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Maj. General Exterminator FizzleThyBacon[RSBl] FizzleThyBacon
TR BR 85

KDR: 2.96

Score: 7.2m

Last Seen: Oct 13th, 2019 8:07 PM
- OFFLINE - 192.4 hour(s)

Battle Rank 85 - Terran Republic on Cobalt - Outfit Leader of Baconeers[RSBl] Baconeers
TR outfit on Cobalt

Members: 2
Level Progress (to 86): 67%
Level 100 Progress: 38% 809h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M MRC3 Mercy MRC3 Mercy P2-120 AP L100 Python AP Claymore MR1 Fracture MR1 Fracture
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $898,218 MLG Score: 718
Fun Score: N/A
Cheeseburgers Flipped: 943TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.231%15.139%3671212041,2220.9314022.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.765%0.513B+-0.872D--0.008C+HEAD (~3.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69-0.019C+16.7-0.264C52.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.979%3.846%861121552100740.51485269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.116B**2.084A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.58B+32.60.388C**35.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.232%1.683%1220412121,0101346027.53731167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.022%0.636B+-0.239C-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.59B+6.60.4B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.69%74.827%0312131,446883316.2472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.735%-0.208C0.483B+-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.015C+3.4-0.061C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Baconeers[RSBl] Baconeers
TR outfit on Cobalt

Members: 2
7.2m580.2%240 (14.4k)225 (13.5k)2.963128,3562,8203.7056785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121672221.447%21.123%45311:221

15% Engineer9% Heavy Assault50% Infiltrator22% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 5:28 PMMay 27th, 2019 2:26 PMOct 19th, 2019 2:08 AM (3d) (PST)Oct 13th, 2019 6:13 PM (8d) (PST)Oct 13th, 2019 4:07 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511324190.2600.0880.0551.8460.058718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0807,94125,1391653111313,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
534.8h/22.3d 2,094 1,765 3,899 59.2k 615 1,808 1,854 17.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:123
Deaths:118
KDR:1.042
Accuracy:19.867% C++
HSR:9.756% F-
NS-15MB
C-
Kills:111
Deaths:51
KDR:2.176
Accuracy:23.867% C-
HSR:14.414% F
MSW-R
C
Kills:94
Deaths:55
KDR:1.709
Accuracy:21.252% C
HSR:11.702% F
Kills:328
Deaths (as Heavy Assault):224
Deaths (to Heavy Assaults):731
KDR:1.46429
Kill Difference:104
Playtime:47.422 hours
Usage:9%
Score:0.774m
Score/min:272
Accuracy (listed only):21.662%
HSR (listed only):11.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,219
Deaths:183
KDR:6.661
Accuracy:34.255% D
HSR:79.738% C++
99SV
C++
Kills:165
Deaths:22
KDR:7.500
Accuracy:32.397% C++
HSR:33.939% C+
NS-7 PDW
B
Kills:135
Deaths:105
KDR:1.286
Accuracy:26.480% B
HSR:13.333% D
TX1 Repeater
C*
Kills:133
Deaths:176
KDR:0.756
Accuracy:24.620% C+
HSR:22.556% C*
MG-S1 Jackal
D
Kills:97
Deaths:78
KDR:1.244
Accuracy:22.878% D
HSR:13.402% D--
TS2 Inquisitor
B+
Kills:84
Deaths:85
KDR:0.988
Accuracy:31.599% B+
HSR:17.857% C
SOAS-20 AE
C--
Kills:83
Deaths:54
KDR:1.537
Accuracy:25.324% D**
HSR:24.096% C--
M77-B
A
Kills:62
Deaths:6
KDR:10.333
Accuracy:31.352% D-
HSR:87.097% A
NSX Tengu
D
Kills:53
Deaths:42
KDR:1.262
Accuracy:31.246% D
HSR:15.094% D-
NS-61 "Ravenous" Emissary
C
Kills:52
Deaths:59
KDR:0.881
Accuracy:28.201% C
HSR:7.692% F
Kills:2,083
Deaths (as Infiltrator):810
Deaths (to Infiltrators):469
KDR:2.5716
Kill Difference:1,273
Playtime:270.046 hours
Usage:50%
Score:2.732m
Score/min:169
Accuracy (listed only):28.835%
HSR (listed only):31.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C++
Kills:135
Deaths:146
KDR:0.925
Accuracy:24.995% C++
HSR:14.815% D*
NS-7 PDW
B
Kills:135
Deaths:105
KDR:1.286
Accuracy:26.480% B
HSR:13.333% D
MG-S1 Jackal
D
Kills:97
Deaths:78
KDR:1.244
Accuracy:22.878% D
HSR:13.402% D--
TRAC-5
C
Kills:55
Deaths:46
KDR:1.196
Accuracy:20.107% C
HSR:12.727% D*
NSX Tengu
D
Kills:53
Deaths:42
KDR:1.262
Accuracy:31.246% D
HSR:15.094% D-
Kills:475
Deaths (as Light Assault):417
Deaths (to Light Assaults):538
KDR:1.13909
Kill Difference:58
Playtime:15.653 hours
Usage:3%
Score:0.145m
Score/min:154
Accuracy (listed only):25.141%
HSR (listed only):13.874%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:135
Deaths:146
KDR:0.925
Accuracy:24.995% C++
HSR:14.815% D*
AMR-66
C*
Kills:120
Deaths:55
KDR:2.182
Accuracy:28.344% C*
HSR:15.833% D*
TRAC-5
C
Kills:55
Deaths:46
KDR:1.196
Accuracy:20.107% C
HSR:12.727% D*
Kills:310
Deaths (as Engineer):247
Deaths (to Engineers):496
KDR:1.25506
Kill Difference:63
Playtime:77.707 hours
Usage:15%
Score:1.355m
Score/min:291
Accuracy (listed only):24.482%
HSR (listed only):14.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:135
Deaths:105
KDR:1.286
Accuracy:26.480% B
HSR:13.333% D
MG-S1 Jackal
D
Kills:97
Deaths:78
KDR:1.244
Accuracy:22.878% D
HSR:13.402% D--
NSX Tengu
D
Kills:53
Deaths:42
KDR:1.262
Accuracy:31.246% D
HSR:15.094% D-
Kills:285
Deaths (as Combat Medic):225
Deaths (to Combat Medics):193
KDR:1.26667
Kill Difference:60
Playtime:4.669 hours
Usage:1%
Score:0.066m
Score/min:237
Accuracy (listed only):26.868%
HSR (listed only):13.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:915
Deaths:326
KDR:2.807
Accuracy:15.939% C+
HSR:17.486% D
MRC3 Mercy
C
Kills:894
Deaths:331
KDR:2.701
Accuracy:15.658% C
HSR:14.877% D*
MR1 Fracture
C-
Kills:206
Deaths:162
KDR:1.272
Accuracy:33.034% C-
HSR:2.427% D
MR1 Fracture
C-
Kills:183
Deaths:163
KDR:1.123
Accuracy:32.573% C-
HSR:2.186% D
NS-10 Burster
C++
Kills:111
Deaths:44
KDR:2.523
Accuracy:30.081% C++
HSR:5.405% C++
NS-10 Burster
A
Kills:107
Deaths:44
KDR:2.432
Accuracy:30.493% B
HSR:11.215% A
M3 Pounder HEG
C+
Kills:52
Deaths:36
KDR:1.444
Accuracy:37.773% C+
HSR:0% F--
Kills:2,468
Deaths (as MAX Suit):553
Deaths (to MAX Suits):124
KDR:4.46293
Kill Difference:1,915
Playtime:118.118 hours
Usage:22%
Score:2.147m
Score/min:303
Accuracy (listed only):27.936%
HSR (listed only):7.657%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:52
V. Kills:25 200%
Deaths:4
KDR:13
Accuracy:47.979% C+
KPH:45.500 D
VKPH:21.900 B*
Kills:52 (0 + 0)
Deaths:4
KDR:13
VKDR:6.250
Vehicle Kills:25
Kill Difference:48
Playtime:1.142 hours
Usage:0%
Score:0.029m
Score/min:423
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:283
V. Kills:148 190%
Deaths:17
KDR:16.647
Accuracy:48.632% D-
KPH:27.700 C
VKPH:14.500 D
L100 Python HESH
B+
Kills:123
V. Kills:47 256%
Deaths:9
KDR:13.667
Accuracy:40.042% D--
KPH:28 D--
VKPH:10.700 B+
Kills:406 (406 + 0)
Deaths:26
KDR:15.615
VKDR:7.500
Vehicle Kills:195
Kill Difference:380
Playtime:14.589 hours
Usage:3%
Score:0.155m
Score/min:177
Driving Accuracy:40.042%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:444
V. Kills:215 206%
Deaths:29
KDR:15.310
Accuracy:48.023% C*
KPH:32.700 C*
VKPH:15.800 C
P2-120 HEAT
C**
Kills:160
V. Kills:107 148%
Deaths:33
KDR:4.848
Accuracy:43.535% C++
KPH:16.800 D
VKPH:11.300 C**
P2-120 HESH
C+
Kills:55
V. Kills:24 220%
Deaths:5
KDR:11
Accuracy:35.440% D
KPH:19.800 D*
VKPH:8.600 C+
Kills:659 (659 + 0)
Deaths:67
KDR:9.836
VKDR:5.164
Vehicle Kills:346
Kill Difference:592
Playtime:25.867 hours
Usage:5%
Score:0.364m
Score/min:234
Driving Accuracy:35.440%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,2411,2191836.661B**3.7034.255%D79.738%C++12D--N/A38101.3h3D*8.7D-
MRC3 Mercy 9389153262.807C**0.1615.939%C+17.486%D20.9C--N/A7843.7h19.7C+123.6C++
MRC3 Mercy 9248943312.701C**0.2615.658%C14.877%D*19.9DN/A7245h21C134.4C+
P2-120 AP 6594442915.31B**12.3548.023%C*N/A32.6C++15.8C31513.6h6.9C++14.4B
L100 Python AP 4312831716.647A*13.6848.632%D-2.474%C+27.7C14.5D19310.2h5.1B10.5C*
Claymore 224224924.889M++21.9315.79%FN/A124.4C+N/A4291.8h1.1B*7D**
MR1 Fracture 4172061621.272B++1.6933.034%C-2.427%D5.3D-5.4C++6939.2h65.9D199.6C
MR1 Fracture 3561831631.123B++1.8432.573%C-2.186%D4.7D-4.4C+5339.1h76.7D-235.3D
99SV 176165227.5M*4.5432.397%C++33.939%C+12.8DN/A3412.9h6.7D20.7C+
P2-120 HEAT 267160334.848C+1.8843.535%C++4.375%B*16.8D11.3C**1619.5h9.7D-22.4C
HC1 Cougar 1371351460.925C+2.0424.995%C++14.815%D*11.3DN/A4512h17.7D**70.7C-
NS-7 PDW 1361351051.286B+1.6826.48%B13.333%D15.5DN/A578.7h16.2C+61.1C*
TX1 Repeater 1401331760.756C+2.2124.62%C+22.556%C*9.1D-N/A3414.6h23.4F94.9D-
T9 CARV 1241231181.042C+1.9219.867%C++9.756%F-18.1C--N/A1576.8h20.1D**101.2C
L100 Python HESH 170123913.667C*10.7040.042%D--N/A28D--10.7B+1384.4h4.7D*11.6D*
AMR-66 124120552.182A+0.7828.344%C*15.833%D*15.8CN/A587.6h10.5C37.2C++
NS-10 Burster 204111442.523A++0.4430.081%C++5.405%C++3.9D3.3C6528.4h183.5C610C+
NS-15MB 112111512.176B0.7923.867%C-14.414%F25.2D-N/A604.4h13.5C--56.4C
NS-10 Burster 199107442.432A++0.5330.493%B11.215%A3.8D3.2C+6128.5h189D619.9C+
Spear Anti-Vehicle Phalanx Turret 163106911.778B*8.8133.203%D*3.774%C+21.2D--11.4D--1655h9.6C+29D
MG-S1 Jackal 9797781.244C++1.7222.878%D13.402%D--18.3DN/A805.3h14.1C+61.7C
MSW-R 9894551.709C+1.2521.252%C11.702%F18.4D-N/A905.1h14.3D67.3C+
TS2 Inquisitor 8784850.988C+1.9831.599%B+17.857%C17.9DN/A544.7h16.9D**53.5C-
SOAS-20 AE 8583541.537C1.4325.324%D**24.096%C--24.4D--N/A1463.4h15.6D**61.4F
Tank Mine 12478239U36.0430.293%CN/A156B**92B**11750.5h2.4D-7.9D-
M77-B 6262610.333S7.3731.352%D-87.097%A15.5DN/A644h3.4D*10.9D*
TRAC-5 5755461.196B+1.7720.107%C12.727%D*10.8C--N/A1295.1h17.8C88.3C+
P2-120 HESH 7955511C+8.0435.44%DN/A19.6D*8.6C+932.8h5.7C-16.1D
NSX Tengu 5353421.262C++1.7031.246%D15.094%D-18.9DN/A722.8h18.9D--60.6D
M3 Pounder HEG 5752361.444C+1.5237.773%C+N/A14.1C1.4D*1103.7h19C50.3C+
NS-61 "Ravenous" Emissary 5552590.881C+2.0828.201%C7.692%F19.3C--1.1B+962.7h21.6D*76.4D-
Hellfire Rocket Pods 7752413B++10.0447.979%C+3.846%S47.3C--22.7B*4231.1h32.6C68C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13100.4h
Nano-Armor Kit2494,1265.3h
Anti-Vehicle MANA Turret1720.2h
AE Nano-Armor Kit425,0071.4h
AE Medical Applicator94,1580.4h
Medical Applicator17730h
Spitfire Auto-Turret11120.1h
NS Patriot Flare Gun0620.1h
Restoration Kit0810.1h
Motion Spotter57,0702.9h
TR Triumph Flare Gun0730.2h
Welding Device02,8600.3h
Ammunition Package44670.2h
Nano-Repair Grenade0830h
Recon Detection Device21,0101.8h
WLT-Howler Mining Laser016,2924h

Check the help document for the dictionary if you want to learn more about words used here.


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