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Primarch Surfer FireAtomWall2[F0VS] FireAtomWall2
VS BR 98

KDR: 3.39

Score: 11.2m

Last Seen: Sep 18th, 2019 9:08 PM
- OFFLINE - 6.3 hour(s)

Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Member of First Order Tactical[F0VS] First Order Tactical
VS outfit on Miller

Members: 20
Level Progress (to 99): 75%
Level 100 Progress: 59% 179h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Pandora VX25 Ghost Pulsar VS1 Orion VS54 Terminus VX-9 H-V45 NS-44 Commissioner NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,711,266 MLG Score: 3766
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.624%30.257%987912058,0512.029491.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.287%2.269A*1.413A-1.06D*HEAD ++ (~13.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.661B+8.30.42B17

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.035%8.421%83112139596200.989583452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.239D*1.145B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.447B14.10.623B+44.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.146%73.161%83112131,27833663.80357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.322A*0.379C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.70.449B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.486%16.802%832121212,80881411915.7346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.622%1.144B**0.611B+1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+3.10.369C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
First Order Tactical[F0VS] First Order Tactical
VS outfit on Miller

Members: 20
11.2m305.6%711 (42.7k)578 (34.7k)3.3850425,7947,6203.4616898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214258726.914%22.079%59402:336

38% Combat Medic46% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2018 4:13 PMAug 23rd, 2019 2:09 PMSep 19th, 2019 1:03 AM (19h) (PST)Sep 18th, 2019 5:57 PM (1d) (PST)Sep 18th, 2019 5:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7482794691.3300.3930.2944.1630.0323766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,87516,75328,122802418250234,706

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.2h/13.5d 584 5,695 8,633 80.7k 410 1,241 619 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,177
Deaths:300
KDR:3.923
Accuracy:30.528% A++
HSR:30.586% B*
NS-15M2
A+
Kills:943
Deaths:207
KDR:4.556
Accuracy:31.607% A+
HSR:30.965% B++
VX29 Polaris
A
Kills:543
Deaths:179
KDR:3.034
Accuracy:31.343% A
HSR:29.834% B*
Kills:2,663
Deaths (as Heavy Assault):686
Deaths (to Heavy Assaults):2,299
KDR:3.88192
Kill Difference:1,977
Playtime:148.098 hours
Usage:46%
Score:5.097m
Score/min:574
Accuracy (listed only):31.159%
HSR (listed only):30.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:12,399
Deaths:2,935
KDR:4.225
Accuracy:54.118% A+
HSR:16.840% B
Solstice VE3
A++
Kills:726
Deaths:196
KDR:3.704
Accuracy:32.589% A++
HSR:17.493% C-
Deimos VA29
A+
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A+
HSR:15.648% C+
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.643% B+
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:13,818
Deaths (as Light Assault):3,421
Deaths (to Light Assaults):1,623
KDR:4.03917
Kill Difference:10,397
Playtime:11.743 hours
Usage:4%
Score:0.532m
Score/min:755
Accuracy (listed only):46.530%
HSR (listed only):22.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:12,399
Deaths:2,935
KDR:4.225
Accuracy:54.118% A+
HSR:16.840% B
Pulsar VS1
A++
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:33.126% A++
HSR:31.552% A+
Terminus VX-9
A
Kills:1,173
Deaths:321
KDR:3.654
Accuracy:32.377% A
HSR:30.350% B+
H-V45
A++
Kills:1,165
Deaths:316
KDR:3.687
Accuracy:32.859% A++
HSR:32.103% A+
Deimos VA29
A+
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A+
HSR:15.648% C+
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.643% B+
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:16,609
Deaths (as Combat Medic):4,210
Deaths (to Combat Medics):813
KDR:3.94513
Kill Difference:12,399
Playtime:123.775 hours
Usage:38%
Score:4.140m
Score/min:557
Accuracy (listed only):42.632%
HSR (listed only):27.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:12,399
Deaths:2,935
KDR:4.225
Accuracy:54.118% A+
HSR:16.840% B
Solstice VE3
A++
Kills:726
Deaths:196
KDR:3.704
Accuracy:32.589% A++
HSR:17.493% C-
Deimos VA29
A+
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A+
HSR:15.648% C+
Kills:13,534
Deaths (as Engineer):3,288
Deaths (to Engineers):903
KDR:4.11618
Kill Difference:10,246
Playtime:8.387 hours
Usage:3%
Score:0.910m
Score/min:1,809
Accuracy (listed only):55.071%
HSR (listed only):16.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,278
Deaths:292
KDR:4.377
Accuracy:50.146% A++
HSR:73.161% B+
NS-44 Commissioner
A++
Kills:977
Deaths:580
KDR:1.684
Accuracy:51.184% A++
HSR:35.005% A++
Soldier Soaker
B*
Kills:203
Deaths:122
KDR:1.664
Accuracy:42.116% B*
HSR:14.286% C+
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.643% B+
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:2,742
Deaths (as Infiltrator):1,127
Deaths (to Infiltrators):821
KDR:2.43301
Kill Difference:1,615
Playtime:29.895 hours
Usage:9%
Score:0.537m
Score/min:299
Accuracy (listed only):42.177%
HSR (listed only):37.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:84
V. Kills:3 N/A
Deaths:2
KDR:42
Accuracy:53.427% A++
KPH:178.400 A++
VKPH:6.400 C+
Kills:84 (0 + 84)
Deaths:2
KDR:42
VKDR:1.500
Vehicle Kills:3
Kill Difference:82
Playtime:0.471 hours
Usage:0%
Score:0.013m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:53.427%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:95
V. Kills:3 N/A
Deaths:2
KDR:47.500
Accuracy:24.035% B**
KPH:80 B+
VKPH:2.500 C
M12 Kobalt
M+
Kills:74
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:25.480% A+
KPH:103.500 B**
VKPH:9.800 M+
Kills:169 (0 + 169)
Deaths:2
KDR:84.500
VKDR:5
Vehicle Kills:10
Kill Difference:167
Playtime:1.902 hours
Usage:1%
Score:0.042m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:25.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 12,51612,3992,9354.225M0.8454.118%A+16.84%B118.7M+1.1B*398104.5h3.1B**5.7B**
Ghost 1,2841,2782924.377B++0.9950.146%A++73.161%B+56.8B++N/A14522.5h1.7B**3.5B**
Pulsar VS1 1,1971,1793483.388M0.0033.126%A++31.552%A+86.7M**1.3A*23213.6h8.8A++26.6A
Orion VS54 1,1891,1773003.923A++0.5430.528%A++30.586%B*68A+N/A21117.3h9B**29.4B+
Terminus VX-9 1,1861,1733213.654B**0.2732.377%A30.35%B+86.9A++1B*18813.5h8.6A+26.5B**
H-V45 1,1691,1653163.687A0.3032.859%A++32.103%A+79.8A*N/A21814.6h9A+27.5A
NS-44 Commissioner 9919775801.684B++1.7051.184%A++35.005%A++57.1B*N/A18017.1h3.4B+6.6B*
NS-15M2 9539432074.556A++1.1731.607%A+30.965%B++85.7A+N/A30411h8.6A27.3B**
Lasher X2 7677631644.652S1.2746.849%M+3.014%C--93M++N/A2228.2h11.7A++24.9A
Solstice VE3 7347261963.704S0.3232.589%A++17.493%C-78.1M**N/A3149.3h9.7B**29.8B+
Force-Blade 6206007,5890.079A++3.3132.709%C*3.5%C--2AN/A6295.7h1.6B*5B+
VX29 Polaris 5465431793.034A0.3531.343%A29.834%B*68.7B*N/A2107.9h8.8A28.2B*
NS Decimator 7475231393.763M*0.3873.613%A+1.338%D50.8B**21.7B++26810.3h2.5A+3.4A+
Deimos VA29 4114091572.605A0.7878.506%A+15.648%C+87A+N/A1994.7h2.1B+2.7B+
C-4 4003541033.437A+0.0536.263%A++N/A186.3A*24.2C10321.9h1B**2.8B**
Frag Grenade 3453351335N/A331.6163.253%A*N/A837.5A+25A++30100.4h3B++4.8B**
Soldier Soaker 2062031221.664B+1.7242.116%B*14.286%C+119.4A*1.8B**3531.7h5.9C++14B++
Eridani SX5 171168842B*1.3929.643%B+30.357%A+62.2B**1.1A++3252.7h9.7B++32.6B+
S1 177124462.696M**0.6966.535%B**5.645%A++40B**17.1B+3103.1h5.5B++8.2B*
NSX-P Tengu 116116492.367A1.0237.797%B+32.759%A++68.2B**N/A2681.7h9.6B**25.4B++
M12 Kobalt 9895247.5M*44.1124.035%B**8.421%F--79.2B+2.5C3121.2h14.1B**58.6B++
Proton II PPA-H 8784242A**38.6153.427%A++N/A168A++6C+4450.5h7.2B*13.5B**
M12 Kobalt 8174174M70.6125.48%A+18.919%C++105.7B**10M+4630.7h14.9B++58.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1331h
Nano-Armor Kit2243,4142.3h
Medical Applicator177101,5306.2h
Nanite Revive Grenade06050.2h
Ammunition Package0720h
Medical Kit7933,98713.5h
Recon Detection Device91,0221.4h

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