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Sentinel Fishfish458[CASL] Fishfish458
NC BR 72

KDR: 2.93

Score: 53.2m

Last Seen: May 22nd, 2019 7:50 PM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Emerald - Outfit Leader of Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 5
Level Progress (to 73): 92%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C150 Dalton Gauss Compact S C75 Viper AF-34 Mattock AF-34 Mattock C-4 L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 919TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.759%15.626%40315118210,0280.9556851.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.138%0.909B*-0.805D--1.666F-HEAD (~2.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.35C**12.50.124C+35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.889%1.563%105211957689686730.793388114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.745%0.053C+-0.032C+1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.623B+23.10.565B+37.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.172%1.83%13018118915,960198386378.04841185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.232%0.552B+-0.487D0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.607B+7.20.436B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.499%7.325%96215118213,337167430247.96714441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.652%-0.156C0.731B++0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.707B++120.697B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.506%58.46%9624119392298310.937945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.604%0.524B+-0.566D-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.222C++30.07C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.098%9.536%962511925,191708757.32158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%0.053C+-0.999D--0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.302C*3.90.202C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Casual Army[CASL] Casual Army
NC outfit on Emerald

Members: 5
53.2m287.9%393 (23.6k)381 (22.9k)2.9333681,30427,7173.6196272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1197403819.414%7.195%14005:0330

75% Engineer7% Heavy Assault7% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:15 AMFeb 26th, 2019 4:34 AMMay 22nd, 2019 4:31 PM (2d) (PST)May 22nd, 2019 4:42 PM (2d) (PST)May 22nd, 2019 3:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9771318460.5820.1980.0422.0940.145462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6487,88350,76535123126922,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2328.4h/97d 19,021 5,850 28,331 292.6k 1,981 4,922 20,320 136.6m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:2,022
Deaths:897
KDR:2.254
Accuracy:23.557% C+
HSR:10.781% D*
AF-57 Piston
D
Kills:1,598
Deaths:1,340
KDR:1.193
Accuracy:31.311% D-
HSR:11.640% D
GD-7F
B
Kills:1,440
Deaths:939
KDR:1.534
Accuracy:26.084% B
HSR:17.083% C--
GD-66 Claw
C++
Kills:1,227
Deaths:884
KDR:1.388
Accuracy:59.246% C++
HSR:6.764% D*
AC-X11
C*
Kills:1,172
Deaths:1,428
KDR:0.821
Accuracy:25.831% C*
HSR:15.956% D--
19A Fortuna
A+
Kills:1,167
Deaths:1,106
KDR:1.055
Accuracy:32.349% A+
HSR:12.596% D**
Mauler S6
B**
Kills:1,156
Deaths:1,004
KDR:1.151
Accuracy:49.706% B**
HSR:8.997% D*
Razor GD-23
B*
Kills:1,146
Deaths:1,508
KDR:0.760
Accuracy:28.812% B*
HSR:13.525% D*
AF-19 Mercenary
C
Kills:1,123
Deaths:425
KDR:2.642
Accuracy:21.110% C
HSR:13.713% D*
NC12 Sweeper
B*
Kills:814
Deaths:586
KDR:1.389
Accuracy:50.850% B*
HSR:10.934% D
LA39 Bruiser
C*
Kills:396
Deaths:273
KDR:1.451
Accuracy:64.014% C*
HSR:8.333% D*
Kills:13,261
Deaths (as Engineer):10,390
Deaths (to Engineers):8,696
KDR:1.27632
Kill Difference:2,871
Playtime:1,742.929 hours
Usage:75%
Score:42.004m
Score/min:402
Accuracy (listed only):37.534%
HSR (listed only):11.848%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:1,156
Deaths:543
KDR:2.129
Accuracy:26.744% B+
HSR:20.415% D
NC6 Gauss SAW
C++
Kills:1,128
Deaths:638
KDR:1.768
Accuracy:20.425% C++
HSR:15.692% D*
NC05 Jackhammer
B*
Kills:904
Deaths:566
KDR:1.597
Accuracy:51.213% B*
HSR:10.951% D-
NC6S Gauss SAW S
B*
Kills:193
Deaths:125
KDR:1.544
Accuracy:27.956% B*
HSR:18.135% D
EM1
B**
Kills:178
Deaths:96
KDR:1.854
Accuracy:27.728% B**
HSR:21.348% C+
Kills:3,559
Deaths (as Heavy Assault):1,968
Deaths (to Heavy Assaults):6,920
KDR:1.80843
Kill Difference:1,591
Playtime:163.474 hours
Usage:7%
Score:3.063m
Score/min:312
Accuracy (listed only):30.813%
HSR (listed only):17.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:2,022
Deaths:897
KDR:2.254
Accuracy:23.557% C+
HSR:10.781% D*
AF-57 Piston
D
Kills:1,598
Deaths:1,340
KDR:1.193
Accuracy:31.311% D-
HSR:11.640% D
GD-7F
B
Kills:1,440
Deaths:939
KDR:1.534
Accuracy:26.084% B
HSR:17.083% C--
GD-66 Claw
C++
Kills:1,227
Deaths:884
KDR:1.388
Accuracy:59.246% C++
HSR:6.764% D*
AC-X11
C*
Kills:1,172
Deaths:1,428
KDR:0.821
Accuracy:25.831% C*
HSR:15.956% D--
19A Fortuna
A+
Kills:1,167
Deaths:1,106
KDR:1.055
Accuracy:32.349% A+
HSR:12.596% D**
Mauler S6
B**
Kills:1,156
Deaths:1,004
KDR:1.151
Accuracy:49.706% B**
HSR:8.997% D*
Razor GD-23
B*
Kills:1,146
Deaths:1,508
KDR:0.760
Accuracy:28.812% B*
HSR:13.525% D*
AF-19 Mercenary
C
Kills:1,123
Deaths:425
KDR:2.642
Accuracy:21.110% C
HSR:13.713% D*
NC12 Sweeper
B*
Kills:814
Deaths:586
KDR:1.389
Accuracy:50.850% B*
HSR:10.934% D
LA39 Bruiser
C*
Kills:396
Deaths:273
KDR:1.451
Accuracy:64.014% C*
HSR:8.333% D*
NS-7 PDW
C++
Kills:389
Deaths:427
KDR:0.911
Accuracy:25.013% C++
HSR:11.311% D--
Kills:13,650
Deaths (as Light Assault):10,817
Deaths (to Light Assaults):4,019
KDR:1.2619
Kill Difference:2,833
Playtime:132.563 hours
Usage:6%
Score:2.602m
Score/min:327
Accuracy (listed only):36.490%
HSR (listed only):11.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:389
Deaths:427
KDR:0.911
Accuracy:25.013% C++
HSR:11.311% D--
AF-8 RailJack
B**
Kills:366
Deaths:104
KDR:3.519
Accuracy:43.878% B**
HSR:83.880% B**
Gauss SPR
B++
Kills:336
Deaths:191
KDR:1.759
Accuracy:36.749% B++
HSR:21.429% D**
LA8 Rebel
B+
Kills:248
Deaths:230
KDR:1.078
Accuracy:17.366% F-
HSR:25.807% B+
NC4 Mag-Shot
D*
Kills:245
Deaths:156
KDR:1.571
Accuracy:13.646% F-
HSR:11.837% D*
NS-61 Emissary
B*
Kills:237
Deaths:482
KDR:0.492
Accuracy:33.273% B*
HSR:12.236% D
LA3 Desperado
D**
Kills:129
Deaths:253
KDR:0.510
Accuracy:13.892% F--
HSR:10.853% D**
LA80
C--
Kills:111
Deaths:31
KDR:3.581
Accuracy:37.461% C--
HSR:73.874% C--
NC14 Bolt Driver
B++
Kills:109
Deaths:5
KDR:21.800
Accuracy:39.619% B++
HSR:71.560% C
NS-AM7 Archer
C+
Kills:77
Deaths:123
KDR:0.626
Accuracy:46.526% F
HSR:15.584% C+
NS CandyCannon 3000
D*
Kills:55
Deaths:115
KDR:0.478
Accuracy:11.332% F--
HSR:14.545% D*
Kills:2,302
Deaths (as Infiltrator):2,117
Deaths (to Infiltrators):3,034
KDR:1.08739
Kill Difference:185
Playtime:158.464 hours
Usage:7%
Score:2.265m
Score/min:238
Accuracy (listed only):28.978%
HSR (listed only):32.083%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,938
Deaths:441
KDR:4.395
Accuracy:33.084% C+
HSR:13.313% D
AF-34 Mattock
C++
Kills:1,852
Deaths:462
KDR:4.009
Accuracy:37.707% C++
HSR:15.119% D
NCM1 Scattercannon
A
Kills:1,171
Deaths:258
KDR:4.539
Accuracy:49.592% A
HSR:11.187% D--
NCM1 Scattercannon
A++
Kills:1,162
Deaths:243
KDR:4.782
Accuracy:54.918% A++
HSR:14.286% C
NCM2 Falcon
B**
Kills:253
Deaths:143
KDR:1.769
Accuracy:49.101% B**
HSR:3.557% D
NS-10 Burster
A+
Kills:158
Deaths:77
KDR:2.052
Accuracy:39.276% A+
HSR:4.430% C
NCM3 Raven
A+
Kills:145
Deaths:111
KDR:1.306
Accuracy:51.720% A+
HSR:1.379% D--
NS-20 Gorgon
A++
Kills:129
Deaths:72
KDR:1.792
Accuracy:34.705% A++
HSR:18.605% C+
NS-20 Gorgon
A++
Kills:119
Deaths:73
KDR:1.630
Accuracy:35.669% A++
HSR:7.563% F-
NCM2 Falcon
B**
Kills:119
Deaths:142
KDR:0.838
Accuracy:51.510% B**
HSR:3.361% D
NS-10 Burster
A+
Kills:117
Deaths:75
KDR:1.560
Accuracy:39.909% A+
HSR:5.983% C++
NCM3 Raven
A+
Kills:105
Deaths:115
KDR:0.913
Accuracy:51.510% A+
HSR:2.857% C++
Kills:7,268
Deaths (as MAX Suit):1,106
Deaths (to MAX Suits):1,364
KDR:6.57143
Kill Difference:6,162
Playtime:115.093 hours
Usage:5%
Score:3.003m
Score/min:435
Accuracy (listed only):44.058%
HSR (listed only):8.470%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:568
V. Kills:120 469%
Deaths:224
KDR:2.536
Accuracy:61.872% B*
KPH:27.500 D
VKPH:5.800 C**
Tomcat A2AM Pods
B++
Kills:214
V. Kills:204 104%
Deaths:26
KDR:8.231
Accuracy:73.889% D
KPH:64.900 B+
VKPH:61.900 B++
Vortek Rotary
C+
Kills:200
V. Kills:173 115%
Deaths:138
KDR:1.449
Accuracy:34.310% B+
KPH:10.600 C
VKPH:9.100 C+
M20 Mustang
B++
Kills:72
V. Kills:47 150%
Deaths:37
KDR:1.946
Accuracy:34.904% B++
KPH:12.900 C+
VKPH:8.400 C+
Kills:1,054 (840 + 0)
Deaths:425
KDR:2.480
VKDR:1.280
Vehicle Kills:544
Kill Difference:629
Playtime:48.468 hours
Usage:2%
Score:0.749m
Score/min:258
Piloting Accuracy:34.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:2,144
V. Kills:682 314%
Deaths:78
KDR:27.487
Accuracy:62.553% A*
KPH:85.500 M*
VKPH:27.200 B
L105 Zephyr
A+
Kills:1,809
V. Kills:339 N/A
Deaths:87
KDR:20.793
Accuracy:54.655% A+
KPH:90 A
VKPH:16.900 A+
AP30 Shredder
A++
Kills:956
V. Kills:271 351%
Deaths:86
KDR:11.116
Accuracy:28.882% C+
KPH:56.900 A++
VKPH:16.100 C
CAS30 Tank Buster
D-
Kills:122
V. Kills:123 98%
Deaths:165
KDR:0.739
Accuracy:34.382% D--
KPH:3.500 D-
VKPH:3.500 D-
Dual-75 Duster
B+
Kills:119
V. Kills:1 N/A
Deaths:9
KDR:13.222
Accuracy:43.019% B+
KPH:92 B+
VKPH:0.800 D*
Kills:5,150 (122 + 5,028)
Deaths:425
KDR:12.118
VKDR:3.332
Vehicle Kills:1,416
Kill Difference:4,725
Playtime:98.595 hours
Usage:4%
Score:1.726m
Score/min:292
Piloting Accuracy:34.382%
Gunner Accuracy:43.019%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,939
V. Kills:241 N/A
Deaths:111
KDR:17.469
Accuracy:43.545% B+
KPH:76 M
VKPH:9.400 B+
L100 Python AP
A*
Kills:1,568
V. Kills:1,106 142%
Deaths:208
KDR:7.538
Accuracy:61.522% B++
KPH:42.600 B*
VKPH:30 A*
L100 Python HESH
B*
Kills:1,212
V. Kills:127 N/A
Deaths:32
KDR:37.875
Accuracy:55.597% B*
KPH:58.100 C*
VKPH:6.100 C--
Skyguard
A+
Kills:502
V. Kills:299 167%
Deaths:93
KDR:5.398
Accuracy:38.187% A+
KPH:23.800 A+
VKPH:14.200 A+
L100 Python HEAT
A
Kills:222
V. Kills:49 444%
Deaths:30
KDR:7.400
Accuracy:59.532% B**
KPH:49.700 A
VKPH:11 C+
Kills:5,443 (5,443 + 0)
Deaths:474
KDR:11.483
VKDR:3.844
Vehicle Kills:1,822
Kill Difference:4,969
Playtime:108.766 hours
Usage:5%
Score:2.311m
Score/min:354
Driving Accuracy:59.532%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:7,372
V. Kills:5,873 126%
Deaths:884
KDR:8.339
Accuracy:60.106% A
KPH:30.600 B++
VKPH:24.300 A*
Titan-150 HEAT
A++
Kills:1,602
V. Kills:742 216%
Deaths:118
KDR:13.576
Accuracy:51.192% B+
KPH:32.900 A
VKPH:15.300 A++
Titan-150 HESH
A
Kills:1,543
V. Kills:200 N/A
Deaths:89
KDR:17.337
Accuracy:57.228% B**
KPH:62.300 A
VKPH:8.100 C+
C85 Canister
B**
Kills:1,207
V. Kills:65 N/A
Deaths:46
KDR:26.239
Accuracy:48.452% B**
KPH:114.100 B**
VKPH:6.100 B++
Enforcer ML85
A++
Kills:573
V. Kills:454 126%
Deaths:86
KDR:6.663
Accuracy:53.745% A+
KPH:37.100 A+
VKPH:29.400 A++
Kills:12,297 (10,517 + 1,780)
Deaths:1,223
KDR:10.055
VKDR:5.997
Vehicle Kills:7,334
Kill Difference:11,074
Playtime:340.689 hours
Usage:15%
Score:7.173m
Score/min:351
Driving Accuracy:57.228%
Gunner Accuracy:53.745%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,440
V. Kills:97 N/A
Deaths:120
KDR:12
Accuracy:60.207% B**
KPH:170.700 A
VKPH:11.500 B*
Enforcer ML65-H
A+
Kills:726
V. Kills:463 156%
Deaths:79
KDR:9.190
Accuracy:58.400% C++
KPH:56.700 A+
VKPH:36.200 B++
M96 Mjolnir-H
A
Kills:315
V. Kills:329 95%
Deaths:79
KDR:3.987
Accuracy:58.498% B**
KPH:47.600 C+
VKPH:49.800 A
M40 Fury-H
C*
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:41.841% C*
KPH:83.300 C+
VKPH:5.500 D
Kills:2,557 (0 + 2,557)
Deaths:284
KDR:9.004
VKDR:3.148
Vehicle Kills:894
Kill Difference:2,273
Playtime:28.759 hours
Usage:1%
Score:0.853m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:41.841%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,312
V. Kills:20 N/A
Deaths:40
KDR:32.800
Accuracy:20.943% B+
KPH:125.700 A++
VKPH:1.900 C-
M12 Kobalt
A
Kills:1,152
V. Kills:25 N/A
Deaths:26
KDR:44.308
Accuracy:20.210% B+
KPH:116.300 A
VKPH:2.500 C+
M60-G Bulldog
M+
Kills:544
V. Kills:62 N/A
Deaths:32
KDR:17
Accuracy:43.587% B**
KPH:76.900 M+
VKPH:8.800 B++
M60-G Bulldog
A*
Kills:457
V. Kills:75 N/A
Deaths:24
KDR:19.042
Accuracy:43.740% B++
KPH:87.500 A*
VKPH:14.400 B**
M20 Basilisk
A++
Kills:414
V. Kills:99 414%
Deaths:37
KDR:11.189
Accuracy:44.854% B*
KPH:41 A++
VKPH:9.800 B++
M40 Fury
A*
Kills:280
V. Kills:64 431%
Deaths:15
KDR:18.667
Accuracy:47.296% A
KPH:106.700 A*
VKPH:24.400 A*
M20 Basilisk
A*
Kills:169
V. Kills:63 264%
Deaths:21
KDR:8.048
Accuracy:55.406% A*
KPH:38 A+
VKPH:14.200 B**
M40 Fury
B*
Kills:154
V. Kills:17 N/A
Deaths:12
KDR:12.833
Accuracy:41.399% B++
KPH:66.200 B*
VKPH:7.300 C
G40-F Ranger
M**
Kills:62
V. Kills:54 113%
Deaths:5
KDR:12.400
Accuracy:46.144% A++
KPH:39.200 A**
VKPH:34.100 M**
Kills:4,544 (0 + 4,544)
Deaths:212
KDR:21.434
VKDR:2.259
Vehicle Kills:479
Kill Difference:4,332
Playtime:53.713 hours
Usage:2%
Score:1.328m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:46.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,611
V. Kills:64 N/A
Deaths:481
KDR:3.349
Accuracy:51.812% B**
KPH:73.500 B++
VKPH:2.900 B+
M40 Fury-F
A+
Kills:1,186
V. Kills:114 N/A
Deaths:384
KDR:3.089
Accuracy:53.833% B+
KPH:48.900 A+
VKPH:4.700 C
M12 Kobalt-F
B++
Kills:1,143
V. Kills:32 N/A
Deaths:416
KDR:2.748
Accuracy:22.300% C++
KPH:49.100 B++
VKPH:1.400 C*
Kills:3,940 (3,940 + 0)
Deaths:1,281
KDR:3.076
VKDR:0.164
Vehicle Kills:210
Kill Difference:2,659
Playtime:69.456 hours
Usage:3%
Score:0.687m
Score/min:165
Driving Accuracy:22.300%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:923
V. Kills:38 N/A
Deaths:46
KDR:20.065
Accuracy:32.408% C+
KPH:78.300 C*
VKPH:3.200 D-
Pelter Rocket Pod
A
Kills:237
V. Kills:78 300%
Deaths:13
KDR:18.231
Accuracy:48.562% B
KPH:93.200 A
VKPH:30.700 B**
Kills:1,160 (0 + 1,160)
Deaths:59
KDR:19.661
VKDR:1.966
Vehicle Kills:116
Kill Difference:1,101
Playtime:14.326 hours
Usage:1%
Score:0.205m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:48.562%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,2457,3728848.339B5.4160.106%A1.953%C--30.6B++24.3A*338241.3h4.2B6.9B*
C150 Dalton 2,8262,1447827.487M++24.5562.553%A*N/A85.4M*27.2B47625.1h3.1B*5A+
Gauss Compact S 2,0472,0228972.254A+0.6823.557%C+10.781%D*24.5C**N/A10682.5h9.8B+41.5B
C75 Viper 2,1801,93911117.468M*14.5343.545%B+1.135%C76M9.5B+38925.5h6.4A14.7A
AF-34 Mattock 1,9551,9384414.395B+1.4633.084%C+13.313%D54.1B++N/A16335.8h5B+15.2B+
AF-34 Mattock 1,8681,8524624.009B1.0837.707%C++15.119%D49.8B+N/A15637.2h6.2C**16.4B+
C-4 2,8591,8527342.523B*0.4118.747%D*N/A88.6C*48.2A85220.9h1.1B*5.6C**
L105 Zephyr 2,1481,8098720.793B**17.8654.655%A+N/A90A16.9A+29820.1h4.5B**8.2B**
S12 Renegade 1,6751,6114813.349C++0.4251.812%B**3.476%D73.6B++2.9B+19121.9h3.7C7.1B+
Titan-150 HEAT 2,3441,60211813.576A++10.6451.192%B+1.311%D--33A15.3A++19548.6h3.6B*7B**
AF-57 Piston 1,6201,5981,3401.193C+1.7431.311%D-11.64%D26.8CN/A6559.7h4.7C+15C
L100 Python AP 2,6741,5682087.538B++4.6061.522%B++3.444%B42.6B*30.1A*40536.8h5.3B+8.7B++
M12 Kobalt 1,5951,5651982.368B+79.4325.746%B++20.192%B+203.2A++3.9C5707.7h12.6B*48.8B*
Titan-150 HESH 1,7431,5438917.337B++14.4057.228%B**1.296%C-62.2A8.1C+22124.8h2.4B**4.1B**
Tank Mine 2,7301,5005332.814C++0.1234.252%C++N/A100.7C+82.6B++109214.9h2C+5.9C**
GD-7F 1,4781,4409391.534B+1.4026.084%B17.083%C--47.2B*1.2A*12030.5h12.1B+46.5B+
C85 Canister-H 1,5371,44012012C++9.0760.207%B**12.431%B171.4A11.5B*5488.4h5.6B+9.3B++
M12 Kobalt 1,3321,3124032.8A++29.8720.943%B+20.579%B+126.2A++1.9C-36610.4h13.6B**64.9B++
GD-66 Claw 1,2431,2278841.388C++1.5559.246%C++6.764%D*44.3C*N/A14027.7h2.4B4.1C**
L100 Python HESH 1,3391,2123237.875M34.9455.597%B*1.485%C+58C*6.1C--28320.9h2.6B++4.7B*
C85 Canister 1,2721,2074626.239B++23.3148.452%B**12.593%C113.9B**6.1B++32910.6h5.4B++11.2B*
Sticky Grenade 1,2071,20011200N/A1,197.0757.674%B+N/A1500B**8.8C40770.8h1.3B*2.3B++
M40 Fury-F 1,3001,1863843.089B*0.1653.833%B+N/A48.8A+4.7C18424.3h4.9B*9.1B**
AC-X11 1,1951,1721,4280.821C2.1125.831%C*15.956%D--20.4CN/A7057.5h10.8C+41.8C*
NCM1 Scattercannon 1,1791,1712584.539B**1.6149.592%A11.187%D--49.2B*N/A22823.8h7.7D15.5B+
19A Fortuna 1,1981,1671,1061.055C1.8832.349%A+12.596%D**21.2DN/A6255.1h12.6D--39C+
NCM1 Scattercannon 1,1761,1622434.782A++1.8554.918%A++14.286%C47A*N/A22824.7h8.8C16.1B+
MGR-L1 Promise 1,1841,1565432.129B+0.8026.744%B+20.415%D58.1B+1.4B**16719.9h15.2C++56.7B
Mauler S6 1,1731,1561,0041.151C*1.7849.706%B**8.997%D*47B**N/A12224.6h4.1B++8.2B++
M12 Kobalt 1,1771,1522644.308M**41.3720.21%B+18.49%C+116.4A2.5C+3589.9h14B*69.4B+
Razor GD-23 1,1761,1461,5080.76C+2.1728.812%B*13.525%D*29.5BN/A8938.9h12.5C*43.3B+
M12 Kobalt-F 1,1751,1434162.748B+0.1922.3%C++5.074%D49.1B++1.4C*11923.3h11.4B+50.9B+
NC6 Gauss SAW 1,1471,1286381.768B+1.1720.425%C++15.692%D*47B*N/A20724h9.2B+45B+
AF-19 Mercenary 1,1261,1234252.642A**0.2921.11%C13.713%D*32.7B*N/A14234.3h11B+52.2B+
AP30 Shredder 1,2279568611.116B*8.1828.882%C+3.766%A56.9A++16.1C47816.8h37.8B**130.8B**
CAS 14-E 9619234620.065C**17.1332.408%C+1.083%D78.2C*3.2D-19611.8h20.9B*64.4B++
NC05 Jackhammer 9289045661.597B1.3451.213%B*10.951%D-53.5B+1.4A*16316.9h4.6B9B+
NC12 Sweeper 8258145861.389C**1.5450.85%B*10.934%D46.8B*N/A15017.4h4.8C+9.5B+
MANA Anti-Vehicle Turret 1,4517472043.662U0.7360.459%C-N/A7470U7040U7101400.1h5.5S9.2B**
Enforcer ML65-H 1,189726799.19A6.2658.4%C++1.791%C+56.7A+36.2B++44512.8h12.2B+21B++
Bouncing Betty 6926921444.806C**1.8744.572%C+N/A128.1C++N/A3575.4h1.6B*3.6B++
Enforcer ML85 1,027573866.663B+3.7353.745%A+1.92%C+37.2A+29.5A++127515.4h10.7B++19.9B**
M30 Mustang AH 6885682242.536C0.4061.872%B*N/A27.4D5.8C**19420.7h6.6B+10.7B+
M60-G Bulldog 6065443217M*14.0743.587%B**2.757%C+76.6M+8.7B++4437.1h4.9B**11.3B**
Spear Anti-Vehicle Phalanx Tower 848510772.857M+69.9260.265%B**4.51%B52C*34.5B3339.8h8.3C*13.8B+
Skyguard 801502935.398B**2.4638.187%A+1.992%C+23.8A+14.2A+28021.1h99.6B+260.9B**
MANA Anti-Personnel Turret 4684631762.631N/A0.3023.533%UN/A4630U50U9063400.1h19.1T*81.3T*
M60-G Bulldog 5324572419.042M16.1143.74%B++3.282%C*87.9A*14.4B**5675.2h5.5B++12.5B++
M20 Basilisk 5134143711.189S8.2644.854%B*7.971%B*41A++9.8B++33610.1h49A+109.2A
LA39 Bruiser 4053962731.451C**1.4864.014%C*8.333%D*52.8B+1.2A*1567.5h2.4C*3.7B
NS-7 PDW 3933894270.911C+2.0225.013%C++11.311%D--25.3C+N/A9315.4h13.5B+54B
AF-8 RailJack 3663661043.519B0.5943.878%B**83.88%B**50.8A*N/A1707.2h1.8B**4B*
Xiphos Anti-Personnel Phalanx Tower 3733611361S358.0763.576%M**N/A515.7B**17.1A++14940.7h17.7C**27.8B+
M60-A Bulldog 3813462712.815A+9.8843.993%B**N/A34.3C+3.5D18210.1h5.2B+11.8B++
Gauss SPR 3373361911.759C++1.1736.749%B++21.429%D**40B++N/A1128.4h4.9B+13.2B+
NS Annihilator 5833191951.636A**1.3081.055%C++N/A14.2B*11.8B*22222.4h7.4A+9.2A+
M96 Mjolnir-H 644315793.987C+1.0558.498%B**N/A47.7C+49.8A5336.6h46.9C-80.1C++
Frag Grenade 3153151315N/A312.0740.284%DN/A1575SN/A37830.2h2A++4.9B**
M40 Fury 3442801518.667A*15.7347.296%A2.5%B++107.7A*24.6A*5182.6h11.1B+23.4B*
Mag-Cutter 2772718,8860.03C**2.9013.262%D*5.535%C+0.6C+N/A2421.5h2.7C++20.7D
Spear Anti-Vehicle Phalanx Turret 4272662212.091B*9.1658.835%A++4.511%C*57.8A35A5614.6h8.3C++14.1B++
NC15 Phoenix 5782622561.023C+1.9151.674%CN/A13.6C++16.5B*22319.2h8.2B++15.8B++
NCM2 Falcon 3932531431.769B++1.1649.101%B**3.557%D17.6B+9.7A**21214.4h9.4B+19.1B+
LA8 Rebel 2492482301.078C*1.8617.366%F-25.807%B+16.2DN/A5115.3h6.3C*36.5D-
The Slasher 2472465,2590.047C+2.8919.92%D--3.659%D-1.2CN/A3210h2.2C++11.2C
NC4 Mag-Shot 2482451561.571B**1.3613.646%F-11.837%D*24C+N/A10410.2h5.1B**37.1C+
Pelter Rocket Pod 3152371318.231B**15.3048.562%BN/A94.8A31.2A4372.5h15.1B**31.1B*
NS-61 Emissary 2402374820.492C-2.4433.273%B*12.236%D8.4D-N/A3528.2h40.3T121.2F-
Carver 2242242,1050.106C+2.8319.07%D11.607%D2.4CN/A595.3h1.1B++5.8C*
L100 Python HEAT 271222307.4B4.4759.532%B**1.351%D-49.3A10.9C+4154.5h3.8B*6.4B**
Tomcat A2AM Pods 418214268.231A5.3073.889%DN/A64.8B+61.8B++8993.3h7.5B+10.1B
Vortek Rotary 3732001381.449C+1.4834.31%B+3.5%B++10.6C9.2C+20518.9h69.8B203.3B+
NC6S Gauss SAW S 2011931251.544C++1.3927.956%B*18.135%D28D1.2A++1226.9h17.7F--63.3C
M20 Basilisk 2521891711.118B+8.1848.167%C-4.762%C+63B*21C++3423h57.4B**119.1B**
G40-F Ranger 3651801412.857B*9.9241.965%B**N/A41.9C+43A5074.3h94.6C--225.5C*
EM1 180178961.854B++1.0827.728%B**21.348%C+46.8B+N/A2413.8h14C+50.4B+
M20 Basilisk 232169218.048M5.1155.406%A*9.467%A37.6A+14B**4734.5h93.3C*168.5B*
NS-10 Burster 274158772.052A+0.8839.276%A+4.43%C8.3A6.1A++12019.1h123.6B++314.7B**
M40 Fury 1711541212.833A9.9041.399%B++3.896%A*67B*7.4C4252.3h9.9B++23.9B*
Orbital Strike Uplink 2001541154N/A151.07695.455%UN/A1540U460U129390.1h1T*0.1T*
NCM3 Raven 2591451111.306B++1.6351.72%A+1.379%D--14.8A+11.6A**1839.8h26.8B51.7B*
Auraxium Slasher 1291293,0730.042C+2.8917.127%D--6.202%C1CN/A3125.6h2.4C+13.8C
LA3 Desperado 1311292530.51C-2.4213.892%F--10.853%D**10.6D--N/A4312.2h8.6C**61.7D**
NS-20 Gorgon 139129721.792B**1.1434.705%A++18.605%C+30.7A++2.4A+1174.2h31.8C**91.6B++
CAS30 Tank Buster 2451221650.739C2.1934.382%D--N/A3.5D-3.5D-7035.3h44.3C++128.8C++
Spear Anti-Vehicle Phalanx Tower 236121430.25B+27.3261.769%M++3.306%D1210S1150S3312730.1h11.3C+18.2B++
NS-20 Gorgon 133119731.63B*1.3035.669%A++7.563%F-28.3A++3.3M1184.2h35.6C*99.7B++
Dual-75 Duster 120119913.222C++10.2943.019%B+N/A91.5B+N/A2401.3h4.5B*10.4B*
NCM2 Falcon 2261191420.838C+2.1051.51%B**3.361%D9.5C8.6A+15212.5h18.6C36.2C*
NS-10 Burster 195117751.56B++1.3739.909%A+5.983%C++6.2B+4.1B10219h165.6C+414.9B++
MAX Punch 1181151,1060.104C**2.8338.835%C-N/A1.3C+N/A391.4h1.7C++4.5C*
LA80 111111313.581C+0.6537.461%C--73.874%C--23.1DN/A864.8h2.2C++5.8C+
NC14 Bolt Driver 109109521.8U18.8739.619%B++71.56%C26.6C**N/A2524.1h1.9B**4.8B*
NCM3 Raven 2221051150.913C+2.0251.51%A+2.857%C++10.3C++11.5A*16810.2h38.8D--75.4C+
NSX Masamune 1871021440.708C+2.2357.322%C+N/A14.2D--11.8C+1467.2h19.7D34.4D
NS Decimator 191951600.594C--2.3453.982%D-N/A14D*14.1C+2626.8h7.4F13.7F
Rocklet Rifle 174881310.672C+2.2653.882%C++1.136%B+22C-21.5C3634h30.2B+56.1B+
NS-AM7 Archer 91771230.626B2.3146.526%F15.584%C+10.3B++1.9C--1057.5h11.1B*23.9B+
M40 Fury-H 8176612.667C+9.7341.841%C*N/A84.4C+5.6D3980.9h5.3B*12.6B**
Hawk GD-68 14573611.197B**1.7451.642%D**N/A6.3D*6.2D19611.6h10.1D19.6D*
M20 Mustang 11972371.946C++0.9934.904%B++N/A12.9C+8.4C+2915.6h63.6B*182.2B*
Shrike 11170531.321B**1.6159.583%B+N/A30.4B+17.8B*11442.3h6.1B10.3B+
Hunter QCX 79632090.301D2.6313.335%F-14.286%D-4.4D--1.1C2514.4h7.8C+58.7D*
G40-F Ranger 11662512.4S9.4746.144%A++N/A38.8A**33.8M**5161.6h105B+227.5B*
NS CandyCannon 3000 55551150.478C2.4611.332%F--14.545%D*12.2C-N/A374.5h3.8B++33.9F-
Spear Anti-Vehicle Phalanx Turret 11854154M*51.0761.657%B**N/A31.8C+37.6A**3321.7h13.4C+21.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon282,3203.7h
GR-03320.2h
Anti-Vehicle MANA Turret406634.7h
Nano-Armor Kit1,2991,821,522121.5h
Skywall Shield Emitter1780.2h
Structure Shield Module1630.1h
Repair Module02950.4h
Turret AI Module44420.9h
Cortium Silo12840.5h
Nanite Revive Grenade03100.1h
Medical Applicator7018,1112.1h
Spitfire Auto-Turret603,5894.9h
Restoration Kit112631.1h
Motion Spotter125601.1h
Hoplon Anti-Aircraft Phalanx Tower02040.5h
Xiphos Anti-Personnel Tower52470.8h
Rampart Wall1930.5h
Deconstruction Tool02,6360.2h
Spear Anti-Vehicle Tower13050.7h
Recon Detection Device131,2072.9h
Shield Recharging Field52340.1h
Ammunition Package382,8462.4h
Anti-Infantry MANA Turret278742.5h
Flail Targeting Dart61300.8h
Nano-Repair Grenade03840.1h
Orbital Strike Target Designator10580.5h
IPC Targeting Dart32370.4h
WLT-Howler Mining Laser04,8111h

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