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Immortal Loyal Soldier FivesCommander[XXDE] FivesCommander
VS BR 68

KDR: 0.65

Score: 4.9m

Last Seen: Jun 18th, 2017 8:50 AM
- OFFLINE - 850.1 hour(s)

Rank 68 (68) Immortal of the Vanu Sovereignty on Miller
Level Progress (to 69): 32%
Level 100 Progress: 26% 1165h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Ghost Blueshift VM5 Blueshift VM5 NS-44 Commissioner VX29 Polaris S12 Renegade Solstice VE3 Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-155,124 MLG Score: -124
Fun Score: N/A
Cheeseburgers Flipped: 526TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.31%17.689%30669321,4020.3712920.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.601%-0.679D-0.364C--0.675DHEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.007C+130.082C+62

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.905%73.697%019371,266640101.97812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.827D-0.448B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.219C++2.20.285C*5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m400.5%200 (12k)160 (9.6k)0.6464545,4698,4600.78652568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93821815.707%27.574%43303:371

30% Engineer12% Heavy Assault37% Infiltrator8% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 3:54 PMMay 29th, 2016 11:14 AMJul 17th, 2017 2:53 PM (6d) (PST)Jun 18th, 2017 4:53 AM (35d) (PST)Jun 18th, 2017 4:50 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
267211560.1790.2760.0490.8080.023-124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,00112,6323,369111734819,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
510.4h/21.3d 1,185 1,508 2,833 24.7k 830 1,086 708 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:334
Deaths:1,039
KDR:0.321
Accuracy:13.680% F
HSR:16.467% D
Kills:334
Deaths (as Heavy Assault):1,039
Deaths (to Heavy Assaults):2,174
KDR:0.32146
Kill Difference:705
Playtime:62.903 hours
Usage:12%
Score:0.506m
Score/min:134
Accuracy (listed only):13.680%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:274
Deaths:775
KDR:0.354
Accuracy:16.378% D*
HSR:19.708% C++
Serpent VE92
C++
Kills:218
Deaths:499
KDR:0.437
Accuracy:20.575% C--
HSR:18.807% C++
Kills:492
Deaths (as Engineer):1,274
Deaths (to Engineers):2,144
KDR:0.38619
Kill Difference:782
Playtime:150.779 hours
Usage:30%
Score:1.750m
Score/min:193
Accuracy (listed only):18.477%
HSR (listed only):19.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,266
Deaths:1,632
KDR:0.776
Accuracy:29.905% D*
HSR:73.697% B++
NS-44 Commissioner
C-
Kills:391
Deaths:973
KDR:0.402
Accuracy:28.859% D
HSR:17.647% C-
Sirius SX12
C
Kills:122
Deaths:272
KDR:0.449
Accuracy:21.929% C
HSR:10.656% D--
Artemis VX26
B+
Kills:63
Deaths:118
KDR:0.534
Accuracy:20.656% D*
HSR:25.397% B+
Kills:1,842
Deaths (as Infiltrator):2,995
Deaths (to Infiltrators):1,564
KDR:0.61503
Kill Difference:1,153
Playtime:188.277 hours
Usage:37%
Score:1.432m
Score/min:127
Accuracy (listed only):25.337%
HSR (listed only):31.849%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:274
Deaths:775
KDR:0.354
Accuracy:16.378% D*
HSR:19.708% C++
Serpent VE92
C++
Kills:218
Deaths:499
KDR:0.437
Accuracy:20.575% C--
HSR:18.807% C++
Sirius SX12
C
Kills:122
Deaths:272
KDR:0.449
Accuracy:21.929% C
HSR:10.656% D--
Kills:614
Deaths (as Light Assault):1,546
Deaths (to Light Assaults):1,127
KDR:0.39715
Kill Difference:932
Playtime:38.696 hours
Usage:8%
Score:0.224m
Score/min:96
Accuracy (listed only):19.627%
HSR (listed only):16.390%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:525
Deaths:416
KDR:1.262
Accuracy:12.123% D**
HSR:18.476% C
Blueshift VM5
B+
Kills:465
Deaths:333
KDR:1.396
Accuracy:12.113% D**
HSR:22.151% B+
Comet VM2
B+
Kills:142
Deaths:333
KDR:0.426
Accuracy:35.498% D
HSR:5.634% B+
Comet VM2
A**
Kills:117
Deaths:269
KDR:0.435
Accuracy:37.040% D-
HSR:10.256% A**
Quasar VM1
D*
Kills:113
Deaths:170
KDR:0.665
Accuracy:9.657% D*
HSR:11.504% D**
Kills:1,362
Deaths (as MAX Suit):760.500
Deaths (to MAX Suits):436
KDR:1.79093
Kill Difference:601.500
Playtime:65.935 hours
Usage:13%
Score:0.966m
Score/min:244
Accuracy (listed only):21.286%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:314
V. Kills:12 N/A
Deaths:456
KDR:0.689
Accuracy:29.630% D**
KPH:16.400 D--
VKPH:0.600 D
Kills:314 (314 + 0)
Deaths:456
KDR:0.689
VKDR:0.026
Vehicle Kills:12
Kill Difference:142
Playtime:19.138 hours
Usage:4%
Score:0.046m
Score/min:40
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,2761,2661,6320.776C--0.1329.905%D*73.697%B++15.5D-N/A3681.7h2.2C**7.4C
Blueshift VM5 5335254161.262C-0.6212.123%D**18.476%C18.1D-N/A5029h17.3D142.7D--
Blueshift VM5 4724653331.396C0.7512.113%D**22.151%B+19.5D-N/A5123.9h16.6C+137.2D--
NS-44 Commissioner 3933919730.402C--0.2428.859%D17.647%C-11.1D-N/A3035.1h4.5C-15.5C-
VX29 Polaris 3393341,0390.321D*0.3313.68%F16.467%D9D*N/A2237.2h17.4D**127.1F
S12 Renegade 3263144560.689C0.0429.63%D**3.822%C--16.4D--N/A4019.1h4.3D14.4D**
Solstice VE3 2782747750.354D0.2916.378%D*19.708%C++4.4D-N/A1561.9h16C++97.9C
Serpent VE92 2202184990.437D0.2120.575%C--18.807%C++9.2D-N/A2923.8h16.2D78.6C
Comet VM2 2651423330.426D0.2235.498%D5.634%B+5.9D--5.1B+5623.9h37.7D**106.3D*
Sirius SX12 1241222720.449C-0.2021.929%C10.656%D--12.7DN/A529.6h15.7C+71.4C+
Comet VM2 1981172690.435D0.2137.04%D-10.256%A**5.7D--3.9D4720.6h42.8D*115.5D*
Quasar VM1 1141131700.665D0.029.657%D*11.504%D**11D--N/A2810.3h16.1C166.3C--
Artemis VX26 64631180.534D0.1120.656%D*25.397%B+19.1DN/A723.3h12.6C+60.9D
MANA Anti-Personnel Turret 6662830.747N/A0.109.597%UN/A620U40U1158600.1h25.2T*262.9T*
Tank Mine 11361770.792D-0.1527.323%C-N/A33.9D**28.9D*4361.8h2.4C8.8D
Hades VSH4 120533060.173D0.4769.911%C**N/A7.4D9.3C+857.2h13.3D--19D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9720.6h
CAS 14-E01240.1h
Medical Applicator243,5530.5h
Deconstruction Tool08850.1h
Aspis Anti-Aircraft Phalanx Tower0500h
Xiphos Anti-Personnel Phalanx Tower01450h
Anti-Infantry MANA Turret252700.7h
G40-F Ranger0600h
Nano-Armor Kit129104,44210.5h
Medical Kit273211.2h
Xiphos Anti-Personnel Phalanx Turret02120h
Ammunition Package242880.7h
Recon Detection Device242721.7h

Check the help document for the dictionary if you want to learn more about words used here.


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