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Centurion Space Firejack[MAP] Firejack
VS BR 54

KDR: 1.42

Score: 44.8m

Last Seen: Mar 15th, 2019 7:23 PM
- OFFLINE - 18.6 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller
Level Progress (to 55): 48%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar C H-V45 Solstice SF Corvus VA55 C-4 VX6-7 Deimos VA29 Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $305,244 MLG Score: 244
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.007%16.77%43629108029,6541.49338-0.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.39%0.957B*-0.606D-1.836F-HEAD + (~3.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.382C**120.159C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.621%2.488%182110720110651140.188732175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.344%-1.03D*0.817B++0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.3-0.639D73-0.377C-191.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.475%1.786%109411051,23217584450.700796276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.163%0.346C**-0.524D-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.703B++5.10.593B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.374%9.22%3381710925,488166913633.28623402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%-0.631D1.211B**0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.6-0.04C+36.30.083C+87.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.74%64.87%33811108501209110.239484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.709B++-0.147C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.301C*2.70.138C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.805%11.95%338411052,0001171331.70794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.085%1.779A++-0.517D0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.622B+3.10.356C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.8m387.1%328 (19.7k)290 (17.4k)1.4158254,26438,3271.6527854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1109160917.896%13.081%23404:0222

25% Combat Medic41% Engineer14% Heavy Assault14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:23 PMNov 22nd, 2012 12:22 PMApr 14th, 2019 8:50 AM (12d) (PST)Mar 15th, 2019 4:53 PM (42d) (PST)Mar 15th, 2019 3:23 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3831462370.3510.2480.0461.4990.036244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0008,73814,2622115390217,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2574.8h/107.3d 9,082 7,098 25,233 231.5k 4,327 6,968 5,545 59.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:1,165
Deaths:809
KDR:1.440
Accuracy:27.991% B**
HSR:23.949% C+
Pulsar LSW
B
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:24.881% B
HSR:20.362% C--
SVA-88
C+
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:22.610% C+
HSR:21.570% C--
Ursa
B**
Kills:1,157
Deaths:756
KDR:1.530
Accuracy:28.369% B**
HSR:19.793% D
Orion VS54
B+
Kills:1,154
Deaths:824
KDR:1.400
Accuracy:23.523% B+
HSR:21.924% C
Lasher X2 AE
C++
Kills:1,154
Deaths:1,211
KDR:0.953
Accuracy:30.932% C++
HSR:2.426% D
NS-15MP
C-
Kills:1,144
Deaths:784
KDR:1.459
Accuracy:25.620% C-
HSR:17.745% D*
Betelgeuse 54-A
D
Kills:342
Deaths:295
KDR:1.159
Accuracy:23.260% D
HSR:24.561% D
Lasher X2
B++
Kills:296
Deaths:201
KDR:1.473
Accuracy:31.212% B++
HSR:2.365% D-
NS-15M AE
D
Kills:270
Deaths:174
KDR:1.552
Accuracy:22.271% D
HSR:19.630% D-
Kills:9,000
Deaths (as Heavy Assault):6,594
Deaths (to Heavy Assaults):10,816
KDR:1.36488
Kill Difference:2,406
Playtime:350.849 hours
Usage:14%
Score:6.005m
Score/min:285
Accuracy (listed only):26.067%
HSR (listed only):17.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:3,153
Deaths:1,648
KDR:1.913
Accuracy:25.886% C**
HSR:16.936% D--
Solstice SF
A
Kills:2,194
Deaths:2,190
KDR:1.002
Accuracy:30.817% A
HSR:18.915% C**
VX6-7
C+
Kills:1,268
Deaths:792
KDR:1.601
Accuracy:24.108% C+
HSR:13.249% D*
Deimos VA29
A
Kills:1,175
Deaths:966
KDR:1.216
Accuracy:74.687% A
HSR:10.553% D--
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-11C
C++
Kills:1,159
Deaths:810
KDR:1.431
Accuracy:24.642% C++
HSR:13.374% D--
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
Solstice VE3
B++
Kills:1,154
Deaths:741
KDR:1.557
Accuracy:26.877% B++
HSR:18.198% C
NS-11CP
C+
Kills:1,153
Deaths:1,018
KDR:1.133
Accuracy:28.805% C+
HSR:17.346% D-
VE-S Canis
B
Kills:970
Deaths:718
KDR:1.351
Accuracy:29.430% B
HSR:14.536% D
Sirius SX12
B++
Kills:541
Deaths:353
KDR:1.533
Accuracy:27.968% B++
HSR:15.527% C-
Thanatos VE70
A++
Kills:501
Deaths:588
KDR:0.852
Accuracy:55.498% A++
HSR:15.569% C+
Eclipse VE3A
C+
Kills:182
Deaths:145
KDR:1.255
Accuracy:25.991% C+
HSR:10.989% F
Phobos VX86
A+
Kills:162
Deaths:106
KDR:1.528
Accuracy:77.434% A+
HSR:11.728% D
Pandora VX25
B*
Kills:162
Deaths:127
KDR:1.276
Accuracy:48.657% B*
HSR:11.111% D--
Kills:16,097
Deaths (as Light Assault):12,146
Deaths (to Light Assaults):6,662
KDR:1.32529
Kill Difference:3,951
Playtime:372.009 hours
Usage:14%
Score:6.164m
Score/min:276
Accuracy (listed only):38.936%
HSR (listed only):14.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:3,153
Deaths:1,648
KDR:1.913
Accuracy:25.886% C**
HSR:16.936% D--
Solstice SF
A
Kills:2,194
Deaths:2,190
KDR:1.002
Accuracy:30.817% A
HSR:18.915% C**
VX6-7
C+
Kills:1,268
Deaths:792
KDR:1.601
Accuracy:24.108% C+
HSR:13.249% D*
Deimos VA29
A
Kills:1,175
Deaths:966
KDR:1.216
Accuracy:74.687% A
HSR:10.553% D--
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-11C
C++
Kills:1,159
Deaths:810
KDR:1.431
Accuracy:24.642% C++
HSR:13.374% D--
Solstice VE3
B++
Kills:1,154
Deaths:741
KDR:1.557
Accuracy:26.877% B++
HSR:18.198% C
NS-11CP
C+
Kills:1,153
Deaths:1,018
KDR:1.133
Accuracy:28.805% C+
HSR:17.346% D-
Thanatos VE70
A++
Kills:501
Deaths:588
KDR:0.852
Accuracy:55.498% A++
HSR:15.569% C+
Eclipse VE3A
C+
Kills:182
Deaths:145
KDR:1.255
Accuracy:25.991% C+
HSR:10.989% F
Phobos VX86
A+
Kills:162
Deaths:106
KDR:1.528
Accuracy:77.434% A+
HSR:11.728% D
Pandora VX25
B*
Kills:162
Deaths:127
KDR:1.276
Accuracy:48.657% B*
HSR:11.111% D--
Kills:13,428
Deaths (as Engineer):10,030
Deaths (to Engineers):7,896
KDR:1.33878
Kill Difference:3,398
Playtime:1,054.663 hours
Usage:41%
Score:17.828m
Score/min:282
Accuracy (listed only):41.594%
HSR (listed only):14.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:3,105
Deaths:1,637
KDR:1.897
Accuracy:24.550% C++
HSR:13.205% D*
Corvus VA55
B+
Kills:1,648
Deaths:1,275
KDR:1.293
Accuracy:27.191% B+
HSR:15.655% D*
Deimos VA29
A
Kills:1,175
Deaths:966
KDR:1.216
Accuracy:74.687% A
HSR:10.553% D--
Terminus VX-9
C+
Kills:1,174
Deaths:869
KDR:1.351
Accuracy:25.450% C+
HSR:19.762% D-
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
Pulsar VS1
C*
Kills:1,158
Deaths:1,067
KDR:1.085
Accuracy:24.640% C*
HSR:15.026% D-
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
CME
C*
Kills:1,157
Deaths:919
KDR:1.259
Accuracy:27.679% C*
HSR:15.644% D--
NS-11P
B++
Kills:1,155
Deaths:758
KDR:1.524
Accuracy:26.076% B++
HSR:14.978% D
VE-S Canis
B
Kills:970
Deaths:718
KDR:1.351
Accuracy:29.430% B
HSR:14.536% D
Equinox VE2
B+
Kills:920
Deaths:826
KDR:1.114
Accuracy:28.352% B+
HSR:25% B+
Darkstar
C+
Kills:623
Deaths:654
KDR:0.953
Accuracy:26.776% C+
HSR:18.299% D
Sirius SX12
B++
Kills:541
Deaths:353
KDR:1.533
Accuracy:27.968% B++
HSR:15.527% C-
Thanatos VE70
A++
Kills:501
Deaths:588
KDR:0.852
Accuracy:55.498% A++
HSR:15.569% C+
Phobos VX86
A+
Kills:162
Deaths:106
KDR:1.528
Accuracy:77.434% A+
HSR:11.728% D
Pandora VX25
B*
Kills:162
Deaths:127
KDR:1.276
Accuracy:48.657% B*
HSR:11.111% D--
Kills:16,774
Deaths (as Combat Medic):12,807
Deaths (to Combat Medics):4,287
KDR:1.30975
Kill Difference:3,967
Playtime:655.921 hours
Usage:25%
Score:12.819m
Score/min:326
Accuracy (listed only):37.976%
HSR (listed only):14.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
VE-S Canis
B
Kills:970
Deaths:718
KDR:1.351
Accuracy:29.430% B
HSR:14.536% D
NS-44 Commissioner
B**
Kills:915
Deaths:1,059
KDR:0.864
Accuracy:45.872% B**
HSR:14.426% D--
Sirius SX12
B++
Kills:541
Deaths:353
KDR:1.533
Accuracy:27.968% B++
HSR:15.527% C-
V10
C+
Kills:501
Deaths:187
KDR:2.679
Accuracy:39.740% C+
HSR:64.870% D**
Beamer VS3
C+
Kills:189
Deaths:109
KDR:1.734
Accuracy:27.024% C+
HSR:16.402% D
NS-AM7 Archer
B*
Kills:101
Deaths:139
KDR:0.727
Accuracy:65.073% B*
HSR:7.921% D--
NS-357P Underboss
C**
Kills:81
Deaths:133
KDR:0.609
Accuracy:44.083% C**
HSR:12.346% D*
Spiker
B+
Kills:60
Deaths:51
KDR:1.176
Accuracy:33.784% B+
HSR:23.333% B+
Kills:4,516
Deaths (as Infiltrator):3,794
Deaths (to Infiltrators):5,439
KDR:1.1903
Kill Difference:722
Playtime:107.579 hours
Usage:4%
Score:1.403m
Score/min:217
Accuracy (listed only):37.832%
HSR (listed only):20.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B++
Kills:156
Deaths:119
KDR:1.311
Accuracy:33.955% B++
HSR:7.692% C++
NS-10 Burster
B++
Kills:116
Deaths:119
KDR:0.975
Accuracy:33.904% B++
HSR:5.172% C
Quasar VM1
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:17.955% B+
HSR:10.170% F
Quasar VM1
C**
Kills:56
Deaths:37
KDR:1.514
Accuracy:19.080% C**
HSR:19.643% C+
Kills:387
Deaths (as MAX Suit):158
Deaths (to MAX Suits):2,072
KDR:2.44937
Kill Difference:229
Playtime:29.192 hours
Usage:1%
Score:0.562m
Score/min:321
Accuracy (listed only):26.224%
HSR (listed only):10.669%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:149
V. Kills:59 248%
Deaths:13
KDR:11.462
Accuracy:45.169% D
KPH:35.800 D
VKPH:14.200 C
Maelstrom Turbo Laser
D-
Kills:52
V. Kills:45 113%
Deaths:88
KDR:0.591
Accuracy:24.396% D*
KPH:2.900 D-
VKPH:2.500 D--
Kills:201 (52 + 0)
Deaths:101
KDR:1.990
VKDR:1.030
Vehicle Kills:104
Kill Difference:100
Playtime:22.096 hours
Usage:1%
Score:0.246m
Score/min:186
Piloting Accuracy:24.396%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:97
V. Kills:12 N/A
Deaths:12
KDR:8.083
Accuracy:45.230% C**
KPH:51.700 C++
VKPH:6.400 C
C150 Dalton
U
Kills:51
V. Kills:40 124%
Deaths:18
KDR:2.833
Accuracy:50.134% A
KPH:183,600 U
VKPH:144,000 U
AP30 Shredder
U
Kills:51
V. Kills:19 255%
Deaths:21
KDR:2.429
Accuracy:23.614% D**
KPH:183,600 U
VKPH:68,400 U
Kills:199 (0 + 199)
Deaths:51
KDR:3.902
VKDR:1.392
Vehicle Kills:71
Kill Difference:148
Playtime:1.876 hours
Usage:0%
Score:0.128m
Score/min:1,137
Piloting Accuracy:N/A%
Gunner Accuracy:23.614%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:265
V. Kills:35 N/A
Deaths:29
KDR:9.138
Accuracy:49.070% C+
KPH:39.500 C--
VKPH:5.200 D-
C75 Viper
C+
Kills:183
V. Kills:42 426%
Deaths:26
KDR:7.038
Accuracy:39.498% C+
KPH:26.100 C+
VKPH:6 C-
Kills:448 (448 + 0)
Deaths:55
KDR:8.145
VKDR:1.400
Vehicle Kills:77
Kill Difference:393
Playtime:13.703 hours
Usage:1%
Score:0.204m
Score/min:249
Driving Accuracy:39.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:562
V. Kills:205 273%
Deaths:107
KDR:5.252
Accuracy:44.900% C--
KPH:23.700 C++
VKPH:8.700 C++
Saron HRB
C++
Kills:409
V. Kills:213 191%
Deaths:109
KDR:3.752
Accuracy:36.257% D-
KPH:26 C++
VKPH:13.600 C
Proton II PPA
B++
Kills:241
V. Kills:19 N/A
Deaths:23
KDR:10.478
Accuracy:21.278% C-
KPH:64 C**
VKPH:5 B++
Supernova FPC
C++
Kills:222
V. Kills:142 155%
Deaths:66
KDR:3.364
Accuracy:54.424% C++
KPH:20.900 C
VKPH:13.400 C
E540 Halberd
C
Kills:86
V. Kills:47 179%
Deaths:21
KDR:4.095
Accuracy:50.193% B
KPH:26.700 C-
VKPH:14.600 C
Kills:1,520 (784 + 736)
Deaths:326
KDR:4.663
VKDR:1.920
Vehicle Kills:626
Kill Difference:1,194
Playtime:56.977 hours
Usage:2%
Score:1.024m
Score/min:300
Driving Accuracy:54.424%
Gunner Accuracy:50.193%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:349
V. Kills:19 N/A
Deaths:33
KDR:10.576
Accuracy:30.228% D-
KPH:81.100 C+
VKPH:4.400 D
E540 Halberd-H
D
Kills:60
V. Kills:29 200%
Deaths:33
KDR:1.818
Accuracy:52.625% D
KPH:25.800 D-
VKPH:12.500 D--
Saron HRB-H
D
Kills:51
V. Kills:22 222%
Deaths:15
KDR:3.400
Accuracy:38.279% F-
KPH:27.700 D
VKPH:12 D*
Kills:460 (0 + 460)
Deaths:81
KDR:5.679
VKDR:0.864
Vehicle Kills:70
Kill Difference:379
Playtime:8.465 hours
Usage:0%
Score:0.165m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:38.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,088
V. Kills:42 N/A
Deaths:108
KDR:10.074
Accuracy:18.352% C+
KPH:72 C*
VKPH:2.800 C
M12 Kobalt
C+
Kills:893
V. Kills:43 N/A
Deaths:104
KDR:8.587
Accuracy:16.903% C+
KPH:65.800 C+
VKPH:3.200 C+
M20 Basilisk
C++
Kills:576
V. Kills:244 235%
Deaths:141
KDR:4.085
Accuracy:38.243% C+
KPH:22.200 C++
VKPH:9.400 C+
M20 Basilisk
C+
Kills:551
V. Kills:220 249%
Deaths:144
KDR:3.826
Accuracy:38.385% C+
KPH:19.600 C+
VKPH:7.800 C+
M60-G Bulldog
C**
Kills:347
V. Kills:45 N/A
Deaths:37
KDR:9.378
Accuracy:35.540% C++
KPH:32.600 C**
VKPH:4.200 C--
M40 Fury
C*
Kills:252
V. Kills:33 N/A
Deaths:53
KDR:4.755
Accuracy:37.433% C++
KPH:49.400 C*
VKPH:6.500 D
G30 Walker
C+
Kills:203
V. Kills:107 188%
Deaths:50
KDR:4.060
Accuracy:28.556% C+
KPH:13.900 C+
VKPH:7.300 C-
M40 Fury
C++
Kills:201
V. Kills:38 N/A
Deaths:46
KDR:4.370
Accuracy:37.566% C++
KPH:43.600 C
VKPH:8.300 C--
G40-F Ranger
C+
Kills:96
V. Kills:87 109%
Deaths:19
KDR:5.053
Accuracy:33.469% C*
KPH:13.800 C--
VKPH:12.500 C+
G30 Walker
C+
Kills:71
V. Kills:38 182%
Deaths:13
KDR:5.462
Accuracy:30.338% C+
KPH:16.200 C+
VKPH:8.700 C+
M60-G Bulldog
C--
Kills:59
V. Kills:7 N/A
Deaths:12
KDR:4.917
Accuracy:32.411% C--
KPH:28.500 C--
VKPH:3.400 D-
Kills:4,337 (0 + 4,337)
Deaths:727
KDR:5.966
VKDR:1.243
Vehicle Kills:904
Kill Difference:3,610
Playtime:131.043 hours
Usage:5%
Score:2.015m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:32.411%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:119
V. Kills:3 N/A
Deaths:136
KDR:0.875
Accuracy:35.162% D*
KPH:15.600 C-
VKPH:0.400 D*
M12 Kobalt-F
C++
Kills:57
V. Kills:7 N/A
Deaths:54
KDR:1.056
Accuracy:16.650% D-
KPH:11.100 D
VKPH:1.400 C++
Kills:176 (176 + 0)
Deaths:190
KDR:0.926
VKDR:0.053
Vehicle Kills:10
Kill Difference:14
Playtime:12.753 hours
Usage:0%
Score:0.046m
Score/min:60
Driving Accuracy:16.650%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:53
V. Kills:1 N/A
Deaths:24
KDR:2.208
Accuracy:26.542% D--
KPH:36.200 D
VKPH:0.700 F
Kills:53 (0 + 53)
Deaths:24
KDR:2.208
VKDR:0.042
Vehicle Kills:1
Kill Difference:29
Playtime:1.464 hours
Usage:0%
Score:0.010m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:26.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,1783,1531,6481.913B+0.5025.886%C**16.936%D--18.3CN/A88172.7h10.2B+39.3B+
H-V45 3,1233,1051,6371.897B0.4824.55%C++13.205%D*25.2CN/A107123.1h11.9B+48.3B+
Solstice SF 2,2452,1942,1901.002C++0.4130.817%A18.915%C**18.4C+N/A54119.5h14.7C+47.7B
Corvus VA55 1,6631,6481,2751.293C**0.1227.191%B+15.655%D*26.6C+N/A7562h11.1B+40.7B+
C-4 2,2531,6161,1511.404C+0.0122.611%DN/A91.3C**36B+77517.7h1.3B+5.9C*
VX6-7 1,2881,2687921.601B+0.1924.108%C+13.249%D*17.7DN/A8671.6h12.4C*51.5C**
Deimos VA29 1,1911,1759661.216C+0.2074.687%A10.553%D--40C+N/A10929.4h2.4C++3.2B+
Terminus VX-9 1,1831,1748691.351C+0.0625.45%C+19.762%D-27.8C-N/A9442.3h12.1C*47.5C*
Flare VE6 1,1861,1658091.44C++0.0227.991%B**23.949%C+37C+N/A12131.5h12.1C43.2B
NS Baron G5AE 1,1681,1658991.296C+0.1255.722%B*10.644%D-37.2C+N/A15431.3h4B+7.1C++
NS-11C 1,1611,1598101.431B+0.0224.642%C++13.374%D--34.8B+N/A11233.3h12.4B+50.3B+
Pulsar LSW 1,1731,1597881.471C+0.0624.881%B20.362%C--34.7CN/A9533.4h13.4C+54C*
SVA-88 1,1681,1597521.541C+0.1322.61%C+21.57%C--32.5C-N/A15035.7h12.5C+55.4C++
Pulsar VS1 1,1681,1581,0671.085C++0.3324.64%C*15.026%D-22.4C+N/A9651.6h13.6B+55.4B+
NS-7 PDW 1,1651,1581,0451.108C**0.3127.513%B+11.831%D--22.9C+N/A7750.5h13.5B+49B+
Ursa 1,1711,1577561.53B0.1128.369%B**19.793%D37.4C+N/A9130.9h11.9C+41.9B+
CME 1,1671,1579191.259C+0.1627.679%C*15.644%D--27.3CN/A6642.4h14.4C+52.1C*
NS-11P 1,1661,1557581.524B0.1126.076%B++14.978%D36.6B+N/A12131.6h12.8B+49.1B+
Solstice VE3 1,1661,1547411.557B**0.1426.877%B++18.198%C21.4C*N/A11353.8h12.2B++45.3B++
Orion VS54 1,1671,1548241.4C++0.0223.523%B+21.924%C30.7C+N/A14237.6h12.6C**53.6B+
Lasher X2 AE 1,1681,1541,2110.953C0.4630.932%C++2.426%D36C+N/A7632.1h17.1B+55.2B+
NS-11CP 1,1691,1531,0181.133C-0.2828.805%C+17.346%D-21.4D-N/A5354h14.2D49.2C+
NS-15MP 1,1621,1447841.459C0.0425.62%C-17.745%D*39DN/A8829.3h13.7D*53.4D
M12 Kobalt 1,1301,08810810.074C8.6618.352%C+18.199%C++72.1C*2.8C24515.1h16.1B++87.8B+
VE-S Canis 9899707181.351C++0.0629.43%B14.536%D43.1C++N/A9822.5h11.1B37.9B+
Tank Mine 1,5499451745.431A+4.0222.985%DN/A145.4B*92.9B**14746.5h1.5B++6.7C+
Equinox VE2 9329208261.114C+0.3028.352%B+25%B+25.8CN/A6535.6h13.4C+47.1C*
NS-44 Commissioner 9219151,0590.864C+0.5545.872%B**14.426%D--29.8C+N/A9730.7h3.3B+7.1B*
M12 Kobalt 9368931048.587C7.1716.903%C+20.045%B+65.7C+3.2C+23013.6h18.9C++111.7C++
Proximity Mine 7917911057.533B**6.1243.515%C*N/A168.3B**N/A5794.7h1.9C++4.5C*
Darkstar 6346236540.953C-0.4626.776%C+18.299%D20.9D--N/A5529.8h15.2D56.9C
M20 Basilisk 8205761414.085B*2.6738.243%C+6.944%B+22.2C++9.4C+27825.9h83.4B+218.1B+
Supernova PC 7675621075.252C+3.8444.9%C--2.491%C++23.7C++8.6C+22023.7h3.5B**7.8B*
M20 Basilisk 7715511443.826B+2.4138.385%C+7.441%B++19.6C+7.8C+27428.1h80.8B+210.5B+
Sirius SX12 5425413531.533B+0.1227.968%B++15.527%C-26.7C+N/A10920.3h11.2B*40.1B++
Thanatos VE70 5145015880.852C+0.5655.498%A++15.569%C+27.5C+N/A11118.2h4.9C++8.8B++
V10 5025011872.679C+1.2639.74%C+64.87%D**23.3C--N/A7121.5h2.7C--6.9C
MANA Anti-Personnel Turret 4774612122.175N/A0.7617.85%UN/A4610U160U11542900.1h22T*123.3T*
Frag Grenade 4274211421N/A419.5846.861%C*N/A701.7B*10C*26910.6h2.7B**5.8B*
Saron HRB 6224091093.752C2.3436.257%D-1.222%C26.1C++13.6C31915.7h14.7A40.7B++
S1 6483885210.745C++0.6756.507%C+1.546%D21.7C14.5C*27317.9h7.7C13.7C+
Proton II PPA-H 3683493310.576C+9.1630.228%D-1.719%C+81.2C+4.4D3064.3h6.8B**22.4B+
M60-G Bulldog 392347379.378A++7.9635.54%C++1.153%D*32.7C**4.2C--21010.6h5B**14B*
Betelgeuse 54-A 3463422951.159C--0.2623.26%D24.561%D31.1D--N/A15211h14.3F-61.3D*
Force-Blade 46833823,4800.014C1.4046.607%A1.775%D0.3C-N/A11194.7h3.7D8B
Lasher X2 2962962011.473B*0.0631.212%B++2.365%D-29.9C+N/A1689.9h17.5B+56B++
NS-15M AE 2712701741.552C0.1422.271%D19.63%D-35.1C--N/A1257.7h13.1C59C
L100 Python HESH 300265299.138C+7.7249.07%C+1.132%C-39.6C-5.2D-2656.7h2.6B*5.3B++
Spear Anti-Vehicle Phalanx Turret 364264289.429B8.0141.604%C4.545%C**44.7B+16.9C-4195.9h6.1B*14.7B++
M40 Fury 285252534.755C3.3437.433%C++N/A49.4C*6.5D3985.1h11.9B+31.8B+
Proton II PPA 2602412310.478C+9.0621.278%C-1.66%C63.4C**5B++2083.8h6.8B*31.7B++
Supernova FPC 364222663.364C1.9554.424%C++1.351%D20.9C13.4C42410.6h5.5C++10.1C*
G30 Walker 310203504.06C**2.6428.556%C+5.911%B*13.9C+7.3C-17514.6h186.5B+653B+
M40 Fury 239201464.37C-2.9537.566%C++0.995%D-43.7C8.3C--3814.6h13.7C++36.6C*
Beamer VS3 1891891091.734A0.3227.024%C+16.402%D35.7B+N/A2015.3h5.6B**20.9C**
Lancer VS22 4241841900.968C**0.4554.529%D-N/A11.3C14.7C*29516.3h17.9B+32.8B
C75 Viper 225183267.038B++5.6239.498%C+1.093%C26.1C+6C-2337h13.2C**33.5B
Eclipse VE3A 1821821451.255C+0.1625.991%C+10.989%F30.3CN/A966h12.4C++47.7C++
NS Decimator 2171631561.045C+0.3754.494%D6.135%M*29.6C9.8D2985.5h4.1B+7.6C*
Phobos VX86 1631621061.528C*0.1177.434%A+11.728%D67.5B*N/A3262.4h2.2B+2.8B++
Pandora VX25 1651621271.276C++0.1448.657%B*11.111%D--45BN/A1473.6h4B+8.3B++
NS-10 Burster 2541561191.311B+0.1033.955%B++7.692%C++6.6B+4.1B+12523.7h121.7B+358.5B+
Sticky Grenade 1601561156N/A154.5847.912%C-N/A520D-13.3C++23480.3h2.6C5.5C+
Dual Photon Pods 2081491311.462B++10.0545.169%D1.342%C++35.5D14C5114.2h25C+55.4C+
NS-R3 Swarm 2791341760.761B++0.6565.801%B+N/A8.4C++9.1B+12615.9h31.6C+48C+
M40 Fury-F 1221191360.875C0.5435.162%D*1.681%B*15.7C-N/A687.6h5.4B**15.3B++
NS-10 Burster 1981161190.975C+0.4433.904%B++5.172%C4.9C3.5C10723.5h158.4C+467.2B
Auraxium Force-Blade 1161097,8990.014C--1.4028.872%C+N/A0.4C--N/A1295.5h2.1C++7.4C*
NS-AM7 Archer 1411011390.727B+0.6965.073%B*7.921%D--8.6B3.4B+7111.8h15.9B+24.4B+
L105 Zephyr 10997128.083C+6.6745.23%C**N/A51.1C++6.3C3711.9h6.8C+15C*
G40-F Ranger 18396195.053C+3.6433.469%C*N/A13.9C--12.6C+2076.9h120.8C*360.9B+
M20 Basilisk 12291118.273C*6.8648.493%C-5.495%B+53.5B+18.2C4371.7h80.6B++166.2B+
E540 Halberd 13386214.095C2.6850.193%B4.651%A26.9C14.7C4833.2h6C+12C*
MANA Anti-Vehicle Turret 155831140.728D-0.6944.306%D6.024%A++830D720D2871550.1h11.2D--25.2D--
Anti-Vehicle Grenade 10682182N/A80.5844.358%DN/A273.3C-80C22810.3h5.6C*12.5C+
NS-357P Underboss 84811330.609D0.8144.083%C**12.346%D*33.8D1.3B+822.4h4.2D9.5C+
G30 Walker 10971135.462B+4.0530.338%C+2.817%D16.1C+8.6C+2984.4h172.7B+569.4B+
E540 Halberd-H 8960331.818D0.4052.625%D5%A*26.1D-12.6D--3812.3h7.2C13.7C--
Spiker 6060511.176C++0.2433.784%B+23.333%B+23.1C-N/A622.6h8.8C++25.9B+
M60-G Bulldog 6659124.917C+3.5032.411%C--1.695%D-28.1C--3.3D-2562.1h5.6B++17.2B
Quasar VM1 6059411.439C+0.0217.955%B+10.17%F19CN/A1913.1h13.9B+77.6B
M12 Kobalt-F 6457541.056C0.3616.65%D-7.018%D11.2D1.4C++475.1h17.2C+103.3C
Quasar VM1 5656371.514C0.1019.08%C**19.643%C+22.4DN/A992.5h14.7C+76.8C*
Rocklet Rifle 8853381.395A0.0253.328%C+1.887%A++40.8B**26.9C*5601.3h26.9B*50.5B++
CAS 14-E 5453242.208D0.7926.542%D--1.887%C++35.3DN/A1181.5h32.2C++121.4C
Maelstrom Turbo Laser 9752880.591C0.8224.396%D*5.769%A*2.9D-2.5D--11017.9h210.6D*863.2F
C150 Dalton 9151182.833C--1.4250.134%AN/A510U400U5735900.1h7.3F14.6C
Saron HRB-H 7351153.4C1.9838.279%F-3.922%A*28.3C--12.2D*2951.8h13A+34B++
AP30 Shredder 7051212.429C-1.0123.614%D**1.961%C+510U190U2882900.1h53.6B**227.1B+
The Slasher 50501000.5S0.9223.505%D28%A++17.9A*N/A432.8h2.3C+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret154791.9h
Spawn Beacon414,9003.8h
Nano-Armor Kit382700,83841h
Structure Shield Module1850.2h
Repair Module01190.3h
Skywall Shield Emitter1500.2h
Cortium Silo0620.2h
AE Medical Applicator363156,8339.1h
AE Nano-Armor Kit239411,80317.9h
Nanite Revive Grenade01,4950.4h
Medical Applicator620345,14124.5h
Nanite Healing Grenade03220.1h
Spitfire Auto-Turret297040.9h
Restoration Kit1652,1232.8h
Rampart Wall2930.7h
Bunker3500.5h
Deconstruction Tool08210h
Ammunition Package613,4861.6h
Anti-Infantry MANA Turret401,1482.2h
Snowman Soldier31480.1h
Shield Recharging Field995,6712.5h
Recon Detection Device493,6055.2h

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