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Primus Space Firejack[MAP] Firejack
VS BR 49

KDR: 1.41

Score: 44.2m

Last Seen: Feb 21st, 2019 1:37 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Miller - Outfit Leader of Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 11
Level Progress (to 50): 17%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar C H-V45 Solstice SF Corvus VA55 C-4 VX6-7 Terminus VX-9 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.876%16.855%4362999328,8641.49284-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.292%0.937B*-0.591D-1.776F-HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.377C**120.156C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.621%2.488%192102020110491140.191611175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.344%-1.03D*0.814B++0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.3-0.641D73-0.379C-191.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.122%1.83%105410181,20217264270.696005281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.465%0.217C++-0.504D-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++4.90.612B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.26%9.188%3411710055,420162713433.32924403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.884%-0.64D1.212B**0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.4-0.043C+36.10.083C+87.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.751%64.87%34111021501203010.246798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.709B++-0.149C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.70.136C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.342%11.464%341410181,7011142261.48949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.105%1.92A++-0.579D0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.625B+3.20.342C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 11
44.2m390%328 (19.7k)290 (17.4k)1.4105152,78037,4191.648649 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022151617.808%13.111%23304:0421

26% Combat Medic41% Engineer14% Heavy Assault14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:23 PMNov 22nd, 2012 12:22 PMFeb 21st, 2019 11:45 AM (6h) (PST)Feb 21st, 2019 10:07 AM (8h) (PST)Feb 21st, 2019 9:37 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3801452350.3470.2460.0451.4900.036240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7958,67314,1222115389217,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2538.5h/105.8d 8,909 6,920 24,789 227k 4,277 6,849 5,415 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:1,165
Deaths:809
KDR:1.440
Accuracy:27.991% B**
HSR:23.949% C+
Pulsar LSW
B
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:24.881% B
HSR:20.362% C--
SVA-88
C+
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:22.610% C+
HSR:21.570% C--
Ursa
B**
Kills:1,157
Deaths:756
KDR:1.530
Accuracy:28.369% B**
HSR:19.793% D
Lasher X2 AE
C++
Kills:1,154
Deaths:1,211
KDR:0.953
Accuracy:30.932% C++
HSR:2.426% D
Orion VS54
B+
Kills:1,154
Deaths:824
KDR:1.400
Accuracy:23.523% B+
HSR:21.924% C
NS-15MP
C
Kills:1,144
Deaths:784
KDR:1.459
Accuracy:25.620% C
HSR:17.745% D*
Betelgeuse 54-A
D
Kills:332
Deaths:287
KDR:1.157
Accuracy:22.823% D
HSR:24.699% D
Lasher X2
B*
Kills:296
Deaths:201
KDR:1.473
Accuracy:31.212% B*
HSR:2.365% D-
NS-15M AE
D
Kills:270
Deaths:174
KDR:1.552
Accuracy:22.271% D
HSR:19.630% D-
Kills:8,990
Deaths (as Heavy Assault):6,586
Deaths (to Heavy Assaults):10,583
KDR:1.36502
Kill Difference:2,404
Playtime:349.768 hours
Usage:14%
Score:5.990m
Score/min:285
Accuracy (listed only):26.023%
HSR (listed only):17.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:3,153
Deaths:1,648
KDR:1.913
Accuracy:25.886% C**
HSR:16.936% D--
Solstice SF
A
Kills:2,194
Deaths:2,190
KDR:1.002
Accuracy:30.817% A
HSR:18.915% B
VX6-7
C+
Kills:1,268
Deaths:792
KDR:1.601
Accuracy:24.108% C+
HSR:13.249% D*
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-11C
C++
Kills:1,159
Deaths:810
KDR:1.431
Accuracy:24.642% C++
HSR:13.374% D--
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
Solstice VE3
B++
Kills:1,154
Deaths:741
KDR:1.557
Accuracy:26.877% B++
HSR:18.198% C
NS-11CP
C+
Kills:1,153
Deaths:1,018
KDR:1.133
Accuracy:28.805% C+
HSR:17.346% D-
Deimos VA29
B**
Kills:968
Deaths:819
KDR:1.182
Accuracy:74.523% B**
HSR:9.711% D*
Sirius SX12
B++
Kills:539
Deaths:351
KDR:1.536
Accuracy:27.929% B++
HSR:15.584% C
Thanatos VE70
A++
Kills:409
Deaths:511
KDR:0.800
Accuracy:55.100% A++
HSR:15.648% C+
VE-S Canis
C-
Kills:231
Deaths:261
KDR:0.885
Accuracy:24.078% C-
HSR:15.584% D
Eclipse VE3A
C
Kills:182
Deaths:145
KDR:1.255
Accuracy:25.991% C
HSR:10.989% F
Pandora VX25
B*
Kills:162
Deaths:127
KDR:1.276
Accuracy:48.657% B*
HSR:11.111% D--
Phobos VX86
A+
Kills:162
Deaths:106
KDR:1.528
Accuracy:77.434% A+
HSR:11.728% D
Kills:15,057
Deaths (as Light Assault):11,463
Deaths (to Light Assaults):6,500
KDR:1.31353
Kill Difference:3,594
Playtime:352.254 hours
Usage:14%
Score:5.846m
Score/min:277
Accuracy (listed only):38.539%
HSR (listed only):14.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:3,153
Deaths:1,648
KDR:1.913
Accuracy:25.886% C**
HSR:16.936% D--
Solstice SF
A
Kills:2,194
Deaths:2,190
KDR:1.002
Accuracy:30.817% A
HSR:18.915% B
VX6-7
C+
Kills:1,268
Deaths:792
KDR:1.601
Accuracy:24.108% C+
HSR:13.249% D*
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-11C
C++
Kills:1,159
Deaths:810
KDR:1.431
Accuracy:24.642% C++
HSR:13.374% D--
Solstice VE3
B++
Kills:1,154
Deaths:741
KDR:1.557
Accuracy:26.877% B++
HSR:18.198% C
NS-11CP
C+
Kills:1,153
Deaths:1,018
KDR:1.133
Accuracy:28.805% C+
HSR:17.346% D-
Deimos VA29
B**
Kills:968
Deaths:819
KDR:1.182
Accuracy:74.523% B**
HSR:9.711% D*
Thanatos VE70
A++
Kills:409
Deaths:511
KDR:0.800
Accuracy:55.100% A++
HSR:15.648% C+
Eclipse VE3A
C
Kills:182
Deaths:145
KDR:1.255
Accuracy:25.991% C
HSR:10.989% F
Pandora VX25
B*
Kills:162
Deaths:127
KDR:1.276
Accuracy:48.657% B*
HSR:11.111% D--
Phobos VX86
A+
Kills:162
Deaths:106
KDR:1.528
Accuracy:77.434% A+
HSR:11.728% D
Kills:13,129
Deaths (as Engineer):9,806
Deaths (to Engineers):7,740
KDR:1.33887
Kill Difference:3,323
Playtime:1,041.830 hours
Usage:41%
Score:17.643m
Score/min:282
Accuracy (listed only):41.547%
HSR (listed only):13.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:3,105
Deaths:1,637
KDR:1.897
Accuracy:24.550% C++
HSR:13.205% D--
Corvus VA55
B+
Kills:1,648
Deaths:1,275
KDR:1.293
Accuracy:27.191% B+
HSR:15.655% D--
Terminus VX-9
C+
Kills:1,174
Deaths:869
KDR:1.351
Accuracy:25.450% C+
HSR:19.762% D-
NS Baron G5AE
B*
Kills:1,165
Deaths:899
KDR:1.296
Accuracy:55.722% B*
HSR:10.644% D-
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
Pulsar VS1
C*
Kills:1,158
Deaths:1,067
KDR:1.085
Accuracy:24.640% C*
HSR:15.026% D-
CME
C*
Kills:1,157
Deaths:919
KDR:1.259
Accuracy:27.679% C*
HSR:15.644% D-
NS-11P
B++
Kills:1,155
Deaths:758
KDR:1.524
Accuracy:26.076% B++
HSR:14.978% D
Deimos VA29
B**
Kills:968
Deaths:819
KDR:1.182
Accuracy:74.523% B**
HSR:9.711% D*
Equinox VE2
B+
Kills:868
Deaths:782
KDR:1.110
Accuracy:28.224% B+
HSR:24.885% B+
Darkstar
C+
Kills:623
Deaths:654
KDR:0.953
Accuracy:26.776% C+
HSR:18.299% D
Sirius SX12
B++
Kills:539
Deaths:351
KDR:1.536
Accuracy:27.929% B++
HSR:15.584% C
Thanatos VE70
A++
Kills:409
Deaths:511
KDR:0.800
Accuracy:55.100% A++
HSR:15.648% C+
VE-S Canis
C-
Kills:231
Deaths:261
KDR:0.885
Accuracy:24.078% C-
HSR:15.584% D
Pandora VX25
B*
Kills:162
Deaths:127
KDR:1.276
Accuracy:48.657% B*
HSR:11.111% D--
Phobos VX86
A+
Kills:162
Deaths:106
KDR:1.528
Accuracy:77.434% A+
HSR:11.728% D
Kills:15,682
Deaths (as Combat Medic):12,080
Deaths (to Combat Medics):4,184
KDR:1.29818
Kill Difference:3,602
Playtime:653.446 hours
Usage:26%
Score:12.770m
Score/min:326
Accuracy (listed only):37.596%
HSR (listed only):14.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,158
Deaths:1,045
KDR:1.108
Accuracy:27.513% B+
HSR:11.831% D--
NS-44 Commissioner
B**
Kills:895
Deaths:1,042
KDR:0.859
Accuracy:45.704% B**
HSR:14.637% D--
Sirius SX12
B++
Kills:539
Deaths:351
KDR:1.536
Accuracy:27.929% B++
HSR:15.584% C
V10
C+
Kills:501
Deaths:187
KDR:2.679
Accuracy:39.751% C+
HSR:64.870% D**
VE-S Canis
C-
Kills:231
Deaths:261
KDR:0.885
Accuracy:24.078% C-
HSR:15.584% D
Beamer VS3
C+
Kills:189
Deaths:109
KDR:1.734
Accuracy:27.024% C+
HSR:16.402% D
NS-AM7 Archer
B++
Kills:83
Deaths:117
KDR:0.709
Accuracy:63.439% B++
HSR:9.639% D-
NS-357P Underboss
C**
Kills:81
Deaths:133
KDR:0.609
Accuracy:44.083% C**
HSR:12.346% D*
Spiker
B+
Kills:59
Deaths:51
KDR:1.157
Accuracy:33.745% B+
HSR:23.729% B+
Kills:3,736
Deaths (as Infiltrator):3,296
Deaths (to Infiltrators):5,290
KDR:1.1335
Kill Difference:440
Playtime:107.474 hours
Usage:4%
Score:1.401m
Score/min:217
Accuracy (listed only):37.030%
HSR (listed only):20.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B++
Kills:156
Deaths:119
KDR:1.311
Accuracy:33.955% B++
HSR:7.692% C++
NS-10 Burster
B+
Kills:116
Deaths:119
KDR:0.975
Accuracy:33.904% B+
HSR:5.172% C
Quasar VM1
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:17.955% B+
HSR:10.170% F
Quasar VM1
C**
Kills:56
Deaths:37
KDR:1.514
Accuracy:19.080% C**
HSR:19.643% C+
Kills:387
Deaths (as MAX Suit):158
Deaths (to MAX Suits):2,028
KDR:2.44937
Kill Difference:229
Playtime:29.192 hours
Usage:1%
Score:0.562m
Score/min:321
Accuracy (listed only):26.224%
HSR (listed only):10.669%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:149
V. Kills:59 248%
Deaths:13
KDR:11.462
Accuracy:45.169% D
KPH:35.800 D
VKPH:14.200 C
Maelstrom Turbo Laser
D--
Kills:52
V. Kills:45 113%
Deaths:88
KDR:0.591
Accuracy:24.396% D*
KPH:2.900 D--
VKPH:2.500 D*
Kills:201 (52 + 0)
Deaths:101
KDR:1.990
VKDR:1.030
Vehicle Kills:104
Kill Difference:100
Playtime:22.096 hours
Usage:1%
Score:0.246m
Score/min:185
Piloting Accuracy:24.396%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:97
V. Kills:12 N/A
Deaths:12
KDR:8.083
Accuracy:45.230% C**
KPH:51.700 C++
VKPH:6.400 C
AP30 Shredder
U
Kills:51
V. Kills:19 255%
Deaths:21
KDR:2.429
Accuracy:23.614% F
KPH:183,600 U
VKPH:68,400 U
Kills:148 (0 + 148)
Deaths:33
KDR:4.485
VKDR:0.939
Vehicle Kills:31
Kill Difference:115
Playtime:1.876 hours
Usage:0%
Score:0.070m
Score/min:626
Piloting Accuracy:N/A%
Gunner Accuracy:23.614%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:265
V. Kills:35 N/A
Deaths:29
KDR:9.138
Accuracy:49.070% C+
KPH:39.500 C--
VKPH:5.200 D-
C75 Viper
C+
Kills:176
V. Kills:38 451%
Deaths:25
KDR:7.040
Accuracy:36.704% C
KPH:26.500 C+
VKPH:5.700 C--
Kills:441 (441 + 0)
Deaths:54
KDR:8.167
VKDR:1.352
Vehicle Kills:73
Kill Difference:387
Playtime:13.345 hours
Usage:1%
Score:0.201m
Score/min:251
Driving Accuracy:36.704%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:562
V. Kills:205 273%
Deaths:107
KDR:5.252
Accuracy:44.900% C-
KPH:23.700 C*
VKPH:8.700 C++
Saron HRB
C++
Kills:404
V. Kills:208 193%
Deaths:108
KDR:3.741
Accuracy:36.045% D-
KPH:26.200 C++
VKPH:13.500 C
Proton II PPA
B+
Kills:235
V. Kills:17 N/A
Deaths:23
KDR:10.217
Accuracy:20.566% C--
KPH:66.500 B
VKPH:4.800 B+
Supernova FPC
C+
Kills:199
V. Kills:130 152%
Deaths:62
KDR:3.210
Accuracy:52.863% C+
KPH:19.500 C-
VKPH:12.700 C--
E540 Halberd
C
Kills:86
V. Kills:47 179%
Deaths:21
KDR:4.095
Accuracy:48.835% C++
KPH:28.300 C
VKPH:15.400 C
Kills:1,486 (761 + 725)
Deaths:321
KDR:4.629
VKDR:1.891
Vehicle Kills:607
Kill Difference:1,165
Playtime:55.868 hours
Usage:2%
Score:1.010m
Score/min:301
Driving Accuracy:52.863%
Gunner Accuracy:48.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:349
V. Kills:19 N/A
Deaths:33
KDR:10.576
Accuracy:30.228% D-
KPH:81.100 C+
VKPH:4.400 D
E540 Halberd-H
D
Kills:60
V. Kills:29 200%
Deaths:33
KDR:1.818
Accuracy:52.625% D
KPH:25.800 D-
VKPH:12.500 D*
Saron HRB-H
D
Kills:51
V. Kills:22 222%
Deaths:15
KDR:3.400
Accuracy:38.279% F-
KPH:27.700 D
VKPH:12 D*
Kills:460 (0 + 460)
Deaths:81
KDR:5.679
VKDR:0.864
Vehicle Kills:70
Kill Difference:379
Playtime:8.465 hours
Usage:0%
Score:0.164m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:38.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,064
V. Kills:40 N/A
Deaths:104
KDR:10.231
Accuracy:18.084% C+
KPH:72.600 C*
VKPH:2.700 C
M12 Kobalt
C+
Kills:872
V. Kills:40 N/A
Deaths:102
KDR:8.549
Accuracy:17.068% C+
KPH:65.400 C+
VKPH:3 C+
M20 Basilisk
C++
Kills:570
V. Kills:239 238%
Deaths:141
KDR:4.043
Accuracy:37.787% C+
KPH:22.100 C++
VKPH:9.300 C+
M20 Basilisk
C+
Kills:545
V. Kills:219 248%
Deaths:144
KDR:3.785
Accuracy:38.319% C+
KPH:19.400 C+
VKPH:7.800 C+
M60-G Bulldog
C*
Kills:347
V. Kills:45 N/A
Deaths:37
KDR:9.378
Accuracy:35.540% C++
KPH:32.600 C*
VKPH:4.200 C--
M40 Fury
C*
Kills:252
V. Kills:33 N/A
Deaths:53
KDR:4.755
Accuracy:37.433% C++
KPH:49.400 C*
VKPH:6.500 D
G30 Walker
C+
Kills:203
V. Kills:107 188%
Deaths:49
KDR:4.143
Accuracy:28.343% C+
KPH:14 C+
VKPH:7.400 C-
M40 Fury
C++
Kills:201
V. Kills:38 N/A
Deaths:46
KDR:4.370
Accuracy:37.566% C++
KPH:43.600 C
VKPH:8.300 C-
G40-F Ranger
C++
Kills:96
V. Kills:87 109%
Deaths:19
KDR:5.053
Accuracy:33.393% C*
KPH:13.900 C-
VKPH:12.600 C++
G30 Walker
C+
Kills:71
V. Kills:38 182%
Deaths:13
KDR:5.462
Accuracy:30.338% C+
KPH:16.200 C+
VKPH:8.700 C+
M60-G Bulldog
C-
Kills:59
V. Kills:7 N/A
Deaths:12
KDR:4.917
Accuracy:32.411% C-
KPH:28.500 C-
VKPH:3.400 D
Kills:4,280 (0 + 4,280)
Deaths:720
KDR:5.944
VKDR:1.240
Vehicle Kills:893
Kill Difference:3,560
Playtime:129.956 hours
Usage:5%
Score:2.002m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:32.411%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:119
V. Kills:3 N/A
Deaths:136
KDR:0.875
Accuracy:35.162% D*
KPH:15.600 C-
VKPH:0.400 D*
M12 Kobalt-F
C++
Kills:57
V. Kills:7 N/A
Deaths:54
KDR:1.056
Accuracy:16.650% D-
KPH:11.100 D
VKPH:1.400 C++
Kills:176 (176 + 0)
Deaths:190
KDR:0.926
VKDR:0.053
Vehicle Kills:10
Kill Difference:14
Playtime:12.741 hours
Usage:1%
Score:0.046m
Score/min:60
Driving Accuracy:16.650%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:53
V. Kills:1 N/A
Deaths:24
KDR:2.208
Accuracy:26.542% D--
KPH:36.500 D
VKPH:0.700 F
Kills:53 (0 + 53)
Deaths:24
KDR:2.208
VKDR:0.042
Vehicle Kills:1
Kill Difference:29
Playtime:1.454 hours
Usage:0%
Score:0.010m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:26.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,1783,1531,6481.913B+0.5025.886%C**16.936%D--18.3CN/A88172.7h10.2B+39.3B+
H-V45 3,1233,1051,6371.897C**0.4924.55%C++13.205%D--25.2CN/A107123.1h11.9B+48.3B+
Solstice SF 2,2452,1942,1901.002C++0.4130.817%A18.915%B18.4C+N/A54119.5h14.7C47.7B
Corvus VA55 1,6631,6481,2751.293C**0.1227.191%B+15.655%D--26.6C+N/A7562h11.1B+40.7B+
C-4 2,0961,4871,0991.353C+0.0622.281%DN/A87.5C*35.8B+78017h1.4C**6.1C++
VX6-7 1,2881,2687921.601C**0.1924.108%C+13.249%D*17.7DN/A8671.6h12.4C*51.5C**
Terminus VX-9 1,1831,1748691.351C+0.0625.45%C+19.762%D-27.8C-N/A9442.3h12.1C*47.5C*
Flare VE6 1,1861,1658091.44C++0.0327.991%B**23.949%C+37C+N/A12131.5h12.1C43.2B
NS Baron G5AE 1,1681,1658991.296C+0.1155.722%B*10.644%D-37.2C+N/A15431.3h4B+7.1C+
Pulsar LSW 1,1731,1597881.471C+0.0624.881%B20.362%C--34.7CN/A9533.4h13.4C+54C*
SVA-88 1,1681,1597521.541C+0.1322.61%C+21.57%C--32.5C-N/A15035.7h12.5C+55.4C++
NS-11C 1,1611,1598101.431B+0.0224.642%C++13.374%D--34.8B+N/A11233.3h12.4B+50.3B+
NS-7 PDW 1,1651,1581,0451.108C**0.3027.513%B+11.831%D--22.9C+N/A7750.5h13.5B+49B+
Pulsar VS1 1,1681,1581,0671.085C++0.3324.64%C*15.026%D-22.4C+N/A9651.6h13.6B+55.4B+
Ursa 1,1711,1577561.53B0.1228.369%B**19.793%D37.4C+N/A9130.9h11.9C+41.9B+
CME 1,1671,1579191.259C+0.1527.679%C*15.644%D-27.3CN/A6642.4h14.4C+52.1C*
NS-11P 1,1661,1557581.524B0.1126.076%B++14.978%D36.6B+N/A12131.6h12.8B+49.1B+
Lasher X2 AE 1,1681,1541,2110.953C0.4630.932%C++2.426%D36C+N/A7632.1h17.1B+55.2B+
Orion VS54 1,1671,1548241.4C++0.0123.523%B+21.924%C30.7C+N/A14237.6h12.6C*53.6C++
Solstice VE3 1,1661,1547411.557B**0.1526.877%B++18.198%C21.4C*N/A11353.8h12.2B++45.3B+
NS-11CP 1,1691,1531,0181.133C-0.2828.805%C+17.346%D-21.4D-N/A5354h14.2C-49.2C+
NS-15MP 1,1621,1447841.459C-0.0525.62%C17.745%D*39DN/A8729.3h13.7D*53.4C--
M12 Kobalt 1,1041,06410410.231C8.8218.084%C+18.421%C++72.4C*2.7C24814.7h15.8B++87.3B+
Deimos VA29 9809688191.182C+0.2374.523%B**9.711%D*37.8C+N/A10825.6h2.5C+3.3B+
Tank Mine 1,5259281735.364A+3.9523.081%DN/A145B*93.3B**14866.4h1.5B++6.6C+
NS-44 Commissioner 9008951,0420.859C+0.5545.704%B**14.637%D--29.5C+N/A9730.3h3.3B++7.2B*
M12 Kobalt 9128721028.549C7.1417.068%C+19.84%B65.6C+3C+22913.3h19.1C+111.7C++
Equinox VE2 8808687821.11C+0.3028.224%B+24.885%B+25.5CN/A6434h13.5C+47.8C*
Proximity Mine 7897891057.514A6.1043.518%C++N/A167.9B**N/A5784.7h1.9C++4.5C*
Darkstar 6346236540.953C-0.4626.776%C+18.299%D20.9D--N/A5529.8h15.2D-56.9C
M20 Basilisk 8095701414.043B++2.6337.787%C+7.018%B+22.1C++9.3C+27825.8h82.2B++217.6B+
Supernova PC 7675621075.252C+3.8444.9%C-2.491%C++23.7C*8.6C++21923.7h3.5B**7.8B*
M20 Basilisk 7645451443.785B+2.3738.319%C+7.523%B++19.5C+7.8C+27428h81.1B+211.6B+
Sirius SX12 5405393511.536B+0.1327.929%B++15.584%C26.6C+N/A10920.3h11.2B*40.1B++
V10 5025011872.679C+1.2739.751%C+64.87%D**23.3C--N/A7121.5h2.7D6.9C
MANA Anti-Personnel Turret 4704542062.204N/A0.7917.911%UN/A4540U160U11452500.1h22.2T*123.7T*
Thanatos VE70 4194095110.8C+0.6155.1%A++15.648%C+26.1C+N/A11415.7h5.1C+9.3B++
Saron HRB 6124041083.741C2.3336.045%D-1.238%C26.2C++13.5C32415.4h14.4A40B++
Frag Grenade 4094031403N/A401.5946.227%C++N/A671.7B*10B+27710.6h2.6B**5.7B*
S1 6483885210.745C++0.6756.507%C+1.546%D21.7C14.5C**27217.9h7.7C13.7C+
Proton II PPA-H 3683493310.576C+9.1730.228%D-1.719%C+81.2C+4.4D3054.3h6.8B*22.4B+
M60-G Bulldog 392347379.378A++7.9735.54%C++1.153%D*32.7C**4.2C--21010.6h5B**14B*
Force-Blade 46833823,4800.014C1.4046.607%A1.775%D0.3CN/A11194.6h3.7D8B
Betelgeuse 54-A 3353322871.157C--0.2522.823%D24.699%D31.3D--N/A15410.6h13.9F61D*
Lasher X2 2962962011.473B*0.0631.212%B*2.365%D-29.9C+N/A1689.9h17.5B+56B++
NS-15M AE 2712701741.552C0.1422.271%D19.63%D-35.1C--N/A1257.7h13.1C59C
L100 Python HESH 300265299.138C+7.7349.07%C+1.132%C-39.6C-5.2D-2646.7h2.6B*5.3B++
Spear Anti-Vehicle Phalanx Turret 359261289.321B7.9141.439%C4.598%C**44.2B+16.6C-4185.9h6.1B*14.7B++
M40 Fury 285252534.755C3.3437.433%C++N/A49.4C*6.5D3985.1h11.9B31.8B+
Proton II PPA 2522352310.217C8.8120.566%C--1.702%C67.1B4.9B++2153.5h6.6B**31.9B++
VE-S Canis 2352312610.885C0.5324.078%C-15.584%D26.3CN/A748.8h11.9C*49.4C++
G30 Walker 310203494.143C**2.7328.343%C+5.911%B++14C+7.4C-17614.5h183.2B++646.3B+
M40 Fury 239201464.37C-2.9637.566%C++0.995%D-43.7C8.3C-3814.6h13.7C++36.6C*
Supernova FPC 329199623.21C1.8052.863%C+1.508%D19.5C-12.7C--42610.2h5.6C+10.5C++
Beamer VS3 1891891091.734A0.3227.024%C+16.402%D35.7B+N/A2005.3h5.6B**20.9B
Lancer VS22 4241841900.968B0.4454.529%D-N/A11.3C14.7C**29516.3h17.9B+32.8B
Eclipse VE3A 1821821451.255C+0.1625.991%C10.989%F30.8CN/A965.9h12.4C+47.7C+
C75 Viper 214176257.04B++5.6336.704%C1.136%C26.7C+5.8C-2376.6h11.9B+32.3B
NS Decimator 2171631521.072C++0.3454.163%D6.135%M++30.2C10D3015.4h4B+7.4B
Pandora VX25 1651621271.276C++0.1348.657%B*11.111%D--46.3B+N/A1503.5h4B+8.3B++
Phobos VX86 1631621061.528C*0.1277.434%A+11.728%D67.5B*N/A3262.4h2.2B+2.8B++
NS-10 Burster 2541561191.311B++0.1033.955%B++7.692%C++6.6B+4.1B12523.7h121.7B+358.5B++
Sticky Grenade 1581541154N/A152.5947.929%C-N/A770C20B*23740.2h2.6C5.5C+
Dual Photon Pods 2081491311.462B*10.0545.169%D1.342%C++35.5D14C5104.2h25C+55.4C+
NS-R3 Swarm 2741311700.771B++0.6465.804%B+N/A8.6C*9.3B++12615.3h31.4C+47.8C+
M40 Fury-F 1221191360.875C0.5435.162%D*1.681%B*15.7C-N/A687.6h5.4B*15.3B++
NS-10 Burster 1981161190.975C+0.4433.904%B+5.172%C4.9C3.5C10723.5h158.4C+467.2B
Auraxium Force-Blade 104987,0290.014C--1.4030.468%C+N/A0.4C--N/A1267.3h2.1C++6.8B
L105 Zephyr 10997128.083C+6.6745.23%C**N/A51.1C++6.3C3701.9h6.8C+15C**
G40-F Ranger 18396195.053C++3.6433.393%C*N/A13.9C-12.6C++2086.9h119.5C**357.7B+
M20 Basilisk 12291118.273C**6.8648.493%C-5.495%B+53.5B+18.2C4371.7h80.6B++166.2B+
E540 Halberd 13386214.095C2.6848.835%C++4.651%A28.7C15.7C+5063h5.4B+11B+
NS-AM7 Archer 117831170.709B+0.7063.439%B++9.639%D-8.7B3.6B++749.5h16.2B+25.5B+
MANA Anti-Vehicle Turret 155831140.728D--0.6844.306%D*6.024%A*830D720D2870900.1h11.2C**25.2C+
Anti-Vehicle Grenade 10481181N/A79.5944.423%DN/A270C--76.7C22540.3h5.6C++12.6C+
NS-357P Underboss 84811330.609D0.8044.083%C**12.346%D*33.8D1.3B+822.4h4.2C--9.5C+
G30 Walker 10971135.462B+4.0530.338%C+2.817%D16.1C+8.6C+2984.4h172.7B+569.4B+
E540 Halberd-H 8960331.818D0.4152.625%D5%A*26.1D-12.6D--3792.3h7.2C13.7C--
M60-G Bulldog 6659124.917C+3.5132.411%C-1.695%D-28.1C-3.3D2562.1h5.6B+17.2B+
Quasar VM1 6059411.439C+0.0317.955%B+10.17%F19CN/A1903.1h13.9B+77.6B
Spiker 5959511.157C*0.2533.745%B+23.729%B+22.7CN/A612.6h8.8C*26.1B+
M12 Kobalt-F 6457541.056C0.3516.65%D-7.018%D11.2D1.4C++475.1h17.2C+103.3C
Quasar VM1 5656371.514C0.1019.08%C**19.643%C+22.4DN/A982.5h14.7C76.8C*
CAS 14-E 5453242.208D0.8026.542%D--1.887%C*35.3D-N/A1181.5h32.2C+121.4C
Maelstrom Turbo Laser 9752880.591C0.8224.396%D*5.769%A++2.9D--2.5D*11017.9h210.6D*863.2F
Saron HRB-H 7351153.4C1.9938.279%F-3.922%A**28.3C--12.2D*2931.8h13A34B++
AP30 Shredder 7051212.429C--1.0223.614%F1.961%C+510U190U2880400.1h53.6B**227.1B+
The Slasher 50501000.5S0.9123.505%D-28%A++17.9A*N/A432.8h2.3C+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1642,1172.7h
Anti-Vehicle MANA Turret154761.9h
Nano-Armor Kit382700,83841h
Snowman Soldier31480.1h
Spawn Beacon404,8263.7h
Repair Module01150.3h
Structure Shield Module1810.2h
Cortium Silo0600.2h
AE Nano-Armor Kit232391,73017.1h
Nanite Revive Grenade01,4890.4h
Medical Applicator620345,14124.5h
Nanite Healing Grenade03220.1h
Deconstruction Tool08210h
Spitfire Auto-Turret296900.9h
AE Medical Applicator353152,8678.9h
Rampart Wall2930.7h
Ammunition Package603,4171.6h
Anti-Infantry MANA Turret361,1212.2h
Recon Detection Device493,5995.2h
Shield Recharging Field995,6712.5h

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