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Primarch FireAtomWall2[UDFD] FireAtomWall2
VS BR 99

KDR: 3.43

Score: 11.5m

Last Seen: Oct 18th, 2019 8:52 PM
-

Battle Rank 99 - Vanu Sovereignty on Miller
Level 100 Progress: 61% 174h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Pandora VX25 Ghost Pulsar VS1 Orion VS54 Terminus VX-9 H-V45 NS-15M2 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,807,593 MLG Score: 3843
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.46%30.588%9931012098,7292.154241.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.195%2.269A*1.413A-1.06D*HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.661B+8.20.42B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.087%8.333%84112189696211436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.239D*1.145B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.447B140.623B+44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.146%73.161%84112181,27835063.64103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.322A*0.379C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.70.449B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.461%16.81%842121712,89783712115.4086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.63%1.144B**0.611B+1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+3.10.369C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m300.6%704 (42.2k)574 (34.4k)3.4267526,6677,7823.5043799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219267927.053%22.297%60302:357

37% Combat Medic47% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2018 4:13 PMSep 29th, 2019 6:39 PMOct 18th, 2019 7:38 PM (30d) (PST)Oct 18th, 2019 5:29 PM (30d) (PST)Oct 18th, 2019 4:52 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7482764721.3300.3880.2974.0960.0323843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,90116,56928,332802318246234,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
334.1h/13.9d 604 5,946 8,894 82.1k 418 1,315 647 15m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,177
Deaths:300
KDR:3.923
Accuracy:30.528% A++
HSR:30.586% B*
NS-15M2
A
Kills:1,164
Deaths:234
KDR:4.974
Accuracy:31.233% A
HSR:31.357% B++
VX29 Polaris
A+
Kills:547
Deaths:180
KDR:3.039
Accuracy:31.321% A+
HSR:29.799% B*
SVA-88
A
Kills:409
Deaths:75
KDR:5.453
Accuracy:30.495% A
HSR:34.230% B**
Kills:3,297
Deaths (as Heavy Assault):789
Deaths (to Heavy Assaults):2,347
KDR:4.17871
Kill Difference:2,508
Playtime:157.828 hours
Usage:47%
Score:5.368m
Score/min:567
Accuracy (listed only):30.894%
HSR (listed only):31.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:12,488
Deaths:2,952
KDR:4.230
Accuracy:54.096% A+
HSR:16.848% B
Solstice VE3
A++
Kills:729
Deaths:198
KDR:3.682
Accuracy:32.599% A++
HSR:17.558% C-
Deimos VA29
A+
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A+
HSR:15.648% C
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.643% B+
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:13,910
Deaths (as Light Assault):3,440
Deaths (to Light Assaults):1,664
KDR:4.0436
Kill Difference:10,470
Playtime:12.378 hours
Usage:4%
Score:0.541m
Score/min:728
Accuracy (listed only):46.528%
HSR (listed only):22.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:12,488
Deaths:2,952
KDR:4.230
Accuracy:54.096% A+
HSR:16.848% B
Pulsar VS1
A++
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:33.126% A++
HSR:31.552% A+
Terminus VX-9
A+
Kills:1,173
Deaths:321
KDR:3.654
Accuracy:32.377% A+
HSR:30.350% B+
H-V45
A++
Kills:1,165
Deaths:316
KDR:3.687
Accuracy:32.859% A++
HSR:32.103% A+
Deimos VA29
A+
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A+
HSR:15.648% C
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.643% B+
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:16,698
Deaths (as Combat Medic):4,227
Deaths (to Combat Medics):827
KDR:3.95032
Kill Difference:12,471
Playtime:123.876 hours
Usage:37%
Score:4.140m
Score/min:557
Accuracy (listed only):42.629%
HSR (listed only):27.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:12,488
Deaths:2,952
KDR:4.230
Accuracy:54.096% A+
HSR:16.848% B
Solstice VE3
A++
Kills:729
Deaths:198
KDR:3.682
Accuracy:32.599% A++
HSR:17.558% C-
Deimos VA29
A+
Kills:409
Deaths:157
KDR:2.605
Accuracy:78.506% A+
HSR:15.648% C
Kills:13,626
Deaths (as Engineer):3,307
Deaths (to Engineers):913
KDR:4.12035
Kill Difference:10,319
Playtime:8.658 hours
Usage:3%
Score:0.918m
Score/min:1,766
Accuracy (listed only):55.067%
HSR (listed only):16.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,278
Deaths:292
KDR:4.377
Accuracy:50.146% A++
HSR:73.161% B+
NS-44 Commissioner
A++
Kills:1,018
Deaths:595
KDR:1.711
Accuracy:51.449% A++
HSR:35.462% A++
Soldier Soaker
B*
Kills:203
Deaths:122
KDR:1.664
Accuracy:42.116% B*
HSR:14.286% C+
Eridani SX5
A+
Kills:168
Deaths:84
KDR:2
Accuracy:29.643% B+
HSR:30.357% A+
NSX-P Tengu
A++
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.797% B+
HSR:32.759% A++
Kills:2,783
Deaths (as Infiltrator):1,142
Deaths (to Infiltrators):848
KDR:2.43695
Kill Difference:1,641
Playtime:30.057 hours
Usage:9%
Score:0.538m
Score/min:299
Accuracy (listed only):42.230%
HSR (listed only):37.205%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:108
V. Kills:4 N/A
Deaths:2
KDR:54
Accuracy:54.005% A++
KPH:159.900 A++
VKPH:5.900 C+
Kills:108 (0 + 108)
Deaths:2
KDR:54
VKDR:2
Vehicle Kills:4
Kill Difference:106
Playtime:0.676 hours
Usage:0%
Score:0.016m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:54.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:96
V. Kills:3 N/A
Deaths:2
KDR:48
Accuracy:24.087% B**
KPH:80.800 B+
VKPH:2.500 C
M12 Kobalt
M
Kills:74
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:25.480% A+
KPH:103.500 B**
VKPH:9.800 M
Kills:170 (0 + 170)
Deaths:2
KDR:85
VKDR:5
Vehicle Kills:10
Kill Difference:168
Playtime:1.903 hours
Usage:1%
Score:0.042m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:25.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 12,60712,4882,9524.23M+0.8054.096%A+16.848%B118.6M1.1B*397105.3h3.1B**5.7B**
Ghost 1,2841,2782924.377B+0.9550.146%A++73.161%B+56.5B++N/A14522.6h1.7B**3.5B**
Pulsar VS1 1,1971,1793483.388M0.0433.126%A++31.552%A+86.7M**1.3A*23213.6h8.8A++26.6A
Orion VS54 1,1891,1773003.923A++0.5030.528%A++30.586%B*68A++N/A21317.3h9B**29.4B
Terminus VX-9 1,1861,1733213.654B**0.2332.377%A+30.35%B+86.9A*1B*18713.5h8.6A+26.5B**
H-V45 1,1691,1653163.687A0.2632.859%A++32.103%A+79.8A++N/A21914.6h9A++27.5A
NS-15M2 1,1761,1642344.974A++1.5531.233%A31.357%B++88.9A+N/A29613.1h8.6B**27.4B**
NS-44 Commissioner 1,0321,0185951.711B++1.7251.449%A++35.462%A++58.5B*N/A18317.4h3.4B+6.5B*
Lasher X2 7677631644.652S1.2346.849%M+3.014%C--93M++N/A2228.2h11.7A++24.9A
Solstice VE3 7377291983.682S0.2632.599%A++17.558%C-78.4M**N/A3169.3h9.7B**29.8B+
Force-Blade 6306097,7520.079A++3.3532.642%C*3.612%C--2AN/A6304.6h1.6B*5B+
NS Decimator 7925541423.901M**0.4773.625%A+1.264%D51.8B**22.2B++27410.7h2.5A+3.4A+
VX29 Polaris 5505471803.039A+0.3931.321%A+29.799%B*67.5B*N/A2078.1h8.9A28.3B*
SVA-88 413409755.453A*2.0330.495%A34.23%B**88.9A++N/A2494.6h8.1A+26.6B**
Deimos VA29 4114091572.605A0.8278.506%A+15.648%C87A+N/A1994.7h2.1B+2.7B+
C-4 4073591033.485A+0.0636.465%A++N/A188.9A*25.3C10381.9h1B**2.8B**
Plasma Grenade 3703581358N/A354.5762.894%A*N/A716B**24A+29630.5h3B*4.8B**
Soldier Soaker 2062031221.664B+1.7642.116%B*14.286%C+119.4A*1.8B**3531.7h5.9C++14B++
Eridani SX5 171168842B*1.4329.643%B+30.357%A+60B**1.1A++3232.8h9.7B++32.6B+
S1 177124462.696M**0.7366.535%B**5.645%A++40B**17.1B+3123.1h5.5B++8.2B*
NSX-P Tengu 116116492.367A1.0637.797%B+32.759%A++68.2B**N/A2681.7h9.6B**25.4B++
Proton II PPA-H 112108254M**50.5754.005%A++N/A154.3A+5.7C+4010.7h7.5B*13.9B**
M12 Kobalt 9996248M*44.5724.087%B**8.333%F-80B+2.5C3131.2h14B**58.2B++
M12 Kobalt 8174174A**70.5725.48%A+18.919%C++105.7B**10M+4650.7h14.9B*58.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,1371h
Nano-Armor Kit2244,2952.3h
Nanite Revive Grenade06050.2h
Medical Applicator177101,5626.2h
Ammunition Package0730h
Medical Kit8124,14813.8h
Recon Detection Device91,0221.4h

Check the help document for the dictionary if you want to learn more about words used here.


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