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Lt. Colonel Private FireFoxHunteR[P4LE] FireFoxHunteR
TR BR 66

KDR: 2.05

Score: 5.2m

Last Seen: Aug 17th, 2018 12:03 PM
- OFFLINE - 4.7 hour(s)

Battle Rank 66 - Terran Republic on Connery - Outfit Member of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 470
Level Progress (to 67): 68%
Level 100 Progress: 27% 867h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV L100 Python HESH T1 Cycler TRAC-5 T7 Mini-Chaingun TRAC-5 S M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.462%16.68%29179983,8191.991140.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.227%-0.694D-0.603D-3.337T*HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.008C+130.089C+61.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.105%1.471%3831100427254194.945461360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.619F-0.147C-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.575B+14.90.715B++52.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.3%10.744%55110041211861550.64705978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.613F5.136S-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.373C**5.90.53B+18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 470
5.2m283.2%263 (15.8k)209 (12.5k)2.053518,0213,9062.3558666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR100542211.546%10.672%12306:201

14% Combat Medic26% Engineer42% Heavy Assault7% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 7:26 AMAug 16th, 2018 7:16 AMAug 17th, 2018 1:43 PM (16h) (PST)Aug 17th, 2018 9:16 AM (20h) (PST)Aug 17th, 2018 8:03 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3151082070.3240.1580.0350.9820.023171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,9216,45612,465199259112,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
413.2h/17.2d 1,181 856 2,987 24.3k 914 1,166 574 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,162
Deaths:660
KDR:1.761
Accuracy:20.281% C
HSR:17.040% D-
T9 CARV
D-
Kills:1,150
Deaths:871
KDR:1.320
Accuracy:14.420% D-
HSR:16.609% D-
T7 Mini-Chaingun
C--
Kills:438
Deaths:223
KDR:1.964
Accuracy:14.509% C--
HSR:8.447% D*
T32 Bull
C
Kills:143
Deaths:54
KDR:2.648
Accuracy:17.821% D--
HSR:21.678% C
Kills:2,893
Deaths (as Heavy Assault):1,808
Deaths (to Heavy Assaults):1,206
KDR:1.60011
Kill Difference:1,085
Playtime:175.239 hours
Usage:42%
Score:2.199m
Score/min:209
Accuracy (listed only):16.758%
HSR (listed only):15.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:532
Deaths:376
KDR:1.415
Accuracy:19.399% C
HSR:15.602% D
TRAC-5 S
C+
Kills:416
Deaths:149
KDR:2.792
Accuracy:22.136% C+
HSR:5.529% F-
Kills:948
Deaths (as Light Assault):525
Deaths (to Light Assaults):612
KDR:1.80571
Kill Difference:423
Playtime:29.438 hours
Usage:7%
Score:0.334m
Score/min:189
Accuracy (listed only):20.768%
HSR (listed only):10.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:100
Deaths:126
KDR:0.794
Accuracy:26.057% D*
HSR:14% D--
NS-AM7 Archer
C--
Kills:68
Deaths:32
KDR:2.125
Accuracy:50.748% D--
HSR:13.235% C--
Kills:168
Deaths (as Infiltrator):158
Deaths (to Infiltrators):558
KDR:1.06329
Kill Difference:10
Playtime:29.512 hours
Usage:7%
Score:0.246m
Score/min:139
Accuracy (listed only):38.402%
HSR (listed only):13.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:532
Deaths:376
KDR:1.415
Accuracy:19.399% C
HSR:15.602% D
TRAC-5 S
C+
Kills:416
Deaths:149
KDR:2.792
Accuracy:22.136% C+
HSR:5.529% F-
Kills:948
Deaths (as Engineer):525
Deaths (to Engineers):718
KDR:1.80571
Kill Difference:423
Playtime:109.117 hours
Usage:26%
Score:1.142m
Score/min:174
Accuracy (listed only):20.768%
HSR (listed only):10.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:664
Deaths:529
KDR:1.255
Accuracy:17.163% D--
HSR:16.717% D
Kills:664
Deaths (as Combat Medic):529
Deaths (to Combat Medics):291
KDR:1.2552
Kill Difference:135
Playtime:56.194 hours
Usage:14%
Score:1.083m
Score/min:321
Accuracy (listed only):17.163%
HSR (listed only):16.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:170
Deaths:67
KDR:2.537
Accuracy:9.937% D*
HSR:22.941% B++
M1 Heavy Cycler
C++
Kills:149
Deaths:70
KDR:2.129
Accuracy:9.896% D--
HSR:18.121% C++
Kills:319
Deaths (as MAX Suit):68.500
Deaths (to MAX Suits):247
KDR:4.65693
Kill Difference:250.500
Playtime:11.798 hours
Usage:3%
Score:0.181m
Score/min:255
Accuracy (listed only):9.917%
HSR (listed only):20.531%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:272
V. Kills:16 N/A
Deaths:96
KDR:2.833
Accuracy:22.105% D*
KPH:37.800 C+
VKPH:2.200 D
Kills:272 (272 + 0)
Deaths:96
KDR:2.833
VKDR:0.167
Vehicle Kills:16
Kill Difference:176
Playtime:7.194 hours
Usage:2%
Score:0.060m
Score/min:139
Piloting Accuracy:22.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:915
V. Kills:116 N/A
Deaths:26
KDR:35.192
Accuracy:36.712% D*
KPH:40.500 C--
VKPH:5.100 D
Kills:915 (915 + 0)
Deaths:26
KDR:35.192
VKDR:4.462
Vehicle Kills:116
Kill Difference:889
Playtime:22.620 hours
Usage:5%
Score:0.151m
Score/min:111
Driving Accuracy:36.712%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:121
V. Kills:25 465%
Deaths:17
KDR:7.118
Accuracy:24.300% F-
KPH:17.100 D
VKPH:3.500 F
Kills:121 (121 + 0)
Deaths:17
KDR:7.118
VKDR:1.471
Vehicle Kills:25
Kill Difference:104
Playtime:7.090 hours
Usage:2%
Score:0.039m
Score/min:92
Driving Accuracy:24.300%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,1691,1626601.761C+0.2920.281%C17.04%D-24.3C--N/A5947.8h11.9C*58.9C++
T9 CARV 1,1671,1508711.32C++0.7314.42%D-16.609%D-18.6C-N/A8061.9h14.2C++98.5C+
L100 Python HESH 1,0319152635.192A*33.1436.712%D*N/A40.5C--5.1D11122.6h2.9B+7.9C+
T1 Cycler 6766645291.255C**0.8017.163%D--16.717%D16.6C-N/A5740.1h13.8C**80.2C+
TRAC-5 5345323761.415B*0.6419.399%C15.602%D14.8C+N/A4335.9h12.9B+66.7B
T7 Mini-Chaingun 4524382231.964B**0.0914.509%C--8.447%D*26.7CN/A7516.4h13.9B+95.7C*
TRAC-5 S 4384161492.792A*0.7422.136%C+5.529%F-11.8DN/A3035.4h8.9B**40.2B+
M14 Banshee 288272962.833C+0.7822.105%D*1.471%B+37.8C+2.2D1397.2h14.9B++67.6B+
Frag Grenade 2722671267N/A264.9547.133%C**N/A445C+8.3C++16520.6h3.6C*7.7B
ML-7 3062371801.317B**0.7439.805%F-1.688%D19.8C5.8D--13912h4.8B**12.1C++
ASP-30 Grounder 263185922.011A*0.0446.045%F--1.622%D20.6C++8.7C1379h6.1B*13.3C+
M1 Heavy Cycler 179170672.537B+0.489.937%D*22.941%B++22.1C-1.2A++557.7h17.6C+177.5D
M1 Heavy Cycler 155149702.129B++0.089.896%D--18.121%C++18.6C+N/A558h20.6C-208.5C--
T32 Bull 144143542.648B**0.5917.821%D--21.678%C18.8D-N/A567.6h11.5B+64.6C+
P2-120 HEAT 146121177.118C*5.0624.3%F-10.744%S17D3.5F927.1h5.9B++24.2C--
Claymore 105105813.125B**11.0724.854%D-N/A75D*N/A1841.4h1.2C++4.9D
NS-44 Commissioner 1011001260.794C+1.2626.057%D*14%D--8.3D--N/A2612.1h3.4B+13C+
Spear Anti-Vehicle Phalanx Turret 10691191U88.9534.651%D-1.099%F50.6B++8.3D*1811.8h3.8B*10.8B**
C-4 11380253.2A1.1516.25%FN/A114.3B*47.1A7660.7h1.3B+8C
NS-AM7 Archer 9068322.125S0.0750.748%D--13.235%C--6C+1.9C3011.4h19C*37.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63091.1h
M20 Wyvern02600.1h
Nanite Revive Grenade01550h
Medical Applicator132120,70410.3h
Spitfire Auto-Turret25290.5h
Anti-Infantry MANA Turret0770.1h
Nano-Armor Kit35166,69111.2h
Medical Kit274610.5h
M20 Drake1660.3h
Ammunition Package102,6761.3h
Recon Detection Device01590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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