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Maj. General Snowblower FireAtomWall[2013] FireAtomWall
NC BR 83

KDR: 2.93

Score: 29.6m

Last Seen: Apr 15th, 2019 10:45 PM
- OFFLINE - 218 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Miller - Outfit Officer of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 7
Level Progress (to 84): 36%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 LA1 Anchor SAS-R LA80 NS-15M2 NS-44 Commissioner MGR-L1 Promise L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,139,661 MLG Score: 911
Fun Score: N/A
Cheeseburgers Flipped: 437TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.697%22.819%60931100426,7282.880170.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.811%1.044B**0.282C*-1.006D*HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.561B+8.60.392B23.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.332%1.332%687710283,45381411904.23681290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.95%0.526B+-0.809D-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.80.535B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.153%10.559%558810272,2545546024.06859374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.124%0.267C*1.595A+0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.567B+19.80.493B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.696%83.464%558410316,6281160285.71379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.864%1.149B**1.068B**0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.70.465B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.247%15.606%558310321,980899162.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.077%0.166C++0.163C++0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.574B+2.50.497B+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 7
29.6m261.5%276 (16.6k)241 (14.5k)2.930455,66318,9953.2332783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035473216.651%24.072%40106:2723

14% Combat Medic17% Engineer20% Heavy Assault29% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 1:07 PMNov 25th, 2018 3:09 PMApr 24th, 2019 2:17 AM (17h) (PST)Apr 15th, 2019 7:28 PM (9d) (PST)Apr 15th, 2019 6:45 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841092750.4530.1550.1091.2810.037911

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0346,54316,491279777214,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2048.5h/85.4d 5,753 13,399 23,612 157.4k 2,537 6,943 4,522 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,403
Deaths:511
KDR:4.703
Accuracy:30.456% B**
HSR:28.964% B+
NS-15M2
C++
Kills:1,807
Deaths:545
KDR:3.316
Accuracy:24.832% C++
HSR:24.959% C+
MGR-L1 Promise
B**
Kills:1,525
Deaths:304
KDR:5.016
Accuracy:29.117% B**
HSR:25.574% C++
NC6 Gauss SAW
C**
Kills:1,169
Deaths:522
KDR:2.239
Accuracy:21.824% C**
HSR:23.353% C+
GD-22S
C++
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:22.788% C+
HSR:24.914% C++
NC05 Jackhammer
C++
Kills:797
Deaths:363
KDR:2.196
Accuracy:39.076% D
HSR:15.433% C++
NSX-P Naginata
A
Kills:394
Deaths:114
KDR:3.456
Accuracy:29.582% A
HSR:23.604% D
EM1
D
Kills:385
Deaths:219
KDR:1.758
Accuracy:17.702% D
HSR:17.403% D
NC6S Gauss SAW S
A
Kills:291
Deaths:67
KDR:4.343
Accuracy:26.930% B+
HSR:32.990% A
NC6A GODSAW
A++
Kills:79
Deaths:22
KDR:3.591
Accuracy:39.442% A++
HSR:35.443% B**
Kills:10,010
Deaths (as Heavy Assault):3,152
Deaths (to Heavy Assaults):4,686
KDR:3.17576
Kill Difference:6,858
Playtime:415.383 hours
Usage:20%
Score:5.927m
Score/min:238
Accuracy (listed only):28.175%
HSR (listed only):25.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C--
Kills:1,308
Deaths:838
KDR:1.561
Accuracy:22.774% C--
HSR:15.291% C--
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C**
Blitz GD-10
D
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:19.636% D-
HSR:12.649% D
Razor GD-23
B+
Kills:1,166
Deaths:552
KDR:2.112
Accuracy:27.281% B+
HSR:20.497% C+
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
Gauss Compact S
C**
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C**
HSR:19.151% C++
LA39 Bruiser
C*
Kills:1,108
Deaths:565
KDR:1.961
Accuracy:53.416% D
HSR:16.065% C*
AF-4A Bandit
A+
Kills:625
Deaths:176
KDR:3.551
Accuracy:32.122% A+
HSR:24% C*
AF-57 Piston
B*
Kills:568
Deaths:185
KDR:3.070
Accuracy:47.639% B++
HSR:17.254% B*
Mauler S6
D--
Kills:304
Deaths:308
KDR:0.987
Accuracy:30.080% D--
HSR:10.855% D--
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B+
NSX-P Tanto
B**
Kills:268
Deaths:95
KDR:2.821
Accuracy:31.599% B**
HSR:20.522% D
The Little Helper
B
Kills:84
Deaths:45
KDR:1.867
Accuracy:51.899% B
HSR:11.905% D
Kills:12,790
Deaths (as Light Assault):6,124
Deaths (to Light Assaults):3,758
KDR:2.0885
Kill Difference:6,666
Playtime:375.531 hours
Usage:18%
Score:4.791m
Score/min:213
Accuracy (listed only):32.307%
HSR (listed only):17.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,167
Deaths:707
KDR:3.065
Accuracy:38.444% C+
HSR:76.142% B*
LA80
A
Kills:2,001
Deaths:236
KDR:8.479
Accuracy:48.806% B**
HSR:88.856% A
NS-44 Commissioner
C**
Kills:1,776
Deaths:942
KDR:1.885
Accuracy:39.047% C**
HSR:22.241% C+
AF-4 Cyclone
C--
Kills:1,308
Deaths:838
KDR:1.561
Accuracy:22.774% C--
HSR:15.291% C--
EM4 Longshot
A+
Kills:1,279
Deaths:132
KDR:9.689
Accuracy:49.016% A+
HSR:88.116% A
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
NC14 Bolt Driver
B*
Kills:1,181
Deaths:247
KDR:4.781
Accuracy:39.610% B++
HSR:82.727% B*
Blitz GD-10
D
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:19.636% D-
HSR:12.649% D
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
NS-61 Emissary
C*
Kills:502
Deaths:212
KDR:2.368
Accuracy:24.936% C--
HSR:17.729% C*
Impetus
B+
Kills:414
Deaths:140
KDR:2.957
Accuracy:36.641% B+
HSR:28.019% C+
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B+
NS-30 Vandal
B*
Kills:278
Deaths:58
KDR:4.793
Accuracy:38.804% B*
HSR:22.302% C--
Soldier Soaker
A
Kills:196
Deaths:75
KDR:2.613
Accuracy:31.422% C
HSR:23.980% A
AF-18 Stalker
B*
Kills:161
Deaths:43
KDR:3.744
Accuracy:31.879% B*
HSR:20.497% C+
NC4 Mag-Shot
B+
Kills:116
Deaths:222
KDR:0.523
Accuracy:19.083% D*
HSR:23.276% B+
NS-357 Underboss
A++
Kills:64
Deaths:59
KDR:1.085
Accuracy:52.390% A++
HSR:29.688% B**
Kills:15,304
Deaths (as Infiltrator):5,396
Deaths (to Infiltrators):3,074
KDR:2.83617
Kill Difference:9,908
Playtime:586.502 hours
Usage:29%
Score:6.744m
Score/min:192
Accuracy (listed only):34.383%
HSR (listed only):35.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:1,180
Deaths:582
KDR:2.027
Accuracy:26.485% B*
HSR:22.966% C**
Razor GD-23
B+
Kills:1,166
Deaths:552
KDR:2.112
Accuracy:27.281% B+
HSR:20.497% C+
AC-X11
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.768% C+
HSR:17.612% D
Gauss Compact S
C**
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:24.882% C**
HSR:19.151% C++
LA39 Bruiser
C*
Kills:1,108
Deaths:565
KDR:1.961
Accuracy:53.416% D
HSR:16.065% C*
AF-4A Bandit
A+
Kills:625
Deaths:176
KDR:3.551
Accuracy:32.122% A+
HSR:24% C*
AF-57 Piston
B*
Kills:568
Deaths:185
KDR:3.070
Accuracy:47.639% B++
HSR:17.254% B*
Mauler S6
D--
Kills:304
Deaths:308
KDR:0.987
Accuracy:30.080% D--
HSR:10.855% D--
NSX-P Tanto
B**
Kills:268
Deaths:95
KDR:2.821
Accuracy:31.599% B**
HSR:20.522% D
MGR-M1 Bishop
A+
Kills:199
Deaths:49
KDR:4.061
Accuracy:43.327% A+
HSR:32.161% C**
The Little Helper
B
Kills:84
Deaths:45
KDR:1.867
Accuracy:51.899% B
HSR:11.905% D
Kills:7,820
Deaths (as Engineer):3,850
Deaths (to Engineers):3,180
KDR:2.03117
Kill Difference:3,970
Playtime:338.132 hours
Usage:17%
Score:5.757m
Score/min:284
Accuracy (listed only):35.773%
HSR (listed only):19.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:1,308
Deaths:838
KDR:1.561
Accuracy:22.774% C--
HSR:15.291% C--
Gauss Rifle S
B++
Kills:1,300
Deaths:471
KDR:2.760
Accuracy:29.190% B++
HSR:24.923% B+
MGR-S1 Gladius
B*
Kills:1,222
Deaths:270
KDR:4.526
Accuracy:31.461% B*
HSR:17.512% D
GR-22
A+
Kills:1,179
Deaths:322
KDR:3.661
Accuracy:32.614% A+
HSR:27.566% B**
Blitz GD-10
D
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:19.636% D-
HSR:12.649% D
Carnage AR
B+
Kills:1,169
Deaths:454
KDR:2.575
Accuracy:27.156% B+
HSR:25.064% B+
NS-7 PDW
A
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:31.505% A
HSR:18.119% C+
NC1 Gauss Rifle
B**
Kills:1,142
Deaths:440
KDR:2.595
Accuracy:28.762% B**
HSR:23.380% B
LA39 Bruiser
C*
Kills:1,108
Deaths:565
KDR:1.961
Accuracy:53.416% D
HSR:16.065% C*
NC9 A-Tross
A++
Kills:1,089
Deaths:404
KDR:2.696
Accuracy:34.940% A++
HSR:28.558% B++
AF-57 Piston
B*
Kills:568
Deaths:185
KDR:3.070
Accuracy:47.639% B++
HSR:17.254% B*
Mauler S6
D--
Kills:304
Deaths:308
KDR:0.987
Accuracy:30.080% D--
HSR:10.855% D--
Tempest
B+
Kills:302
Deaths:71
KDR:4.254
Accuracy:29.064% B+
HSR:23.510% B+
NS-11P
C+
Kills:248
Deaths:162
KDR:1.531
Accuracy:22.407% C+
HSR:17.742% C
The Little Helper
B
Kills:84
Deaths:45
KDR:1.867
Accuracy:51.899% B
HSR:11.905% D
Kills:13,360
Deaths (as Combat Medic):5,679
Deaths (to Combat Medics):1,735
KDR:2.35253
Kill Difference:7,681
Playtime:277.173 hours
Usage:14%
Score:5.699m
Score/min:343
Accuracy (listed only):32.836%
HSR (listed only):19.359%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:306
Deaths:158
KDR:1.937
Accuracy:32.146% C
HSR:11.438% D--
NCM1 Scattercannon
C++
Kills:275
Deaths:130
KDR:2.115
Accuracy:34.984% C+
HSR:16% C++
AF-23 Grinder
C
Kills:205
Deaths:65
KDR:3.154
Accuracy:34.199% C
HSR:11.220% D**
AF-41 Hacksaw
A+
Kills:194
Deaths:38
KDR:5.105
Accuracy:44.632% A+
HSR:14.433% C+
AF-41 Hacksaw
A*
Kills:171
Deaths:37
KDR:4.622
Accuracy:49.823% A++
HSR:22.807% A*
NCM2 Falcon
C**
Kills:164
Deaths:96
KDR:1.708
Accuracy:29.638% D--
HSR:5.488% C**
NCM1 Scattercannon
C*
Kills:147
Deaths:26
KDR:5.654
Accuracy:28.599% D
HSR:16.327% C*
NCM2 Falcon
B**
Kills:58
Deaths:87
KDR:0.667
Accuracy:32.736% D-
HSR:6.897% B**
Kills:1,520
Deaths (as MAX Suit):318.500
Deaths (to MAX Suits):713
KDR:4.77237
Kill Difference:1,201.500
Playtime:54.709 hours
Usage:3%
Score:0.646m
Score/min:197
Accuracy (listed only):35.844%
HSR (listed only):13.076%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,420
V. Kills:230 N/A
Deaths:25
KDR:56.800
Accuracy:55.321% B++
KPH:78.200 B**
VKPH:12.700 B**
L100 Python AP
B+
Kills:1,011
V. Kills:526 192%
Deaths:56
KDR:18.054
Accuracy:59.293% B+
KPH:35.600 B+
VKPH:18.500 C++
L100 Python HEAT
C--
Kills:323
V. Kills:96 333%
Deaths:36
KDR:8.972
Accuracy:41.737% D--
KPH:23.300 C--
VKPH:6.900 D--
C75 Viper
C
Kills:229
V. Kills:27 N/A
Deaths:27
KDR:8.481
Accuracy:35.778% C
KPH:22.700 C
VKPH:2.700 D*
Skyguard
A++
Kills:78
V. Kills:44 173%
Deaths:8
KDR:9.750
Accuracy:40.426% A++
KPH:19.700 B++
VKPH:11.100 B+
Kills:3,061 (3,061 + 0)
Deaths:152
KDR:20.138
VKDR:6.072
Vehicle Kills:923
Kill Difference:2,909
Playtime:74.479 hours
Usage:4%
Score:0.841m
Score/min:188
Driving Accuracy:40.426%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:326
V. Kills:219 148%
Deaths:38
KDR:8.579
Accuracy:56.482% B++
KPH:24.500 C++
VKPH:16.500 B+
E540 Halberd
B**
Kills:157
V. Kills:70 221%
Deaths:13
KDR:12.077
Accuracy:52.144% B**
KPH:28.200 C+
VKPH:12.600 C-
Enforcer ML85
C*
Kills:127
V. Kills:118 107%
Deaths:17
KDR:7.471
Accuracy:47.855% B*
KPH:19.300 C
VKPH:17.900 C*
Titan-150 HEAT
C-
Kills:66
V. Kills:48 135%
Deaths:22
KDR:3
Accuracy:37.966% D--
KPH:10.200 D*
VKPH:7.400 C-
Kills:676 (392 + 284)
Deaths:90
KDR:7.511
VKDR:5.056
Vehicle Kills:455
Kill Difference:586
Playtime:31.908 hours
Usage:2%
Score:0.469m
Score/min:245
Driving Accuracy:37.966%
Gunner Accuracy:47.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:709
V. Kills:37 N/A
Deaths:28
KDR:25.321
Accuracy:66.811% A++
KPH:117.700 C*
VKPH:6.100 C-
E540 Halberd-H
C++
Kills:236
V. Kills:157 149%
Deaths:31
KDR:7.613
Accuracy:62.292% B++
KPH:31.900 C-
VKPH:21.300 C++
M96 Mjolnir-H
A
Kills:226
V. Kills:111 202%
Deaths:17
KDR:13.294
Accuracy:60.890% A
KPH:59.400 B+
VKPH:29.200 C+
Kills:1,171 (0 + 1,171)
Deaths:76
KDR:15.408
VKDR:4.013
Vehicle Kills:305
Kill Difference:1,095
Playtime:17.215 hours
Usage:1%
Score:0.297m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:60.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:566
V. Kills:26 N/A
Deaths:7
KDR:80.857
Accuracy:26.365% A++
KPH:81.200 B+
VKPH:3.700 B*
M12 Kobalt
A++
Kills:362
V. Kills:10 N/A
Deaths:10
KDR:36.200
Accuracy:25.904% A++
KPH:101.600 B**
VKPH:2.800 C++
M20 Basilisk
B*
Kills:135
V. Kills:41 321%
Deaths:15
KDR:9
Accuracy:45.368% B*
KPH:20.400 C+
VKPH:6.200 C
M20 Basilisk
A++
Kills:132
V. Kills:55 236%
Deaths:8
KDR:16.500
Accuracy:52.667% A++
KPH:27 B+
VKPH:11.300 B+
M40 Fury
D-
Kills:66
V. Kills:19 330%
Deaths:8
KDR:8.250
Accuracy:33.784% C+
KPH:18.400 D--
VKPH:5.300 D-
Kills:1,261 (0 + 1,261)
Deaths:48
KDR:26.271
VKDR:3.146
Vehicle Kills:151
Kill Difference:1,213
Playtime:25.629 hours
Usage:1%
Score:0.353m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:33.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:83
V. Kills:3 N/A
Deaths:7
KDR:11.857
Accuracy:46.642% A*
KPH:52.600 C-
VKPH:1.900 D*
Kills:83 (0 + 83)
Deaths:7
KDR:11.857
VKDR:0.429
Vehicle Kills:3
Kill Difference:76
Playtime:1.579 hours
Usage:0%
Score:0.014m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:46.642%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0023,2776834.798A**1.8731.655%B**N/A129B**28.5C+63325.4h1B**3.3B**
LA1 Anchor 2,4202,4035114.703B*1.7730.456%B**28.964%B+57.4B+N/A13941.9h7.8B**25.5B*
SAS-R 2,1742,1677073.065C*0.1338.444%C+76.142%B*26.5DN/A7481.7h1.9B++5B+
LA80 2,0062,0012368.479A++5.5548.806%B**88.856%A58.3B*N/A13934.3h1.5A3.2B**
NS-15M2 1,8181,8075453.316B**0.3924.832%C++24.959%C+34.8CN/A10652h10B*40.4B+
NS-44 Commissioner 1,7831,7769421.885B*1.0539.047%C**22.241%C+18.8DN/A5094.5h3.3B+8.4B+
MGR-L1 Promise 1,5401,5253045.016M++2.0929.117%B**25.574%C++62.8B*N/A18824.3h9.5A32.7B*
L100 Python HESH 1,6501,4202556.8S53.8755.321%B++N/A78B**12.6B**24618.2h2.3B**4.2B**
AF-4 Cyclone 1,3241,3088381.561C**1.3722.774%C--15.291%C--17.1DN/A4776.5h9.6B+42.3C**
Gauss Rifle S 1,3091,3004712.76A++0.1729.19%B++24.923%B+33C*N/A9339.4h8.1A27.8B**
EM4 Longshot 1,2831,2791329.689A++6.7649.016%A+88.116%A53.5AN/A14323.9h1.5A3B**
MGR-S1 Gladius 1,2301,2222704.526A*1.6031.461%B*17.512%D48.7B+N/A11925.1h7.3B*23.4B++
NC14 Bolt Driver 1,1931,1812474.781A++1.8539.61%B++82.727%B*24.9C++N/A6547.5h1.8A4.6B**
AF-19 Mercenary 1,1921,1805822.027A++0.9026.485%B*22.966%C**20.6C++N/A6857.4h9B**34B++
GR-22 1,1931,1793223.661A++0.7332.614%A+27.566%B**64.8A+N/A23318.2h8.7A++26.5A
Blitz GD-10 1,1961,1787961.48B+1.4519.636%D-12.649%D16.2DN/A4572.9h12.9B+65.6C*
NC6 Gauss SAW 1,1841,1695222.239B**0.6921.824%C**23.353%C+28.2C+N/A10441.4h7B**32B++
Carnage AR 1,1851,1694542.575B*0.3627.156%B+25.064%B+29.2C+N/A7140.1h10.9B**40.2B++
Razor GD-23 1,1801,1665522.112A0.8227.281%B+20.497%C+21.7C+N/A6053.7h9.1B**33.3B++
AC-X11 1,1791,1647371.579B+1.3524.768%C+17.612%D16.5C--N/A4470.4h7.8B*31.4B+
GD-22S 1,1671,1604852.392B+0.5422.788%C+24.914%C++25.9C-N/A6944.8h8.9B*39B+
NS-7 PDW 1,1641,1593483.33M*0.4031.505%A18.119%C+33.4BN/A8234.7h11B**34.9B++
Gauss Compact S 1,1691,1545562.076A0.8524.882%C**19.151%C++22.1C++N/A5952.3h8.7B++34.9B+
NC1 Gauss Rifle 1,1681,1424402.595A0.3428.762%B**23.38%B33.3B+N/A9334.3h9.2A31.8B**
LA39 Bruiser 1,1181,1085651.961B++0.9753.416%D16.065%C*28.3C--N/A7939.2h2B*3.7B
NC9 A-Tross 1,0991,0894042.696A0.2334.94%A++28.558%B++56.1B**N/A13119.4h7.1A+20.3A
L100 Python AP 1,5371,0115618.054M+15.1259.293%B+1.484%D35.6B+18.5C++21128.4h4.6B++7.8B*
NC05 Jackhammer 8027973632.196B**0.7339.076%D15.433%C++32.8CN/A10724.3h3.4A8.7B+
NS Decimator 1,1267592642.875A*0.0656.303%D2.108%C+28.5C13.8C18026.6h3.8B++6.7B+
C85 Canister-H 7467092825.321A22.3966.811%A++8.745%D118.2C**6.2C2926h6.5C*9.7B++
AF-4A Bandit 6286251763.551A*0.6232.122%A+24%C*55.8B*N/A17311.2h7.9B**24.7B*
AF-57 Piston 5735681853.07A++0.1447.639%B++17.254%B*70.1A+N/A1968.1h3B**6.3B++
M12 Kobalt 592566780.857S77.9326.365%A++15.548%D80.9B+3.7B*3097h15.5B*58.9B++
NS-61 Emissary 5045022122.368A*0.5624.936%C--17.729%C*21.9C+N/A6422.9h10.9B+43.6B+
Impetus 4194141402.957B++0.0336.641%B+28.019%C+30.9CN/A9213.4h4B++11B++
NSX-P Naginata 3983941143.456A+0.5329.582%A23.604%D60.6B++N/A3156.5h9.7B*32.9B*
Tank Mine 614388784.974A2.0434.473%C++N/A77.6D45.2D6345h2.2C6.4C+
EM1 3883852191.758B+1.1717.702%D17.403%D19.3DN/A5619.9h10.8C**60.8C**
Frag Grenade 3783741374N/A371.0749.348%B+N/A534.3C**5.7C18670.7h3.2B++6.6B++
M12 Kobalt 3723621036.2M++33.2725.904%A++18.785%C+100.6B*2.8C++3403.6h14B*54B++
Titan-150 AP 545326388.579B+5.6556.482%B++1.534%D24.5C++16.5B+31413.3h4.4C**7.8B++
L100 Python HEAT 419323368.972B+6.0441.737%D--3.715%B++23.2C--6.9D--12013.9h4.3B*10.3B+
AF-23 Grinder 3083061581.937C+0.9932.146%C11.438%D--14D*N/A3621.9h7.3C22.8C
Mauler S6 3053043080.987C++1.9430.08%D--10.855%D--10.6D-N/A3728.6h3.5B**11.6B
Tempest 306302714.254M1.3229.064%B+23.51%B+43.1C+N/A1387h8.6B*29.7B++
Auraxium Mag-Cutter 3182953,6220.081B**2.8518.233%D-1.695%D-0.9C+N/A2313.3h1.6B*9C++
The Slasher 3552944,7780.062C*2.8714.051%D**2.381%D--0.7CN/A2434.9h2.3C+16.6D-
NC6S Gauss SAW S 291291674.343M1.4126.93%B+32.99%A46.9C*N/A1196.2h7.9B**29.3B++
NS-30 Vandal 281278584.793A*1.8638.804%B*22.302%C--51.5B+N/A1205.4h4.6B*12B*
NCM1 Scattercannon 2762751302.115C**0.8234.984%C+16%C++16.3C--N/A5016.9h6.2B++17.8B+
NSX-P Tanto 270268952.821A*0.1131.599%B**20.522%D37.2B+N/A1167.2h10.2B**32.3B*
Sticky Grenade 2512491249N/A246.0754.371%C*N/A622.5D5D18940.4h2.3C++4.2C*
NS-11P 2532481621.531B1.4022.407%C+17.742%C12.8D-N/A3219.3h14.7C+65.8C++
E540 Halberd-H 393236317.613C++4.6862.292%B++N/A31.9C-21.2C+2397.4h6.8C+10.9C*
C75 Viper 256229278.481A5.5535.778%C2.62%A+22.7C2.7D*11110.1h8.5B*23.9B++
M96 Mjolnir-H 3372261713.294M10.3660.89%AN/A59.5B+29.2C+3743.8h27.1B*44.4B**
AF-23 Grinder 207205653.154C**0.2234.199%C11.22%D**19D-N/A5210.8h6.2B+18.2C*
MGR-M1 Bishop 201199494.061A+1.1343.327%A+32.161%C**39B+N/A1035.1h4.6B**10.5B**
Soldier Soaker 197196752.613A+0.3231.422%C23.98%A45.6C+N/A1894.3h4.7B**15B+
Rocklet Rifle 333196593.322S0.3952.222%C+N/A31.1B21.7C+3116.3h28.2B*53.9B++
AF-41 Hacksaw 200194385.105B*2.1744.632%A+14.433%C+52.4A1.6M*1783.7h5.9B+13.2B**
Shrike 2551801631.104B*1.8344.565%D*3.889%B++15.7D6.5D-17211.5h5.2B*11.8C*
Mag-Cutter 2341797,5990.024C++2.919.97%D**2.235%D0.2C-N/A1743.5h3.2C31.9D**
Hawk GD-68 264173682.544S0.3968.716%B*2.312%C+19.4B+10.2C+1718.9h5.9B**8.6B**
AF-41 Hacksaw 173171374.622B*1.6949.823%A++22.807%A*47.5B**N/A1643.6h7.4C+14.8B*
NCM2 Falcon 212164961.708B+1.2229.638%D--5.488%C**10.6C3.1D5915.4h7B*23.6B+
AF-18 Stalker 162161433.744A*0.8131.879%B*20.497%C+39.3BN/A1054.1h10.8B++33.7B++
MANA Anti-Personnel Turret 159158483.292N/A0.3624.596%UN/A1580U10U2855700.1h20T*81.5T*
E540 Halberd 2271571312.077B+9.1552.144%B**2.548%C28C+12.5C-2085.6h6.2C11.9B+
Bouncing Betty 156156169.75A++6.8244.227%C++N/A65D*N/A2352.4h2.6F-5.9D
Spear Anti-Vehicle Phalanx Turret 243154722A**19.0740.217%C11.039%M**29.1C--16.8C2145.3h7.9C**19.7C**
NCM1 Scattercannon 147147265.654A++2.7228.599%D16.327%C*35C+N/A924.2h3.1A++10.7B**
M20 Basilisk 176135159M++6.0745.368%B*4.444%D20.5C+6.2C1526.6h77.1B+170B*
M20 Basilisk 187132816.5S13.5752.667%A++5.303%C+26.9B+11.2B+2224.9h91.9C**174.5B*
Icikill 1341311,6480.079B+2.8520.439%D-N/A1.4C+N/A492.5h1.6B**7.7C*
Enforcer ML85 245127177.471B+4.5447.855%B*1.575%C-19.2C-17.9C*2396.6h13.8C+28.8B+
NC4 Mag-Shot 1171162220.523C2.4119.083%D*23.276%B+3.5D*N/A1733.3h8.5C++44.8C
The Little Helper 8684451.867B+1.0651.899%B11.905%D49.4C**1.2B+1371.7h3.9B*7.5B++
CAS 14-E 8683711.857C+8.9346.642%A*N/A51.9C-1.9D*1441.6h20.9B*44.8B**
NC6A GODSAW 8279223.591B++0.6639.442%A++35.443%B**35.9D1.4B*2302.2h13.1C33.1C++
Skyguard 1227889.75M+6.8240.426%A++1.282%D19.5B++11B+1934h88.2B*218.3B**
M40 Fury 856688.25B+5.3233.784%C+1.515%C18.3D*5.3D-1163.6h15.2C+44.8C+
Titan-150 HEAT 11466223C0.0737.966%D--3.03%C++10.3D*7.5C-1416.4h6.2C16.2D-
Fatestealer 68653580.182T*2.7521.229%D**1.538%F--3.7D--N/A917.4h1.8A++8.3C
NS-357 Underboss 6464591.085C++1.8552.39%A++29.688%B**25.6C--N/A912.5h4.1C*7.8B*
NCM2 Falcon 9058870.667C2.2632.736%D-6.897%B**4.2D*2.3D--3813.9h20.8D63.5D
Anti-Vehicle Grenade 6851151N/A48.0747.059%C-N/A255C--85C+19110.2h6.1C+13C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01080.2h
Motion Spotter7112,92510h
Snowman Soldier62060.2h
Medical Kit6035,54434.3h
Medical Applicator659512,36737.3h
Nanite Revive Grenade01,7300.5h
Spawn Beacon141,8502.4h
Nano-Armor Kit372607,49439.2h
Rampart Wall31011.1h
Restoration Kit3600.3h
NS Patriot Flare Gun23160.6h
Deconstruction Tool01,4640.3h
M12 Kobalt-F2700.2h
Recon Detection Device509,80215.2h
Shield Recharging Field212,7051h
Ammunition Package194,1062.1h
Anti-Infantry MANA Turret231,4911.9h
Nano-Repair Grenade04540.1h
Hardlight Barrier22070.3h
M20 Drake01690.1h

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