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Overseer Snowblower FireAtomWall[2013] FireAtomWall
NC BR 69

KDR: 2.85

Score: 26.8m

Last Seen: Feb 20th, 2019 9:56 PM
- OFFLINE - 67 minute(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Miller - Outfit Officer of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 9
Level Progress (to 70): 93%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 SAS-R LA80 NS-15M2 LA1 Anchor NS-44 Commissioner MGR-L1 Promise L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,040,832 MLG Score: 832
Fun Score: N/A
Cheeseburgers Flipped: 431TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.905%22.136%5732799522,5922.72160.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.359%0.943B*0.223C++-1.093D*HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.545B+8.80.383C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.082%1.351%686710153,25876611544.25326282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.038%0.505B+-0.812D-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+60.522B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.037%10.601%469810141,8305325563.4334329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.095%0.267C*1.576A+0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.518B+22.30.434B34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.493%83.393%469410186,4431051286.13035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.811%1.121B**1.066B**0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.70.463B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.224%15.111%469310191,661774122.14323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.952%0.15C++0.115C+0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+2.40.504B+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 9
26.8m258%264 (15.8k)231 (13.9k)2.8487848,83117,1413.1651669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022406316.119%24.482%39506:4521

12% Combat Medic17% Engineer21% Heavy Assault30% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 1:07 PMNov 25th, 2018 3:09 PMFeb 20th, 2019 6:49 PM (2d) (PST)Feb 20th, 2019 6:03 PM (2d) (PST)Feb 20th, 2019 5:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3721042680.4200.1480.1031.1800.037832

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3036,24616,057259671213,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1935.5h/80.6d 5,423 11,955 21,421 137k 2,389 6,609 4,264 43.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,793
Deaths:543
KDR:3.302
Accuracy:24.828% C*
HSR:24.819% C+
LA1 Anchor
B**
Kills:1,790
Deaths:377
KDR:4.748
Accuracy:30.155% B**
HSR:29.441% B+
MGR-L1 Promise
B**
Kills:1,525
Deaths:303
KDR:5.033
Accuracy:29.109% B**
HSR:25.574% C++
NC6 Gauss SAW
B
Kills:1,169
Deaths:522
KDR:2.239
Accuracy:21.824% B
HSR:23.353% C+
GD-22S
C++
Kills:1,159
Deaths:485
KDR:2.390
Accuracy:22.786% C+
HSR:24.935% C++
NC05 Jackhammer
C++
Kills:795
Deaths:363
KDR:2.190
Accuracy:39.060% D
HSR:15.346% C++
NSX-P Naginata
A
Kills:392
Deaths:111
KDR:3.532
Accuracy:29.631% A
HSR:23.725% D
EM1
D
Kills:385
Deaths:219
KDR:1.758
Accuracy:17.702% D
HSR:17.403% D
NC6S Gauss SAW S
A
Kills:291
Deaths:67
KDR:4.343
Accuracy:26.930% B++
HSR:32.990% A
NC6A GODSAW
A++
Kills:66
Deaths:16
KDR:4.125
Accuracy:40.185% A++
HSR:34.849% B**
Kills:9,365
Deaths (as Heavy Assault):3,006
Deaths (to Heavy Assaults):4,216
KDR:3.11544
Kill Difference:6,359
Playtime:397.912 hours
Usage:21%
Score:5.597m
Score/min:234
Accuracy (listed only):28.221%
HSR (listed only):25.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C--
Kills:1,251
Deaths:816
KDR:1.533
Accuracy:22.655% C--
HSR:15.188% C--
MGR-S1 Gladius
B*
Kills:1,216
Deaths:270
KDR:4.504
Accuracy:31.459% B*
HSR:17.599% D
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C**
Blitz GD-10
D
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:19.636% D-
HSR:12.649% D
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C++
Razor GD-23
B+
Kills:1,159
Deaths:551
KDR:2.103
Accuracy:27.231% B+
HSR:20.535% C+
Gauss Compact S
C**
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C**
HSR:19.151% C++
LA39 Bruiser
C*
Kills:1,095
Deaths:559
KDR:1.959
Accuracy:53.217% D
HSR:15.890% C*
AC-X11
C
Kills:860
Deaths:659
KDR:1.305
Accuracy:22.790% C
HSR:16.861% D-
Mauler S6
D-
Kills:304
Deaths:308
KDR:0.987
Accuracy:30.080% D--
HSR:10.855% D-
Tempest
B+
Kills:297
Deaths:68
KDR:4.368
Accuracy:29.111% B+
HSR:23.232% B+
NSX-P Tanto
B**
Kills:268
Deaths:95
KDR:2.821
Accuracy:31.599% B**
HSR:20.522% D
AF-57 Piston
B*
Kills:262
Deaths:76
KDR:3.447
Accuracy:46.508% B++
HSR:16.794% B*
Kills:11,383
Deaths (as Light Assault):5,684
Deaths (to Light Assaults):3,386
KDR:2.00264
Kill Difference:5,699
Playtime:358.789 hours
Usage:19%
Score:4.379m
Score/min:203
Accuracy (listed only):30.551%
HSR (listed only):17.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,134
Deaths:702
KDR:3.040
Accuracy:38.325% C+
HSR:76.008% B++
LA80
A
Kills:1,961
Deaths:232
KDR:8.453
Accuracy:48.901% B**
HSR:88.934% A
NS-44 Commissioner
C**
Kills:1,654
Deaths:879
KDR:1.882
Accuracy:38.528% C**
HSR:21.826% C+
AF-4 Cyclone
C--
Kills:1,251
Deaths:816
KDR:1.533
Accuracy:22.655% C--
HSR:15.188% C--
MGR-S1 Gladius
B*
Kills:1,216
Deaths:270
KDR:4.504
Accuracy:31.459% B*
HSR:17.599% D
NC14 Bolt Driver
B**
Kills:1,181
Deaths:247
KDR:4.781
Accuracy:39.610% B++
HSR:82.727% B**
Blitz GD-10
D
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:19.636% D-
HSR:12.649% D
EM4 Longshot
A
Kills:1,167
Deaths:121
KDR:9.645
Accuracy:48.411% A
HSR:88.261% A
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C++
NS-61 Emissary
C*
Kills:502
Deaths:212
KDR:2.368
Accuracy:24.944% C--
HSR:17.729% C*
Impetus
B+
Kills:414
Deaths:140
KDR:2.957
Accuracy:36.716% B+
HSR:28.019% C+
Tempest
B+
Kills:297
Deaths:68
KDR:4.368
Accuracy:29.111% B+
HSR:23.232% B+
NS-30 Vandal
B**
Kills:278
Deaths:58
KDR:4.793
Accuracy:38.804% B**
HSR:22.302% C--
Soldier Soaker
A
Kills:196
Deaths:75
KDR:2.613
Accuracy:31.422% C
HSR:23.980% A
AF-18 Stalker
B*
Kills:125
Deaths:34
KDR:3.676
Accuracy:31.781% B*
HSR:21.600% C++
NC4 Mag-Shot
B+
Kills:116
Deaths:222
KDR:0.523
Accuracy:19.083% D*
HSR:23.276% B+
Kills:14,829
Deaths (as Infiltrator):5,220
Deaths (to Infiltrators):2,785
KDR:2.8408
Kill Difference:9,609
Playtime:579.213 hours
Usage:30%
Score:6.606m
Score/min:190
Accuracy (listed only):33.181%
HSR (listed only):36.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C**
Razor GD-23
B+
Kills:1,159
Deaths:551
KDR:2.103
Accuracy:27.231% B+
HSR:20.535% C+
Gauss Compact S
C**
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C**
HSR:19.151% C++
LA39 Bruiser
C*
Kills:1,095
Deaths:559
KDR:1.959
Accuracy:53.217% D
HSR:15.890% C*
AC-X11
C
Kills:860
Deaths:659
KDR:1.305
Accuracy:22.790% C
HSR:16.861% D-
Mauler S6
D-
Kills:304
Deaths:308
KDR:0.987
Accuracy:30.080% D--
HSR:10.855% D-
NSX-P Tanto
B**
Kills:268
Deaths:95
KDR:2.821
Accuracy:31.599% B**
HSR:20.522% D
AF-57 Piston
B*
Kills:262
Deaths:76
KDR:3.447
Accuracy:46.508% B++
HSR:16.794% B*
MGR-M1 Bishop
A+
Kills:199
Deaths:48
KDR:4.146
Accuracy:43.308% A+
HSR:32.161% C**
Kills:6,481
Deaths (as Engineer):3,434
Deaths (to Engineers):2,962
KDR:1.8873
Kill Difference:3,047
Playtime:321.641 hours
Usage:17%
Score:5.346m
Score/min:277
Accuracy (listed only):34.011%
HSR (listed only):19.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:1,251
Deaths:816
KDR:1.533
Accuracy:22.655% C--
HSR:15.188% C--
MGR-S1 Gladius
B*
Kills:1,216
Deaths:270
KDR:4.504
Accuracy:31.459% B*
HSR:17.599% D
Blitz GD-10
D
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:19.636% D-
HSR:12.649% D
Carnage AR
B+
Kills:1,169
Deaths:454
KDR:2.575
Accuracy:27.156% B+
HSR:25.064% B+
Gauss Rifle S
B++
Kills:1,166
Deaths:442
KDR:2.638
Accuracy:28.570% B++
HSR:24.185% B+
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C++
NC1 Gauss Rifle
A
Kills:1,142
Deaths:440
KDR:2.595
Accuracy:28.762% A
HSR:23.380% B
LA39 Bruiser
C*
Kills:1,095
Deaths:559
KDR:1.959
Accuracy:53.217% D
HSR:15.890% C*
Mauler S6
D-
Kills:304
Deaths:308
KDR:0.987
Accuracy:30.080% D--
HSR:10.855% D-
Tempest
B+
Kills:297
Deaths:68
KDR:4.368
Accuracy:29.111% B+
HSR:23.232% B+
AF-57 Piston
B*
Kills:262
Deaths:76
KDR:3.447
Accuracy:46.508% B++
HSR:16.794% B*
NS-11P
C+
Kills:247
Deaths:162
KDR:1.525
Accuracy:22.370% C+
HSR:17.814% C+
Kills:10,486
Deaths (as Combat Medic):4,739
Deaths (to Combat Medics):1,526
KDR:2.2127
Kill Difference:5,747
Playtime:223.266 hours
Usage:12%
Score:4.250m
Score/min:317
Accuracy (listed only):30.919%
HSR (listed only):18.397%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:306
Deaths:158
KDR:1.937
Accuracy:32.146% C
HSR:11.438% D--
NCM1 Scattercannon
C++
Kills:275
Deaths:130
KDR:2.115
Accuracy:34.984% C+
HSR:16% C++
AF-23 Grinder
C
Kills:205
Deaths:65
KDR:3.154
Accuracy:34.199% C
HSR:11.220% D*
NCM2 Falcon
C**
Kills:163
Deaths:95
KDR:1.716
Accuracy:29.616% D--
HSR:5.521% C**
AF-41 Hacksaw
A+
Kills:153
Deaths:36
KDR:4.250
Accuracy:45.513% A+
HSR:13.072% C
NCM1 Scattercannon
C**
Kills:147
Deaths:26
KDR:5.654
Accuracy:28.599% D
HSR:16.327% C**
AF-41 Hacksaw
A*
Kills:135
Deaths:35
KDR:3.857
Accuracy:50.794% A++
HSR:23.704% A*
NCM2 Falcon
B**
Kills:57
Deaths:86
KDR:0.663
Accuracy:32.698% D-
HSR:7.018% B**
Kills:1,441
Deaths (as MAX Suit):315.500
Deaths (to MAX Suits):637
KDR:4.56735
Kill Difference:1,125.500
Playtime:53.983 hours
Usage:3%
Score:0.629m
Score/min:194
Accuracy (listed only):36.068%
HSR (listed only):13.037%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,358
V. Kills:223 N/A
Deaths:25
KDR:54.320
Accuracy:55.113% B++
KPH:77.800 B**
VKPH:12.800 A
L100 Python AP
B+
Kills:902
V. Kills:500 180%
Deaths:55
KDR:16.400
Accuracy:59.732% B+
KPH:33.400 C**
VKPH:18.500 C++
L100 Python HEAT
D
Kills:301
V. Kills:93 320%
Deaths:32
KDR:9.406
Accuracy:40.770% D--
KPH:22.200 D
VKPH:6.800 D--
C75 Viper
C
Kills:229
V. Kills:27 N/A
Deaths:27
KDR:8.481
Accuracy:35.733% C
KPH:22.700 C
VKPH:2.700 D*
Skyguard
A++
Kills:78
V. Kills:44 173%
Deaths:8
KDR:9.750
Accuracy:40.426% A++
KPH:19.700 B*
VKPH:11.100 B+
Kills:2,868 (2,868 + 0)
Deaths:147
KDR:19.510
VKDR:6.034
Vehicle Kills:887
Kill Difference:2,721
Playtime:72.052 hours
Usage:4%
Score:0.795m
Score/min:184
Driving Accuracy:40.426%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:324
V. Kills:219 147%
Deaths:37
KDR:8.757
Accuracy:56.570% B*
KPH:24.400 C++
VKPH:16.500 B+
E540 Halberd
B**
Kills:157
V. Kills:70 221%
Deaths:13
KDR:12.077
Accuracy:52.144% B**
KPH:28.200 C+
VKPH:12.600 C-
Enforcer ML85
C*
Kills:127
V. Kills:118 107%
Deaths:17
KDR:7.471
Accuracy:47.970% B*
KPH:19.300 C
VKPH:17.900 C*
Titan-150 HEAT
C
Kills:66
V. Kills:48 135%
Deaths:22
KDR:3
Accuracy:37.966% D--
KPH:10.200 D*
VKPH:7.400 C
Kills:674 (390 + 284)
Deaths:89
KDR:7.573
VKDR:5.112
Vehicle Kills:455
Kill Difference:585
Playtime:31.862 hours
Usage:2%
Score:0.463m
Score/min:242
Driving Accuracy:37.966%
Gunner Accuracy:47.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:431
V. Kills:25 N/A
Deaths:22
KDR:19.591
Accuracy:65.638% A+
KPH:97.200 C+
VKPH:5.600 C--
M96 Mjolnir-H
A
Kills:218
V. Kills:107 202%
Deaths:17
KDR:12.824
Accuracy:60.582% A
KPH:59.300 B+
VKPH:29.100 C+
E540 Halberd-H
C
Kills:172
V. Kills:127 134%
Deaths:28
KDR:6.143
Accuracy:60.405% B+
KPH:25.800 D
VKPH:19.100 C
Kills:821 (0 + 821)
Deaths:67
KDR:12.254
VKDR:3.866
Vehicle Kills:259
Kill Difference:754
Playtime:14.774 hours
Usage:1%
Score:0.235m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:60.405%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:481
V. Kills:24 N/A
Deaths:7
KDR:68.714
Accuracy:25.761% A++
KPH:75.400 B+
VKPH:3.800 B*
M12 Kobalt
A++
Kills:304
V. Kills:9 N/A
Deaths:6
KDR:50.667
Accuracy:25.424% A++
KPH:97.700 B*
VKPH:2.900 C*
M20 Basilisk
B*
Kills:133
V. Kills:41 317%
Deaths:15
KDR:8.867
Accuracy:45.292% B*
KPH:20.200 C+
VKPH:6.200 C
M20 Basilisk
A++
Kills:131
V. Kills:54 238%
Deaths:8
KDR:16.375
Accuracy:52.752% A++
KPH:27 B+
VKPH:11.100 B+
M40 Fury
D
Kills:66
V. Kills:19 330%
Deaths:8
KDR:8.250
Accuracy:33.784% C+
KPH:18.400 D--
VKPH:5.300 D
Kills:1,115 (0 + 1,115)
Deaths:44
KDR:25.341
VKDR:3.341
Vehicle Kills:147
Kill Difference:1,071
Playtime:24.507 hours
Usage:1%
Score:0.320m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:33.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,2202,5755394.777A**1.9330.794%B**N/A112.9B*28.3C+57222.8h1.1B*3.4B**
SAS-R 2,1412,1347023.04C*0.1938.325%C+76.008%B++26.3C--N/A7381.1h1.9B++5B+
LA80 1,9661,9612328.453A++5.6048.901%B**88.934%A58.2B*N/A13633.7h1.5A3.2B**
NS-15M2 1,8041,7935433.302B**0.4524.828%C*24.819%C+34.7CN/A10551.7h10B*40.5B+
LA1 Anchor 1,8061,7903774.748B**1.9030.155%B**29.441%B+57.4B+N/A14131.2h7.8B**26B*
NS-44 Commissioner 1,6611,6548791.882B*0.9738.528%C**21.826%C+17.9DN/A4792.4h3.3B++8.6B+
MGR-L1 Promise 1,5401,5253035.033M+2.1829.109%B**25.574%C++63B*N/A18724.2h9.5A32.6B*
L100 Python HESH 1,5811,3582554.32S51.4755.113%B++N/A78B**12.8A24317.4h2.3B**4.2B**
AF-4 Cyclone 1,2671,2518161.533C**1.3222.655%C--15.188%C--16.5DN/A4575.7h9.8B+43.4C*
MGR-S1 Gladius 1,2241,2162704.504A*1.6631.459%B*17.599%D49B+N/A11824.8h7.4B**23.4B++
NC14 Bolt Driver 1,1931,1812474.781A++1.9339.61%B++82.727%B**24.9C++N/A6547.4h1.8A4.6B**
AF-19 Mercenary 1,1921,1805822.027A++0.8226.485%B*22.966%C**20.6C++N/A6757.4h9B**34B++
Blitz GD-10 1,1961,1787961.48B+1.3719.636%D-12.649%D16.2DN/A4572.9h12.9B+65.6C*
NC6 Gauss SAW 1,1841,1695222.239B**0.6121.824%B23.353%C+28.2C+N/A10241.4h7B**32B++
Carnage AR 1,1851,1694542.575B**0.2727.156%B+25.064%B+29.2C+N/A6940.1h10.9B**40.2B*
EM4 Longshot 1,1711,1671219.645A*6.8048.411%A88.261%A53AN/A13522h1.4A+3B**
Gauss Rifle S 1,1741,1664422.638A+0.2128.57%B++24.185%B+31.4C*N/A9037.1h8.2A28.8B*
NS-7 PDW 1,1641,1593483.33M*0.4831.505%A18.119%C++33.4B+N/A8234.7h11B**34.9B*
Razor GD-23 1,1731,1595512.103A0.7527.231%B+20.535%C+21.7C+N/A6053.5h9.1B**33.3B++
GD-22S 1,1661,1594852.39B+0.4622.786%C+24.935%C++25.9C-N/A6844.8h8.9B*39B+
Gauss Compact S 1,1691,1545562.076A0.7724.882%C**19.151%C++22.1C++N/A5852.3h8.7B++34.9B+
NC1 Gauss Rifle 1,1681,1424402.595A0.2528.762%A23.38%B33.3B++N/A9134.3h9.2A31.8B**
LA39 Bruiser 1,1051,0955591.959B++0.8953.217%D15.89%C*28.1C--N/A7838.9h2B*3.7B
L100 Python AP 1,4029025516.4M13.5559.732%B+1.441%D33.4C**18.5C++20527h4.8B++8.1B*
AC-X11 8708606591.305C**1.5422.79%C16.861%D-13.1DN/A3765.4h8.1B*35.6B
NC05 Jackhammer 8007953632.19B*0.6639.06%D15.346%C++32.9CN/A10624.2h3.4A8.7B+
NS Decimator 1,0667152392.992A**0.1455.489%D1.818%C28.4C13.9C17925.2h3.7B++6.7B+
NS-61 Emissary 5045022122.368A*0.4824.944%C--17.729%C*21.9C+N/A6422.9h10.9B+43.5B+
M12 Kobalt 505481768.714S65.8725.761%A++16.424%C-75.2B+3.8B*2926.4h15.6B*60.6B++
C85 Canister-H 4564312219.591C**16.7465.638%A+8.585%D98C+5.7C--2534.4h7C+10.6B+
Impetus 4194141402.957B*0.1136.716%B+28.019%C+30.9CN/A9213.4h4B++11B+
NSX-P Naginata 3963921113.532A+0.6829.631%A23.725%D61.3B++N/A3106.4h9.7B*32.8B*
EM1 3883852191.758B+1.0917.702%D17.403%D19.3DN/A5619.9h10.8B60.8C**
Tank Mine 600377774.896A2.0533.279%C+N/A75.4D44.6D6215h2.2C6.5C+
Frag Grenade 3723691369N/A366.1549.029%B+N/A527.1C*4.3D18260.7h3.2B++6.6B+
Titan-150 AP 543324378.757B+5.9156.57%B*1.543%D24.4C++16.5B+31013.3h4.4B+7.8B++
AF-23 Grinder 3083061581.937C+0.9132.146%C11.438%D--14D*N/A3621.9h7.3C-22.8C
Mauler S6 3053043080.987C++1.8630.08%D--10.855%D-10.6D-N/A3628.6h3.5B**11.6B
M12 Kobalt 313304650.667S47.8225.424%A++19.079%C++98.1B*2.9C*3183.1h14.1B++55.6B++
L100 Python HEAT 394301329.406B++6.5640.77%D--3.987%B*22.1D6.8D--11913.6h4.3B*10.5B+
Tempest 301297684.368M1.5229.111%B+23.232%B+43C+N/A1386.9h8.6B*29.6B*
Auraxium Mag-Cutter 3182953,6150.082B**2.7718.24%D-1.695%D-0.9C+N/A2313.1h1.6B*9C*
The Slasher 3552944,7770.062C*2.7914.051%D**2.381%D--0.7CN/A2434.6h2.3C+16.6D-
NC6S Gauss SAW S 291291674.343M1.4926.93%B++32.99%A47.7C++N/A1186.1h7.9B**29.3B++
NS-30 Vandal 281278584.793A*1.9438.804%B**22.302%C--52.5B++N/A1205.3h4.6B*12B*
NCM1 Scattercannon 2762751302.115C*0.7334.984%C+16%C++16.3DN/A5016.9h6.2B++17.8B+
NSX-P Tanto 270268952.821A*0.0331.599%B**20.522%D37.2B+N/A1137.2h10.2B**32.3B**
AF-57 Piston 263262763.447A*0.6046.508%B++16.794%B*70.8A++N/A2143.7h3B**6.4B++
NS-11P 2522471621.525B1.3222.37%C+17.814%C+12.8D-N/A3119.3h14.8C+66C++
C75 Viper 256229278.481B**5.6335.733%C2.62%A+22.7C2.7D*11010.1h8.5B*23.8B++
M96 Mjolnir-H 3252181712.824M++9.9860.582%AN/A58.9B+28.9C+3753.7h27.3B+45.1B**
AF-23 Grinder 207205653.154C**0.3134.199%C11.22%D*19D-N/A5110.8h6.2B+18.2C*
Sticky Grenade 2052031203N/A200.1552.497%C+N/A676.7D6.7D17340.3h2.4C+4.6C++
MGR-M1 Bishop 201199484.146A+1.3043.308%A+32.161%C**39.8B+N/A1025h4.6B**10.5B**
Soldier Soaker 197196752.613A+0.2431.422%C23.98%A45.6C+N/A1894.3h4.7B**15B+
Shrike 2551801631.104B++1.7444.565%D*3.889%B+15.7D6.5D-16711.5h5.2B++11.8C++
E540 Halberd-H 299172286.143C+3.2960.405%B+N/A25.7D19C2136.7h7.8C-12.9C
Mag-Cutter 2271727,4100.023C++2.839.874%D**2.326%D0.2C-N/A1733.2h3.2C32.8D*
Hawk GD-68 261171682.515M*0.3368.587%B*2.339%C19.4B+10.2C++1698.8h5.8B**8.5B**
Rocklet Rifle 288166533.132S0.2851.408%C+N/A28.6C++21C2985.8h28.8B++56.1B+
NCM2 Falcon 210163951.716B++1.1329.616%D--5.521%C**10.6C3.1D5815.4h7B*23.7B+
E540 Halberd 2271571312.077B+9.2352.144%B**2.548%C28C+12.5C-2055.6h6.2C11.9B+
Bouncing Betty 156156169.75A++6.9042.375%C+N/A65D*N/A2302.4h2.5F5.9D
MANA Anti-Personnel Turret 154153413.732N/A0.8824.302%UN/A1530U10U2742800.1h19.8T*81.5T*
AF-41 Hacksaw 159153364.25B++1.4045.513%A+13.072%C49.4A1.9S1833.1h6B13.2B**
Spear Anti-Vehicle Phalanx Turret 239151721.571A**18.7239.987%C11.258%M**28.5C--16.6C2105.3h8C*19.9C*
NCM1 Scattercannon 147147265.654A2.8128.599%D16.327%C**35C+N/A914.2h3.1A+10.7B**
AF-41 Hacksaw 137135353.857B+1.0150.794%A++23.704%A*45B**N/A1683h7.6C+14.9B*
M20 Basilisk 174133158.867M++6.0245.292%B*4.511%C--20.2C+6.2C1516.6h77.5B+171.2B*
M20 Basilisk 185131816.375S13.5352.752%A++5.344%C+27.3B+11.3B+2224.8h91.5C*173.5B*
Enforcer ML85 245127177.471B+4.6247.97%B*1.575%C-19.2C-17.9C*2366.6h13.8C+28.7B+
AF-18 Stalker 126125343.676A*0.8331.781%B*21.6%C++35.7C*N/A1003.5h11.4B+35.9B+
NC4 Mag-Shot 1171162220.523C2.3319.083%D*23.276%B+3.5D*N/A1633.3h8.5C++44.8C+
Skyguard 1227889.75M*6.9040.426%A++1.282%D19.5B++11B+1934h88.2B*218.3B**
NC6A GODSAW 6966164.125B**1.2840.185%A++34.849%B**34.7D1.6A+2441.9h14.5C36C+
M40 Fury 856688.25B+5.4033.784%C+1.515%C18.3D--5.3D1163.6h15.2C+44.8C+
Titan-150 HEAT 11466223C0.1537.966%D--3.03%C++10.3D*7.5C1396.4h6.2C-16.2D-
NCM2 Falcon 8957860.663C2.1932.698%D-7.018%B**4.1D*2.3D--3813.9h21.1D64.4D
Anti-Vehicle Grenade 6851151N/A48.1547.059%C-N/A255D85C+19090.2h6.1C+13C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7112,92510h
NS Patriot Flare Gun23160.6h
Restoration Kit3600.3h
Snowman Soldier62060.2h
Nano-Armor Kit354575,35837.5h
Anti-Vehicle MANA Turret0960.2h
Spawn Beacon111,4792.2h
Nanite Revive Grenade01,4530.4h
Medical Kit5715,40833.8h
Medical Applicator586482,78935.4h
Deconstruction Tool01,4640.3h
Rampart Wall31011.1h
M12 Kobalt-F2700.2h
Recon Detection Device499,59414.9h
Shield Recharging Field212,7051h
Ammunition Package193,8762h
Anti-Infantry MANA Turret211,4091.8h
Nano-Repair Grenade04180.1h
Hardlight Barrier21280.2h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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