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Justicar Finger[AT] Finger
VS BR 38

KDR: 0.91

Score: 38.9m

Last Seen: Aug 16th, 2019 10:24 PM
- OFFLINE - 135 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 33
Level Progress (to 39): 59%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 C-4 Solstice SF Phaseshift VX-S Pulsar C Proximity Mine Sirius SX12 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 1258TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.07%18.938%49426118817,2990.6164560.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.382%0.957B*-0.292C-2.533F*HEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.344C**12.70.107C+36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.929%1.429%292121228012993350.2155583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.792%0.063C+-0.148C-1.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.90.344C**40.20.242C++65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.061%0.993%100512092,517246416631.0211151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%-1.257D**-1.031D*1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109-1.842F-30.6-1.457F78.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.859%8.214%871212022,02124267740.833058261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.363%-0.586D0.929B*0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.137C++30.80.228C++72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.262%85.506%87612087,4863098182.41562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.602%2.448A**1.197B**1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+2.10.338C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.084%13.198%87312112,6141787301.46197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.503%-0.208C-0.264C0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.155C++4.30.106C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 33
38.9m418.5%262 (15.7k)235 (14.1k)0.9137348,75353,3561.13238 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214132223.575%22.321%52603:0623

27% Engineer24% Infiltrator37% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:57 AMNov 27th, 2012 3:14 AMAug 20th, 2019 5:42 PM (2d) (PST)Aug 16th, 2019 6:29 PM (6d) (PST)Aug 16th, 2019 6:24 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4562022540.2950.3220.0661.4200.045150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,37812,13315,2451819485314,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2757.9h/114.9d 11,646 10,882 13,976 235k 2,649 6,420 7,391 75.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:292
Deaths:396
KDR:0.737
Accuracy:18.702% D-
HSR:15.411% D*
VE-H Maw
D
Kills:56
Deaths:95
KDR:0.589
Accuracy:22.176% D
HSR:14.286% D**
Kills:348
Deaths (as Heavy Assault):491
Deaths (to Heavy Assaults):14,083
KDR:0.70876
Kill Difference:143
Playtime:70.386 hours
Usage:3%
Score:0.948m
Score/min:224
Accuracy (listed only):20.439%
HSR (listed only):14.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,327
Deaths:1,533
KDR:0.866
Accuracy:28.492% B*
HSR:5.652% F-
Pulsar C
B+
Kills:1,258
Deaths:1,341
KDR:0.938
Accuracy:26.860% B+
HSR:19.475% D
Solstice VE3
B++
Kills:1,188
Deaths:1,791
KDR:0.663
Accuracy:26.308% B++
HSR:16.498% D
Serpent VE92
C
Kills:1,176
Deaths:1,355
KDR:0.868
Accuracy:21.809% C
HSR:17.092% C--
Pandora VX25
C
Kills:1,173
Deaths:2,104
KDR:0.558
Accuracy:35.285% C-
HSR:14.237% C
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-11C
B
Kills:1,161
Deaths:1,734
KDR:0.670
Accuracy:25.672% B
HSR:11.542% D**
Nova
C-
Kills:1,151
Deaths:1,703
KDR:0.676
Accuracy:40.004% C-
HSR:12.424% D
Eclipse VE3A
D
Kills:851
Deaths:1,998
KDR:0.426
Accuracy:24.283% D
HSR:15.394% D-
Thanatos VE70
A
Kills:290
Deaths:378
KDR:0.767
Accuracy:52.698% A
HSR:12.069% D-
NSX Tanto
C+
Kills:169
Deaths:503
KDR:0.336
Accuracy:25.826% C+
HSR:15.976% D**
Kills:10,907
Deaths (as Engineer):17,075
Deaths (to Engineers):11,738
KDR:0.63877
Kill Difference:6,168
Playtime:732.221 hours
Usage:27%
Score:10.902m
Score/min:248
Accuracy (listed only):31.701%
HSR (listed only):13.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M++
Kills:2,437
Deaths:280
KDR:8.704
Accuracy:59.453% M++
HSR:91.219% A++
Phaseshift VX-S
A
Kills:1,326
Deaths:385
KDR:3.444
Accuracy:44.923% A
HSR:81.599% B+
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
NS-61 Emissary
B+
Kills:1,184
Deaths:2,219
KDR:0.534
Accuracy:31.003% B+
HSR:13.767% C--
Eridani SX5
C*
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C*
HSR:15.077% D
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
Ghost
A
Kills:1,160
Deaths:676
KDR:1.716
Accuracy:47.503% A
HSR:80.690% B**
NS-44L Blackhand
B**
Kills:1,159
Deaths:1,325
KDR:0.875
Accuracy:51.446% B**
HSR:50.129% B++
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
VA39 Spectre
M*
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:49.824% M+
HSR:77.567% M*
NS-44 Commissioner
B**
Kills:1,158
Deaths:1,822
KDR:0.636
Accuracy:45.562% B**
HSR:17.358% D
XM98
M**
Kills:1,150
Deaths:105
KDR:10.952
Accuracy:61.618% M**
HSR:91.304% A++
NS-45 Pilot
A++
Kills:609
Deaths:1,110
KDR:0.549
Accuracy:35.276% B++
HSR:40.723% A++
VE-S Canis
C
Kills:394
Deaths:694
KDR:0.568
Accuracy:25.599% C
HSR:11.421% D--
Nyx VX31
B+
Kills:378
Deaths:340
KDR:1.112
Accuracy:37.908% B+
HSR:30.423% C++
Beamer VS3
B*
Kills:277
Deaths:638
KDR:0.434
Accuracy:32.991% B*
HSR:22.383% C+
V10
B*
Kills:254
Deaths:143
KDR:1.776
Accuracy:45.854% B*
HSR:83.071% B++
Artemis VX26
B*
Kills:173
Deaths:342
KDR:0.506
Accuracy:24.814% C--
HSR:28.324% B*
NSX Tomoe
B++
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.112% B++
HSR:21.118% D**
NS-30 Vandal
B*
Kills:160
Deaths:211
KDR:0.758
Accuracy:35.816% B+
HSR:34.375% B*
NS-AM7 Archer
B**
Kills:128
Deaths:374
KDR:0.342
Accuracy:67.097% B**
HSR:12.500% C--
Manticore SX40
C
Kills:111
Deaths:150
KDR:0.740
Accuracy:27.343% C
HSR:14.414% D--
Kills:18,088
Deaths (as Infiltrator):20,129
Deaths (to Infiltrators):8,627
KDR:0.8986
Kill Difference:2,041
Playtime:655.474 hours
Usage:24%
Score:6.960m
Score/min:177
Accuracy (listed only):38.929%
HSR (listed only):38.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,327
Deaths:1,533
KDR:0.866
Accuracy:28.492% B*
HSR:5.652% F-
Pulsar C
B+
Kills:1,258
Deaths:1,341
KDR:0.938
Accuracy:26.860% B+
HSR:19.475% D
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
Solstice VE3
B++
Kills:1,188
Deaths:1,791
KDR:0.663
Accuracy:26.308% B++
HSR:16.498% D
Serpent VE92
C
Kills:1,176
Deaths:1,355
KDR:0.868
Accuracy:21.809% C
HSR:17.092% C--
Eridani SX5
C*
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C*
HSR:15.077% D
Pandora VX25
C
Kills:1,173
Deaths:2,104
KDR:0.558
Accuracy:35.285% C-
HSR:14.237% C
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
NS-11C
B
Kills:1,161
Deaths:1,734
KDR:0.670
Accuracy:25.672% B
HSR:11.542% D**
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
Nova
C-
Kills:1,151
Deaths:1,703
KDR:0.676
Accuracy:40.004% C-
HSR:12.424% D
Eclipse VE3A
D
Kills:851
Deaths:1,998
KDR:0.426
Accuracy:24.283% D
HSR:15.394% D-
VE-S Canis
C
Kills:394
Deaths:694
KDR:0.568
Accuracy:25.599% C
HSR:11.421% D--
Thanatos VE70
A
Kills:290
Deaths:378
KDR:0.767
Accuracy:52.698% A
HSR:12.069% D-
NSX Tanto
C+
Kills:169
Deaths:503
KDR:0.336
Accuracy:25.826% C+
HSR:15.976% D**
Kills:16,011
Deaths (as Light Assault):26,221
Deaths (to Light Assaults):9,098
KDR:0.61062
Kill Difference:10,210
Playtime:1,014.566 hours
Usage:37%
Score:14.217m
Score/min:234
Accuracy (listed only):29.663%
HSR (listed only):13.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
Eridani SX5
C*
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C*
HSR:15.077% D
Pandora VX25
C
Kills:1,173
Deaths:2,104
KDR:0.558
Accuracy:35.285% C-
HSR:14.237% C
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
Nova
C-
Kills:1,151
Deaths:1,703
KDR:0.676
Accuracy:40.004% C-
HSR:12.424% D
NS-11A
D
Kills:422
Deaths:866
KDR:0.487
Accuracy:20.788% D
HSR:9.242% F
VE-S Canis
C
Kills:394
Deaths:694
KDR:0.568
Accuracy:25.599% C
HSR:11.421% D--
Thanatos VE70
A
Kills:290
Deaths:378
KDR:0.767
Accuracy:52.698% A
HSR:12.069% D-
CME
D-
Kills:124
Deaths:335
KDR:0.370
Accuracy:21.521% D-
HSR:13.710% D*
Kills:9,427
Deaths (as Combat Medic):17,167
Deaths (to Combat Medics):5,654
KDR:0.54913
Kill Difference:7,740
Playtime:116.290 hours
Usage:4%
Score:1.906m
Score/min:273
Accuracy (listed only):30.696%
HSR (listed only):12.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:520
Deaths:409
KDR:1.271
Accuracy:17.023% C--
HSR:15.962% D--
NS-10 Burster
B+
Kills:468
Deaths:614
KDR:0.762
Accuracy:31.883% B+
HSR:3.419% D-
NS-10 Burster
C*
Kills:430
Deaths:637
KDR:0.675
Accuracy:31.465% C*
HSR:2.791% D-
Cosmos VM3
C-
Kills:368
Deaths:216
KDR:1.704
Accuracy:15.025% C-
HSR:14.674% D--
Nebula VM20
C++
Kills:118
Deaths:114
KDR:1.035
Accuracy:16.593% C-
HSR:21.186% C++
Blueshift VM5
C+
Kills:86
Deaths:92
KDR:0.935
Accuracy:16.291% D
HSR:20.930% C+
Comet VM2
A++
Kills:76
Deaths:184
KDR:0.413
Accuracy:57.669% A++
HSR:5.263% B+
Vortex VM21
C+
Kills:76
Deaths:192
KDR:0.396
Accuracy:41.669% C+
HSR:2.632% C-
Vortex VM21
C**
Kills:70
Deaths:184
KDR:0.380
Accuracy:43.436% C**
HSR:2.857% C-
Comet VM2
A+
Kills:63
Deaths:173
KDR:0.364
Accuracy:59.923% A+
HSR:1.587% D*
NS-20 Gorgon
C
Kills:61
Deaths:105
KDR:0.581
Accuracy:24.802% C
HSR:18.033% C
Kills:2,336
Deaths (as MAX Suit):1,460
Deaths (to MAX Suits):2,282
KDR:1.6
Kill Difference:876
Playtime:157.491 hours
Usage:6%
Score:4.016m
Score/min:425
Accuracy (listed only):32.343%
HSR (listed only):9.939%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:206
V. Kills:61 332%
Deaths:358
KDR:0.575
Accuracy:37.186% C--
KPH:6.700 D*
VKPH:2 D
Photon A2A Missile Pods
D--
Kills:172
V. Kills:172 99%
Deaths:83
KDR:2.072
Accuracy:69.571% D**
KPH:11.800 D--
VKPH:11.800 D--
Dual Photon Pods
D
Kills:74
V. Kills:27 264%
Deaths:24
KDR:3.083
Accuracy:39.426% D**
KPH:23 D--
VKPH:8.400 D
Kills:452 (206 + 0)
Deaths:465
KDR:0.972
VKDR:0.559
Vehicle Kills:260
Kill Difference:13
Playtime:48.564 hours
Usage:2%
Score:0.355m
Score/min:122
Piloting Accuracy:37.186%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:181
V. Kills:32 N/A
Deaths:48
KDR:3.771
Accuracy:31.728% D*
KPH:651,600 U
VKPH:115,200 U
C150 Dalton
U
Kills:74
V. Kills:39 185%
Deaths:23
KDR:3.217
Accuracy:42.544% B+
KPH:266,400 U
VKPH:140,400 U
AP30 Shredder
U
Kills:53
V. Kills:45 115%
Deaths:20
KDR:2.650
Accuracy:24.526% D**
KPH:190,800 U
VKPH:162,000 U
Kills:308 (0 + 308)
Deaths:91
KDR:3.385
VKDR:1.275
Vehicle Kills:116
Kill Difference:217
Playtime:0.001 hours
Usage:0%
Score:0.205m
Score/min:3,071,865
Piloting Accuracy:N/A%
Gunner Accuracy:24.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:472
V. Kills:98 477%
Deaths:92
KDR:5.130
Accuracy:47.113% C+
KPH:34.700 D
VKPH:7.200 C
Skyguard
D--
Kills:381
V. Kills:342 111%
Deaths:259
KDR:1.471
Accuracy:25.778% D
KPH:7 D*
VKPH:6.300 D--
L100 Python AP
C+
Kills:354
V. Kills:258 137%
Deaths:157
KDR:2.255
Accuracy:59.837% B+
KPH:23.400 D
VKPH:17.100 C+
L100 Python HEAT
C
Kills:122
V. Kills:64 188%
Deaths:51
KDR:2.392
Accuracy:51.766% C+
KPH:19 D
VKPH:10 C
Kills:1,329 (1,329 + 0)
Deaths:559
KDR:2.377
VKDR:1.363
Vehicle Kills:762
Kill Difference:770
Playtime:89.428 hours
Usage:3%
Score:1.012m
Score/min:189
Driving Accuracy:51.766%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,188
V. Kills:821 145%
Deaths:413
KDR:2.877
Accuracy:54.239% C++
KPH:22.300 C
VKPH:15.400 C+
Saron HRB
C
Kills:220
V. Kills:180 122%
Deaths:63
KDR:3.492
Accuracy:46.694% B
KPH:15.700 D-
VKPH:12.800 C
E540 Halberd
D
Kills:176
V. Kills:99 176%
Deaths:30
KDR:5.867
Accuracy:48.352% C++
KPH:22.700 D-
VKPH:12.800 D
Supernova PC
C
Kills:120
V. Kills:59 200%
Deaths:44
KDR:2.727
Accuracy:44.189% C--
KPH:15.100 D
VKPH:7.400 C
Supernova VPC
C
Kills:108
V. Kills:20 N/A
Deaths:28
KDR:3.857
Accuracy:42.806% D-
KPH:36 C
VKPH:6.700 C
Proton II PPA
C-
Kills:92
V. Kills:5 N/A
Deaths:14
KDR:6.571
Accuracy:20.573% D
KPH:44.200 C-
VKPH:2.400 D
Kills:1,904 (1,416 + 488)
Deaths:592
KDR:3.216
VKDR:2
Vehicle Kills:1,184
Kill Difference:1,312
Playtime:88.024 hours
Usage:3%
Score:1.486m
Score/min:281
Driving Accuracy:42.806%
Gunner Accuracy:20.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:99
V. Kills:79 124%
Deaths:31
KDR:3.194
Accuracy:51.899% D
KPH:15.300 D**
VKPH:12.200 D*
Proton II PPA-H
C--
Kills:76
V. Kills:9 N/A
Deaths:10
KDR:7.600
Accuracy:25.242% D**
KPH:36.800 D*
VKPH:4.400 C--
Kills:175 (0 + 175)
Deaths:41
KDR:4.268
VKDR:2.146
Vehicle Kills:88
Kill Difference:134
Playtime:8.538 hours
Usage:0%
Score:0.133m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:25.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:664
V. Kills:16 N/A
Deaths:53
KDR:12.528
Accuracy:17.855% C+
KPH:43.200 D
VKPH:1 D--
M20 Basilisk
C
Kills:131
V. Kills:72 179%
Deaths:51
KDR:2.569
Accuracy:40.520% C++
KPH:14.500 D
VKPH:8 C
M12 Kobalt
D-
Kills:131
V. Kills:7 N/A
Deaths:20
KDR:6.550
Accuracy:15.362% C--
KPH:28.500 D--
VKPH:1.500 D-
M40 Fury
D-
Kills:124
V. Kills:21 N/A
Deaths:30
KDR:4.133
Accuracy:28.024% D-
KPH:22.700 D-
VKPH:3.800 D*
M60-G Bulldog
C--
Kills:123
V. Kills:12 N/A
Deaths:7
KDR:17.571
Accuracy:29.776% C--
KPH:19.100 D
VKPH:1.900 D*
M20 Basilisk
C
Kills:111
V. Kills:53 206%
Deaths:54
KDR:2.056
Accuracy:41.755% C**
KPH:13.900 D
VKPH:6.600 C
Kills:1,284 (0 + 1,284)
Deaths:215
KDR:5.972
VKDR:0.842
Vehicle Kills:181
Kill Difference:1,069
Playtime:48.876 hours
Usage:2%
Score:0.476m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:41.755%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:59
V. Kills:21 268%
Deaths:173
KDR:0.341
Accuracy:45.109% C
KPH:7.900 D-
VKPH:2.800 D
Kills:59 (59 + 0)
Deaths:173
KDR:0.341
VKDR:0.121
Vehicle Kills:21
Kill Difference:114
Playtime:7.496 hours
Usage:0%
Score:0.023m
Score/min:52
Driving Accuracy:45.109%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4372,4372808.704A+7.7959.453%M++91.219%A++28.4C+N/A14385.9h1.5A2.5A
C-4 2,6731,6992,0010.849C0.0624.878%C+N/A53.1D30.4C++64632h1.6C+6.3C+
Solstice SF 1,3491,3271,5330.866C+0.0528.492%B*5.652%F-19.3C+N/A7068.9h6.5B*22.9B**
Phaseshift VX-S 1,3371,3263853.444C*2.5344.923%A81.599%B+28C+N/A6447.3h2.4B+5.2B++
Pulsar C 1,2651,2581,3410.938C+0.0226.86%B+19.475%D24.7C+N/A12650.9h11.7C*43.5B
Proximity Mine 1,2291,2294053.035C2.1237.292%DN/A144.6B+N/A3678.5h1.4A+3.7B++
Sirius SX12 1,2201,2161,8130.671C0.2420.988%D12.582%D-15.7DN/A7477.4h15.4C+73.6C+
Supernova FPC 2,0091,1884132.877C-1.9654.239%C++N/A22.3C15.4C+28553.2h5.7C+10.6C+
Solstice VE3 1,2161,1881,7910.663C+0.2526.308%B++16.498%D19.7C+N/A9260.2h14.6C**55.6C**
NS-61 Emissary 1,1891,1842,2190.534C0.3831.003%B+13.767%C--19.5CN/A4660.7h12.9C**41.5B+
Frag Grenade 1,1931,18311183N/A1,182.0945.337%C+N/A591.5B+5C-18002h3.1B++6.9B+
Serpent VE92 1,1821,1761,3550.868C+0.0521.809%C17.092%C--17DN/A9269.2h13.4C++61.4C+
Eridani SX5 1,1971,1742,5480.461D0.4527.677%C*15.077%D13.1D-N/A4089.4h16.8D--60.6C
Pandora VX25 1,1881,1732,1040.558D0.3635.285%C-14.237%C23.7C--N/A8049.5h4.3C**12.2C++
NS Baron G5 1,1811,1632,6350.441D-0.4741.468%C13.242%C16.9D-N/A5068.8h5.6D13.4C+
NS-7 PDW 1,1701,1611,8740.62C0.2926.059%C**13.092%D13.9DN/A7183.7h16.1C+62C*
NS-11C 1,1631,1611,7340.67C0.2425.672%B11.542%D**15.1DN/A6676.8h13.8C**53.7B+
Ghost 1,1631,1606761.716C0.8047.503%A80.69%B**24.3DN/A6547.8h1.9B++4.1B*
NS-44L Blackhand 1,1601,1591,3250.875C0.0451.446%B**50.129%B++25.3C+N/A5645.9h3.4B++6.7B++
MKV Suppressed 1,1801,1592,2170.523D0.3925.574%C+14.323%D-22.1C-N/A5552.5h16.4C64C+
VA39 Spectre 1,1611,1595712.03B+1.1249.824%M+77.567%M*28.1BN/A7441.3h3.9B**7.9A
NS-44 Commissioner 1,1601,1581,8220.636C0.2845.562%B**17.358%D25.2CN/A8746h3.8C*8.3B+
Nova 1,1631,1511,7030.676C--0.2440.004%C-12.424%D30.5CN/A9337.7h3.9B+9.8C**
XM98 1,1521,15010510.952S10.0461.618%M**91.304%A++24.3C+N/A11747.4h1.6A2.6A+
Eclipse VE3A 8768511,9980.426C-0.4924.283%D15.394%D-11.8D--N/A3371.9h17.4D**71.6D*
M12 Kobalt 6806645312.528C+11.6117.855%C+18.223%C+43.1D1D--13415.4h19C*106.2C*
NS-45 Pilot 6126091,1100.549C-0.3635.276%B++40.723%A++15.7D-N/A3638.8h7C*19.9B+
Xiphos Anti-Personnel Phalanx Tower 5505364134A133.0929.799%C+N/A282.1C++7.4C8201.9h9.9B+33.1B+
Blueshift VM5 5285204091.271C-0.3617.023%C--15.962%D--23.2DN/A12122.4h16.2C+95.3C+
L100 Python HESH 570472925.13C--4.2247.113%C+N/A34.7D7.2C19013.6h3.6C+7.6C++
NS-10 Burster 8444686140.762C0.1531.883%B+3.419%D-5C4C**10893.7h156.7C491.5C++
Tank Mine 7634593721.234D0.3225.671%DN/A70.6D46.8D10466.5h1.6B+6.3C+
NS-10 Burster 7824306370.675D0.2431.465%C*2.791%D-4.5C--3.7C+10195.7h174.9D555.9C+
NS-11A 4284228660.487C--0.4320.788%D9.242%F10D--N/A4542.2h14.1C+67.9C+
VE-S Canis 4073946940.568D0.3525.599%C11.421%D--24C--N/A6516.4h12.8C+49.9C++
MANA Anti-Vehicle Turret 7123832651.445C0.5357.056%C+2.089%D3830S3290M++9673500.1h10.3C--18.1C+
Skyguard 7233812591.471D0.5625.778%D1.837%C+7D*6.3D--15454.3h170.6D--661.7D--
Nyx VX31 3803783401.112C--0.2037.908%B+30.423%C++31.5CN/A7912h5.7C+15.1B
Rocklet Rifle 7133761,1680.322D0.5953.669%C++N/A16.1D--14.5D-19723.3h51.1D--95.3C-
Cosmos VM3 3733682161.704C+0.7915.025%C-14.674%D--25CN/A13514.7h12.5B+82.9C++
Lasher X2 3633574900.729C0.1825.475%C+4.202%C++20.4DN/A12417.5h17.8B+69.9B
L100 Python AP 6123541572.255C--1.3459.837%B+N/A23.4D17.1C+27915.1h7.7C-12.9C+
C-4 ARX 4373443560.966D0.0524.709%C--N/A93C-25.1D4913.7h1.4C-5.8D
Pulsar LSW 2932923960.737D0.1818.702%D-15.411%D*21.3DN/A13913.7h12.6C+67.6C+
Thanatos VE70 2932903780.767C+0.1552.698%A12.069%D-22.8CN/A11112.7h5.9D11.2B+
Beamer VS3 2852776380.434C0.4832.991%B*22.383%C+19.2CN/A7414.4h10.4C+31.6C++
V10 2542541431.776D0.8645.854%B*83.071%B++24.9C-N/A11810.2h1.9B++4B*
Lumine Edge 25225118,8150.013C0.9030.038%C*5.578%F0.5C--N/A1533h1.9D6.4C++
MANA Anti-Personnel Turret 2532511521.651N/A0.7416.686%UN/A2510U20U5773900.1h22.2T*133.1T*
Spear Anti-Vehicle Phalanx Tower 390231249.625D8.7151.734%C++2.165%D-23.8D16.4D2239.7h12.7C--24.6C
Saron HRB 400220633.492C2.5846.694%BN/A15.7D-12.9C26914h30.9D*66.2C--
Light PPA 2672063580.575D0.3437.186%C--1.456%B6.7D*2D6230.7h35.8F-96.2D**
Sticky Grenade 1961921192N/A191.0956.898%B+N/A640D13.3C+22770.3h3.1D5.5C+
L105 Zephyr 213181483.771D2.8631.728%D*N/A1810U320U5411200.1h7.3C+23.1D
E540 Halberd 275176305.867C4.9548.352%C++1.705%C-22.6D-12.7D2387.8h7.5D*15.5D
Artemis VX26 1751733420.506D0.4124.814%C--28.324%B*16.2D-N/A7410.7h17.6F-70.8D--
Photon A2A Missile Pods 344172832.072C--1.1669.571%D**N/A11.8D--11.8D--18114.6h8.8C+12.6C--
NSX Tanto 1741695030.336D-0.5825.826%C+15.976%D**8.2D--N/A2820.6h22D*85C
NSX Tomoe 1621612920.551D0.3632.112%B++21.118%D**20.1D-N/A498h19.6D*61C
NS-30 Vandal 1631602110.758D0.1635.816%B+34.375%B*26.2DN/A716.1h6.3C17.6C++
Spear Anti-Vehicle Phalanx Turret 223154188.556C*7.6452.876%B*3.896%C+61.6A+27.6B+7602.5h6.2B*11.7B*
M20 Basilisk 203131512.569C+1.6640.52%C++2.29%D*14.6D8C1989h136.4D336.5C
M12 Kobalt 138131206.55C5.6415.362%C--14.504%D-28.5D--1.5D-1584.6h25.4D--165.2C-
NS-AM7 Archer 1861283740.342C0.5767.097%B**12.5%C--7C+3.2B+5918.3h24.4C+36.3C++
M40 Fury 145124304.133C3.2228.024%D-N/A22.5D-3.8D*1445.5h12.6B+44.9C++
CME 1281243350.37D--0.5421.521%D-13.71%D*10.2D*N/A3612.1h18.2D*84.4D--
M60-G Bulldog 135123717.571S16.6629.776%C--4.065%B++19.2D1.9D*1686.4h7B23.5C++
L100 Python HEAT 186122512.392C--1.4851.766%C+N/A19.1D10C2626.4h6C*11.6C**
Supernova PC 179120442.727C1.8144.189%C--N/A15D7.4C3308h5.5C+12.3C+
Nebula VM20 1201181141.035D0.1216.593%C-21.186%C++24.1DN/A824.9h20.3D--122.4C
M20 Basilisk 164111542.056C1.1441.755%C**5.405%C+13.9D6.6C1878h132.5D317.2C
Manticore SX40 1111111500.74C+0.1727.343%C14.414%D--11.6D-N/A769.6h8.3C+30.3C+
Supernova VPC 128108283.857D2.9442.806%D-N/A36C6.7C3403h3.3C++7.7C
E540 Halberd-H 17899313.194C-2.2851.899%D1.01%D15.2D**12.2D*2756.5h8.7D--16.8D**
Proton II PPA 9792146.571C-5.6620.573%D2.174%C++43.8C-2.4D1562.1h10.2C+49.7C+
Blueshift VM5 9186920.935D0.0216.291%D20.93%C+22.6D1.3A+1483.8h19.2D-118.1D
M20 Basilisk 14581342.382D*1.4756.723%B+6.173%B++18.8D--14.9D2464.3h195.7D*345.1D-
Proton II PPA-H 8576107.6C6.6925.242%D**1.316%C36.2D*4.3D2122.1h14.1D55.8D**
Comet VM2 154761840.413D0.5057.669%A++5.263%B+6.3D-6.4B**16012.1h64.3T*111.5D*
Vortex VM21 171761920.396D0.5241.669%C+2.632%C-4.5D-5.6C+10116.9h63.1D151.5C
Dual Photon Pods 10174243.083C-2.1739.426%D**1.351%C++23.1D--8.4D4233.2h52.4F**132.9F**
C150 Dalton 11374233.217C2.3042.544%B+2.703%M740U390U7963300.1h5.2C-12.3C+
Vortex VM21 152701840.38D0.5343.436%C**2.857%C-4.5D5.3C++9615.5h65.3C150.3C+
Comet VM2 133631730.364D0.5559.923%A+1.587%D*5.6D--6.2B++11711.3h79.4T*132.5D**
NS-20 Gorgon 68611050.581D0.3324.802%C18.033%C9.1D--1D476.7h84D--338.6D--
M40 Fury-F 80591730.341D0.5745.109%CN/A7.9D-2.8D527.5h25.7F57F-
VE-H Maw 5756950.589D-0.3222.176%D14.286%D**20D-N/A782.8h14.4D--64.8D
AP30 Shredder 9853202.65C-1.7424.526%D**N/A530U450U7104600.1h100.8C+411.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon331,0963.2h
Anti-Vehicle MANA Turret1214386.1h
Nano-Armor Kit534460,02043h
Skywall Shield Emitter188213.9h
Turret AI Module88473.7h
Structure Shield Module48132.9h
Repair Module61,0743.9h
Reinforcements Module11370.4h
Nanite Revive Grenade01,3520.4h
Medical Applicator587111,76616.6h
Blast Wall42762.3h
Cortium Silo53242.3h
Spitfire Auto-Turret216671h
Motion Spotter485,3373.2h
Hoplon Anti-Aircraft Phalanx Tower54032h
Xiphos Anti-Personnel Tower75582.7h
Sunderer Garage42092.6h
Bunker23324.2h
Rampart Wall401,73717.1h
Spear Anti-Vehicle Tower63732.2h
Welding Device02,2940.2h
Deconstruction Tool4268,68215.7h
Recon Detection Device3107,28815.8h
Shield Recharging Field176060.4h
Ammunition Package642,1494h
Anti-Infantry MANA Turret755402.6h
Flail Targeting Dart275553.7h
Pain Spire0730.3h
The Flail2860.5h
Routing Spire1850.4h
Nano-Repair Grenade0770h
Hardlight Barrier131440.3h
Router21890.7h
Light Vehicle Terminal1520.5h
Pillbox32592.6h
Elysium Spawn Tube32131.2h
IPC Targeting Dart152921.4h
Vehicle Gate23183.2h
Light Air Terminal1620.5h
Spear Anti-Vehicle Turret2660.6h
WLT-Howler Mining Laser02420h
Alarm Module0500.1h
Glaive IPC1670.4h
Infantry Tower103884.3h
Vehicle Ramp1931.4h
Lumifiber Rampart Wall0680.6h

Check the help document for the dictionary if you want to learn more about words used here.


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