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Ascendant FinestSeven[MEDK] FinestSeven
VS BR 45

KDR: 4.8

Score: 39.2m

Last Seen: Nov 18th, 2018 1:03 AM
- OFFLINE - 59 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
Level Progress (to 46): 68%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-11AG NS-15M1 Eclipse VE3A Flare VE6 NS-11A Betelgeuse 54-A C-4 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,426,489 MLG Score: 2739
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.669%24.903%8383598681,5737.26191-2.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.135%2.479A**0.674B+-1.699F-HEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.648B+8.90.378C**17.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.186%4.038%332510161,4617438791.96635166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.218%0.72B++0.883B*0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.14C++16-0.278C17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.019%3.392%296610151,3567865511.723246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.136%1.199B**-0.238C-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.581B+24.10.382C**25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.362%72.928%29631018362134110.269747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.495%1.696A++0.379C**-1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.388C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.006%14.254%296210191,35485231.5892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.513%1.057B**-0.039C+1.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.595B+2.90.404B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
39.2m183.6%410 (24.6k)354 (21.2k)4.8015797,71220,3505.0534145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10211126425.559%21.748%55605:2629

43% Combat Medic14% Engineer24% Heavy Assault15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 4:29 PMSep 30th, 2018 8:11 PMNov 19th, 2018 12:52 PM (17h) (PST)Nov 17th, 2018 11:40 PM (2d) (PST)Nov 17th, 2018 9:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671305370.8820.1840.1921.7140.0522739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9987,78532,213531112103321,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1847.4h/77d 5,125 21,250 29,473 190k 2,729 7,564 5,786 73.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:5,104
Deaths:1,485
KDR:3.437
Accuracy:28.340% B**
HSR:21.180% C+
Flare VE6
B*
Kills:4,205
Deaths:1,629
KDR:2.581
Accuracy:26.495% B*
HSR:23.662% C+
Betelgeuse 54-A
B++
Kills:2,984
Deaths:674
KDR:4.427
Accuracy:28.956% B++
HSR:23.593% D-
NS-15M2
B**
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:29.258% B**
HSR:24.224% C+
SVA-88
B**
Kills:1,157
Deaths:359
KDR:3.223
Accuracy:28.669% B**
HSR:15.644% D*
Ursa
A
Kills:1,153
Deaths:313
KDR:3.684
Accuracy:29.105% A
HSR:26.453% B+
Orion VS54
C+
Kills:243
Deaths:3
KDR:81
Accuracy:19.640% C+
HSR:20.988% C--
Pulsar LSW
A
Kills:162
Deaths:47
KDR:3.447
Accuracy:29.610% A
HSR:11.111% F
Lasher X2
A*
Kills:116
Deaths:24
KDR:4.833
Accuracy:40.129% A*
HSR:1.724% D*
Kills:16,284
Deaths (as Heavy Assault):4,899
Deaths (to Heavy Assaults):5,562
KDR:3.32394
Kill Difference:11,385
Playtime:445.326 hours
Usage:24%
Score:7.094m
Score/min:266
Accuracy (listed only):28.911%
HSR (listed only):18.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A*
Kills:4,619
Deaths:920
KDR:5.021
Accuracy:36.266% A*
HSR:20.524% C++
Serpent VE92
A**
Kills:1,325
Deaths:353
KDR:3.754
Accuracy:34.845% A**
HSR:17.434% C
MKV Suppressed
A*
Kills:1,270
Deaths:232
KDR:5.474
Accuracy:37.308% A*
HSR:19.370% C+
VX6-7
A**
Kills:1,211
Deaths:284
KDR:4.264
Accuracy:36.486% A**
HSR:20.892% C++
NS-11C
A*
Kills:1,192
Deaths:312
KDR:3.821
Accuracy:33.924% A*
HSR:20.050% C*
Thanatos VE70
A
Kills:1,188
Deaths:325
KDR:3.655
Accuracy:52.506% A
HSR:13.636% C--
Pulsar C
A**
Kills:1,184
Deaths:271
KDR:4.369
Accuracy:36.276% A**
HSR:24.409% C**
Solstice Burst
M
Kills:1,183
Deaths:255
KDR:4.639
Accuracy:39.154% M
HSR:28.487% B++
Eridani SX5
A*
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:37.228% A*
HSR:19.129% C+
NS-7 PDW
A*
Kills:1,166
Deaths:324
KDR:3.599
Accuracy:35.627% A*
HSR:18.954% C*
Sirius SX12
M
Kills:1,156
Deaths:237
KDR:4.878
Accuracy:38.403% M
HSR:19.377% C**
Phobos VX86
A++
Kills:166
Deaths:34
KDR:4.882
Accuracy:82.240% A++
HSR:18.675% B+
Solstice VE3
A*
Kills:66
Deaths:22
KDR:3
Accuracy:33.941% A*
HSR:16.667% C--
Skorpios
B**
Kills:57
Deaths:14
KDR:4.071
Accuracy:31.332% B**
HSR:17.544% C--
Kills:16,954
Deaths (as Light Assault):3,862
Deaths (to Light Assaults):4,380
KDR:4.38995
Kill Difference:13,092
Playtime:269.809 hours
Usage:15%
Score:5.696m
Score/min:352
Accuracy (listed only):40.395%
HSR (listed only):19.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:1,270
Deaths:232
KDR:5.474
Accuracy:37.308% A*
HSR:19.370% C+
Eridani SX5
A*
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:37.228% A*
HSR:19.129% C+
NS-7 PDW
A*
Kills:1,166
Deaths:324
KDR:3.599
Accuracy:35.627% A*
HSR:18.954% C*
NS-357 Underboss
A++
Kills:1,159
Deaths:807
KDR:1.436
Accuracy:49.861% A++
HSR:12.597% D--
Sirius SX12
M
Kills:1,156
Deaths:237
KDR:4.878
Accuracy:38.403% M
HSR:19.377% C**
NS-44 Commissioner
A*
Kills:805
Deaths:751
KDR:1.072
Accuracy:54.071% A*
HSR:21.739% C+
XM98
A+
Kills:224
Deaths:51
KDR:4.392
Accuracy:46.916% A+
HSR:77.679% B
Ghost
B**
Kills:72
Deaths:10
KDR:7.200
Accuracy:44.948% B**
HSR:51.389% F
Parallax VX3
B**
Kills:66
Deaths:1
KDR:66
Accuracy:45.763% B**
HSR:80.303% B
Skorpios
B**
Kills:57
Deaths:14
KDR:4.071
Accuracy:31.332% B**
HSR:17.544% C--
NS-AM7 Archer
C+
Kills:55
Deaths:38
KDR:1.447
Accuracy:57.494% C+
HSR:16.364% C+
Kills:7,201
Deaths (as Infiltrator):2,744
Deaths (to Infiltrators):3,470
KDR:2.62427
Kill Difference:4,457
Playtime:63.940 hours
Usage:3%
Score:0.801m
Score/min:209
Accuracy (listed only):43.541%
HSR (listed only):32.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11AG
A++
Kills:32,746
Deaths:3,910
KDR:8.375
Accuracy:34.830% A++
HSR:28.468% B+
NS-11A
A*
Kills:4,000
Deaths:464
KDR:8.621
Accuracy:34.926% A*
HSR:24.825% B+
H-V45
A**
Kills:2,389
Deaths:440
KDR:5.430
Accuracy:35.392% A**
HSR:25.659% B++
Darkstar
A
Kills:2,004
Deaths:388
KDR:5.165
Accuracy:32.740% A
HSR:22.355% C
Equinox VE2 Burst
A*
Kills:1,381
Deaths:210
KDR:6.576
Accuracy:38.561% A*
HSR:28.603% C++
MKV Suppressed
A*
Kills:1,270
Deaths:232
KDR:5.474
Accuracy:37.308% A*
HSR:19.370% C+
NS-11P
M+
Kills:1,208
Deaths:164
KDR:7.366
Accuracy:35.894% M+
HSR:25.248% B**
Thanatos VE70
A
Kills:1,188
Deaths:325
KDR:3.655
Accuracy:52.506% A
HSR:13.636% C--
Terminus VX-9
A**
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:36.871% A**
HSR:24.153% C
Eridani SX5
A*
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:37.228% A*
HSR:19.129% C+
NS-7 PDW
A*
Kills:1,166
Deaths:324
KDR:3.599
Accuracy:35.627% A*
HSR:18.954% C*
CME
A**
Kills:1,157
Deaths:208
KDR:5.563
Accuracy:38.484% A**
HSR:25.065% B+
Sirius SX12
M
Kills:1,156
Deaths:237
KDR:4.878
Accuracy:38.403% M
HSR:19.377% C**
NSX Yumi
A++
Kills:261
Deaths:54
KDR:4.833
Accuracy:29.082% B+
HSR:42.146% A++
Phobos VX86
A++
Kills:166
Deaths:34
KDR:4.882
Accuracy:82.240% A++
HSR:18.675% B+
Pulsar VS1
B*
Kills:75
Deaths:2
KDR:37.500
Accuracy:16.876% D*
HSR:26.667% B*
Skorpios
B**
Kills:57
Deaths:14
KDR:4.071
Accuracy:31.332% B**
HSR:17.544% C--
Kills:52,575
Deaths (as Combat Medic):7,500
Deaths (to Combat Medics):2,425
KDR:7.01
Kill Difference:45,075
Playtime:798.898 hours
Usage:43%
Score:20.390m
Score/min:425
Accuracy (listed only):38.135%
HSR (listed only):23.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A*
Kills:4,619
Deaths:920
KDR:5.021
Accuracy:36.266% A*
HSR:20.524% C++
Serpent VE92
A**
Kills:1,325
Deaths:353
KDR:3.754
Accuracy:34.845% A**
HSR:17.434% C
VX6-7
A**
Kills:1,211
Deaths:284
KDR:4.264
Accuracy:36.486% A**
HSR:20.892% C++
NS-11C
A*
Kills:1,192
Deaths:312
KDR:3.821
Accuracy:33.924% A*
HSR:20.050% C*
Thanatos VE70
A
Kills:1,188
Deaths:325
KDR:3.655
Accuracy:52.506% A
HSR:13.636% C--
Pulsar C
A**
Kills:1,184
Deaths:271
KDR:4.369
Accuracy:36.276% A**
HSR:24.409% C**
Solstice Burst
M
Kills:1,183
Deaths:255
KDR:4.639
Accuracy:39.154% M
HSR:28.487% B++
Eidolon VE33
M+
Kills:1,166
Deaths:217
KDR:5.373
Accuracy:44.963% M+
HSR:24.871% C+
VE-LR Obelisk
A*
Kills:219
Deaths:35
KDR:6.257
Accuracy:47.482% A*
HSR:29.224% C
Phobos VX86
A++
Kills:166
Deaths:34
KDR:4.882
Accuracy:82.240% A++
HSR:18.675% B+
Solstice VE3
A*
Kills:66
Deaths:22
KDR:3
Accuracy:33.941% A*
HSR:16.667% C--
Kills:13,519
Deaths (as Engineer):3,028
Deaths (to Engineers):3,402
KDR:4.46466
Kill Difference:10,491
Playtime:252.549 hours
Usage:14%
Score:5.153m
Score/min:340
Accuracy (listed only):43.462%
HSR (listed only):21.352%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:173
V. Kills:121 142%
Deaths:20
KDR:8.650
Accuracy:45.149% M
KPH:23.300 A+
VKPH:16.300 A++
L100 Python HESH
B++
Kills:172
V. Kills:17 N/A
Deaths:17
KDR:10.118
Accuracy:54.328% B++
KPH:44.800 C
VKPH:4.400 D-
L100 Python AP
A++
Kills:164
V. Kills:107 152%
Deaths:9
KDR:18.222
Accuracy:72.655% A++
KPH:41.700 B**
VKPH:27.200 A++
L100 Python HEAT
B
Kills:78
V. Kills:21 355%
Deaths:16
KDR:4.875
Accuracy:54.591% B
KPH:27.800 C+
VKPH:7.500 D-
Kills:587 (587 + 0)
Deaths:62
KDR:9.468
VKDR:4.290
Vehicle Kills:266
Kill Difference:525
Playtime:18.010 hours
Usage:1%
Score:0.270m
Score/min:250
Driving Accuracy:54.591%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:874
V. Kills:607 144%
Deaths:70
KDR:12.486
Accuracy:63.540% A
KPH:29.400 B+
VKPH:20.400 A
Saron HRB
A*
Kills:342
V. Kills:225 151%
Deaths:36
KDR:9.500
Accuracy:60.495% A*
KPH:37.700 A
VKPH:24.800 B**
Kills:1,216 (874 + 342)
Deaths:106
KDR:11.472
VKDR:7.849
Vehicle Kills:832
Kill Difference:1,110
Playtime:38.764 hours
Usage:2%
Score:0.739m
Score/min:318
Driving Accuracy:63.540%
Gunner Accuracy:60.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:62
V. Kills:2 N/A
Deaths:4
KDR:15.500
Accuracy:49.105% A+
KPH:160.900 A+
VKPH:5.200 C
E540 Halberd-H
B**
Kills:58
V. Kills:5 N/A
Deaths:5
KDR:11.600
Accuracy:65.455% B**
KPH:48.800 C**
VKPH:4.200 F-
Kills:120 (0 + 120)
Deaths:9
KDR:13.333
VKDR:0.778
Vehicle Kills:7
Kill Difference:111
Playtime:1.574 hours
Usage:0%
Score:0.026m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:65.455%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:291
V. Kills:64 448%
Deaths:12
KDR:24.250
Accuracy:47.517% A
KPH:71.300 B**
VKPH:15.700 A
M60-G Bulldog
M
Kills:277
V. Kills:29 N/A
Deaths:9
KDR:30.778
Accuracy:49.977% A
KPH:98.600 M
VKPH:10.300 B+
M20 Basilisk
A+
Kills:232
V. Kills:77 297%
Deaths:23
KDR:10.087
Accuracy:48.244% B**
KPH:36.800 A+
VKPH:12.200 B**
M20 Basilisk
A++
Kills:156
V. Kills:39 390%
Deaths:7
KDR:22.286
Accuracy:44.661% B+
KPH:41.300 A++
VKPH:10.300 C++
Kills:956 (0 + 956)
Deaths:51
KDR:18.745
VKDR:4.098
Vehicle Kills:209
Kill Difference:905
Playtime:16.967 hours
Usage:1%
Score:0.294m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:44.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:838
V. Kills:31 N/A
Deaths:132
KDR:6.348
Accuracy:49.684% B*
KPH:64.100 B+
VKPH:2.400 C**
M40 Fury-F
C+
Kills:128
V. Kills:15 N/A
Deaths:41
KDR:3.122
Accuracy:48.570% C+
KPH:19.900 C+
VKPH:2.300 D-
Kills:966 (966 + 0)
Deaths:173
KDR:5.584
VKDR:0.266
Vehicle Kills:46
Kill Difference:793
Playtime:19.503 hours
Usage:1%
Score:0.141m
Score/min:120
Driving Accuracy:48.570%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:1,553
V. Kills:514 302%
Deaths:62
KDR:25.048
Accuracy:42.555% B+
KPH:66 A*
VKPH:21.800 B*
Kills:1,553 (0 + 1,553)
Deaths:62
KDR:25.048
VKDR:8.290
Vehicle Kills:514
Kill Difference:1,491
Playtime:23.541 hours
Usage:1%
Score:0.410m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:42.555%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11AG 32,95632,7463,9108.375A+3.5734.83%A++28.468%B+89.3A++N/A215366.5h8.9A25.5B*
NS-15M1 5,1295,1041,4853.437A+1.3628.34%B**21.18%C+54.2B+N/A15094.2h9.4B**33.3B*
Eclipse VE3A 4,6614,6199205.021A+0.2236.266%A*20.524%C++70.8A+N/A14965.2h9.3B**25.7A
Flare VE6 4,2154,2051,6292.581B**2.2226.495%B*23.662%C+34C+N/A86123.5h8.1B**30.5B++
NS-11A 4,0184,0004648.621S3.8234.926%A*24.825%B+85.1M+N/A21847h8.9A++25.5A
Betelgeuse 54-A 3,0232,9846744.427B+0.3728.956%B++23.593%D-73.5B1B++23740.6h9.9B+34.2B++
C-4 4,4822,7283029.033S4.2321.902%DN/A209.8M++134.9S175513h1.1B*5.2B
H-V45 2,4122,3894405.43M0.6335.392%A**25.659%B++78.6A**N/A20430.4h8.7A++24.5A
Darkstar 2,0242,0043885.165M+0.3632.74%A22.355%C80.8A+N/A17524.8h10.3B**31.4B**
M20 Wyvern 2,0671,5536225.048M++20.2542.555%B+5.988%B+66.1A*21.9B*29023.5h41.7B**98.1A
Equinox VE2 Burst 1,3921,3812106.576A**1.7738.561%A*28.603%C++86.9A++N/A18315.9h9.3A24.2A
Serpent VE92 1,3451,3253533.754M1.0534.845%A**17.434%C54.8AN/A17124.2h9B**25.9B**
MKV Suppressed 1,2721,2702325.474S0.6737.308%A*19.37%C+62A+N/A16720.5h10.3B*27.6B*
VX6-7 1,2191,2112844.264M0.5436.486%A**20.892%C++74.8A++N/A21016.2h8.4A23B**
NS-11P 1,2151,2081647.366S2.5635.894%M+25.248%B**90.1M**N/A19613.4h9.4A++26.1A+
NS-11C 1,2021,1923123.821M*0.9833.924%A*20.05%C*63.4A*N/A18818.8h9.7B**28.6B**
Thanatos VE70 1,1911,1883253.655M*1.1552.506%A13.636%C--56.6A++N/A14421h3A5.8B**
Pulsar C 1,1941,1842714.369A**0.4336.276%A**24.409%C**59.8A+N/A17819.8h8.2B**22.6B**
Solstice Burst 1,1881,1832554.639A*0.1639.154%M28.487%B++81.6A++N/A20814.5h8.9A22.7A
Terminus VX-9 1,1851,1802155.488A**0.6936.871%A**24.153%C92.9A**N/A22212.7h8.4A++22.7A
Eridani SX5 1,1771,1712794.197M++0.6037.228%A*19.129%C+59.7B**N/A14219.6h8.8B**23.6B*
Eidolon VE33 1,1811,1662175.373M**0.5744.963%M+24.871%C+78.8M*1B**18214.8h5.8B**12.9B**
NS-7 PDW 1,1751,1663243.599M*1.2035.627%A*18.954%C*55.5A+N/A14221h9.9A27.7B**
NS-15M2 1,1661,1603653.178B*1.6229.258%B**24.224%C+57.1B+N/A18520.3h9.3B**31.7B*
NS-357 Underboss 1,1661,1598071.436B+3.3749.861%A++12.597%D--13.6D-N/A3585.3h3.7B+7.5B++
CME 1,1641,1572085.563M**0.7638.484%A**25.065%B+89MN/A19913h9.6A24.9A
SVA-88 1,1621,1573593.223B++1.5828.669%B**15.644%D*61.5B++N/A23018.8h9.9B*34.6B++
Sirius SX12 1,1631,1562374.878M**0.0838.403%M19.377%C**67.2A*N/A17017.2h9.6A25B**
Ursa 1,1631,1533133.684M1.1229.105%A26.453%B+69.5A+N/A19916.6h8.2B**28.3B*
Supernova FPC 1,4818747012.486A7.6863.54%A4.462%A29.4B+20.4A28129.7h4.1B*6.4B**
S12 Renegade 8698381326.348B++1.5549.684%B*2.029%D--64B+2.4C**13913.1h3.1B6.2B++
NS-44 Commissioner 8108057511.072C++3.7354.071%A*21.739%C+21.8C-N/A6636.9h2.9B**5.4B**
Lumine Edge 7707682942.612U2.1944.28%A+10.677%D-41.1M**N/A8918.7h1.1B++2.5B+
Force-Blade 80971618,4140.039B+4.7627.653%C+2.374%D0.5C+N/A11404.3h2.5C*8.9C++
Frag Grenade 7006941694N/A689.2044.007%C+N/A462.7C+4D13521.5h3.4B+7.7B
Nemesis VSH9 9255683021.881A*2.9275.509%A++1.408%D24.9B++15.7B++25922.8h7.2B+9.6B**
S1 6794232631.608A+3.1964.189%B*1.655%D30.9B+18.7B*28513.7h5.6B+8.7B++
Saron HRB 567342369.5B**4.7060.495%A*1.17%C-37.6A24.7B**4379.1h17.1B*28.3A
Lancer VS22 573336369.333U4.5361.5%C+N/A48.7S34.3M*3376.9h6.3B*10.2B*
Spear Anti-Vehicle Phalanx Turret 4342951421.071A*16.2751.678%B*6.102%B**72A*33.9B**4694.1h6.2B*12B**
M40 Fury 3552911224.25M++19.4547.517%A1.718%C+71B**15.6A3884.1h12.8C**26.9B++
M60-G Bulldog 306277930.778S25.9849.977%A1.805%D-98.9M10.4B+3132.8h4B**8B**
NSX Yumi 262261544.833M0.0329.082%B+42.146%A++76.8A*N/A1803.4h8.8B**30.3B*
Orion VS54 243243381U76.2019.64%C+20.988%C--21.5C-N/A28411.3h9.7B**49.1C*
M20 Basilisk 3092322310.087M**5.2948.244%B**9.052%A36.8A+12.2B**2446.3h56.5B**117.2B**
XM98 224224514.392B**0.4146.916%A+77.679%B34.5B+N/A1006.5h2.1B++4.4B*
VE-LR Obelisk 221219356.257A**1.4647.482%A*29.224%C87.6A**N/A2362.5h4.9B*10.3B**
Skyguard 294173208.65M+3.8545.149%M4.624%A*23.4A+16.4A++2437.4h105.4B+233.5B**
L100 Python HESH 1891721710.118C+5.3254.328%B++2.326%B+45.3C4.5D-1673.8h2.8B+5.1B++
Phobos VX86 166166344.882M0.0882.24%A++18.675%B+92.2A*N/A2491.8h1.8B**2.2B*
L100 Python AP 271164918.222M*13.4272.655%A++4.268%B++42.1A27.4A++3853.9h5B++6.9B**
Pulsar LSW 163162473.447A++1.3529.61%A11.111%F52.3B+N/A2973.1h10.1B*34.2B*
Hunter QCX 162158951.663A3.1439.615%C+27.215%C++21.9B++N/A697.2h3.3B8.2B+
M20 Basilisk 195156722.286U17.4844.661%B+6.41%C**41.1A++10.3C++2363.8h55.9A125.1A
Tank Mine 2401401211.667S6.8747.289%B**N/A155.6B**111.1A++17290.9h3.1F-6.6C+
M40 Fury-F 143128413.122B*1.6848.57%C+2.344%A++20C+2.3D-816.4h9B+18.6B+
Quasar VM1 118118412.878B*1.9220.967%B**13.559%D--28.1B+N/A1524.2h10.8A51.7B+
Lasher X2 120116244.833S0.0340.129%A*1.724%D*68.2A*2.4B++3051.7h18.7C**46.6B*
L100 Python HEAT 9978164.875C++0.0754.591%B1.282%D--27.9C+7.5D-1912.8h4.2B**7.7B**
Pulsar VS1 7575237.5U32.7016.876%D*26.667%B*12.7DN/A1905.9h11.8B**70C+
Ghost 7272107.2A+2.4044.948%B**51.389%F65.5AN/A7521.1h1.8B*4B*
Parallax VX3 6766166U61.2045.763%B**80.303%B60A*N/A3661.1h1.6B**3.6B*
Solstice VE3 6666223M++1.8033.941%A*16.667%C--22.8BN/A5652.9h11.8B++34.9B+
Proton II PPA-H 6462415.5C**10.7049.105%A+N/A155A5C5500.4h7.1B*14.4B*
E540 Halberd-H 6358511.6C**6.8065.455%B**1.724%C+48.3C*4.2F-1821.2h3.1A4.7A+
Skorpios 5757144.071A++0.7331.332%B**17.544%C--38C+N/A1441.5h9.6B*30.7B*
Aspis Anti-Aircraft Phalanx Turret 12956318.667S13.8735.511%A++N/A19.3A++25.2M+3632.9h137.7B+387.8B++
NS-AM7 Archer 9055381.447A**3.3557.494%C+16.364%C+8C*5.1B*726.9h12.3B++21.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,1301h
Restoration Kit0710.1h
Nano-Armor Kit149500,57228.6h
Spawn Beacon92,1081.3h
Anti-Vehicle MANA Turret12520.3h
Nanite Revive Grenade01420h
Medical Applicator421474,72850.5h
Ammunition Package85400.3h
Medical Kit1262,1602.5h
Anti-Infantry MANA Turret0510.1h
Shield Recharging Field1740h
Recon Detection Device14870.9h

Check the help document for the dictionary if you want to learn more about words used here.


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