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Maj. General Snowblower FireAtomWall[2013] FireAtomWall
NC BR 87

KDR: 2.93

Score: 30.9m

Last Seen: Jun 20th, 2019 11:39 PM
- OFFLINE - 26.9 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Miller - Outfit Officer of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 8
Level Progress (to 88): 52%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 LA1 Anchor SAS-R LA80 NS-44 Commissioner NS-15M2 MGR-L1 Promise L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,170,936 MLG Score: 936
Fun Score: N/A
Cheeseburgers Flipped: 437TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.913%22.93%61732118128,0682.886170.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.611%1.118B**0.314C*-1.289D**HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.572B+8.60.399B23.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.322%1.331%680712063,45582411904.19296290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.954%0.523B+-0.801D-0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+5.80.535B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.997%10.833%552812052,2805646034.04255377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.142%0.262C*1.585A+0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.575B+19.80.503B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.691%83.474%552412096,6321193285.55444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.855%1.156B**1.066B**0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.70.466B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.994%15.809%552312102,644977212.70624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.544%0.396B0.293C*0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+2.60.465B+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 8
30.9m263%284 (17k)247 (14.8k)2.9330958,08419,8033.2257787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1213496216.835%23.948%40306:1727

14% Combat Medic16% Engineer20% Heavy Assault28% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 1:07 PMNov 25th, 2018 3:09 PMJun 25th, 2019 2:55 PM (1d) (PST)Jun 20th, 2019 8:15 PM (6d) (PST)Jun 20th, 2019 7:39 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881122760.4650.1590.1111.3190.036936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2896,72016,5692810779214,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2081.8h/86.7d 5,796 13,910 24,371 164.7k 2,569 7,070 4,548 48.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,457
Deaths:521
KDR:4.716
Accuracy:30.479% B**
HSR:28.775% B+
NS-15M2
C++
Kills:1,807
Deaths:545
KDR:3.316
Accuracy:24.832% C++
HSR:24.959% C+
MGR-L1 Promise
B**
Kills:1,525
Deaths:304
KDR:5.016
Accuracy:29.117% B**
HSR:25.574% C++
NC6 Gauss SAW
B
Kills:1,169
Deaths:522
KDR:2.239
Accuracy:21.824% B
HSR:23.353% C+
GD-22S
C*
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:22.788% C+
HSR:24.914% C*
EM1
C+
Kills:528
Deaths:244
KDR:2.164
Accuracy:19.850% C
HSR:20.455% C+
NSX-P Naginata
A
Kills:443
Deaths:120
KDR:3.692
Accuracy:29.409% A
HSR:23.476% D
NC6S Gauss SAW S
A
Kills:291
Deaths:67
KDR:4.343
Accuracy:26.930% B++
HSR:32.990% A
NC6A GODSAW
A++
Kills:79
Deaths:22
KDR:3.591
Accuracy:39.442% A++
HSR:35.443% B**
Kills:9,459
Deaths (as Heavy Assault):2,830
Deaths (to Heavy Assaults):4,906
KDR:3.3424
Kill Difference:6,629
Playtime:419.016 hours
Usage:20%
Score:6.055m
Score/min:241
Accuracy (listed only):27.186%
HSR (listed only):26.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C-
Kills:1,352
Deaths:848
KDR:1.594
Accuracy:22.941% C--
HSR:15.607% C-
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
Razor GD-23
B++
Kills:1,197
Deaths:556
KDR:2.153
Accuracy:27.406% B++
HSR:20.551% C+
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C**
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
LA39 Bruiser
B+
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B+
AF-4A Bandit
A+
Kills:1,167
Deaths:274
KDR:4.259
Accuracy:32.256% A+
HSR:24.336% C**
AF-57 Piston
B**
Kills:1,166
Deaths:390
KDR:2.990
Accuracy:51.120% B**
HSR:15.952% B+
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C++
Gauss Compact S
C**
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C**
HSR:19.151% C++
Mauler S6
D-
Kills:306
Deaths:310
KDR:0.987
Accuracy:30.122% D--
HSR:11.111% D-
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B+
NSX-P Tanto
A
Kills:269
Deaths:95
KDR:2.832
Accuracy:31.623% A
HSR:20.818% D
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
NSX-P Tengu
B**
Kills:59
Deaths:18
KDR:3.278
Accuracy:41.941% B**
HSR:15.254% D-
Kills:14,210
Deaths (as Light Assault):6,514
Deaths (to Light Assaults):3,967
KDR:2.18146
Kill Difference:7,696
Playtime:383.155 hours
Usage:18%
Score:5.049m
Score/min:220
Accuracy (listed only):33.109%
HSR (listed only):17.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,167
Deaths:707
KDR:3.065
Accuracy:38.444% C+
HSR:76.142% B*
LA80
A
Kills:2,001
Deaths:236
KDR:8.479
Accuracy:48.806% B**
HSR:88.856% A
NS-44 Commissioner
B+
Kills:1,822
Deaths:976
KDR:1.867
Accuracy:39.365% B+
HSR:22.613% C++
AF-4 Cyclone
C-
Kills:1,352
Deaths:848
KDR:1.594
Accuracy:22.941% C--
HSR:15.607% C-
EM4 Longshot
A+
Kills:1,283
Deaths:132
KDR:9.720
Accuracy:48.955% A+
HSR:88.153% A
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
NC14 Bolt Driver
B**
Kills:1,181
Deaths:247
KDR:4.781
Accuracy:39.610% B++
HSR:82.727% B**
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C++
NS-61 Emissary
C*
Kills:502
Deaths:212
KDR:2.368
Accuracy:24.936% C--
HSR:17.729% C*
Impetus
B+
Kills:471
Deaths:151
KDR:3.119
Accuracy:37.362% B+
HSR:28.662% C++
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B+
NS-30 Vandal
B**
Kills:278
Deaths:58
KDR:4.793
Accuracy:38.804% B**
HSR:22.302% C--
Soldier Soaker
A
Kills:196
Deaths:75
KDR:2.613
Accuracy:31.422% C
HSR:23.980% A
AF-18 Stalker
B*
Kills:161
Deaths:43
KDR:3.744
Accuracy:31.879% B*
HSR:20.497% C+
NC4 Mag-Shot
B+
Kills:116
Deaths:222
KDR:0.523
Accuracy:19.083% D*
HSR:23.276% B+
NS-357 Underboss
A++
Kills:71
Deaths:67
KDR:1.060
Accuracy:50.329% A++
HSR:29.578% B**
NSX-P Tengu
B**
Kills:59
Deaths:18
KDR:3.278
Accuracy:41.941% B**
HSR:15.254% D-
Kills:15,522
Deaths (as Infiltrator):5,477
Deaths (to Infiltrators):3,166
KDR:2.83403
Kill Difference:10,045
Playtime:588.185 hours
Usage:28%
Score:6.774m
Score/min:192
Accuracy (listed only):34.753%
HSR (listed only):34.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,197
Deaths:556
KDR:2.153
Accuracy:27.406% B++
HSR:20.551% C+
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C**
LA39 Bruiser
B+
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B+
AF-4A Bandit
A+
Kills:1,167
Deaths:274
KDR:4.259
Accuracy:32.256% A+
HSR:24.336% C**
AF-57 Piston
B**
Kills:1,166
Deaths:390
KDR:2.990
Accuracy:51.120% B**
HSR:15.952% B+
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D
Gauss Compact S
C**
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C**
HSR:19.151% C++
Mauler S6
D-
Kills:306
Deaths:310
KDR:0.987
Accuracy:30.122% D--
HSR:11.111% D-
NSX-P Tanto
A
Kills:269
Deaths:95
KDR:2.832
Accuracy:31.623% A
HSR:20.818% D
MGR-M1 Bishop
A++
Kills:200
Deaths:49
KDR:4.082
Accuracy:43.414% A++
HSR:32% C*
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
Kills:9,137
Deaths (as Engineer):4,212
Deaths (to Engineers):3,263
KDR:2.16928
Kill Difference:4,925
Playtime:338.628 hours
Usage:16%
Score:5.775m
Score/min:284
Accuracy (listed only):36.056%
HSR (listed only):19.487%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:1,419
Deaths:383
KDR:3.705
Accuracy:32.937% A++
HSR:27.061% B**
AF-4 Cyclone
C-
Kills:1,352
Deaths:848
KDR:1.594
Accuracy:22.941% C--
HSR:15.607% C-
Gauss Rifle S
B*
Kills:1,300
Deaths:471
KDR:2.760
Accuracy:29.190% B*
HSR:24.923% B++
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
NC9 A-Tross
A++
Kills:1,173
Deaths:438
KDR:2.678
Accuracy:34.319% A++
HSR:28.133% B+
LA39 Bruiser
B+
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B+
Carnage AR
B++
Kills:1,169
Deaths:454
KDR:2.575
Accuracy:27.156% B+
HSR:25.064% B++
AF-57 Piston
B**
Kills:1,166
Deaths:390
KDR:2.990
Accuracy:51.120% B**
HSR:15.952% B+
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C++
NC1 Gauss Rifle
A
Kills:1,142
Deaths:440
KDR:2.595
Accuracy:28.762% A
HSR:23.380% B+
Mauler S6
D-
Kills:306
Deaths:310
KDR:0.987
Accuracy:30.122% D--
HSR:11.111% D-
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B+
NS-11P
C+
Kills:255
Deaths:163
KDR:1.564
Accuracy:22.556% C+
HSR:17.647% C
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
Gauss Prime
B++
Kills:82
Deaths:41
KDR:2
Accuracy:29.382% B++
HSR:18.293% D
NSX-P Tengu
B**
Kills:59
Deaths:18
KDR:3.278
Accuracy:41.941% B**
HSR:15.254% D-
Kills:14,619
Deaths (as Combat Medic):6,104
Deaths (to Combat Medics):1,838
KDR:2.39499
Kill Difference:8,515
Playtime:296.874 hours
Usage:14%
Score:6.608m
Score/min:371
Accuracy (listed only):33.331%
HSR (listed only):19.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C-
Kills:306
Deaths:158
KDR:1.937
Accuracy:32.146% C-
HSR:11.438% D--
NCM1 Scattercannon
C++
Kills:275
Deaths:130
KDR:2.115
Accuracy:34.984% C
HSR:16% C++
AF-23 Grinder
C-
Kills:205
Deaths:65
KDR:3.154
Accuracy:34.199% C-
HSR:11.220% D**
AF-41 Hacksaw
A
Kills:194
Deaths:38
KDR:5.105
Accuracy:44.632% A
HSR:14.433% C+
AF-41 Hacksaw
A*
Kills:171
Deaths:37
KDR:4.622
Accuracy:49.823% A+
HSR:22.807% A*
NCM2 Falcon
C**
Kills:164
Deaths:96
KDR:1.708
Accuracy:29.638% D*
HSR:5.488% C**
NCM1 Scattercannon
C*
Kills:147
Deaths:26
KDR:5.654
Accuracy:28.599% D-
HSR:16.327% C*
NCM2 Falcon
B**
Kills:58
Deaths:87
KDR:0.667
Accuracy:32.736% D-
HSR:6.897% B**
Kills:1,520
Deaths (as MAX Suit):318.500
Deaths (to MAX Suits):739
KDR:4.77237
Kill Difference:1,201.500
Playtime:54.709 hours
Usage:3%
Score:0.646m
Score/min:197
Accuracy (listed only):35.844%
HSR (listed only):13.076%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,420
V. Kills:230 N/A
Deaths:25
KDR:56.800
Accuracy:55.312% B++
KPH:78 B**
VKPH:12.600 A
L100 Python AP
B+
Kills:1,011
V. Kills:526 192%
Deaths:56
KDR:18.054
Accuracy:59.293% B+
KPH:35.600 B
VKPH:18.500 C+
L100 Python HEAT
C--
Kills:325
V. Kills:96 335%
Deaths:37
KDR:8.784
Accuracy:41.647% D--
KPH:23.300 C--
VKPH:6.900 D--
C75 Viper
C
Kills:229
V. Kills:27 N/A
Deaths:27
KDR:8.481
Accuracy:35.778% C
KPH:22.700 C
VKPH:2.700 D*
Skyguard
A++
Kills:78
V. Kills:44 173%
Deaths:8
KDR:9.750
Accuracy:40.426% A++
KPH:19.700 B*
VKPH:11.100 B+
Kills:3,063 (3,063 + 0)
Deaths:153
KDR:20.020
VKDR:6.033
Vehicle Kills:923
Kill Difference:2,910
Playtime:74.573 hours
Usage:4%
Score:0.841m
Score/min:188
Driving Accuracy:40.426%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:326
V. Kills:219 148%
Deaths:38
KDR:8.579
Accuracy:56.482% B++
KPH:24.500 C++
VKPH:16.500 B+
E540 Halberd
B**
Kills:157
V. Kills:70 221%
Deaths:13
KDR:12.077
Accuracy:52.144% B**
KPH:28.200 C+
VKPH:12.600 C-
Enforcer ML85
C*
Kills:127
V. Kills:118 107%
Deaths:17
KDR:7.471
Accuracy:47.855% B*
KPH:19.300 C-
VKPH:17.900 C*
Titan-150 HEAT
C-
Kills:66
V. Kills:48 135%
Deaths:22
KDR:3
Accuracy:37.966% D--
KPH:10.200 D*
VKPH:7.400 C-
Kills:676 (392 + 284)
Deaths:90
KDR:7.511
VKDR:5.056
Vehicle Kills:455
Kill Difference:586
Playtime:31.908 hours
Usage:2%
Score:0.470m
Score/min:245
Driving Accuracy:37.966%
Gunner Accuracy:47.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:710
V. Kills:37 N/A
Deaths:29
KDR:24.483
Accuracy:66.749% A++
KPH:117.500 C*
VKPH:6.100 C
E540 Halberd-H
C++
Kills:236
V. Kills:157 149%
Deaths:31
KDR:7.613
Accuracy:62.292% B*
KPH:31.900 C-
VKPH:21.300 C++
M96 Mjolnir-H
A
Kills:226
V. Kills:111 202%
Deaths:17
KDR:13.294
Accuracy:60.890% A
KPH:59.400 B+
VKPH:29.200 C+
Kills:1,172 (0 + 1,172)
Deaths:77
KDR:15.221
VKDR:3.961
Vehicle Kills:305
Kill Difference:1,095
Playtime:17.232 hours
Usage:1%
Score:0.297m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:60.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:585
V. Kills:26 N/A
Deaths:7
KDR:83.571
Accuracy:26.155% A++
KPH:81.800 B+
VKPH:3.600 B++
M12 Kobalt
A++
Kills:366
V. Kills:10 N/A
Deaths:10
KDR:36.600
Accuracy:25.850% A++
KPH:102.100 B*
VKPH:2.800 C++
M20 Basilisk
B*
Kills:135
V. Kills:41 321%
Deaths:15
KDR:9
Accuracy:45.468% B*
KPH:20.300 C+
VKPH:6.200 C
M20 Basilisk
B+
Kills:134
V. Kills:56 235%
Deaths:8
KDR:16.750
Accuracy:52.693% A++
KPH:27.400 B+
VKPH:11.400 B+
M40 Fury
D
Kills:66
V. Kills:19 330%
Deaths:8
KDR:8.250
Accuracy:33.784% C+
KPH:18.400 D*
VKPH:5.300 D
Kills:1,286 (0 + 1,286)
Deaths:48
KDR:26.792
VKDR:3.167
Vehicle Kills:152
Kill Difference:1,238
Playtime:25.851 hours
Usage:1%
Score:0.362m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:33.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:83
V. Kills:3 N/A
Deaths:8
KDR:10.375
Accuracy:46.393% A*
KPH:43.300 D
VKPH:1.600 D**
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:0.375
Vehicle Kills:3
Kill Difference:75
Playtime:1.916 hours
Usage:0%
Score:0.014m
Score/min:119
Piloting Accuracy:N/A%
Gunner Accuracy:46.393%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0223,2966934.756A*1.8231.705%B**N/A129.3B**28.5C+63825.5h1B**3.3B**
LA1 Anchor 2,4752,4575214.716B*1.7830.479%B**28.775%B+57.9B+N/A14442.4h7.7B**25.3B*
SAS-R 2,1742,1677073.065C++0.1338.444%C+76.142%B*26.5C--N/A7481.8h1.9B++5B+
LA80 2,0062,0012368.479A+5.5548.806%B**88.856%A58.3B*N/A13934.3h1.5A3.2B**
NS-44 Commissioner 1,8291,8229761.867B*1.0739.365%B+22.613%C++19.1DN/A5295.3h3.3B++8.3B+
NS-15M2 1,8181,8075453.316B**0.3824.832%C++24.959%C+34.8CN/A10652h10B*40.4B+
MGR-L1 Promise 1,5401,5253045.016M+2.0829.117%B**25.574%C++62.8B*N/A18924.3h9.5A32.7B*
L100 Python HESH 1,6501,4202556.8S53.8755.312%B++N/A78B**12.6A24518.2h2.3B**4.2B**
GR-22 1,4361,4193833.705A++0.7732.937%A++27.061%B**67.6A++N/A25321h8.7A++26.5A
AF-4 Cyclone 1,3681,3528481.594C**1.3422.941%C--15.607%C-17.6DN/A4976.7h9.5B+41.5C**
Gauss Rifle S 1,3091,3004712.76A++0.1729.19%B*24.923%B++33C*N/A9539.4h8.1A27.8B**
EM4 Longshot 1,2871,2831329.72A*6.7948.955%A+88.153%A53.5AN/A14324h1.5A3A
MGR-S1 Gladius 1,2301,2222704.526A*1.5931.461%B*17.512%D48.7B+N/A12025.1h7.3B**23.4B*
Razor GD-23 1,2121,1975562.153A0.7827.406%B++20.551%C+22.2C+N/A6154h9.1B**33B++
NC14 Bolt Driver 1,1931,1812474.781A++1.8539.61%B++82.727%B**24.9C++N/A6547.5h1.8A4.6B**
AF-19 Mercenary 1,1921,1805822.027A++0.9126.485%B*22.966%C**20.6C++N/A6957.4h9B**34B++
Blitz GD-10 1,1971,1797961.481B+1.4519.641%D-12.638%D16.2DN/A4572.9h12.9B+65.6C++
NC9 A-Tross 1,1841,1734382.678A0.2634.319%A++28.133%B+56.1B**N/A14220.9h7.2A20.9A
LA39 Bruiser 1,1821,1725862B++0.9354.158%D16.894%B+29.4C--N/A8639.8h2B*3.6B
Carnage AR 1,1851,1694542.575B**0.3627.156%B+25.064%B++29.2C+N/A7240.1h10.9B**40.2B*
NC6 Gauss SAW 1,1841,1695222.239B**0.6921.824%B23.353%C+28.2C+N/A10641.4h7B**32B++
AF-4A Bandit 1,1701,1672744.259A**1.3332.256%A+24.336%C**71.2A+N/A22016.4h7.6A23.7B**
AF-57 Piston 1,1761,1663902.99A++0.0651.12%B**15.952%B+78.8A++N/A27214.8h3.1B**6.1B++
AC-X11 1,1791,1647371.579B+1.3524.768%C+17.612%D16.5C--N/A4470.4h7.8B++31.4B+
GD-22S 1,1671,1604852.392B+0.5422.788%C+24.914%C*25.9C-N/A6944.8h8.9B**39B+
NS-7 PDW 1,1641,1593483.33M+0.4031.505%A18.119%C++33.4BN/A8234.7h11B**34.9B*
Gauss Compact S 1,1691,1545562.076A0.8624.882%C**19.151%C++22.1C++N/A5952.3h8.7B++34.9B+
NC1 Gauss Rifle 1,1681,1424402.595A0.3428.762%A23.38%B+33.3B++N/A9334.3h9.2A31.8B**
L100 Python AP 1,5371,0115618.054M15.1259.293%B+1.484%D35.6B18.5C+21128.4h4.6B++7.8B*
NC05 Jackhammer 8037983642.192B**0.7439.1%D15.414%C++32.8CN/A10824.3h3.4A8.7B+
NS Decimator 1,1357662652.891A*0.0456.312%D2.089%C+28.5C13.7C18126.9h3.8B++6.7B+
C85 Canister-H 7477102924.483B++21.5566.749%A++8.873%D118.3C*6.2C2926h6.5C*9.7B++
M12 Kobalt 611585783.571S80.6426.155%A++16.239%C--81.3B+3.6B++3137.2h15.3B*58.6B*
EM1 5335282442.164B**0.7719.85%C20.455%C+24.8C--N/A6821.3h10.3B+51.7B+
NS-61 Emissary 5045022122.368A*0.5724.936%C--17.729%C*21.9CN/A6522.9h10.9B+43.6B+
Impetus 4764711513.119B++0.1937.362%B+28.662%C++32.9CN/A9414.3h4B++10.8B+
NSX-P Naginata 4474431203.692A++0.7629.409%A23.476%D64.2B++N/A3266.9h9.5B**32.4B*
Frag Grenade 4033991399N/A396.0749.767%B+N/A570B+5.7C19000.7h3.2B++6.5B++
Tank Mine 614388784.974A2.0434.554%C++N/A77.6D45.2D6345h2.2C-6.4C+
M12 Kobalt 3763661036.6M+33.6725.85%A++18.853%C+101.7B*2.8C++3563.6h13.9B*53.8B*
Titan-150 AP 545326388.579B+5.6556.482%B++1.534%D24.5C++16.5B+31513.3h4.4C**7.8B++
L100 Python HEAT 421325378.784B+5.8541.647%D--3.692%B++23.4C--6.9D--12013.9h4.3B++10.3B+
AF-23 Grinder 3083061581.937C+1.0032.146%C-11.438%D--14D*N/A3621.9h7.3C22.8C
Mauler S6 3073063100.987C++1.9530.122%D--11.111%D-10.7D--N/A3728.7h3.5B**11.6B
Tempest 306302714.254M1.3229.064%B+23.51%B+43.1C+N/A1387h8.6B*29.7B++
Auraxium Mag-Cutter 3182953,6220.081B**2.8518.233%D-1.695%D-0.9C+N/A2313.3h1.6B*9C++
The Slasher 3552944,7830.061C**2.8714.051%D**2.381%D--0.7CN/A2435h2.3C+16.6C
NC6S Gauss SAW S 291291674.343A**1.4126.93%B++32.99%A46.9C++N/A1186.2h7.9B**29.3B++
NS-30 Vandal 281278584.793A++1.8638.804%B**22.302%C--51.5B+N/A1215.4h4.6B*12B*
NCM1 Scattercannon 2762751302.115C*0.8234.984%C16%C++16.3DN/A5116.9h6.2B++17.8B+
NSX-P Tanto 271269952.832A*0.1031.623%A20.818%D36.8B+N/A1167.3h10.2B**32.2B**
Sticky Grenade 2682661266N/A263.0754.724%C*N/A665D5D20150.4h2.2C++4C*
NS-11P 2602551631.564B1.3722.556%C+17.647%C13.2D-N/A3319.3h14.6C+64.7C++
E540 Halberd-H 393236317.613C++4.6862.292%B*N/A31.9C-21.2C++2397.4h6.8C+10.9C*
C75 Viper 256229278.481B**5.5535.778%C2.62%A+22.7C2.7D*11110.1h8.5B*23.9B++
M96 Mjolnir-H 3372261713.294M++10.3660.89%AN/A59.5B+29.2C+3743.8h27.1B*44.4B**
AF-23 Grinder 207205653.154C**0.2234.199%C-11.22%D**19D-N/A5210.8h6.2B+18.2C*
MGR-M1 Bishop 202200494.082A+1.1543.414%A++32%C*39.2B+N/A1065.1h4.6B**10.5B**
Rocklet Rifle 338199603.317S0.3852.634%C+N/A31.1C**21.7C3126.4h28.9B++54.9B+
Soldier Soaker 197196752.613A0.3231.422%C23.98%A45.6C+N/A1894.3h4.7B**15B+
AF-41 Hacksaw 200194385.105B**2.1744.632%A14.433%C+52.4A+1.6M**1793.7h5.9B+13.2B**
Mag-Cutter 2371827,7040.024C++2.9110.019%D**2.198%D0.2DN/A1747.1h3.1C31.4D
Shrike 2551801631.104B++1.8344.565%D**3.889%B++15.7D6.5D--17211.5h5.2B++11.8C++
Icikill 1791732,3480.074B+2.8622.608%DN/A1.4C+N/A4119.6h1.5B**6.8B
Hawk GD-68 264173682.544M++0.3968.716%B*2.312%C19.4B+10.2C+1718.9h5.9B**8.6B**
AF-41 Hacksaw 173171374.622B*1.6949.823%A+22.807%A*47.5B**N/A1643.6h7.4C++14.8B*
NCM2 Falcon 212164961.708B+1.2329.638%D*5.488%C**10.6C3.1D5915.4h7B*23.6B+
The Little Helper 165162772.104B+0.8350.377%C*12.963%D54B+1C**1823h3.7B**7.4B++
AF-18 Stalker 162161433.744A*0.8131.879%B*20.497%C+39.3BN/A1054.1h10.8B++33.7B++
MANA Anti-Personnel Turret 159158483.292N/A0.3624.596%UN/A1580U10U2881600.1h20T*81.5T*
Bouncing Betty 157157169.813A*6.8845.207%C++N/A65.4D*N/A2402.4h2.6F-5.8D-
E540 Halberd 2271571312.077B+9.1452.144%B**2.548%C28C+12.5C-2095.6h6.2C11.9B
Spear Anti-Vehicle Phalanx Turret 246156722.286A**19.3540.263%C10.897%M**29.4C--17C2155.3h7.8C**19.5C*
NCM1 Scattercannon 147147265.654A++2.7228.599%D-16.327%C*35C+N/A924.2h3.1A++10.7B**
M20 Basilisk 176135159M++6.0745.468%B*4.444%D20.5C+6.2C1526.6h77.4B+170.3B*
M20 Basilisk 190134816.75S13.8252.693%A++5.224%C27.3B+11.4B+2234.9h91.1C*172.8B*
Enforcer ML85 245127177.471B+4.5447.855%B*1.575%C-19.2C-17.9C*2396.6h13.8C28.8B+
NC4 Mag-Shot 1171162220.523C2.4119.083%D*23.276%B+3.5D*N/A1733.3h8.5C++44.8C+
CAS 14-E 8683810.375C+7.4446.393%A*N/A43.7D1.6D**1191.9h21.4B++46.1B**
Gauss Prime 8282412B0.9329.382%B++18.293%D54.7B+N/A3141.5h9.2B*31.2B*
NC6A GODSAW 8279223.591B++0.6639.442%A++35.443%B**34.3D-1.3B++2352.3h13.1C33.1C++
Skyguard 1227889.75M++6.8240.426%A++1.282%D19.5B++11B+1934h88.2B*218.3B**
NS-357 Underboss 7171671.06C++1.8750.329%A++29.578%B**25.4C--N/A992.8h4.3C+8.6B++
M40 Fury 856688.25B5.3233.784%C+1.515%C18.3D*5.3D1163.6h15.2C44.8C+
Titan-150 HEAT 11466223C0.0737.966%D--3.03%C++10.3D*7.5C1416.4h6.2D16.2D--
Fatestealer 68653580.182T*2.7521.229%D**1.538%F--3.7D--N/A917.4h1.8A++8.3C
NSX-P Tengu 5959183.278A++0.3441.941%B**15.254%D-59B++N/A2951h9.1B**21.7B**
NCM2 Falcon 9058870.667C2.2732.736%D-6.897%B**4.2D*2.3D--3813.9h20.8D63.5D-
Anti-Vehicle Grenade 6851151N/A48.0747.059%C--N/A255D85C+19110.2h6.1C+13C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01080.2h
Spawn Beacon141,9642.5h
Nano-Armor Kit373608,23239.3h
Motion Spotter7112,92510h
Nanite Revive Grenade01,8470.5h
Medical Kit7105,87236h
Medical Applicator690529,40438.5h
Restoration Kit3600.3h
NS Patriot Flare Gun23160.6h
Rampart Wall31011.1h
Deconstruction Tool01,4640.3h
Recon Detection Device509,86215.2h
Shield Recharging Field212,7051h
Ammunition Package194,1192.1h
Anti-Infantry MANA Turret231,4911.9h
M12 Kobalt-F2700.2h
Nano-Repair Grenade04580.1h
Snowman Soldier62060.2h
Hardlight Barrier22220.3h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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