21.716% C++
Blueshift VM5
C+
Kills:553
Deaths:243
KDR:2.276
Accuracy:19.889% C+
HSR:19.892% C
Quasar VM1
A+
Kills:56
Deaths:39
KDR:1.436
Accuracy:23.233% A+
HSR:26.786% A+
Kills:1,180
Deaths (as MAX Suit):264.500
Deaths (to MAX Suits):1,236
KDR:4.46125
Kill Difference:915.500
Playtime:27.412 hours
Usage:2%
Score:0.544m
Score/min:331
Accuracy (listed only):20.770%
HSR (listed only):22.798%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:350
V. Kills:134 259%
Deaths:114
KDR:3.070
Accuracy:52.359% C++
KPH:40.400 D
VKPH:15.500 C+
Kills:350 (0 + 0)
Deaths:114
KDR:3.070
VKDR:1.175
Vehicle Kills:134
Kill Difference:236
Playtime:8.660 hours
Usage:1%
Score:0.198m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:63
V. Kills:10 N/A
Deaths:14
KDR:4.500
Accuracy:40.849% C
KPH:226,800 U
VKPH:36,000 U
Kills:63 (0 + 63)
Deaths:14
KDR:4.500
VKDR:0.714
Vehicle Kills:10
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.021m
Score/min:624,510
Piloting Accuracy:N/A%
Gunner Accuracy:40.849%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:353
V. Kills:44 N/A
Deaths:31
KDR:11.387
Accuracy:60.438% A
KPH:32.500 D
VKPH:4 D*
Kills:353 (353 + 0)
Deaths:31
KDR:11.387
VKDR:1.419
Vehicle Kills:44
Kill Difference:322
Playtime:10.872 hours
Usage:1%
Score:0.121m
Score/min:186
Driving Accuracy:60.438%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:5,697
V. Kills:4,750 120%
Deaths:1,229
KDR:4.635
Accuracy:60.144% B*
KPH:21.500 C
VKPH:17.900 B+
Supernova PC
B**
Kills:1,220
V. Kills:526 231%
Deaths:225
KDR:5.422
Accuracy:60.545% A
KPH:28.400 B+
VKPH:12.300 B**
Saron HRB
C++
Kills:299
V. Kills:217 137%
Deaths:53
KDR:5.642
Accuracy:43.955% C+
KPH:23.200 C+
VKPH:16.900 C++
Aphelion VEX-4
B*
Kills:68
V. Kills:32 206%
Deaths:11
KDR:6.182
Accuracy:36.651% C**
KPH:34.500 B*
VKPH:16.200 C+
Proton II PPA
C*
Kills:66
V. Kills:5 N/A
Deaths:5
KDR:13.200
Accuracy:28.160% B++
KPH:54.200 C+
VKPH:4.100 C*
E540 Halberd
B+
Kills:65
V. Kills:45 141%
Deaths:16
KDR:4.063
Accuracy:53.535% B++
KPH:26.900 C-
VKPH:18.700 B+
Kills:7,415 (6,917 + 498)
Deaths:1,539
KDR:4.818
VKDR:3.622
Vehicle Kills:5,575
Kill Difference:5,876
Playtime:326.344 hours
Usage:24%
Score:5.466m
Score/min:279
Driving Accuracy:60.545%
Gunner Accuracy:53.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:63
V. Kills:40 154%
Deaths:8
KDR:7.875
Accuracy:59.307% C*
KPH:25.300 D--
VKPH:16.100 D
Kills:63 (0 + 63)
Deaths:8
KDR:7.875
VKDR:5
Vehicle Kills:40
Kill Difference:55
Playtime:2.491 hours
Usage:0%
Score:0.059m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:59.307%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:138
V. Kills:14 N/A
Deaths:12
KDR:11.500
Accuracy:36.976% C++
KPH:50.500 C*
VKPH:5.100 D-
Kills:138 (0 + 138)
Deaths:12
KDR:11.500
VKDR:1.167
Vehicle Kills:14
Kill Difference:126
Playtime:2.733 hours
Usage:0%
Score:0.053m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:36.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,4475,6971,2294.635C+3.3960.144%B*2.212%C+21.5C17.9B+235265h5.3C++8.9B+
Serpent VE92 4,2224,2024,1701.008C+0.2324.285%C++14.707%D--19.6C-N/A78214.3h12.9C*53.1C**
H-V45 2,4662,4612,7300.901C0.3425.41%C**15.766%D22.7CN/A65108.2h12.1B+47.5B+
Pulsar C 1,4901,4751,4171.041C+0.2024.581%C+21.424%C20.1CN/A6573.4h10.6B+43.1B
Supernova PC 1,7461,2202255.422C+4.1860.545%A1.557%D28.4B+12.3B**22442.9h3.9B*6.4B**
VX6-7 1,2251,1941,1441.044C+0.2027.081%B+21.106%C+28.4C+N/A8242.1h12.4C*45.6B+
Solstice VE3 1,1871,1651,3990.833C++0.4127.188%B*21.545%C**18.2C+N/A5764.1h13.1B+48.1B
Orion VS54 9098949370.954C0.2920.495%C+22.26%C31C+N/A13228.8h11.8B+57.8C++
Pandora VX25 8848769720.901C0.3439.793%C+18.493%B*31.4CN/A10827.9h4.1B+10.2B+
Flare VE6 6766638240.805D0.4422.127%C+24.585%C+28.6C-N/A9423.2h11.2C+50.7C++
Blueshift VM5 5745712472.312C+1.0719.188%C+21.716%C++29.3CN/A9319.5h12.1B**63.2B+
Blueshift VM5 5565532432.276C+1.0319.889%C+19.892%C28.8CN/A8619.2h12.5B**62.6B+
Terminus VX-9 5545457440.733C0.5124.637%C23.119%C-21.4DN/A5525.5h13.4C54.3C+
C-4 7874755050.941C0.3022.463%DN/A58.6C--38.5B++7758.1h1.6C+7.3C
Zenith VX-5 4444335220.83C0.4124.831%C+23.095%C**20DN/A5321.6h14.9C-59.9C+
Equinox VE2 4064025670.709C-0.5324.518%C17.662%C-23.5CN/A8017.1h12.9C+52.6C++
MANA Anti-Vehicle Turret 7573712511.478C0.2455.218%C+2.965%C3710S3860M**23748950.1h7.4B+13.4B+
Frag Grenade 3653651365N/A363.7651.37%B++N/A1216.7M++N/A38210.3h2.2A+4.3B**
L100 Python HESH 3973533111.387C++10.1460.438%A1.133%C32.4D4D*18610.9h2.8B+4.7B*
Dual Photon Pods 4843501143.07C-1.8352.359%C++N/A40.2D15.4C+3818.7h26.7C50.9C+
NS-44 Commissioner 3293265640.578C0.6622.313%F15.031%D--19DN/A6217.2h4.6C--20.7D**
Saron HRB 516299535.642C++4.4043.955%C+1.003%D23.2C+16.8C++114812.9h19.2B+43.6B+
Lasher X2 2772723920.694C0.5526.3%C++5.147%B++24.5CN/A9411.1h17.9B+68.1B+
NS-11P 2282273230.703C0.5422.542%C+19.383%C+20.5C-N/A6811.1h12.9B+57.2B
Solstice Burst 2232192510.873C0.3725.215%C22.374%C24.3C--N/A649h16.7D-66.4C
Thanatos VE70 1901902590.734C+0.5136.577%C15.79%C+27.1C+N/A1097h3.9B++10.8B+
S1 2851844860.379D0.8663.021%B++5.435%A++15.6D8.6D25211.8h8.3D13.2C+
SVA-88 1701671441.16C0.0819.662%D17.964%D--22.6D-N/A1167.4h12.6C+64.2C
Pulsar VS1 1621611920.839C+0.4026.932%B++14.286%D--24C+N/A1376.7h12.4B++46.1B++
Corvus VA55 1601601601C+0.2428.753%B*26.875%B+28.6C+N/A915.6h10.8B++37.4B++
M40 Fury 1521381211.5B**10.2636.976%C++2.174%B+51.1C**5.2D-3232.7h9.8B*26.6B*
Rocklet Rifle 2841031590.648C+0.5947.159%DN/A20.6D36.2B**3355h42.4C89.9C
Tank Mine 15690801.125D0.1252.56%A+N/A56.3D--41.3D12321.6h3.4F--6.5C+
VX29 Polaris 78771030.748D0.4924.37%C++16.883%D-25.7DN/A1243h13.4C55.1C++
Force-Blade 777719,1080.004D1.2429.662%C+N/A0.1DN/A0738.3h2.6C++8.8C**
Spear Anti-Vehicle Phalanx Turret 1087298C++6.7639.611%C--2.778%D48B+24C*8681.5h6.2B*15.7B+
Lancer VS22 152701460.479C0.7653.964%D--1.429%C+7.9D9.2C-2838.9h17.1B+31.7B
Aphelion VEX-4 10068116.182B+4.9436.651%C**4.412%C**34B++16C+7422h36B*98.3B**
Proton II PPA 7166513.2C+11.9628.16%B++1.515%C--55C+4.2C*2821.2h9.6C++34.2B+
E540 Halberd 11065164.063C-2.8253.535%B++1.538%C--27.1C-18.8B+11182.4h5.7C++10.7B+
E540 Halberd-H 1036387.875C+6.6359.307%C*N/A25.2D--16D3932.5h6.5C+11C++
L105 Zephyr 7363144.5C-3.2640.849%C1.587%B**630U100S2081700.1h5.3B++13.1B+
Quasar VM1 5656391.436C+0.1923.233%A+26.786%A+29.5B+N/A2731.9h11.2B**48.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon331,6072.4h
Anti-Vehicle MANA Turret706473.6h
Nanite Revive Grenade01,0170.3h
Medical Applicator633142,84914.7h
Deconstruction Tool04000.1h
Ammunition Package532,2683.3h
Nano-Armor Kit531648,69051.2h
Anti-Infantry MANA Turret5990.3h
Shield Recharging Field5860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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