Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,347)players online:
LatrodectusVS (83)  PierreKira (23)  gratgaisdead (9)  Furry_Ergo (8)  ZugieMac (6)  Miderfiderps2 (6) 135
stats.dasanfall.com
Immortal Archon Fies[DIG] Fies
VS BR 69

KDR: 4.22

Score: 15.1m

Last Seen: Dec 9th, 2018 1:02 PM
- OFFLINE - 152.4 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 70): 12%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Quasar VM1 Quasar VM1 L100 Python HESH VE-H Maw Solstice VE3 E540 Halberd Orion VS54 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fies



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,463,670 MLG Score: 1170
Fun Score: N/A
Cheeseburgers Flipped: 1503TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.38%14.397%3801010128,6272.445991.777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.887%1.046B**-0.962D---0.023C+HEAD (~1.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.421B11.40.199C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.33%0.301%2068210204,31737544911.512959%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.395%1.023B**-1.5F-1.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*2.80.778B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.935%1.562%1840710154,161323150412.8426276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.619%0.446B-0.711D-1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.818B++8.80.775B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.302%63.571%18401102142042020.997625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.139A*-0.237C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.497B+2.40.23C++2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
15.1m286.4%381 (22.9k)351 (21.1k)4.2234436,3308,6024.9462969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022300020.572%11.679%24004:596

33% Engineer22% Heavy Assault16% Light Assault26% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:43 PMMar 11th, 2017 12:28 PMDec 15th, 2018 6:10 AM (9h) (PST)Dec 9th, 2018 10:06 AM (6d) (PST)Dec 9th, 2018 9:02 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8343345000.8470.2010.0992.6310.0711170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,02720,01030,01751126158421,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
714.7h/29.8d 6,218 4,243 7,985 112.8k 1,000 2,767 3,058 35.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:3,429
Deaths:1,414
KDR:2.425
Accuracy:31.602% B**
HSR:9.915% F-
Orion VS54
C**
Kills:971
Deaths:571
KDR:1.701
Accuracy:22.092% C**
HSR:20.906% C--
Pulsar LSW
C+
Kills:323
Deaths:167
KDR:1.934
Accuracy:22.073% C+
HSR:17.957% D-
Lasher X2
C+
Kills:77
Deaths:59
KDR:1.305
Accuracy:23.318% C
HSR:3.896% C+
Kills:4,800
Deaths (as Heavy Assault):2,211
Deaths (to Heavy Assaults):2,210
KDR:2.17096
Kill Difference:2,589
Playtime:159.685 hours
Usage:22%
Score:2.763m
Score/min:288
Accuracy (listed only):24.771%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:2,876
Deaths:1,175
KDR:2.448
Accuracy:25.080% B+
HSR:16.516% C--
Pulsar C
C*
Kills:414
Deaths:294
KDR:1.408
Accuracy:25.304% C*
HSR:20.048% C--
Sirius SX12
C+
Kills:199
Deaths:187
KDR:1.064
Accuracy:20.106% D-
HSR:17.085% C+
NSX-P Tanto
C-
Kills:80
Deaths:100
KDR:0.800
Accuracy:23.188% C-
HSR:8.750% F--
Kills:3,569
Deaths (as Light Assault):1,756
Deaths (to Light Assaults):1,251
KDR:2.03246
Kill Difference:1,813
Playtime:111.016 hours
Usage:16%
Score:1.289m
Score/min:194
Accuracy (listed only):23.420%
HSR (listed only):15.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:2,876
Deaths:1,175
KDR:2.448
Accuracy:25.080% B+
HSR:16.516% C--
Pulsar C
C*
Kills:414
Deaths:294
KDR:1.408
Accuracy:25.304% C*
HSR:20.048% C--
NSX-P Tanto
C-
Kills:80
Deaths:100
KDR:0.800
Accuracy:23.188% C-
HSR:8.750% F--
Kills:3,370
Deaths (as Engineer):1,569
Deaths (to Engineers):1,411
KDR:2.14786
Kill Difference:1,801
Playtime:234.473 hours
Usage:33%
Score:5.746m
Score/min:408
Accuracy (listed only):24.524%
HSR (listed only):15.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A++
Kills:420
Deaths:20
KDR:21
Accuracy:49.302% A++
HSR:63.571% D*
Sirius SX12
C+
Kills:199
Deaths:187
KDR:1.064
Accuracy:20.106% D-
HSR:17.085% C+
NS-61 Emissary
C+
Kills:165
Deaths:174
KDR:0.948
Accuracy:27.386% C+
HSR:13.333% D
NS-44B Commissioner
D-
Kills:110
Deaths:118
KDR:0.932
Accuracy:30.934% D-
HSR:11.818% D**
Beamer VS3
C
Kills:60
Deaths:7
KDR:8.571
Accuracy:24.863% C
HSR:11.667% D**
Kills:954
Deaths (as Infiltrator):506
Deaths (to Infiltrators):1,181
KDR:1.88538
Kill Difference:448
Playtime:23.976 hours
Usage:3%
Score:0.162m
Score/min:113
Accuracy (listed only):30.518%
HSR (listed only):23.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:7,918
Deaths:2,369
KDR:3.342
Accuracy:18.821% C*
HSR:16.949% D
Quasar VM1
B*
Kills:7,569
Deaths:2,377
KDR:3.184
Accuracy:19.386% B*
HSR:16.924% C
NS-10 Burster
B+
Kills:52
Deaths:26
KDR:2
Accuracy:32.075% B+
HSR:7.692% C++
Comet VM2
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:46.710% N/A
HSR:2% N/A
Kills:15,589
Deaths (as MAX Suit):2,411
Deaths (to MAX Suits):434
KDR:6.46578
Kill Difference:13,178
Playtime:188.276 hours
Usage:26%
Score:5.078m
Score/min:450
Accuracy (listed only):29.248%
HSR (listed only):10.891%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:289
V. Kills:62 459%
Deaths:
KDR:
Accuracy:72.158% M*
KPH:1,040,400 U
VKPH:223,200 U
Kills:289 (0 + 289)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:62
Kill Difference:289
Playtime:0.001 hours
Usage:0%
Score:0.073m
Score/min:2,194,980
Piloting Accuracy:N/A%
Gunner Accuracy:72.158%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,914
V. Kills:375 N/A
Deaths:134
KDR:29.209
Accuracy:51.002% C**
KPH:76.100 B**
VKPH:7.300 C+
Kills:3,914 (3,914 + 0)
Deaths:134
KDR:29.209
VKDR:2.799
Vehicle Kills:375
Kill Difference:3,780
Playtime:51.427 hours
Usage:7%
Score:0.802m
Score/min:260
Driving Accuracy:51.002%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:2,871
V. Kills:1,205 238%
Deaths:134
KDR:21.425
Accuracy:56.136% B**
KPH:53.100 A*
VKPH:22.300 B*
Supernova PC
A++
Kills:403
V. Kills:65 N/A
Deaths:4
KDR:100.750
Accuracy:54.949% B++
KPH:38.800 A++
VKPH:6.300 D
Saron HRB
C*
Kills:124
V. Kills:94 131%
Deaths:18
KDR:6.889
Accuracy:48.943% B+
KPH:23.100 C+
VKPH:17.500 C*
Proton II PPA
A++
Kills:121
V. Kills:13 N/A
Deaths:6
KDR:20.167
Accuracy:38.239% A*
KPH:69.200 B+
VKPH:7.400 A++
Kills:3,519 (403 + 3,116)
Deaths:162
KDR:21.722
VKDR:8.500
Vehicle Kills:1,377
Kill Difference:3,357
Playtime:71.567 hours
Usage:10%
Score:1.370m
Score/min:319
Driving Accuracy:54.949%
Gunner Accuracy:38.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:663
V. Kills:34 N/A
Deaths:45
KDR:14.733
Accuracy:39.348% C**
KPH:108.400 B+
VKPH:5.600 C+
M12 Kobalt-H
C+
Kills:189
V. Kills:7 N/A
Deaths:8
KDR:23.625
Accuracy:20.624% C-
KPH:115.900 C+
VKPH:4.300 C
E540 Halberd-H
B**
Kills:73
V. Kills:29 243%
Deaths:9
KDR:8.111
Accuracy:66.997% B**
KPH:45.400 C++
VKPH:18.100 C-
Aphelion VEX-4H
B*
Kills:62
V. Kills:23 258%
Deaths:8
KDR:7.750
Accuracy:38.433% D-
KPH:55 B*
VKPH:20.400 D
Kills:987 (0 + 987)
Deaths:70
KDR:14.100
VKDR:1.329
Vehicle Kills:93
Kill Difference:917
Playtime:10.482 hours
Usage:1%
Score:0.259m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:38.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:120
V. Kills:24 480%
Deaths:8
KDR:15
Accuracy:34.351% C--
KPH:36.400 A+
VKPH:7.300 C+
M20 Basilisk
A
Kills:57
V. Kills:13 407%
Deaths:3
KDR:19
Accuracy:38.085% C+
KPH:36.700 A
VKPH:8.400 C
Kills:177 (0 + 177)
Deaths:11
KDR:16.091
VKDR:3.364
Vehicle Kills:37
Kill Difference:166
Playtime:4.854 hours
Usage:1%
Score:0.073m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:38.085%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Quasar VM1 8,0377,9182,3693.342B+0.8818.821%C*16.949%D45.5B*N/A133174.1h10.5B**55.5B++
Quasar VM1 7,6597,5692,3773.184B**1.0419.386%B*16.924%C43.3A++N/A125174.7h11.5B**59.3B+
L100 Python HESH 4,2893,91413429.209A++24.9951.002%C**N/A76.1B**7.3C+26051.4h2.8B+5.5B+
VE-H Maw 3,4633,4291,4142.425B+1.8031.602%B**9.915%F-42.8C+N/A14780.2h10.9C++34.6B+
Solstice VE3 2,8862,8761,1752.448A**1.7825.08%B+16.516%C--24.8B+N/A84115.9h11.3B*44.9B+
E540 Halberd 4,0762,87113421.425A17.2056.136%B**1.184%D-53.1A*22.3B*32854.1h5.1B++9B*
Orion VS54 9759715711.701C*2.5222.092%C**20.906%C--26.7C+N/A9936.4h11.3B+51.3C*
Tank Mine 1,0307096211.435S7.2122.369%D-N/A150.9B**68.3C*10194.7h1.6B+7C
Proton II PPA-H 6976634514.733C**10.5139.348%C**1.659%C+108.7B+5.6C+3876.1h10.6C+26.8C*
XM98 4224202021S16.7849.302%A++63.571%D*35B+N/A12212h2.4C*4.9B++
Frag Grenade 4324171417N/A412.7842.707%CN/A463.3C+16.7A++15990.9h3.7C++8.7C++
Pulsar C 4154142941.408C++2.8225.304%C*20.048%C--24.2C+N/A9117.1h13C+51.4C++
Supernova PC 4684034100.75U96.5354.949%B++N/A38.8A++6.3D29910.4h2.6A+4.8A+
Pulsar LSW 3263231671.934B+2.2922.073%C+17.957%D-31.4CN/A9910.3h14.7D66.5C+
C150 Dalton 3512891289U284.7872.158%M*N/A2890U620U7316600.1h3.2B++4.5A+
S1 4122621881.394A2.8363.619%B++N/A30.8B+17.6B++3328.5h7.4C11.7C++
C-4 237204802.55B*1.6722.313%DN/A120B**19.4D10901.7h1.6C+7.2C+
Sirius SX12 1991991871.064C+3.1620.106%D-17.085%C+19.7CN/A7910.1h18.7D93.3D
M12 Kobalt-H 196189823.625C**19.4020.624%C-3.175%F*118.1C+4.4C3151.6h15.1C*73.1C++
NS-61 Emissary 1661651740.948C*3.2827.386%C+13.333%D24.3C+N/A776.8h10.8B+39.5B+
Saron HRB 218124186.889B+2.6748.943%B+1.613%C+23C+17.4C*3005.4h22.4C++45.8B+
Proton II PPA 134121620.167B+15.9438.239%A*N/A71.2B+7.6A*2131.7h15.9F41.7C*
NS Annihilator 196120641.875M*2.3584.504%B**N/A18.8A++11.9B**2176.4h11.2C*13.3B
M20 Basilisk 144120815S10.7834.351%C--8.333%B**36.4A+7.3C+2273.3h58.8B**171.2B*
NS-44B Commissioner 1101101180.932C+3.2930.934%D-11.818%D**31.4CN/A953.5h3.6C++11.5C+
NSX-P Tanto 80801000.8C+3.4223.188%C-8.75%F--7.5D-N/A4410.6h15.4C++66.6C+
Lasher X2 7977591.305B+2.9223.318%C3.896%C+59.2A++1.5B*3471.3h15.3B**65.4B+
E540 Halberd-H 1027398.111C+3.8966.997%B**1.37%C-45.6C++18.1C-4491.6h6.5C+9.7B+
Aphelion VEX-4H 856287.75B3.5338.433%D-3.226%C++56.4B**20.9D6321.1h47.1B+122.5B
Proximity Mine 6161415.25M**11.0333.471%D--N/A101.7C-N/A4010.6h2.7F--7.9F-
Beamer VS3 616078.571U4.3524.863%C11.667%D**31.6C**N/A1611.9h6.8B++27.4C*
Spear Anti-Vehicle Phalanx Turret 7659414.75A10.5348.863%B+1.695%D*39.3C++11.3D--2781.5h8.4C**17.1B+
M20 Basilisk 7057319S14.7838.085%C+N/A35.6B**8.1C2951.6h77.3B++203.1B++
NS-10 Burster 8252262A++2.2232.075%B+7.692%C++6.8B+3.9C*627.6h116.2B+362.1B+
Comet VM2 7150501C++3.2246.71%B+2%D*13.2B5.5B+1203.8h21.7C++46.5B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0940.1h
Nano-Armor Kit113247,72213.4h
Medical Applicator42,9430.3h
Spitfire Auto-Turret96700.6h
Xiphos Anti-Personnel Phalanx Tower0510h
M12 Kobalt01000h
Ammunition Package61360.1h
Medical Kit0920.1h
Xiphos Anti-Personnel Phalanx Turret0680h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.75s on queries, 1.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.