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Lt. Colonel FireFoxHunteR[Burt] FireFoxHunteR
TR BR 70

KDR: 2.06

Score: 6m

Last Seen: Oct 9th, 2018 12:02 PM
-

Battle Rank 70 - Terran Republic on Connery - Outfit Member of Inglourious Bursters[Burt] Inglourious Bursters
TR outfit on Connery

Members: 220
Level 100 Progress: 32% 844h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T32 Bull MSW-R T9 CARV L100 Python HESH T1 Cycler TRAC-5 T7 Mini-Chaingun TRAC-5 S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.46%18.685%345910045,2932.16926-0.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.328%-0.497D-0.287C-2.592F*HEAD ++ (~9.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.073C+12.80.1C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.105%1.471%3341101227263194.317461360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.614F-0.137C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.577B+14.90.716B++52.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.005%1.237%639210111,1322101895.36493596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%-0.665D-0.918D--0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++3.30.739B++6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.434%70.297%01101210128530.353147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.245C0.206C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.329C**2.20.304C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.222%17.308%0110125220010.258707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.258C0.581B+-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.018C+5-0.023C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Inglourious Bursters[Burt] Inglourious Bursters
TR outfit on Connery

Members: 220
6m280.1%254 (15.2k)197 (11.8k)2.0624610,1044,8992.351770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR101350912.588%12.579%15806:132

11% Combat Medic23% Engineer50% Heavy Assault7% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 7:26 AMSep 15th, 2018 6:03 AMOct 15th, 2018 10:55 PM (1d) (PST)Oct 9th, 2018 10:34 AM (8d) (PST)Oct 9th, 2018 8:02 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3141092050.3330.1610.0420.9960.023224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,8206,53912,2812010360111,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.5h/21.1d 1,417 1,271 3,659 30.3k 1,166 1,378 699 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:1,166
Deaths:567
KDR:2.056
Accuracy:21.491% C
HSR:24.271% C+
MSW-R
C
Kills:1,162
Deaths:660
KDR:1.761
Accuracy:20.281% C
HSR:17.040% D-
T9 CARV
D-
Kills:1,150
Deaths:871
KDR:1.320
Accuracy:14.420% D-
HSR:16.609% D--
T7 Mini-Chaingun
C
Kills:506
Deaths:268
KDR:1.888
Accuracy:14.810% C
HSR:8.498% D*
TMG-50
C+
Kills:281
Deaths:138
KDR:2.036
Accuracy:20.896% C+
HSR:20.996% C
MG-H1 Watchman
C++
Kills:145
Deaths:98
KDR:1.480
Accuracy:22.098% C+
HSR:26.897% C++
Kills:4,410
Deaths (as Heavy Assault):2,602
Deaths (to Heavy Assaults):1,541
KDR:1.69485
Kill Difference:1,808
Playtime:252.660 hours
Usage:50%
Score:2.856m
Score/min:188
Accuracy (listed only):18.999%
HSR (listed only):19.052%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:540
Deaths:385
KDR:1.403
Accuracy:19.369% C
HSR:15.556% D
TRAC-5 S
C+
Kills:502
Deaths:183
KDR:2.743
Accuracy:22.637% C+
HSR:5.578% F-
AS16 NightHawk
B++
Kills:52
Deaths:25
KDR:2.080
Accuracy:38.222% C+
HSR:17.308% B++
Kills:1,094
Deaths (as Light Assault):593
Deaths (to Light Assaults):730
KDR:1.84486
Kill Difference:501
Playtime:31.717 hours
Usage:6%
Score:0.347m
Score/min:182
Accuracy (listed only):26.743%
HSR (listed only):12.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:115
Deaths:152
KDR:0.757
Accuracy:26.703% D--
HSR:12.174% D**
RAMS .50M
D
Kills:101
Deaths:11
KDR:9.182
Accuracy:33.434% D
HSR:70.297% D--
NS-AM7 Archer
C
Kills:69
Deaths:35
KDR:1.971
Accuracy:50.616% D--
HSR:14.493% C
Kills:285
Deaths (as Infiltrator):198
Deaths (to Infiltrators):704
KDR:1.43939
Kill Difference:87
Playtime:35.497 hours
Usage:7%
Score:0.302m
Score/min:142
Accuracy (listed only):36.917%
HSR (listed only):32.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:540
Deaths:385
KDR:1.403
Accuracy:19.369% C
HSR:15.556% D
TRAC-5 S
C+
Kills:502
Deaths:183
KDR:2.743
Accuracy:22.637% C+
HSR:5.578% F-
AS16 NightHawk
B++
Kills:52
Deaths:25
KDR:2.080
Accuracy:38.222% C+
HSR:17.308% B++
Kills:1,094
Deaths (as Engineer):593
Deaths (to Engineers):836
KDR:1.84486
Kill Difference:501
Playtime:115.938 hours
Usage:23%
Score:1.224m
Score/min:176
Accuracy (listed only):26.743%
HSR (listed only):12.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:665
Deaths:531
KDR:1.252
Accuracy:17.137% D--
HSR:16.692% D
AS16 NightHawk
B++
Kills:52
Deaths:25
KDR:2.080
Accuracy:38.222% C+
HSR:17.308% B++
Kills:717
Deaths (as Combat Medic):556
Deaths (to Combat Medics):362
KDR:1.28957
Kill Difference:161
Playtime:56.667 hours
Usage:11%
Score:1.090m
Score/min:321
Accuracy (listed only):27.679%
HSR (listed only):17.000%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:173
Deaths:74
KDR:2.338
Accuracy:10.381% D*
HSR:23.121% B*
M1 Heavy Cycler
B+
Kills:154
Deaths:77
KDR:2
Accuracy:10.308% D-
HSR:19.481% B+
Kills:327
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):300
KDR:4.33113
Kill Difference:251.500
Playtime:12.340 hours
Usage:2%
Score:0.182m
Score/min:246
Accuracy (listed only):10.345%
HSR (listed only):21.301%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:272
V. Kills:16 N/A
Deaths:96
KDR:2.833
Accuracy:22.105% D*
KPH:37.800 C+
VKPH:2.200 D
Kills:272 (272 + 0)
Deaths:96
KDR:2.833
VKDR:0.167
Vehicle Kills:16
Kill Difference:176
Playtime:7.194 hours
Usage:1%
Score:0.060m
Score/min:140
Piloting Accuracy:22.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,011
V. Kills:146 N/A
Deaths:29
KDR:34.862
Accuracy:37.585% D--
KPH:40.900 C-
VKPH:5.900 D
Kills:1,011 (1,011 + 0)
Deaths:29
KDR:34.862
VKDR:5.034
Vehicle Kills:146
Kill Difference:982
Playtime:24.695 hours
Usage:5%
Score:0.171m
Score/min:115
Driving Accuracy:37.585%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:121
V. Kills:25 465%
Deaths:17
KDR:7.118
Accuracy:24.300% F-
KPH:17.100 D
VKPH:3.500 D**
Kills:121 (121 + 0)
Deaths:17
KDR:7.118
VKDR:1.471
Vehicle Kills:25
Kill Difference:104
Playtime:7.090 hours
Usage:1%
Score:0.040m
Score/min:95
Driving Accuracy:24.300%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 1,1791,1665672.056B+0.0121.491%C24.271%C+23.8DN/A5348.9h11.9C**55.5C++
MSW-R 1,1691,1626601.761C+0.3020.281%C17.04%D-24.3DN/A6047.9h11.9C*58.9C++
T9 CARV 1,1671,1508711.32C++0.7414.42%D-16.609%D--18.6C-N/A8161.9h14.2C++98.5C+
L100 Python HESH 1,1571,0112934.862A*32.8037.585%D--N/A40.9C-5.9D11524.7h3B+7.9C+
T1 Cycler 6776655311.252C*0.8117.137%D--16.692%D16.5C-N/A5740.3h13.8B80.4C+
TRAC-5 5425403851.403B*0.6619.369%C15.556%D14.7CN/A4436.8h13B+66.9B
T7 Mini-Chaingun 5245062681.888B**0.1714.81%C8.498%D*26.9C1B+7518.8h14.2B95.9C*
TRAC-5 S 5305021832.743A*0.6822.637%C+5.578%F-12.6C-N/A3240h8.4B**37.3B++
Frag Grenade 3473371337N/A334.9448.685%B+N/A481.4C+14.3B**16700.7h3.5B7.1B+
TMG-50 2882811382.036B*0.0320.896%C+20.996%C13.9D-N/A3420.2h13.2C63.1C++
M14 Banshee 288272962.833C+0.7722.105%D*1.471%B+37.8C+2.2D1407.2h14.9B+67.6B+
ML-7 3062371801.317B**0.7539.805%F-1.688%D19.8C5.8D-14212h4.8B**12.1C++
ASP-30 Grounder 263185922.011A*0.0546.045%F--1.622%D20.6C++8.7C1389h6.1B*13.3C+
M1 Heavy Cycler 182173742.338B+0.2810.381%D*23.121%B*20.8C--1.1A538.3h18.4C177D
M1 Heavy Cycler 160154772B+0.0610.308%D-19.481%B+18.1CN/A538.5h21.1D204.6C-
MG-H1 Watchman 146145981.48C++0.5822.098%C+26.897%C++25C--N/A595.8h15.1C++68.4C*
P2-120 HEAT 146121177.118C**5.0624.3%F-10.744%S17D3.5D**957.1h5.9B++24.2C--
NS-44 Commissioner 1161151520.757C+1.3126.703%D--12.174%D**8.2D--N/A2614h3.4B+12.9C+
Claymore 1111111110.091B+8.0324.815%D-N/A74D*N/A1791.5h1.2C++4.9D
RAMS .50M 104101119.182A++7.1233.434%D70.297%D--18.4DN/A615.5h2.2C++6.6C+
C-4 135100273.704A++1.6417.818%D*N/A125B**43.8B**8150.8h1.3B+7.2C+
Spear Anti-Vehicle Phalanx Turret 10691191U88.9434.651%D--1.099%F50.6B*8.3D*1821.8h3.8B*10.8B**
NSX Masamune 10970371.892A0.1746.856%D*N/A19.4D10.8C1043.6h13.4C+28.6C
NS-AM7 Archer 9169351.971M**0.0950.616%D--14.493%C5.8C1.9C3011.8h19.1C*37.7C++
AS16 NightHawk 5352252.08B*0.0238.222%C+17.308%B++28.9C+N/A1021.8h5C+13C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63511.3h
M20 Wyvern02600.1h
Spawn Beacon0900.1h
Nanite Revive Grenade01650h
Medical Applicator136123,14610.5h
NSX Amaterasu663096.7h
Spitfire Auto-Turret27130.6h
Anti-Infantry MANA Turret0770.1h
Nano-Armor Kit39182,46112.2h
Medical Kit528070.9h
M20 Drake11820.4h
Ammunition Package123,0001.4h
Recon Detection Device01590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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