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Legate A.S.P. Operative FireDude448[WOO] FireDude448
VS BR 73

KDR: 1.92

Score: 88.8m

Last Seen: May 19th, 2019 4:11 AM
- OFFLINE - 761.2 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Connery
Level Progress (to 74): 80%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS S12 Renegade Eclipse VE3A M40 Fury-F C-4 ARX Supernova FPC Pulsar C C-4 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.227%20.203%44913119731,4651.261170.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.811%0.214C++-0.092C+-1.405D**HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.338C**110.231C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.369%1.508%200512056,696532442231.25747159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.419%0.43B-0.687D1.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+6.40.486B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.323%2.978%2551611946,884370938761.85553178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.329%0.29C*-0.36C-1.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.738B++12.30.692B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.34%14.085%2551120971194000.0365979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.26D**-0.102C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.176C4.10.159C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.8m291.5%403 (24.2k)355 (21.3k)1.91792114,51559,7082.3736273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210650511.436%7.409%8504:1125

62% Engineer12% Heavy Assault13% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2013 5:08 AMFeb 15th, 2018 7:52 AMJun 16th, 2019 12:34 PM (3d) (PST)May 19th, 2019 3:50 AM (32d) (PST)May 19th, 2019 12:11 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6931115820.4580.2390.0341.7330.136188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6016,63034,97128142104821,320

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4163.4h/173.5d 27,209 8,484 61,512 433k 5,246 9,139 33,990 173.2m

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:11,683
Deaths:8,541
KDR:1.368
Accuracy:25.198% C
HSR:19.011% C+
Pulsar C
C+
Kills:4,225
Deaths:5,942
KDR:0.711
Accuracy:19.120% D--
HSR:22.959% C+
Solstice VE3
D-
Kills:3,708
Deaths:5,820
KDR:0.637
Accuracy:17.703% D--
HSR:14.833% D-
Solstice Burst
C*
Kills:1,562
Deaths:846
KDR:1.846
Accuracy:27.646% C*
HSR:23.624% C+
Solstice SF
B+
Kills:1,399
Deaths:1,204
KDR:1.162
Accuracy:24.339% C++
HSR:20.014% B+
NS-11C
B+
Kills:1,159
Deaths:701
KDR:1.653
Accuracy:25.821% B
HSR:22.002% B+
Eidolon VE33
C++
Kills:97
Deaths:74
KDR:1.311
Accuracy:28.828% C++
HSR:26.804% C++
Thanatos VE70
C-
Kills:71
Deaths:90
KDR:0.789
Accuracy:26.340% D**
HSR:14.085% C-
Kills:23,904
Deaths (as Engineer):23,218
Deaths (to Engineers):17,766
KDR:1.02955
Kill Difference:686
Playtime:2,582.933 hours
Usage:62%
Score:58.635m
Score/min:378
Accuracy (listed only):24.374%
HSR (listed only):20.416%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:2,091
Deaths:1,558
KDR:1.342
Accuracy:21.189% C++
HSR:24.342% C+
Lasher X2
B++
Kills:1,011
Deaths:291
KDR:3.474
Accuracy:30.576% B++
HSR:5.045% B+
Kills:3,102
Deaths (as Heavy Assault):1,849
Deaths (to Heavy Assaults):15,527
KDR:1.67766
Kill Difference:1,253
Playtime:518.995 hours
Usage:12%
Score:10.313m
Score/min:331
Accuracy (listed only):25.882%
HSR (listed only):14.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:11,683
Deaths:8,541
KDR:1.368
Accuracy:25.198% C
HSR:19.011% C+
Pulsar C
C+
Kills:4,225
Deaths:5,942
KDR:0.711
Accuracy:19.120% D--
HSR:22.959% C+
Solstice VE3
D-
Kills:3,708
Deaths:5,820
KDR:0.637
Accuracy:17.703% D--
HSR:14.833% D-
MKV Suppressed
C**
Kills:3,446
Deaths:2,952
KDR:1.167
Accuracy:26.807% C*
HSR:20.952% C**
Solstice Burst
C*
Kills:1,562
Deaths:846
KDR:1.846
Accuracy:27.646% C*
HSR:23.624% C+
Solstice SF
B+
Kills:1,399
Deaths:1,204
KDR:1.162
Accuracy:24.339% C++
HSR:20.014% B+
NS-11C
B+
Kills:1,159
Deaths:701
KDR:1.653
Accuracy:25.821% B
HSR:22.002% B+
Eridani SX5
B++
Kills:865
Deaths:514
KDR:1.683
Accuracy:25.540% C+
HSR:24.509% B++
Thanatos VE70
C-
Kills:71
Deaths:90
KDR:0.789
Accuracy:26.340% D**
HSR:14.085% C-
Kills:28,118
Deaths (as Light Assault):26,610
Deaths (to Light Assaults):8,481
KDR:1.05667
Kill Difference:1,508
Playtime:418.176 hours
Usage:10%
Score:8.326m
Score/min:332
Accuracy (listed only):24.279%
HSR (listed only):20.221%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C**
Kills:3,446
Deaths:2,952
KDR:1.167
Accuracy:26.807% C*
HSR:20.952% C**
NS-11P
C+
Kills:1,403
Deaths:1,349
KDR:1.040
Accuracy:19.610% D
HSR:18.888% C+
Eridani SX5
B++
Kills:865
Deaths:514
KDR:1.683
Accuracy:25.540% C+
HSR:24.509% B++
Thanatos VE70
C-
Kills:71
Deaths:90
KDR:0.789
Accuracy:26.340% D**
HSR:14.085% C-
Kills:5,785
Deaths (as Combat Medic):4,905
Deaths (to Combat Medics):4,903
KDR:1.17941
Kill Difference:880
Playtime:113.939 hours
Usage:3%
Score:2.752m
Score/min:403
Accuracy (listed only):24.574%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C**
Kills:3,446
Deaths:2,952
KDR:1.167
Accuracy:26.807% C*
HSR:20.952% C**
Eridani SX5
B++
Kills:865
Deaths:514
KDR:1.683
Accuracy:25.540% C+
HSR:24.509% B++
NS-44 Commissioner
C
Kills:819
Deaths:823
KDR:0.995
Accuracy:22.077% F
HSR:20.391% C
NS-30 Vandal
C+
Kills:317
Deaths:223
KDR:1.422
Accuracy:32.237% C+
HSR:24.606% C
Beamer VS3
D--
Kills:90
Deaths:184
KDR:0.489
Accuracy:1.403% T*
HSR:14.444% D--
Kills:5,537
Deaths (as Infiltrator):4,696
Deaths (to Infiltrators):7,489
KDR:1.17909
Kill Difference:841
Playtime:529.355 hours
Usage:13%
Score:8.282m
Score/min:261
Accuracy (listed only):21.613%
HSR (listed only):20.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:171
Deaths:155
KDR:1.103
Accuracy:13.061% D
HSR:20.468% B
Comet VM2
B*
Kills:129
Deaths:182
KDR:0.709
Accuracy:50.886% B*
HSR:3.101% D
NS-10 Burster
A*
Kills:90
Deaths:69
KDR:1.304
Accuracy:30.168% C++
HSR:17.778% A*
Comet VM2
A+
Kills:77
Deaths:48
KDR:1.604
Accuracy:59.604% A+
HSR:2.597% D
NS-10 Burster
A+
Kills:61
Deaths:69
KDR:0.884
Accuracy:30.488% C++
HSR:11.475% A+
Kills:528
Deaths (as MAX Suit):261.500
Deaths (to MAX Suits):3,181
KDR:2.01912
Kill Difference:266.500
Playtime:27.994 hours
Usage:1%
Score:0.452m
Score/min:269
Accuracy (listed only):36.841%
HSR (listed only):11.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:228
V. Kills:230 99%
Deaths:47
KDR:4.851
Accuracy:27.060% D*
KPH:17.300 D-
VKPH:17.500 D
L105 Zephyr
C+
Kills:199
V. Kills:27 N/A
Deaths:36
KDR:5.528
Accuracy:42.852% C+
KPH:48.100 C+
VKPH:6.500 C
Kills:427 (0 + 427)
Deaths:83
KDR:5.145
VKDR:3.096
Vehicle Kills:257
Kill Difference:344
Playtime:17.301 hours
Usage:0%
Score:0.233m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:42.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:199
V. Kills:287 69%
Deaths:55
KDR:3.618
Accuracy:59.431% B
KPH:19.700 D-
VKPH:28.400 A++
C75 Viper
C
Kills:196
V. Kills:38 N/A
Deaths:62
KDR:3.161
Accuracy:27.771% D*
KPH:25.800 C
VKPH:5 D
Skyguard
C-
Kills:71
V. Kills:53 131%
Deaths:38
KDR:1.868
Accuracy:30.573% C*
KPH:10.700 C--
VKPH:8 C-
Kills:466 (466 + 0)
Deaths:155
KDR:3.006
VKDR:2.439
Vehicle Kills:378
Kill Difference:311
Playtime:24.368 hours
Usage:1%
Score:0.411m
Score/min:281
Driving Accuracy:30.573%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:5,112
V. Kills:3,443 148%
Deaths:541
KDR:9.449
Accuracy:53.576% C+
KPH:35.900 B**
VKPH:24.200 A*
Supernova PC
A**
Kills:1,118
V. Kills:399 280%
Deaths:98
KDR:11.408
Accuracy:54.703% B+
KPH:47.200 A*
VKPH:16.800 A**
E540 Halberd
B++
Kills:560
V. Kills:255 219%
Deaths:58
KDR:9.655
Accuracy:48.671% C++
KPH:39.200 B++
VKPH:17.900 C*
Saron HRB
U
Kills:212
V. Kills:1,193 18%
Deaths:54
KDR:3.926
Accuracy:70.973% M++
KPH:19.200 D
VKPH:108 U
Proton II PPA
D
Kills:62
V. Kills:1 N/A
Deaths:10
KDR:6.200
Accuracy:18.291% D--
KPH:35.500 D
VKPH:0.600 F
Kills:7,064 (6,230 + 834)
Deaths:761
KDR:9.283
VKDR:6.953
Vehicle Kills:5,291
Kill Difference:6,303
Playtime:193.248 hours
Usage:5%
Score:4.147m
Score/min:358
Driving Accuracy:54.703%
Gunner Accuracy:18.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,675
V. Kills:108 N/A
Deaths:80
KDR:20.938
Accuracy:37.717% C+
KPH:164.100 A++
VKPH:10.600 B**
Aphelion VEX-4H
B++
Kills:573
V. Kills:312 183%
Deaths:81
KDR:7.074
Accuracy:40.596% D
KPH:53.500 B++
VKPH:29.100 C++
E540 Halberd-H
S
Kills:524
V. Kills:1,136 46%
Deaths:53
KDR:9.887
Accuracy:74.485% A*
KPH:38.100 C
VKPH:82.600 S
Saron HRB-H
C
Kills:141
V. Kills:99 141%
Deaths:23
KDR:6.130
Accuracy:48.179% D-
KPH:29 C--
VKPH:20.300 C
M12 Kobalt-H
D
Kills:114
V. Kills:4 N/A
Deaths:9
KDR:12.667
Accuracy:13.501% F-
KPH:84.700 D
VKPH:3 D
M40 Fury-H
C-
Kills:112
V. Kills:16 N/A
Deaths:13
KDR:8.615
Accuracy:38.355% C
KPH:62.400 D
VKPH:8.900 C-
Kills:3,139 (0 + 3,139)
Deaths:259
KDR:12.120
VKDR:6.467
Vehicle Kills:1,675
Kill Difference:2,880
Playtime:42.674 hours
Usage:1%
Score:1.098m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:38.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M+
Kills:1,327
V. Kills:265 N/A
Deaths:62
KDR:21.403
Accuracy:46.725% A
KPH:76.500 M+
VKPH:15.300 A**
M60-G Bulldog
M++
Kills:1,202
V. Kills:285 420%
Deaths:62
KDR:19.387
Accuracy:48.844% B**
KPH:103.800 M++
VKPH:24.600 M++
M40 Fury
C++
Kills:228
V. Kills:37 N/A
Deaths:27
KDR:8.444
Accuracy:32.262% C-
KPH:48.900 C++
VKPH:7.900 C
M12 Kobalt
A
Kills:190
V. Kills:1 N/A
Deaths:12
KDR:15.833
Accuracy:13.192% D--
KPH:121.200 A
VKPH:0.600 D*
M20 Basilisk
C
Kills:121
V. Kills:53 224%
Deaths:35
KDR:3.457
Accuracy:31.776% D-
KPH:15.300 C-
VKPH:6.700 C
M40 Fury
B+
Kills:119
V. Kills:8 N/A
Deaths:18
KDR:6.611
Accuracy:32.326% C--
KPH:68 B+
VKPH:4.600 D--
M12 Kobalt
C
Kills:98
V. Kills:5 N/A
Deaths:8
KDR:12.250
Accuracy:12.290% D*
KPH:47.900 C--
VKPH:2.400 C
Kills:3,285 (0 + 3,285)
Deaths:224
KDR:14.665
VKDR:2.920
Vehicle Kills:654
Kill Difference:3,061
Playtime:46.863 hours
Usage:1%
Score:1.304m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:12.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:13,493
V. Kills:387 N/A
Deaths:3,489
KDR:3.867
Accuracy:46.957% B+
KPH:101.200 A+
VKPH:2.900 B++
M40 Fury-F
A
Kills:7,452
V. Kills:2,627 284%
Deaths:4,660
KDR:1.599
Accuracy:53.649% B+
KPH:34.700 B++
VKPH:12.200 A
M12 Kobalt-F
A++
Kills:1,137
V. Kills:34 N/A
Deaths:835
KDR:1.362
Accuracy:25.212% B+
KPH:70 A++
VKPH:2.100 B++
V30-F Starfall
A++
Kills:174
V. Kills:95 181%
Deaths:37
KDR:4.703
Accuracy:67.072% B+
KPH:48.100 A++
VKPH:26.200 A
Kills:22,256 (22,256 + 0)
Deaths:9,021
KDR:2.467
VKDR:0.348
Vehicle Kills:3,143
Kill Difference:13,235
Playtime:367.613 hours
Usage:9%
Score:4.318m
Score/min:196
Driving Accuracy:67.072%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:65
V. Kills:48 133%
Deaths:53
KDR:1.226
Accuracy:50.705% A++
KPH:4.900 D*
VKPH:3.600 D**
Kills:65 (0 + 65)
Deaths:53
KDR:1.226
VKDR:0.906
Vehicle Kills:48
Kill Difference:12
Playtime:13.399 hours
Usage:0%
Score:0.033m
Score/min:41
Piloting Accuracy:N/A%
Gunner Accuracy:50.705%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 13,88013,4933,4893.867C*1.9546.957%B+4.743%C+101.2A+2.9B++218133.3h2.5B**5.4B*
Eclipse VE3A 11,95211,6838,5411.368C+0.5525.198%C19.011%C+22.1DN/A51527.8h11.4B45.3C*
M40 Fury-F 10,0797,4524,6601.599C+0.3253.649%B+N/A34.7B++12.2A181214.5h7.8B+14.6B++
C-4 ARX 9,5166,1901,9593.16B+1.2421.648%D*N/A96.6C51.9B**73864.1h1.1B+5.3C
Supernova FPC 8,5555,1125419.449B+7.5353.576%C+1.369%D35.9B**24.2A*315142.5h5C**9.3B
Pulsar C 4,2814,2255,9420.711C1.2119.12%D--22.959%C+18.7C-N/A56226h10.3B+53.8C+
C-4 6,5244,1301,9512.117B+0.2025.639%C+N/A93C**53.9A++86444.4h1B**4B*
Solstice VE3 3,7413,7085,8200.637C1.2817.703%D--14.833%D-19.5C+N/A70190.1h13.2B+74.4C+
MKV Suppressed 3,5233,4462,9521.167C++0.7526.807%C*20.952%C**22.4C-N/A54153.9h12B++44.9B+
The Kraken 4,0402,3899142.614B*0.7064.703%BN/A29.3D20.3C++29681.5h3.9C*6B+
M40 Fury 2,4282,1523856.632M**54.7137.48%D*1.348%C121.6B**15.6C36517.7h8B++21.2B+
Tank Mine 3,6722,1341,3921.533C--0.3841.332%B+N/A128.6B+92.7B**161316.6h1.9C++4.6B**
Orion VS54 2,1182,0911,5581.342C+0.5821.189%C++24.342%C+27CN/A10677.5h10.5B++49.6C*
Hunter QCX 3,1471,7551,0251.712A+0.2165.996%A+N/A27.3A21.6M**22264.4h12.8D19.4C+
Proton II PPA-H 1,7831,6758020.938B*19.0237.717%C+1.791%C++164.2A++10.6B**44910.2h8.9B+23.7B+
Solstice Burst 1,5891,5628461.846C**0.0727.646%C*23.624%C+63.8B*1.1B**13324.5h9.7B**35.1B++
MANA Anti-Personnel Turret 1,4561,4487841.847N/A0.0715.239%UN/A14480U80U23039500.1h17.6T*115.8T*
NS-11P 1,4211,4031,3491.04C+0.8819.61%D18.888%C+27.2C+N/A7251.5h11.6B*58.9C**
Solstice SF 1,4291,3991,2041.162C*0.7624.339%C++20.014%B+19.8C+N/A4870.7h10.1B41.4B+
MANA Anti-Vehicle Turret 2,2351,3319341.425C+0.4956.818%C-4.132%B+13310C*9040C*76088700.1h9.3C*16.3C*
M60-G Bulldog 1,5921,3276221.403S19.4946.725%A2.411%C76.7M+15.3A**54317.3h6.3B+13.5B*
Sticky Grenade 1,2191,21011210N/A1,208.0857.896%B+N/A864.3C+6.4D23521.4h2.2C++3.8B
M60-G Bulldog 1,4871,2026219.387M**17.4748.844%B**2.579%C103.6M++24.6M++65311.6h5.6B+11.5B*
NS-11C 1,1711,1597011.653B++0.2625.821%B22.002%B+61.6A++N/A15318.8h10.1B**39.3B++
M12 Kobalt-F 1,1711,1378351.362C0.5625.212%B+3.43%D*70.2A++2.1B++13716.2h9.4B*37.4B++
Supernova PC 1,5171,1189811.408B**9.4954.703%B+1.61%D47.2A*16.8A**28123.7h4.4B+8.1B++
Lasher X2 1,2691,0112913.474M**1.5630.576%B++5.045%B+37C**9.5S12227.3h14.8B**48.5B*
Eridani SX5 8778655141.683B+0.2325.54%C+24.509%B++17.3DN/A4850.1h10B++39.1B+
NS-44 Commissioner 8318198230.995C++0.9222.077%F20.391%C24.9CN/A6932.9h2.8B**12.6C+
Frag Grenade 1,2077641764N/A762.0858.63%A++N/A764A443U32961h2.7B**4.7B**
Aphelion VEX-4H 885573817.074C*5.1640.596%D2.443%C-53.6B++29.2C*54510.7h38B*93.5B++
E540 Halberd 815560589.655C++7.7448.671%C++N/A39.2B++17.8C*74414.3h4.9B++10.1B++
E540 Halberd-H 1,660524539.887C++7.9774.485%A*1.718%C+38C82.3S36713.8h16T*21.4F--
NS Decimator 1,1824982112.36A+0.4473.989%A++N/A25D34.4A*75019.9h7.3F9.8C--
Spear Anti-Vehicle Phalanx Turret 689448815.531C3.6141.622%C2.902%D42.3C*22.7C++40210.6h8C**19.2C**
Anti-Vehicle Grenade 1,5663841384N/A382.0868.333%A++N/A480B+1477.5U68390.8h4.4B++6.4B**
Proximity Mine 329329457.311B**5.3951.367%B**N/A193.5A+N/A6161.7h1.9C+3.8B+
Lancer VS22 1,5643291771.859A0.0675.095%A++N/A17.7B+66.4S40918.6h25.7C++34.3C**
NS-30 Vandal 3223172231.422C+0.5032.237%C+24.606%C21.7DN/A5714.6h4.6B*14.2B+
Force-Blade 40927940,7660.007C--1.919.505%F8.244%C++0.1DN/A11930.5h5.3F-56F**
M40 Fury 265228278.444B6.5332.262%C-N/A48.5C++7.9C2574.7h9.8B++30.4B+
C150 Dalton 458228474.851C+2.9327.06%D*N/A17.3D-17.4D23113.2h4.8C+17.6D--
Saron HRB 1,405212543.926C2.0170.973%M++N/A19.3D108.5U60711h81.5T*114.9T
Spear Anti-Vehicle Phalanx Tower 345202367.333M++65.4242.25%D-5.446%B+35.4C25.1C+3865.7h10.5C+24.8C
L105 Zephyr 226199365.528C3.6142.852%C+N/A48.5C+6.6C2054.1h5.9B13.8B+
L100 Python AP 486199553.618C+1.7059.431%B4.523%B**19.7D-28.4A++32910.1h11.2F-18.9D*
C75 Viper 234196623.161C+1.2427.771%D*1.531%C++25.8C5D2917.6h9.7B++34.9C++
M12 Kobalt 1911901215.833C+13.9213.192%D--24.211%A118.8AN/A3691.6h10.3A+78B+
V30-F Starfall 269174374.703A*2.7967.072%B+1.149%B48.3A++26.4A5423.6h11.1B*16.5B**
Quasar VM1 1721711551.103C0.8113.061%D20.468%B25.5C*N/A1416.7h18.2D139.7C
M20 Basilisk 241161198.474C*6.5654.937%C*4.969%C*14.1D*7D**11911.4h84.2B++153.3B++
Saron HRB-H 240141236.13C*4.2148.179%D-N/A28.8C--20.2C3664.9h20B++41.5B
Comet VM2 1711291820.709C1.2150.886%B*3.101%D9.9C3.2C--12213h29.4D57.7C+
NS Annihilator 224126452.8S0.8878.743%DN/A18.8A++14.6A*3766.7h7.6A+9.6A
M20 Basilisk 174121353.457C**1.5431.776%D-6.612%B15.3C-6.7C2107.9h97.4C++306.6C
M40 Fury 127119186.611C+4.6932.326%C--1.681%C+66.1B+4.4D--4341.8h8.3B*25.6B++
M12 Kobalt-H 118114912.667C10.7513.501%F-13.158%D87.7D3.1D3231.3h15C++110.8D-
M40 Fury-H 128112138.615C6.7038.355%CN/A62.2D8.9C-3421.8h8.7C+22.6C+
M12 Kobalt 10398812.25C+10.3312.29%D*20.408%B+49C-2.5C2752h15B*122C+
Eidolon VE33 9997741.311C*0.6128.828%C++26.804%C++19.8C+N/A1624.9h5.1A17.8B*
S1 1,231921700.541C1.3874.341%A*N/A13.3D-165.1U8996.9h18.7T*25.2F--
Beamer VS3 90901840.489C1.431.403%T*14.444%D--4D--N/A2722.3h4.7A+335T*
NS-10 Burster 13190691.304B+0.6130.168%C++17.778%A*8.7B**4C**9410.3h99.1B*328.5B++
Comet VM2 11977481.604B++0.3159.604%A+2.597%D9.6C5.3C++1178h39.1D-65.5C+
Skyguard 12471381.868C-0.0530.573%C*1.408%C--10.6D7.9C--1976.7h119C*389.3B
Thanatos VE70 7171900.789C+1.1326.34%D**14.085%C-28.4C+N/A3332.5h4.1B++15.5C
M20 Wyvern 11365531.226D0.6950.705%A++6.154%B*4.9D*3.6D**4113.4h289.7T*571.4T-
Proton II PPA 6362106.2C--4.2818.291%D--1.613%C-36.5DN/A1791.7h12.8D70D*
NS-10 Burster 9661690.884C1.0330.488%C++11.475%A+5.9C++3.4C7710.3h148.1C+485.8C*
Rocklet Rifle 11758381.526A+0.3947.28%DN/A29C++29.5B+6982h23.2A49.1B++
NS-R3 Swarm 10654511.059A0.8653.358%F--N/A8.9C*8.5B+1386.1h18.5B**34.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret956,4425.8h
Spawn Beacon126,1782.3h
Nano-Armor Kit3,1944,415,123298.6h
NS-TMC-01 "His Regards"50676.4h
Nanite Revive Grenade08640.2h
Medical Applicator736271,23221.1h
Cortium Silo02740.4h
NSX Amaterasu493124.7h
Spitfire Auto-Turret7610,1926.8h
VS Patriot Flare Gun01520.2h
Motion Spotter41,2770.8h
VS Triumph Flare Gun01930.1h
Spear Anti-Vehicle Tower1770.3h
Deconstruction Tool08,4791h
Maelstrom Turbo Laser03280.3h
Shield Recharging Field625,5671.6h
Recon Detection Device413,8455.1h
Ammunition Package16130,42412.7h
Medical Kit761,5123h
Anti-Infantry MANA Turret1063,4023.8h
Nano-Repair Grenade01,7150.5h
Welding Device07860.1h
Hardlight Barrier63440.4h
WLT-Howler Mining Laser31587,967159.8h

Check the help document for the dictionary if you want to learn more about words used here.


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