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Maj. General Loyal Soldier FizzleThyBacon[RSBl] FizzleThyBacon
TR BR 82

KDR: 2.81

Score: 6.6m

Last Seen: Jul 11th, 2019 10:34 PM
- OFFLINE - 132.2 hour(s)

Battle Rank 82 - Terran Republic on Cobalt - Outfit Leader of Baconeers[RSBl] Baconeers
TR outfit on Cobalt

Members: 2
Level Progress (to 83): 75%
Level 100 Progress: 35% 846h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M MRC3 Mercy MRC3 Mercy P2-120 AP Claymore MR1 Fracture MR1 Fracture P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $884,457 MLG Score: 707
Fun Score: N/A
Cheeseburgers Flipped: 878TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.788%15.136%3601112039580.8003342.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.859%0.513B+-0.872D--0.008C+HEAD (~3.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.9-0.019C+18-0.264C57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.913%3.846%91112135295730.54166770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.116B**2.084A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.58B+32.40.388C**35.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.534%2.19%950412106851204485.70833153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.778%0.636B+-0.239C-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+7.50.4B8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.609%74.519%0212121,299793116.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.05%-0.208C0.483B+-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.015C+3.4-0.061C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Baconeers[RSBl] Baconeers
TR outfit on Cobalt

Members: 2
6.6m594.5%242 (14.5k)226 (13.6k)2.814157,2382,5723.5470482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121460321.221%22.216%47111:221

15% Engineer9% Heavy Assault49% Infiltrator23% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 5:28 PMMay 27th, 2019 2:26 PMJul 16th, 2019 6:05 PM (12h) (PST)Jul 11th, 2019 7:12 PM (5d) (PST)Jul 11th, 2019 6:34 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391344050.2480.0880.0551.8080.056707

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3108,04624,2641553108313,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
485.7h/20.2d 1,885 1,608 3,463 52.7k 550 1,696 1,625 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:123
Deaths:118
KDR:1.042
Accuracy:19.867% C++
HSR:9.756% F-
NS-15MB
C-
Kills:111
Deaths:51
KDR:2.176
Accuracy:23.867% C-
HSR:14.414% F
MSW-R
C
Kills:89
Deaths:48
KDR:1.854
Accuracy:21.461% C
HSR:12.360% F
Kills:323
Deaths (as Heavy Assault):217
Deaths (to Heavy Assaults):652
KDR:1.48848
Kill Difference:106
Playtime:46.049 hours
Usage:9%
Score:0.762m
Score/min:276
Accuracy (listed only):21.731%
HSR (listed only):12.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,164
Deaths:174
KDR:6.690
Accuracy:34.264% D
HSR:79.296% C++
NS-7 PDW
B
Kills:135
Deaths:105
KDR:1.286
Accuracy:26.480% B
HSR:13.333% D
99SV
C+
Kills:135
Deaths:17
KDR:7.941
Accuracy:31.294% C+
HSR:33.333% C
TX1 Repeater
B*
Kills:90
Deaths:139
KDR:0.647
Accuracy:23.772% C+
HSR:26.667% B*
SOAS-20 AE
C--
Kills:83
Deaths:54
KDR:1.537
Accuracy:25.324% D**
HSR:24.096% C--
TS2 Inquisitor
B+
Kills:77
Deaths:83
KDR:0.928
Accuracy:32.085% B+
HSR:16.883% C-
MG-S1 Jackal
D
Kills:69
Deaths:54
KDR:1.278
Accuracy:21.089% D-
HSR:15.942% D
NSX Tengu
D
Kills:53
Deaths:42
KDR:1.262
Accuracy:31.246% D
HSR:15.094% D-
NS-61 "Ravenous" Emissary
C
Kills:52
Deaths:57
KDR:0.912
Accuracy:28.264% C
HSR:7.692% F
Kills:1,858
Deaths (as Infiltrator):725
Deaths (to Infiltrators):426
KDR:2.56276
Kill Difference:1,133
Playtime:238.021 hours
Usage:49%
Score:2.343m
Score/min:164
Accuracy (listed only):28.202%
HSR (listed only):25.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:135
Deaths:105
KDR:1.286
Accuracy:26.480% B
HSR:13.333% D
HC1 Cougar
C++
Kills:74
Deaths:99
KDR:0.747
Accuracy:25.052% C++
HSR:12.162% F-
MG-S1 Jackal
D
Kills:69
Deaths:54
KDR:1.278
Accuracy:21.089% D-
HSR:15.942% D
TRAC-5
C
Kills:55
Deaths:46
KDR:1.196
Accuracy:20.173% C
HSR:12.727% D*
NSX Tengu
D
Kills:53
Deaths:42
KDR:1.262
Accuracy:31.246% D
HSR:15.094% D-
Kills:386
Deaths (as Light Assault):346
Deaths (to Light Assaults):502
KDR:1.11561
Kill Difference:40
Playtime:11.903 hours
Usage:2%
Score:0.105m
Score/min:147
Accuracy (listed only):24.808%
HSR (listed only):13.852%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:74
Deaths:99
KDR:0.747
Accuracy:25.052% C++
HSR:12.162% F-
TRAC-5
C
Kills:55
Deaths:46
KDR:1.196
Accuracy:20.173% C
HSR:12.727% D*
Kills:129
Deaths (as Engineer):145
Deaths (to Engineers):459
KDR:0.88966
Kill Difference:16
Playtime:74.010 hours
Usage:15%
Score:1.278m
Score/min:288
Accuracy (listed only):22.613%
HSR (listed only):12.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:135
Deaths:105
KDR:1.286
Accuracy:26.480% B
HSR:13.333% D
MG-S1 Jackal
D
Kills:69
Deaths:54
KDR:1.278
Accuracy:21.089% D-
HSR:15.942% D
NSX Tengu
D
Kills:53
Deaths:42
KDR:1.262
Accuracy:31.246% D
HSR:15.094% D-
Kills:257
Deaths (as Combat Medic):201
Deaths (to Combat Medics):181
KDR:1.27861
Kill Difference:56
Playtime:4.611 hours
Usage:1%
Score:0.066m
Score/min:239
Accuracy (listed only):26.272%
HSR (listed only):14.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:830
Deaths:300
KDR:2.767
Accuracy:15.991% C+
HSR:17.952% C--
MRC3 Mercy
C
Kills:827
Deaths:305
KDR:2.711
Accuracy:15.675% C
HSR:14.994% D--
MR1 Fracture
C-
Kills:186
Deaths:154
KDR:1.208
Accuracy:32.691% C-
HSR:2.688% D
MR1 Fracture
C--
Kills:165
Deaths:155
KDR:1.065
Accuracy:32.199% C--
HSR:2.424% D
NS-10 Burster
C**
Kills:102
Deaths:41
KDR:2.488
Accuracy:29.845% C++
HSR:5.882% C**
NS-10 Burster
A++
Kills:89
Deaths:41
KDR:2.171
Accuracy:30.252% C**
HSR:12.360% A++
M3 Pounder HEG
C+
Kills:51
Deaths:35
KDR:1.457
Accuracy:37.373% C+
HSR:0% F--
Kills:2,250
Deaths (as MAX Suit):515.500
Deaths (to MAX Suits):122
KDR:4.36469
Kill Difference:1,734.500
Playtime:109.990 hours
Usage:23%
Score:2.031m
Score/min:308
Accuracy (listed only):27.718%
HSR (listed only):8.043%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:52
V. Kills:25 200%
Deaths:4
KDR:13
Accuracy:47.913% C+
KPH:46.500 C--
VKPH:22.400 B*
Kills:52 (0 + 0)
Deaths:4
KDR:13
VKDR:6.250
Vehicle Kills:25
Kill Difference:48
Playtime:1.118 hours
Usage:0%
Score:0.029m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:159
V. Kills:96 164%
Deaths:17
KDR:9.353
Accuracy:50.793% D
KPH:23.400 D
VKPH:14.200 D
L100 Python HESH
C+
Kills:77
V. Kills:25 296%
Deaths:9
KDR:8.556
Accuracy:39.762% D--
KPH:25.200 D*
VKPH:8.200 C+
Kills:236 (236 + 0)
Deaths:26
KDR:9.077
VKDR:4.654
Vehicle Kills:121
Kill Difference:210
Playtime:9.844 hours
Usage:2%
Score:0.099m
Score/min:167
Driving Accuracy:39.762%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:289
V. Kills:147 195%
Deaths:29
KDR:9.966
Accuracy:50.993% B+
KPH:30.500 C+
VKPH:15.500 C
P2-120 HEAT
C**
Kills:160
V. Kills:107 148%
Deaths:33
KDR:4.848
Accuracy:43.535% C++
KPH:16.800 D
VKPH:11.300 C**
Kills:449 (449 + 0)
Deaths:62
KDR:7.242
VKDR:4.097
Vehicle Kills:254
Kill Difference:387
Playtime:18.974 hours
Usage:4%
Score:0.298m
Score/min:261
Driving Accuracy:43.535%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,1851,1641746.69B**3.8834.264%D79.296%C++12D--N/A3797.3h3D*8.7D-
MRC3 Mercy 8538303002.767C**0.0515.991%C+17.952%C--20.8DN/A7839.9h19.7C+123.4C++
MRC3 Mercy 8548273052.711C**0.1015.675%C14.994%D--20DN/A7441.3h20.7C+132.3C+
P2-120 AP 436289299.966B+7.1550.993%B+N/A30.4C+15.5C3639.5h7.8C15.3C*
Claymore 189189823.625M20.8116.157%FN/A126CN/A4201.5h1.1B*6.7D**
MR1 Fracture 3891861541.208B++1.6132.691%C-2.688%D5D-5.5C*7137.1h67.5D206.6C-
MR1 Fracture 3321651551.065B+1.7532.199%C--2.424%D4.5D--4.5C+5437h78.4D-243.6D
P2-120 HEAT 267160334.848C+2.0343.535%C++4.375%B*16.8D11.3C**1609.5h9.7D-22.4C
L100 Python AP 255159179.353B*6.5450.793%D3.774%B++23.4D14.1D1876.8h6C++11.9C+
NS-7 PDW 1361351051.286B+1.5326.48%B13.333%D15.5DN/A568.7h16.2C+61.1C*
99SV 145135177.941M**5.1331.294%C+33.333%C12.5DN/A3310.8h6.7D21.3C+
T9 CARV 1241231181.042C+1.7719.867%C++9.756%F-18.1C--N/A1556.8h20.1D**101.2C
NS-15MB 112111512.176B0.6423.867%C-14.414%F25.2D-N/A604.4h13.5C--56.4C
NS-10 Burster 191102412.488A+0.3329.845%C++5.882%C**3.8D3.3C6626.7h186.6C-625.2C+
Spear Anti-Vehicle Phalanx Turret 155101812.625B**9.8132.636%D*3.96%C+21D--11.3D--1674.8h9.4C+28.9D
TX1 Repeater 95901390.647C+2.1723.772%C+26.667%B*7.6D--N/A3011.9h26.7F--112.5D**
MSW-R 9389481.854C+0.9621.461%C12.36%F18.5D-N/A904.8h14.4D67.1C+
NS-10 Burster 17189412.171A+0.6430.252%C**12.36%A++3.3D-3.1C+6126.8h212.4D*702.2C
SOAS-20 AE 8583541.537C1.2825.324%D**24.096%C--24.4D--N/A1463.4h15.6D**61.4F
TS2 Inquisitor 8077830.928C+1.8932.085%B+16.883%C-16.7D-N/A504.6h17.6F54.8C--
L100 Python HESH 1027798.556C5.7439.762%D--1.299%C24.8D*8.1C+1243.1h4.8D*12D**
HC1 Cougar 7574990.747C2.0725.052%C++12.162%F-7.8D-N/A409.5h24.5T-97.7D*
MG-S1 Jackal 6969541.278C++1.5421.089%D-15.942%D20.9C--N/A1003.3h13.3C+63.1C
Tank Mine 10163231.5U28.6930.287%CN/A126B+76B+11620.5h2.7D*8.9D**
TRAC-5 5755461.196B+1.6220.173%C12.727%D*10.8C--N/A1235.1h17.8C88.1C+
NSX Tengu 5353421.262C++1.5531.246%D15.094%D-18.9DN/A722.8h18.9D--60.6D
Hellfire Rocket Pods 7752413B++10.1947.913%C+3.846%S47.3C--22.7B*4281.1h32.4C67.7C
NS-61 "Ravenous" Emissary 5552570.912C+1.9028.264%C7.692%F20C-1.2B+972.6h21.2D*75D-
M3 Pounder HEG 5651351.457C+1.3637.373%C+N/A14.2C1.4D*1083.6h18.7C+50C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12720.3h
Nano-Armor Kit1888,4004.9h
Anti-Vehicle MANA Turret1710.2h
AE Nano-Armor Kit425,0071.4h
AE Medical Applicator94,1000.4h
Medical Applicator17730h
Spitfire Auto-Turret01080.1h
NS Patriot Flare Gun0530.1h
Restoration Kit0810.1h
Motion Spotter45,6432.4h
TR Triumph Flare Gun0730.2h
Welding Device02,8600.3h
Ammunition Package44390.2h
Nano-Repair Grenade0620h
Recon Detection Device29911.8h
WLT-Howler Mining Laser016,2924h

Check the help document for the dictionary if you want to learn more about words used here.


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