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Finger[AT] Finger
VS BR 131

KDR: 0.91

Score: 37.3m

Last Seen: Feb 18th, 2019 9:35 PM
- OFFLINE - 6.2 hour(s)

Battle Rank 120 (131 total) - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 42
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 C-4 Solstice SF Phaseshift VX-S Pulsar C Sirius SX12 Proximity Mine Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 1228TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.042%19%4952599717,0370.6522840.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.427%0.969B*-0.255C-2.617F**HEAD + (~5.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.345C**12.80.106C+36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.016%1.079%292102027812573330.22116183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.802%0.064C+-0.483D-1.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.347C**400.245C++65.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.918%1.134%88510172,116235414670.898514144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%-1.272D**-0.93D--1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.5-2.233F--33.9-1.776F-87.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.033%8.015%871210101,90923137440.825335256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.208%-0.572D0.939B*0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.131C++30.80.217C++71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.288%85.512%87610167,4752949172.5339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.597%2.441A**1.204B**1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+2.10.336C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.903%13.962%87310191,146160170.715356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.049%-0.001C+-0.062C+0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.041C+5.1-0.08C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 42
37.3m431.1%260 (15.6k)234 (14k)0.91328345,72950,0711.13399131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022123523.335%23.18%54103:1120

27% Engineer25% Infiltrator36% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:57 AMNov 27th, 2012 3:14 AMFeb 19th, 2019 7:15 PM (1d) (PST)Feb 18th, 2019 5:55 PM (2d) (PST)Feb 18th, 2019 5:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4491992500.2870.3140.0671.4240.043151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,91811,94414,9741719485314,048

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2656h/110.7d 11,051 10,600 13,199 226.9k 2,571 6,130 6,915 71.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:321
Deaths:445
KDR:0.721
Accuracy:24.891% C+
HSR:4.361% C*
Pulsar LSW
D
Kills:292
Deaths:396
KDR:0.737
Accuracy:18.702% D
HSR:15.411% D*
Kills:613
Deaths (as Heavy Assault):841
Deaths (to Heavy Assaults):13,098
KDR:0.72889
Kill Difference:228
Playtime:68.174 hours
Usage:3%
Score:0.921m
Score/min:225
Accuracy (listed only):21.796%
HSR (listed only):9.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,327
Deaths:1,533
KDR:0.866
Accuracy:28.492% B*
HSR:5.652% F-
Pulsar C
B+
Kills:1,258
Deaths:1,341
KDR:0.938
Accuracy:26.860% B+
HSR:19.475% D
Solstice VE3
B++
Kills:1,188
Deaths:1,791
KDR:0.663
Accuracy:26.308% B++
HSR:16.498% D
Serpent VE92
C
Kills:1,176
Deaths:1,355
KDR:0.868
Accuracy:21.809% C
HSR:17.092% C--
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-11C
B
Kills:1,161
Deaths:1,734
KDR:0.670
Accuracy:25.672% B
HSR:11.542% D*
Eclipse VE3A
D
Kills:849
Deaths:1,995
KDR:0.426
Accuracy:24.262% D
HSR:15.312% D-
Pandora VX25
C+
Kills:799
Deaths:1,423
KDR:0.561
Accuracy:35.941% C
HSR:14.769% C+
Nova
C++
Kills:188
Deaths:283
KDR:0.664
Accuracy:46.006% C++
HSR:12.234% D
NSX Tanto
C+
Kills:169
Deaths:503
KDR:0.336
Accuracy:25.826% C+
HSR:15.976% D*
Thanatos VE70
A*
Kills:159
Deaths:185
KDR:0.859
Accuracy:60.029% A*
HSR:11.950% D-
Kills:9,437
Deaths (as Engineer):14,778
Deaths (to Engineers):11,233
KDR:0.63858
Kill Difference:5,341
Playtime:712.740 hours
Usage:27%
Score:10.461m
Score/min:245
Accuracy (listed only):32.970%
HSR (listed only):13.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M++
Kills:2,437
Deaths:280
KDR:8.704
Accuracy:59.453% M++
HSR:91.219% A++
Phaseshift VX-S
B**
Kills:1,315
Deaths:380
KDR:3.461
Accuracy:44.976% B**
HSR:81.597% B+
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
NS-61 Emissary
B+
Kills:1,177
Deaths:2,206
KDR:0.534
Accuracy:31.034% B+
HSR:13.849% C-
Eridani SX5
C**
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C**
HSR:15.077% D
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
Ghost
A
Kills:1,160
Deaths:676
KDR:1.716
Accuracy:47.503% A
HSR:80.690% A
VA39 Spectre
M*
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:49.824% M+
HSR:77.567% M*
NS-44L Blackhand
B**
Kills:1,159
Deaths:1,325
KDR:0.875
Accuracy:51.446% B**
HSR:50.129% B+
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
NS-44 Commissioner
B**
Kills:1,158
Deaths:1,822
KDR:0.636
Accuracy:45.562% B**
HSR:17.358% D
XM98
M**
Kills:1,150
Deaths:105
KDR:10.952
Accuracy:61.618% M**
HSR:91.304% A++
NS-45 Pilot
A++
Kills:572
Deaths:1,080
KDR:0.530
Accuracy:35.259% B+
HSR:41.084% A++
Nyx VX31
B+
Kills:378
Deaths:340
KDR:1.112
Accuracy:37.908% B+
HSR:30.423% C++
Beamer VS3
B*
Kills:259
Deaths:614
KDR:0.422
Accuracy:32.690% B*
HSR:22.780% C+
VE-S Canis
C-
Kills:259
Deaths:500
KDR:0.518
Accuracy:24.461% C-
HSR:11.969% D--
V10
B++
Kills:254
Deaths:143
KDR:1.776
Accuracy:45.854% B++
HSR:83.071% B++
Artemis VX26
B*
Kills:173
Deaths:342
KDR:0.506
Accuracy:24.814% C--
HSR:28.324% B*
NSX Tomoe
B+
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.112% B+
HSR:21.118% D**
NS-30 Vandal
B**
Kills:160
Deaths:211
KDR:0.758
Accuracy:35.816% B+
HSR:34.375% B**
NS-AM7 Archer
B**
Kills:121
Deaths:351
KDR:0.345
Accuracy:66.879% B**
HSR:13.223% C-
Manticore SX40
C
Kills:111
Deaths:150
KDR:0.740
Accuracy:27.343% C
HSR:14.414% D--
Kills:17,873
Deaths (as Infiltrator):19,840
Deaths (to Infiltrators):8,198
KDR:0.90086
Kill Difference:1,967
Playtime:652.390 hours
Usage:25%
Score:6.915m
Score/min:177
Accuracy (listed only):38.857%
HSR (listed only):39.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,327
Deaths:1,533
KDR:0.866
Accuracy:28.492% B*
HSR:5.652% F-
Pulsar C
B+
Kills:1,258
Deaths:1,341
KDR:0.938
Accuracy:26.860% B+
HSR:19.475% D
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
Solstice VE3
B++
Kills:1,188
Deaths:1,791
KDR:0.663
Accuracy:26.308% B++
HSR:16.498% D
Serpent VE92
C
Kills:1,176
Deaths:1,355
KDR:0.868
Accuracy:21.809% C
HSR:17.092% C--
Eridani SX5
C**
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C**
HSR:15.077% D
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
NS-11C
B
Kills:1,161
Deaths:1,734
KDR:0.670
Accuracy:25.672% B
HSR:11.542% D*
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
Eclipse VE3A
D
Kills:849
Deaths:1,995
KDR:0.426
Accuracy:24.262% D
HSR:15.312% D-
Pandora VX25
C+
Kills:799
Deaths:1,423
KDR:0.561
Accuracy:35.941% C
HSR:14.769% C+
VE-S Canis
C-
Kills:259
Deaths:500
KDR:0.518
Accuracy:24.461% C-
HSR:11.969% D--
Nova
C++
Kills:188
Deaths:283
KDR:0.664
Accuracy:46.006% C++
HSR:12.234% D
NSX Tanto
C+
Kills:169
Deaths:503
KDR:0.336
Accuracy:25.826% C+
HSR:15.976% D*
Thanatos VE70
A*
Kills:159
Deaths:185
KDR:0.859
Accuracy:60.029% A*
HSR:11.950% D-
Kills:14,406
Deaths (as Light Assault):23,730
Deaths (to Light Assaults):8,484
KDR:0.60708
Kill Difference:9,324
Playtime:943.344 hours
Usage:36%
Score:13.198m
Score/min:233
Accuracy (listed only):30.465%
HSR (listed only):13.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,216
Deaths:1,813
KDR:0.671
Accuracy:20.988% D
HSR:12.582% D-
Eridani SX5
C**
Kills:1,174
Deaths:2,548
KDR:0.461
Accuracy:27.677% C**
HSR:15.077% D
NS Baron G5
C
Kills:1,163
Deaths:2,635
KDR:0.441
Accuracy:41.468% C
HSR:13.242% C
NS-7 PDW
C**
Kills:1,161
Deaths:1,874
KDR:0.620
Accuracy:26.059% C**
HSR:13.092% D
MKV Suppressed
C+
Kills:1,159
Deaths:2,217
KDR:0.523
Accuracy:25.574% C+
HSR:14.323% D-
Pandora VX25
C+
Kills:799
Deaths:1,423
KDR:0.561
Accuracy:35.941% C
HSR:14.769% C+
NS-11A
D
Kills:422
Deaths:866
KDR:0.487
Accuracy:20.788% D
HSR:9.242% F
VE-S Canis
C-
Kills:259
Deaths:500
KDR:0.518
Accuracy:24.461% C-
HSR:11.969% D--
Nova
C++
Kills:188
Deaths:283
KDR:0.664
Accuracy:46.006% C++
HSR:12.234% D
Thanatos VE70
A*
Kills:159
Deaths:185
KDR:0.859
Accuracy:60.029% A*
HSR:11.950% D-
CME
D--
Kills:124
Deaths:335
KDR:0.370
Accuracy:21.530% D--
HSR:13.710% D*
Kills:7,824
Deaths (as Combat Medic):14,679
Deaths (to Combat Medics):5,222
KDR:0.53301
Kill Difference:6,855
Playtime:115.230 hours
Usage:4%
Score:1.891m
Score/min:273
Accuracy (listed only):31.865%
HSR (listed only):12.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:501
Deaths:401
KDR:1.249
Accuracy:16.916% C--
HSR:16.367% D-
NS-10 Burster
B+
Kills:423
Deaths:594
KDR:0.712
Accuracy:31.764% B+
HSR:3.783% D-
NS-10 Burster
C*
Kills:406
Deaths:617
KDR:0.658
Accuracy:31.324% C*
HSR:2.956% D-
Cosmos VM3
C
Kills:368
Deaths:216
KDR:1.704
Accuracy:15.025% C
HSR:14.674% D--
Nebula VM20
C
Kills:98
Deaths:106
KDR:0.925
Accuracy:16.300% C--
HSR:19.388% C
Blueshift VM5
C+
Kills:86
Deaths:92
KDR:0.935
Accuracy:16.291% D
HSR:20.930% C+
Comet VM2
A++
Kills:76
Deaths:182
KDR:0.418
Accuracy:57.737% A++
HSR:5.263% B+
Vortex VM21
C++
Kills:76
Deaths:192
KDR:0.396
Accuracy:41.669% C++
HSR:2.632% C-
Vortex VM21
B
Kills:70
Deaths:184
KDR:0.380
Accuracy:43.436% B
HSR:2.857% C--
Comet VM2
A+
Kills:63
Deaths:171
KDR:0.368
Accuracy:60% A+
HSR:1.587% D*
NS-20 Gorgon
C
Kills:55
Deaths:95
KDR:0.579
Accuracy:24.941% C
HSR:18.182% C
Kills:2,222
Deaths (as MAX Suit):1,425
Deaths (to MAX Suits):2,162
KDR:1.5593
Kill Difference:797
Playtime:153.765 hours
Usage:6%
Score:3.927m
Score/min:426
Accuracy (listed only):32.309%
HSR (listed only):9.874%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:205
V. Kills:61 331%
Deaths:350
KDR:0.586
Accuracy:37.277% C--
KPH:6.800 D*
VKPH:2 D
Photon A2A Missile Pods
D--
Kills:172
V. Kills:172 99%
Deaths:83
KDR:2.072
Accuracy:69.602% F
KPH:11.800 D--
VKPH:11.800 D--
Dual Photon Pods
D-
Kills:73
V. Kills:27 261%
Deaths:24
KDR:3.042
Accuracy:39.545% D**
KPH:22.700 D--
VKPH:8.400 D-
Kills:450 (205 + 0)
Deaths:457
KDR:0.985
VKDR:0.569
Vehicle Kills:260
Kill Difference:7
Playtime:47.943 hours
Usage:2%
Score:0.354m
Score/min:123
Piloting Accuracy:37.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:181
V. Kills:32 N/A
Deaths:48
KDR:3.771
Accuracy:31.728% D*
KPH:651,600 U
VKPH:115,200 U
C150 Dalton
U
Kills:74
V. Kills:39 185%
Deaths:23
KDR:3.217
Accuracy:42.544% B+
KPH:266,400 U
VKPH:140,400 U
AP30 Shredder
U
Kills:52
V. Kills:44 116%
Deaths:20
KDR:2.600
Accuracy:24.131% D**
KPH:187,200 U
VKPH:158,400 U
Kills:307 (0 + 307)
Deaths:91
KDR:3.374
VKDR:1.264
Vehicle Kills:115
Kill Difference:216
Playtime:0.001 hours
Usage:0%
Score:0.201m
Score/min:3,016,530
Piloting Accuracy:N/A%
Gunner Accuracy:24.131%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:455
V. Kills:94 479%
Deaths:90
KDR:5.056
Accuracy:47.012% C+
KPH:35.200 D
VKPH:7.300 C
Skyguard
D-
Kills:344
V. Kills:318 108%
Deaths:249
KDR:1.382
Accuracy:25.798% D
KPH:6.600 D--
VKPH:6.100 D-
L100 Python AP
C
Kills:286
V. Kills:225 127%
Deaths:148
KDR:1.932
Accuracy:59.039% C**
KPH:20.300 D
VKPH:16 C
L100 Python HEAT
C
Kills:120
V. Kills:63 188%
Deaths:51
KDR:2.353
Accuracy:51.111% C+
KPH:18.700 D
VKPH:9.800 C
Kills:1,205 (1,205 + 0)
Deaths:538
KDR:2.240
VKDR:1.301
Vehicle Kills:700
Kill Difference:667
Playtime:85.700 hours
Usage:3%
Score:0.950m
Score/min:185
Driving Accuracy:51.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:911
V. Kills:689 132%
Deaths:373
KDR:2.442
Accuracy:53.498% C+
KPH:19.600 C-
VKPH:14.900 C+
Saron HRB
C
Kills:214
V. Kills:176 121%
Deaths:61
KDR:3.508
Accuracy:46.365% C**
KPH:15.500 D-
VKPH:12.800 C
E540 Halberd
D
Kills:175
V. Kills:99 175%
Deaths:29
KDR:6.034
Accuracy:48.507% C++
KPH:22.800 D
VKPH:12.900 D
Supernova PC
C
Kills:107
V. Kills:57 184%
Deaths:44
KDR:2.432
Accuracy:43.379% D
KPH:13.800 D
VKPH:7.300 C
Supernova VPC
C+
Kills:107
V. Kills:20 N/A
Deaths:27
KDR:3.963
Accuracy:42.633% D-
KPH:35.800 C
VKPH:6.700 C+
Proton II PPA
C-
Kills:92
V. Kills:5 N/A
Deaths:14
KDR:6.571
Accuracy:20.573% C--
KPH:44.200 C-
VKPH:2.400 D
Kills:1,606 (1,125 + 481)
Deaths:548
KDR:2.931
VKDR:1.909
Vehicle Kills:1,046
Kill Difference:1,058
Playtime:80.694 hours
Usage:3%
Score:1.366m
Score/min:282
Driving Accuracy:42.633%
Gunner Accuracy:20.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:76
V. Kills:64 117%
Deaths:27
KDR:2.815
Accuracy:49.964% D--
KPH:13 D**
VKPH:10.900 D*
Proton II PPA-H
D
Kills:76
V. Kills:9 N/A
Deaths:10
KDR:7.600
Accuracy:25.242% D**
KPH:36.800 D*
VKPH:4.400 D
Kills:152 (0 + 152)
Deaths:37
KDR:4.108
VKDR:1.973
Vehicle Kills:73
Kill Difference:115
Playtime:7.920 hours
Usage:0%
Score:0.115m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:25.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:598
V. Kills:12 N/A
Deaths:50
KDR:11.960
Accuracy:17.950% C+
KPH:44.200 D
VKPH:0.900 D--
M12 Kobalt
D
Kills:126
V. Kills:7 N/A
Deaths:18
KDR:7
Accuracy:15.417% C--
KPH:27.900 D*
VKPH:1.600 D
M40 Fury
D-
Kills:124
V. Kills:21 N/A
Deaths:30
KDR:4.133
Accuracy:28.024% D-
KPH:22.700 D-
VKPH:3.800 D*
M20 Basilisk
C
Kills:123
V. Kills:67 181%
Deaths:51
KDR:2.412
Accuracy:39.914% C++
KPH:14.200 D
VKPH:7.700 C
M60-G Bulldog
C--
Kills:123
V. Kills:12 N/A
Deaths:7
KDR:17.571
Accuracy:29.776% C--
KPH:19.100 D
VKPH:1.900 D*
M20 Basilisk
C
Kills:108
V. Kills:53 200%
Deaths:54
KDR:2
Accuracy:41.526% C**
KPH:13.700 D
VKPH:6.700 C
Kills:1,202 (0 + 1,202)
Deaths:210
KDR:5.724
VKDR:0.819
Vehicle Kills:172
Kill Difference:992
Playtime:46.519 hours
Usage:2%
Score:0.449m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:41.526%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:59
V. Kills:21 268%
Deaths:170
KDR:0.347
Accuracy:45.688% C
KPH:8 D-
VKPH:2.900 D
Kills:59 (59 + 0)
Deaths:170
KDR:0.347
VKDR:0.124
Vehicle Kills:21
Kill Difference:111
Playtime:7.366 hours
Usage:0%
Score:0.023m
Score/min:53
Driving Accuracy:45.688%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4372,4372808.704A++7.7959.453%M++91.219%A++28.4C+N/A14385.9h1.5A2.5A
C-4 2,6701,6971,9990.849C0.0624.827%C+N/A53.2D30.5C++64331.9h1.6C+6.3C++
Solstice SF 1,3491,3271,5330.866C+0.0528.492%B*5.652%F-19.3C+N/A7068.9h6.5B*22.9B**
Phaseshift VX-S 1,3251,3153803.461C*2.5544.976%B**81.597%B+28C+N/A6446.9h2.4B+5.2B++
Pulsar C 1,2651,2581,3410.938C+0.0226.86%B+19.475%D24.7C+N/A12650.9h11.7C*43.5B
Sirius SX12 1,2201,2161,8130.671C0.2420.988%D12.582%D-15.7DN/A7477.4h15.4C+73.6C+
Proximity Mine 1,2101,2104003.025C2.1137.363%DN/A144B+N/A3658.4h1.4A+3.6B*
Solstice VE3 1,2161,1881,7910.663C+0.2526.308%B++16.498%D19.7C++N/A9160.2h14.6C**55.6C**
Frag Grenade 1,1901,18011180N/A1,179.0945.319%C+N/A590B+5C17852h3.1B++6.9B+
NS-61 Emissary 1,1821,1772,2060.534C0.3831.034%B+13.849%C-19.5CN/A4560.4h12.9C**41.5B+
Serpent VE92 1,1821,1761,3550.868C+0.0521.809%C17.092%C--17C--N/A9269.2h13.4C++61.4C++
Eridani SX5 1,1971,1742,5480.461D0.4527.677%C**15.077%D13.1D-N/A4089.4h16.8D--60.6C
NS Baron G5 1,1811,1632,6350.441D-0.4741.468%C13.242%C16.9DN/A5068.8h5.6D13.4C+
NS-7 PDW 1,1701,1611,8740.62C0.2926.059%C**13.092%D13.9DN/A7183.7h16.1C+62C*
NS-11C 1,1631,1611,7340.67C0.2425.672%B11.542%D*15.1C--N/A6676.8h13.8C**53.7B+
Ghost 1,1631,1606761.716C0.8047.503%A80.69%A24.3DN/A6447.8h1.9B++4.1B*
VA39 Spectre 1,1611,1595712.03B+1.1249.824%M+77.567%M*28.1BN/A7341.2h3.9B**7.9A
NS-44L Blackhand 1,1601,1591,3250.875C0.0451.446%B**50.129%B+25.3C++N/A5645.9h3.4B*6.7B++
MKV Suppressed 1,1801,1592,2170.523D0.3925.574%C+14.323%D-22.1C-N/A5552.5h16.4C64C+
NS-44 Commissioner 1,1601,1581,8220.636C0.2845.562%B**17.358%D25.2CN/A8646h3.8C*8.3B+
XM98 1,1521,15010510.952S10.0461.618%M**91.304%A++24.3C+N/A11647.4h1.6A+2.6A+
Supernova FPC 1,6009113732.442C-1.5353.498%C+N/A19.6C-14.8C+29146.4h6.3C11.8C+
Eclipse VE3A 8748491,9950.426D-0.4924.262%D15.312%D-11.8D--N/A3371.8h17.4D**71.7D*
Pandora VX25 8047991,4230.561D0.3535.941%C14.769%C+22.9C--N/A8434.9h4.6C+12.7C++
M12 Kobalt 6105985011.96C+11.0517.95%C+18.395%C++44.3DN/A13413.5h18.5C*103.2C**
NS-45 Pilot 5755721,0800.53C--0.3835.259%B+41.084%A++15.1D-N/A3537.9h7.1C*20.2B+
Xiphos Anti-Personnel Phalanx Tower 5465324133A132.0929.746%C+N/A295.6C++7.8C8291.8h9.7B+32.6B+
Blueshift VM5 5095014011.249C-0.3416.916%C--16.367%D-22.8DN/A12022h16.4C+96.8C+
L100 Python HESH 549455905.056C--4.1447.012%C+N/A35.3D7.3C19312.9h3.5C++7.5C++
Tank Mine 7484473631.231D0.3225.39%DN/A69.8D47C--10506.4h1.6B+6.3C++
NS-10 Burster 7764235940.712C0.2031.764%B+3.783%D-4.7C3.9C*10890.9h166.2C--523.4C+
NS-11A 4284228660.487C--0.4320.788%D9.242%F10D--N/A4542.2h14.1C+67.9C+
NS-10 Burster 7474066170.658D0.2631.324%C*2.956%D-4.4C--3.7C+10292.8h177.6D566.9C+
MANA Anti-Vehicle Turret 7103822631.452D0.5457.128%C--2.094%D3820C++3280C*3508180.1h10.3C**18.1C*
Nyx VX31 3803783401.112C0.2037.908%B+30.423%C++31.5CN/A7912h5.7C+15.1B
Cosmos VM3 3733682161.704C+0.7915.025%C14.674%D--25C+N/A13514.7h12.5B++82.9C++
Skyguard 6623442491.382D0.4725.798%D2.035%C+6.6D--6.1D-15252.3h177.9D--689.7D--
Lasher X2 3243214450.721C0.1924.891%C+4.361%C*19.5C--N/A12516.5h17.3B+69.3B+
Pulsar LSW 2932923960.737D0.1818.702%D15.411%D*21.3DN/A13713.7h12.6C++67.6C+
L100 Python AP 5112861481.932D1.0259.039%C**1.049%D--20.3D16C26814.1h8.6D14.5C
Beamer VS3 2652596140.422C0.4932.69%B*22.78%C+18.5CN/A7114h10.5C+32.2C++
VE-S Canis 2652595000.518D0.4024.461%C-11.969%D--19.5DN/A5013.3h13.8C56.4C+
V10 2542541431.776D0.8645.854%B++83.071%B++24.9C-N/A11810.2h1.9B++4B*
Rocklet Rifle 5032539300.272D-0.6453.215%C+N/A13.6D*13.4D--17218.6h55.7D*104.7D
C-4 ARX 3132472650.932D0.0224.446%C--N/A85.2C--22.8D4212.9h1.4C5.8D
Spear Anti-Vehicle Phalanx Tower 382226249.417D8.5051.586%C++2.212%D-23.5D16.3D2219.6h12.9C-25C
Lumine Edge 21721715,8610.014C0.9028.754%C*6.452%D**0.5DN/A1470.7h1.9D-6.5C++
Saron HRB 390214613.508C2.5946.365%C**N/A15.5D-12.8C26213.8h30.6D*66C--
Light PPA 2662053500.586D0.3337.277%C--N/A6.8D*2D6430.1h35.8F-96.1D**
Nova 1891882830.664C--0.2546.006%C++12.234%D22.1DN/A1138.5h5.2C11.3C+
L105 Zephyr 213181483.771C--2.8631.728%D*N/A1810U320U5405200.1h7.3C23.1D-
Sticky Grenade 1851811181N/A180.0956.465%B+N/A603.3D13.3C++22850.3h3.1D5.5C+
E540 Halberd 274175296.034C5.1248.507%C++1.714%C--22.7D12.9D2387.7h7.5D*15.5D
Artemis VX26 1751733420.506D0.4124.814%C--28.324%B*16.2D-N/A7310.7h17.6F70.8D--
Photon A2A Missile Pods 344172832.072D1.1669.602%FN/A11.8D--11.8D--18114.6h8.7C+12.5D
MANA Anti-Personnel Turret 1711701031.65N/A0.7415.753%UN/A1700U10U4535600.1h24.3T*154.4T*
NSX Tanto 1741695030.336D-0.5825.826%C+15.976%D*8.2D--N/A2820.6h22D*85C
NSX Tomoe 1621612920.551D0.3632.112%B+21.118%D**20.1DN/A498h19.6D*61C
NS-30 Vandal 1631602110.758D0.1635.816%B+34.375%B**26.2DN/A706.1h6.3C17.6C++
Thanatos VE70 1601591850.859C+0.0560.029%A*11.95%D-17.3C--N/A1229.2h7.8F-12.9C++
Spear Anti-Vehicle Phalanx Turret 220152188.444C*7.5352.702%B*3.947%C+63.3A+28.3B++7652.4h6.2B*11.8B**
M12 Kobalt 133126187C6.0915.417%C--13.492%D--28D*1.6D1574.5h25.8D*167.6D
CME 1281243350.37D-0.5421.53%D--13.71%D*10.2D--N/A3612.1h18.2D*84.4D--
M40 Fury 145124304.133C3.2228.024%D-N/A22.5D-3.8D*1445.5h12.6C**44.9C+
M20 Basilisk 190123512.412C1.5039.914%C++2.439%D*14.1D7.7C1908.7h134.6D337.3C
M60-G Bulldog 135123717.571S16.6629.776%C--4.065%B++19.2D1.9D*1656.4h7C**23.5C++
NS-AM7 Archer 1741213510.345C0.5766.879%B**13.223%C-7.1C+3.1C**6017.1h24.3C+36.4C++
L100 Python HEAT 183120512.353C-1.4451.111%C+N/A18.8D9.8C2546.4h5.9C*11.6C**
Manticore SX40 1111111500.74C0.1727.343%C14.414%D--11.6DN/A769.6h8.3C+30.3C+
M20 Basilisk 161108542C1.0941.526%C**5.556%C+13.7D6.7C1857.9h133.7D321.9C
Supernova PC 164107442.432C1.5243.379%DN/A13.7D7.3C3287.8h5.7C+13.1C
Supernova VPC 127107273.963D3.0542.633%D-N/A35.7C6.7C+3323h3.3C++7.7C
Nebula VM20 100981060.925D0.0116.3%C--19.388%C21.3DN/A774.6h21.9D*134.2C--
Proton II PPA 9792146.571C-5.6620.573%C--2.174%C++43.8C-2.4D1512.1h10.2C+49.7C+
Blueshift VM5 9186920.935D0.0216.291%D20.93%C+22.6D1.3A++1463.8h19.2D118.1C--
Comet VM2 154761820.418D0.5057.737%A++5.263%B+6.3D-6.5B**16012h64.1T*111.1D*
Vortex VM21 171761920.396D0.5241.669%C++2.632%C-4.5D-5.6C+10016.9h63.1C-151.5C+
E540 Halberd-H 14076272.815C-1.9049.964%D--1.316%C12.9D**10.8D*2555.9h9.2D*18.4D**
Proton II PPA-H 8576107.6C6.6925.242%D**1.316%C-36.2D*4.3D2102.1h14.1D-55.8D**
C150 Dalton 11374233.217C2.3042.544%B+2.703%A**740U390U7715400.1h5.2C-12.3C+
Dual Photon Pods 10073243.042C-2.1339.545%D**1.37%C++22.8D--8.4D-4153.2h51.6F*130.6F**
M20 Basilisk 12971332.152D--1.2456.852%B+7.042%B**16.9D--13.8D2444.2h210.5D**370.2D--
Vortex VM21 152701840.38D0.5343.436%B2.857%C--4.5D5.3C*9615.5h65.3C150.3C++
Comet VM2 133631710.368D0.5560%A+1.587%D*5.6D--6.2B++11711.3h79.1T*131.9F
M40 Fury-F 80591700.347D0.5745.688%CN/A8D-2.8D537.4h25.7F56.2F
NS-20 Gorgon 6255950.579D0.3324.941%C18.182%C8.9D--1.1D466.2h84.9D*340.3D--
AP30 Shredder 9652202.6C--1.6924.131%D**N/A520U440U6989600.1h99.4C+411.8D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter485,3373.2h
Nano-Armor Kit521449,82642.4h
Routing Spire0520.3h
The Flail1540.3h
Flail Targeting Dart184042.8h
Anti-Vehicle MANA Turret1204256.1h
Spawn Beacon331,0783.2h
Turret AI Module87873.5h
Repair Module61,0073.7h
Skywall Shield Emitter187863.9h
Structure Shield Module47772.8h
Cortium Silo52922.1h
Reinforcements Module11360.4h
Blast Wall42622.2h
Nanite Revive Grenade01,3280.4h
Medical Applicator581110,74516.5h
Deconstruction Tool4268,68215.7h
Welding Device01,1280.1h
Spear Anti-Vehicle Tower63642.2h
Spitfire Auto-Turret205980.9h
Bunker23104h
Rampart Wall401,67816.8h
Sunderer Garage42042.5h
Xiphos Anti-Personnel Tower75332.6h
Hoplon Anti-Aircraft Phalanx Tower53762h
Ammunition Package631,9133.9h
Anti-Infantry MANA Turret524222.3h
Elysium Spawn Tube31821.1h
Spear Anti-Vehicle Turret2650.6h
Light Vehicle Terminal1520.5h
Vehicle Gate22742.9h
Light Air Terminal1520.4h
Pillbox32412.5h
Glaive IPC1640.3h
WLT-Howler Mining Laser02420h
Lumifiber Rampart Wall0640.6h
Alarm Module0500.1h
Vehicle Ramp1861.3h
Infantry Tower103714.2h
Router11050.4h
VE-H Maw02880h
IPC Targeting Dart152921.4h
Hardlight Barrier131410.3h
Recon Detection Device3037,09815.4h
Shield Recharging Field165450.4h

Check the help document for the dictionary if you want to learn more about words used here.


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