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Commander FightLicenseTaken[AFSX] FightLicenseTaken
TR BR 54

KDR: 4.87

Score: 2.9m

Last Seen: Mar 28th, 2020 9:33 PM
- OFFLINE - 726.7 hour(s)

Battle Rank 54 - Terran Republic on Cobalt
Level Progress (to 55): 0%
Level 100 Progress: 15% 576h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton T9 CARV M12 Kobalt-H CAS30 Tank Buster M60-A Bulldog TRAC-5 E540 Halberd-H M18 Needler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,909,026 MLG Score: 1526
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.202%37.282%1275313461,6042.90581.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.662%2.507A**2.431A**0.161C++HEAD ++ (~20.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.602B+10.10.293C*19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m206.1%462 (27.7k)424 (25.4k)4.869126,2131,2765.7507854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134934821.048%12.442%26205:212

80% Engineer16% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2019 6:16 PMMar 28th, 2020 9:35 PMApr 27th, 2020 3:12 PM (155d) (PST)Mar 28th, 2020 5:37 PM (185d) (PST)Mar 28th, 2020 5:33 PM (185d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,496871,4090.9080.1870.1132.4260.2681526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,7575,19684,561551171461625,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
114h/4.7d 1,125 773 1,326 16.6k 47 150 1,836 10.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:148
Deaths:111
KDR:1.333
Accuracy:39.932% M
HSR:22.973% C**
Kills:148
Deaths (as Engineer):111
Deaths (to Engineers):318
KDR:1.33333
Kill Difference:37
Playtime:91.254 hours
Usage:80%
Score:2.286m
Score/min:418
Accuracy (listed only):39.932%
HSR (listed only):22.973%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,376
Deaths:538
KDR:2.558
Accuracy:33.292% A++
HSR:39.608% A+
Kills:1,376
Deaths (as Heavy Assault):538
Deaths (to Heavy Assaults):330
KDR:2.55762
Kill Difference:838
Playtime:18.502 hours
Usage:16%
Score:0.520m
Score/min:468
Accuracy (listed only):33.292%
HSR (listed only):39.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:148
Deaths:111
KDR:1.333
Accuracy:39.932% M
HSR:22.973% C**
Kills:148
Deaths (as Light Assault):111
Deaths (to Light Assaults):171
KDR:1.33333
Kill Difference:37
Playtime:1.999 hours
Usage:2%
Score:0.061m
Score/min:507
Accuracy (listed only):39.932%
HSR (listed only):22.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):116
KDR:0
Kill Difference:UNR
Playtime:0.764 hours
Usage:1%
Score:0.012m
Score/min:262
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A++
Kills:80
Deaths:59
KDR:1.356
Accuracy:36.908% A++
HSR:23.750% C++
99SV
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:39.200% N/A
HSR:56% N/A
Kills:130
Deaths (as Infiltrator):72
Deaths (to Infiltrators):157
KDR:1.80556
Kill Difference:58
Playtime:1.273 hours
Usage:1%
Score:0.018m
Score/min:232
Accuracy (listed only):38.054%
HSR (listed only):39.875%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:88
V. Kills:44 196%
Deaths:
KDR:
Accuracy:33.547% C++
KPH:27.400 B+
VKPH:13.700 C++
Kills:88 (88 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:44
Kill Difference:88
Playtime:3.211 hours
Usage:3%
Score:0.041m
Score/min:214
Piloting Accuracy:33.547%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,488
V. Kills:1,290 193%
Deaths:
KDR:
Accuracy:45.177% B+
KPH:84.900 A
VKPH:44 B++
CAS30 Tank Buster
A++
Kills:442
V. Kills:211 208%
Deaths:
KDR:
Accuracy:61.976% B**
KPH:20.400 A++
VKPH:9.700 B
Kills:2,930 (442 + 2,488)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,501
Kill Difference:2,930
Playtime:51.001 hours
Usage:45%
Score:1.157m
Score/min:378
Piloting Accuracy:61.976%
Gunner Accuracy:45.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A*
Kills:71
V. Kills:37 187%
Deaths:
KDR:
Accuracy:45.255% C*
KPH:46.500 A*
VKPH:24.300 B+
E540 Halberd
M**
Kills:66
V. Kills:29 220%
Deaths:
KDR:
Accuracy:64.175% M
KPH:70.600 M*
VKPH:31 M**
Kills:137 (0 + 137)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:66
Kill Difference:137
Playtime:2.461 hours
Usage:2%
Score:0.042m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:64.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:453
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:33.333% A*
KPH:184.500 B++
VKPH:3.300 D
E540 Halberd-H
A++
Kills:109
V. Kills:35 303%
Deaths:
KDR:
Accuracy:71.731% A++
KPH:99.800 A++
VKPH:32 B++
Kills:562 (0 + 562)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:43
Kill Difference:562
Playtime:3.548 hours
Usage:3%
Score:0.095m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:71.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,7782,48812488U2,483.1345.177%B+N/A84.9A44B++52729.3h1.8B**3.9A
T9 CARV 1,3921,3765382.558B2.3133.292%A++39.608%A+103.5A+1.2B+28913.3h9.6B*28.9B+
M12 Kobalt-H 4614531453U448.1333.333%A*18.764%C++181.2B+3.2D4622.5h10.9B*32.6B*
CAS30 Tank Buster 6534421442U437.1361.976%B**N/A20.4A++9.7B17721.7h30.4B++49B*
M60-A Bulldog 2762381238U233.1360.255%A++1.261%C*91.5A++14.6A++7672.6h3.8A6.3A
TRAC-5 1521481111.333C*3.5439.932%M22.973%C**31.5C+N/A1254.7h14.2C+35.5B+
E540 Halberd-H 1441091109S104.1371.731%A++N/A99.1A++31.8B++4141.1h3.7B+5.2B**
M18 Needler 13288188U83.1333.547%C++1.136%C27.5B+13.8C++2143.2h74.9B+223.3B+
TX1 Repeater 8080591.356B+3.5136.908%A++23.75%C++88.9A++N/A3360.9h10.3B++28B*
MR11 Gatekeeper 10871171S66.1345.255%C*N/A47.3A**24.7B+2591.5h20A+44.2A
E540 Halberd 9566166S61.1364.175%MN/A73.3M**32.2M**3230.9h3.8A5.9A+
99SV 5050133.846B**1.0239.2%B++56%A*50B+N/A1721h4.9C++12.5B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit337133,40913h
Spawn Beacon1540h
Medical Applicator41,6640.1h
Medical Kit1103878.1h

Check the help document for the dictionary if you want to learn more about words used here.


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