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Arcanus FireFoxFanboy[DIG] FireFoxFanboy
VS BR 35

KDR: 1.39

Score: 30.9m

Last Seen: Dec 24th, 2018 5:59 AM
- OFFLINE - 1315.2 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Miller
Level Progress (to 36): 15%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C NS-11CP VX6-7 Eclipse VE3A NS Baron G5G Solstice Burst C-4 S12 Renegade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $711,819 MLG Score: 569
Fun Score: N/A
Cheeseburgers Flipped: 583TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.47%26.212%6943199143,4961.63845-0.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.699%1.055B**0.852B*-0.613DHEAD ++ (~12.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.457B+10.80.247C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.632%1.613%22110211861010710.184158258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.399C--0.008C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.735B++14.30.729B++28.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.982%3.016%101310191,52524726330.61666241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.355%0.594B+0.256C*-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.69B+5.60.551B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.763%17.731%9210201411669970.0844817144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.718%-0.593D3.388M*0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.8-0.189C41.9-0.063C+98.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.481%74.096%921020332331420.100181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.319%0.368C**0.456B+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.20.316C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.899%14.199%9410184,7891647362.90595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%0.123C+-0.065C+-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.40.295C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.9m201.6%289 (17.3k)248 (14.9k)1.3875166,22347,7281.4858235 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022268621.59%20.697%44702:3718

16% Combat Medic8% Engineer6% Heavy Assault65% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 2:56 PMJul 4th, 2014 4:44 PMJan 21st, 2019 11:08 AM (26d) (PST)Dec 24th, 2018 2:00 AM (55d) (PST)Dec 24th, 2018 1:59 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4682602080.5320.3830.1101.1330.030569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,09015,61012,4803223768214,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2076h/86.5d 4,692 13,706 17,072 141.1k 2,897 6,446 3,786 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:493
Deaths:576
KDR:0.856
Accuracy:14.426% D**
HSR:19.676% D
Orion VS54
C
Kills:224
Deaths:195
KDR:1.149
Accuracy:17.117% D
HSR:22.321% C
Kills:717
Deaths (as Heavy Assault):771
Deaths (to Heavy Assaults):13,467
KDR:0.92996
Kill Difference:54
Playtime:127.513 hours
Usage:6%
Score:1.115m
Score/min:146
Accuracy (listed only):15.771%
HSR (listed only):20.998%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:9,445
Deaths:5,995
KDR:1.575
Accuracy:26.903% B+
HSR:26.607% B+
NS-11CP
B**
Kills:7,130
Deaths:3,674
KDR:1.941
Accuracy:29.470% C++
HSR:30.126% B**
VX6-7
B*
Kills:6,411
Deaths:4,144
KDR:1.547
Accuracy:28.369% B++
HSR:25.628% B*
Eclipse VE3A
B+
Kills:3,828
Deaths:2,754
KDR:1.390
Accuracy:24.369% D
HSR:22.571% B+
NS Baron G5G
B++
Kills:3,184
Deaths:2,493
KDR:1.277
Accuracy:52.034% B++
HSR:14.259% C+
Solstice Burst
B+
Kills:2,300
Deaths:1,674
KDR:1.374
Accuracy:26.546% C+
HSR:28.304% B+
NS-11C
A+
Kills:1,609
Deaths:1,012
KDR:1.590
Accuracy:25.878% B+
HSR:27.595% A+
Chaos
C++
Kills:1,250
Deaths:836
KDR:1.495
Accuracy:53.786% C++
HSR:13.520% C
Deimos VA29
D
Kills:1,212
Deaths:1,235
KDR:0.981
Accuracy:52.632% D
HSR:12.954% D
NS Baron G5
B
Kills:1,186
Deaths:1,009
KDR:1.175
Accuracy:46.956% B
HSR:11.889% D
Thanatos VE70
C
Kills:1,171
Deaths:1,064
KDR:1.101
Accuracy:34.219% D
HSR:14.603% C
Solstice VE3
B
Kills:1,163
Deaths:947
KDR:1.228
Accuracy:24.654% B
HSR:19.261% C+
Serpent VE92
B++
Kills:1,159
Deaths:880
KDR:1.317
Accuracy:27.073% B++
HSR:18.982% C+
Nova
C++
Kills:1,156
Deaths:1,070
KDR:1.080
Accuracy:42.274% C
HSR:15.830% C++
NS-7 PDW
B**
Kills:863
Deaths:718
KDR:1.202
Accuracy:25.954% C**
HSR:24.450% B**
Eridani SX5
C+
Kills:645
Deaths:603
KDR:1.070
Accuracy:25.775% C+
HSR:16.899% C
NSX-P Tanto
A+
Kills:247
Deaths:157
KDR:1.573
Accuracy:28.098% B+
HSR:36.032% A+
NSX Tengu
A++
Kills:226
Deaths:135
KDR:1.674
Accuracy:42.615% B*
HSR:31.858% A++
Zenith VX-5
C+
Kills:91
Deaths:81
KDR:1.123
Accuracy:24.837% C+
HSR:19.780% C
Sirius SX12
A++
Kills:68
Deaths:42
KDR:1.619
Accuracy:31.141% A
HSR:29.412% A++
Kills:44,344
Deaths (as Light Assault):30,523
Deaths (to Light Assaults):9,357
KDR:1.45281
Kill Difference:13,821
Playtime:1,347.479 hours
Usage:65%
Score:20.666m
Score/min:256
Accuracy (listed only):33.679%
HSR (listed only):22.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B+
Kills:1,431
Deaths:1,206
KDR:1.187
Accuracy:40.122% C+
HSR:48.707% B+
NS-44 Commissioner
C
Kills:1,363
Deaths:1,573
KDR:0.866
Accuracy:34.136% C
HSR:18.782% C-
NS-7 PDW
B**
Kills:863
Deaths:718
KDR:1.202
Accuracy:25.954% C**
HSR:24.450% B**
Eridani SX5
C+
Kills:645
Deaths:603
KDR:1.070
Accuracy:25.775% C+
HSR:16.899% C
Beamer VS3
C
Kills:507
Deaths:547
KDR:0.927
Accuracy:24.170% C-
HSR:20.513% C
Manticore SX40
C
Kills:444
Deaths:541
KDR:0.821
Accuracy:23.037% D--
HSR:20.045% C
Ghost
B+
Kills:266
Deaths:152
KDR:1.750
Accuracy:39.686% C++
HSR:74.436% B+
NS-61 Emissary
C**
Kills:263
Deaths:243
KDR:1.082
Accuracy:26.226% C
HSR:18.251% C**
NSX Tengu
A++
Kills:226
Deaths:135
KDR:1.674
Accuracy:42.615% B*
HSR:31.858% A++
NS-357 Underboss
C*
Kills:208
Deaths:228
KDR:0.912
Accuracy:38.028% C*
HSR:13.942% D-
Spiker
D-
Kills:152
Deaths:201
KDR:0.756
Accuracy:21.722% D*
HSR:13.816% D-
Beamer VS3-FB
B**
Kills:96
Deaths:81
KDR:1.185
Accuracy:32.464% C++
HSR:31.250% B**
Cerberus
B+
Kills:81
Deaths:77
KDR:1.052
Accuracy:35.525% B+
HSR:22.222% C+
Sirius SX12
A++
Kills:68
Deaths:42
KDR:1.619
Accuracy:31.141% A
HSR:29.412% A++
XM98
C+
Kills:66
Deaths:62
KDR:1.065
Accuracy:33.127% D
HSR:72.727% C+
Kills:6,679
Deaths (as Infiltrator):6,409
Deaths (to Infiltrators):8,373
KDR:1.04213
Kill Difference:270
Playtime:22.606 hours
Usage:1%
Score:0.211m
Score/min:156
Accuracy (listed only):31.582%
HSR (listed only):30.487%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:9,445
Deaths:5,995
KDR:1.575
Accuracy:26.903% B+
HSR:26.607% B+
NS-11CP
B**
Kills:7,130
Deaths:3,674
KDR:1.941
Accuracy:29.470% C++
HSR:30.126% B**
VX6-7
B*
Kills:6,411
Deaths:4,144
KDR:1.547
Accuracy:28.369% B++
HSR:25.628% B*
Eclipse VE3A
B+
Kills:3,828
Deaths:2,754
KDR:1.390
Accuracy:24.369% D
HSR:22.571% B+
NS Baron G5G
B++
Kills:3,184
Deaths:2,493
KDR:1.277
Accuracy:52.034% B++
HSR:14.259% C+
Solstice Burst
B+
Kills:2,300
Deaths:1,674
KDR:1.374
Accuracy:26.546% C+
HSR:28.304% B+
NS-11C
A+
Kills:1,609
Deaths:1,012
KDR:1.590
Accuracy:25.878% B+
HSR:27.595% A+
Chaos
C++
Kills:1,250
Deaths:836
KDR:1.495
Accuracy:53.786% C++
HSR:13.520% C
Deimos VA29
D
Kills:1,212
Deaths:1,235
KDR:0.981
Accuracy:52.632% D
HSR:12.954% D
NS Baron G5
B
Kills:1,186
Deaths:1,009
KDR:1.175
Accuracy:46.956% B
HSR:11.889% D
Thanatos VE70
C
Kills:1,171
Deaths:1,064
KDR:1.101
Accuracy:34.219% D
HSR:14.603% C
Solstice VE3
B
Kills:1,163
Deaths:947
KDR:1.228
Accuracy:24.654% B
HSR:19.261% C+
Serpent VE92
B++
Kills:1,159
Deaths:880
KDR:1.317
Accuracy:27.073% B++
HSR:18.982% C+
Nova
C++
Kills:1,156
Deaths:1,070
KDR:1.080
Accuracy:42.274% C
HSR:15.830% C++
Eidolon VE33
A
Kills:569
Deaths:593
KDR:0.960
Accuracy:27.105% C+
HSR:34.622% A
NSX-P Tanto
A+
Kills:247
Deaths:157
KDR:1.573
Accuracy:28.098% B+
HSR:36.032% A+
Zenith VX-5
C+
Kills:91
Deaths:81
KDR:1.123
Accuracy:24.837% C+
HSR:19.780% C
Kills:43,111
Deaths (as Engineer):29,618
Deaths (to Engineers):8,818
KDR:1.45557
Kill Difference:13,493
Playtime:162.638 hours
Usage:8%
Score:2.407m
Score/min:247
Accuracy (listed only):33.835%
HSR (listed only):21.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5G
B++
Kills:3,184
Deaths:2,493
KDR:1.277
Accuracy:52.034% B++
HSR:14.259% C+
Chaos
C++
Kills:1,250
Deaths:836
KDR:1.495
Accuracy:53.786% C++
HSR:13.520% C
Deimos VA29
D
Kills:1,212
Deaths:1,235
KDR:0.981
Accuracy:52.632% D
HSR:12.954% D
NS Baron G5
B
Kills:1,186
Deaths:1,009
KDR:1.175
Accuracy:46.956% B
HSR:11.889% D
Thanatos VE70
C
Kills:1,171
Deaths:1,064
KDR:1.101
Accuracy:34.219% D
HSR:14.603% C
Nova
C++
Kills:1,156
Deaths:1,070
KDR:1.080
Accuracy:42.274% C
HSR:15.830% C++
NS-7 PDW
B**
Kills:863
Deaths:718
KDR:1.202
Accuracy:25.954% C**
HSR:24.450% B**
Terminus VX-9
C
Kills:813
Deaths:719
KDR:1.131
Accuracy:24.515% C
HSR:16.728% D*
Pulsar VS1
B+
Kills:792
Deaths:881
KDR:0.899
Accuracy:20.429% D
HSR:24.495% B+
Eridani SX5
C+
Kills:645
Deaths:603
KDR:1.070
Accuracy:25.775% C+
HSR:16.899% C
H-V45
B+
Kills:421
Deaths:354
KDR:1.189
Accuracy:25.385% C**
HSR:24.466% B+
Corvus VA55
B+
Kills:319
Deaths:307
KDR:1.039
Accuracy:24.575% C++
HSR:25.705% B+
NS-11P
B**
Kills:299
Deaths:273
KDR:1.095
Accuracy:24.151% C*
HSR:25.753% B**
NSX Tengu
A++
Kills:226
Deaths:135
KDR:1.674
Accuracy:42.615% B*
HSR:31.858% A++
Sirius SX12
A++
Kills:68
Deaths:42
KDR:1.619
Accuracy:31.141% A
HSR:29.412% A++
Equinox VE2 Burst
B
Kills:62
Deaths:52
KDR:1.192
Accuracy:23.926% D
HSR:30.645% B
Kills:13,667
Deaths (as Combat Medic):11,791
Deaths (to Combat Medics):4,760
KDR:1.1591
Kill Difference:1,876
Playtime:341.089 hours
Usage:16%
Score:5.159m
Score/min:252
Accuracy (listed only):34.398%
HSR (listed only):20.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:375
Deaths:191
KDR:1.963
Accuracy:21.035% C**
HSR:22.667% C**
Blueshift VM5
B+
Kills:346
Deaths:178
KDR:1.944
Accuracy:21.264% B+
HSR:21.965% C*
Quasar VM1
C**
Kills:306
Deaths:179
KDR:1.710
Accuracy:17.032% C**
HSR:13.399% D--
Nebula VM20
C+
Kills:251
Deaths:156
KDR:1.609
Accuracy:17.553% C+
HSR:14.741% D*
Comet VM2
B++
Kills:182
Deaths:235
KDR:0.774
Accuracy:48.987% B++
HSR:4.396% C++
Comet VM2
B+
Kills:157
Deaths:204
KDR:0.770
Accuracy:50.948% B+
HSR:1.911% D*
NS-10 Burster
C++
Kills:88
Deaths:140
KDR:0.629
Accuracy:29.583% C++
HSR:6.818% C+
NS-10 Burster
C++
Kills:80
Deaths:135
KDR:0.593
Accuracy:30.534% C++
HSR:3.750% D
Kills:1,785
Deaths (as MAX Suit):709
Deaths (to MAX Suits):2,170
KDR:2.51763
Kill Difference:1,076
Playtime:73.024 hours
Usage:4%
Score:1.332m
Score/min:304
Accuracy (listed only):29.617%
HSR (listed only):11.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:186
V. Kills:21 N/A
Deaths:105
KDR:1.771
Accuracy:33.632% D--
KPH:19.900 D-
VKPH:2.200 D
Kills:186 (186 + 0)
Deaths:105
KDR:1.771
VKDR:0.200
Vehicle Kills:21
Kill Difference:81
Playtime:9.365 hours
Usage:0%
Score:0.068m
Score/min:121
Piloting Accuracy:33.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:862
V. Kills:275 312%
Deaths:169
KDR:5.101
Accuracy:45.963% D
KPH:23.700 C
VKPH:7.600 D-
L100 Python AP
D
Kills:448
V. Kills:266 168%
Deaths:109
KDR:4.110
Accuracy:50.460% D
KPH:20.900 D
VKPH:12.400 D--
L100 Python HESH
C+
Kills:215
V. Kills:28 N/A
Deaths:17
KDR:12.647
Accuracy:41.044% D-
KPH:48.300 C+
VKPH:6.300 C--
Kills:1,525 (1,525 + 0)
Deaths:295
KDR:5.169
VKDR:1.929
Vehicle Kills:569
Kill Difference:1,230
Playtime:62.249 hours
Usage:3%
Score:0.592m
Score/min:159
Driving Accuracy:41.044%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:77
V. Kills:3 N/A
Deaths:7
KDR:11
Accuracy:18.278% C+
KPH:46.600 C--
VKPH:1.800 D
M20 Basilisk
C+
Kills:64
V. Kills:16 376%
Deaths:15
KDR:4.267
Accuracy:37.279% C+
KPH:17.100 C
VKPH:4.300 D-
Kills:141 (0 + 141)
Deaths:22
KDR:6.409
VKDR:0.864
Vehicle Kills:19
Kill Difference:119
Playtime:5.397 hours
Usage:0%
Score:0.056m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:37.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:1,625
V. Kills:29 N/A
Deaths:972
KDR:1.672
Accuracy:39.797% C
KPH:30 D
VKPH:0.500 D*
M40 Fury-F
D
Kills:476
V. Kills:79 N/A
Deaths:534
KDR:0.891
Accuracy:31.575% D**
KPH:12.400 D
VKPH:2.100 D-
M12 Kobalt-F
D
Kills:292
V. Kills:11 N/A
Deaths:298
KDR:0.980
Accuracy:13.582% D*
KPH:13 D
VKPH:0.500 D
M20 Basilisk-F
C+
Kills:186
V. Kills:40 454%
Deaths:201
KDR:0.925
Accuracy:41.290% D
KPH:16.500 C+
VKPH:3.500 C
Kills:2,579 (2,579 + 0)
Deaths:2,005
KDR:1.286
VKDR:0.079
Vehicle Kills:159
Kill Difference:574
Playtime:126.298 hours
Usage:6%
Score:0.434m
Score/min:57
Driving Accuracy:41.290%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 9,5319,4455,9951.575C**0.1926.903%B+26.607%B+39.2B+N/A101240.8h9.9B+36.9B+
NS-11CP 7,2007,1303,6741.941C++0.5529.47%C++30.126%B**46.4CN/A103153.8h10.9C**37.1B
VX6-7 6,4646,4114,1441.547C*0.1628.369%B++25.628%B*43.2B+N/A125148.4h10.3B++36.4B++
Eclipse VE3A 3,8803,8282,7541.39C++0.0024.369%D22.571%B+35.3C+N/A77108.3h12.1C++49.5C+
NS Baron G5G 3,2183,1842,4931.277C+0.1152.034%B++14.259%C+39.9C*N/A12079.7h3.8B+7.3B++
Solstice Burst 2,3212,3001,6741.374C+0.0126.546%C+28.304%B+36.7C+N/A9462.7h13.4C++50.6C*
C-4 3,2112,1841,1471.904B+0.5222.731%C--N/A120B*56.4A++106218.2h1.4C**6C++
S12 Renegade 1,6541,6259721.672C0.2839.797%C3.138%D30DN/A7554.2h2.9B+7.4B
NS-11C 1,6231,6091,0121.59B++0.2025.878%B+27.595%A+38.9B+N/A13141.4h12.7B+49.2B+
NS-44L Blackhand 1,4461,4311,2061.187C++0.2040.122%C+48.707%B+28.7C**N/A7949.9h5.5C--13.8C+
NS-44 Commissioner 1,3701,3631,5730.866C+0.5234.136%C18.782%C-28.8C+N/A8647.3h4.1C+11.9C++
Chaos 1,2641,2508361.495C+0.1153.786%C++13.52%C45.6C+N/A17427.4h3.3B**6.2B*
Deimos VA29 1,2171,2121,2350.981C0.4152.632%D12.954%D22.6DN/A7653.7h2.3C*4.3C++
NS Baron G5 1,1871,1861,0091.175C++0.2146.956%B11.889%D36.5C++N/A11732.5h3.9B++8.3C++
Thanatos VE70 1,1771,1711,0641.101C**0.2934.219%D14.603%C20.6CN/A8356.9h4.3B+12.6C*
Solstice VE3 1,1721,1639471.228B++0.1624.654%B19.261%C+23.2C**N/A14950.1h13.2B+53.4B
Serpent VE92 1,1671,1598801.317C**0.0727.073%B++18.982%C+36.8B+N/A15731.5h11.2B+41.3B+
Nova 1,1671,1561,0701.08C0.3142.274%C15.83%C++36.1C+N/A11232h3.8B+9.1B
Force-Blade 1,15097143,3000.022C+1.3728.884%C+10.608%B+0.6C+N/A21628.2h2.7C++9.5C*
NS-7 PDW 8768637181.202B0.1925.954%C**24.45%B**32.2C**N/A13426.8h13.5B+52B+
L100 Python HEAT 1,1378621695.101C*3.7145.963%D2.088%C23.7C7.6D-12936.3h5.6B+12.3C++
Terminus VX-9 8218137191.131C+0.2624.515%C16.728%D*30.3CN/A12026.8h13.1C+53.4C+
Pulsar VS1 7957928810.899C+0.4920.429%D24.495%B+20.7CN/A8838.3h14.6C++71.5C+
Eridani SX5 6476456031.07C+0.3225.775%C+16.899%C27.9CN/A11623.1h11.4B44.1C**
Frag Grenade 6026011601N/A599.6154.218%AN/A601B+1D-23441h3.3B+6B++
Eidolon VE33 5735695930.96C+0.4327.105%C+34.622%A20.2C+N/A6328.2h9.7C+35.7C++
Beamer VS3 5095075470.927C**0.4624.17%C-20.513%C35B+N/A15014.5h8.2B+33.8C++
Flare VE6 4994935760.856C--0.5314.426%D**19.676%D14.8D-N/A7533.4h11.6C+80.8D
M40 Fury-F 5554765340.891C0.5031.575%D**1.681%B*12.4D2.1D-4438.3h8.8B+28C+
L100 Python AP 7144481094.11C+2.7250.46%D4.911%B**20.8D12.4D--19421.5h6.7C++13.4C+
Manticore SX40 4474445410.821C+0.5723.037%D--20.045%C29.4C+N/A10415.1h7.3B31.8C+
H-V45 4224213541.189C+0.2025.385%C**24.466%B+18.1C--N/A6423.2h12.6B49.5B+
Blueshift VM5 3783751911.963C+0.5821.035%C**22.667%C**28.8CN/A11013h15.1B+71.9B+
Blueshift VM5 3533461781.944C+0.5621.264%B+21.965%C*28.6CN/A11912.1h15.2C**71.5B+
Corvus VA55 3223193071.039C+0.3524.575%C++25.705%B+19C-N/A7216.8h12.7C+51.6C*
Quasar VM1 3083061791.709C++0.3217.032%C**13.399%D--19.6CN/A10415.6h11.9B**70.1B+
NS-11P 3022992731.095C+0.2924.151%C*25.753%B**30.8C++N/A1259.7h15.6C64.5C++
M12 Kobalt-F 3032922980.98C0.4113.582%D*11.644%C**13DN/A4022.5h13.6B99.8C
Ghost 2672661521.75C0.3639.686%C++74.436%B+41.6C++N/A1986.4h1.9B++4.8B+
NS-61 Emissary 2662632431.082B+0.3126.226%C18.251%C**26.8C++N/A679.8h18.5C-70.4C
Nebula VM20 2532511561.609C0.2217.553%C+14.741%D*23DN/A9910.9h14.7B+83.5B
NSX-P Tanto 2532471571.573B++0.1928.098%B+36.032%A+35.3B+N/A1037h12B++42.9B++
NSX Tengu 2292261351.674B+0.2942.615%B*31.858%A++66.5B**N/A2133.4h10B*23.5B++
Orion VS54 2252241951.149C+0.2417.117%D22.321%C13.3D-N/A25416.8h12.9C++75.2C+
L100 Python HESH 2432151712.647C++11.2641.044%D-2.791%B**48.9C+6.4C-2264.4h3.2B7.8C+
NS-357 Underboss 2082082280.912C+0.4838.028%C*13.942%D-61.2B++N/A2013.4h3.6B++9.6B+
M20 Basilisk-F 2261862010.925C++0.4641.29%D2.151%C16.5C+3.5C5211.3h40.9B99.1B+
Light PPA 2071861051.771C0.3833.632%D--1.613%B+19.8D-2.2D1219.4h14.3C++42.6C+
Comet VM2 2891822350.774C+0.6148.987%B++4.396%C++8D4.7C**9922.7h31.1D63.5C+
M12 Kobalt 178174443.5B*42.1118.918%D24.138%A+116C++2.7D-2661.5h13.4B+70.9B+
Comet VM2 2641572040.77C0.6250.948%B+1.911%D*8.4D5.8B+9118.6h33.2C65.2C++
Spiker 1521522010.756C0.6321.722%D*13.816%D-27.6CN/A1115.5h9.4C++43.3C-
Rocklet Rifle 2861303020.43C--0.9650.267%CN/A13D*15.6D16410h70.2F--139.7D**
Lancer VS22 3151254340.288D1.1062.224%C++N/A6.8D-10.3C--15318.4h29.8C+47.8C+
S1 1821242030.611C+0.7842.885%F2.419%C14.6D6.8D-2658.5h7.1C+16.7D
Hunter QCX 1211191320.902C**0.4928.369%D-17.647%D18BN/A786.6h4C**14.2C*
Beamer VS3-FB 9696811.185C+0.2032.464%C++31.25%B**60C**N/A1311.6h6.4B*19.6B+
Tank Mine 14293402.325C+0.9478.149%M*N/A84.5C44.5D10941.1h3.3F--4.2A
Zenith VX-5 9191811.123C+0.2624.837%C+19.78%C29.4C+N/A1763.1h13.4C+53.8C++
NS-10 Burster 159881400.629C-0.7629.583%C++6.818%C+4.3C--3.4C+7720.6h131.1C*443.3B
MANA Anti-Personnel Turret 9188481.833N/A0.4517.52%UN/A880U30U3673900.1h21.5T*122.7T*
Cerberus 8181771.052C+0.3435.525%B+22.222%C+31.2C+N/A942.6h5.1B++14.5B++
NS-10 Burster 147801350.593D0.7930.534%C++3.75%D4.2D3.5C7219h136.6B447.4B+
M12 Kobalt 8077711C+9.6118.278%C+24.675%A+45.3D1.8D2001.7h18.6C*102C**
M20 Basilisk 9676325.333M**23.9546.842%D6.579%B*47.5C**12.5D-1561.6h55.3B**118.1B**
Sirius SX12 6968421.619B+0.2331.141%A29.412%A++52.3AN/A7381.3h8.9A+28.6B**
XM98 6766621.065C--0.3233.127%D72.727%C+15.7C-N/A1564.2h3.2D-9.8D
M20 Basilisk 8064154.267B++2.8837.279%C+9.375%A+17.3C4.3D-1633.7h69.9B++187.4B++
Equinox VE2 Burst 6362521.192C0.2023.926%D30.645%B25.8DN/A892.4h14.5C-60.5C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret94470.8h
Motion Spotter1810.1h
Restoration Kit2472,7752.7h
Nano-Armor Kit312311,04120.7h
Spawn Beacon11040.2h
Nanite Revive Grenade02090.1h
Medical Applicator1,043394,47636.5h
Deconstruction Tool0780.1h
G40-F Ranger0720h
Anti-Infantry MANA Turret152730.8h
Ammunition Package148800.8h
Shield Recharging Field114880.2h
Recon Detection Device72070.4h
Smoke Grenade01740.1h
L-30R Vektor1640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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