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Ascendant Dreadnaught Fiestykitten[CABO] Fiestykitten
VS BR 45

KDR: 1.1

Score: 51.8m

Last Seen: Sep 11th, 2018 6:55 PM
- OFFLINE - 599.3 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Miller
Level Progress (to 46): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC Supernova PC C-4 ARX Tank Mine Solstice SF Saron HRB Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 1385TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.318%14.776%28514100810,7540.3761850.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.501%-0.343C--0.91D--0.264C*HEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.8-0.174C17-0.188C70.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.211%1.903%78410181,41919299730.735614146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.606%-0.758D-0.275C*-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
361.6-1.245D*109.2-1.062D*252.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.454%1.669%6147101522,295463695414.8091234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.354%-0.433C---0.607D1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.514B+6.90.453B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.735%1.249%771010123,123420734060.74233492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.37%-0.596D-0.791D-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.4-0.075C+37.90.039C+89.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.24%11.188%77310193,4771643582.11625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.1%-0.431C---0.665D-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.109C+5.3-0.093C+9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.8m374.8%252 (15.1k)245 (14.7k)1.0961569,00662,9531.5806945 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022238418.236%5.462%10003:2123

64% Engineer9% Heavy Assault18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:08 PMApr 2nd, 2017 7:26 PMSep 13th, 2018 9:30 AM (163d) (PST)Sep 11th, 2018 3:24 PM (165d) (PST)Sep 11th, 2018 2:55 PM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7431805630.3270.2980.0181.6250.106106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,59310,79033,8032018198614,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3515.6h/146.5d 30,503 3,769 22,216 342.8k 5,173 9,891 22,453 156.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:1,220
Deaths:103
KDR:11.845
Accuracy:15.572% D*
HSR:17.213% D--
NS-15M AE
D*
Kills:1,200
Deaths:2,245
KDR:0.535
Accuracy:17.718% D**
HSR:16.667% D*
Lasher X2 AE
D
Kills:1,193
Deaths:2,107
KDR:0.566
Accuracy:24.458% D
HSR:2.263% D
NS-15M2
C-
Kills:147
Deaths:282
KDR:0.521
Accuracy:16.814% D*
HSR:21.769% C-
Pulsar LSW
D--
Kills:102
Deaths:195
KDR:0.523
Accuracy:17.442% D--
HSR:15.686% D*
Kills:3,862
Deaths (as Heavy Assault):4,932
Deaths (to Heavy Assaults):17,146
KDR:0.78305
Kill Difference:1,070
Playtime:311.589 hours
Usage:9%
Score:2.779m
Score/min:149
Accuracy (listed only):18.401%
HSR (listed only):14.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,982
Deaths:3,520
KDR:0.563
Accuracy:20.930% D
HSR:11.453% D-
NS Baron G5AE
C--
Kills:1,188
Deaths:1,850
KDR:0.642
Accuracy:40.831% D
HSR:12.710% C--
Thanatos VE70
C++
Kills:1,163
Deaths:1,624
KDR:0.716
Accuracy:41.007% C++
HSR:11.436% D--
Pandora VX25
C
Kills:1,159
Deaths:1,673
KDR:0.693
Accuracy:36.159% C
HSR:10.095% D*
NS Baron G5
C+
Kills:1,157
Deaths:1,906
KDR:0.607
Accuracy:43.869% C+
HSR:11.495% D
Nova
D
Kills:1,155
Deaths:2,240
KDR:0.516
Accuracy:32.643% D--
HSR:12.035% D
Solstice VE3
D
Kills:1,154
Deaths:2,132
KDR:0.541
Accuracy:19.763% D
HSR:13.518% D--
NS Baron G5B
C
Kills:1,153
Deaths:1,949
KDR:0.592
Accuracy:41.887% C
HSR:10.841% D-
NS-11C
D
Kills:1,141
Deaths:2,456
KDR:0.465
Accuracy:19.924% D
HSR:12.971% D--
Serpent VE92
D--
Kills:158
Deaths:345
KDR:0.458
Accuracy:18.657% D--
HSR:12.658% D*
Kills:11,410
Deaths (as Engineer):19,695
Deaths (to Engineers):15,960
KDR:0.57933
Kill Difference:8,285
Playtime:2,256.324 hours
Usage:64%
Score:34.938m
Score/min:258
Accuracy (listed only):31.567%
HSR (listed only):11.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,982
Deaths:3,520
KDR:0.563
Accuracy:20.930% D
HSR:11.453% D-
NS Baron G5AE
C--
Kills:1,188
Deaths:1,850
KDR:0.642
Accuracy:40.831% D
HSR:12.710% C--
Eridani SX5-AE
D*
Kills:1,177
Deaths:2,323
KDR:0.507
Accuracy:20.356% F-
HSR:14.529% D*
Thanatos VE70
C++
Kills:1,163
Deaths:1,624
KDR:0.716
Accuracy:41.007% C++
HSR:11.436% D--
Pandora VX25
C
Kills:1,159
Deaths:1,673
KDR:0.693
Accuracy:36.159% C
HSR:10.095% D*
NS Baron G5
C+
Kills:1,157
Deaths:1,906
KDR:0.607
Accuracy:43.869% C+
HSR:11.495% D
Nova
D
Kills:1,155
Deaths:2,240
KDR:0.516
Accuracy:32.643% D--
HSR:12.035% D
Solstice VE3
D
Kills:1,154
Deaths:2,132
KDR:0.541
Accuracy:19.763% D
HSR:13.518% D--
NS Baron G5B
C
Kills:1,153
Deaths:1,949
KDR:0.592
Accuracy:41.887% C
HSR:10.841% D-
MKV Suppressed
D-
Kills:1,145
Deaths:2,145
KDR:0.534
Accuracy:21.449% D-
HSR:13.712% D-
NS-11C
D
Kills:1,141
Deaths:2,456
KDR:0.465
Accuracy:19.924% D
HSR:12.971% D--
NS-7 PDW
D
Kills:772
Deaths:1,513
KDR:0.510
Accuracy:19.948% D-
HSR:14.119% D
Eridani SX5
D-
Kills:745
Deaths:1,561
KDR:0.477
Accuracy:21.957% D-
HSR:13.154% D-
Serpent VE92
D--
Kills:158
Deaths:345
KDR:0.458
Accuracy:18.657% D--
HSR:12.658% D*
Kills:15,249
Deaths (as Light Assault):27,237
Deaths (to Light Assaults):9,410
KDR:0.55986
Kill Difference:11,988
Playtime:619.652 hours
Usage:18%
Score:9.737m
Score/min:262
Accuracy (listed only):28.527%
HSR (listed only):12.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D*
Kills:1,177
Deaths:2,323
KDR:0.507
Accuracy:20.356% F-
HSR:14.529% D*
MKV Suppressed
D-
Kills:1,145
Deaths:2,145
KDR:0.534
Accuracy:21.449% D-
HSR:13.712% D-
NS-7 PDW
D
Kills:772
Deaths:1,513
KDR:0.510
Accuracy:19.948% D-
HSR:14.119% D
Eridani SX5
D-
Kills:745
Deaths:1,561
KDR:0.477
Accuracy:21.957% D-
HSR:13.154% D-
NS-61 Emissary
C+
Kills:502
Deaths:789
KDR:0.636
Accuracy:27.668% C+
HSR:9.163% D*
Kills:4,341
Deaths (as Infiltrator):8,331
Deaths (to Infiltrators):8,767
KDR:0.52107
Kill Difference:3,990
Playtime:56.698 hours
Usage:2%
Score:0.572m
Score/min:168
Accuracy (listed only):22.276%
HSR (listed only):12.935%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
D*
Kills:1,189
Deaths:2,099
KDR:0.566
Accuracy:17.032% F--
HSR:17.578% D*
NS Baron G5AE
C--
Kills:1,188
Deaths:1,850
KDR:0.642
Accuracy:40.831% D
HSR:12.710% C--
Eridani SX5-AE
D*
Kills:1,177
Deaths:2,323
KDR:0.507
Accuracy:20.356% F-
HSR:14.529% D*
Thanatos VE70
C++
Kills:1,163
Deaths:1,624
KDR:0.716
Accuracy:41.007% C++
HSR:11.436% D--
Pandora VX25
C
Kills:1,159
Deaths:1,673
KDR:0.693
Accuracy:36.159% C
HSR:10.095% D*
NS Baron G5
C+
Kills:1,157
Deaths:1,906
KDR:0.607
Accuracy:43.869% C+
HSR:11.495% D
Nova
D
Kills:1,155
Deaths:2,240
KDR:0.516
Accuracy:32.643% D--
HSR:12.035% D
NS Baron G5B
C
Kills:1,153
Deaths:1,949
KDR:0.592
Accuracy:41.887% C
HSR:10.841% D-
MKV Suppressed
D-
Kills:1,145
Deaths:2,145
KDR:0.534
Accuracy:21.449% D-
HSR:13.712% D-
NS-7 PDW
D
Kills:772
Deaths:1,513
KDR:0.510
Accuracy:19.948% D-
HSR:14.119% D
Eridani SX5
D-
Kills:745
Deaths:1,561
KDR:0.477
Accuracy:21.957% D-
HSR:13.154% D-
NS-11A
D
Kills:102
Deaths:221
KDR:0.462
Accuracy:17.891% D*
HSR:16.667% D
Kills:12,105
Deaths (as Combat Medic):21,104
Deaths (to Combat Medics):6,075
KDR:0.57359
Kill Difference:8,999
Playtime:84.279 hours
Usage:2%
Score:1.126m
Score/min:223
Accuracy (listed only):29.586%
HSR (listed only):13.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,161
Deaths:1,019
KDR:1.139
Accuracy:12.792% D**
HSR:17.054% D
Blueshift VM5
C
Kills:1,158
Deaths:1,023
KDR:1.132
Accuracy:12.391% D**
HSR:18.912% C
Comet VM2
C+
Kills:271
Deaths:723
KDR:0.375
Accuracy:42.502% C+
HSR:2.214% D--
Comet VM2
C
Kills:248
Deaths:638
KDR:0.389
Accuracy:43.017% C
HSR:1.210% D**
Quasar VM1
D*
Kills:213
Deaths:176
KDR:1.210
Accuracy:9.641% D*
HSR:12.207% D*
NS-10 Burster
C
Kills:160
Deaths:231
KDR:0.693
Accuracy:23.356% D--
HSR:5% C
NS-10 Burster
C
Kills:153
Deaths:227
KDR:0.674
Accuracy:23.280% D-
HSR:5.882% C
Quasar VM1
D--
Kills:111
Deaths:109
KDR:1.018
Accuracy:13.049% D--
HSR:14.414% D*
NS-20 Gorgon
B+
Kills:87
Deaths:113
KDR:0.770
Accuracy:19.048% D--
HSR:21.839% B+
Nebula VM20
A
Kills:61
Deaths:62
KDR:0.984
Accuracy:13.459% D--
HSR:27.869% A
Nebula VM20
C+
Kills:53
Deaths:56
KDR:0.946
Accuracy:10.952% D**
HSR:20.755% C+
NS-20 Gorgon
D--
Kills:51
Deaths:102
KDR:0.500
Accuracy:19.427% D--
HSR:9.804% F
Kills:3,727
Deaths (as MAX Suit):2,239.500
Deaths (to MAX Suits):2,950
KDR:1.66421
Kill Difference:1,487.500
Playtime:173.497 hours
Usage:5%
Score:2.605m
Score/min:250
Accuracy (listed only):20.243%
HSR (listed only):13.097%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:725
V. Kills:305 237%
Deaths:409
KDR:1.773
Accuracy:46.072% D
KPH:32.600 D-
VKPH:13.700 C
Light PPA
C
Kills:442
V. Kills:44 N/A
Deaths:515
KDR:0.858
Accuracy:28.238% F
KPH:27.400 D
VKPH:2.700 C
Hornet Missiles
D
Kills:210
V. Kills:251 83%
Deaths:304
KDR:0.691
Accuracy:54.928% D-
KPH:19.300 D
VKPH:23.100 D
Maelstrom Turbo Laser
C-
Kills:174
V. Kills:491 35%
Deaths:1,211
KDR:0.144
Accuracy:29.615% C
KPH:2.500 D--
VKPH:7 C-
Saron Laser Cannon
D-
Kills:78
V. Kills:129 60%
Deaths:704
KDR:0.111
Accuracy:25.877% D--
KPH:2.100 D--
VKPH:3.500 D-
Coyote Missiles
D
Kills:72
V. Kills:69 103%
Deaths:154
KDR:0.468
Accuracy:47.439% D-
KPH:11 D-
VKPH:10.500 D
Kills:1,701 (694 + 0)
Deaths:3,297
KDR:0.516
VKDR:0.391
Vehicle Kills:1,289
Kill Difference:1,596
Playtime:162.654 hours
Usage:5%
Score:1.286m
Score/min:132
Piloting Accuracy:25.877%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:459
V. Kills:175 261%
Deaths:60
KDR:7.650
Accuracy:48.579% C
KPH:20 D
VKPH:7.600 D-
Skyguard
D
Kills:246
V. Kills:237 103%
Deaths:232
KDR:1.060
Accuracy:21.678% D*
KPH:7.800 D-
VKPH:7.500 D
L100 Python AP
C++
Kills:241
V. Kills:236 102%
Deaths:193
KDR:1.249
Accuracy:61.446% B+
KPH:19.100 D-
VKPH:18.700 C++
L100 Python HESH
C**
Kills:87
V. Kills:30 281%
Deaths:21
KDR:4.143
Accuracy:47.521% C+
KPH:26.400 D--
VKPH:9.100 C**
Kills:1,033 (1,033 + 0)
Deaths:506
KDR:2.042
VKDR:1.340
Vehicle Kills:678
Kill Difference:527
Playtime:70.645 hours
Usage:2%
Score:0.800m
Score/min:189
Driving Accuracy:47.521%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:10,520
V. Kills:2,109 499%
Deaths:1,598
KDR:6.583
Accuracy:52.773% C*
KPH:35.600 C
VKPH:7.100 C+
Supernova FPC
C+
Kills:6,679
V. Kills:5,059 132%
Deaths:2,604
KDR:2.565
Accuracy:52.467% C+
KPH:19.700 C-
VKPH:14.900 C+
Supernova PC
B*
Kills:4,063
V. Kills:1,692 240%
Deaths:1,339
KDR:3.034
Accuracy:55.349% B++
KPH:26.100 B+
VKPH:10.900 B*
Saron HRB
B**
Kills:1,291
V. Kills:1,726 75%
Deaths:351
KDR:3.678
Accuracy:41.929% C+
KPH:18.500 D
VKPH:24.700 B**
E540 Halberd
C+
Kills:1,246
V. Kills:1,002 124%
Deaths:299
KDR:4.167
Accuracy:43.840% D
KPH:19.400 D--
VKPH:15.600 C+
Aphelion VEX-4
C
Kills:971
V. Kills:928 105%
Deaths:297
KDR:3.269
Accuracy:30.273% D
KPH:15.600 D--
VKPH:14.900 C
G40-F Ranger
D--
Kills:195
V. Kills:157 123%
Deaths:121
KDR:1.612
Accuracy:20.873% F
KPH:17.100 D*
VKPH:13.700 D--
Proton II PPA
D-
Kills:89
V. Kills:5 N/A
Deaths:16
KDR:5.563
Accuracy:14.878% D**
KPH:31.200 D-
VKPH:1.800 D--
G30 Walker
C--
Kills:64
V. Kills:53 119%
Deaths:52
KDR:1.231
Accuracy:20.863% D-
KPH:10.400 D--
VKPH:8.600 C--
M20 Basilisk
D
Kills:52
V. Kills:27 186%
Deaths:14
KDR:3.714
Accuracy:20.968% D*
KPH:9.100 D--
VKPH:4.700 D
Kills:25,170 (21,262 + 3,908)
Deaths:6,691
KDR:3.762
VKDR:1.907
Vehicle Kills:12,758
Kill Difference:18,479
Playtime:1,014.033 hours
Usage:29%
Score:12.705m
Score/min:209
Driving Accuracy:55.349%
Gunner Accuracy:20.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:183
V. Kills:129 141%
Deaths:97
KDR:1.887
Accuracy:35.315% D*
KPH:29.400 D
VKPH:20.700 D
Proton II PPA-H
D-
Kills:66
V. Kills:6 N/A
Deaths:12
KDR:5.500
Accuracy:22.766% F
KPH:37.600 D*
VKPH:3.400 D-
Saron HRB-H
C-
Kills:59
V. Kills:39 148%
Deaths:31
KDR:1.903
Accuracy:40.336% F-
KPH:29.100 C-
VKPH:19.200 C--
E540 Halberd-H
D-
Kills:51
V. Kills:23 213%
Deaths:25
KDR:2.040
Accuracy:46.296% D**
KPH:26 D-
VKPH:11.700 D*
Kills:359 (0 + 359)
Deaths:165
KDR:2.176
VKDR:1.194
Vehicle Kills:197
Kill Difference:194
Playtime:11.981 hours
Usage:0%
Score:0.307m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:46.296%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:148
V. Kills:90 163%
Deaths:129
KDR:1.147
Accuracy:30.325% D--
KPH:8.700 D--
VKPH:5.300 D
M40 Fury
C
Kills:124
V. Kills:41 295%
Deaths:58
KDR:2.138
Accuracy:29.854% D
KPH:24.100 D-
VKPH:8 C
M20 Basilisk
D
Kills:60
V. Kills:46 128%
Deaths:53
KDR:1.132
Accuracy:27.177% D*
KPH:8.700 D--
VKPH:6.700 D
M12 Kobalt
C-
Kills:54
V. Kills:6 N/A
Deaths:17
KDR:3.176
Accuracy:9.976% F
KPH:20.600 D*
VKPH:2.300 C-
M60-G Bulldog
D
Kills:53
V. Kills:16 312%
Deaths:21
KDR:2.524
Accuracy:23.860% D*
KPH:12.100 D*
VKPH:3.700 D
Kills:439 (0 + 439)
Deaths:278
KDR:1.579
VKDR:0.716
Vehicle Kills:199
Kill Difference:161
Playtime:36.098 hours
Usage:1%
Score:0.290m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:23.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 12,62910,5201,5986.583C5.4952.773%C*1.131%C-35.6C7.1C+167295.7h3.6C+6.9C++
Supernova FPC 11,7386,6792,6042.565C-1.4752.467%C+2.171%C+19.7C-14.9C+239339.8h5.8C+11.1C+
Supernova PC 5,7554,0631,3393.034C1.9455.349%B++2.117%C+26.1B+10.9B*160155.9h5.6C+10.2B
C-4 ARX 5,3333,7663,5411.064C--0.0321.608%D*N/A85.2C--35.5C++54044.2h1.3C+6.2D
Tank Mine 3,5122,0139022.232C+1.1424.362%DN/A95.9C+71.4C**102121h1.9C++7.8D
Solstice SF 2,0211,9823,5200.563C0.5320.93%D11.453%D-7.4D-N/A35267.1h19.6D-93.4D-
Saron HRB 3,0171,2913513.678C2.5841.929%C+N/A18.5D24.7B**31069.9h33.3F79.4D*
Proximity Mine 1,2561,2552594.846B3.7538.741%CN/A160.9B*N/A3997.8h1.3A++3.3B**
E540 Halberd 2,2481,2462994.167C3.0743.84%DN/A19.4D--15.6C+24664.2h8.9F--20.2F-
Flare VE6 1,2261,22010311.845U10.7515.572%D*17.213%D--16.9D-N/A10372.3h12.7C--81.6D
NS-15M AE 1,2461,2002,2450.535D0.5617.718%D**16.667%D*26.7D1B*6244.9h16.2D**91.7D**
Lasher X2 AE 1,2321,1932,1070.566D0.5324.458%D2.263%D31.8C1C+6937.5h19C++77.7C+
H-V45 AE 1,2231,1892,0990.566D-0.5317.032%F--17.578%D*25.5DN/A5446.6h15.8D*92.8F--
NS Baron G5AE 1,2101,1881,8500.642D0.4540.831%D12.71%C--29C-N/A6740.9h5.4D-13.2C+
Eridani SX5-AE 1,1961,1772,3230.507D--0.5920.356%F-14.529%D*22.7DN/A5051.8h15.1D74.2D*
Thanatos VE70 1,1861,1631,6240.716C+0.3841.007%C++11.436%D--17.5C--N/A5166.4h5.2C+12.6C*
Blueshift VM5 1,1911,1611,0191.139C--0.0412.792%D**17.054%D19.7D-N/A5958.9h18.5D144.5D--
Pandora VX25 1,1771,1591,6730.693C-0.4036.159%C10.095%D*16.9DN/A5268.6h5.4D14.9C
Blueshift VM5 1,1831,1581,0231.132C--0.0412.391%D**18.912%C19.4D-N/A5959.6h18.7D151D*
NS Baron G5 1,1761,1571,9060.607D0.4943.869%C+11.495%D19.4DN/A5959.7h6.1D--13.9C+
Nova 1,1721,1552,2400.516D0.5832.643%D--12.035%D12D-N/A3396.2h5.4C-16.5D
Solstice VE3 1,1721,1542,1320.541C0.5619.763%D13.518%D--10.3C--N/A45111.5h17.6C+89.2C+
NS Baron G5B 1,1771,1531,9490.592D0.5041.887%C10.841%D-19.5DN/A4659.1h5.4D-12.8C
MKV Suppressed 1,1791,1452,1450.534D0.5621.449%D-13.712%D-16.7DN/A5568.7h19.4D90.5D
NS-11C 1,1771,1412,4560.465D0.6319.924%D12.971%D--11.5DN/A3499.4h20.3D--101.9D
Spear Anti-Vehicle Phalanx Turret 1,6611,0721596.742C+5.6540.184%C4.478%C*31.2C17.1C23634.4h8.2B20.4C**
Aphelion VEX-4 1,8999712973.269C2.1730.273%D1.545%D*15.6D--14.9C23362.4h97.1D*320.9D**
C-4 1,2979591,2890.744C-0.3519.548%D--N/A68C24C65014.1h1.5C++7.7C
NS-7 PDW 7867721,5130.51C--0.5919.948%D-14.119%D14.9DN/A5351.8h18.3D91.7C--
Eridani SX5 7617451,5610.477D0.6221.957%D-13.154%D-9.9D--N/A3075h18.2D*82.8D-
Dual Photon Pods 1,0307254091.773D0.6846.072%D1.793%B++32.7D-13.7C22022.2h33D-71.7D
Sticky Grenade 5505481548N/A546.9044.566%D-N/A608.9D2.2D*16840.9h2.5C+5.5C+
NS-61 Emissary 5055027890.636C0.4627.668%C+9.163%D*19.7CN/A6125.5h16.2C+58.5C+
L100 Python HEAT 634459607.65B*6.5548.579%C1.525%D20D7.6D-16623h4.7B*9.6B++
Light PPA 4864425150.858D0.2428.238%F1.357%C++27.5D2.7C10616.1h18.9C66.8D
Rocklet Rifle 6503366650.505C0.5953.739%C++N/A40.5B**37.8B**5448.3h28B*52.2B+
NS Annihilator 5653346630.504C+0.5981.488%C*N/A11.1C*7.6C12330.2h11.8C++14.4C++
Aspis Anti-Aircraft Phalanx Turret 661295674.403B+3.3119.797%D-1.356%D7.4D9.2C14639.7h148.2C*748.5C+
Frag Grenade 2892841284N/A282.9025.385%F*N/A946.7A*16.7A++23530.3h2A++7.8B
Comet VM2 5132717230.375D0.7242.502%C+2.214%D--5.6D--5B+7648.2h44.9F-105.6D*
Comet VM2 4902486380.389D0.7143.017%C1.21%D**6.3D-6.2B++8139.3h43D*100D-
Skyguard 4832462321.06D0.0421.678%D*1.22%D7.8D-7.5D12231.7h196.4D**905.8F--
L100 Python AP 4772411931.249D0.1561.446%B+3.734%B+19.1D-18.7C++34412.6h8.3D13.4C+
Quasar VM1 2152131761.21C+0.119.641%D*12.207%D*17.2C-N/A7512.4h14.9C*154.5C
Hornet Missiles 4612103040.691D-0.4154.928%D-2.381%B++19.3D23D28210.9h21.8D*39.7D**
G40-F Ranger 3521951211.612D--0.5220.873%FN/A17.1D*13.8D--20211.4h130F--622.7T-
Aphelion VEX-4H 312183971.887C0.7935.315%D*1.093%D*29.5D20.8D3706.2h67.3C+190.6D
Maelstrom Turbo Laser 6651741,2110.144C--0.9529.615%C3.448%B+2.5D--7C-9670h502.6T*1697.2T*
NS-10 Burster 3001602310.693C--0.4023.356%D--5%C3.9D3.4C6540.9h191.3D-819D*
Serpent VE92 1651583450.458D0.6418.657%D--12.658%D*11.2DN/A6814.1h21.9F-117.3D**
NS-10 Burster 2781532270.674C0.4223.28%D-5.882%C3.8D3.1C6340.4h201.3D*864.7D*
M20 Basilisk 2381481291.147D0.0530.325%D--2.027%D**8.7D--5.3D11917.1h177.6F-585.7F--
NS-15M2 1491472820.521C--0.5816.814%D*21.769%C-21.9DN/A1126.7h15.5D92.2D-
The Slasher 13813715,5700.009D-1.0937.707%C*N/A0.4C-N/A1348.8h1.8B+4.8B+
M40 Fury 165124582.138D1.0429.854%DN/A24.3D-8C1965.1h23.1D-77.5D*
Nemesis VSH9 223121717.286U16.1951.949%D**N/A7.9C--6.7D14715.3h9.4C-18D--
NS Decimator 1851213260.371D0.7359.594%C+N/A25.2C--13.3C3804.8h5.8D9.8C-
Quasar VM1 1121111091.018D0.0813.049%D--14.414%D*27.8CN/A844h15.1C115.5D
NS-11A 1041022210.462C--0.6317.891%D*16.667%D14D-N/A657.3h18D*100.6D*
Pulsar LSW 1041021950.523D-0.5717.442%D--15.686%D*17D-N/A1106h16.9D*96.7D--
Proton II PPA 9489165.563C--4.4714.878%D**3.371%B**30.7D-1.7D--1482.9h14.4D*97F--
NS-20 Gorgon 97871130.77C0.3319.048%D--21.839%B+14.7C1.7C**665.9h55.5C+291.5C--
L100 Python HESH 11787214.143D3.0547.521%C+3.448%A++26.4D--9.1C**3973.3h5.3D**11.1D--
Saron Laser Cannon 207787040.111C-0.9925.877%D--2.564%C*2.1D--3.5D-11536.9h451.9T1746.3T*
Coyote Missiles 141721540.468D--0.6347.439%D-N/A11.1D-10.6D1216.5h128.9T*271.7T*
Heartstring 105671560.429D0.6717.499%D**N/A10.3D5.8C++636.5h13D--74.5T*
Proton II PPA-H 7266125.5C-4.4022.766%F1.515%C36.7D*3.3D-1811.8h15D--66F-
G30 Walker 11764521.231D--0.1320.863%D-3.125%C+10.3D--8.5C--1636.2h296.6D*1421.8D--
Nebula VM20 6161620.984D0.1113.459%D--27.869%A26.5CN/A1092.3h18.4C137D
M20 Basilisk 10660531.132D--0.0427.177%D*1.667%D**8.7D--6.7D1606.9h155.5D*572F-
Saron HRB-H 9859311.903D0.8140.336%F-N/A29.5C-19.5C-6452h23.2B57.5C
M12 Kobalt 6054173.176D-2.089.976%F16.667%C20.8D*2.3C-1162.6h35.8F*359F**
Nebula VM20 5353560.946D0.1510.952%D**20.755%C+23DN/A762.3h18.8D171.6D*
M60-G Bulldog 6953212.524D1.4323.86%D*3.774%B+12D*3.6D884.4h8.5C35.6D-
M20 Basilisk 7952143.714B2.6220.968%D*5.769%B9.1D--4.7D1045.7h96.3C--459D*
E540 Halberd-H 7451252.04C--0.9446.296%D**N/A25.5D-11.5D*5992h6.9C+14.8D
S1 8351910.56C0.5454.223%C1.961%C--12.8D-8D7784h7.8C-14.4C
NS-20 Gorgon 60511020.5D0.6019.427%D--9.804%F9.6D-1.7C*435.3h77.4D-398.3D**
MANA Anti-Vehicle Turret 93501110.45D--0.6541.723%D**8%M**500D-430D2547300.1h16C+38.3D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2241,517,138161h
Spawn Beacon33330.3h
Anti-Vehicle MANA Turret63201.1h
AE Medical Applicator19437,0233.3h
AE Nano-Armor Kit94154,08110.9h
Medical Applicator35653,6728.5h
Spitfire Auto-Turret943,9495.2h
Nanite Revive Grenade09080.3h
Deconstruction Tool01,4580.4h
Rampart Wall3591h
Xiphos Anti-Personnel Phalanx Tower01370h
Hoplon Anti-Aircraft Phalanx Tower0530h
Ammunition Package585,8312.4h
Medical Kit73540.3h
Anti-Infantry MANA Turret123351h
Nano-Repair Grenade01,1760.3h
Recon Detection Device102410.6h
Smoke Grenade01,9780.6h

Check the help document for the dictionary if you want to learn more about words used here.


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