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Deputy Director Snowblower FireAtomWall[2013] FireAtomWall
NC BR 90

KDR: 2.96

Score: 31.9m

Last Seen: Aug 10th, 2019 1:50 PM
- OFFLINE - 212.9 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Miller - Outfit Officer of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 7
Level Progress (to 91): 24%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 LA1 Anchor SAS-R LA80 AF-57 Piston NS-44 Commissioner NS-15M2 MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,194,705 MLG Score: 955
Fun Score: N/A
Cheeseburgers Flipped: 440TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.948%22.983%61932118228,3212.847480.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.602%1.122B**0.314C*-1.255D**HEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.573B+8.60.4B23.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.322%1.331%676712073,45582911904.16767290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.954%0.518B+-0.792D-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+5.80.535B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.065%10.67%559812062,3435736274.089373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.231%0.256C*1.584A+0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.577B+19.60.506B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.036%81.944%559512096,8511226295.58354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.736%1.159B**1.066B**0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.598B+1.80.466B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.972%15.026%559312113,4141023283.33724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.779%0.495B+0.192C++0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.576B+2.80.453B+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 7
31.9m262.4%289 (17.3k)252 (15.1k)2.9636860,22220,3203.2522190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214517116.98%23.667%40206:1528

14% Combat Medic16% Engineer21% Heavy Assault28% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 1:07 PMNov 25th, 2018 3:09 PMAug 19th, 2019 5:27 AM (17m) (PST)Aug 10th, 2019 10:30 AM (9d) (PST)Aug 10th, 2019 9:50 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3941142800.4750.1600.1131.3440.037955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6276,81616,8112910781215,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2110.9h/88d 5,863 14,253 25,397 170.2k 2,604 7,172 4,641 49.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,573
Deaths:542
KDR:4.747
Accuracy:30.533% B**
HSR:28.372% B
NS-15M2
C++
Kills:1,807
Deaths:545
KDR:3.316
Accuracy:24.832% C++
HSR:24.959% C+
MGR-L1 Promise
B**
Kills:1,525
Deaths:304
KDR:5.016
Accuracy:29.117% B**
HSR:25.574% C++
NC6 Gauss SAW
C**
Kills:1,169
Deaths:522
KDR:2.239
Accuracy:21.824% C**
HSR:23.353% C+
GD-22S
C++
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:22.782% C+
HSR:24.914% C++
EM1
C
Kills:540
Deaths:248
KDR:2.177
Accuracy:20.030% C
HSR:20.370% C
NSX-P Naginata
A
Kills:443
Deaths:120
KDR:3.692
Accuracy:29.441% A
HSR:23.476% D
NC6S Gauss SAW S
A++
Kills:390
Deaths:91
KDR:4.286
Accuracy:28.149% B*
HSR:35.897% A++
NC6A GODSAW
A++
Kills:81
Deaths:25
KDR:3.240
Accuracy:39.411% A++
HSR:34.568% B**
Kills:9,688
Deaths (as Heavy Assault):2,882
Deaths (to Heavy Assaults):5,063
KDR:3.36155
Kill Difference:6,806
Playtime:439.461 hours
Usage:21%
Score:6.671m
Score/min:253
Accuracy (listed only):27.347%
HSR (listed only):26.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
A
Kills:1,936
Deaths:535
KDR:3.619
Accuracy:52.844% A
HSR:14.515% C++
AF-4 Cyclone
C--
Kills:1,352
Deaths:851
KDR:1.589
Accuracy:22.936% C--
HSR:15.607% C--
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
Razor GD-23
B+
Kills:1,203
Deaths:559
KDR:2.152
Accuracy:27.433% B+
HSR:20.449% C+
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C*
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
LA39 Bruiser
B
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B
AF-4A Bandit
A+
Kills:1,167
Deaths:274
KDR:4.259
Accuracy:32.256% A+
HSR:24.336% C**
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D-
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
Gauss Compact S
C*
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C*
HSR:19.151% C++
Mauler S6
D-
Kills:306
Deaths:310
KDR:0.987
Accuracy:30.045% D--
HSR:11.111% D-
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B
NSX-P Tanto
B**
Kills:269
Deaths:95
KDR:2.832
Accuracy:31.623% B**
HSR:20.818% D
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
NSX-P Tengu
B**
Kills:79
Deaths:21
KDR:3.762
Accuracy:42.074% B**
HSR:17.722% D
Kills:15,006
Deaths (as Light Assault):6,668
Deaths (to Light Assaults):4,057
KDR:2.25045
Kill Difference:8,338
Playtime:383.568 hours
Usage:18%
Score:5.067m
Score/min:220
Accuracy (listed only):33.222%
HSR (listed only):17.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,167
Deaths:707
KDR:3.065
Accuracy:38.444% C+
HSR:76.142% B*
LA80
A
Kills:2,006
Deaths:236
KDR:8.500
Accuracy:48.824% A
HSR:88.883% A
NS-44 Commissioner
B+
Kills:1,840
Deaths:983
KDR:1.872
Accuracy:39.439% B+
HSR:22.609% C++
AF-4 Cyclone
C--
Kills:1,352
Deaths:851
KDR:1.589
Accuracy:22.936% C--
HSR:15.607% C--
EM4 Longshot
A+
Kills:1,283
Deaths:132
KDR:9.720
Accuracy:48.955% A+
HSR:88.153% A
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
NC14 Bolt Driver
B*
Kills:1,181
Deaths:247
KDR:4.781
Accuracy:39.610% B++
HSR:82.727% B*
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
NS-61 Emissary
C*
Kills:502
Deaths:212
KDR:2.368
Accuracy:24.936% C--
HSR:17.729% C*
Impetus
B+
Kills:471
Deaths:152
KDR:3.099
Accuracy:37.350% B+
HSR:28.662% C++
Soldier Soaker
B**
Kills:323
Deaths:105
KDR:3.076
Accuracy:35.900% C*
HSR:20.743% B**
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B
NS-30 Vandal
B*
Kills:278
Deaths:58
KDR:4.793
Accuracy:38.804% B*
HSR:22.302% C--
Gauss SPR
M
Kills:214
Deaths:33
KDR:6.485
Accuracy:49.176% M
HSR:34.112% C+
AF-18 Stalker
B*
Kills:161
Deaths:43
KDR:3.744
Accuracy:31.879% B*
HSR:20.497% C+
NC4 Mag-Shot
B+
Kills:116
Deaths:222
KDR:0.523
Accuracy:19.083% D*
HSR:23.276% B+
NSX-P Tengu
B**
Kills:79
Deaths:21
KDR:3.762
Accuracy:42.074% B**
HSR:17.722% D
NS-357 Underboss
A++
Kills:71
Deaths:67
KDR:1.060
Accuracy:50.329% A++
HSR:29.578% B**
Kills:15,906
Deaths (as Infiltrator):5,554
Deaths (to Infiltrators):3,229
KDR:2.86388
Kill Difference:10,352
Playtime:593.337 hours
Usage:28%
Score:6.882m
Score/min:193
Accuracy (listed only):35.758%
HSR (listed only):34.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A
Kills:1,936
Deaths:535
KDR:3.619
Accuracy:52.844% A
HSR:14.515% C++
Razor GD-23
B+
Kills:1,203
Deaths:559
KDR:2.152
Accuracy:27.433% B+
HSR:20.449% C+
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C*
LA39 Bruiser
B
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B
AF-4A Bandit
A+
Kills:1,167
Deaths:274
KDR:4.259
Accuracy:32.256% A+
HSR:24.336% C**
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D-
Gauss Compact S
C*
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C*
HSR:19.151% C++
Mauler S6
D-
Kills:306
Deaths:310
KDR:0.987
Accuracy:30.045% D--
HSR:11.111% D-
NSX-P Tanto
B**
Kills:269
Deaths:95
KDR:2.832
Accuracy:31.623% B**
HSR:20.818% D
MGR-M1 Bishop
A++
Kills:200
Deaths:49
KDR:4.082
Accuracy:43.414% A++
HSR:32% C*
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
Kills:9,913
Deaths (as Engineer):4,360
Deaths (to Engineers):3,316
KDR:2.27362
Kill Difference:5,553
Playtime:341.054 hours
Usage:16%
Score:5.975m
Score/min:292
Accuracy (listed only):36.208%
HSR (listed only):19.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A
Kills:1,936
Deaths:535
KDR:3.619
Accuracy:52.844% A
HSR:14.515% C++
GR-22
A++
Kills:1,419
Deaths:383
KDR:3.705
Accuracy:32.937% A++
HSR:27.061% B**
AF-4 Cyclone
C--
Kills:1,352
Deaths:851
KDR:1.589
Accuracy:22.936% C--
HSR:15.607% C--
Gauss Rifle S
B++
Kills:1,300
Deaths:471
KDR:2.760
Accuracy:29.190% B++
HSR:24.923% B+
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
NC9 A-Tross
A++
Kills:1,173
Deaths:438
KDR:2.678
Accuracy:34.319% A++
HSR:28.133% B+
LA39 Bruiser
B
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B
Carnage AR
B+
Kills:1,169
Deaths:454
KDR:2.575
Accuracy:27.156% B+
HSR:25.064% B+
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
NC1 Gauss Rifle
B**
Kills:1,142
Deaths:440
KDR:2.595
Accuracy:28.762% B**
HSR:23.380% B
Mauler S6
D-
Kills:306
Deaths:310
KDR:0.987
Accuracy:30.045% D--
HSR:11.111% D-
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B
NS-11P
C+
Kills:255
Deaths:163
KDR:1.564
Accuracy:22.556% C+
HSR:17.647% C
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
Gauss Prime
B++
Kills:82
Deaths:41
KDR:2
Accuracy:29.382% B++
HSR:18.293% D
NSX-P Tengu
B**
Kills:79
Deaths:21
KDR:3.762
Accuracy:42.074% B**
HSR:17.722% D
Kills:15,409
Deaths (as Combat Medic):6,255
Deaths (to Combat Medics):1,883
KDR:2.46347
Kill Difference:9,154
Playtime:296.946 hours
Usage:14%
Score:6.609m
Score/min:371
Accuracy (listed only):33.436%
HSR (listed only):19.123%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:322
Deaths:159
KDR:2.025
Accuracy:32.720% C
HSR:11.801% D-
NCM1 Scattercannon
C++
Kills:275
Deaths:130
KDR:2.115
Accuracy:34.984% C
HSR:16% C++
AF-23 Grinder
C
Kills:230
Deaths:66
KDR:3.485
Accuracy:35.658% C
HSR:12.174% D*
AF-41 Hacksaw
A
Kills:194
Deaths:38
KDR:5.105
Accuracy:44.632% A
HSR:14.433% C+
AF-41 Hacksaw
A*
Kills:171
Deaths:37
KDR:4.622
Accuracy:49.823% A+
HSR:22.807% A*
NCM2 Falcon
C**
Kills:164
Deaths:96
KDR:1.708
Accuracy:29.638% D*
HSR:5.488% C**
NCM1 Scattercannon
C*
Kills:147
Deaths:26
KDR:5.654
Accuracy:28.599% D-
HSR:16.327% C*
NCM2 Falcon
B**
Kills:58
Deaths:87
KDR:0.667
Accuracy:32.736% D-
HSR:6.897% B**
Kills:1,561
Deaths (as MAX Suit):319.500
Deaths (to MAX Suits):784
KDR:4.88576
Kill Difference:1,241.500
Playtime:55.158 hours
Usage:3%
Score:0.656m
Score/min:198
Accuracy (listed only):36.099%
HSR (listed only):13.241%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,420
V. Kills:230 N/A
Deaths:25
KDR:56.800
Accuracy:55.312% B++
KPH:78 B**
VKPH:12.600 B**
L100 Python AP
B+
Kills:1,011
V. Kills:526 192%
Deaths:56
KDR:18.054
Accuracy:59.293% B+
KPH:35.600 C**
VKPH:18.500 C+
L100 Python HEAT
C--
Kills:325
V. Kills:96 335%
Deaths:37
KDR:8.784
Accuracy:41.647% D--
KPH:23.300 C--
VKPH:6.900 D--
C75 Viper
C
Kills:229
V. Kills:27 N/A
Deaths:27
KDR:8.481
Accuracy:35.778% C
KPH:22.700 C
VKPH:2.700 D*
Skyguard
A++
Kills:78
V. Kills:44 173%
Deaths:8
KDR:9.750
Accuracy:40.426% A++
KPH:19.700 B++
VKPH:11.100 B+
Kills:3,063 (3,063 + 0)
Deaths:153
KDR:20.020
VKDR:6.033
Vehicle Kills:923
Kill Difference:2,910
Playtime:74.573 hours
Usage:4%
Score:0.842m
Score/min:188
Driving Accuracy:40.426%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:326
V. Kills:219 148%
Deaths:38
KDR:8.579
Accuracy:56.482% B++
KPH:24.500 C+
VKPH:16.500 B+
E540 Halberd
B**
Kills:157
V. Kills:70 221%
Deaths:13
KDR:12.077
Accuracy:52.144% B**
KPH:28.200 C+
VKPH:12.600 C
Enforcer ML85
C**
Kills:127
V. Kills:118 107%
Deaths:17
KDR:7.471
Accuracy:47.855% B*
KPH:19.300 C-
VKPH:17.900 C**
Titan-150 HEAT
C--
Kills:66
V. Kills:48 135%
Deaths:22
KDR:3
Accuracy:37.966% D--
KPH:10.200 D*
VKPH:7.400 C--
Kills:676 (392 + 284)
Deaths:90
KDR:7.511
VKDR:5.056
Vehicle Kills:455
Kill Difference:586
Playtime:31.908 hours
Usage:2%
Score:0.470m
Score/min:246
Driving Accuracy:37.966%
Gunner Accuracy:47.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:737
V. Kills:60 N/A
Deaths:29
KDR:25.414
Accuracy:67.586% A++
KPH:119.700 C**
VKPH:9.700 B+
E540 Halberd-H
C++
Kills:236
V. Kills:157 149%
Deaths:31
KDR:7.613
Accuracy:62.292% B++
KPH:31.900 C--
VKPH:21.300 C++
M96 Mjolnir-H
A
Kills:226
V. Kills:111 202%
Deaths:17
KDR:13.294
Accuracy:60.890% A
KPH:59.400 B+
VKPH:29.200 C+
Kills:1,199 (0 + 1,199)
Deaths:77
KDR:15.571
VKDR:4.260
Vehicle Kills:328
Kill Difference:1,122
Playtime:17.347 hours
Usage:1%
Score:0.303m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:60.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:618
V. Kills:26 N/A
Deaths:7
KDR:88.286
Accuracy:26.281% A++
KPH:84.500 B++
VKPH:3.600 B++
M12 Kobalt
A++
Kills:366
V. Kills:10 N/A
Deaths:10
KDR:36.600
Accuracy:25.838% A++
KPH:101.800 B*
VKPH:2.800 C++
M20 Basilisk
B*
Kills:137
V. Kills:41 326%
Deaths:15
KDR:9.133
Accuracy:45.451% B*
KPH:20.600 C+
VKPH:6.200 C
M20 Basilisk
B++
Kills:135
V. Kills:57 233%
Deaths:8
KDR:16.875
Accuracy:52.723% A++
KPH:27.400 B+
VKPH:11.600 B++
M40 Fury
D
Kills:66
V. Kills:19 330%
Deaths:8
KDR:8.250
Accuracy:33.784% C+
KPH:18.400 D*
VKPH:5.300 D
Kills:1,322 (0 + 1,322)
Deaths:48
KDR:27.542
VKDR:3.188
Vehicle Kills:153
Kill Difference:1,274
Playtime:26.052 hours
Usage:1%
Score:0.369m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:33.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:83
V. Kills:3 N/A
Deaths:8
KDR:10.375
Accuracy:46.393% A*
KPH:42.900 D
VKPH:1.600 D**
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:0.375
Vehicle Kills:3
Kill Difference:75
Playtime:1.933 hours
Usage:0%
Score:0.014m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:46.393%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0713,3427134.687A*1.7231.802%B**N/A129.5B**28.3C+64325.8h1B**3.2B**
LA1 Anchor 2,5932,5735424.747B**1.7830.533%B**28.372%B58.3BN/A14444.1h7.7B**25.2B*
SAS-R 2,1742,1677073.065C*0.1038.444%C+76.142%B*26.5DN/A7481.8h1.9B++5B+
LA80 2,0112,0062368.5A*5.5448.824%A88.883%A58.5B*N/A13934.3h1.5A3.2B**
AF-57 Piston 1,9531,9365353.619A**0.6652.844%A14.515%C++90A*N/A30521.5h3.2B**6B++
NS-44 Commissioner 1,8471,8409831.872B*1.0939.439%B+22.609%C++19.3DN/A5395.4h3.3B++8.3B+
NS-15M2 1,8181,8075453.316B**0.3524.832%C++24.959%C+34.8CN/A10652h10B*40.4B+
MGR-L1 Promise 1,5401,5253045.016M++2.0529.117%B**25.574%C++62.8B++N/A19024.3h9.5A32.7B*
L100 Python HESH 1,6501,4202556.8S53.8455.312%B++N/A78B**12.6B**24518.2h2.3B**4.2B**
GR-22 1,4361,4193833.705A++0.7432.937%A++27.061%B**67.6A++N/A25321h8.7A++26.5A
AF-4 Cyclone 1,3681,3528511.589C**1.3722.936%C--15.607%C--17.6DN/A4976.7h9.5B++41.5C**
Gauss Rifle S 1,3091,3004712.76A+0.2029.19%B++24.923%B+33C*N/A9639.4h8.1A27.8B**
EM4 Longshot 1,2871,2831329.72A*6.7648.955%A+88.153%A53.5AN/A14424h1.5A3A
MGR-S1 Gladius 1,2301,2222704.526A*1.5631.461%B*17.512%D48.7B+N/A12025.1h7.3B*23.4B*
Razor GD-23 1,2181,2035592.152A0.8127.433%B+20.449%C+22.2C+N/A6254.2h9B**33B++
NC14 Bolt Driver 1,1931,1812474.781A++1.8239.61%B++82.727%B*24.8C++N/A6647.6h1.8A4.6B**
AF-19 Mercenary 1,1921,1805822.027A+0.9426.485%B*22.966%C*20.6C++N/A7057.4h9B**34B*
Blitz GD-10 1,1971,1797961.481B+1.4819.641%D-12.638%D16.2DN/A4572.9h12.9B+65.6C++
NC05 Jackhammer 1,1821,1744382.68A+0.2843.368%C+14.14%C+42.2C+N/A12327.8h3.5B**8B++
NC9 A-Tross 1,1841,1734382.678A0.2934.319%A++28.133%B+56.1B**N/A14320.9h7.2A20.9A
LA39 Bruiser 1,1821,1725862B++0.9654.158%D16.894%B29.4C--N/A8739.8h2B*3.6B
Carnage AR 1,1851,1694542.575B**0.3927.156%B+25.064%B+29.2C+N/A7240.1h10.9B**40.2B*
NC6 Gauss SAW 1,1841,1695222.239B**0.7221.824%C**23.353%C+28.2C+N/A10741.5h7B**32B++
AF-4A Bandit 1,1701,1672744.259A**1.3032.256%A+24.336%C**71.2AN/A22016.4h7.6A23.7B**
AC-X11 1,1791,1647371.579B+1.3824.768%C+17.612%D-16.5C--N/A4470.4h7.8B*31.4B+
GD-22S 1,1671,1604852.392B+0.5722.782%C+24.914%C++25.9C-N/A6944.8h8.9B*39B+
NS-7 PDW 1,1641,1593483.33M+0.3731.505%A18.119%C+33.4BN/A8234.7h11B**34.9B*
Gauss Compact S 1,1691,1545562.076A0.8924.882%C*19.151%C++22.1C++N/A5952.3h8.7B++34.9B+
NC1 Gauss Rifle 1,1681,1424402.595A+0.3728.762%B**23.38%B33.3B+N/A9434.3h9.2A31.8B**
L100 Python AP 1,5371,0115618.054A**15.0959.293%B+1.484%D35.6C**18.5C+21128.4h4.6B+7.8B*
NS Decimator 1,3209133212.844A*0.1258.164%C3.834%A30.3C13.5C18530.1h3.7B++6.3B+
C85 Canister-H 7977372925.414B**22.4567.586%A++8.548%D118.9C**9.7B+3006.2h6.6C*9.8B++
M12 Kobalt 644618788.286S85.3226.281%A++15.858%D84.7B++3.6B++3197.3h15.1B*57.3B*
EM1 5455402482.177B**0.7920.03%C20.37%C25C-N/A6821.6h10.2B+51.1B+
NS-61 Emissary 5045022122.368A*0.6024.936%C--17.729%C*21.9CN/A6522.9h10.9B+43.6B+
Impetus 4764711523.099B++0.1437.35%B+28.662%C++32.9CN/A9414.3h4B++10.8B+
NSX-P Naginata 4474431203.692A++0.7329.441%A23.476%D63.3B+N/A3267h9.6B**32.4B*
Frag Grenade 4384341434N/A431.0450.964%B++N/A542.5C**5D19410.8h3.2B++6.3B++
NC6S Gauss SAW S 390390914.286A**1.3228.149%B*35.897%A++53.4BN/A1537.3h7.8A27.6B++
Tank Mine 615389794.924A1.9634.755%C++N/A77.8D45.2D6345h2.2C-6.4C+
M12 Kobalt 3763661036.6M++33.6425.838%A++18.853%C+101.7B*2.8C++3563.6h13.9B*53.9B*
Titan-150 AP 545326388.579B+5.6256.482%B++1.534%D24.5C+16.5B+31513.3h4.4C**7.8B++
L100 Python HEAT 421325378.784B+5.8241.647%D--3.692%B*23.4C--6.9D--12013.9h4.3B++10.3B+
Soldier Soaker 3253231053.076A++0.1135.9%C*20.743%B**57.7C**N/A2215.6h4.9B+13.7B++
AF-23 Grinder 3243221592.025C+0.9432.72%C11.801%D-14.5D*N/A3722.2h7.2C+22.1C+
Mauler S6 3073063100.987C++1.9830.045%D--11.111%D-10.7D-N/A3728.7h3.5B**11.6B
Tempest 306302714.254M1.2929.064%B+23.51%B43.1C+N/A1387h8.6B*29.7B*
The Slasher 3572965,0130.059C++2.9014.023%D**2.365%D--0.7CN/A2445h2.3C+16.6C
Auraxium Mag-Cutter 3182953,6220.081B**2.8818.233%D-1.695%D-0.9C+N/A2313.3h1.6B*9C++
NS-30 Vandal 281278584.793A*1.8338.804%B*22.302%C--51.5B+N/A1215.4h4.6B*12B*
NCM1 Scattercannon 2762751302.115C**0.8534.984%C16%C++16.3DN/A5116.9h6.2B++17.8B+
Sticky Grenade 2752731273N/A270.0455.06%C*N/A682.5D5D-21180.4h2.2C++3.9C**
NSX-P Tanto 271269952.832A*0.1331.623%B**20.818%D36.8B+N/A1177.3h10.2B**32.2B*
NS-11P 2602551631.564B+1.4022.556%C+17.647%C13.2D-N/A3319.3h14.6C+64.7C++
E540 Halberd-H 393236317.613C++4.6562.292%B++N/A31.9C--21.2C++2407.4h6.8C+10.9C++
AF-23 Grinder 232230663.485B+0.5235.658%C12.174%D*20.5DN/A5511.2h6B+17B
C75 Viper 256229278.481B**5.5235.778%C2.62%A+22.7C2.7D*11110.1h8.5B*23.9B++
M96 Mjolnir-H 3372261713.294M++10.3360.89%AN/A59.5B+29.2C+3743.8h27.1B*44.4B**
Gauss SPR 215214336.485M++3.5249.176%M34.112%C+66.9A*N/A1753.2h3.3A+6.8A+
MGR-M1 Bishop 202200494.082A+1.1243.414%A++32%C*39.2B+N/A1075.1h4.6B**10.5B**
Rocklet Rifle 338199613.262S0.3052.647%C+N/A31.1B21.7C+3126.4h29B++55.1B++
AF-41 Hacksaw 200194385.105B**2.1444.632%A14.433%C+52.4A+1.6M*1793.7h5.9B+13.2B**
Icikill 1901842,6090.071B+2.8922.72%DN/A1.4C+N/A4134h1.5B**6.8C**
Mag-Cutter 2371827,7040.024C++2.949.998%D**2.198%D0.2DN/A1748.1h3.1C31.5D
Shrike 2571811631.11B++1.8545.353%D*3.867%B++15.6D6.6D-17511.6h5.4B++11.9C++
Hawk GD-68 264173682.544M++0.4268.716%B*2.312%C+19.4B+10.2C+1718.9h5.9B**8.6B**
AF-41 Hacksaw 173171374.622B*1.6649.823%A+22.807%A*47.5B**N/A1653.6h7.4C++14.8B*
NCM2 Falcon 212164961.708B+1.2629.638%D*5.488%C**10.6C3.1D5915.4h7B*23.6B+
The Little Helper 165162772.104B+0.8650.377%C*12.963%D54B+1B1823h3.7B**7.4B++
AF-18 Stalker 162161433.744A*0.7831.879%B*20.497%C+39.3BN/A1064.1h10.8B++33.7B++
MANA Anti-Personnel Turret 159158483.292N/A0.3324.596%UN/A1580U10U2884100.1h20T*81.5T*
E540 Halberd 2271571312.077B+9.1152.144%B**2.548%C28C+12.5C-2095.6h6.2C11.9B
Bouncing Betty 157157169.813A*6.8545.861%C*N/A65.4D*N/A2412.4h2.7F--5.8D
Spear Anti-Vehicle Phalanx Turret 246156722.286A*19.3240.263%C10.897%M**29.4C--17C2165.3h7.8C**19.5C*
NCM1 Scattercannon 147147265.654A++2.6928.599%D-16.327%C*35C+N/A944.2h3.1A++10.7B**
M20 Basilisk 178137159.133M++6.1745.451%B*4.38%D20.8C++6.2C1556.6h76.4B+168.1B*
M20 Basilisk 192135816.875S13.9152.723%A++5.185%C27.6B+11.6B++2224.9h91.4C*173.4B*
Enforcer ML85 245127177.471B+4.5147.855%B*1.575%C-19.2C-17.9C**2396.6h13.8C28.8B+
NC4 Mag-Shot 1171162220.523C2.4419.083%D*23.276%B+3.5D*N/A1733.3h8.5C++44.8C
CAS 14-E 8683810.375C+7.4146.393%A*N/A43.7D1.6D**1181.9h21.4B++46.1B**
Gauss Prime 8282412B0.9629.382%B++18.293%D54.7B+N/A3041.5h9.2B**31.2B*
NC6A GODSAW 8481253.24B+0.2839.411%A++34.568%B**35.2D1.3B++2342.3h12.9C32.7C++
NSX-P Tengu 7979213.762M0.8042.074%B**17.722%D56.4B++N/A2461.4h8.8A21B**
Skyguard 1227889.75M+6.7940.426%A++1.282%D19.5B++11B+1934h88.2B*218.3B**
NS-357 Underboss 7171671.06C++1.9050.329%A++29.578%B**25.4C--N/A992.8h4.3C+8.6B++
M40 Fury 856688.25B5.2933.784%C+1.515%C18.3D*5.3D1163.6h15.2C44.8C+
Titan-150 HEAT 11466223C0.0437.966%D--3.03%C++10.3D*7.5C-1416.4h6.2C--16.2D--
Fatestealer 68653580.182T*2.7821.229%D**1.538%F--3.7D--N/A917.4h1.8A+8.3C-
NCM2 Falcon 9058870.667C2.3032.736%D-6.897%B**4.2D*2.3D--3813.9h20.8D63.5D-
Anti-Vehicle Grenade 6851151N/A48.0447.059%C-N/A255D85C+19190.2h6.1C+13C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01080.2h
Spawn Beacon141,9882.5h
Nano-Armor Kit375619,11639.9h
Nanite Revive Grenade01,8470.5h
Medical Kit7736,24337.5h
Medical Applicator690529,44738.5h
Restoration Kit3600.3h
NS Patriot Flare Gun23160.6h
Motion Spotter7112,92510h
Rampart Wall31011.1h
Deconstruction Tool01,4640.3h
Recon Detection Device5210,07315.5h
Shield Recharging Field212,7051h
Ammunition Package194,1372.1h
Anti-Infantry MANA Turret231,4911.9h
M12 Kobalt-F2700.2h
Nano-Repair Grenade04920.1h
Snowman Soldier62060.2h
Hardlight Barrier22230.3h
M20 Drake01690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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