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Legionary Veteran FiveOfEight[] FiveOfEight
VS BR 25

KDR: 2.16

Score: 24.3m

Last Seen: Aug 22nd, 2018 12:50 PM
- OFFLINE - 1295.3 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Briggs
Level Progress (to 26): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Sirius SX12 Serpent VE92 NSX Tomoe Proximity Mine Dual Photon Pods Eridani SX5 Deimos VA29 Force-Blade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,289,781 MLG Score: 1031
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.895%16.517%47725101035,3282.62058-0.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.14%1.522A+-0.644D-1.658F-HEAD (~2.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+10.20.287C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.269%1.523%1412210333,2173536719.11331479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.698%0.722B++-0.072C+0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.58B+300.434B37.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.743%3.125%2911034160917620.174292254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.665B+0.333C**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++3.60.716B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.647%4.545%46210331767051380.249645127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.546%1.528A+0.04C+0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.92B*50.874B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.742%80.217%46210331,198106521.12383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.13%1.46A+0.857B*-1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+20.359C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.832%11.931%46310322,900107772.69017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.747%0.866B*-0.52D1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.656B+2.40.515B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.3m266.1%362 (21.7k)320 (19.2k)2.160154,80425,3712.2570325 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035201527.176%14.192%38603:009

57% Infiltrator31% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:24 AMMar 3rd, 2017 1:04 PMSep 16th, 2018 8:11 AM (214d) (PST)Aug 22nd, 2018 9:18 AM (239d) (PST)Aug 22nd, 2018 8:50 AM (239d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5192462730.7200.3330.1021.9830.0261031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,14714,76216,38543206119219,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1269.4h/52.9d 2,459 7,778 9,712 151k 1,807 3,338 1,948 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:597
Deaths:250
KDR:2.388
Accuracy:22.804% B+
HSR:24.958% C+
NSX Naginata
A
Kills:71
Deaths:41
KDR:1.732
Accuracy:22.936% C++
HSR:36.620% A
Flare VE6
A
Kills:51
Deaths:23
KDR:2.217
Accuracy:29.792% A
HSR:15.686% D*
Kills:719
Deaths (as Heavy Assault):314
Deaths (to Heavy Assaults):7,450
KDR:2.28981
Kill Difference:405
Playtime:53.340 hours
Usage:4%
Score:0.915m
Score/min:286
Accuracy (listed only):25.177%
HSR (listed only):25.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:14,740
Deaths:7,025
KDR:2.098
Accuracy:31.393% A
HSR:11.343% D*
NSX Tomoe
C*
Kills:4,549
Deaths:1,713
KDR:2.656
Accuracy:30.053% C*
HSR:33.744% C
Eridani SX5
B++
Kills:2,646
Deaths:1,489
KDR:1.777
Accuracy:29.591% B++
HSR:16.289% C--
NS-44 Commissioner
B*
Kills:1,164
Deaths:762
KDR:1.528
Accuracy:42.955% B*
HSR:15.808% D-
NSX Tengu
B*
Kills:892
Deaths:430
KDR:2.074
Accuracy:42.138% B*
HSR:16.928% D
V10
B++
Kills:665
Deaths:252
KDR:2.639
Accuracy:44.893% B++
HSR:78.346% C++
Parallax VX3
B*
Kills:533
Deaths:113
KDR:4.717
Accuracy:44.524% B*
HSR:82.552% B+
NS-61 Emissary
A
Kills:512
Deaths:389
KDR:1.316
Accuracy:36.337% A
HSR:17.969% C**
NS-44 Commissioner AE
B**
Kills:342
Deaths:208
KDR:1.644
Accuracy:50.949% B**
HSR:14.035% D*
MKV Suppressed
C*
Kills:310
Deaths:176
KDR:1.761
Accuracy:26.883% C*
HSR:15.484% D
NS-357 Underboss
B++
Kills:275
Deaths:267
KDR:1.030
Accuracy:42.747% B++
HSR:18.182% C-
Artemis VX26
C++
Kills:228
Deaths:70
KDR:3.257
Accuracy:27.656% C++
HSR:21.053% C
Beamer VS3
C--
Kills:226
Deaths:181
KDR:1.249
Accuracy:24.142% C--
HSR:18.584% C--
Cerberus
B++
Kills:219
Deaths:203
KDR:1.079
Accuracy:36.851% B++
HSR:15.982% D-
NS-7 PDW
C*
Kills:160
Deaths:112
KDR:1.429
Accuracy:25.864% C*
HSR:11.875% D--
Nyx VX31
B**
Kills:144
Deaths:74
KDR:1.946
Accuracy:40.260% B**
HSR:20.139% D--
NS-44L Blackhand
B++
Kills:115
Deaths:156
KDR:0.737
Accuracy:47.619% B++
HSR:46.957% B
NS-30 Vandal
B+
Kills:107
Deaths:40
KDR:2.675
Accuracy:36.022% B+
HSR:20.561% D
Spiker
B**
Kills:96
Deaths:59
KDR:1.627
Accuracy:36.714% B**
HSR:23.958% B+
Kills:27,923
Deaths (as Infiltrator):13,719
Deaths (to Infiltrators):3,511
KDR:2.03535
Kill Difference:14,204
Playtime:728.605 hours
Usage:57%
Score:14.901m
Score/min:341
Accuracy (listed only):36.715%
HSR (listed only):26.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:14,740
Deaths:7,025
KDR:2.098
Accuracy:31.393% A
HSR:11.343% D*
Serpent VE92
C**
Kills:6,486
Deaths:4,176
KDR:1.553
Accuracy:24.984% C**
HSR:14.447% D--
Eridani SX5
B++
Kills:2,646
Deaths:1,489
KDR:1.777
Accuracy:29.591% B++
HSR:16.289% C--
Deimos VA29
B+
Kills:2,244
Deaths:1,194
KDR:1.879
Accuracy:66.415% B+
HSR:11.898% D-
Solstice VE3
C--
Kills:987
Deaths:13
KDR:75.923
Accuracy:19.975% C--
HSR:14.286% D--
NSX Tengu
B*
Kills:892
Deaths:430
KDR:2.074
Accuracy:42.138% B*
HSR:16.928% D
Pandora VX25
C+
Kills:430
Deaths:197
KDR:2.183
Accuracy:39.896% C+
HSR:12.093% D
MKV Suppressed
C*
Kills:310
Deaths:176
KDR:1.761
Accuracy:26.883% C*
HSR:15.484% D
Nova
D
Kills:226
Deaths:139
KDR:1.626
Accuracy:33.392% D--
HSR:11.947% D
Zenith VX-5
B++
Kills:164
Deaths:88
KDR:1.864
Accuracy:28.544% B++
HSR:16.463% D-
NS-7 PDW
C*
Kills:160
Deaths:112
KDR:1.429
Accuracy:25.864% C*
HSR:11.875% D--
NSX Tanto
C++
Kills:127
Deaths:92
KDR:1.380
Accuracy:26.985% C++
HSR:14.173% F
Kills:29,412
Deaths (as Light Assault):15,131
Deaths (to Light Assaults):4,276
KDR:1.94382
Kill Difference:14,281
Playtime:391.145 hours
Usage:31%
Score:6.488m
Score/min:276
Accuracy (listed only):33.005%
HSR (listed only):13.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:6,486
Deaths:4,176
KDR:1.553
Accuracy:24.984% C**
HSR:14.447% D--
Deimos VA29
B+
Kills:2,244
Deaths:1,194
KDR:1.879
Accuracy:66.415% B+
HSR:11.898% D-
Solstice VE3
C--
Kills:987
Deaths:13
KDR:75.923
Accuracy:19.975% C--
HSR:14.286% D--
Pandora VX25
C+
Kills:430
Deaths:197
KDR:2.183
Accuracy:39.896% C+
HSR:12.093% D
Nova
D
Kills:226
Deaths:139
KDR:1.626
Accuracy:33.392% D--
HSR:11.947% D
Zenith VX-5
B++
Kills:164
Deaths:88
KDR:1.864
Accuracy:28.544% B++
HSR:16.463% D-
NSX Tanto
C++
Kills:127
Deaths:92
KDR:1.380
Accuracy:26.985% C++
HSR:14.173% F
Kills:10,664
Deaths (as Engineer):5,899
Deaths (to Engineers):4,749
KDR:1.80776
Kill Difference:4,765
Playtime:32.715 hours
Usage:3%
Score:0.412m
Score/min:210
Accuracy (listed only):34.313%
HSR (listed only):13.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:14,740
Deaths:7,025
KDR:2.098
Accuracy:31.393% A
HSR:11.343% D*
Eridani SX5
B++
Kills:2,646
Deaths:1,489
KDR:1.777
Accuracy:29.591% B++
HSR:16.289% C--
Deimos VA29
B+
Kills:2,244
Deaths:1,194
KDR:1.879
Accuracy:66.415% B+
HSR:11.898% D-
H-V45
C*
Kills:927
Deaths:669
KDR:1.386
Accuracy:25.290% C*
HSR:19.525% C
NSX Tengu
B*
Kills:892
Deaths:430
KDR:2.074
Accuracy:42.138% B*
HSR:16.928% D
Pandora VX25
C+
Kills:430
Deaths:197
KDR:2.183
Accuracy:39.896% C+
HSR:12.093% D
MKV Suppressed
C*
Kills:310
Deaths:176
KDR:1.761
Accuracy:26.883% C*
HSR:15.484% D
Nova
D
Kills:226
Deaths:139
KDR:1.626
Accuracy:33.392% D--
HSR:11.947% D
NS-7 PDW
C*
Kills:160
Deaths:112
KDR:1.429
Accuracy:25.864% C*
HSR:11.875% D--
Corvus VA55
C+
Kills:85
Deaths:55
KDR:1.545
Accuracy:24.338% C+
HSR:18.824% D
Kills:22,660
Deaths (as Combat Medic):11,486
Deaths (to Combat Medics):3,107
KDR:1.97284
Kill Difference:11,174
Playtime:53.251 hours
Usage:4%
Score:1.410m
Score/min:441
Accuracy (listed only):34.520%
HSR (listed only):14.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:338
Deaths:125
KDR:2.704
Accuracy:22.075% A+
HSR:20.414% B
Nebula VM20
B*
Kills:313
Deaths:115
KDR:2.722
Accuracy:21.880% B*
HSR:15.336% D--
Kills:651
Deaths (as MAX Suit):120
Deaths (to MAX Suits):1,511
KDR:5.425
Kill Difference:531
Playtime:7.711 hours
Usage:1%
Score:0.222m
Score/min:480
Accuracy (listed only):21.978%
HSR (listed only):17.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,747
V. Kills:293 N/A
Deaths:242
KDR:11.351
Accuracy:62.634% A
KPH:154 A+
VKPH:16.400 C+
Maelstrom Turbo Laser
A
Kills:470
V. Kills:363 129%
Deaths:701
KDR:0.670
Accuracy:38.032% A
KPH:8.200 D
VKPH:6.300 D
Kills:3,217 (470 + 0)
Deaths:943
KDR:3.411
VKDR:0.696
Vehicle Kills:656
Kill Difference:2,274
Playtime:75.299 hours
Usage:6%
Score:1.137m
Score/min:252
Piloting Accuracy:38.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:160
V. Kills:49 320%
Deaths:23
KDR:6.957
Accuracy:47.743% C+
KPH:23 C++
VKPH:7 C-
Kills:160 (160 + 0)
Deaths:23
KDR:6.957
VKDR:2.130
Vehicle Kills:49
Kill Difference:137
Playtime:6.957 hours
Usage:1%
Score:0.073m
Score/min:175
Driving Accuracy:47.743%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:119
V. Kills:47 248%
Deaths:15
KDR:7.933
Accuracy:59.349% C*
KPH:89.100 A*
VKPH:35.200 A+
Aphelion VEX-4H
A**
Kills:100
V. Kills:64 154%
Deaths:10
KDR:10
Accuracy:42.682% C
KPH:84.200 A**
VKPH:53.900 A*
M60-G Bulldog-H
A**
Kills:59
V. Kills:8 N/A
Deaths:4
KDR:14.750
Accuracy:53.580% B+
KPH:170.600 A**
VKPH:23.100 A+
Kills:278 (0 + 278)
Deaths:29
KDR:9.586
VKDR:4.103
Vehicle Kills:119
Kill Difference:249
Playtime:2.869 hours
Usage:0%
Score:0.121m
Score/min:705
Driving Accuracy:N/A%
Gunner Accuracy:53.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M+
Kills:57
V. Kills:6 N/A
Deaths:2
KDR:28.500
Accuracy:43.662% B*
KPH:74.200 M+
VKPH:7.800 B+
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:3
Vehicle Kills:6
Kill Difference:55
Playtime:0.769 hours
Usage:0%
Score:0.014m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:43.662%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 14,75914,7407,0252.098B**0.0631.393%A11.343%D*59.1A+N/A236249.3h10.4B**33B*
Serpent VE92 6,5136,4864,1761.553B+0.6124.984%C**14.447%D--37.3B+N/A116173.9h10B*40B++
NSX Tomoe 4,5644,5491,7132.656B+0.5030.053%C*33.744%C47.2BN/A10796.3h12.8B+42.7B+
Proximity Mine 3,4083,4076435.299B+3.1453.432%AN/A214.3A*N/A76015.9h1.3A++2.5A+
Dual Photon Pods 3,0402,74724211.351B++9.1962.634%A1.238%C+154.3A+16.5C+72217.8h12.6B**20.1B**
Eridani SX5 2,6562,6461,4891.777B+0.3829.591%B++16.289%C--49.4B++N/A16753.6h10B++33.6B+
Deimos VA29 2,2492,2441,1941.879B+0.2866.415%B+11.898%D-53.8B+N/A19341.7h1.9B*2.9B+
Force-Blade 1,1901,18915,6510.076A++2.0847.409%A+N/A2A+N/A7587.2h1.5B**3.2B*
NS-44 Commissioner 1,1711,1647621.528B+0.6342.955%B*15.808%D-38.9C*N/A12129.9h3.3B+7.7B++
Frag Grenade 1,0841,07911079N/A1,076.8443.058%CN/A1541.4S7.1C+34780.7h1.4A*3.3A
C-4 1,3791,0195052.018B+0.1422.861%C--N/A91C**32.1C*76311.2h1.2B+5.4B
Solstice VE3 9939871375.923U73.7619.975%C--14.286%D--27.4B+N/A17536h10B**50B+
H-V45 9339276691.386C++0.7725.29%C*19.525%C34C++N/A12927.3h12.2B+48.1B+
NSX Tengu 8968924302.074B*0.0942.138%B*16.928%D50.7B+N/A11517.6h11.8B+28B+
V10 6666652522.639C+0.4844.893%B++78.346%C++35.2C++N/A12618.9h2.2C*4.8B+
Orion VS54 6005972502.388B++0.2322.804%B+24.958%C+43.3B+N/A24213.8h10.9B++47.8B+
Parallax VX3 5345331134.717B+2.5644.524%B*82.552%B+40.1B*N/A10813.3h1.9B++4.2B++
Lumine Edge 5325321,3390.397A1.7637.354%B*17.481%C**5.8C+N/A1392h1.2B+3.2B+
NS-61 Emissary 5145123891.316B++0.8436.337%A17.969%C**17.9CN/A5228.6h11.8B+32.4B++
Maelstrom Turbo Laser 8334707010.67C1.4938.032%A3.191%B+8.2D6.3D10657.5h131.6C+346.1C*
Pandora VX25 4324301972.183B**0.0239.896%C+12.093%D51.2B+N/A1918.4h4.1B+10.3B+
NS-44 Commissioner AE 3473422081.644B0.5250.949%B**14.035%D*36C-N/A1119.5h3.3C**6.5B++
Quasar VM1 3393381252.704B*0.5422.075%A+20.414%B45.1A*N/A1967.5h12.7B++57.3B++
Nebula VM20 3143131152.722B+0.5621.88%B*15.336%D--44.1B++N/A1557.1h15.7C**71.6B+
MKV Suppressed 3113101761.761B*0.4026.883%C*15.484%D43.7B+N/A2147.1h10.7B*39.8B+
Xiphos Anti-Personnel Phalanx Tower 3083021302S299.8430.227%C++N/A755A++15B**18670.4h6.2B+20.6B+
NS-357 Underboss 2752752671.03C++1.1342.747%B++18.182%C-24.8C--N/A15211.1h3.8B+8.9B++
Hunter QCX 2782752920.942B1.2253.925%B++33.455%B+12.9C+N/A3521.4h3.1B+5.7B+
Artemis VX26 229228703.257A++1.1027.656%C++21.053%C47.5B++N/A1304.8h9.9B*35.9B+
Beamer VS3 2312261811.249B++0.9124.142%C--18.584%C--37.7B+N/A2146h6.8B++28.4C++
Nova 2262261391.626C*0.5333.392%D--11.947%D41.1C**N/A1255.5h3.3B*10C*
Cerberus 2202192031.079C++1.0836.851%B++15.982%D-30C+N/A987.3h5.1B++13.9B++
Icikill 1711715,2120.033C2.1328.925%C4.678%D0.7C+N/A2248h1.8B+6.1B+
Zenith VX-5 166164881.864B++0.3028.544%B++16.463%D-34.2C++N/A1254.8h10.7B*37.5B++
Supernova PC 209160236.957B4.8047.743%C+3.125%B+22.9C++7C-1757h3.6B**7.5B*
NS-7 PDW 1601601121.429B++0.7325.864%C*11.875%D--38.1B+N/A3024.2h11.9B++46.1B+
Nyx VX31 145144741.946C+0.2140.26%B**20.139%D--46.5B+N/A1833.1h5.2B+12.8B++
NSX Tanto 127127921.38C**0.7826.985%C++14.173%F42.3B+N/A1183h11B+40.9B+
E540 Halberd-H 166119157.933C+5.7759.349%C*3.361%B**91.5A*36.2A++7051.3h4.7B*8B*
NS-44L Blackhand 1151151560.737C1.4247.619%B++46.957%B18CN/A466.4h3B**6.2B*
NS-30 Vandal 108107402.675B++0.5136.022%B+20.561%D59.4B**N/A1741.8h6C+16.7C**
Aphelion VEX-4H 1641001010B+7.8442.682%C3%C+83.3A*53.3A*5991.2h48.6B+114B+
Spiker 9796591.627B+0.5336.714%B**23.958%B+22.3C-N/A654.3h7.4B+20B++
Corvus VA55 8585551.545B++0.6224.338%C+18.824%D28.3C+N/A1273h10.6B++43.5B+
NSX Naginata 7371411.732B+0.4322.936%C++36.62%A44.4C*1.3A+1541.6h10.4B+45.2B+
Spear Anti-Vehicle Phalanx Tower 10463321C+18.8442.037%D-6.349%B**39.4C+25.6C+3551.6h8.3B+19.6C*
M60-G Bulldog-H 6759414.75B+12.5953.58%B+N/A196.7M++26.7A*10560.3h3.7A6.9B*
M60-G Bulldog 6357228.5S26.3443.662%B*7.018%A**71.3M7.5B+3110.8h5.4B*12.5B**
Flare VE6 5151232.217B*0.0629.792%A15.686%D*72.9AN/A7970.7h9.8B+33B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit42010.2h
Spawn Beacon193571.2h
Turret AI Module01600.6h
Repair Module02140.7h
Skywall Shield Emitter21170.6h
Structure Shield Module01540.6h
Cortium Silo01120.5h
AE Medical Applicator5626,6532.4h
AE Nano-Armor Kit1415,2661h
Blast Wall11460.9h
Nanite Revive Grenade03960.1h
Medical Applicator16253,4486.5h
Spear Anti-Vehicle Tower1960.5h
Deconstruction Tool02,1340.4h
Rampart Wall12362.1h
Hoplon Anti-Aircraft Phalanx Tower0990.4h
Xiphos Anti-Personnel Tower11120.4h
G30 Walker0520h
Nano-Armor Kit2532,5562.8h
Medical Kit91490.2h
Elysium Spawn Tube0810.4h
Xiphos Anti-Personnel Phalanx Turret0550h
WLT-Howler Mining Laser18127,43923.9h
Vehicle Gate0660.8h
Shield Recharging Field195760.4h
Ammunition Package61130.3h
Recon Detection Device12318,46324.3h

Check the help document for the dictionary if you want to learn more about words used here.


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