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Harbinger Centurion FireFly5497[ACCO] FireFly5497
VS BR 93

KDR: 3.62

Score: 47.4m

Last Seen: Feb 6th, 2020 3:14 PM
- OFFLINE - 43.4 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 8%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Pandora VX25 Solstice SF Solstice VE3 L100 Python HESH Supernova VPC Ghost VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,419,885 MLG Score: 1135
Fun Score: N/A
Cheeseburgers Flipped: 852TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.006%18.254%49326125725,3972.177381.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.643%1.121B**-0.42C---1.252D**HEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.5B+100.298C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.687%2.274%552512784,837106223534.55033205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.257%-0.272C0.65B+0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.20.223C++43.80.177C++82.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.594%1.594%1144812759,599131033177.32748289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.079%0.344C**-0.595D0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.685B+5.40.567B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.532%2.846%254821126215,247848543017.9588281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%0.398B-0.403C--0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.698B+14.70.634B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.558%76.183%2548512785,345124274.30354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.305%1.145B**0.59B+1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+2.20.298C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.667%13.833%2548412796,4341068636.02434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.553%1.155B**-0.183C-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.80.416B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.4m209.2%377 (22.6k)347 (20.8k)3.6243495,87126,4524.2583693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283546021.789%12.899%28105:0936

55% Engineer11% Heavy Assault11% Infiltrator14% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 10:30 AMDec 22nd, 2018 5:29 AMFeb 8th, 2020 9:58 AM (110d) (PST)Feb 6th, 2020 2:05 PM (112d) (PST)Feb 6th, 2020 11:14 AM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9501817690.7030.1940.0911.7400.1291135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,99910,83646,16342125104820,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2274.5h/94.8d 16,771 12,366 23,199 237.5k 2,893 7,068 17,655 129.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,832
Deaths:661
KDR:2.772
Accuracy:22.579% C++
HSR:18.341% D--
SVA-88
C+
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:23.999% C+
HSR:24.722% C
NS-15M1
C+
Kills:1,167
Deaths:469
KDR:2.488
Accuracy:23.223% C+
HSR:22.279% C+
VE-H Maw
C
Kills:879
Deaths:404
KDR:2.176
Accuracy:23.885% D
HSR:25.370% C
Kills:5,047
Deaths (as Heavy Assault):2,060
Deaths (to Heavy Assaults):7,102
KDR:2.45
Kill Difference:2,987
Playtime:246.184 hours
Usage:11%
Score:4.823m
Score/min:326
Accuracy (listed only):23.421%
HSR (listed only):22.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:2,992
Deaths:1,149
KDR:2.604
Accuracy:50.865% B*
HSR:13.001% D
Solstice SF
B++
Kills:2,841
Deaths:1,092
KDR:2.602
Accuracy:28.976% B++
HSR:7.920% D**
Solstice VE3
B+
Kills:2,757
Deaths:846
KDR:3.259
Accuracy:26.739% B+
HSR:15.778% D
VX6-7
C+
Kills:1,984
Deaths:738
KDR:2.688
Accuracy:25.748% C+
HSR:17.036% D
Phobos VX86
B+
Kills:1,862
Deaths:694
KDR:2.683
Accuracy:67.213% B+
HSR:14.393% C
Eidolon VE33
A+
Kills:1,466
Deaths:557
KDR:2.632
Accuracy:38.845% A+
HSR:11.596% F-
Serpent VE92
C*
Kills:1,279
Deaths:852
KDR:1.501
Accuracy:25.963% C*
HSR:16.028% D-
Deimos VA29
B
Kills:1,173
Deaths:522
KDR:2.247
Accuracy:67.245% B
HSR:14.834% C
Pulsar C
C**
Kills:1,156
Deaths:756
KDR:1.529
Accuracy:27.021% C**
HSR:20.761% D
VE-LR Obelisk
C++
Kills:851
Deaths:215
KDR:3.958
Accuracy:34.182% C++
HSR:32.903% C+
Thanatos VE70
B**
Kills:407
Deaths:194
KDR:2.098
Accuracy:52.101% B**
HSR:14.496% C
NS Baron G5
C*
Kills:400
Deaths:266
KDR:1.504
Accuracy:47.895% C*
HSR:10.750% D-
Eclipse VE3A
C+
Kills:326
Deaths:205
KDR:1.590
Accuracy:25.708% C-
HSR:19.325% C+
NSX-P Tanto
B+
Kills:184
Deaths:84
KDR:2.190
Accuracy:29.460% B+
HSR:27.174% C++
Solstice Burst
A
Kills:77
Deaths:34
KDR:2.265
Accuracy:33.992% A
HSR:19.481% D
Kills:19,755
Deaths (as Engineer):8,204
Deaths (to Engineers):5,854
KDR:2.40797
Kill Difference:11,551
Playtime:1,249.416 hours
Usage:55%
Score:27.009m
Score/min:360
Accuracy (listed only):38.797%
HSR (listed only):17.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:2,992
Deaths:1,149
KDR:2.604
Accuracy:50.865% B*
HSR:13.001% D
Solstice SF
B++
Kills:2,841
Deaths:1,092
KDR:2.602
Accuracy:28.976% B++
HSR:7.920% D**
Solstice VE3
B+
Kills:2,757
Deaths:846
KDR:3.259
Accuracy:26.739% B+
HSR:15.778% D
VX6-7
C+
Kills:1,984
Deaths:738
KDR:2.688
Accuracy:25.748% C+
HSR:17.036% D
Phobos VX86
B+
Kills:1,862
Deaths:694
KDR:2.683
Accuracy:67.213% B+
HSR:14.393% C
Serpent VE92
C*
Kills:1,279
Deaths:852
KDR:1.501
Accuracy:25.963% C*
HSR:16.028% D-
Sirius SX12
C++
Kills:1,232
Deaths:565
KDR:2.181
Accuracy:25.765% C++
HSR:16.802% C
Deimos VA29
B
Kills:1,173
Deaths:522
KDR:2.247
Accuracy:67.245% B
HSR:14.834% C
Pulsar C
C**
Kills:1,156
Deaths:756
KDR:1.529
Accuracy:27.021% C**
HSR:20.761% D
MKV Suppressed
B+
Kills:526
Deaths:227
KDR:2.317
Accuracy:29.748% B+
HSR:16.350% D
Thanatos VE70
B**
Kills:407
Deaths:194
KDR:2.098
Accuracy:52.101% B**
HSR:14.496% C
NS Baron G5
C*
Kills:400
Deaths:266
KDR:1.504
Accuracy:47.895% C*
HSR:10.750% D-
VE-S Canis
C
Kills:377
Deaths:160
KDR:2.356
Accuracy:26.444% C
HSR:20.159% C
Eclipse VE3A
C+
Kills:326
Deaths:205
KDR:1.590
Accuracy:25.708% C-
HSR:19.325% C+
NSX-P Tanto
B+
Kills:184
Deaths:84
KDR:2.190
Accuracy:29.460% B+
HSR:27.174% C++
Solstice Burst
A
Kills:77
Deaths:34
KDR:2.265
Accuracy:33.992% A
HSR:19.481% D
NSX-P Tengu
B*
Kills:72
Deaths:31
KDR:2.323
Accuracy:34.972% C
HSR:27.778% B*
Kills:19,645
Deaths (as Light Assault):8,415
Deaths (to Light Assaults):4,417
KDR:2.33452
Kill Difference:11,230
Playtime:314.054 hours
Usage:14%
Score:6.114m
Score/min:324
Accuracy (listed only):36.815%
HSR (listed only):17.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,990
Deaths:334
KDR:5.958
Accuracy:46.615% B*
HSR:73.769% B
Sirius SX12
C++
Kills:1,232
Deaths:565
KDR:2.181
Accuracy:25.765% C++
HSR:16.802% C
Artemis VX26
B++
Kills:1,196
Deaths:504
KDR:2.373
Accuracy:31.520% B++
HSR:17.141% D-
NS-44 Commissioner
B+
Kills:1,172
Deaths:598
KDR:1.960
Accuracy:42.082% B+
HSR:13.993% D*
Beamer VS3
C+
Kills:1,169
Deaths:669
KDR:1.747
Accuracy:27.419% C+
HSR:15.483% D--
Parallax VX3
A+
Kills:1,162
Deaths:91
KDR:12.769
Accuracy:50.329% A+
HSR:85.026% B*
NSX Daimyo
B++
Kills:968
Deaths:198
KDR:4.889
Accuracy:35.221% D*
HSR:96.488% B++
NS-357 Underboss
C*
Kills:850
Deaths:480
KDR:1.771
Accuracy:39.419% C*
HSR:15.529% D-
VA39 Spectre
B**
Kills:691
Deaths:164
KDR:4.213
Accuracy:38.582% B**
HSR:37.627% C+
NS-61 Emissary
C*
Kills:541
Deaths:312
KDR:1.734
Accuracy:29.571% C*
HSR:18.484% C*
XM98
A+
Kills:534
Deaths:67
KDR:7.970
Accuracy:48.640% A+
HSR:79.026% B
MKV Suppressed
B+
Kills:526
Deaths:227
KDR:2.317
Accuracy:29.748% B+
HSR:16.350% D
NS-AM7 Archer
C
Kills:456
Deaths:351
KDR:1.299
Accuracy:55.589% C
HSR:15.570% C
VE-S Canis
C
Kills:377
Deaths:160
KDR:2.356
Accuracy:26.444% C
HSR:20.159% C
NSX-P Tengu
B*
Kills:72
Deaths:31
KDR:2.323
Accuracy:34.972% C
HSR:27.778% B*
Kills:12,936
Deaths (as Infiltrator):4,751
Deaths (to Infiltrators):3,510
KDR:2.7228
Kill Difference:8,185
Playtime:252.533 hours
Usage:11%
Score:4.621m
Score/min:305
Accuracy (listed only):37.461%
HSR (listed only):36.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:2,992
Deaths:1,149
KDR:2.604
Accuracy:50.865% B*
HSR:13.001% D
Phobos VX86
B+
Kills:1,862
Deaths:694
KDR:2.683
Accuracy:67.213% B+
HSR:14.393% C
H-V45
B
Kills:1,284
Deaths:561
KDR:2.289
Accuracy:26.653% B
HSR:15.576% D-
Sirius SX12
C++
Kills:1,232
Deaths:565
KDR:2.181
Accuracy:25.765% C++
HSR:16.802% C
Terminus VX-9
C+
Kills:1,181
Deaths:533
KDR:2.216
Accuracy:26.776% C+
HSR:21.338% D-
Deimos VA29
B
Kills:1,173
Deaths:522
KDR:2.247
Accuracy:67.245% B
HSR:14.834% C
MKV Suppressed
B+
Kills:526
Deaths:227
KDR:2.317
Accuracy:29.748% B+
HSR:16.350% D
Thanatos VE70
B**
Kills:407
Deaths:194
KDR:2.098
Accuracy:52.101% B**
HSR:14.496% C
NS Baron G5
C*
Kills:400
Deaths:266
KDR:1.504
Accuracy:47.895% C*
HSR:10.750% D-
VE-S Canis
C
Kills:377
Deaths:160
KDR:2.356
Accuracy:26.444% C
HSR:20.159% C
Pulsar VS1
C**
Kills:184
Deaths:79
KDR:2.329
Accuracy:25.891% C**
HSR:16.848% D
CME
B
Kills:102
Deaths:47
KDR:2.170
Accuracy:28.840% C**
HSR:26.471% B
NSX-P Tengu
B*
Kills:72
Deaths:31
KDR:2.323
Accuracy:34.972% C
HSR:27.778% B*
Kills:11,792
Deaths (as Combat Medic):5,028
Deaths (to Combat Medics):2,628
KDR:2.34527
Kill Difference:6,764
Playtime:98.351 hours
Usage:4%
Score:2.121m
Score/min:359
Accuracy (listed only):39.262%
HSR (listed only):17.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,975
Deaths:519
KDR:3.805
Accuracy:24.484% B*
HSR:22.025% C+
Blueshift VM5
B++
Kills:1,645
Deaths:461
KDR:3.568
Accuracy:24.784% B++
HSR:24.438% B+
Quasar VM1
B**
Kills:1,452
Deaths:254
KDR:5.717
Accuracy:20.895% B*
HSR:23.967% B**
Quasar VM1
B++
Kills:747
Deaths:162
KDR:4.611
Accuracy:20.779% B+
HSR:25.034% B++
Vortex VM21
B+
Kills:486
Deaths:152
KDR:3.197
Accuracy:46.333% B+
HSR:1.440% D-
Vortex VM21
B++
Kills:360
Deaths:152
KDR:2.368
Accuracy:47.787% B++
HSR:0.833% D*
NS-10 Burster
B*
Kills:130
Deaths:35
KDR:3.714
Accuracy:30.531% C+
HSR:10% B*
Comet VM2
C**
Kills:123
Deaths:50
KDR:2.460
Accuracy:42.243% C
HSR:4.878% C**
Comet VM2
C+
Kills:81
Deaths:41
KDR:1.976
Accuracy:45.661% C+
HSR:3.704% C
Kills:6,999
Deaths (as MAX Suit):913
Deaths (to MAX Suits):1,424
KDR:7.66594
Kill Difference:6,086
Playtime:106.750 hours
Usage:5%
Score:2.731m
Score/min:426
Accuracy (listed only):33.722%
HSR (listed only):12.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,821
V. Kills:371 490%
Deaths:151
KDR:12.060
Accuracy:59.902% B++
KPH:101 C++
VKPH:20.600 C++
Maelstrom Turbo Laser
C+
Kills:1,414
V. Kills:906 156%
Deaths:492
KDR:2.874
Accuracy:31.803% C+
KPH:18.300 C+
VKPH:11.700 C+
Saron Laser Cannon
B
Kills:810
V. Kills:603 134%
Deaths:227
KDR:3.568
Accuracy:31.590% C+
KPH:17.700 C*
VKPH:13.100 B
Light PPA
A++
Kills:680
V. Kills:114 N/A
Deaths:101
KDR:6.733
Accuracy:52.096% A
KPH:46.800 C
VKPH:7.800 A++
Hornet Missiles
B+
Kills:510
V. Kills:252 202%
Deaths:40
KDR:12.750
Accuracy:67.048% B+
KPH:94.200 B+
VKPH:46.600 C*
Photon A2A Missile Pods
C+
Kills:289
V. Kills:212 136%
Deaths:14
KDR:20.643
Accuracy:76.647% C+
KPH:59.100 C+
VKPH:43.400 C+
Coyote Missiles
B+
Kills:112
V. Kills:68 162%
Deaths:16
KDR:7
Accuracy:51.157% C-
KPH:55.100 C**
VKPH:33.500 B+
Kills:5,636 (2,904 + 0)
Deaths:1,041
KDR:5.414
VKDR:2.427
Vehicle Kills:2,526
Kill Difference:4,595
Playtime:168.129 hours
Usage:7%
Score:2.689m
Score/min:267
Piloting Accuracy:52.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:4,054
V. Kills:2,214 183%
Deaths:103
KDR:39.359
Accuracy:50.105% B**
KPH:78.700 A++
VKPH:43 B**
L105 Zephyr
A++
Kills:1,648
V. Kills:316 N/A
Deaths:61
KDR:27.016
Accuracy:58.555% A++
KPH:94.600 A
VKPH:18.100 B*
AP30 Shredder
A+
Kills:1,595
V. Kills:920 173%
Deaths:46
KDR:34.674
Accuracy:44.663% A+
KPH:56.700 B**
VKPH:32.700 B**
CAS30 Tank Buster
C+
Kills:112
V. Kills:131 85%
Deaths:75
KDR:1.493
Accuracy:46.416% C+
KPH:5.800 C--
VKPH:6.700 C+
Dual-75 Duster
A*
Kills:69
V. Kills:11 N/A
Deaths:2
KDR:34.500
Accuracy:47.379% B**
KPH:79.300 C*
VKPH:12.600 A*
Kills:7,478 (112 + 7,366)
Deaths:287
KDR:26.056
VKDR:12.516
Vehicle Kills:3,592
Kill Difference:7,191
Playtime:117.333 hours
Usage:5%
Score:3.357m
Score/min:477
Piloting Accuracy:46.416%
Gunner Accuracy:47.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,366
V. Kills:214 N/A
Deaths:140
KDR:16.900
Accuracy:55.353% B+
KPH:69.900 B+
VKPH:6.300 D
L100 Python AP
B**
Kills:1,818
V. Kills:1,201 151%
Deaths:178
KDR:10.214
Accuracy:55.107% C+
KPH:38.900 C**
VKPH:25.700 B**
C75 Viper
B**
Kills:585
V. Kills:83 N/A
Deaths:36
KDR:16.250
Accuracy:35.856% C-
KPH:55.700 B**
VKPH:7.900 C+
Skyguard
A
Kills:190
V. Kills:158 119%
Deaths:21
KDR:9.048
Accuracy:34.985% B*
KPH:17.500 C**
VKPH:14.600 A
L100 Python HEAT
M++
Kills:142
V. Kills:62 225%
Deaths:2
KDR:71
Accuracy:60.783% B*
KPH:65 A*
VKPH:28.400 M++
Kills:5,101 (5,101 + 0)
Deaths:377
KDR:13.531
VKDR:4.557
Vehicle Kills:1,718
Kill Difference:4,724
Playtime:104.177 hours
Usage:5%
Score:1.773m
Score/min:284
Driving Accuracy:60.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:2,348
V. Kills:422 N/A
Deaths:77
KDR:30.494
Accuracy:58.004% B++
KPH:71.700 B**
VKPH:12.900 B**
Supernova FPC
B**
Kills:1,273
V. Kills:825 154%
Deaths:150
KDR:8.487
Accuracy:52.148% C+
KPH:33.200 B+
VKPH:21.500 B**
Saron HRB
A+
Kills:1,165
V. Kills:566 205%
Deaths:73
KDR:15.959
Accuracy:56.926% A+
KPH:41.500 A
VKPH:20.200 B
Supernova PC
A*
Kills:877
V. Kills:352 248%
Deaths:53
KDR:16.547
Accuracy:58.452% B*
KPH:44.400 A+
VKPH:17.800 A*
E540 Halberd
A++
Kills:819
V. Kills:400 204%
Deaths:38
KDR:21.553
Accuracy:54.322% B++
KPH:53.400 A++
VKPH:26.100 A++
Proton II PPA
B**
Kills:507
V. Kills:36 N/A
Deaths:11
KDR:46.091
Accuracy:34.374% A+
KPH:86 B+
VKPH:6.100 B**
M12 Kobalt
B+
Kills:134
V. Kills:7 N/A
Deaths:2
KDR:67
Accuracy:18.718% B+
KPH:81.400 C**
VKPH:4.300 B+
G40-F Ranger
A*
Kills:93
V. Kills:47 194%
Deaths:2
KDR:46.500
Accuracy:41.943% A
KPH:106.800 A*
VKPH:54 A*
Aphelion VEX-4
A**
Kills:87
V. Kills:27 311%
Deaths:
KDR:
Accuracy:28.982% D-
KPH:52.800 A**
VKPH:16.400 C+
M20 Basilisk
B+
Kills:69
V. Kills:22 300%
Deaths:5
KDR:13.800
Accuracy:33.445% B+
KPH:22 B+
VKPH:7 C++
Kills:7,372 (4,498 + 2,874)
Deaths:411
KDR:17.937
VKDR:6.579
Vehicle Kills:2,704
Kill Difference:6,961
Playtime:147.522 hours
Usage:6%
Score:3.212m
Score/min:363
Driving Accuracy:58.452%
Gunner Accuracy:33.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,341
V. Kills:81 N/A
Deaths:27
KDR:49.667
Accuracy:29.618% A
KPH:131.500 C+
VKPH:7.900 B**
Proton II PPA-H
B++
Kills:716
V. Kills:47 N/A
Deaths:19
KDR:37.684
Accuracy:41.071% B
KPH:134.600 B+
VKPH:8.800 B++
M40 Fury-H
C**
Kills:535
V. Kills:52 N/A
Deaths:37
KDR:14.460
Accuracy:45.768% C**
KPH:78.800 C
VKPH:7.700 C--
Aphelion VEX-4H
M++
Kills:241
V. Kills:99 241%
Deaths:9
KDR:26.778
Accuracy:50.797% B+
KPH:110.300 M++
VKPH:45.300 A+
Saron HRB-H
A
Kills:205
V. Kills:121 168%
Deaths:15
KDR:13.667
Accuracy:67.035% A
KPH:61.300 B**
VKPH:36.200 B**
E540 Halberd-H
B+
Kills:70
V. Kills:27 250%
Deaths:8
KDR:8.750
Accuracy:61.159% B+
KPH:59.200 B+
VKPH:22.800 C++
Kills:3,108 (0 + 3,108)
Deaths:115
KDR:27.026
VKDR:3.713
Vehicle Kills:427
Kill Difference:2,993
Playtime:29.024 hours
Usage:1%
Score:0.699m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:61.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:640
V. Kills:85 N/A
Deaths:23
KDR:27.826
Accuracy:45.279% B**
KPH:95.100 A
VKPH:12.600 C*
M40 Fury
B**
Kills:547
V. Kills:69 N/A
Deaths:22
KDR:24.864
Accuracy:45.195% B*
KPH:82.300 B**
VKPH:10.400 C*
M12 Kobalt
B**
Kills:239
V. Kills:18 N/A
Deaths:8
KDR:29.875
Accuracy:21.067% C**
KPH:80.100 C++
VKPH:6 B**
M12 Kobalt
A**
Kills:214
V. Kills:21 N/A
Deaths:2
KDR:107
Accuracy:22.016% B++
KPH:106.400 B++
VKPH:10.400 A**
M20 Basilisk
B+
Kills:143
V. Kills:46 304%
Deaths:15
KDR:9.533
Accuracy:44.303% B+
KPH:24.100 C++
VKPH:7.700 C+
M20 Basilisk
B+
Kills:82
V. Kills:40 200%
Deaths:10
KDR:8.200
Accuracy:51.214% A
KPH:26.400 C**
VKPH:12.900 B+
Kills:1,865 (0 + 1,865)
Deaths:80
KDR:23.313
VKDR:3.488
Vehicle Kills:279
Kill Difference:1,785
Playtime:27.416 hours
Usage:1%
Score:0.793m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:51.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:244
V. Kills:19 N/A
Deaths:76
KDR:3.211
Accuracy:44.041% C*
KPH:35.200 D
VKPH:2.700 B+
M12 Kobalt-F
D-
Kills:135
V. Kills:11 N/A
Deaths:150
KDR:0.900
Accuracy:17.103% D-
KPH:7.700 D--
VKPH:0.600 D-
Kills:379 (379 + 0)
Deaths:226
KDR:1.677
VKDR:0.133
Vehicle Kills:30
Kill Difference:153
Playtime:24.518 hours
Usage:1%
Score:0.065m
Score/min:44
Driving Accuracy:17.103%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:944
V. Kills:137 N/A
Deaths:16
KDR:59
Accuracy:52.479% M+
KPH:112.900 B++
VKPH:16.400 M*
VLG Missile Launcher
B**
Kills:151
V. Kills:35 419%
Deaths:
KDR:
Accuracy:60.743% B**
KPH:78.100 B++
VKPH:18.100 C
Kills:1,095 (0 + 1,095)
Deaths:16
KDR:68.438
VKDR:10.750
Vehicle Kills:172
Kill Difference:1,079
Playtime:10.294 hours
Usage:0%
Score:0.211m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:60.743%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,2684,05410339.359A*35.7350.105%B**N/A78.7A++43B**56551.5h2.5B*4.9B**
Pandora VX25 3,0282,9921,1492.604B**1.0250.865%B*13.001%D83.6B**1B+26035.8h3.4B*6.7B*
Solstice SF 2,9212,8411,0922.602A1.0228.976%B++7.92%D**38.1B*1.1B++10774.6h6.1A+21B**
Solstice VE3 2,7742,7578463.259M*0.3726.739%B+15.778%D27C*N/A112102.3h12.6B+47.2C*
L100 Python HESH 2,5802,36614016.9C*13.2855.353%B+1.395%C+70B+6.3D21333.8h2.3B+4.2B++
Supernova VPC 2,7702,3487730.494B**26.8758.004%B++N/A71.8B**12.9B**28232.7h2.6B+4.5B++
Ghost 1,9921,9903345.958B*2.3346.615%B*73.769%B59.2B+N/A17533.6h1.9B+4.2B+
VX6-7 1,9961,9847382.688B*0.9425.748%C+17.036%D44.8C++N/A12144.3h9.9B+38.3B+
Blueshift VM5 2,0011,9755193.805B+0.1824.484%B*22.025%C+51B++N/A14938.7h14.6C*59.4B+
C-4 2,6011,9665833.372B**0.2526.924%C++N/A111.7B+36.1B+78117.6h1B*3.8B++
Phobos VX86 1,8721,8626942.683B**0.9467.213%B+14.393%C47.9C+N/A12038.9h2.1B+3.2B+
Orion VS54 1,8621,8326612.772B+0.8522.579%C++18.341%D--41.4C++N/A15844.3h10.7B+47.4C++
Dual Photon Pods 2,1921,82115112.06B+8.4459.902%B++1.373%C++101.2C++20.6C++50818h14.2B*23.7B*
L100 Python AP 3,0191,81817810.213B+6.5955.107%C+2.585%C+38.8C**25.7B**31746.8h4.6B+8.3B+
L105 Zephyr 1,9641,6486127.016A++23.3958.555%A++N/A94.7A18.2B*45217.4h4.6B*7.8B**
Blueshift VM5 1,6761,6454613.568B+0.0624.784%B++24.438%B+48.4B+N/A14134h15.7C+63.3B+
AP30 Shredder 2,5151,5954634.674M31.0544.663%A+1.881%C+56.8B**32.7B**45828.1h55.6B*124.5B**
Eidolon VE33 1,5611,4665572.632B++0.9938.845%A+11.596%F-47.4B++3.1M**13930.9h5.3B**13.7B**
Quasar VM1 1,4791,4522545.717A**2.0920.895%B*23.967%B**39.3B**N/A15436.9h11.2B**53.5B+
Maelstrom Turbo Laser 2,3201,4144922.874C*0.7531.803%C+3.96%B*18.3C+11.7C+21077.4h67.6B+212.6B+
M12 Kobalt-H 1,4221,3412749.667B**46.0429.618%A15.138%C-131.5C+7.9B**32010.2h16.4C+55.3B+
H-V45 1,2981,2845612.289B1.3426.653%B15.576%D-41C++N/A13031.3h12.1C**45.3B+
Serpent VE92 1,2941,2798521.501C++2.1225.963%C*16.028%D-31.6C+N/A11340.5h11.6B44.5B
Supernova FPC 2,0981,2731508.487C++4.8652.148%C+3.378%B++33.2B+21.5B**47938.4h4.1B++7.9B+
Sticky Grenade 1,2681,25811258N/A1,254.3863.306%B**N/A1797.1A+14.3C++59800.7h1.2B**1.9B*
Sirius SX12 1,2441,2325652.181B++1.4425.765%C++16.802%C32.4C+N/A9538h12.4C*48B
Artemis VX26 1,2041,1965042.373B+1.2531.52%B++17.141%D-44.1C++N/A12627.1h10.8B34.2B+
Terminus VX-9 1,2021,1815332.216C*1.4126.776%C+21.338%D-56C**1B+14921.1h11.9C+44.5C++
Deimos VA29 1,1871,1735222.247B++1.3867.245%B14.834%C69.4B+N/A19316.9h2B+2.9B+
NS-44 Commissioner 1,1781,1725981.96B++1.6642.082%B+13.993%D*55.8B+N/A16421h3.4B+8.1B+
Beamer VS3 1,1841,1696691.747B**1.8827.419%C+15.483%D--41.6B+N/A13828.1h7.9B+28.9B+
SVA-88 1,1961,1695262.222C++1.4023.999%C+24.722%C50.8C+1.2B**14923h10.8C**44.8C*
NS-15M1 1,1841,1674692.488B+1.1423.223%C+22.279%C+52.8C++N/A19322.1h11B+47.5C**
Saron HRB 1,7311,1657315.959A*12.3356.926%A+1.288%C41.5A20.1B33028.1h15.4B*27.1A
Parallax VX3 1,1641,1629112.769A**9.1450.329%A+85.026%B*64.6A+N/A17118h1.6B**3.1B**
Pulsar C 1,1851,1567561.529C+2.1027.021%C**20.761%D28CN/A9241.3h10.4B38.6B+
Orbital Strike Uplink 1,4301,07811078U1,074.381689.74%UN/A5390U1760U285450.2h0.6T*0T*
Lancer VS22 2,0671,0644252.504B**1.1259.57%C+1.034%C22.4B+21.1B+27447.6h9.3B++15.6B++
NSX Daimyo 9699681984.889C**1.2635.221%D*96.488%B++71.7B+N/A17713.5h2.2B+6.2C+
CAS 14-E 1,0819441659A55.3852.479%M+1.695%C+112.4B++16.3M*3548.4h33.2C63.2B++
VE-H Maw 8938794042.176C*1.4523.885%D25.37%C57.1C+N/A17115.4h10.6C+44.4C+
Supernova PC 1,2298775316.547A12.9258.452%B*N/A44.3A+17.8A*30419.8h4.5C**7.6B++
VE-LR Obelisk 8618512153.958B**0.3334.182%C++32.903%C+72.7B**N/A20511.7h4.8B*14B+
NS-357 Underboss 8548504801.771B+1.8539.419%C*15.529%D-63.4B+N/A19213.4h4.2C+10.7C*
Proximity Mine 8378341197.008B*3.3842.452%C+N/A146.3C*N/A3605.7h1.4B**3.4B++
E540 Halberd 1,2198193821.553B++17.9354.322%B++1.465%C--53.5A++26.1A++43115.3h4.1B**7.5A
Saron Laser Cannon 1,4138102273.568C**0.0631.59%C+2.222%C+17.6C*13.1B20245.9h91.1B+288.4B+
Quasar VM1 7747471624.611B**0.9920.779%B+25.034%B++60.2A+2.2A*19712.4h12.7C*61B+
Proton II PPA-H 7637161937.684A++34.0641.071%B1.816%C*135.1B++8.9B++4265.3h7.6B++18.5B++
Tank Mine 1,2287111544.617B*0.9935.248%C+N/A98.8C71.8C*9417.2h1.5B++4.3B**
VA39 Spectre 6936911644.213B**0.5938.582%B**37.627%C+49.4AN/A15814h4.5B++11.6B*
Light PPA 7946801016.733C*3.1152.096%A1.471%B46.9C7.9A++19214.5h15.5C29.8C++
Lasher X2 6996772792.427A1.2031.345%B+4.136%C++65.1B**2.1B++19110.4h19.7C+62.9B
M40 Fury 7256402327.826A*24.2045.279%B**1.094%D95.5A12.7C*6676.7h8.5B++18.7B**
C75 Viper 6685853616.25A++12.6335.856%C-1.368%C+55.7B**7.9C+29510.5h6.3B**17.6B++
M40 Fury 6165472224.864A*21.2445.195%B*1.645%C+82.9B**10.5C*7056.6h9.1B*20.2B**
NS-61 Emissary 5545413121.734A1.8929.571%C*18.484%C*38.4B+N/A11314.1h11.5B39B
Force-Blade 58153610,5570.051B++3.5727.506%CN/A0.8C+N/A2684.7h2.3C**8.3C*
M40 Fury-H 5875353714.459C+10.8345.768%C**N/A78.7C7.6D2696.8h6.2B+13.5B+
XM98 534534677.97M+4.3548.64%A+79.026%B52.9B**N/A15310.1h2B++4.2B*
MKV Suppressed 5345262272.317A1.3129.748%B+16.35%D49.6B+N/A14710.6h14.5C+48.7C*
Hornet Missiles 7625104012.75B**9.1367.048%B+N/A94.4B+46.7C*6915.4h8.4B+12.5B++
Proton II PPA 5435071146.091B**42.4734.374%A+1.972%C+85.9B+6.1B**3245.9h7.9B+22.9B*
M60-A Bulldog 5744981729.294M25.6744.922%B+N/A46.1C++7C+32710.8h5.2C*11.5B+
Vortex VM21 7434861523.197B**0.4346.333%B+1.44%D-19.9A+10.5A16024.4h19.4B++41.8B++
Plasma Grenade 4774741474N/A470.3847.234%C+N/A790B**5C--26840.6h2.6B*5.5B++
NS Decimator 6404692681.75B+1.8757.825%C--1.706%C40.1C++14.6C31511.7h4B6.9C**
NS-AM7 Archer 6414563511.299A++2.3355.589%C15.57%C10.2B+4.1B**7244.6h10.9B++19.6B++
Thanatos VE70 4104071942.098B**1.5352.101%B**14.496%C55.8B*N/A1807.3h4.2B+8.1B++
NS Baron G5 4044002661.504B+2.1247.895%C*10.75%D-41.7C++N/A1499.6h4.7C+9.8C+
Lumine Edge 4024003,1490.127C+3.5015.577%D--21.75%B*1.9CN/A5215h1.2B+7.6C+
VE-S Canis 3823771602.356B++1.2726.444%C20.159%C58.9C++N/A1896.4h10.2B38.4C*
Vortex VM21 5603601522.368B+1.2647.787%B++N/A14.8B**8.2B**12824.3h27B++56.4B+
Nemesis VSH9 5273281861.763A1.8655.947%D--N/A17.3C+10.5C+22819h5.7B**10.2B++
Eclipse VE3A 3293262051.59C+2.0325.708%C-19.325%C+38.8CN/A908.4h10.3B+40.1C**
M12 Kobalt 300292397.333A++93.7122.813%C++19.521%B121.7C++3.3D4122.4h12.7B*55.7B++
Photon A2A Missile Pods 5012891420.643A*17.0276.647%C+N/A59C+43.3C+5224.9h7.1B+9.2B++
S12 Renegade 263244763.211C+0.4144.041%C*5.328%C+35.4D2.8B++1056.9h4D9.1C+
Spear Anti-Vehicle Phalanx Turret 396243259.72C*6.1048.43%C*4.115%C++47.6C*30B+5425.1h7.7C**16B
Aphelion VEX-4H 340241926.778S23.1550.797%B+3.32%C++109.5M++45A+7212.2h30.8B**60.7B**
M12 Kobalt 257239829.875B+26.2521.067%C**11.297%D**79.7C++6B**2793h14.8B++70.3B+
MANA Anti-Vehicle Turret 388225713.169C+0.4652.218%C-3.111%C*2250B+1630S9508250.1h6.6B++12.7B+
M12 Kobalt 2352142107A++103.3822.016%B++15.421%D107B++10.5A**3902h16.6C**75.5B+
Saron HRB-H 3262051513.667A+10.0467.035%AN/A62.1B**36.7B**5933.3h19.8B+29.6B*
Skyguard 348190219.048A+5.4234.985%B*2.105%C++17.6C**14.6A27210.8h96.8B+276.8B*
Pulsar VS1 188184792.329B**1.3025.891%C**16.848%D35.4C**N/A2285.2h12B++46.5B+
NSX-P Tanto 186184842.19A1.4329.46%B+27.174%C++40.9C**N/A1314.5h10.7B*36.3B*
G40-F Ranger 279177629.5B++25.8836.07%C++N/A93.2A*53.7A**7341.9h41.6A++115.3A
Auraxium Force-Blade 1701657,8560.021C3.6020.145%D17.576%A++0.5CN/A1361.7h2.2C+10.9C+
Rocklet Rifle 269158851.859A+1.7758.233%B+N/A31.6C+22.2C4245h37.8C+64.9C++
S1 2481581241.274B++2.3552.295%D2.532%C+24.3C13.8C+4496.5h5.5B+10.5C*
Hyena Missile Launcher 253156275.778A+2.1540.155%B**N/A21.7C+13.5C+2497.2h30.6B+76.1B++
VLG Missile Launcher 1861511151M+147.3860.743%B**1.987%C++79.5B++18.4C2871.9h4.5B*7.5B**
A30 Walker 236144285.143A++1.5230.721%B**2.778%B**1440U920U16898600.1h94.6B+307.9B+
M20 Basilisk 189143159.533A**5.9144.303%B+6.294%C*24.2C++7.8C+2515.9h68.4B154.4B++
L100 Python HEAT 204142271U67.3860.783%B*1.408%D64.5A++28.2M++6612.2h5.4C*8.8B+
M12 Kobalt-F 1461351500.9C--2.7217.103%D-11.852%B7.7D--N/A2017.6h16.4C95.9C
M12 Kobalt 141134267A63.3818.718%B+10.448%D83.8B4.4B+2011.6h14.3B+76.6B+
NS-10 Burster 192130353.714M0.0930.531%C+10%B*8.1B++3.9C+12216h102.6B*335.9B+
Comet VM2 156123502.46A+1.1642.243%C4.878%C**12.8C+3.4C--1719.6h15.7B++37.3B+
MAX Punch 1351219250.131C++3.4937.457%DN/A1.4C+N/A488h1.8C++4.8C++
Coyote Missiles 180112167A++3.3851.157%C-N/A56B34B+4932h43.6C+85.3C+
CAS30 Tank Buster 243112751.493C+2.1346.416%C+N/A5.7C--6.7C+30319.5h53.3C++114.7C*
CME 103102472.17B**1.4528.84%C**26.471%B60B*N/A1701.7h12.6C*43.9B
MANA Anti-Personnel Turret 9896253.84N/A0.2222.432%UN/A960U20U3537100.1h28.1T*125.3T*
M60-A Bulldog 11593615.5C+11.8843.274%C--2.151%C+22.7D5.4C*1914.1h6.2C+14.4C+
G40-F Ranger 14093246.5M++42.8841.943%AN/A103.3A*52.2A++8270.9h37.4A++89.2A+
M20 Drake 12987329U25.3836.193%B**1.149%C-870U420U5114000.1h63C+174.2C**
Aphelion VEX-4 11487187U83.3828.982%D-12.644%M**54.4M16.9C+2741.6h32.3A111.5B*
Aspis Anti-Aircraft Phalanx Turret 17083117.545A+3.9231.155%B++1.205%D15.7B++16.4B**3485.3h109.4B**351.1B++
M20 Basilisk 12282108.2A++4.5851.214%A4.878%C26.5C**12.9B+2973.1h103.2C+201.5B+
Comet VM2 11481411.976B++1.6545.661%C+3.704%C19.3B*7.9A+1884.2h16.4B*35.9B++
Solstice Burst 7977342.265B+1.3633.992%A19.481%D48.1C+1.3B**1431.6h12.5C++36.8B+
Xiphos Anti-Personnel Phalanx Tower 7672172C++68.3844.925%AN/A360C**20A*15300.2h14.6C*32.4B
NS Annihilator 11772174.235S0.6178.328%DN/A24.8M++15.5A**4042.9h6.4A++8.1A++
NSX-P Tengu 7272312.323A1.3034.972%C27.778%B*60B+N/A1771.2h9.5B**27.1B+
E540 Halberd-H 977088.75C+5.1361.159%B+2.857%B++58.3B+22.5C+6131.2h4.1B**6.7B**
M20 Basilisk 9169513.8S10.1833.445%B+5.797%C*22.3B+7.1C++1983.1h42A125.6A
Dual-75 Duster 8069234.5A30.8847.379%B**N/A76.7C++12.2A*2420.9h6.6D13.8C**
M60-A Bulldog 6751317C+13.3844.308%C1.961%C19.6D6.2B+1982.6h8.5D**19.1D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret145922.1h
Spawn Beacon131,4002.8h
Nano-Armor Kit1,1811,565,606185.2h
Turret AI Module01550.5h
Repair Module01760.5h
Skywall Shield Emitter0950.3h
Structure Shield Module1800.3h
Nanite Revive Grenade04100.1h
Nanite Healing Grenade0680h
Medical Applicator254132,36612.3h
Blast Wall0920.5h
Cortium Silo0680.3h
Restoration Kit1651,4403.5h
Motion Spotter61,0111.2h
Spitfire Auto-Turret152,1992.3h
Rampart Wall0660.5h
Hoplon Anti-Aircraft Phalanx Tower0650.3h
Xiphos Anti-Personnel Tower0810.3h
Deconstruction Tool04870.1h
Welding Device03,7770.3h
Spear Anti-Vehicle Tower0700.3h
Recon Detection Device10311,62125.5h
Shield Recharging Field131,2350.6h
Ammunition Package277,6332.7h
Medical Kit1,2334,46826.9h
Anti-Infantry MANA Turret135191.9h
Solid Wall11120.6h
Pain Spire0680.2h
Flail Targeting Dart21240.8h
WLT-Howler Mining Laser028,2646.4h
Hardlight Barrier11270.2h
Nano-Repair Grenade07900.2h
Elysium Spawn Tube0610.2h
Vehicle Gate0910.7h
Orbital Strike Target Designator211741.5h

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