Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 17 (19,907)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon A.S.P. Operative FireDude448[VRUM] FireDude448
VS BR 196

KDR: 2.03

Score: 102.9m

Last Seen: Aug 4th, 2020 2:09 AM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS S12 Renegade Eclipse VE3A C-4 ARX M40 Fury-F Supernova FPC Pulsar C C-4 The Kraken
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FireDude448



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.228%20.343%45213133632,4101.213040.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.811%0.187C++-0.118C+-1.365D**HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.335C**10.90.233C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.779%1.14%255513449,473608155221.5578172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.398%0.509B+-0.823D-1.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.678B+5.50.541B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.852%2.696%2711713328,975439150912.04349176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.05%0.155C++-0.414C--1.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.757B++10.70.725B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.729%16.923%27111348195210800.0925047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.837D-0.378C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.166C4.90.004C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.9m304.1%416 (25k)366 (22k)2.03448133,71065,7222.5605196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349717211.374%6.764%7704:1627

62% Engineer14% Heavy Assault12% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2013 5:08 AMFeb 15th, 2018 7:52 AMAug 3rd, 2020 9:53 PM (6h) (PST)Aug 3rd, 2020 10:38 PM (5h) (PST)Aug 3rd, 2020 10:09 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7441076370.4760.2340.0321.8860.145186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6486,41138,23729142113921,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4686h/195.3d 34,571 9,044 69,420 530.3k 5,660 10,057 40,658 209.2m

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C-
Kills:11,798
Deaths:8,651
KDR:1.364
Accuracy:25.130% D-
HSR:19.130% C-
Pulsar C
C-
Kills:4,225
Deaths:5,942
KDR:0.711
Accuracy:19.120% F
HSR:22.959% C-
Solstice VE3
D--
Kills:3,708
Deaths:5,820
KDR:0.637
Accuracy:17.703% D**
HSR:14.833% D--
Solstice SF
B+
Kills:1,798
Deaths:1,789
KDR:1.005
Accuracy:23.254% D
HSR:19.911% B+
Solstice Burst
C-
Kills:1,562
Deaths:846
KDR:1.846
Accuracy:27.646% C--
HSR:23.624% C-
NS-11C
C+
Kills:1,159
Deaths:701
KDR:1.653
Accuracy:25.821% C
HSR:22.002% C+
Thanatos VE70
C++
Kills:195
Deaths:242
KDR:0.806
Accuracy:31.729% D*
HSR:16.923% C++
Eidolon VE33
C-
Kills:114
Deaths:94
KDR:1.213
Accuracy:28.936% C--
HSR:24.561% C-
Kills:24,559
Deaths (as Engineer):24,085
Deaths (to Engineers):20,191
KDR:1.01968
Kill Difference:474
Playtime:2,924.253 hours
Usage:62%
Score:68.412m
Score/min:390
Accuracy (listed only):24.917%
HSR (listed only):20.493%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:2,764
Deaths:2,203
KDR:1.255
Accuracy:21.552% D
HSR:24.385% C--
Kills:2,764
Deaths (as Heavy Assault):2,203
Deaths (to Heavy Assaults):16,504
KDR:1.25465
Kill Difference:561
Playtime:669.381 hours
Usage:14%
Score:13.981m
Score/min:348
Accuracy (listed only):21.552%
HSR (listed only):24.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C-
Kills:11,798
Deaths:8,651
KDR:1.364
Accuracy:25.130% D-
HSR:19.130% C-
Pulsar C
C-
Kills:4,225
Deaths:5,942
KDR:0.711
Accuracy:19.120% F
HSR:22.959% C-
Solstice VE3
D--
Kills:3,708
Deaths:5,820
KDR:0.637
Accuracy:17.703% D**
HSR:14.833% D--
MKV Suppressed
C+
Kills:3,446
Deaths:2,952
KDR:1.167
Accuracy:26.807% C
HSR:20.952% C+
Solstice SF
B+
Kills:1,798
Deaths:1,789
KDR:1.005
Accuracy:23.254% D
HSR:19.911% B+
Solstice Burst
C-
Kills:1,562
Deaths:846
KDR:1.846
Accuracy:27.646% C--
HSR:23.624% C-
NS-11C
C+
Kills:1,159
Deaths:701
KDR:1.653
Accuracy:25.821% C
HSR:22.002% C+
Eridani SX5
C++
Kills:982
Deaths:697
KDR:1.409
Accuracy:25.381% D-
HSR:24.236% C++
NS-66 Punisher
D**
Kills:347
Deaths:383
KDR:0.906
Accuracy:21.533% D**
HSR:14.697% F
Thanatos VE70
C++
Kills:195
Deaths:242
KDR:0.806
Accuracy:31.729% D*
HSR:16.923% C++
Kills:29,220
Deaths (as Light Assault):28,023
Deaths (to Light Assaults):9,058
KDR:1.04271
Kill Difference:1,197
Playtime:421.987 hours
Usage:9%
Score:8.359m
Score/min:330
Accuracy (listed only):24.412%
HSR (listed only):19.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:3,446
Deaths:2,952
KDR:1.167
Accuracy:26.807% C
HSR:20.952% C+
NS-11P
D
Kills:1,417
Deaths:1,367
KDR:1.037
Accuracy:19.495% D**
HSR:18.984% D
Eridani SX5
C++
Kills:982
Deaths:697
KDR:1.409
Accuracy:25.381% D-
HSR:24.236% C++
NS-66 Punisher
D**
Kills:347
Deaths:383
KDR:0.906
Accuracy:21.533% D**
HSR:14.697% F
Thanatos VE70
C++
Kills:195
Deaths:242
KDR:0.806
Accuracy:31.729% D*
HSR:16.923% C++
Kills:6,387
Deaths (as Combat Medic):5,641
Deaths (to Combat Medics):5,329
KDR:1.13225
Kill Difference:746
Playtime:116.297 hours
Usage:2%
Score:2.795m
Score/min:401
Accuracy (listed only):24.989%
HSR (listed only):19.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:3,446
Deaths:2,952
KDR:1.167
Accuracy:26.807% C
HSR:20.952% C+
Eridani SX5
C++
Kills:982
Deaths:697
KDR:1.409
Accuracy:25.381% D-
HSR:24.236% C++
NS-44 Commissioner
D
Kills:828
Deaths:830
KDR:0.998
Accuracy:22.185% F-
HSR:20.531% D
NS-66 Punisher
D**
Kills:347
Deaths:383
KDR:0.906
Accuracy:21.533% D**
HSR:14.697% F
NS-30 Vandal
C--
Kills:317
Deaths:223
KDR:1.422
Accuracy:32.237% D
HSR:24.606% C--
Beamer VS3
D*
Kills:90
Deaths:184
KDR:0.489
Accuracy:1.403% T*
HSR:14.444% D*
XM98
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:29.880% N/A
HSR:66% N/A
Kills:6,060
Deaths (as Infiltrator):5,303
Deaths (to Infiltrators):8,040
KDR:1.14275
Kill Difference:757
Playtime:555.126 hours
Usage:12%
Score:8.907m
Score/min:267
Accuracy (listed only):22.775%
HSR (listed only):26.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:217
Deaths:166
KDR:1.307
Accuracy:13.681% D--
HSR:19.355% C+
Comet VM2
C**
Kills:131
Deaths:184
KDR:0.712
Accuracy:50.798% C**
HSR:3.053% D
NS-10 Burster
M++
Kills:92
Deaths:70
KDR:1.314
Accuracy:30.361% C
HSR:17.391% M++
Comet VM2
B*
Kills:78
Deaths:50
KDR:1.560
Accuracy:59.340% B*
HSR:2.564% D-
Quasar VM1
B
Kills:65
Deaths:14
KDR:4.643
Accuracy:14.956% D*
HSR:24.615% B
NS-10 Burster
A++
Kills:61
Deaths:70
KDR:0.871
Accuracy:30.664% C--
HSR:11.475% A++
Kills:644
Deaths (as MAX Suit):277
Deaths (to MAX Suits):3,289
KDR:2.32491
Kill Difference:367
Playtime:29.228 hours
Usage:1%
Score:0.487m
Score/min:278
Accuracy (listed only):33.300%
HSR (listed only):13.076%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:826
V. Kills:535 154%
Deaths:48
KDR:17.208
Accuracy:32.130% D
KPH:35.200 C-
VKPH:22.800 C-
L105 Zephyr
C
Kills:201
V. Kills:27 N/A
Deaths:36
KDR:5.583
Accuracy:42.470% C
KPH:47.800 C
VKPH:6.400 D
Kills:1,027 (0 + 1,027)
Deaths:84
KDR:12.226
VKDR:6.690
Vehicle Kills:562
Kill Difference:943
Playtime:27.683 hours
Usage:1%
Score:0.464m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:42.470%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:990
V. Kills:630 157%
Deaths:55
KDR:18
Accuracy:58.763% C++
KPH:45.500 C*
VKPH:29 B**
C75 Viper
D
Kills:196
V. Kills:38 N/A
Deaths:62
KDR:3.161
Accuracy:27.771% D**
KPH:25.800 D
VKPH:5 D
Skyguard
C+
Kills:81
V. Kills:57 140%
Deaths:38
KDR:2.132
Accuracy:30.479% C+
KPH:11.900 D
VKPH:8.400 D
Kills:1,267 (1,267 + 0)
Deaths:155
KDR:8.174
VKDR:4.677
Vehicle Kills:725
Kill Difference:1,112
Playtime:36.175 hours
Usage:1%
Score:0.739m
Score/min:340
Driving Accuracy:30.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:7,088
V. Kills:4,394 161%
Deaths:544
KDR:13.029
Accuracy:54.195% C+
KPH:41.300 B+
VKPH:25.600 A+
Supernova PC
B**
Kills:1,118
V. Kills:399 280%
Deaths:98
KDR:11.408
Accuracy:54.703% C**
KPH:47.200 B**
VKPH:16.800 B**
E540 Halberd
B+
Kills:926
V. Kills:417 222%
Deaths:58
KDR:15.966
Accuracy:50.313% C+
KPH:44.200 B+
VKPH:19.900 C**
Saron HRB
U
Kills:216
V. Kills:1,195 18%
Deaths:54
KDR:4
Accuracy:70.943% M+
KPH:19.500 D-
VKPH:107.800 U
Aphelion VEX-4
B+
Kills:63
V. Kills:30 203%
Deaths:8
KDR:7.875
Accuracy:34.242% C+
KPH:35.800 B+
VKPH:17.100 C+
Proton II PPA
D-
Kills:62
V. Kills:1 N/A
Deaths:10
KDR:6.200
Accuracy:18.291% D*
KPH:35.500 D-
VKPH:0.600 F-
Kills:9,473 (8,206 + 1,267)
Deaths:772
KDR:12.271
VKDR:8.337
Vehicle Kills:6,436
Kill Difference:8,701
Playtime:230.807 hours
Usage:5%
Score:5.266m
Score/min:380
Driving Accuracy:54.703%
Gunner Accuracy:18.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,888
V. Kills:125 N/A
Deaths:80
KDR:23.600
Accuracy:39.179% C+
KPH:156.700 B**
VKPH:10.400 B*
Aphelion VEX-4H
B**
Kills:1,796
V. Kills:882 203%
Deaths:95
KDR:18.905
Accuracy:46.617% C+
KPH:72.300 B**
VKPH:35.500 B+
M60-G Bulldog-H
A++
Kills:1,244
V. Kills:489 254%
Deaths:2
KDR:622
Accuracy:65.200% B+
KPH:102 C+
VKPH:40.100 A++
E540 Halberd-H
S
Kills:741
V. Kills:1,241 60%
Deaths:53
KDR:13.981
Accuracy:73.871% A*
KPH:45.800 C
VKPH:76.600 S
Saron HRB-H
D
Kills:183
V. Kills:119 153%
Deaths:23
KDR:7.957
Accuracy:48.151% D*
KPH:31 D
VKPH:20.100 D
M12 Kobalt-H
D-
Kills:158
V. Kills:6 N/A
Deaths:9
KDR:17.556
Accuracy:13.855% F--
KPH:80.100 D--
VKPH:3 D-
M40 Fury-H
C-
Kills:134
V. Kills:24 N/A
Deaths:13
KDR:10.308
Accuracy:41.590% C--
KPH:69.900 D
VKPH:12.500 C-
Kills:6,144 (0 + 6,144)
Deaths:275
KDR:22.342
VKDR:10.495
Vehicle Kills:2,886
Kill Difference:5,869
Playtime:75.095 hours
Usage:2%
Score:2.157m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:41.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,411
V. Kills:297 473%
Deaths:62
KDR:22.758
Accuracy:46.765% B++
KPH:75.800 A++
VKPH:16 A+
M60-G Bulldog
A+
Kills:1,264
V. Kills:308 409%
Deaths:62
KDR:20.387
Accuracy:49.062% B+
KPH:104.100 A+
VKPH:25.400 A+
M12 Kobalt
B**
Kills:383
V. Kills:3 N/A
Deaths:13
KDR:29.462
Accuracy:12.549% F
KPH:127.300 B**
VKPH:1 D*
M40 Fury
C
Kills:228
V. Kills:37 N/A
Deaths:27
KDR:8.444
Accuracy:32.258% D
KPH:48.300 C
VKPH:7.800 C--
M20 Basilisk
C-
Kills:134
V. Kills:55 239%
Deaths:35
KDR:3.829
Accuracy:32.292% D*
KPH:16.400 D
VKPH:6.700 C-
M40 Fury
C++
Kills:119
V. Kills:8 N/A
Deaths:18
KDR:6.611
Accuracy:32.326% D
KPH:67.900 C++
VKPH:4.600 D*
M12 Kobalt
C-
Kills:101
V. Kills:6 N/A
Deaths:8
KDR:12.625
Accuracy:12.891% D**
KPH:47.200 D
VKPH:2.800 C-
Kills:3,640 (0 + 3,640)
Deaths:225
KDR:16.178
VKDR:3.173
Vehicle Kills:714
Kill Difference:3,415
Playtime:50.526 hours
Usage:1%
Score:1.538m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:12.891%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:13,935
V. Kills:400 N/A
Deaths:3,553
KDR:3.922
Accuracy:46.610% C*
KPH:101.300 B**
VKPH:2.900 B++
M40 Fury-F
B**
Kills:7,879
V. Kills:2,846 277%
Deaths:4,702
KDR:1.676
Accuracy:54.013% C++
KPH:35.200 B+
VKPH:12.700 B**
M12 Kobalt-F
B*
Kills:1,137
V. Kills:34 N/A
Deaths:835
KDR:1.362
Accuracy:25.212% C+
KPH:70 B*
VKPH:2.100 B+
V30-F Starfall
A+
Kills:288
V. Kills:157 182%
Deaths:62
KDR:4.645
Accuracy:63.448% C+
KPH:44.400 A+
VKPH:24.200 A
Kills:23,239 (23,239 + 0)
Deaths:9,152
KDR:2.539
VKDR:0.376
Vehicle Kills:3,437
Kill Difference:14,087
Playtime:384.191 hours
Usage:8%
Score:5.010m
Score/min:217
Driving Accuracy:63.448%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:96
V. Kills:66 143%
Deaths:53
KDR:1.811
Accuracy:49.390% A+
KPH:6.700 D**
VKPH:4.600 D*
VLG Missile Launcher
C
Kills:59
V. Kills:33 174%
Deaths:3
KDR:19.667
Accuracy:51.102% C
KPH:32.100 D*
VKPH:17.900 C
Kills:155 (0 + 155)
Deaths:56
KDR:2.768
VKDR:1.768
Vehicle Kills:99
Kill Difference:99
Playtime:16.184 hours
Usage:0%
Score:0.067m
Score/min:69
Piloting Accuracy:N/A%
Gunner Accuracy:51.102%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 14,33513,9353,5533.922C++1.8946.61%C*4.665%C101.3B**2.9B++223137.5h2.5B*5.4B+
Eclipse VE3A 12,07411,7988,6511.364C+0.6725.13%D-19.13%C-22.1D-N/A51533.4h11.4C+45.4C
C-4 ARX 12,2018,0182,5423.154B+1.1222.138%D--N/A108.5C56.6A81373.9h1.1C*4.9C+
M40 Fury-F 10,7257,8794,7021.676C+0.3654.013%C++N/A35.2B+12.7B**213224h7.9B+14.7B+
Supernova FPC 11,4827,08854413.029C*10.9954.195%C+1.002%D41.3B+25.6A+340171.5h4.4C++8.2C++
Pulsar C 4,2814,2255,9420.711C1.3219.12%F22.959%C-18.7DN/A57226h10.3C++53.8D
C-4 6,5764,1721,9512.138C++0.1025.887%CN/A94C54.1A+87744.4h1B*4B
The Kraken 6,1463,7991,6542.297C++0.2664.147%C++N/A26.7D*16.5D238142.2h3.9C+6.1C++
Solstice VE3 3,7413,7085,8200.637C--1.4017.703%D**14.833%D--19.5CN/A71190.3h13.2C++74.4C+
Hunter QCX 5,9253,5541,8201.953A+0.0861.774%B*N/A41.5A+27.7A*30385.7h8.4C+13.5C*
MKV Suppressed 3,5233,4462,9521.167C0.8726.807%C20.952%C+22.4D-N/A54153.9h12C*44.9C++
Orion VS54 2,8092,7642,2031.255C0.7821.552%D24.385%C--27.2DN/A103101.5h10.2C**47.4C+
Tank Mine 4,0892,4331,4161.718D0.3241.717%C++N/A136.7C*93B*161417.8h1.9C+4.6B+
M40 Fury 2,4282,1523856.632S54.6037.48%D**1.348%C121.6B**15.6C--36517.7h8B*21.2B++
Proton II PPA-H 2,0131,8888023.6B++21.5739.179%C+1.589%C++157.3B**10.4B*44312h9.4C*23.9C*
Solstice SF 1,8961,7981,7891.005C+1.0323.254%D19.911%B+15.3DN/A42117.3h10.2C++43.8C++
Aphelion VEX-4H 2,6781,7969518.905B+16.8746.617%C+1.837%D-72.1B**35.4B+56824.9h33.6C*72.1B+
MANA Anti-Personnel Turret 1,6701,6598361.984N/A0.0515.238%UN/A16590U110U26085500.1h17.6T*115.2T*
Solstice Burst 1,5891,5628461.846C+0.1927.646%C--23.624%C-63.8C+1.1B+13424.5h9.7B*35.1B+
NS-11P 1,4351,4171,3671.037C1.0019.495%D**18.984%D27DN/A7252.5h11.5B59.1C--
M60-G Bulldog 1,7081,4116222.758S20.7246.765%B++2.268%C75.9A++16A+59518.6h6.2C**13.4B+
MANA Anti-Vehicle Turret 2,2431,3369341.43D0.6056.827%D*4.117%B*13360U9070S76917100.1h9.3D16.3D-
M60-G Bulldog 1,5721,2646220.387B**18.3549.062%B+2.453%C+104.5A+25.5A+74412.1h5.6B+11.4B+
M60-G Bulldog-H 1,7331,2442622U619.9765.2%B+N/A102C+40.1A++52712.2h5.3C+8.1C*
Sticky Grenade 1,2201,21111211N/A1,208.9757.967%B+N/A865C--6.4D-23481.4h2.2C3.8C*
NS-11C 1,1711,1597011.653C++0.3825.821%C22.002%C+61.6B+N/A15518.8h10.1B*39.3B+
M12 Kobalt-F 1,1711,1378351.362C-0.6725.212%C+3.43%D--70.2B*2.1B+13916.2h9.4B*37.4B+
Supernova PC 1,5171,1189811.408B9.3754.703%C**1.61%C47.2B**16.8B**29223.7h4.4C*8.1B+
Lasher X2 1,3491,0873293.304A++1.2730.798%C+5.06%B++38.5C9.3S12628.2h14.9B*48.3B+
L100 Python AP 1,6209905518B*15.9758.763%C++1.515%C45.6C*29B**37921.7h4.9C**8.3C++
Eridani SX5 9979826971.409C+0.6325.381%D-24.236%C++16.9D--N/A4958.1h9.9B+39C+
E540 Halberd 1,3439265815.966C++13.9350.313%C+N/A44.1B+19.9C**67721h4.5B++9B+
NS-44 Commissioner 8408288300.998C+1.0422.185%F-20.531%D24.9DN/A7033.2h2.8B++12.6D
C150 Dalton 1,3618264817.208B*15.1732.13%DN/A35.1C-22.8C-29323.5h2.9B9.1C++
Plasma Grenade 1,2077641764N/A761.9758.632%AN/A764B+443U33651h2.7B+4.7B*
E540 Halberd-H 1,9827415313.981C+11.9573.871%A*1.215%C45.7C76.6S39316.2h12.5T*16.9F--
Lancer VS22 1,8705352632.034B0.0069.889%B**N/A20.4C+51A*36526.2h17.7C++25.3C*
NS Decimator 1,1845002112.37B+0.3473.989%A+N/A25.1D--34.4A79619.9h7.2F9.8D--
Spear Anti-Vehicle Phalanx Turret 706459845.464C-3.4341.956%D-2.832%C--42.5C22.9C41610.8h8C++19C+
Anti-Vehicle Grenade 1,6264221422N/A419.9767.22%A++N/A468.9C*1337.8U64560.9h4.4B+6.6B*
M12 Kobalt 3863831329.462C*27.4312.549%F19.582%C+127.7B**1D*3553h9.7A++77.3B
NS-66 Punisher 3633473830.906C--1.1321.533%D**14.697%F15.4D--N/A4622.6h10.8C++50.1C--
Proximity Mine 330330457.333B**5.3051.639%B+N/A194.1B**N/A6211.7h2C--3.8C**
NS-30 Vandal 3223172231.422C0.6132.237%D24.606%C--21.7D--N/A5914.6h4.6B+14.2C++
Force-Blade 43830643,8370.007D2.039.321%F-8.497%C**0.1DN/A12081.5h5F--54.1T*
V30-F Starfall 445288624.645A2.6163.448%C+N/A44.3A+24.2A4576.5h11.9B*18.7B*
M40 Fury 265228278.444C++6.4132.258%DN/A48.5C7.9C--2604.7h9.8B++30.4B+
Quasar VM1 2192171661.307C-0.7313.681%D--19.355%C+28.9C+N/A1447.5h17.7D-129.7C
Saron HRB 1,411216544C--1.9770.943%M+N/A19.5D-107.7U65611.1h80.3T*113.1T*
Spear Anti-Vehicle Phalanx Tower 345202367.333A*65.3042.259%D--5.446%B*34.8D24.7C3925.8h10.5D24.8D*
L105 Zephyr 228201365.583C-3.5542.47%CN/A47.9C6.4D2074.2h6C**14.1C*
NS Annihilator 335199672.97S0.9480.176%C+N/A20.3A++13.9A+3629.8h7.8B**9.7B**
C75 Viper 234196623.161D1.1327.771%D**1.531%C**25.8D5D3297.6h9.7B+34.9C+
Thanatos VE70 1951952420.806C1.2331.729%D*16.923%C++24.1DN/A1528.1h4.9C15.3D
Saron HRB-H 302183237.957C*5.9248.151%D*N/A31D20.2D3905.9h18.4B++38.3C*
M20 Basilisk 241161198.474C6.4454.937%C+4.969%C++14.1D*7D**12011.4h84.2B+153.3B+
M12 Kobalt-H 164158917.556D15.5213.855%F--13.291%D-79D--3D-3182h14.2C++102.3F-
M20 Basilisk 189134353.829C+1.7932.292%D*5.97%C+16.3D6.7C-2268.2h92.1C+285.2C
M40 Fury-H 1581341310.308C-8.2741.59%C--N/A70.5D12.6C-4001.9h8.7C++21C+
Comet VM2 1731311840.712D1.3250.798%C**3.053%D9.8D3.2D-12213.3h29.2D57.4C+
M40 Fury 127119186.611C4.5832.326%D1.681%C+66.1C++4.4D*4381.8h8.3B**25.6B+
Eidolon VE33 117114941.213C0.8228.936%C--24.561%C-20.7DN/A1635.5h5.2B**17.9B+
M12 Kobalt 107101812.625C10.5912.891%D**19.802%C++48.1D2.9C2872.1h16.1B+125C+
S1 1,2441001790.559D1.4874.049%A+N/A13.9D*158.9U9057.2h17.7T*23.9D*
M20 Wyvern 16296531.811C--0.2249.39%A+4.167%C**6.7D**4.6D*5214.3h220.4T*446.3F--
NS-10 Burster 13492701.314C**0.7230.361%C17.391%M++8.8B+4C9610.4h98.8B*325.3B
Beamer VS3 90901840.489D1.551.403%T*14.444%D*4D--N/A2822.3h4.7A335T*
Skyguard 13881382.132C--0.1030.479%C+1.235%C--11.9D8.4D2286.8h108.5C*355.8C*
Comet VM2 12178501.56B+0.4759.34%B*2.564%D-9.4D-5.2C1158.3h38.9D--65.6C--
Quasar VM1 6765144.643B*2.6114.956%D*24.615%B46.4C+1.4B+1441.4h13.7C91.4D-
Rocklet Rifle 12663481.313B+0.7246.534%D-N/A27.4C-27.4C+7842.3h24.8B*53.3C*
Aphelion VEX-4 936387.875C**5.8434.242%C+4.762%B+35B+16.7C+3981.8h40.1B++117.1B+
Proton II PPA 6362106.2D4.1718.291%D*1.613%C36.5D-N/A1841.7h12.8D-70D**
NS-10 Burster 9661700.871D1.1630.664%C--11.475%A++5.9C--3.4D-8310.4h150.8C491.7C
VLG Missile Launcher 9259319.667C17.6351.102%CN/A32.8D--18.3C2001.8h6.3C12.3C
M60-A Bulldog 6557153.8D1.7722.047%F-N/A20.4D--2.9D*2212.8h6.1D27.8F-
NS-R3 Swarm 10654511.059B+0.9853.376%F**N/A8.9C++8.5B++1556.1h18.6B*34.8B+
XM98 5150341.471C--0.5629.88%D**66%D*20DN/A1772.5h2.5C8.3D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4,6185,260,399358.9h
Anti-Vehicle MANA Turret966,4615.8h
Spawn Beacon136,8252.6h
Hardlight Canopy0890.1h
Flash XS01460.1h
NS-TMC-01 "His Regards"50676.4h
Nanite Revive Grenade08780.2h
Medical Applicator740274,00421.4h
Cortium Silo02740.4h
NSX Amaterasu493124.7h
Motion Spotter41,5940.9h
VS Patriot Flare Gun01560.2h
Spear Anti-Vehicle Tower1780.3h
Deconstruction Tool08,4791h
Spitfire Auto-Turret8512,0568.3h
VS Triumph Flare Gun01950.1h
Recon Detection Device413,8455.1h
Shield Recharging Field625,5831.6h
V26 Maelstrom Turbo Laser03280.3h
Medical Kit1111,8183.5h
Ammunition Package17032,11613.3h
Anti-Infantry MANA Turret1213,7544.3h
Welding Device07860.1h
Smoke Grenade01,6820.5h
WLT-Howler Mining Laser31788,369163.1h
Hardlight Barrier74410.6h
Nano-Repair Grenade01,8600.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 1.33s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.