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Legate Space Firejack[MAP] Firejack
VS BR 71

KDR: 1.41

Score: 47.7m

Last Seen: Aug 17th, 2019 7:22 PM
- OFFLINE - 144.1 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller - Outfit Leader of Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 7
Level Progress (to 72): 23%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar C H-V45 Solstice SF C-4 Corvus VA55 Equinox VE2 VX6-7 Darkstar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.05%16.851%43929118530,9061.399790.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.34%0.95B*-0.608D-1.808F-HEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.378C**12.10.155C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.621%2.488%172121220111381140.176471175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.344%-1.026D*0.83B++0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.3-0.638D73-0.378C-191.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.597%1.648%114412101,39619125240.730125266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.682%0.402B-0.563D-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.677B+60.551B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.862%9.046%3371811965,837180714323.22843407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.945%-0.623D1.183B**0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.1-0.041C+37.10.081C+87

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.74%64.87%33711213501233210.214745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.715B++-0.144C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.303C*2.70.139C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.307%12.743%337412104,3241353603.19586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%1.784A++-0.428C--0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.621B+3.20.352C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 7
47.7m379.4%330 (19.8k)290 (17.4k)1.41459,99642,4301.645371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214186818.074%13.044%23603:5328

26% Combat Medic40% Engineer13% Heavy Assault16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:23 PMNov 22nd, 2012 12:22 PMAug 22nd, 2019 3:50 AM (1d) (PST)Aug 17th, 2019 4:31 PM (6d) (PST)Aug 17th, 2019 3:22 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3921512410.3650.2580.0481.5230.037253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5029,07914,4232215391217,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2740.1h/114.2d 9,814 7,826 28,209 250.4k 4,564 7,459 6,014 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:1,165
Deaths:809
KDR:1.440
Accuracy:27.991% B**
HSR:23.949% C+
SVA-88
C+
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:22.610% C+
HSR:21.570% C--
Pulsar LSW
B
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:24.881% B
HSR:20.362% C--
Ursa
B**
Kills:1,157
Deaths:756
KDR:1.530
Accuracy:28.369% B**
HSR:19.793% D
Orion VS54
B+
Kills:1,154
Deaths:824
KDR:1.400
Accuracy:23.523% B+
HSR:21.924% C-
NS-15MP
C-
Kills:1,144
Deaths:784
KDR:1.459
Accuracy:25.620% C-
HSR:17.745% D**
Betelgeuse 54-A
D
Kills:410
Deaths:343
KDR:1.195
Accuracy:23.452% D
HSR:23.659% D-
NS-15M AE
D
Kills:270
Deaths:174
KDR:1.552
Accuracy:22.271% D
HSR:19.630% D-
Kills:7,618
Deaths (as Heavy Assault):5,230
Deaths (to Heavy Assaults):11,971
KDR:1.4566
Kill Difference:2,388
Playtime:356.830 hours
Usage:13%
Score:6.099m
Score/min:285
Accuracy (listed only):24.839%
HSR (listed only):21.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:3,163
Deaths:1,652
KDR:1.915
Accuracy:25.896% C**
HSR:16.946% D--
Solstice SF
A
Kills:2,194
Deaths:2,190
KDR:1.002
Accuracy:30.817% A
HSR:18.915% B
VX6-7
C+
Kills:1,268
Deaths:792
KDR:1.601
Accuracy:24.108% C+
HSR:13.249% D*
VE-S Canis
B+
Kills:1,178
Deaths:864
KDR:1.363
Accuracy:29.684% B+
HSR:15.620% D
Pandora VX25
B**
Kills:1,175
Deaths:785
KDR:1.497
Accuracy:51.951% B**
HSR:13.021% D
Deimos VA29
B**
Kills:1,175
Deaths:966
KDR:1.216
Accuracy:74.687% B**
HSR:10.553% D--
Phobos VX86
A
Kills:1,170
Deaths:897
KDR:1.304
Accuracy:73.687% A
HSR:12.479% D
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-11C
C++
Kills:1,159
Deaths:810
KDR:1.431
Accuracy:24.642% C++
HSR:13.374% D--
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
Solstice VE3
B++
Kills:1,154
Deaths:741
KDR:1.557
Accuracy:26.877% B++
HSR:18.198% C
NS-11CP
C+
Kills:1,153
Deaths:1,018
KDR:1.133
Accuracy:28.805% C+
HSR:17.346% D--
Thanatos VE70
A++
Kills:804
Deaths:876
KDR:0.918
Accuracy:55.860% A++
HSR:15.920% C+
Sirius SX12
B++
Kills:574
Deaths:381
KDR:1.507
Accuracy:28.206% B++
HSR:15.679% C
Eclipse VE3A
C+
Kills:384
Deaths:301
KDR:1.276
Accuracy:25.997% C+
HSR:12.240% D**
NS Baron G5
B**
Kills:96
Deaths:103
KDR:0.932
Accuracy:55.509% B**
HSR:5.208% F-
Kills:18,970
Deaths (as Light Assault):14,320
Deaths (to Light Assaults):7,397
KDR:1.32472
Kill Difference:4,650
Playtime:425.603 hours
Usage:16%
Score:7.104m
Score/min:278
Accuracy (listed only):39.997%
HSR (listed only):13.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:3,163
Deaths:1,652
KDR:1.915
Accuracy:25.896% C**
HSR:16.946% D--
Solstice SF
A
Kills:2,194
Deaths:2,190
KDR:1.002
Accuracy:30.817% A
HSR:18.915% B
VX6-7
C+
Kills:1,268
Deaths:792
KDR:1.601
Accuracy:24.108% C+
HSR:13.249% D*
Pandora VX25
B**
Kills:1,175
Deaths:785
KDR:1.497
Accuracy:51.951% B**
HSR:13.021% D
Deimos VA29
B**
Kills:1,175
Deaths:966
KDR:1.216
Accuracy:74.687% B**
HSR:10.553% D--
Phobos VX86
A
Kills:1,170
Deaths:897
KDR:1.304
Accuracy:73.687% A
HSR:12.479% D
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-11C
C++
Kills:1,159
Deaths:810
KDR:1.431
Accuracy:24.642% C++
HSR:13.374% D--
Solstice VE3
B++
Kills:1,154
Deaths:741
KDR:1.557
Accuracy:26.877% B++
HSR:18.198% C
NS-11CP
C+
Kills:1,153
Deaths:1,018
KDR:1.133
Accuracy:28.805% C+
HSR:17.346% D--
Thanatos VE70
A++
Kills:804
Deaths:876
KDR:0.918
Accuracy:55.860% A++
HSR:15.920% C+
Eclipse VE3A
C+
Kills:384
Deaths:301
KDR:1.276
Accuracy:25.997% C+
HSR:12.240% D**
NS Baron G5
B**
Kills:96
Deaths:103
KDR:0.932
Accuracy:55.509% B**
HSR:5.208% F-
Kills:16,060
Deaths (as Engineer):12,030
Deaths (to Engineers):8,557
KDR:1.335
Kill Difference:4,030
Playtime:1,108.459 hours
Usage:40%
Score:18.778m
Score/min:282
Accuracy (listed only):42.658%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:3,129
Deaths:1,671
KDR:1.873
Accuracy:24.554% C++
HSR:13.295% D--
Corvus VA55
B+
Kills:1,648
Deaths:1,275
KDR:1.293
Accuracy:27.191% B+
HSR:15.655% D*
Equinox VE2
B+
Kills:1,412
Deaths:1,254
KDR:1.126
Accuracy:28.765% B+
HSR:24.433% B+
Darkstar
C
Kills:1,185
Deaths:1,086
KDR:1.091
Accuracy:25.957% C
HSR:19.663% D
VE-S Canis
B+
Kills:1,178
Deaths:864
KDR:1.363
Accuracy:29.684% B+
HSR:15.620% D
Pandora VX25
B**
Kills:1,175
Deaths:785
KDR:1.497
Accuracy:51.951% B**
HSR:13.021% D
Deimos VA29
B**
Kills:1,175
Deaths:966
KDR:1.216
Accuracy:74.687% B**
HSR:10.553% D--
Terminus VX-9
C+
Kills:1,174
Deaths:869
KDR:1.351
Accuracy:25.450% C+
HSR:19.762% D-
Phobos VX86
A
Kills:1,170
Deaths:897
KDR:1.304
Accuracy:73.687% A
HSR:12.479% D
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
Pulsar VS1
C*
Kills:1,158
Deaths:1,067
KDR:1.085
Accuracy:24.640% C*
HSR:15.026% D-
CME
C*
Kills:1,157
Deaths:919
KDR:1.259
Accuracy:27.679% C*
HSR:15.644% D--
NS-11P
B++
Kills:1,155
Deaths:758
KDR:1.524
Accuracy:26.076% B++
HSR:14.978% D
Thanatos VE70
A++
Kills:804
Deaths:876
KDR:0.918
Accuracy:55.860% A++
HSR:15.920% C+
Sirius SX12
B++
Kills:574
Deaths:381
KDR:1.507
Accuracy:28.206% B++
HSR:15.679% C
NS Baron G5
B**
Kills:96
Deaths:103
KDR:0.932
Accuracy:55.509% B**
HSR:5.208% F-
Kills:20,513
Deaths (as Combat Medic):15,715
Deaths (to Combat Medics):4,769
KDR:1.30531
Kill Difference:4,798
Playtime:702.382 hours
Usage:26%
Score:13.677m
Score/min:325
Accuracy (listed only):39.008%
HSR (listed only):14.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,178
Deaths:864
KDR:1.363
Accuracy:29.684% B+
HSR:15.620% D
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
NS-44 Commissioner
B**
Kills:1,009
Deaths:1,174
KDR:0.859
Accuracy:46.057% B**
HSR:14.470% D--
Sirius SX12
B++
Kills:574
Deaths:381
KDR:1.507
Accuracy:28.206% B++
HSR:15.679% C
V10
C+
Kills:501
Deaths:187
KDR:2.679
Accuracy:39.740% C+
HSR:64.870% D**
Beamer VS3
C+
Kills:189
Deaths:109
KDR:1.734
Accuracy:27.024% C+
HSR:16.402% D-
NS-AM7 Archer
B++
Kills:152
Deaths:271
KDR:0.561
Accuracy:64.284% B++
HSR:8.553% D--
NS-357P Underboss
B
Kills:81
Deaths:133
KDR:0.609
Accuracy:44.083% B
HSR:12.346% D**
Spiker
B+
Kills:60
Deaths:51
KDR:1.176
Accuracy:33.784% B+
HSR:23.333% C**
Kills:4,902
Deaths (as Infiltrator):4,215
Deaths (to Infiltrators):6,040
KDR:1.16299
Kill Difference:687
Playtime:108.000 hours
Usage:4%
Score:1.412m
Score/min:218
Accuracy (listed only):37.819%
HSR (listed only):20.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:176
Deaths:110
KDR:1.600
Accuracy:21.651% B*
HSR:13.636% D**
Quasar VM1
B**
Kills:173
Deaths:114
KDR:1.518
Accuracy:21.252% B**
HSR:15.607% D
NS-10 Burster
B++
Kills:173
Deaths:132
KDR:1.311
Accuracy:33.698% B++
HSR:6.936% C+
NS-10 Burster
B+
Kills:126
Deaths:132
KDR:0.955
Accuracy:33.620% B+
HSR:4.762% C
Kills:648
Deaths (as MAX Suit):244
Deaths (to MAX Suits):2,226
KDR:2.65574
Kill Difference:404
Playtime:33.663 hours
Usage:1%
Score:0.638m
Score/min:316
Accuracy (listed only):27.555%
HSR (listed only):10.235%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:149
V. Kills:59 248%
Deaths:13
KDR:11.462
Accuracy:45.169% D
KPH:35.800 D
VKPH:14.200 C
Maelstrom Turbo Laser
D--
Kills:52
V. Kills:45 113%
Deaths:88
KDR:0.591
Accuracy:24.396% D*
KPH:2.900 D--
VKPH:2.500 D--
Kills:201 (52 + 0)
Deaths:101
KDR:1.990
VKDR:1.030
Vehicle Kills:104
Kill Difference:100
Playtime:22.096 hours
Usage:1%
Score:0.248m
Score/min:187
Piloting Accuracy:24.396%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:109
V. Kills:15 N/A
Deaths:12
KDR:9.083
Accuracy:45.549% B
KPH:51 C++
VKPH:7 C
AP30 Shredder
U
Kills:53
V. Kills:21 241%
Deaths:21
KDR:2.524
Accuracy:23.072% F
KPH:190,800 U
VKPH:75,600 U
C150 Dalton
U
Kills:51
V. Kills:40 124%
Deaths:18
KDR:2.833
Accuracy:50.134% A
KPH:183,600 U
VKPH:144,000 U
Kills:213 (0 + 213)
Deaths:51
KDR:4.176
VKDR:1.490
Vehicle Kills:76
Kill Difference:162
Playtime:2.138 hours
Usage:0%
Score:0.138m
Score/min:1,077
Piloting Accuracy:N/A%
Gunner Accuracy:50.134%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:296
V. Kills:98 299%
Deaths:47
KDR:6.298
Accuracy:41.475% C++
KPH:28.200 C+
VKPH:9.300 C*
L100 Python HESH
C++
Kills:268
V. Kills:36 N/A
Deaths:29
KDR:9.241
Accuracy:49.510% C++
KPH:39.600 C-
VKPH:5.300 D
Kills:564 (564 + 0)
Deaths:76
KDR:7.421
VKDR:1.763
Vehicle Kills:134
Kill Difference:488
Playtime:17.251 hours
Usage:1%
Score:0.245m
Score/min:237
Driving Accuracy:49.510%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:562
V. Kills:205 273%
Deaths:107
KDR:5.252
Accuracy:45.003% C-
KPH:23.700 C++
VKPH:8.600 C+
Saron HRB
C++
Kills:419
V. Kills:217 192%
Deaths:114
KDR:3.675
Accuracy:36.970% D
KPH:25.700 C++
VKPH:13.300 C
Supernova FPC
C+
Kills:270
V. Kills:164 164%
Deaths:76
KDR:3.553
Accuracy:53.804% C+
KPH:22.900 C
VKPH:13.900 C
Proton II PPA
B++
Kills:243
V. Kills:20 N/A
Deaths:23
KDR:10.565
Accuracy:21.759% C
KPH:63.700 C*
VKPH:5.200 B++
E540 Halberd
C++
Kills:97
V. Kills:48 198%
Deaths:21
KDR:4.619
Accuracy:48.917% C++
KPH:29 C
VKPH:14.300 C
Kills:1,591 (832 + 759)
Deaths:341
KDR:4.666
VKDR:1.918
Vehicle Kills:654
Kill Difference:1,250
Playtime:58.992 hours
Usage:2%
Score:1.057m
Score/min:299
Driving Accuracy:53.804%
Gunner Accuracy:48.917%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:350
V. Kills:19 N/A
Deaths:33
KDR:10.606
Accuracy:30.384% D-
KPH:81 C+
VKPH:4.400 C--
E540 Halberd-H
D
Kills:63
V. Kills:30 203%
Deaths:34
KDR:1.853
Accuracy:52.638% D
KPH:26.500 D-
VKPH:12.600 D--
Saron HRB-H
D
Kills:51
V. Kills:22 222%
Deaths:15
KDR:3.400
Accuracy:38.279% F-
KPH:27.700 D
VKPH:12 D*
Kills:464 (0 + 464)
Deaths:82
KDR:5.659
VKDR:0.866
Vehicle Kills:71
Kill Difference:382
Playtime:8.539 hours
Usage:0%
Score:0.171m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:38.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,167
V. Kills:45 N/A
Deaths:114
KDR:10.237
Accuracy:18.128% C+
KPH:71.300 C*
VKPH:2.800 C
M12 Kobalt
C+
Kills:916
V. Kills:43 N/A
Deaths:105
KDR:8.724
Accuracy:16.785% C+
KPH:66.200 C+
VKPH:3.100 C+
M20 Basilisk
C++
Kills:606
V. Kills:254 238%
Deaths:147
KDR:4.122
Accuracy:38.771% C+
KPH:22.200 C++
VKPH:9.300 C+
M20 Basilisk
C++
Kills:599
V. Kills:237 252%
Deaths:149
KDR:4.020
Accuracy:38.958% C+
KPH:20.500 C+
VKPH:8.100 C++
M60-G Bulldog
C*
Kills:347
V. Kills:45 N/A
Deaths:37
KDR:9.378
Accuracy:35.540% C++
KPH:32.600 C*
VKPH:4.200 C--
M40 Fury
C*
Kills:252
V. Kills:33 N/A
Deaths:53
KDR:4.755
Accuracy:37.433% C++
KPH:49.200 C*
VKPH:6.400 D
G30 Walker
C++
Kills:233
V. Kills:123 188%
Deaths:57
KDR:4.088
Accuracy:30.025% C++
KPH:15 C+
VKPH:7.900 C
M40 Fury
C++
Kills:201
V. Kills:38 N/A
Deaths:46
KDR:4.370
Accuracy:37.566% C++
KPH:43.600 C
VKPH:8.300 C--
G40-F Ranger
C++
Kills:105
V. Kills:92 113%
Deaths:22
KDR:4.773
Accuracy:34.143% C**
KPH:14.400 C-
VKPH:12.600 C++
G30 Walker
C
Kills:72
V. Kills:39 180%
Deaths:15
KDR:4.800
Accuracy:30.926% C+
KPH:15.700 C
VKPH:8.500 C
M60-G Bulldog
C-
Kills:59
V. Kills:7 N/A
Deaths:12
KDR:4.917
Accuracy:32.411% C-
KPH:28.500 C-
VKPH:3.400 D
Kills:4,557 (0 + 4,557)
Deaths:757
KDR:6.020
VKDR:1.263
Vehicle Kills:956
Kill Difference:3,800
Playtime:136.538 hours
Usage:5%
Score:2.090m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:32.411%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:120
V. Kills:3 N/A
Deaths:139
KDR:0.863
Accuracy:35.019% D*
KPH:15.400 C-
VKPH:0.400 D*
M12 Kobalt-F
C+
Kills:57
V. Kills:7 N/A
Deaths:54
KDR:1.056
Accuracy:16.650% D-
KPH:11.100 D
VKPH:1.400 C+
Kills:177 (177 + 0)
Deaths:193
KDR:0.917
VKDR:0.052
Vehicle Kills:10
Kill Difference:16
Playtime:12.922 hours
Usage:0%
Score:0.046m
Score/min:59
Driving Accuracy:16.650%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:70
V. Kills:2 N/A
Deaths:25
KDR:2.800
Accuracy:27.626% D-
KPH:41.800 D
VKPH:1.200 F
Kills:70 (0 + 70)
Deaths:25
KDR:2.800
VKDR:0.080
Vehicle Kills:2
Kill Difference:45
Playtime:1.675 hours
Usage:0%
Score:0.013m
Score/min:128
Piloting Accuracy:N/A%
Gunner Accuracy:27.626%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,1883,1631,6521.915B+0.5025.896%C**16.946%D--18.3C-N/A88173h10.2B+39.2B+
H-V45 3,1483,1291,6711.873C**0.4624.554%C++13.295%D--25.2CN/A107124.4h11.9B+48.5B+
Solstice SF 2,2452,1942,1901.002C+0.4130.817%A18.915%B18.4C+N/A54119.5h14.7C47.7C**
C-4 2,7242,0021,3821.449C+0.0423.131%C-N/A98.1B35.4B+75820.4h1.3B+5.7C*
Corvus VA55 1,6631,6481,2751.293C**0.1227.191%B+15.655%D*26.6C+N/A7562h11.1B+40.7B+
Equinox VE2 1,4401,4121,2541.126C+0.2928.765%B+24.433%B+26.8C+N/A6652.6h13.8C48C*
VX6-7 1,2881,2687921.601C**0.1924.108%C+13.249%D*17.7DN/A8671.7h12.4C*51.5C*
Darkstar 1,2211,1851,0861.091C0.3225.957%C19.663%D25.7D-N/A6946.1h15.4D-59.2C-
VE-S Canis 1,2001,1788641.363C*0.0529.684%B+15.62%D43.8C++N/A10326.9h11B+37.1B+
Pandora VX25 1,1921,1757851.497C**0.0851.951%B**13.021%D60.9B*N/A13619.3h3.8B+7.3B*
Deimos VA29 1,1911,1759661.216C+0.2074.687%B**10.553%D--40C+N/A10929.4h2.4C++3.2B+
Terminus VX-9 1,1831,1748691.351C+0.0625.45%C+19.762%D-27.8C-N/A9442.3h12.1C*47.5C*
Phobos VX86 1,1791,1708971.304C+0.1173.687%A12.479%D55.5B+N/A15221.1h2.3B3.1B+
M12 Kobalt 1,2121,16711410.237C+8.8218.128%C+17.909%C+71.2C*2.7C24316.4h16.4B+90.4B+
Flare VE6 1,1861,1658091.44C++0.0327.991%B**23.949%C+37C+N/A12231.5h12.1C43.2B
NS Baron G5AE 1,1681,1658991.296C+0.1255.722%B*10.644%D-37.2CN/A15431.3h4B+7.1C++
SVA-88 1,1681,1597521.541C+0.1322.61%C+21.57%C--32.5C-N/A15035.7h12.5C+55.4C+
NS-11C 1,1611,1598101.431B+0.0224.642%C++13.374%D--34.8B+N/A11333.3h12.4B+50.3B+
Pulsar LSW 1,1731,1597881.471C+0.0624.881%B20.362%C--34.7CN/A9633.4h13.4C54C*
NS-7 PDW 1,1651,1581,0451.108C*0.3127.513%B+11.831%D--22.9C+N/A7850.5h13.5B+49B+
Pulsar VS1 1,1681,1581,0671.085C++0.3324.64%C*15.026%D-22.4C+N/A9751.7h13.6B+55.4B+
Ursa 1,1711,1577561.53C**0.1228.369%B**19.793%D37.4C+N/A9130.9h11.9C+41.9B+
CME 1,1671,1579191.259C+0.1627.679%C*15.644%D--27.3CN/A6642.4h14.4C+52.1C*
NS-11P 1,1661,1557581.524B0.1126.076%B++14.978%D36.6B+N/A12131.6h12.8B+49.1B+
Lasher X2 AE 1,1681,1541,2110.953C0.4630.932%C*2.426%D36CN/A7632.1h17.1B+55.2B+
Solstice VE3 1,1661,1547411.557A0.1426.877%B++18.198%C21.3C++N/A11554.1h12.2B++45.3B+
Orion VS54 1,1671,1548241.4C+0.0123.523%B+21.924%C-30.7C+N/A14637.6h12.6C*53.6C++
NS-11CP 1,1691,1531,0181.133C-0.2828.805%C+17.346%D--21.4D-N/A5354h14.2D49.2C+
NS-15MP 1,1621,1447841.459C0.0525.62%C-17.745%D**39DN/A8829.3h13.7D*53.4D
Tank Mine 1,6461,0141915.309A3.9022.866%DN/A147B*91.6B**14396.9h1.5B++6.6C+
NS-44 Commissioner 1,0151,0091,1740.859C+0.5646.057%B**14.47%D--30.1C+N/A9633.5h3.3B++7.1B*
M12 Kobalt 9599161058.724C7.3116.785%C+19.869%B66.4C+3.1C+23113.8h18.9C++112.8C++
Proximity Mine 8418411197.067B**5.6543.758%C*N/A168.2B**N/A5835h2C4.5C*
Thanatos VE70 8228048760.918C+0.5055.86%A++15.92%C+29.9C++N/A10826.9h4.7C*8.4B++
M20 Basilisk 8606061474.122B+2.7138.771%C+6.931%B+22.2C++9.3C+27027.3h86B+221.9B+
M20 Basilisk 8365991494.02B+2.6138.958%C+7.513%B++20.5C+8.1C++27429.2h79.4B+203.9B+
Sirius SX12 5765743811.507B+0.0928.206%B++15.679%C26.3C+N/A10721.8h11.7B*41.5B++
Supernova PC 7675621075.252C+3.8445.003%C-2.491%C++23.7C++8.6C+22123.7h3.5B**7.8B*
V10 5025011872.679C+1.2739.74%C+64.87%D**23.3C--N/A7121.5h2.7D6.9C
Frag Grenade 4884801480N/A478.5947.781%C**N/A685.7B*11.4C**25440.7h2.8B*5.8B*
MANA Anti-Personnel Turret 4784622142.159N/A0.7517.853%UN/A4620U160U11718700.1h22T*123.3T*
Saron HRB 6364191143.675C2.2636.97%D1.193%C25.7C++13.3C31416.3h15.6B**42.2B+
Betelgeuse 54-A 4174103431.195C--0.2223.452%D23.659%D-31.3D--N/A14913.1h13.8F58.9D--
S1 6483885210.745C++0.6756.507%C+1.546%D21.7C14.5C*27917.9h7.7C13.7C+
Eclipse VE3A 3923843011.276C+0.1425.997%C+12.24%D**32.5CN/A8311.8h13.6C52.3C+
Proton II PPA-H 3693503310.606C+9.1930.384%D-1.714%C+81.4C+4.4C--3094.3h6.8B**22.5B+
M60-G Bulldog 392347379.378A+7.9635.54%C++1.153%D*32.7C*4.2C--21010.6h5B**14B*
Force-Blade 46833823,4800.014C1.4046.607%A1.775%D0.3C-N/A11195.4h3.7D8B
Lasher X2 2962962011.473B++0.0631.212%B++2.365%D-29.9C+N/A1719.9h17.5B+56B++
C75 Viper 394296476.298B+4.8841.475%C++N/A28.2C+9.3C*21610.5h14.5C+34.9C*
NS-15M AE 2712701741.552C+0.1422.271%D19.63%D-35.1DN/A1277.7h13.1C59C
Supernova FPC 434270763.553C2.1453.804%C+1.481%D22.9C13.9C41011.8h5.1C*9.4C**
Spear Anti-Vehicle Phalanx Turret 370269289.607B+8.1941.159%C4.461%C**44.1B16.6C-4186.1h6.1B*14.8B++
L100 Python HESH 304268299.241C+7.8349.51%C++1.119%C-39.4C-5.3D2696.8h2.6B+5.3B++
M40 Fury 285252534.755C3.3437.433%C++N/A49.4C*6.5D3965.1h11.9B+31.8B+
Proton II PPA 2632432310.565C+9.1521.759%C1.646%C63.9C**5.3B*2103.8h6.9B*31.9B++
G30 Walker 356233574.088C*2.6730.025%C++5.579%B++15C+7.9C18415.5h185.5B+617.9B+
M40 Fury 239201464.37C2.9637.566%C++0.995%D-43.7C8.3C--3814.6h13.7C++36.6C*
Beamer VS3 1891891091.734A0.3227.024%C+16.402%D-33.8BN/A1935.6h5.6B**20.9B
Lancer VS22 4241841910.963C*0.4554.502%D-N/A11.3C14.7C++29716.3h17.9B+32.8C**
Quasar VM1 1811761101.6C0.1921.651%B*13.636%D**33.8C+1B+1045.2h17.5D*80.6C++
Quasar VM1 1771731141.518C+0.1021.252%B**15.607%D29.8B+N/A1555.8h17.5C--82.4C**
NS-10 Burster 2761731321.311B+0.1033.698%B++6.936%C+6.8B+4.1B12025.4h115.6B+343.2B++
NS-R3 Swarm 3391712120.807B++0.6166.762%B+N/A8.9C*8.8B+12719.2h30.2C+45.2C+
Sticky Grenade 1681641164N/A162.5948.95%C-N/A546.7D-13.3C+23460.3h2.7C5.5C+
NS Decimator 2171631571.038C+0.3854.933%D6.135%M++29.1C9.6D3065.6h4.3B7.8C++
Auraxium Force-Blade 16515311,7950.013C--1.4034.514%B1.307%D--0.4C+N/A1415.1h2.7D-7.9C*
NS-AM7 Archer 2091522710.561C++0.8564.284%B++8.553%D--7.1C+2.7C++5121.4h14.7B+22.9B++
Dual Photon Pods 2081491311.462B*10.0545.169%D1.342%C++35.5D14C5164.2h25C+55.4C+
NS-10 Burster 2131261320.955C+0.4633.62%B+4.762%C5C3.5C10325.2h153.7C+457.1B
M40 Fury-F 1231201390.863C0.5535.019%D*1.667%B**15.4C-N/A677.8h5.5B*15.7B++
L105 Zephyr 124109129.083C++7.6745.549%BN/A51.9C*7.1C3662.1h6.9C+15C**
G40-F Ranger 197105224.773C++3.3634.143%C**N/A14.4C-12.6C++2087.3h123.1C*360.5B
E540 Halberd 14597214.619C3.2148.917%C++4.124%B**28.5C14.1C4793.4h5.6C*11.4B
NS Baron G5 98961030.932C+0.4855.509%B**5.208%F-32C+N/A1053h5.5D9.8C+
M20 Basilisk 12291118.273C**6.8648.57%C-5.495%B+53.5B+18.2C4371.7h81B++166.7B+
Rocklet Rifle 15086771.117B*0.3051.495%C+1.163%B+30.7C*22.9C+4112.8h37.2C++72.3C++
MANA Anti-Vehicle Turret 155831160.716D0.7044.592%D-6.024%B**830C+720C+964910.1h11.3D-25.4D--
Anti-Vehicle Grenade 10682182N/A80.5944.601%DN/A273.3C--80C+22270.3h5.8C+13C+
NS-357P Underboss 84811330.609D0.8144.083%B12.346%D**33.8D1.3B+822.4h4.2D9.5C+
G30 Walker 11172154.8C++3.3930.926%C+2.778%D15.7C8.5C2984.6h183.2B592.5B
CAS 14-E 7270252.8D1.3927.626%D-1.429%C41.2D1.2F1281.7h31.1C++112.6C+
E540 Halberd-H 9363341.853D0.4452.638%D4.762%A*26.3D-12.5D--4012.4h7.1C13.5D
Spiker 6060511.176C*0.2433.784%B+23.333%C**23.1C-N/A622.6h8.8C++25.9B+
M60-G Bulldog 6659124.917C+3.5032.411%C-1.695%D-28.1C-3.3D2562.1h5.6B++17.2B+
M12 Kobalt-F 6457541.056C0.3616.65%D-7.018%C--11.2D1.4C+475.1h17.2C+103.3C
AP30 Shredder 7453212.524C-1.1123.072%F1.887%C+530U210U3078500.1h54.4B**235.8B+
Maelstrom Turbo Laser 9752880.591C0.8224.396%D*5.769%A*2.9D--2.5D--11117.9h210.6D*863.2F
Saron HRB-H 7351153.4C1.9938.279%F-3.922%A*28.3D12.2D*3051.8h13A34B++
C150 Dalton 9151182.833C-1.4250.134%AN/A510U400U6044200.1h7.3F14.6C-
The Slasher 50501000.5S0.9123.505%D28%A++17.9A**N/A442.8h2.3C+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon445,2504h
Anti-Vehicle MANA Turret154911.9h
Nano-Armor Kit382700,83841h
Skywall Shield Emitter1590.2h
AE Nano-Armor Kit289481,13621.1h
Structure Shield Module1930.3h
Repair Module01300.3h
AE Medical Applicator483206,79612h
Nanite Revive Grenade01,7100.5h
Nanite Healing Grenade03220.1h
Medical Applicator620345,14124.5h
Cortium Silo0680.2h
Spitfire Auto-Turret408831.1h
Restoration Kit1662,1552.8h
Bunker3530.6h
Sunderer Garage1500.3h
Rampart Wall21000.7h
Deconstruction Tool08210h
Shield Recharging Field995,6712.5h
Recon Detection Device503,6265.3h
Ammunition Package633,7031.7h
Anti-Infantry MANA Turret401,1522.2h
Snowman Soldier31480.1h
Nano-Repair Grenade01840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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