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Prefect Finger[AT] Finger
VS BR 19

KDR: 0.91

Score: 37.9m

Last Seen: Apr 17th, 2019 9:17 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 19 - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 33
Level Progress (to 20): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 C-4 Solstice SF Phaseshift VX-S Pulsar C Sirius SX12 Proximity Mine Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 1238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.058%18.971%49425101017,1050.6354720.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.432%0.967B*-0.265C-2.589F*HEAD + (~5.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.345C**12.80.107C+36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.055%1.075%292103327912743340.21899583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%0.064C+-0.48D-1.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.10.347C**400.245C++65.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.972%1.056%93510302,272240115400.946272147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.396%-1.265D**-0.977D--1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.2-2.096F--32.8-1.665F-84.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.001%7.936%861210231,92823597520.817295256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.215%-0.565D0.903B*0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.134C++310.218C++72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.282%85.502%86610297,4773015182.47993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.598%2.443A**1.204B**1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+2.10.336C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.293%13.46%86310321,7311683221.02852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.339%-0.192C-0.184C0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.079C+4.70.021C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 33
37.9m425.1%260 (15.6k)234 (14k)0.91204646,93351,4591.1314319 (19)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035127723.429%22.794%53403:0921

27% Engineer24% Infiltrator36% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:57 AMNov 27th, 2012 3:14 AMApr 18th, 2019 3:46 AM (2d) (PST)Apr 17th, 2019 5:23 PM (2d) (PST)Apr 17th, 2019 5:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4512002510.2900.3180.0661.4200.044149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,03812,02415,0141719485314,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2697h/112.4d 11,289 10,698 13,499 229.8k 2,607 6,255 7,117 72.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:341
Deaths:461
KDR:0.740
Accuracy:25.237% C+
HSR:4.399% C**
Pulsar LSW
D-
Kills:292
Deaths:396
KDR:0.737
Accuracy:18.702% D-
HSR:15.411% D*
Kills:633
Deaths (as Heavy Assault):857
Deaths (to Heavy Assaults):13,486
KDR:0.73862
Kill Difference:224
Playtime:69.075 hours
Usage:3%
Score:0.936m
Score/min:226
Accuracy (listed only):21.969%
HSR (listed only):9.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,327
Deaths:1,533
KDR:0.866
Accuracy:28.492% B*
HSR:5.652% F-
Pulsar C
B+
Kills:1,258
Deaths:1,341
KDR:0.938
Accuracy:26.860% B+
HSR:19.475% D
Solstice VE3
B++
Kills:1,188
Deaths:1,791
KDR:0.663
Accuracy:26.308% B++
HSR:16.498% D
Serpent VE92
C
Kills:1,176
Deaths:1,355
KDR:0.868
Accuracy:21.809% C
HSR:17.092% C--
Pandora VX25
C
Kills:1,173
Deaths:2,104
KDR:0.558
Accuracy:35.285% C-
HSR:14.237% C
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-11C
B
Kills:1,161
Deaths:1,734
KDR:0.670
Accuracy:25.672% B
HSR:11.542% D*
Eclipse VE3A
D
Kills:850
Deaths:1,997
KDR:0.426
Accuracy:24.279% D
HSR:15.412% D-
Nova
C+
Kills:399
Deaths:609
KDR:0.655
Accuracy:42.867% C+
HSR:11.779% D
NSX Tanto
C+
Kills:169
Deaths:503
KDR:0.336
Accuracy:25.826% C+
HSR:15.976% D**
Thanatos VE70
A*
Kills:159
Deaths:185
KDR:0.859
Accuracy:60.029% A*
HSR:11.950% D-
Kills:10,023
Deaths (as Engineer):15,787
Deaths (to Engineers):11,437
KDR:0.63489
Kill Difference:5,764
Playtime:720.166 hours
Usage:27%
Score:10.600m
Score/min:245
Accuracy (listed only):32.627%
HSR (listed only):13.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M++
Kills:2,437
Deaths:280
KDR:8.704
Accuracy:59.453% M++
HSR:91.219% A++
Phaseshift VX-S
B**
Kills:1,317
Deaths:381
KDR:3.457
Accuracy:44.968% B**
HSR:81.549% B+
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
NS-61 Emissary
B+
Kills:1,179
Deaths:2,209
KDR:0.534
Accuracy:31.006% B+
HSR:13.825% C-
Eridani SX5
C**
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C**
HSR:15.077% D
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
Ghost
A
Kills:1,160
Deaths:676
KDR:1.716
Accuracy:47.503% A
HSR:80.690% A
VA39 Spectre
M*
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:49.824% M+
HSR:77.567% M*
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
NS-44L Blackhand
B**
Kills:1,159
Deaths:1,325
KDR:0.875
Accuracy:51.446% B**
HSR:50.129% B+
NS-44 Commissioner
B**
Kills:1,158
Deaths:1,822
KDR:0.636
Accuracy:45.562% B**
HSR:17.358% D
XM98
M**
Kills:1,150
Deaths:105
KDR:10.952
Accuracy:61.618% M**
HSR:91.304% A++
NS-45 Pilot
A++
Kills:573
Deaths:1,081
KDR:0.530
Accuracy:35.222% B+
HSR:41.012% A++
Nyx VX31
B++
Kills:378
Deaths:340
KDR:1.112
Accuracy:37.908% B++
HSR:30.423% C++
VE-S Canis
C
Kills:300
Deaths:566
KDR:0.530
Accuracy:24.894% C
HSR:11.667% D--
Beamer VS3
B*
Kills:276
Deaths:636
KDR:0.434
Accuracy:32.910% B*
HSR:22.464% C+
V10
B*
Kills:254
Deaths:143
KDR:1.776
Accuracy:45.854% B*
HSR:83.071% B++
Artemis VX26
B*
Kills:173
Deaths:342
KDR:0.506
Accuracy:24.814% C--
HSR:28.324% B*
NSX Tomoe
B+
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.112% B+
HSR:21.118% D**
NS-30 Vandal
B**
Kills:160
Deaths:211
KDR:0.758
Accuracy:35.816% B+
HSR:34.375% B**
NS-AM7 Archer
B**
Kills:127
Deaths:360
KDR:0.353
Accuracy:67.008% B**
HSR:12.598% C--
Manticore SX40
C
Kills:111
Deaths:150
KDR:0.740
Accuracy:27.343% C
HSR:14.414% D--
Kills:17,942
Deaths (as Infiltrator):19,942
Deaths (to Infiltrators):8,412
KDR:0.89971
Kill Difference:2,000
Playtime:653.154 hours
Usage:24%
Score:6.923m
Score/min:177
Accuracy (listed only):38.889%
HSR (listed only):39.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,327
Deaths:1,533
KDR:0.866
Accuracy:28.492% B*
HSR:5.652% F-
Pulsar C
B+
Kills:1,258
Deaths:1,341
KDR:0.938
Accuracy:26.860% B+
HSR:19.475% D
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
Solstice VE3
B++
Kills:1,188
Deaths:1,791
KDR:0.663
Accuracy:26.308% B++
HSR:16.498% D
Serpent VE92
C
Kills:1,176
Deaths:1,355
KDR:0.868
Accuracy:21.809% C
HSR:17.092% C--
Eridani SX5
C**
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C**
HSR:15.077% D
Pandora VX25
C
Kills:1,173
Deaths:2,104
KDR:0.558
Accuracy:35.285% C-
HSR:14.237% C
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-11C
B
Kills:1,161
Deaths:1,734
KDR:0.670
Accuracy:25.672% B
HSR:11.542% D*
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
Eclipse VE3A
D
Kills:850
Deaths:1,997
KDR:0.426
Accuracy:24.279% D
HSR:15.412% D-
Nova
C+
Kills:399
Deaths:609
KDR:0.655
Accuracy:42.867% C+
HSR:11.779% D
VE-S Canis
C
Kills:300
Deaths:566
KDR:0.530
Accuracy:24.894% C
HSR:11.667% D--
NSX Tanto
C+
Kills:169
Deaths:503
KDR:0.336
Accuracy:25.826% C+
HSR:15.976% D**
Thanatos VE70
A*
Kills:159
Deaths:185
KDR:0.859
Accuracy:60.029% A*
HSR:11.950% D-
Kills:15,033
Deaths (as Light Assault):24,805
Deaths (to Light Assaults):8,704
KDR:0.60605
Kill Difference:9,772
Playtime:973.129 hours
Usage:36%
Score:13.584m
Score/min:233
Accuracy (listed only):30.256%
HSR (listed only):13.725%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
Eridani SX5
C**
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C**
HSR:15.077% D
Pandora VX25
C
Kills:1,173
Deaths:2,104
KDR:0.558
Accuracy:35.285% C-
HSR:14.237% C
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
NS-11A
D
Kills:422
Deaths:866
KDR:0.487
Accuracy:20.788% D
HSR:9.242% F
Nova
C+
Kills:399
Deaths:609
KDR:0.655
Accuracy:42.867% C+
HSR:11.779% D
VE-S Canis
C
Kills:300
Deaths:566
KDR:0.530
Accuracy:24.894% C
HSR:11.667% D--
Thanatos VE70
A*
Kills:159
Deaths:185
KDR:0.859
Accuracy:60.029% A*
HSR:11.950% D-
CME
D--
Kills:124
Deaths:335
KDR:0.370
Accuracy:21.521% D--
HSR:13.710% D*
Kills:8,450
Deaths (as Combat Medic):15,752
Deaths (to Combat Medics):5,409
KDR:0.53644
Kill Difference:7,302
Playtime:115.912 hours
Usage:4%
Score:1.900m
Score/min:273
Accuracy (listed only):31.559%
HSR (listed only):12.809%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:508
Deaths:405
KDR:1.254
Accuracy:17.009% C-
HSR:16.142% D-
NS-10 Burster
B+
Kills:434
Deaths:600
KDR:0.723
Accuracy:31.750% B+
HSR:3.687% D
NS-10 Burster
C**
Kills:415
Deaths:623
KDR:0.666
Accuracy:31.310% C**
HSR:2.892% D-
Cosmos VM3
C
Kills:368
Deaths:216
KDR:1.704
Accuracy:15.025% C
HSR:14.674% D--
Nebula VM20
C++
Kills:104
Deaths:110
KDR:0.945
Accuracy:16.608% C
HSR:21.154% C++
Blueshift VM5
C+
Kills:86
Deaths:92
KDR:0.935
Accuracy:16.291% D
HSR:20.930% C+
Comet VM2
A++
Kills:76
Deaths:182
KDR:0.418
Accuracy:57.669% A++
HSR:5.263% B+
Vortex VM21
C++
Kills:76
Deaths:192
KDR:0.396
Accuracy:41.669% C++
HSR:2.632% C-
Vortex VM21
B
Kills:70
Deaths:184
KDR:0.380
Accuracy:43.436% B
HSR:2.857% C--
Comet VM2
A+
Kills:63
Deaths:171
KDR:0.368
Accuracy:59.928% A+
HSR:1.587% D*
NS-20 Gorgon
C++
Kills:56
Deaths:99
KDR:0.566
Accuracy:24.878% C
HSR:19.643% C++
Kills:2,256
Deaths (as MAX Suit):1,437
Deaths (to MAX Suits):2,243
KDR:1.56994
Kill Difference:819
Playtime:155.039 hours
Usage:6%
Score:3.954m
Score/min:425
Accuracy (listed only):32.325%
HSR (listed only):10.133%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:205
V. Kills:61 331%
Deaths:350
KDR:0.586
Accuracy:37.277% C-
KPH:6.800 D*
VKPH:2 D
Photon A2A Missile Pods
D--
Kills:172
V. Kills:172 99%
Deaths:83
KDR:2.072
Accuracy:69.557% F
KPH:11.800 D*
VKPH:11.800 D--
Dual Photon Pods
D
Kills:74
V. Kills:27 264%
Deaths:24
KDR:3.083
Accuracy:39.652% D**
KPH:23 D--
VKPH:8.400 D
Kills:451 (205 + 0)
Deaths:457
KDR:0.987
VKDR:0.569
Vehicle Kills:260
Kill Difference:6
Playtime:47.943 hours
Usage:2%
Score:0.355m
Score/min:123
Piloting Accuracy:37.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:181
V. Kills:32 N/A
Deaths:48
KDR:3.771
Accuracy:31.728% D*
KPH:651,600 U
VKPH:115,200 U
C150 Dalton
U
Kills:74
V. Kills:39 185%
Deaths:23
KDR:3.217
Accuracy:42.544% B+
KPH:266,400 U
VKPH:140,400 U
AP30 Shredder
U
Kills:53
V. Kills:45 115%
Deaths:20
KDR:2.650
Accuracy:24.526% D*
KPH:190,800 U
VKPH:162,000 U
Kills:308 (0 + 308)
Deaths:91
KDR:3.385
VKDR:1.275
Vehicle Kills:116
Kill Difference:217
Playtime:0.001 hours
Usage:0%
Score:0.204m
Score/min:3,052,905
Piloting Accuracy:N/A%
Gunner Accuracy:24.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:463
V. Kills:96 477%
Deaths:91
KDR:5.088
Accuracy:47.161% C+
KPH:35.500 D
VKPH:7.400 C
Skyguard
D-
Kills:369
V. Kills:336 109%
Deaths:255
KDR:1.447
Accuracy:25.832% D
KPH:6.900 D--
VKPH:6.300 D-
L100 Python AP
C
Kills:287
V. Kills:225 127%
Deaths:149
KDR:1.926
Accuracy:59.076% C**
KPH:20.300 D
VKPH:15.900 C
L100 Python HEAT
C
Kills:120
V. Kills:63 188%
Deaths:51
KDR:2.353
Accuracy:51.111% C+
KPH:18.700 D
VKPH:9.800 C
Kills:1,239 (1,239 + 0)
Deaths:546
KDR:2.269
VKDR:1.319
Vehicle Kills:720
Kill Difference:693
Playtime:87.129 hours
Usage:3%
Score:0.973m
Score/min:186
Driving Accuracy:51.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,033
V. Kills:741 139%
Deaths:389
KDR:2.656
Accuracy:53.666% C+
KPH:20.900 C
VKPH:15 C+
Saron HRB
C
Kills:218
V. Kills:178 122%
Deaths:62
KDR:3.516
Accuracy:46.474% B
KPH:15.600 D-
VKPH:12.700 C
E540 Halberd
D
Kills:176
V. Kills:99 176%
Deaths:29
KDR:6.069
Accuracy:48.438% C++
KPH:22.800 D
VKPH:12.900 D
Supernova PC
C
Kills:116
V. Kills:58 197%
Deaths:44
KDR:2.636
Accuracy:43.892% D
KPH:14.800 D
VKPH:7.400 C
Supernova VPC
C
Kills:107
V. Kills:20 N/A
Deaths:27
KDR:3.963
Accuracy:42.633% D-
KPH:35.800 C
VKPH:6.700 C
Proton II PPA
C
Kills:92
V. Kills:5 N/A
Deaths:14
KDR:6.571
Accuracy:20.573% C--
KPH:44.200 C
VKPH:2.400 D
Kills:1,742 (1,256 + 486)
Deaths:565
KDR:3.083
VKDR:1.949
Vehicle Kills:1,101
Kill Difference:1,177
Playtime:84.061 hours
Usage:3%
Score:1.409m
Score/min:279
Driving Accuracy:42.633%
Gunner Accuracy:20.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:76
V. Kills:64 117%
Deaths:27
KDR:2.815
Accuracy:49.929% D--
KPH:13 D**
VKPH:10.900 D*
Proton II PPA-H
D
Kills:76
V. Kills:9 N/A
Deaths:10
KDR:7.600
Accuracy:25.242% D**
KPH:36.800 D*
VKPH:4.400 D
Kills:152 (0 + 152)
Deaths:37
KDR:4.108
VKDR:1.973
Vehicle Kills:73
Kill Difference:115
Playtime:7.924 hours
Usage:0%
Score:0.118m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:25.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:608
V. Kills:14 N/A
Deaths:52
KDR:11.692
Accuracy:17.859% C+
KPH:44 D
VKPH:1 D--
M20 Basilisk
C
Kills:126
V. Kills:69 180%
Deaths:51
KDR:2.471
Accuracy:39.866% C++
KPH:14.200 D
VKPH:7.800 C
M12 Kobalt
C--
Kills:126
V. Kills:7 N/A
Deaths:18
KDR:7
Accuracy:15.410% C--
KPH:27.800 D*
VKPH:1.500 C--
M40 Fury
D-
Kills:124
V. Kills:21 N/A
Deaths:30
KDR:4.133
Accuracy:28.024% D-
KPH:22.700 D-
VKPH:3.800 D*
M60-G Bulldog
C--
Kills:123
V. Kills:12 N/A
Deaths:7
KDR:17.571
Accuracy:29.776% C--
KPH:19.100 D
VKPH:1.900 D--
M20 Basilisk
C
Kills:109
V. Kills:53 202%
Deaths:54
KDR:2.019
Accuracy:41.639% C**
KPH:13.800 D
VKPH:6.700 C
Kills:1,216 (0 + 1,216)
Deaths:212
KDR:5.736
VKDR:0.830
Vehicle Kills:176
Kill Difference:1,004
Playtime:47.043 hours
Usage:2%
Score:0.453m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:41.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:59
V. Kills:21 268%
Deaths:172
KDR:0.343
Accuracy:45.569% C
KPH:8 D--
VKPH:2.800 D
Kills:59 (59 + 0)
Deaths:172
KDR:0.343
VKDR:0.122
Vehicle Kills:21
Kill Difference:113
Playtime:7.392 hours
Usage:0%
Score:0.023m
Score/min:53
Driving Accuracy:45.569%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4372,4372808.704A++7.7959.453%M++91.219%A++28.4C+N/A14385.9h1.5A2.5A
C-4 2,6731,6992,0010.849C0.0624.866%C+N/A53.3D30.5C++64531.9h1.6C+6.3C+
Solstice SF 1,3491,3271,5330.866C+0.0528.492%B*5.652%F-19.3C+N/A7068.9h6.5B++22.9B**
Phaseshift VX-S 1,3281,3173813.457C*2.5444.968%B**81.549%B+28C+N/A6447h2.4B+5.2B++
Pulsar C 1,2651,2581,3410.938C+0.0326.86%B+19.475%D24.7C+N/A12650.9h11.7C*43.5B+
Sirius SX12 1,2201,2161,8130.671C0.2420.988%D12.582%D-15.7DN/A7477.4h15.4C+73.6C+
Proximity Mine 1,2131,2134023.017C2.1037.273%DN/A144.4B+N/A3648.4h1.4A+3.6B*
Solstice VE3 1,2161,1881,7910.663C+0.2526.308%B++16.498%D19.7C++N/A9160.2h14.6B55.6B+
Frag Grenade 1,1911,18111181N/A1,180.0945.321%C+N/A590.5B+5C17872h3.1B++6.9B+
NS-61 Emissary 1,1841,1792,2090.534C0.3831.006%B+13.825%C-19.5CN/A4560.5h12.9C**41.5B+
Serpent VE92 1,1821,1761,3550.868C+0.0421.809%C17.092%C--17C--N/A9269.2h13.4C++61.4C++
Eridani SX5 1,1971,1742,5480.461D0.4527.677%C**15.077%D13.1D-N/A4089.4h16.8D--60.6C
Pandora VX25 1,1881,1732,1040.558D0.3535.285%C-14.237%C23.8C--N/A8049.2h4.3C*12.2C++
NS Baron G5 1,1811,1632,6350.441D0.4741.468%C13.242%C16.9DN/A5068.8h5.6D13.4C+
NS-11C 1,1631,1611,7340.67C0.2425.672%B11.542%D*15.1C--N/A6676.8h13.8C**53.7B+
NS-7 PDW 1,1701,1611,8740.62C0.2926.059%C**13.092%D13.9DN/A7183.7h16.1C+62C*
Ghost 1,1631,1606761.716C0.8047.503%A80.69%A24.3DN/A6447.8h1.9B++4.1B*
VA39 Spectre 1,1611,1595712.03B+1.1249.824%M+77.567%M*28.1B+N/A7341.2h3.9B**7.9A
MKV Suppressed 1,1801,1592,2170.523D0.3925.574%C+14.323%D-22.1C-N/A5552.5h16.4C64C+
NS-44L Blackhand 1,1601,1591,3250.875C0.0451.446%B**50.129%B+25.3C++N/A5645.9h3.4B++6.7B++
NS-44 Commissioner 1,1601,1581,8220.636C0.2845.562%B**17.358%D25.2CN/A8646h3.8C*8.3B+
XM98 1,1521,15010510.952S10.0461.618%M**91.304%A++24.3C+N/A11647.4h1.6A+2.6A+
Supernova FPC 1,7741,0333892.656C-1.7453.666%C+N/A20.9C15C+28449.4h6C11.2C+
Eclipse VE3A 8758501,9970.426C-0.4924.279%D15.412%D-11.8D--N/A3371.9h17.4D**71.7D*
M12 Kobalt 6226085211.692C+10.7817.859%C+18.092%C+44.1D1D--13313.8h18.7C*104.6C*
NS-45 Pilot 5765731,0810.53C--0.3835.222%B+41.012%A++15.1D-N/A3538h7.1C*20.1B+
Xiphos Anti-Personnel Phalanx Tower 5485344133.5A++132.5929.71%C+N/A296.7C++7.8C8291.8h9.7B+32.5B+
Blueshift VM5 5165084051.254C-0.3417.009%C-16.142%D-23DN/A12022.1h16.4C+96.2C+
L100 Python HESH 559463915.088C--4.1847.161%C+N/A35.3D7.3C19413.1h3.5C++7.5C++
Tank Mine 7534523721.215D0.3025.455%DN/A69.5D46.3D10436.5h1.6B+6.3C++
NS-10 Burster 7934346000.723C0.1931.75%B+3.687%D4.7C3.9C**10791.9h164C--516.4C+
NS-11A 4284228660.487D0.4320.788%D9.242%F10D--N/A4542.2h14.1C+67.9C+
NS-10 Burster 7604156230.666C--0.2531.31%C**2.892%D-4.4C--3.7C+10293.8h175.8C--561.4C+
Nova 4053996090.655C--0.2642.867%C+11.779%D25.9CN/A9015.4h4.5C++10.4C++
MANA Anti-Vehicle Turret 7103822631.452C-0.5457.128%C+2.094%D--3820C*3280C++3509200.1h10.3D18.1C
Nyx VX31 3803783401.112C-0.2037.908%B++30.423%C++31.5CN/A7912h5.7C++15.1B+
Skyguard 7053692551.447D0.5325.832%D1.897%C+6.9D--6.3D-15453.5h172D--665.7D--
Cosmos VM3 3733682161.704C+0.7915.025%C14.674%D--25C+N/A13514.7h12.5B++82.9B
Lasher X2 3473414610.74C0.1725.237%C+4.399%C**20.2C--N/A12616.9h17.3B+68.7B+
Rocklet Rifle 6073161,0240.309D0.6053.449%C++N/A15.3D--14.1D-18520.7h51.6D-96.5C-
VE-S Canis 3073005660.53D0.3824.894%C11.667%D--21.1DN/A5414.2h13.5C+54.2C+
Pulsar LSW 2932923960.737D0.1818.702%D-15.411%D*21.3DN/A13813.7h12.6C++67.6C+
L100 Python AP 5122871491.926C--1.0159.076%C**1.045%D--20.2D15.8C26814.2h8.6D14.6C-
C-4 ARX 3632853080.925D0.0124.101%DN/A89.1C-24.4D4623.2h1.4C5.9C-
Beamer VS3 2832766360.434C0.4832.91%B*22.464%C+19.2CN/A7314.4h10.4C+31.7C++
V10 2542541431.776D0.8645.854%B*83.071%B++24.9C-N/A11810.2h1.9B++4B++
Lumine Edge 22722617,1420.013C0.9029.074%C*6.195%D**0.5DN/A1498.4h1.9D6.5C++
Spear Anti-Vehicle Phalanx Tower 382226249.417D8.5051.586%C++2.212%D23.5D16.3D2219.6h12.9C--25C
Saron HRB 396218623.516C2.6046.474%BN/A15.6D-12.7C26414h30.8D*66.3C--
MANA Anti-Personnel Turret 2102081281.625N/A0.7116.733%UN/A2080U20U5017600.1h23.7T*141.7T*
Light PPA 2662053500.586D0.3337.277%C-N/A6.8D*2D6430.1h35.8F-96.1D**
Sticky Grenade 1931891189N/A188.0956.935%B+N/A630D13.3C++22640.3h3.1D5.5C+
L105 Zephyr 213181483.771C--2.8631.728%D*N/A1810U320U5411200.1h7.3C23.1D-
E540 Halberd 275176296.069C5.1648.438%C++1.705%C-22.9D12.9D2387.7h7.5D*15.5D
Artemis VX26 1751733420.506D0.4124.814%C--28.324%B*16.2D-N/A7410.7h17.6F70.8D--
Photon A2A Missile Pods 344172832.072D1.1669.557%FN/A11.8D*11.8D--18114.6h8.8C+12.6D
NSX Tanto 1741695030.336D-0.5825.826%C+15.976%D**8.2D--N/A2820.6h22D--85D
NSX Tomoe 1621612920.551C--0.3632.112%B+21.118%D**20.1DN/A498h19.6D*61C
NS-30 Vandal 1631602110.758D0.1535.816%B+34.375%B**26.2C--N/A706.1h6.3C17.6C*
Thanatos VE70 1601591850.859C+0.0560.029%A*11.95%D-17.1C--N/A1229.3h7.8F12.9C*
Spear Anti-Vehicle Phalanx Turret 220152188.444C*7.5352.702%B*3.947%C+63.3A+28.3B++7662.4h6.2B*11.8B**
NS-AM7 Archer 1841273600.353C0.5667.008%B**12.598%C--7.3C++3.3B+6117.5h23.7C+35.3C++
M20 Basilisk 195126512.471C+1.5639.866%C++2.381%D*14.2D7.8C1898.9h135.5D339.9C
M12 Kobalt 133126187C-6.0915.41%C--13.492%D--28D*1.6C-1574.5h25.8D--167.7C--
CME 1281243350.37D--0.5421.521%D--13.71%D*10.2D*N/A3612.1h18.2D*84.4D--
M40 Fury 145124304.133C3.2228.024%D-N/A22.5D-3.8D*1445.5h12.6B+44.9C++
M60-G Bulldog 135123717.571M**16.6629.776%C--4.065%B++19.2D1.9D--1686.4h7B23.5C++
L100 Python HEAT 183120512.353C--1.4451.111%C+N/A18.8D9.8C2566.4h5.9C**11.6C**
Supernova PC 174116442.636C1.7243.892%DN/A14.7D7.3C3287.9h5.5C++12.5C+
Manticore SX40 1111111500.74C+0.1727.343%C14.414%D--11.6D-N/A769.6h8.3C+30.3C+
M20 Basilisk 162109542.019C1.1141.639%C**5.505%C+13.8D6.7C1867.9h133.2D319.8C
Supernova VPC 127107273.963D3.0542.633%D-N/A35.7C6.7C3343h3.3C++7.7C+
Nebula VM20 1061041100.945D0.0316.608%C21.154%C++22.1DN/A784.7h21.8D*131.3C-
Proton II PPA 9792146.571C-5.6620.573%C--2.174%C++43.8C2.4D1522.1h10.2C+49.7C+
Blueshift VM5 9186920.935D0.0216.291%D20.93%C+22.6D1.3A++1473.8h19.2D118.1C--
Comet VM2 154761820.418D0.4957.669%A++5.263%B+6.3D-6.5B**16012h64.1T*111.2D**
E540 Halberd-H 14076272.815C--1.9049.929%D--1.316%C12.9D**10.8D*2605.9h9.2D*18.4F
Vortex VM21 171761920.396D0.5241.669%C++2.632%C-4.5D-5.6C+10016.9h63.1C-151.5C+
Proton II PPA-H 8576107.6C6.6925.242%D**1.316%C36.2D*4.3D2122.1h14.1D-55.8D**
M20 Basilisk 13675342.206D*1.2956.855%B+6.667%B*17.9D--14.5D2454.2h205D*360.6D-
C150 Dalton 11374233.217C2.3042.544%B+2.703%M740U390U7836900.1h5.2C-12.3C+
Dual Photon Pods 10174243.083C-2.1739.652%D**1.351%C++23.1D--8.4D4213.2h51.4F*129.7F**
Vortex VM21 152701840.38D0.5343.436%B2.857%C--4.5D5.3C*9615.5h65.3C150.3C++
Comet VM2 133631710.368D0.5459.928%A+1.587%D*5.6D--6.2B++11711.3h79.1T*132.1D**
M40 Fury-F 80591720.343D0.5745.569%CN/A8D--2.8D537.4h25.7F-56.4F-
NS-20 Gorgon 6356990.566D0.3524.878%C19.643%C++8.8D--1.1D466.4h84.7D--340.3D--
AP30 Shredder 9853202.65C1.7424.526%D*N/A530U450U7104600.1h100.8C+411.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter485,3373.2h
Nano-Armor Kit528453,25742.6h
Flail Targeting Dart275103.4h
Pain Spire0540.2h
The Flail1660.4h
Routing Spire0670.3h
Spawn Beacon331,0783.2h
Anti-Vehicle MANA Turret1204256.1h
Turret AI Module88093.6h
Repair Module61,0333.8h
Skywall Shield Emitter187993.9h
Structure Shield Module47912.9h
Cortium Silo53042.1h
Reinforcements Module11370.4h
Blast Wall42692.3h
Nanite Revive Grenade01,3430.4h
Medical Applicator586111,40716.5h
Spear Anti-Vehicle Tower63682.2h
Welding Device01,7050.1h
Deconstruction Tool4268,68215.7h
Spitfire Auto-Turret206291h
Bunker23164.1h
Rampart Wall401,69416.9h
Sunderer Garage42072.5h
Xiphos Anti-Personnel Tower75422.6h
Hoplon Anti-Aircraft Phalanx Tower53882h
Ammunition Package632,0293.9h
Anti-Infantry MANA Turret584772.4h
Light Vehicle Terminal1520.5h
Pillbox32492.5h
Elysium Spawn Tube31951.2h
IPC Targeting Dart152921.4h
Light Air Terminal1550.5h
Vehicle Gate22903h
Infantry Tower103774.2h
WLT-Howler Mining Laser02420h
Vehicle Ramp1881.4h
Glaive IPC1660.4h
Spear Anti-Vehicle Turret2660.6h
Alarm Module0500.1h
Lumifiber Rampart Wall0670.6h
VE-H Maw02880h
Hardlight Barrier131440.3h
Router11230.5h
Recon Detection Device3047,14415.5h
Shield Recharging Field165910.4h

Check the help document for the dictionary if you want to learn more about words used here.


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