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Overseer Fishfish458[CASL] Fishfish458
NC BR 70

KDR: 2.93

Score: 52.8m

Last Seen: Mar 21st, 2019 2:51 AM
- OFFLINE - 25.8 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Emerald - Outfit Leader of Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 3
Level Progress (to 71): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C150 Dalton Gauss Compact S C75 Viper AF-34 Mattock AF-34 Mattock C-4 L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 917TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.77%15.488%3991510189,8590.9481631.986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.192%0.909B*-0.802D--1.692F-HEAD (~2.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.353C**12.50.128C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.889%1.563%106210317689636730.796681114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.745%0.05C+-0.038C+1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.622B+23.10.565B+37.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.573%1.844%13038102515,779197485547.99341184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.187%0.546B+-0.469D0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.6B+7.10.427B8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.511%7.33%96315101813,329167130227.97666441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%-0.161C0.735B++0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.707B++120.697B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.506%58.46%9634102992297710.943705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.604%0.521B+-0.572D-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.22C++30.067C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.047%9.496%963510285,160696757.41379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%0.05C+-1.002D*0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.303C*3.90.204C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 3
52.8m287.2%391 (23.5k)380 (22.8k)2.9339780,78427,5343.6198970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033399619.408%7.182%13905:0329

75% Engineer7% Heavy Assault7% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:15 AMFeb 26th, 2019 4:34 AMMar 21st, 2019 9:14 AM (1d) (PST)Mar 21st, 2019 12:10 AM (2d) (PST)Mar 20th, 2019 10:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9761318450.5810.1980.0422.0870.145460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5677,88450,68335123125922,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2316.3h/96.5d 18,886 5,802 28,172 290.1k 1,971 4,902 20,210 135.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C++
Kills:2,022
Deaths:897
KDR:2.254
Accuracy:23.557% C++
HSR:10.781% D*
AF-57 Piston
D
Kills:1,598
Deaths:1,340
KDR:1.193
Accuracy:31.311% D-
HSR:11.640% D
GD-7F
B
Kills:1,440
Deaths:939
KDR:1.534
Accuracy:26.084% B
HSR:17.083% C--
GD-66 Claw
C++
Kills:1,227
Deaths:884
KDR:1.388
Accuracy:59.246% C++
HSR:6.764% D**
AC-X11
C*
Kills:1,172
Deaths:1,428
KDR:0.821
Accuracy:25.831% C*
HSR:15.956% D--
19A Fortuna
A+
Kills:1,167
Deaths:1,106
KDR:1.055
Accuracy:32.349% A+
HSR:12.596% D**
Mauler S6
B**
Kills:1,156
Deaths:1,004
KDR:1.151
Accuracy:49.706% B**
HSR:8.997% D*
Razor GD-23
B*
Kills:1,146
Deaths:1,508
KDR:0.760
Accuracy:28.812% B*
HSR:13.525% D*
AF-19 Mercenary
C+
Kills:1,123
Deaths:425
KDR:2.642
Accuracy:21.110% C+
HSR:13.713% D*
NC12 Sweeper
B*
Kills:783
Deaths:557
KDR:1.406
Accuracy:50.915% B*
HSR:10.728% D
LA39 Bruiser
C**
Kills:396
Deaths:273
KDR:1.451
Accuracy:64.014% C**
HSR:8.333% D*
Kills:13,230
Deaths (as Engineer):10,361
Deaths (to Engineers):8,661
KDR:1.2769
Kill Difference:2,869
Playtime:1,735.649 hours
Usage:75%
Score:41.663m
Score/min:400
Accuracy (listed only):37.540%
HSR (listed only):11.829%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:1,156
Deaths:543
KDR:2.129
Accuracy:26.744% B+
HSR:20.415% D
NC6 Gauss SAW
C++
Kills:1,128
Deaths:638
KDR:1.768
Accuracy:20.425% C++
HSR:15.692% D*
NC05 Jackhammer
B*
Kills:904
Deaths:565
KDR:1.600
Accuracy:51.202% B*
HSR:10.951% D-
EM1
B**
Kills:112
Deaths:66
KDR:1.697
Accuracy:26.563% B**
HSR:16.071% D-
NC6S Gauss SAW S
A+
Kills:97
Deaths:65
KDR:1.492
Accuracy:31.360% A+
HSR:16.495% D--
Kills:3,397
Deaths (as Heavy Assault):1,877
Deaths (to Heavy Assaults):6,865
KDR:1.8098
Kill Difference:1,520
Playtime:159.850 hours
Usage:7%
Score:2.942m
Score/min:307
Accuracy (listed only):31.259%
HSR (listed only):15.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C++
Kills:2,022
Deaths:897
KDR:2.254
Accuracy:23.557% C++
HSR:10.781% D*
AF-57 Piston
D
Kills:1,598
Deaths:1,340
KDR:1.193
Accuracy:31.311% D-
HSR:11.640% D
GD-7F
B
Kills:1,440
Deaths:939
KDR:1.534
Accuracy:26.084% B
HSR:17.083% C--
GD-66 Claw
C++
Kills:1,227
Deaths:884
KDR:1.388
Accuracy:59.246% C++
HSR:6.764% D**
AC-X11
C*
Kills:1,172
Deaths:1,428
KDR:0.821
Accuracy:25.831% C*
HSR:15.956% D--
19A Fortuna
A+
Kills:1,167
Deaths:1,106
KDR:1.055
Accuracy:32.349% A+
HSR:12.596% D**
Mauler S6
B**
Kills:1,156
Deaths:1,004
KDR:1.151
Accuracy:49.706% B**
HSR:8.997% D*
Razor GD-23
B*
Kills:1,146
Deaths:1,508
KDR:0.760
Accuracy:28.812% B*
HSR:13.525% D*
AF-19 Mercenary
C+
Kills:1,123
Deaths:425
KDR:2.642
Accuracy:21.110% C+
HSR:13.713% D*
NC12 Sweeper
B*
Kills:783
Deaths:557
KDR:1.406
Accuracy:50.915% B*
HSR:10.728% D
LA39 Bruiser
C**
Kills:396
Deaths:273
KDR:1.451
Accuracy:64.014% C**
HSR:8.333% D*
NS-7 PDW
C++
Kills:389
Deaths:427
KDR:0.911
Accuracy:25.013% C++
HSR:11.311% D--
Kills:13,619
Deaths (as Light Assault):10,788
Deaths (to Light Assaults):3,987
KDR:1.26242
Kill Difference:2,831
Playtime:132.503 hours
Usage:6%
Score:2.600m
Score/min:327
Accuracy (listed only):36.496%
HSR (listed only):11.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:389
Deaths:427
KDR:0.911
Accuracy:25.013% C++
HSR:11.311% D--
AF-8 RailJack
B**
Kills:366
Deaths:104
KDR:3.519
Accuracy:43.878% B**
HSR:83.880% B**
Gauss SPR
B++
Kills:336
Deaths:191
KDR:1.759
Accuracy:36.749% B++
HSR:21.429% D**
NC4 Mag-Shot
D*
Kills:245
Deaths:156
KDR:1.571
Accuracy:13.646% F-
HSR:11.837% D*
LA8 Rebel
B++
Kills:244
Deaths:227
KDR:1.075
Accuracy:17.238% F-
HSR:26.230% B++
NS-61 Emissary
B*
Kills:234
Deaths:479
KDR:0.489
Accuracy:33.293% B*
HSR:11.966% D
LA3 Desperado
D**
Kills:129
Deaths:253
KDR:0.510
Accuracy:13.892% F--
HSR:10.853% D**
LA80
C--
Kills:111
Deaths:31
KDR:3.581
Accuracy:37.461% C--
HSR:73.874% C--
NC14 Bolt Driver
B++
Kills:109
Deaths:5
KDR:21.800
Accuracy:39.619% B++
HSR:71.560% C
NS-AM7 Archer
C+
Kills:77
Deaths:123
KDR:0.626
Accuracy:46.526% F
HSR:15.584% C+
NS CandyCannon 3000
D*
Kills:55
Deaths:115
KDR:0.478
Accuracy:11.332% F--
HSR:14.545% D*
Kills:2,295
Deaths (as Infiltrator):2,111
Deaths (to Infiltrators):3,008
KDR:1.08716
Kill Difference:184
Playtime:158.464 hours
Usage:7%
Score:2.265m
Score/min:238
Accuracy (listed only):28.968%
HSR (listed only):32.097%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,938
Deaths:441
KDR:4.395
Accuracy:33.084% C+
HSR:13.313% D
AF-34 Mattock
C*
Kills:1,852
Deaths:462
KDR:4.009
Accuracy:37.707% C*
HSR:15.119% D
NCM1 Scattercannon
A+
Kills:1,167
Deaths:257
KDR:4.541
Accuracy:49.574% A+
HSR:11.225% D--
NCM1 Scattercannon
A++
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:54.896% A++
HSR:14.335% C
NCM2 Falcon
B**
Kills:253
Deaths:143
KDR:1.769
Accuracy:49.101% B**
HSR:3.557% D
NS-10 Burster
A+
Kills:158
Deaths:77
KDR:2.052
Accuracy:39.276% A+
HSR:4.430% C
NCM3 Raven
A+
Kills:145
Deaths:111
KDR:1.306
Accuracy:51.720% A+
HSR:1.379% D--
NS-20 Gorgon
A++
Kills:121
Deaths:70
KDR:1.729
Accuracy:34.811% A++
HSR:19.835% C++
NCM2 Falcon
B**
Kills:119
Deaths:142
KDR:0.838
Accuracy:51.510% B**
HSR:3.361% D
NS-20 Gorgon
A++
Kills:117
Deaths:71
KDR:1.648
Accuracy:35.831% A++
HSR:6.838% F-
NS-10 Burster
A+
Kills:117
Deaths:75
KDR:1.560
Accuracy:39.909% A+
HSR:5.983% C*
NCM3 Raven
A+
Kills:105
Deaths:115
KDR:0.913
Accuracy:51.510% A+
HSR:2.857% C++
Kills:7,250
Deaths (as MAX Suit):1,103
Deaths (to MAX Suits):1,361
KDR:6.57298
Kill Difference:6,147
Playtime:114.896 hours
Usage:5%
Score:2.994m
Score/min:434
Accuracy (listed only):44.077%
HSR (listed only):8.519%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:568
V. Kills:120 469%
Deaths:224
KDR:2.536
Accuracy:61.872% B*
KPH:27.500 D
VKPH:5.800 C**
Tomcat A2AM Pods
B*
Kills:214
V. Kills:204 104%
Deaths:26
KDR:8.231
Accuracy:73.889% D-
KPH:64.900 B+
VKPH:61.900 B*
Vortek Rotary
C
Kills:200
V. Kills:173 115%
Deaths:138
KDR:1.449
Accuracy:34.310% B+
KPH:10.600 C
VKPH:9.100 C
M20 Mustang
B++
Kills:72
V. Kills:47 150%
Deaths:37
KDR:1.946
Accuracy:34.660% B++
KPH:13 C+
VKPH:8.500 C+
Kills:1,054 (840 + 0)
Deaths:425
KDR:2.480
VKDR:1.280
Vehicle Kills:544
Kill Difference:629
Playtime:48.439 hours
Usage:2%
Score:0.749m
Score/min:258
Piloting Accuracy:34.660%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:2,144
V. Kills:682 314%
Deaths:78
KDR:27.487
Accuracy:62.553% A*
KPH:85.500 M++
VKPH:27.200 C**
L105 Zephyr
A+
Kills:1,809
V. Kills:339 N/A
Deaths:87
KDR:20.793
Accuracy:54.655% A+
KPH:90 B**
VKPH:16.900 A+
AP30 Shredder
A+
Kills:956
V. Kills:271 351%
Deaths:86
KDR:11.116
Accuracy:28.882% C+
KPH:56.900 A+
VKPH:16.100 C
CAS30 Tank Buster
D-
Kills:122
V. Kills:123 98%
Deaths:165
KDR:0.739
Accuracy:34.382% D--
KPH:3.500 D-
VKPH:3.500 D-
Dual-75 Duster
B+
Kills:119
V. Kills:1 N/A
Deaths:9
KDR:13.222
Accuracy:43.019% B+
KPH:92 C**
VKPH:0.800 D*
Kills:5,150 (122 + 5,028)
Deaths:425
KDR:12.118
VKDR:3.332
Vehicle Kills:1,416
Kill Difference:4,725
Playtime:98.595 hours
Usage:4%
Score:1.725m
Score/min:292
Piloting Accuracy:34.382%
Gunner Accuracy:43.019%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,939
V. Kills:241 N/A
Deaths:111
KDR:17.469
Accuracy:43.545% B+
KPH:76 M
VKPH:9.400 B+
L100 Python AP
A*
Kills:1,568
V. Kills:1,106 142%
Deaths:208
KDR:7.538
Accuracy:61.531% B++
KPH:42.600 B**
VKPH:30.100 A*
L100 Python HESH
B*
Kills:1,212
V. Kills:127 N/A
Deaths:32
KDR:37.875
Accuracy:55.597% B*
KPH:58.100 C*
VKPH:6.100 D
Skyguard
A
Kills:461
V. Kills:281 163%
Deaths:93
KDR:4.957
Accuracy:38.542% A+
KPH:23 A
VKPH:14 A
L100 Python HEAT
A
Kills:222
V. Kills:49 444%
Deaths:30
KDR:7.400
Accuracy:59.532% B**
KPH:49.700 A
VKPH:11 C+
Kills:5,402 (5,402 + 0)
Deaths:474
KDR:11.397
VKDR:3.806
Vehicle Kills:1,804
Kill Difference:4,928
Playtime:107.658 hours
Usage:5%
Score:2.278m
Score/min:353
Driving Accuracy:59.532%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:7,232
V. Kills:5,808 124%
Deaths:877
KDR:8.246
Accuracy:60.098% A
KPH:30.200 B++
VKPH:24.300 A*
Titan-150 HEAT
A+
Kills:1,602
V. Kills:742 216%
Deaths:118
KDR:13.576
Accuracy:51.192% B+
KPH:32.900 A
VKPH:15.300 A+
Titan-150 HESH
A
Kills:1,543
V. Kills:200 N/A
Deaths:89
KDR:17.337
Accuracy:57.228% B**
KPH:62.300 A
VKPH:8.100 C+
C85 Canister
B**
Kills:1,207
V. Kills:65 N/A
Deaths:46
KDR:26.239
Accuracy:48.452% B**
KPH:114.100 B**
VKPH:6.100 B++
Enforcer ML85
A*
Kills:573
V. Kills:454 126%
Deaths:86
KDR:6.663
Accuracy:53.798% A+
KPH:37.100 A++
VKPH:29.400 A*
Kills:12,157 (10,377 + 1,780)
Deaths:1,216
KDR:9.998
VKDR:5.978
Vehicle Kills:7,269
Kill Difference:10,941
Playtime:338.541 hours
Usage:15%
Score:7.081m
Score/min:349
Driving Accuracy:57.228%
Gunner Accuracy:53.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,438
V. Kills:97 N/A
Deaths:120
KDR:11.983
Accuracy:60.194% B**
KPH:170.800 B**
VKPH:11.500 B++
Enforcer ML65-H
A
Kills:726
V. Kills:463 156%
Deaths:79
KDR:9.190
Accuracy:58.400% C++
KPH:56.700 A
VKPH:36.200 B+
M96 Mjolnir-H
A
Kills:315
V. Kills:329 95%
Deaths:79
KDR:3.987
Accuracy:58.498% B**
KPH:47.600 C+
VKPH:49.800 A
M40 Fury-H
C++
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:41.841% C++
KPH:83.300 C+
VKPH:5.500 D
Kills:2,555 (0 + 2,555)
Deaths:284
KDR:8.996
VKDR:3.148
Vehicle Kills:894
Kill Difference:2,271
Playtime:28.745 hours
Usage:1%
Score:0.852m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:41.841%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,311
V. Kills:20 N/A
Deaths:39
KDR:33.615
Accuracy:20.959% B++
KPH:126.300 A++
VKPH:1.900 C
M12 Kobalt
A
Kills:1,150
V. Kills:25 N/A
Deaths:26
KDR:44.231
Accuracy:20.199% B+
KPH:116.100 A
VKPH:2.500 C+
M60-G Bulldog
M+
Kills:544
V. Kills:62 N/A
Deaths:32
KDR:17
Accuracy:43.587% B**
KPH:76.900 M+
VKPH:8.800 B++
M60-G Bulldog
A*
Kills:457
V. Kills:75 N/A
Deaths:24
KDR:19.042
Accuracy:43.740% B++
KPH:87.500 A*
VKPH:14.400 B**
M20 Basilisk
A++
Kills:413
V. Kills:99 413%
Deaths:37
KDR:11.162
Accuracy:44.871% B*
KPH:41 A++
VKPH:9.800 B++
M40 Fury
A*
Kills:280
V. Kills:64 431%
Deaths:15
KDR:18.667
Accuracy:47.296% A
KPH:106.700 A*
VKPH:24.400 A*
M20 Basilisk
A++
Kills:167
V. Kills:62 265%
Deaths:21
KDR:7.952
Accuracy:55.308% A++
KPH:37.600 A+
VKPH:14 B**
M40 Fury
B*
Kills:154
V. Kills:17 N/A
Deaths:12
KDR:12.833
Accuracy:41.399% B++
KPH:66.200 B*
VKPH:7.300 C
G40-F Ranger
M**
Kills:62
V. Kills:54 113%
Deaths:5
KDR:12.400
Accuracy:46.144% A++
KPH:39.200 A**
VKPH:34.100 M**
Kills:4,538 (0 + 4,538)
Deaths:211
KDR:21.507
VKDR:2.265
Vehicle Kills:478
Kill Difference:4,327
Playtime:53.635 hours
Usage:2%
Score:1.323m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:46.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,608
V. Kills:64 N/A
Deaths:481
KDR:3.343
Accuracy:51.873% B**
KPH:73.600 B*
VKPH:2.900 B+
M40 Fury-F
A+
Kills:1,186
V. Kills:114 N/A
Deaths:384
KDR:3.089
Accuracy:53.833% B+
KPH:48.900 A+
VKPH:4.700 C
M12 Kobalt-F
B**
Kills:1,143
V. Kills:32 N/A
Deaths:416
KDR:2.748
Accuracy:22.300% C++
KPH:49.100 B**
VKPH:1.400 C**
Kills:3,937 (3,937 + 0)
Deaths:1,281
KDR:3.073
VKDR:0.164
Vehicle Kills:210
Kill Difference:2,656
Playtime:69.389 hours
Usage:3%
Score:0.686m
Score/min:165
Driving Accuracy:22.300%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:891
V. Kills:36 N/A
Deaths:45
KDR:19.800
Accuracy:32.286% C
KPH:77.500 C++
VKPH:3.100 D-
Pelter Rocket Pod
A
Kills:237
V. Kills:78 300%
Deaths:13
KDR:18.231
Accuracy:48.562% C**
KPH:93.200 A
VKPH:30.700 B**
Kills:1,128 (0 + 1,128)
Deaths:58
KDR:19.448
VKDR:1.966
Vehicle Kills:114
Kill Difference:1,070
Playtime:14.046 hours
Usage:1%
Score:0.196m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:48.562%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,0407,2328778.246B+5.3160.098%A1.977%C--30.2B++24.3A*335239.1h4.2B+7B**
C150 Dalton 2,8262,1447827.487M++24.5562.553%A*N/A85.4M++27.2C**47625.1h3.1B*5A+
Gauss Compact S 2,0472,0228972.254A+0.6823.557%C++10.781%D*24.5C**N/A10682.5h9.8B+41.5B+
C75 Viper 2,1801,93911117.468M++14.5343.545%B+1.135%C76M9.5B+38825.5h6.4A14.7A
AF-34 Mattock 1,9551,9384414.395B+1.4633.084%C+13.313%D54.1B++N/A16335.8h5B+15.2B+
AF-34 Mattock 1,8681,8524624.009B1.0837.707%C*15.119%D49.8B+N/A15637.2h6.2C*16.4B+
C-4 2,8301,8327262.523B*0.4118.715%D*N/A88.1C*48A84520.8h1.1B*5.6C**
L105 Zephyr 2,1481,8098720.793B**17.8654.655%A+N/A90B**16.9A+29820.1h4.5B**8.2B**
S12 Renegade 1,6721,6084813.343C*0.4151.873%B**3.483%D73.8B*2.9B+19221.8h3.7C7.1B+
Titan-150 HEAT 2,3441,60211813.576A++10.6451.192%B+1.311%D--33A15.3A+19448.6h3.6B**7B**
AF-57 Piston 1,6201,5981,3401.193C+1.7431.311%D-11.64%D26.8CN/A6559.7h4.7C+15C+
L100 Python AP 2,6741,5682087.538B++4.6061.531%B++3.444%B+42.6B**30.1A*40536.8h5.3B+8.7B++
M12 Kobalt 1,5951,5651982.368B+79.4325.746%B*20.192%B+203.2A++3.9C5707.7h12.6B*48.8B*
Titan-150 HESH 1,7431,5438917.337B++14.4057.228%B**1.296%C-62.2A8.1C+21924.8h2.4B**4.1B**
Tank Mine 2,7241,4965332.807C++0.1334.148%C++N/A100.4C+82.4B++109014.9h2C+5.9B
GD-7F 1,4781,4409391.534B+1.4026.084%B17.083%C--47.2B*1.2A*12030.5h12.1B+46.5B+
C85 Canister-H 1,5351,43812011.983C+9.0560.194%B**12.448%B171.2B**11.5B++5478.4h5.6B+9.3B++
M12 Kobalt 1,3311,3113933.615A++30.6820.959%B++20.595%B+126.1A++1.9C36810.4h13.5B**64.5B++
GD-66 Claw 1,2431,2278841.388C++1.5559.246%C++6.764%D**44.3C*N/A14027.7h2.4C**4.1C**
L100 Python HESH 1,3391,2123237.875M34.9455.597%B*1.485%C+58C*6.1D28220.9h2.6B*4.7B*
C85 Canister 1,2721,2074626.239B+23.3148.452%B**12.593%C113.9B**6.1B++32910.6h5.4B++11.2B*
Sticky Grenade 1,2071,20011200N/A1,197.0757.674%B+N/A1500B**8.8C40770.8h1.3B*2.3B++
M40 Fury-F 1,3001,1863843.089A+0.1653.833%B+N/A48.8A+4.7C18424.3h4.9B**9.1B**
AC-X11 1,1951,1721,4280.821C2.1125.831%C*15.956%D--20.4CN/A7057.5h10.8C+41.8C*
19A Fortuna 1,1981,1671,1061.055C1.8832.349%A+12.596%D**21.2DN/A6255.1h12.6D*39C++
NCM1 Scattercannon 1,1751,1672574.541B*1.6149.574%A+11.225%D--49.2B*N/A22823.7h7.7D15.5B+
NCM1 Scattercannon 1,1721,1582424.785A+1.8554.896%A++14.335%C47.3A++N/A22824.5h8.8C16.1B+
Mauler S6 1,1731,1561,0041.151C*1.7849.706%B**8.997%D*47B**N/A12124.6h4.1B++8.2B*
MGR-L1 Promise 1,1841,1565432.129B+0.8026.744%B+20.415%D58.1B+1.4A16619.9h15.2C+56.7B
M12 Kobalt 1,1751,1502644.231M**41.3020.199%B+18.522%C+116.2A2.5C+3589.9h14B*69.4B+
Razor GD-23 1,1761,1461,5080.76C+2.1728.812%B*13.525%D*29.5BN/A8938.9h12.5C*43.3B+
M12 Kobalt-F 1,1751,1434162.748B++0.1922.3%C++5.074%D49.1B**1.4C**11923.3h11.4B+50.9B+
NC6 Gauss SAW 1,1471,1286381.768B++1.1720.425%C++15.692%D*47B*N/A20524h9.2B+45B+
AF-19 Mercenary 1,1261,1234252.642A**0.2921.11%C+13.713%D*32.8B*N/A14234.2h11B++52.2B+
AP30 Shredder 1,2279568611.116B*8.1828.882%C+3.766%B**56.9A+16.1C47816.8h37.8B**130.8B**
NC05 Jackhammer 9289045651.6B1.3351.202%B*10.951%D-53.8B+1.4A*16316.8h4.6B9B+
CAS 14-E 9278914519.8C*16.8732.286%C1.122%D77.5C++3.1D-18811.5h20.9B*64.9B++
NC12 Sweeper 7947835571.406C**1.5350.915%B*10.728%D46.3B*N/A14616.9h4.8C+9.5B+
MANA Anti-Vehicle Turret 1,4517472043.662A++0.7360.459%C+N/A7470B**7040A**7098950.1h5.5U9.2B**
Enforcer ML65-H 1,189726799.19A+6.2658.4%C++1.791%C+56.7A36.2B+44512.8h12.2B++21B++
Bouncing Betty 6926921444.806C**1.8744.572%C++N/A128.1C*N/A3595.4h1.6B**3.6B*
Enforcer ML85 1,027573866.663B+3.7353.798%A+1.92%C+37.2A++29.5A*126315.4h10.7B++19.9A
M30 Mustang AH 6885682242.536C0.4061.872%B*N/A27.4D5.8C**19420.7h6.6B+10.7B+
M60-G Bulldog 6065443217M**14.0743.587%B**2.757%C+76.6M+8.7B++4437.1h4.9B**11.3B**
Spear Anti-Vehicle Phalanx Tower 848510772.857M**69.9260.265%B**4.51%C**52C*34.5B3339.8h8.3C**13.8B++
MANA Anti-Personnel Turret 4684631762.631N/A0.3023.533%UN/A4630U50U9063400.1h19.1T*81.3T*
Skyguard 742461934.957B**2.0238.542%A+2.169%C+23.1A14.1A27120h102.9B+267.1B*
M60-G Bulldog 5324572419.042M**16.1143.74%B++3.282%C*87.9A*14.4B**5675.2h5.5B++12.5B++
M20 Basilisk 5124133711.162S8.2344.871%B*7.99%B++40.9A++9.8B++33410.1h49.1A109.3A
LA39 Bruiser 4053962731.451C**1.4864.014%C**8.333%D*52.8B+1.2A*1557.5h2.4C*3.7B
NS-7 PDW 3933894270.911C+2.0225.013%C++11.311%D--25.3C+N/A9215.4h13.5B+54B+
AF-8 RailJack 3663661043.519B+0.5943.878%B**83.88%B**50.8A*N/A1707.2h1.8B**4B*
Xiphos Anti-Personnel Phalanx Tower 3733611361S358.0763.576%M++N/A515.7B**17.1A++14940.7h17.7C*27.8B+
M60-A Bulldog 3813462712.815A9.8843.993%B**N/A34.3C+3.5D18210.1h5.2B+11.8B*
Gauss SPR 3373361911.759C++1.1736.749%B++21.429%D**40B++N/A1128.4h4.9B+13.2B++
Frag Grenade 3153151315N/A312.0740.324%DN/A1575SN/A37910.2h2A++4.9B**
M96 Mjolnir-H 644315793.987C++1.0558.498%B**N/A47.7C+49.8A5336.6h46.9C80.1C++
NS Annihilator 5643071881.633A**1.3081.236%C++N/A14.2B**11.9B**22121.6h7.2A+8.9A+
M40 Fury 3442801518.667A*15.7347.296%A2.5%B++107.7A*24.6A*5182.6h11.1B+23.4B*
Mag-Cutter 2762708,8220.031B2.9013.241%D*5.556%C+0.6C+N/A2419.5h2.7C++20.8C--
Spear Anti-Vehicle Phalanx Turret 4272662212.091B*9.1658.806%A++4.511%C*57.8A35A5624.6h8.3C++14B++
NC15 Phoenix 5782622561.023C+1.9151.674%CN/A13.6C+16.5B+22219.2h8.2B++15.8B++
NCM2 Falcon 3932531431.769B++1.1649.101%B**3.557%D17.6B+9.7A*21214.4h9.4B+19.1B+
NC4 Mag-Shot 2482451561.571A1.3613.646%F-11.837%D*24C+N/A10410.2h5.1B**37.1C+
The Slasher 2462455,2590.047C+2.8919.877%D--3.673%D-1.2CN/A3210h2.2C++11.2C
LA8 Rebel 2452442271.075C**1.8617.238%F-26.23%B++16.1DN/A4915.2h6.3C*36.8D--
Pelter Rocket Pod 3152371318.231B**15.3048.562%C**N/A94.8A+31.2B**4362.5h15.1B**31.1B*
NS-61 Emissary 2372344790.489C-2.4433.293%B*11.966%D8.3D-N/A3528.2h40.7T-122.3F-
Carver 2242242,1050.106C+2.8319.07%D11.607%D2.4CN/A595.3h1.1B++5.8C*
L100 Python HEAT 271222307.4B4.4759.532%B**1.351%D-49.3A10.9C+4154.5h3.8B**6.4A
Tomcat A2AM Pods 418214268.231B**5.3073.889%D-N/A64.8B+61.8B*8993.3h7.5B+10.1C**
Vortek Rotary 3732001381.449C+1.4834.31%B+3.5%B*10.6C9.2C+20518.9h69.8B203.3B+
M20 Basilisk 2521891711.118B+8.1848.167%C-4.762%C+63B*21C++3413h57.4B**119.1B*
G40-F Ranger 3651801412.857B*9.9241.965%B**N/A41.9C+43A5074.3h94.6D225.5C++
M20 Basilisk 229167217.952M5.0255.308%A++9.581%A+38A+14.1B**4654.4h94C*169.9B*
NS-10 Burster 274158772.052A++0.8839.276%A+4.43%C8.3A+6.1A++12019.1h123.6B++314.7B**
Orbital Strike Uplink 2001541154N/A151.07695.455%UN/A1540U460U129390.1h1T*0.1T*
M40 Fury 1711541212.833A9.9041.399%B++3.896%A**67B*7.4C4252.3h9.9B++23.9B*
NCM3 Raven 2591451111.306B++1.6351.72%A+1.379%D--14.8A+11.6A**1839.8h26.8B+51.7B*
LA3 Desperado 1311292530.51C-2.4213.892%F--10.853%D**10.6D--N/A4312.2h8.6B61.7D**
Auraxium Slasher 1281282,9680.043C++2.8917.188%D--6.25%C1.1CN/A3121.6h2.4C+13.7C
CAS30 Tank Buster 2451221650.739C2.1934.382%D--N/A3.5D-3.5D-7035.3h44.3C++128.8C++
NS-20 Gorgon 131121701.729B*1.2034.811%A++19.835%C++29.5A+2.4A++1104.1h33.4C*95.8B++
Spear Anti-Vehicle Phalanx Tower 236121430.25B*27.3261.769%S3.306%C--1210S1150S3312730.1h11.3C+18.2B*
NCM2 Falcon 2261191420.838C+2.1051.51%B**3.361%D9.5C8.6A+15212.5h18.6C36.2C*
Dual-75 Duster 120119913.222C*10.2943.019%B+N/A91.5C**N/A2401.3h4.5B*10.4B*
NS-20 Gorgon 131117711.648B*1.2935.831%A++6.838%F-28.5A+3.4M**1164.1h35.7C*99.6B++
NS-10 Burster 195117751.56B*1.3739.909%A+5.983%C*6.2B+4.1B10219h165.6C+414.9B++
MAX Punch 1181151,1030.104C**2.8338.986%C-N/A1.3C++N/A391.2h1.7C++4.5C*
EM1 113112661.697B+1.2426.563%B**16.071%D-41.5C**N/A2122.7h15.5C58.4B
LA80 111111313.581C+0.6537.461%C--73.874%C--23.1DN/A864.8h2.2C++5.8C+
NC14 Bolt Driver 109109521.8U18.8739.619%B++71.56%C26.6C**N/A2504.1h1.9B**4.8B*
NCM3 Raven 2221051150.913C+2.0251.51%A+2.857%C++10.3C++11.5A*16810.2h38.8D--75.4C++
NSX Masamune 1871021440.708C+2.2357.322%C+N/A14.2D--11.8C+1467.2h19.7D34.4D
NC6S Gauss SAW S 10397651.492C++1.4431.36%A+16.495%D--20.6D1.3A++804.7h25.9T*82.5D
NS Decimator 191951560.609C--2.3253.828%D-N/A14.4D*14.5C+2626.6h7.3D**13.5F
Rocklet Rifle 174881310.672C+2.2653.92%C*1.136%B22.6C22.1C+3633.9h30.2B++56B+
NS-AM7 Archer 91771230.626B+2.3146.526%F15.584%C+10.3B++1.9C-1037.5h11.1B*23.9B++
M40 Fury-H 8176612.667C+9.7341.841%C++N/A84.4C+5.6D3980.9h5.3B*12.6B**
Hawk GD-68 14573611.197B**1.7451.642%D**N/A6.3D--6.2D19611.6h10.1D19.6D*
M20 Mustang 11972371.946C++0.9934.66%B++N/A12.9C+8.4C+2935.6h62.9B*181.4B**
Shrike 11170531.321B**1.6159.583%BN/A30.4B+17.8B++11322.3h6.1B10.3B+
Hunter QCX 79632090.301D2.6313.335%F-14.286%D4.4D-1.1C2514.4h7.8C+58.7D*
G40-F Ranger 11662512.4S9.4746.144%A++N/A38.8A**33.8M**5161.6h105B+227.5B*
NS CandyCannon 3000 55551150.478C2.4611.332%F--14.545%D*12.2C-N/A374.5h3.8B+33.9F-
Spear Anti-Vehicle Phalanx Turret 11854154M51.0761.657%B**N/A31.8C+37.6A**3321.7h13.4C+21.7C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit112631.1h
GR-03320.2h
Medical Applicator6316,7202h
Motion Spotter125601.1h
Nano-Armor Kit1,2951,810,109120.9h
Anti-Vehicle MANA Turret406634.7h
Spawn Beacon282,2823.7h
Skywall Shield Emitter1780.2h
Structure Shield Module1630.1h
Repair Module02950.4h
Turret AI Module44420.9h
Cortium Silo12840.5h
Spitfire Auto-Turret583,4814.8h
Spear Anti-Vehicle Tower13050.7h
Flail Targeting Dart61300.8h
Nanite Revive Grenade02920.1h
Rampart Wall1930.5h
Xiphos Anti-Personnel Tower52470.8h
Deconstruction Tool02,6360.2h
Hoplon Anti-Aircraft Phalanx Tower02040.5h
Recon Detection Device131,2072.9h
Shield Recharging Field52040.1h
Ammunition Package382,8392.4h
Anti-Infantry MANA Turret278742.5h
IPC Targeting Dart32370.4h
Orbital Strike Target Designator10580.5h
WLT-Howler Mining Laser04,8111h
Nano-Repair Grenade03640.1h

Check the help document for the dictionary if you want to learn more about words used here.


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