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Immortal Loyal Soldier FivesCommander[XXDE] FivesCommander
VS BR 68

KDR: 0.65

Score: 4.9m

Last Seen: Aug 3rd, 2017 7:35 PM
- OFFLINE - 1179.7 hour(s)

Rank 68 (68) Immortal of the Vanu Sovereignty on Miller
Level Progress (to 69): 48%
Level 100 Progress: 26% 1163h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Ghost Blueshift VM5 Blueshift VM5 NS-44 Commissioner VX29 Polaris S12 Renegade Solstice VE3 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-156,375 MLG Score: -125
Fun Score: N/A
Cheeseburgers Flipped: 528TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.465%17.885%31269421,4370.3765720.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.615%-0.66D-0.344C--0.689DHEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.014C+130.084C+61.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.905%73.697%019471,266647101.95672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.819D-0.445B-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.224C++2.20.288C*5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m398.8%200 (12k)160 (9.6k)0.6473145,5308,5430.78649268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94822015.752%27.631%43503:371

30% Engineer12% Heavy Assault37% Infiltrator8% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 3:54 PMMay 29th, 2016 11:14 AMAug 31st, 2017 10:53 PM (21d) (PST)Aug 3rd, 2017 4:50 PM (49d) (PST)Aug 3rd, 2017 3:35 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
267211560.1790.2770.0500.8080.023-125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,01612,6623,354111734819,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
513.8h/21.4d 1,189 1,528 2,854 24.9k 834 1,092 712 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:334
Deaths:1,039
KDR:0.321
Accuracy:13.680% F
HSR:16.467% D
Kills:334
Deaths (as Heavy Assault):1,039
Deaths (to Heavy Assaults):2,193
KDR:0.32146
Kill Difference:705
Playtime:62.964 hours
Usage:12%
Score:0.507m
Score/min:134
Accuracy (listed only):13.680%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:285
Deaths:787
KDR:0.362
Accuracy:16.521% D*
HSR:19.298% C++
Serpent VE92
C++
Kills:218
Deaths:506
KDR:0.431
Accuracy:20.658% C--
HSR:18.807% C++
Kills:503
Deaths (as Engineer):1,293
Deaths (to Engineers):2,160
KDR:0.38902
Kill Difference:790
Playtime:151.643 hours
Usage:30%
Score:1.760m
Score/min:193
Accuracy (listed only):18.590%
HSR (listed only):19.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,266
Deaths:1,632
KDR:0.776
Accuracy:29.905% D**
HSR:73.697% B++
NS-44 Commissioner
C-
Kills:394
Deaths:983
KDR:0.401
Accuracy:28.901% D
HSR:17.767% C-
Sirius SX12
C
Kills:137
Deaths:285
KDR:0.481
Accuracy:22.344% C
HSR:12.409% D
Artemis VX26
B*
Kills:69
Deaths:129
KDR:0.535
Accuracy:21.163% D*
HSR:27.536% B*
Kills:1,866
Deaths (as Infiltrator):3,029
Deaths (to Infiltrators):1,580
KDR:0.61604
Kill Difference:1,163
Playtime:190.154 hours
Usage:37%
Score:1.443m
Score/min:127
Accuracy (listed only):25.578%
HSR (listed only):32.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:285
Deaths:787
KDR:0.362
Accuracy:16.521% D*
HSR:19.298% C++
Serpent VE92
C++
Kills:218
Deaths:506
KDR:0.431
Accuracy:20.658% C--
HSR:18.807% C++
Sirius SX12
C
Kills:137
Deaths:285
KDR:0.481
Accuracy:22.344% C
HSR:12.409% D
Kills:640
Deaths (as Light Assault):1,578
Deaths (to Light Assaults):1,136
KDR:0.40558
Kill Difference:938
Playtime:39.054 hours
Usage:8%
Score:0.229m
Score/min:98
Accuracy (listed only):19.841%
HSR (listed only):16.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:529
Deaths:420
KDR:1.260
Accuracy:12.154% D**
HSR:18.526% C
Blueshift VM5
B+
Kills:465
Deaths:337
KDR:1.380
Accuracy:12.145% D**
HSR:22.151% B+
Comet VM2
B+
Kills:144
Deaths:337
KDR:0.427
Accuracy:35.638% D
HSR:5.556% B+
Comet VM2
M
Kills:117
Deaths:273
KDR:0.429
Accuracy:37.172% D-
HSR:10.256% M
Quasar VM1
D*
Kills:113
Deaths:170
KDR:0.665
Accuracy:9.657% D*
HSR:11.504% D**
Kills:1,368
Deaths (as MAX Suit):768.500
Deaths (to MAX Suits):441
KDR:1.78009
Kill Difference:599.500
Playtime:66.166 hours
Usage:13%
Score:0.969m
Score/min:244
Accuracy (listed only):21.353%
HSR (listed only):13.598%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:314
V. Kills:12 N/A
Deaths:457
KDR:0.687
Accuracy:29.630% D**
KPH:16.400 D--
VKPH:0.600 D
Kills:314 (314 + 0)
Deaths:457
KDR:0.687
VKDR:0.026
Vehicle Kills:12
Kill Difference:143
Playtime:19.170 hours
Usage:4%
Score:0.046m
Score/min:40
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,2761,2661,6320.776C--0.1329.905%D**73.697%B++15.5D-N/A3681.7h2.2C**7.4C
Blueshift VM5 5375294201.26C-0.6112.154%D**18.526%C18.2D-N/A5029.1h17.3D142.5D--
Blueshift VM5 4724653371.38C0.7312.145%D**22.151%B+19.4DN/A5124h16.8C138.1D-
NS-44 Commissioner 3963949830.401C--0.2528.901%D17.767%C-11.1D-N/A3035.4h4.5C-15.5C-
VX29 Polaris 3393341,0390.321D*0.3313.68%F16.467%D9D*N/A2237.2h17.4D**127.1F
S12 Renegade 3263144570.687C0.0429.63%D**3.822%D16.4D--N/A4019.2h4.3D14.4D**
Solstice VE3 2892857870.362D0.2916.521%D*19.298%C++4.6D-N/A1562.2h15.8C++95.6C
Serpent VE92 2202185060.431D0.2220.658%C--18.807%C++9D-N/A2924.1h16.4D79.2C
Comet VM2 2681443370.427D0.2235.638%D5.556%B+6D-5.2B+5624h37.5D**105.3D*
Sirius SX12 1391372850.481C-0.1722.344%C12.409%D14DN/A559.8h15.4C+68.7C+
Comet VM2 1981172730.429D0.2237.172%D-10.256%M5.7D--3.9D4720.7h43.2D*116.1D*
Quasar VM1 1141131700.665D0.029.657%D*11.504%D**11D--N/A2810.3h16.1C166.3C--
Artemis VX26 70691290.535D0.1121.163%D*27.536%B*19.7DN/A703.5h12.9C+61.1D
Tank Mine 11562770.805D-0.1627.122%C--N/A34.4D**29.4D*4401.8h2.4C-8.7D
MANA Anti-Personnel Turret 6662830.747N/A0.109.597%UN/A620U40U1158600.1h25.2T*262.9T*
Hades VSH4 120533070.173D0.4770%C**N/A7.4D9.3C+867.2h13.3D*19.1D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9720.6h
CAS 14-E01240.1h
Medical Applicator243,5530.5h
Deconstruction Tool08850.1h
Aspis Anti-Aircraft Phalanx Tower0500h
Xiphos Anti-Personnel Phalanx Tower01450h
Anti-Infantry MANA Turret252700.7h
G40-F Ranger0600h
Nano-Armor Kit131105,18710.6h
Medical Kit273221.2h
Xiphos Anti-Personnel Phalanx Turret02120h
Ammunition Package242890.7h
Recon Detection Device242761.7h

Check the help document for the dictionary if you want to learn more about words used here.


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