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Deputy Director Snowblower FireAtomWall[2013] FireAtomWall
NC BR 91

KDR: 2.98

Score: 32.5m

Last Seen: Oct 19th, 2019 9:51 PM
- OFFLINE - 201.6 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 34%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 LA1 Anchor AF-57 Piston SAS-R LA80 NS-44 Commissioner NS-15M2 MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,214,721 MLG Score: 971
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.019%23.198%62734119328,8392.842120.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.604%1.129B**0.337C**-1.229D*HEAD ++ (~9.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.576B+8.50.404B23

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.322%1.331%670712203,45583611904.13277290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.954%0.512B+-0.773D-0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.80.535B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.235%10.688%584812192,4425746474.25435377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.229%0.279C*1.509A+0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.596B+19.10.526B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.273%81.189%584512226,9961250295.59233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.797%1.25A0.914B*0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.445B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.6%14.631%584312243,9301054353.72512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.688%0.662B+-0.018C+0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+2.80.419B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.5m262%292 (17.5k)254 (15.2k)2.9789261,76220,7333.2630691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227530717.071%23.589%40306:1028

14% Combat Medic16% Engineer21% Heavy Assault28% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 1:07 PMNov 25th, 2018 3:09 PMOct 19th, 2019 10:22 PM (47d) (PST)Oct 19th, 2019 6:05 PM (47d) (PST)Oct 19th, 2019 5:51 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031152880.4830.1620.1141.3610.037971

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1886,88917,2992910782215,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2133.3h/88.9d 5,891 14,569 26,327 174.2k 2,622 7,222 4,711 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,673
Deaths:564
KDR:4.739
Accuracy:30.575% B**
HSR:28.470% B
NS-15M2
C++
Kills:1,807
Deaths:545
KDR:3.316
Accuracy:24.832% C++
HSR:24.959% C+
MGR-L1 Promise
B**
Kills:1,525
Deaths:304
KDR:5.016
Accuracy:29.117% B**
HSR:25.574% C++
NC6 Gauss SAW
C**
Kills:1,169
Deaths:522
KDR:2.239
Accuracy:21.824% C**
HSR:23.353% C+
GD-22S
C++
Kills:1,163
Deaths:487
KDR:2.388
Accuracy:22.794% C+
HSR:25.022% C++
EM1
C
Kills:540
Deaths:248
KDR:2.177
Accuracy:20.030% C
HSR:20.370% C
NSX-P Naginata
A
Kills:443
Deaths:121
KDR:3.661
Accuracy:29.424% A
HSR:23.476% D
NC6S Gauss SAW S
A++
Kills:395
Deaths:94
KDR:4.202
Accuracy:28.097% B++
HSR:35.949% A++
NC6A GODSAW
A++
Kills:82
Deaths:26
KDR:3.154
Accuracy:39.130% A++
HSR:34.146% B*
Kills:9,797
Deaths (as Heavy Assault):2,911
Deaths (to Heavy Assaults):5,175
KDR:3.36551
Kill Difference:6,886
Playtime:452.904 hours
Usage:21%
Score:7.000m
Score/min:258
Accuracy (listed only):27.314%
HSR (listed only):26.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
A
Kills:2,445
Deaths:683
KDR:3.580
Accuracy:53.052% A
HSR:13.988% C+
AF-4 Cyclone
C--
Kills:1,353
Deaths:851
KDR:1.590
Accuracy:22.943% C--
HSR:15.595% D
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
Razor GD-23
B+
Kills:1,221
Deaths:564
KDR:2.165
Accuracy:27.483% B+
HSR:20.393% C+
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C*
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
LA39 Bruiser
B+
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B+
AF-4A Bandit
A+
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.231% A+
HSR:24.253% C*
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D-
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
Gauss Compact S
C*
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C*
HSR:19.151% C++
Mauler S6
D-
Kills:313
Deaths:315
KDR:0.994
Accuracy:30.458% D--
HSR:11.182% D-
Tempest
B+
Kills:304
Deaths:75
KDR:4.053
Accuracy:28.984% B+
HSR:23.684% B
NSX-P Tanto
B**
Kills:269
Deaths:95
KDR:2.832
Accuracy:31.623% B**
HSR:20.818% D
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
NSX-P Tengu
B++
Kills:85
Deaths:22
KDR:3.864
Accuracy:40.831% B++
HSR:18.824% C-
Kills:15,553
Deaths (as Light Assault):6,832
Deaths (to Light Assaults):4,129
KDR:2.27649
Kill Difference:8,721
Playtime:384.095 hours
Usage:18%
Score:5.078m
Score/min:220
Accuracy (listed only):33.180%
HSR (listed only):17.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,174
Deaths:708
KDR:3.071
Accuracy:38.488% C+
HSR:76.219% B++
LA80
A
Kills:2,008
Deaths:236
KDR:8.508
Accuracy:48.842% B**
HSR:88.894% A
NS-44 Commissioner
B
Kills:1,857
Deaths:989
KDR:1.878
Accuracy:39.488% B
HSR:22.617% C+
AF-4 Cyclone
C--
Kills:1,353
Deaths:851
KDR:1.590
Accuracy:22.943% C--
HSR:15.595% D
EM4 Longshot
A+
Kills:1,283
Deaths:132
KDR:9.720
Accuracy:48.955% A+
HSR:88.153% A
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
NC14 Bolt Driver
B*
Kills:1,181
Deaths:247
KDR:4.781
Accuracy:39.610% B+
HSR:82.727% B*
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
NS-61 Emissary
C*
Kills:502
Deaths:212
KDR:2.368
Accuracy:24.936% C--
HSR:17.729% C*
Impetus
B+
Kills:471
Deaths:152
KDR:3.099
Accuracy:37.350% B+
HSR:28.662% C+
Gauss SPR
M+
Kills:350
Deaths:54
KDR:6.481
Accuracy:49.843% M+
HSR:37.143% B+
Soldier Soaker
B**
Kills:334
Deaths:110
KDR:3.036
Accuracy:35.852% C*
HSR:20.359% B**
Tempest
B+
Kills:304
Deaths:75
KDR:4.053
Accuracy:28.984% B+
HSR:23.684% B
NS-30 Vandal
B*
Kills:278
Deaths:58
KDR:4.793
Accuracy:38.804% B*
HSR:22.302% D
AF-18 Stalker
B*
Kills:161
Deaths:43
KDR:3.744
Accuracy:31.879% B*
HSR:20.497% C+
NC4 Mag-Shot
B+
Kills:116
Deaths:222
KDR:0.523
Accuracy:19.083% D*
HSR:23.276% B+
NSX-P Tengu
B++
Kills:85
Deaths:22
KDR:3.864
Accuracy:40.831% B++
HSR:18.824% C-
NS-357 Underboss
A++
Kills:72
Deaths:67
KDR:1.075
Accuracy:50.325% A++
HSR:29.167% B*
NS-45 Pilot
A**
Kills:66
Deaths:38
KDR:1.737
Accuracy:32.432% C*
HSR:46.970% A**
LA8 Rebel
A+
Kills:52
Deaths:37
KDR:1.405
Accuracy:35.380% B+
HSR:32.692% A+
Kills:16,207
Deaths (as Infiltrator):5,667
Deaths (to Infiltrators):3,284
KDR:2.85989
Kill Difference:10,540
Playtime:596.206 hours
Usage:28%
Score:6.943m
Score/min:194
Accuracy (listed only):35.554%
HSR (listed only):35.418%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A
Kills:2,445
Deaths:683
KDR:3.580
Accuracy:53.052% A
HSR:13.988% C+
Razor GD-23
B+
Kills:1,221
Deaths:564
KDR:2.165
Accuracy:27.483% B+
HSR:20.393% C+
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C*
LA39 Bruiser
B+
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B+
AF-4A Bandit
A+
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:32.231% A+
HSR:24.253% C*
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D-
Gauss Compact S
C*
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C*
HSR:19.151% C++
MGR-M1 Bishop
A*
Kills:350
Deaths:74
KDR:4.730
Accuracy:45.953% A*
HSR:34.286% B+
Mauler S6
D-
Kills:313
Deaths:315
KDR:0.994
Accuracy:30.458% D--
HSR:11.182% D-
NSX-P Tanto
B**
Kills:269
Deaths:95
KDR:2.832
Accuracy:31.623% B**
HSR:20.818% D
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
Kills:10,601
Deaths (as Engineer):4,544
Deaths (to Engineers):3,357
KDR:2.33297
Kill Difference:6,057
Playtime:344.853 hours
Usage:16%
Score:6.159m
Score/min:298
Accuracy (listed only):36.497%
HSR (listed only):19.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A
Kills:2,445
Deaths:683
KDR:3.580
Accuracy:53.052% A
HSR:13.988% C+
GR-22
A++
Kills:1,419
Deaths:383
KDR:3.705
Accuracy:32.937% A++
HSR:27.061% B*
AF-4 Cyclone
C--
Kills:1,353
Deaths:851
KDR:1.590
Accuracy:22.943% C--
HSR:15.595% D
Gauss Rifle S
B++
Kills:1,300
Deaths:471
KDR:2.760
Accuracy:29.190% B++
HSR:24.923% B+
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
Blitz GD-10
D
Kills:1,179
Deaths:796
KDR:1.481
Accuracy:19.641% D-
HSR:12.638% D
NC9 A-Tross
A++
Kills:1,173
Deaths:438
KDR:2.678
Accuracy:34.319% A++
HSR:28.133% B+
LA39 Bruiser
B+
Kills:1,172
Deaths:586
KDR:2
Accuracy:54.158% D
HSR:16.894% B+
Carnage AR
B+
Kills:1,169
Deaths:454
KDR:2.575
Accuracy:27.156% B+
HSR:25.064% B+
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
NC1 Gauss Rifle
B**
Kills:1,142
Deaths:440
KDR:2.595
Accuracy:28.762% B**
HSR:23.380% C**
Mauler S6
D-
Kills:313
Deaths:315
KDR:0.994
Accuracy:30.458% D--
HSR:11.182% D-
Tempest
B+
Kills:304
Deaths:75
KDR:4.053
Accuracy:28.984% B+
HSR:23.684% B
NS-11P
C+
Kills:255
Deaths:163
KDR:1.564
Accuracy:22.556% C+
HSR:17.647% C
Gauss Prime
B+
Kills:180
Deaths:62
KDR:2.903
Accuracy:29.076% B+
HSR:27.222% B+
The Little Helper
C*
Kills:162
Deaths:77
KDR:2.104
Accuracy:50.377% C*
HSR:12.963% D
NSX-P Tengu
B++
Kills:85
Deaths:22
KDR:3.864
Accuracy:40.831% B++
HSR:18.824% C-
Kills:16,032
Deaths (as Combat Medic):6,434
Deaths (to Combat Medics):1,929
KDR:2.49176
Kill Difference:9,598
Playtime:298.124 hours
Usage:14%
Score:6.648m
Score/min:372
Accuracy (listed only):33.377%
HSR (listed only):19.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C-
Kills:322
Deaths:159
KDR:2.025
Accuracy:32.720% C-
HSR:11.801% D-
NCM1 Scattercannon
C++
Kills:275
Deaths:130
KDR:2.115
Accuracy:34.984% C
HSR:16% C++
AF-23 Grinder
C
Kills:230
Deaths:66
KDR:3.485
Accuracy:35.658% C
HSR:12.174% D*
AF-41 Hacksaw
A
Kills:219
Deaths:43
KDR:5.093
Accuracy:44.613% A
HSR:14.155% C+
AF-41 Hacksaw
A*
Kills:205
Deaths:42
KDR:4.881
Accuracy:50.068% A+
HSR:22.927% A*
NCM2 Falcon
B+
Kills:164
Deaths:96
KDR:1.708
Accuracy:29.638% D*
HSR:5.488% B+
NCM1 Scattercannon
C++
Kills:147
Deaths:26
KDR:5.654
Accuracy:28.599% D--
HSR:16.327% C++
NCM2 Falcon
B**
Kills:58
Deaths:87
KDR:0.667
Accuracy:32.736% D--
HSR:6.897% B**
Kills:1,620
Deaths (as MAX Suit):324.500
Deaths (to MAX Suits):814
KDR:4.9923
Kill Difference:1,295.500
Playtime:55.656 hours
Usage:3%
Score:0.672m
Score/min:201
Accuracy (listed only):36.127%
HSR (listed only):13.221%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,420
V. Kills:230 N/A
Deaths:25
KDR:56.800
Accuracy:55.312% B++
KPH:78 B**
VKPH:12.600 B++
L100 Python AP
B+
Kills:1,011
V. Kills:526 192%
Deaths:56
KDR:18.054
Accuracy:59.293% B+
KPH:35.600 C*
VKPH:18.500 C+
L100 Python HEAT
D
Kills:325
V. Kills:96 335%
Deaths:37
KDR:8.784
Accuracy:41.647% D--
KPH:23.300 D
VKPH:6.900 D--
C75 Viper
C
Kills:229
V. Kills:27 N/A
Deaths:27
KDR:8.481
Accuracy:35.778% C
KPH:22.700 C
VKPH:2.700 D*
Skyguard
A++
Kills:78
V. Kills:44 173%
Deaths:8
KDR:9.750
Accuracy:40.426% A++
KPH:19.700 B++
VKPH:11.100 B+
Kills:3,063 (3,063 + 0)
Deaths:153
KDR:20.020
VKDR:6.033
Vehicle Kills:923
Kill Difference:2,910
Playtime:74.573 hours
Usage:3%
Score:0.843m
Score/min:188
Driving Accuracy:40.426%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:326
V. Kills:219 148%
Deaths:38
KDR:8.579
Accuracy:56.482% B++
KPH:24.500 C+
VKPH:16.500 B+
E540 Halberd
B**
Kills:157
V. Kills:70 221%
Deaths:13
KDR:12.077
Accuracy:52.144% B**
KPH:28.200 C+
VKPH:12.600 C
Enforcer ML85
C*
Kills:127
V. Kills:118 107%
Deaths:17
KDR:7.471
Accuracy:47.855% B*
KPH:19.300 C-
VKPH:17.900 C*
Titan-150 HEAT
C--
Kills:66
V. Kills:48 135%
Deaths:22
KDR:3
Accuracy:37.966% D--
KPH:10.200 D*
VKPH:7.400 C--
Kills:676 (392 + 284)
Deaths:90
KDR:7.511
VKDR:5.056
Vehicle Kills:455
Kill Difference:586
Playtime:31.908 hours
Usage:1%
Score:0.470m
Score/min:246
Driving Accuracy:37.966%
Gunner Accuracy:47.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:801
V. Kills:61 N/A
Deaths:29
KDR:27.621
Accuracy:67.744% A++
KPH:122.200 B
VKPH:9.300 C**
E540 Halberd-H
C+
Kills:240
V. Kills:157 152%
Deaths:31
KDR:7.742
Accuracy:62.581% B*
KPH:31.900 C--
VKPH:20.900 C+
M96 Mjolnir-H
A
Kills:226
V. Kills:111 202%
Deaths:17
KDR:13.294
Accuracy:60.890% A
KPH:59.400 B+
VKPH:29.200 C+
Kills:1,267 (0 + 1,267)
Deaths:77
KDR:16.455
VKDR:4.273
Vehicle Kills:329
Kill Difference:1,190
Playtime:17.878 hours
Usage:1%
Score:0.313m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:60.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:634
V. Kills:28 N/A
Deaths:7
KDR:90.571
Accuracy:26.487% A++
KPH:85.500 B++
VKPH:3.800 B*
M12 Kobalt
A++
Kills:366
V. Kills:10 N/A
Deaths:10
KDR:36.600
Accuracy:25.923% A++
KPH:101.600 B**
VKPH:2.800 C++
M20 Basilisk
A
Kills:153
V. Kills:74 204%
Deaths:8
KDR:19.125
Accuracy:52.852% A++
KPH:30.100 B*
VKPH:14.600 A
M20 Basilisk
B*
Kills:138
V. Kills:41 329%
Deaths:15
KDR:9.200
Accuracy:45.419% B*
KPH:20.800 C+
VKPH:6.200 C
M40 Fury
D-
Kills:66
V. Kills:19 330%
Deaths:8
KDR:8.250
Accuracy:33.784% C+
KPH:18.400 D--
VKPH:5.300 D-
Kills:1,357 (0 + 1,357)
Deaths:48
KDR:28.271
VKDR:3.583
Vehicle Kills:172
Kill Difference:1,309
Playtime:26.326 hours
Usage:1%
Score:0.373m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:33.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:83
V. Kills:3 N/A
Deaths:8
KDR:10.375
Accuracy:46.393% A*
KPH:42.900 D
VKPH:1.600 D**
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:0.375
Vehicle Kills:3
Kill Difference:75
Playtime:1.933 hours
Usage:0%
Score:0.014m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:46.393%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0983,3677224.663A*1.6831.905%B**N/A129.5B**28.1C+64126h1B**3.3B*
LA1 Anchor 2,6932,6735644.739B*1.7630.575%B**28.47%B59.3B+N/A14745.1h7.7B**25.1B*
AF-57 Piston 2,4692,4456833.58A**0.6053.052%A13.988%C+91.6A*N/A29326.7h3.1A5.9B**
SAS-R 2,1812,1747083.071C++0.0938.488%C+76.219%B++26.5DN/A7482h1.9B++5B+
LA80 2,0132,0082368.508A++5.5348.842%B**88.894%A58.5B*N/A13934.3h1.5B**3.2B*
NS-44 Commissioner 1,8641,8579891.878B*1.1039.488%B22.617%C+19.4DN/A5395.6h3.3B++8.3B+
NS-15M2 1,8181,8075453.316B*0.3424.832%C++24.959%C+34.8CN/A10652h10B*40.4B+
MGR-L1 Promise 1,5401,5253045.016M+2.0429.117%B**25.574%C++62.8B++N/A19024.3h9.5B**32.7B*
L100 Python HESH 1,6501,4202556.8S53.8255.312%B++N/A78B**12.6B++24618.2h2.3B**4.2B**
GR-22 1,4361,4193833.705A++0.7332.937%A++27.061%B*67.6A+N/A25321h8.7A++26.5A
AF-4 Cyclone 1,3691,3538511.59C**1.3922.943%C--15.595%D17.6DN/A4976.7h9.5B+41.5C**
Gauss Rifle S 1,3091,3004712.76A+0.2229.19%B++24.923%B+33C++N/A9639.4h8.1B**27.8B*
EM4 Longshot 1,2871,2831329.72M6.7448.955%A+88.153%A53.5AN/A14424h1.5A3B**
MGR-S1 Gladius 1,2301,2222704.526A*1.5531.461%B*17.512%D48.7B+N/A12025.1h7.3B*23.4B++
Razor GD-23 1,2361,2215642.165A++0.8127.483%B+20.393%C+22.4C+N/A6254.4h9B**32.9B++
NC14 Bolt Driver 1,1931,1812474.781A1.8039.61%B+82.727%B*24.8C++N/A6647.6h1.8B**4.6B*
AF-19 Mercenary 1,1921,1805822.027A+0.9526.485%B*22.966%C*20.5C+N/A7057.5h9B**34B*
Blitz GD-10 1,1971,1797961.481B+1.5019.641%D-12.638%D16.2DN/A4572.9h12.9B+65.6C++
NC05 Jackhammer 1,1821,1744382.68A0.3043.368%C+14.14%C42.2C+N/A12327.8h3.5B**8B++
NC9 A-Tross 1,1841,1734382.678B**0.3034.319%A++28.133%B+56.1B**N/A14320.9h7.2A20.9A
LA39 Bruiser 1,1821,1725862B*0.9854.158%D16.894%B+29.4C--N/A8739.8h2B*3.6B
AF-4A Bandit 1,1741,1712754.258M+1.2832.231%A+24.253%C*71AN/A22016.5h7.7B**23.8B**
NC6 Gauss SAW 1,1841,1695222.239B*0.7421.824%C**23.353%C+28.2C+N/A10841.5h7B**32B++
Carnage AR 1,1851,1694542.575B**0.4027.156%B+25.064%B+29.2C+N/A7240.1h10.9B**40.2B++
AC-X11 1,1791,1647371.579B+1.4024.768%C+17.612%D-16.5DN/A4470.4h7.8B*31.4B+
GD-22S 1,1701,1634872.388B+0.5922.794%C+25.022%C++25.9C--N/A7044.9h8.9B*39B+
NS-7 PDW 1,1641,1593483.33M*0.3531.505%A18.119%C+33.4C**N/A8234.7h11B*34.9B*
Gauss Compact S 1,1691,1545562.076A0.9024.882%C*19.151%C++22.1C+N/A5952.3h8.7B++34.9B+
NC1 Gauss Rifle 1,1681,1424402.595A0.3828.762%B**23.38%C**33.3B+N/A9434.3h9.2A31.8B**
NS Decimator 1,4511,0233532.898A*0.0858.89%C3.715%A32.3C13.5C18831.7h3.5B++5.9B++
L100 Python AP 1,5371,0115618.054A*15.0859.293%B+1.484%C--35.6C*18.5C+21128.4h4.6B+7.8B++
C85 Canister-H 8628012927.621A24.6467.744%A++8.989%C--121.4B9.2C*3066.6h6.5B9.5B*
M12 Kobalt 662634790.571S87.5926.487%A++15.773%D85.7B++3.8B*3197.4h15B*56.8B*
EM1 5455402482.177B**0.8020.03%C20.37%C25C-N/A6821.6h10.2B**51.1B+
NS-61 Emissary 5045022122.368A*0.6124.936%C--17.729%C*21.9C+N/A6522.9h10.9B43.6B
Impetus 4764711523.099B++0.1237.35%B+28.662%C+32.9CN/A9414.3h4B++10.8B++
Frag Grenade 4534491449N/A446.0251.146%B++N/A561.3B+5D19340.8h3.2B++6.3B++
NSX-P Naginata 4474431213.661A*0.6829.424%A23.476%D63.3B+N/A3247h9.6B++32.5B*
NC6S Gauss SAW S 395395944.202A*1.2228.097%B++35.949%A++52C**N/A1497.6h7.8B**27.7B+
Tank Mine 615389804.863B**1.8834.873%C++N/A76.3D44.3D6335.1h2.2C-6.4C+
M12 Kobalt 3763661036.6M++33.6225.923%A++18.853%C+101.7B**2.8C++3553.6h14B**54.1B**
Gauss SPR 351350546.481M+3.5049.843%M+37.143%B+74.5MN/A1904.7h3.2A++6.4A+
MGR-M1 Bishop 353350744.73A+1.7545.953%A*34.286%B+51.5B**N/A1346.8h4.4A9.5B**
Soldier Soaker 3363341103.036A++0.0635.852%C*20.359%B**59.6BN/A2245.6h5B+13.8B++
Titan-150 AP 545326388.579C**5.6056.482%B++1.534%D24.5C+16.5B+31513.3h4.4C*7.8B+
L100 Python HEAT 421325378.784B+5.8141.647%D--3.692%B*23.4D6.9D--12113.9h4.3B++10.3B+
AF-23 Grinder 3243221592.025C+0.9532.72%C-11.801%D-14.5D*N/A3722.2h7.2C+22.1C+
The Slasher 3833215,2670.061C**2.9214.42%D**2.804%D--0.7C--N/A2454.8h2.2C++15.5C
Mauler S6 3143133150.994C++1.9830.458%D--11.182%D-10.9D--N/A3828.8h3.5B**11.6B
Sticky Grenade 3103061306N/A303.0256.081%BN/A765C10C22360.4h2.1C*3.7B
Tempest 308304754.053A*1.0728.984%B+23.684%B42.8C+N/A1387.1h8.6B*29.7B++
Auraxium Mag-Cutter 3182953,6220.081A+2.9018.233%D-1.695%D-0.9C+N/A2313.3h1.6B**9C++
NS-30 Vandal 281278584.793A++1.8138.804%B*22.302%D51.5B+N/A1215.4h4.6B*12B*
NCM1 Scattercannon 2762751302.115C*0.8634.984%C16%C++16.3DN/A5116.9h6.2B*17.8B+
NSX-P Tanto 271269952.832A*0.1531.623%B**20.818%D36.8BN/A1177.3h10.2B*32.2B*
NS-11P 2602551631.564B+1.4122.556%C+17.647%C13.2D-N/A3319.3h14.6C+64.7C++
E540 Halberd-H 397240317.742C+4.7662.581%B*N/A32C--20.9C+2367.5h6.9C10.9C*
AF-23 Grinder 232230663.485B+0.5135.658%C12.174%D*20.5DN/A5511.2h6B+17B+
C75 Viper 256229278.481B**5.5035.778%C2.62%A++22.7C2.7D*11110.1h8.5B**23.9B*
M96 Mjolnir-H 3372261713.294M+10.3260.89%AN/A59.5B+29.2C+3743.8h27.1B*44.4B**
AF-41 Hacksaw 225219435.093A+2.1144.613%A14.155%C+52.1A1.4M1734.2h6B+13.5B*
AF-41 Hacksaw 207205424.881A+1.9050.068%A+22.927%A*50AN/A1694.1h7.2C**14.4B*
Rocklet Rifle 338199613.262S0.2852.589%C++N/A31.1B21.7C+3136.4h29B*55.1B++
Icikill 2001922,7540.07B+2.9125.281%DN/A1.3C+N/A4142.5h1.8B++6.9C*
Mag-Cutter 2371827,7110.024C++2.959.998%D**2.198%D0.2CN/A1748.4h3.1C31.5D**
Shrike 2591821631.117B++1.8660.088%B+3.846%B++14.3D-6.1D--19612.7h9.8D*16.2D
Gauss Prime 181180622.903B**0.0829.076%B+27.222%B+72AN/A2792.5h8A++27.5A
Hawk GD-68 264173682.544M*0.4368.716%B*2.312%C+19.4C*10.2C+1718.9h5.9B**8.6B**
NCM2 Falcon 212164961.708B+1.2729.638%D*5.488%B+10.6C3.1D5915.4h7B*23.6B+
The Little Helper 165162772.104B++0.8750.377%C*12.963%D54B1C**1823h3.7B**7.4B+
AF-18 Stalker 162161433.744A*0.7731.879%B*20.497%C+39.3C**N/A1064.1h10.8B++33.7B++
MANA Anti-Personnel Turret 159158483.292N/A0.3124.596%UN/A1580U10U2906300.1h20T*81.5T*
Bouncing Betty 158158169.875A++6.9046.841%BN/A65.8D*N/A2432.4h2.7F--5.8D
E540 Halberd 2271571312.077B+9.1052.144%B**2.548%C+28C+12.5C2095.6h6.2C11.9B+
Spear Anti-Vehicle Phalanx Turret 246156722.286M19.3140.263%C10.897%M**29.4C--17C2175.3h7.8C**19.5C**
M20 Basilisk 227153819.125S16.1552.852%A++4.575%C-30B*14.5A2225.1h81.8B+154.8B**
NCM1 Scattercannon 147147265.654B**2.6828.599%D--16.327%C++35C+N/A944.2h3.1A+10.7B*
M20 Basilisk 179138159.2M++6.2245.419%B*4.348%D20.9C+6.2C1556.6h75.9B+167B*
Enforcer ML85 245127177.471B+4.4947.855%B*1.575%C19.2C-17.9C*2396.6h13.8C+28.8B+
NC4 Mag-Shot 1171162220.523C2.4619.083%D*23.276%B+3.5D*N/A1733.3h8.5C++44.8C
NSX-P Tengu 8585223.864M+0.8940.831%B++18.824%C-53.1B+N/A2221.6h8.7B**21.2B*
CAS 14-E 8683810.375C7.4046.393%A*N/A43.7D1.6D**1181.9h21.4B*46.1B**
NC6A GODSAW 8582263.154B+0.1839.13%A++34.146%B*34.2D1.3B2332.4h12.8C32.8C*
Skyguard 1227889.75M6.7740.426%A++1.282%D19.5B++11B+1934h88.2B*218.3B**
NS-357 Underboss 7272671.075C++1.9050.325%A++29.167%B*25.7C--N/A1012.8h4.3C+8.6B++
Titan-150 HEAT 11466223C0.0237.966%D--3.03%C++10.3D*7.5C-1416.4h6.2C-16.2D--
M40 Fury 856688.25B5.2733.784%C+1.515%C18.3D--5.3D-1163.6h15.2C+44.8C+
NS-45 Pilot 6766381.737B+1.2432.432%C*46.97%A**44C+N/A2041.5h5.8B++17.9B++
Fatestealer 68653580.182T*2.8021.229%D**1.538%F--3.7D-N/A917.4h1.8A+8.3C-
NCM2 Falcon 9058870.667C2.3132.736%D--6.897%B**4.2D*2.3D--3813.9h20.8D63.5D--
LA8 Rebel 5252371.405B+1.5735.38%B+32.692%A+12.7DN/A534.1h8.4D-23.8C+
Anti-Vehicle Grenade 6851151N/A48.0247.059%C-N/A255D85C+19190.2h6.1C+13C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,0142.5h
Anti-Vehicle MANA Turret01100.2h
Nano-Armor Kit380630,77740.6h
Motion Spotter7112,92510h
Nanite Revive Grenade01,8490.5h
Medical Kit8276,49438.6h
Medical Applicator691529,89338.5h
NS Patriot Flare Gun23160.6h
Restoration Kit3600.3h
Rampart Wall31011.1h
Deconstruction Tool01,4640.3h
Recon Detection Device5310,16215.6h
Shield Recharging Field212,7051h
Ammunition Package194,1882.1h
Anti-Infantry MANA Turret231,4911.9h
M12 Kobalt-F2700.2h
Snowman Soldier62060.2h
Nano-Repair Grenade05080.1h
Hardlight Barrier32560.4h
M20 Drake01690.1h

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