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Harbinger FireAtomWall2[UDFD] FireAtomWall2
VS BR 93

KDR: 3.26

Score: 9.4m

Last Seen: Jul 17th, 2019 6:34 PM
- OFFLINE - 136.4 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Officer of Undefeated[UDFD] Undefeated
VS outfit on Miller

Members: 5
Level Progress (to 94): 64%
Level 100 Progress: 50% 217h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Pandora VX25 Ghost Pulsar VS1 Orion VS54 Terminus VX-9 H-V45 NS-44 Commissioner Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,519,863 MLG Score: 3613
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.724%30.027%983912057,6732.327970.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.315%2.269A*1.413A-1.06D*HEAD ++ (~13.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.661B+8.30.42B17

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.704%8.861%78112137980130.9875564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.239D*1.145B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.447B14.80.623B+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.354%72.872%78112131,25726964.65556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.322A*0.379C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.80.449B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.164%17.21%78212129,47769410013.6556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.552%1.144B**0.611B+1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+3.10.369C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Undefeated[UDFD] Undefeated
VS outfit on Miller

Members: 5
9.4m326.5%724 (43.4k)590 (35.4k)3.2565720,4486,2793.3342993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214206724.79%24.257%60102:336

46% Combat Medic36% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2018 4:13 PMApr 28th, 2019 3:27 PMJul 23rd, 2019 5:31 AM (29m) (PST)Jul 17th, 2019 3:10 PM (6d) (PST)Jul 17th, 2019 2:34 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7152824331.2790.3930.3104.2710.0283613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,92316,92825,995772419256235,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266.4h/11.1d 488 4,960 7,304 68.3k 341 972 455 11.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,177
Deaths:300
KDR:3.923
Accuracy:30.528% A++
HSR:30.586% B*
NS-15M2
A++
Kills:665
Deaths:143
KDR:4.650
Accuracy:32.378% A++
HSR:30.526% B+
VX29 Polaris
A
Kills:532
Deaths:175
KDR:3.040
Accuracy:31.291% A
HSR:30.075% B**
Kills:2,374
Deaths (as Heavy Assault):618
Deaths (to Heavy Assaults):1,891
KDR:3.84142
Kill Difference:1,756
Playtime:95.626 hours
Usage:36%
Score:3.415m
Score/min:595
Accuracy (listed only):31.399%
HSR (listed only):30.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:9,094
Deaths:2,235
KDR:4.069
Accuracy:54.701% A+
HSR:17.297% B+
Solstice VE3
A++
Kills:709
Deaths:194
KDR:3.655
Accuracy:32.759% A++
HSR:17.348% C-
Deimos VA29
A+
Kills:383
Deaths:149
KDR:2.570
Accuracy:78.890% A+
HSR:15.144% C
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.680% B++
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:10,470
Deaths (as Light Assault):2,711
Deaths (to Light Assaults):1,388
KDR:3.86204
Kill Difference:7,759
Playtime:10.822 hours
Usage:4%
Score:0.509m
Score/min:784
Accuracy (listed only):46.765%
HSR (listed only):22.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:9,094
Deaths:2,235
KDR:4.069
Accuracy:54.701% A+
HSR:17.297% B+
Pulsar VS1
A++
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:33.126% A++
HSR:31.552% A+
Terminus VX-9
A
Kills:1,173
Deaths:321
KDR:3.654
Accuracy:32.377% A
HSR:30.350% B+
H-V45
A++
Kills:1,165
Deaths:316
KDR:3.687
Accuracy:32.859% A++
HSR:32.103% A+
Deimos VA29
A+
Kills:383
Deaths:149
KDR:2.570
Accuracy:78.890% A+
HSR:15.144% C
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.680% B++
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:13,278
Deaths (as Combat Medic):3,502
Deaths (to Combat Medics):682
KDR:3.79155
Kill Difference:9,776
Playtime:122.648 hours
Usage:46%
Score:4.106m
Score/min:558
Accuracy (listed only):42.776%
HSR (listed only):27.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:9,094
Deaths:2,235
KDR:4.069
Accuracy:54.701% A+
HSR:17.297% B+
Solstice VE3
A++
Kills:709
Deaths:194
KDR:3.655
Accuracy:32.759% A++
HSR:17.348% C-
Deimos VA29
A+
Kills:383
Deaths:149
KDR:2.570
Accuracy:78.890% A+
HSR:15.144% C
Kills:10,186
Deaths (as Engineer):2,578
Deaths (to Engineers):744
KDR:3.95112
Kill Difference:7,608
Playtime:7.461 hours
Usage:3%
Score:0.877m
Score/min:1,958
Accuracy (listed only):55.450%
HSR (listed only):16.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,257
Deaths:286
KDR:4.395
Accuracy:50.354% A++
HSR:72.872% B+
NS-44 Commissioner
A++
Kills:905
Deaths:542
KDR:1.670
Accuracy:51.456% A++
HSR:33.702% A++
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.680% B++
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Soldier Soaker
B**
Kills:114
Deaths:76
KDR:1.500
Accuracy:42.558% B**
HSR:11.404% C--
Kills:2,560
Deaths (as Infiltrator):1,037
Deaths (to Infiltrators):673
KDR:2.46866
Kill Difference:1,523
Playtime:28.603 hours
Usage:11%
Score:0.522m
Score/min:304
Accuracy (listed only):42.369%
HSR (listed only):36.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:79
V. Kills:3 N/A
Deaths:2
KDR:39.500
Accuracy:22.704% B*
KPH:70.600 C++
VKPH:2.700 C
M12 Kobalt
B++
Kills:60
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:21.152% B++
KPH:93.300 B+
VKPH:1.600 D
Kills:139 (0 + 139)
Deaths:2
KDR:69.500
VKDR:2
Vehicle Kills:4
Kill Difference:137
Playtime:1.763 hours
Usage:1%
Score:0.036m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:21.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 9,1929,0942,2354.069A*0.8154.701%A+17.297%B+117.8M+1.3A40377.2h3.1B**5.7B**
Ghost 1,2631,2572864.395B++1.1450.354%A++72.872%B+57.1B*N/A14522h1.8B*3.5B**
Pulsar VS1 1,1971,1793483.388M0.1333.126%A++31.552%A+86.7M**1.3A*23013.6h8.8A++26.6A
Orion VS54 1,1891,1773003.923A++0.6730.528%A++30.586%B*68A+N/A20517.3h9B**29.4B+
Terminus VX-9 1,1861,1733213.654B**0.4032.377%A30.35%B+86.9A++1B*18713.5h8.6A+26.5B**
H-V45 1,1691,1653163.687A0.4332.859%A++32.103%A+79.8A*N/A21714.6h9A+27.5A
NS-44 Commissioner 9199055421.67B++1.5951.456%A++33.702%A++58B*N/A18215.6h3.4B+6.7B*
Solstice VE3 7167091943.655S0.4032.759%A++17.348%C-80.6M**N/A3178.8h9.7B**29.6B+
NS-15M2 6696651434.65A++1.3932.378%A++30.526%B+89.9A++N/A3517.4h8.5A26.3B**
Force-Blade 5555386,2880.086A++3.1732.443%C*2.788%D2.2A++N/A6244.4h1.6B*5B+
VX29 Polaris 5355321753.04A0.2231.291%A30.075%B**68.2B*N/A2117.8h8.8A28B*
Deimos VA29 3853831492.57B**0.6978.89%A+15.144%C87A++N/A1984.4h2.1B+2.6B++
NS Decimator 361245763.224M0.0371.615%AN/A40.2B19B2606.1h2.5A+3.4A+
C-4 285245703.5A+0.2435.328%A++N/A175A*28.6C+10751.4h1B**2.9B**
Frag Grenade 2252191219N/A215.7464.245%A**N/A730B**20A32900.3h3.1B++4.8B**
Eridani SX5 171168842B*1.2629.68%B++30.357%A+64.6B**1.2A*3282.6h9.7B++32.6B+
S1 177124462.696M**0.5666.535%B**5.645%A++40B**17.1B+3023.1h5.5B++8.2B*
NSX-P Tengu 116116492.367A0.8937.797%B+32.759%A++68.2B**N/A2641.7h9.6B**25.4B++
Soldier Soaker 115114761.5B1.7642.558%B**11.404%C--103.6A++N/A2701.1h6.1C++14.3B++
M12 Kobalt 8279239.5M+36.2422.704%B*8.861%F-71.8C*2.7C2871.1h14.8B*65.3B++
M12 Kobalt 6160160M+56.7421.152%B++20%B100B*1.7D4390.6h13.5B**63.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,0170.9h
Nano-Armor Kit2039,6972h
Medical Applicator177100,8596.2h
Nanite Revive Grenade06050.2h
Medical Kit5982,90210.7h
Recon Detection Device91,0191.4h

Check the help document for the dictionary if you want to learn more about words used here.


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