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Primus Surfer FireAtomWall2[UDFD] FireAtomWall2
VS BR 48

KDR: 3.63

Score: 14.5m

Last Seen: May 28th, 2020 10:49 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Miller
Level Progress (to 49): 40%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Pandora VX25 NS Decimator Ghost NS-44 Commissioner Pulsar LSW Pulsar VS1 Orion VS54 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,264,208 MLG Score: 4208
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.452%30.568%102314126912,1042.397781.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.506%2.364A*1.424A-1.149D*HEAD ++ (~13.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.662B+8.40.413B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.727%4.803%21721281229116261.95727848%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.712%-0.415C--0.069C+2.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.72B++10.70.734B++23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.195%73.737%217112821,40545563.08791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.297A*0.431B-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.652B+1.70.456B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.134%16.32%2172128116,164100916216.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.72%1.02B**0.293C*1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+3.10.367C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.5m271.2%671 (40.3k)554 (33.2k)3.6280135,5409,7963.7134548 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283360229.478%21.503%63402:4113

29% Combat Medic57% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2018 4:13 PMSep 29th, 2019 6:39 PMMay 28th, 2020 6:55 PM (9d) (PST)May 28th, 2020 6:50 PM (9d) (PST)May 28th, 2020 6:49 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272675601.3550.3730.2913.7720.0364208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,62516,04833,577812217226233,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
437.3h/18.2d 837 7,642 11,606 99k 529 1,826 948 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A**
Kills:1,223
Deaths:195
KDR:6.272
Accuracy:38.552% A**
HSR:30.581% B+
Orion VS54
A+
Kills:1,177
Deaths:300
KDR:3.923
Accuracy:30.528% A+
HSR:30.586% B+
VX29 Polaris
A+
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:33.492% A+
HSR:28% B+
SVA-88
A
Kills:1,170
Deaths:226
KDR:5.177
Accuracy:31.865% A
HSR:31.624% B+
NS-15M2
B**
Kills:1,164
Deaths:234
KDR:4.974
Accuracy:31.233% B**
HSR:31.357% B+
Betelgeuse 54-A
B*
Kills:289
Deaths:53
KDR:5.453
Accuracy:31.077% B*
HSR:30.796% C+
Kills:6,198
Deaths (as Heavy Assault):1,278
Deaths (to Heavy Assaults):2,914
KDR:4.84977
Kill Difference:4,920
Playtime:248.151 hours
Usage:57%
Score:8.184m
Score/min:550
Accuracy (listed only):32.791%
HSR (listed only):30.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:15,755
Deaths:3,645
KDR:4.322
Accuracy:53.843% B**
HSR:16.338% C++
Solstice VE3
A+
Kills:758
Deaths:205
KDR:3.698
Accuracy:32.448% A+
HSR:17.678% C-
Deimos VA29
A
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A
HSR:15.648% C
Eridani SX5
A
Kills:168
Deaths:84
KDR:2
Accuracy:29.626% B+
HSR:30.357% A
NSX-P Tengu
A+
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% C++
HSR:32.759% A+
Kills:17,206
Deaths (as Light Assault):4,140
Deaths (to Light Assaults):2,061
KDR:4.15604
Kill Difference:13,066
Playtime:14.003 hours
Usage:3%
Score:0.557m
Score/min:663
Accuracy (listed only):46.444%
HSR (listed only):22.556%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:15,755
Deaths:3,645
KDR:4.322
Accuracy:53.843% B**
HSR:16.338% C++
Pulsar VS1
A++
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:33.126% A++
HSR:31.552% A
Terminus VX-9
B**
Kills:1,173
Deaths:321
KDR:3.654
Accuracy:32.377% B**
HSR:30.350% C**
H-V45
A+
Kills:1,165
Deaths:316
KDR:3.687
Accuracy:32.859% A+
HSR:32.103% A
Deimos VA29
A
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A
HSR:15.648% C
Eridani SX5
A
Kills:168
Deaths:84
KDR:2
Accuracy:29.626% B+
HSR:30.357% A
Equinox VE2
B+
Kills:160
Deaths:41
KDR:3.902
Accuracy:30.194% B+
HSR:24.375% C**
NSX-P Tengu
A+
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% C++
HSR:32.759% A+
VE-A Lacerta
B++
Kills:101
Deaths:28
KDR:3.607
Accuracy:33.108% B++
HSR:23.762% C+
Kills:20,226
Deaths (as Combat Medic):4,989
Deaths (to Combat Medics):1,067
KDR:4.05412
Kill Difference:15,237
Playtime:127.473 hours
Usage:29%
Score:4.223m
Score/min:552
Accuracy (listed only):40.159%
HSR (listed only):26.360%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:15,755
Deaths:3,645
KDR:4.322
Accuracy:53.843% B**
HSR:16.338% C++
Solstice VE3
A+
Kills:758
Deaths:205
KDR:3.698
Accuracy:32.448% A+
HSR:17.678% C-
Deimos VA29
A
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A
HSR:15.648% C
Kills:16,922
Deaths (as Engineer):4,007
Deaths (to Engineers):1,136
KDR:4.22311
Kill Difference:12,915
Playtime:11.978 hours
Usage:3%
Score:0.963m
Score/min:1,340
Accuracy (listed only):54.932%
HSR (listed only):16.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,405
Deaths:316
KDR:4.446
Accuracy:50.195% A+
HSR:73.737% B
NS-44 Commissioner
A++
Kills:1,235
Deaths:666
KDR:1.854
Accuracy:51.285% A++
HSR:34.818% A+
Soldier Soaker
B++
Kills:203
Deaths:122
KDR:1.664
Accuracy:42.116% B++
HSR:14.286% C+
NS-357 Underboss
A++
Kills:169
Deaths:90
KDR:1.878
Accuracy:50.649% A+
HSR:40.828% A++
Eridani SX5
A
Kills:168
Deaths:84
KDR:2
Accuracy:29.626% B+
HSR:30.357% A
NSX-P Tengu
A+
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% C++
HSR:32.759% A+
NS-45 Pilot
A++
Kills:59
Deaths:20
KDR:2.950
Accuracy:37.793% B*
HSR:45.763% A++
Kills:3,355
Deaths (as Infiltrator):1,347
Deaths (to Infiltrators):1,100
KDR:2.49072
Kill Difference:2,008
Playtime:33.672 hours
Usage:8%
Score:0.590m
Score/min:292
Accuracy (listed only):42.780%
HSR (listed only):38.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:123
V. Kills:4 N/A
Deaths:2
KDR:61.500
Accuracy:54.823% A++
KPH:156.200 B**
VKPH:5.100 C
Kills:123 (0 + 123)
Deaths:2
KDR:61.500
VKDR:2
Vehicle Kills:4
Kill Difference:121
Playtime:0.788 hours
Usage:0%
Score:0.018m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:54.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:106
V. Kills:4 N/A
Deaths:2
KDR:53
Accuracy:24.524% B**
KPH:82.900 C*
VKPH:3.100 C
M12 Kobalt
M++
Kills:78
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:27.103% A++
KPH:103.900 B++
VKPH:12 M++
Kills:184 (0 + 184)
Deaths:2
KDR:92
VKDR:6.500
Vehicle Kills:13
Kill Difference:182
Playtime:2.029 hours
Usage:0%
Score:0.045m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:27.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 15,91515,7553,6454.322A++0.6953.843%B**16.338%C++117.4A*1.2B++387134.2h3.1B**5.8B**
NS Decimator 1,7501,4093563.958M0.3373.025%A+1.419%D61.3B**14.8C26223h2.4A3.3A+
Ghost 1,4111,4053164.446B+0.8250.195%A+73.737%B55.5C*N/A14325.3h1.7B*3.5B*
NS-44 Commissioner 1,2491,2356661.854B++1.7751.285%A++34.818%A+63.3B*N/A19919.5h3.3B+6.4B*
Pulsar LSW 1,2931,2231956.272M**2.6438.552%A**30.581%B+94.8B**5.4S22812.9h11B28.5B++
Pulsar VS1 1,1971,1793483.388A*0.2433.126%A++31.552%A86.7M1.3A23813.6h8.8A++26.6A
Orion VS54 1,1891,1773003.923B**0.2930.528%A+30.586%B+67.6B*N/A22217.4h9B**29.4C*
VX29 Polaris 1,1871,1752704.352A*0.7233.492%A+28%B+84.5B*N/A22713.9h8.6B**25.8B*
Lasher X2 1,1891,1742444.811M*1.1845.892%A*3.152%C-92.4A*1.2C++21712.7h11.5A++25.1B**
Terminus VX-9 1,1861,1733213.654B++0.0332.377%B**30.35%C**86.9A1B+18813.5h8.6A26.5B**
SVA-88 1,1791,1702265.177A++1.5531.865%A31.624%B+99.2AN/A25611.8h8.3A26.1B*
H-V45 1,1691,1653163.687B*0.0632.859%A+32.103%A79.8A+N/A22114.6h9A+27.5B**
NS-15M2 1,1761,1642344.974A1.3531.233%B**31.357%B+88.9B**N/A30213.1h8.6A27.4B*
Solstice VE3 7667582053.698M**0.0732.448%A+17.678%C-72.2A*N/A29710.5h9.6B**29.6B
Force-Blade 7046819,7740.07A3.5633.194%C++3.818%C-1.7B*N/A5398h1.6B*4.9B+
C-4 6415721563.667A0.0437.477%A++N/A204.3A*24.6C12042.8h1.1B++2.8B**
Plasma Grenade 5735561556N/A552.3759.956%A+N/A695B+21.3B++25690.8h3B+4.9B*
Deimos VA29 4114091572.605B**1.0278.506%A15.648%C85.2B*N/A2004.8h2.1B+2.7B++
Betelgeuse 54-A 293289535.453B++1.8231.077%B*30.796%C+103.2B+1.4C**4192.8h8.5B**27.5B*
Soldier Soaker 2062031221.664B1.9642.116%B++14.286%C+119.4A++1.8B3531.7h5.9C*14B++
NS-357 Underboss 171169901.878B++1.7550.649%A+40.828%A++84.5B**1B++2842h3.7B+7.3B*
Eridani SX5 171168842B+1.6329.626%B+30.357%A60B+1.1B**3222.8h9.7B++32.6B+
Equinox VE2 160160413.902A*0.2730.194%B+24.375%C**59.3B*N/A1882.7h7.9A+26.1B**
S1 186130492.653M++0.9884.218%M++6.154%A*28.9C++12.4C3584.5h14.5T*17.3D-
Proton II PPA-H 127123261.5M*57.8754.823%A++1.626%C+153.8B**5C-3870.8h8.2B+14.9B*
NSX-P Tengu 116116492.367B**1.2637.797%C++32.759%A+68.2B*N/A2791.7h9.6B++25.4B++
M12 Kobalt 110106253A+49.3724.524%B**8.491%F-81.5C*3.1C3161.3h13.6B**55.5B+
VE-A Lacerta 102101283.607A++0.0233.108%B++23.762%C+84.2B*N/A1901.2h7.3A++21.9B**
M12 Kobalt 8778178A74.3727.103%A++17.949%C+97.5B+11.3M+4690.8h16.2B59.7B++
NS-45 Pilot 6159202.95A0.6837.793%B*45.763%A++118B**4M+5530.5h6.6C++17.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2447,3842.6h
Spawn Beacon91,2271.1h
Nanite Revive Grenade06240.2h
Medical Applicator181104,0586.4h
Ammunition Package01570h
Medical Kit1,0295,75016.7h
Recon Detection Device91,1701.6h

Check the help document for the dictionary if you want to learn more about words used here.


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