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Founder Flagship[KOJ] Flagship
VS BR 98

KDR: 1.08

Score: 17.7m

Last Seen: Jan 7th, 2018 2:04 AM
- OFFLINE - 3383 hour(s)

Battle Rank 103 (98 total) - Vanu Sovereignty on Connery
Level Progress (to 104): 9%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Lasher X2 VX6-7 NS-7 PDW Proximity Mine MKV Suppressed Zenith VX-5 Eridani SX5 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.092%13.024%30130118416,0781.013230.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.899%0.378C**-1.194D*-0.742D-HEAD (~1.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.343C**11.30.208C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.259%1%11112131001221740.0818331133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.265C-1.005D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++3.30.733B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.77%1.724%611213588751120.066285751%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.056D*-0.672D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.67B+9.80.755B++29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.56%66.004%6412101,812125051.4496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.451%0.838B++-0.07C+1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.297C*2.80.114C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.925%13.246%6412102,7481125132.4405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.869%0.364C**-0.274C-1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**40.169C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m322.2%322 (19.3k)289 (17.3k)1.0755931,84729,6091.1818798 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121462821.02%13.555%28502:0414

13% Engineer16% Heavy Assault27% Infiltrator39% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 7:27 PMMar 22nd, 2014 8:49 PMFeb 5th, 2018 10:50 PM (562d) (PST)Jan 6th, 2018 10:51 PM (592d) (PST)Jan 6th, 2018 10:04 PM (592d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4472951520.5190.4830.0701.7640.028175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,81117,6749,13731294106217,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021.8h/42.6d 3,147 4,317 5,505 108.2k 1,284 3,845 1,728 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,116
Deaths:1,020
KDR:1.094
Accuracy:18.955% D
HSR:13.262% D*
Orion VS54
C+
Kills:490
Deaths:440
KDR:1.114
Accuracy:19.181% C
HSR:24.082% C+
SVA-88
D
Kills:169
Deaths:193
KDR:0.876
Accuracy:16.837% D*
HSR:19.527% D
Ursa
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:18.279% D
HSR:12.727% F
Kills:1,940
Deaths (as Heavy Assault):1,772
Deaths (to Heavy Assaults):8,798
KDR:1.09481
Kill Difference:168
Playtime:166.326 hours
Usage:16%
Score:2.431m
Score/min:244
Accuracy (listed only):18.313%
HSR (listed only):17.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:1,485
Deaths:436
KDR:3.406
Accuracy:18.204% D*
HSR:15.758% D-
NS-7 PDW
B*
Kills:1,338
Deaths:958
KDR:1.397
Accuracy:29.513% B*
HSR:11.659% D--
MKV Suppressed
C+
Kills:1,274
Deaths:1,261
KDR:1.010
Accuracy:24.734% C+
HSR:11.382% D*
Zenith VX-5
C-
Kills:1,261
Deaths:1,091
KDR:1.156
Accuracy:23.432% C-
HSR:11.102% F-
Eridani SX5
C-
Kills:1,227
Deaths:1,301
KDR:0.943
Accuracy:23.968% C-
HSR:9.780% D**
Solstice VE3
C+
Kills:1,209
Deaths:1,573
KDR:0.769
Accuracy:22.512% C+
HSR:13.730% D--
Pandora VX25
C**
Kills:1,182
Deaths:1,054
KDR:1.121
Accuracy:42.732% C**
HSR:12.014% D-
Nova
B
Kills:1,181
Deaths:916
KDR:1.289
Accuracy:49.123% B
HSR:15.241% C++
Solstice SF
C++
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:24.574% C++
HSR:15.154% C
NS Baron G5
C+
Kills:1,164
Deaths:1,115
KDR:1.044
Accuracy:42.792% C+
HSR:9.364% D*
Sirius SX12
C++
Kills:1,161
Deaths:931
KDR:1.247
Accuracy:24.783% C++
HSR:11.456% D--
NS-11C
C++
Kills:1,154
Deaths:1,040
KDR:1.110
Accuracy:24.250% C++
HSR:13.952% D-
Skorpios
D-
Kills:411
Deaths:483
KDR:0.851
Accuracy:22.215% D**
HSR:15.815% D-
NS Baron G5AE
C+
Kills:402
Deaths:377
KDR:1.066
Accuracy:44.875% C
HSR:14.925% C+
Solstice Burst
C--
Kills:361
Deaths:386
KDR:0.935
Accuracy:23.935% C--
HSR:12.465% F
NS Baron G5G
C**
Kills:292
Deaths:335
KDR:0.872
Accuracy:45.968% C**
HSR:10.274% D-
Thanatos VE70
B**
Kills:219
Deaths:173
KDR:1.266
Accuracy:49.029% B**
HSR:11.416% D--
Phobos VX86
D--
Kills:166
Deaths:212
KDR:0.783
Accuracy:42.476% D**
HSR:10.241% D--
Pulsar C
C
Kills:130
Deaths:120
KDR:1.083
Accuracy:22.940% C
HSR:19.231% D
NS-7B PDW
C-
Kills:106
Deaths:102
KDR:1.039
Accuracy:22.857% C-
HSR:8.491% F
NS-11CB
C-
Kills:79
Deaths:61
KDR:1.295
Accuracy:22.697% C-
HSR:15.190% D-
Kills:16,970
Deaths (as Light Assault):15,122
Deaths (to Light Assaults):5,238
KDR:1.12221
Kill Difference:1,848
Playtime:402.515 hours
Usage:39%
Score:8.203m
Score/min:340
Accuracy (listed only):30.839%
HSR (listed only):12.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:1,485
Deaths:436
KDR:3.406
Accuracy:18.204% D*
HSR:15.758% D-
Zenith VX-5
C-
Kills:1,261
Deaths:1,091
KDR:1.156
Accuracy:23.432% C-
HSR:11.102% F-
Solstice VE3
C+
Kills:1,209
Deaths:1,573
KDR:0.769
Accuracy:22.512% C+
HSR:13.730% D--
Pandora VX25
C**
Kills:1,182
Deaths:1,054
KDR:1.121
Accuracy:42.732% C**
HSR:12.014% D-
Nova
B
Kills:1,181
Deaths:916
KDR:1.289
Accuracy:49.123% B
HSR:15.241% C++
Solstice SF
C++
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:24.574% C++
HSR:15.154% C
NS Baron G5
C+
Kills:1,164
Deaths:1,115
KDR:1.044
Accuracy:42.792% C+
HSR:9.364% D*
NS-11C
C++
Kills:1,154
Deaths:1,040
KDR:1.110
Accuracy:24.250% C++
HSR:13.952% D-
NS Baron G5AE
C+
Kills:402
Deaths:377
KDR:1.066
Accuracy:44.875% C
HSR:14.925% C+
Solstice Burst
C--
Kills:361
Deaths:386
KDR:0.935
Accuracy:23.935% C--
HSR:12.465% F
NS Baron G5G
C**
Kills:292
Deaths:335
KDR:0.872
Accuracy:45.968% C**
HSR:10.274% D-
Thanatos VE70
B**
Kills:219
Deaths:173
KDR:1.266
Accuracy:49.029% B**
HSR:11.416% D--
Phobos VX86
D--
Kills:166
Deaths:212
KDR:0.783
Accuracy:42.476% D**
HSR:10.241% D--
Pulsar C
C
Kills:130
Deaths:120
KDR:1.083
Accuracy:22.940% C
HSR:19.231% D
NS-11CB
C-
Kills:79
Deaths:61
KDR:1.295
Accuracy:22.697% C-
HSR:15.190% D-
Kills:11,453
Deaths (as Engineer):10,086
Deaths (to Engineers):5,734
KDR:1.13553
Kill Difference:1,367
Playtime:132.118 hours
Usage:13%
Score:1.969m
Score/min:248
Accuracy (listed only):33.303%
HSR (listed only):13.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,338
Deaths:958
KDR:1.397
Accuracy:29.513% B*
HSR:11.659% D--
MKV Suppressed
C+
Kills:1,274
Deaths:1,261
KDR:1.010
Accuracy:24.734% C+
HSR:11.382% D*
Eridani SX5
C-
Kills:1,227
Deaths:1,301
KDR:0.943
Accuracy:23.968% C-
HSR:9.780% D**
Sirius SX12
C++
Kills:1,161
Deaths:931
KDR:1.247
Accuracy:24.783% C++
HSR:11.456% D--
V10
B+
Kills:1,041
Deaths:475
KDR:2.192
Accuracy:43.046% B+
HSR:68.012% D*
Beamer VS3
B+
Kills:662
Deaths:642
KDR:1.031
Accuracy:29.980% B+
HSR:9.366% F
NS-44 Commissioner
C+
Kills:488
Deaths:604
KDR:0.808
Accuracy:34.892% C+
HSR:10.861% F
Parallax VX3
B*
Kills:441
Deaths:199
KDR:2.216
Accuracy:44.746% B*
HSR:73.923% C-
Skorpios
D-
Kills:411
Deaths:483
KDR:0.851
Accuracy:22.215% D**
HSR:15.815% D-
NS-44L Blackhand
C++
Kills:345
Deaths:470
KDR:0.734
Accuracy:42.324% C++
HSR:15.073% F-
Cerberus
C*
Kills:273
Deaths:356
KDR:0.767
Accuracy:33.322% C*
HSR:6.593% F-
NS-61 Emissary
B++
Kills:220
Deaths:247
KDR:0.891
Accuracy:32.576% B++
HSR:10.909% D--
XM98
B**
Kills:174
Deaths:82
KDR:2.122
Accuracy:44.862% B**
HSR:73.563% C+
Nyx VX31
C+
Kills:163
Deaths:47
KDR:3.468
Accuracy:33.453% C+
HSR:23.313% D
VA39 Spectre
C
Kills:156
Deaths:133
KDR:1.173
Accuracy:30.516% C
HSR:21.795% D**
Artemis VX26
D--
Kills:156
Deaths:142
KDR:1.099
Accuracy:22.786% D--
HSR:12.821% D**
NS-7B PDW
C-
Kills:106
Deaths:102
KDR:1.039
Accuracy:22.857% C-
HSR:8.491% F
Manticore SX40
C
Kills:89
Deaths:58
KDR:1.534
Accuracy:26.782% C
HSR:12.360% D*
NS-30 Vandal
F
Kills:63
Deaths:86
KDR:0.733
Accuracy:23.144% F
HSR:11.111% F-
NS-357 Underboss
D
Kills:57
Deaths:112
KDR:0.509
Accuracy:31.010% D
HSR:8.772% F
Kills:9,845
Deaths (as Infiltrator):8,689
Deaths (to Infiltrators):4,434
KDR:1.13304
Kill Difference:1,156
Playtime:271.351 hours
Usage:27%
Score:4.150m
Score/min:255
Accuracy (listed only):31.075%
HSR (listed only):21.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,338
Deaths:958
KDR:1.397
Accuracy:29.513% B*
HSR:11.659% D--
MKV Suppressed
C+
Kills:1,274
Deaths:1,261
KDR:1.010
Accuracy:24.734% C+
HSR:11.382% D*
Eridani SX5
C-
Kills:1,227
Deaths:1,301
KDR:0.943
Accuracy:23.968% C-
HSR:9.780% D**
Pandora VX25
C**
Kills:1,182
Deaths:1,054
KDR:1.121
Accuracy:42.732% C**
HSR:12.014% D-
Nova
B
Kills:1,181
Deaths:916
KDR:1.289
Accuracy:49.123% B
HSR:15.241% C++
NS Baron G5
C+
Kills:1,164
Deaths:1,115
KDR:1.044
Accuracy:42.792% C+
HSR:9.364% D*
Sirius SX12
C++
Kills:1,161
Deaths:931
KDR:1.247
Accuracy:24.783% C++
HSR:11.456% D--
Skorpios
D-
Kills:411
Deaths:483
KDR:0.851
Accuracy:22.215% D**
HSR:15.815% D-
NS Baron G5AE
C+
Kills:402
Deaths:377
KDR:1.066
Accuracy:44.875% C
HSR:14.925% C+
NS Baron G5G
C**
Kills:292
Deaths:335
KDR:0.872
Accuracy:45.968% C**
HSR:10.274% D-
Thanatos VE70
B**
Kills:219
Deaths:173
KDR:1.266
Accuracy:49.029% B**
HSR:11.416% D--
Corvus VA55
D
Kills:178
Deaths:231
KDR:0.771
Accuracy:20.702% D
HSR:16.292% D--
Phobos VX86
D--
Kills:166
Deaths:212
KDR:0.783
Accuracy:42.476% D**
HSR:10.241% D--
CME
C
Kills:154
Deaths:173
KDR:0.890
Accuracy:22.846% D
HSR:20.779% C
NS-7B PDW
C-
Kills:106
Deaths:102
KDR:1.039
Accuracy:22.857% C-
HSR:8.491% F
Terminus VX-9
C--
Kills:94
Deaths:78
KDR:1.205
Accuracy:23.432% C--
HSR:12.766% F
Kills:10,549
Deaths (as Combat Medic):9,700
Deaths (to Combat Medics):3,493
KDR:1.08753
Kill Difference:849
Playtime:25.195 hours
Usage:2%
Score:0.530m
Score/min:350
Accuracy (listed only):33.253%
HSR (listed only):12.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:114
Deaths:77
KDR:1.481
Accuracy:21.961% B**
HSR:16.667% D
Blueshift VM5
B+
Kills:85
Deaths:53
KDR:1.604
Accuracy:21.666% B+
HSR:11.765% F
Cosmos VM3
A+
Kills:67
Deaths:50
KDR:1.340
Accuracy:23.820% A+
HSR:17.911% C
Blueshift VM5
C++
Kills:56
Deaths:36
KDR:1.556
Accuracy:20.541% C++
HSR:5.357% F**
Kills:322
Deaths (as MAX Suit):108
Deaths (to MAX Suits):1,867
KDR:2.98148
Kill Difference:214
Playtime:19.501 hours
Usage:2%
Score:0.445m
Score/min:380
Accuracy (listed only):21.997%
HSR (listed only):12.925%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:100
V. Kills:11 N/A
Deaths:17
KDR:5.882
Accuracy:38.259% D*
KPH:22.200 D*
VKPH:2.400 D**
Kills:100 (100 + 0)
Deaths:17
KDR:5.882
VKDR:0.647
Vehicle Kills:11
Kill Difference:83
Playtime:4.509 hours
Usage:0%
Score:0.033m
Score/min:123
Driving Accuracy:38.259%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:51
V. Kills:6 N/A
Deaths:4
KDR:12.750
Accuracy:38.017% D*
KPH:23.800 C++
VKPH:2.800 F
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:47
Playtime:2.144 hours
Usage:0%
Score:0.038m
Score/min:292
Driving Accuracy:38.017%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:58
V. Kills:15 363%
Deaths:21
KDR:2.762
Accuracy:24.770% D*
KPH:19.800 D--
VKPH:5.100 D-
Kills:58 (0 + 58)
Deaths:21
KDR:2.762
VKDR:0.714
Vehicle Kills:15
Kill Difference:37
Playtime:2.935 hours
Usage:0%
Score:0.024m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:24.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,5791,5751,5051.047C++0.0326.403%C++3.302%C31.9C+N/A14749.4h15.3B**58B+
VX6-7 1,4941,4854363.406A+2.3318.204%D*15.758%D-24CN/A12461.9h11.4B+62.4C+
NS-7 PDW 1,3381,3389581.397B+0.3229.513%B*11.659%D--39.2B+N/A15034.1h10.9B**36.9B*
Proximity Mine 1,2951,2946481.997D0.9256.55%A++N/A172.5B**N/A7087.5h1.2A*2.1A++
MKV Suppressed 1,2841,2741,2611.01C+0.0724.734%C+11.382%D*31.1C+N/A14741h13.6C**55C*
Zenith VX-5 1,2661,2611,0911.156C+0.0823.432%C-11.102%F-37.3C++N/A14633.8h11.8B+50.5C*
Eridani SX5 1,2291,2271,3010.943C+0.1323.968%C-9.78%D**26.9CN/A12945.6h10.4B+43.5C**
Solstice VE3 1,2181,2091,5730.769C+0.3122.512%C+13.73%D--23.9C**N/A9950.6h13.5B+59.8C*
Pandora VX25 1,1871,1821,0541.121C+0.0542.732%C**12.014%D-39.9C++N/A14529.6h3.9B+9.2B+
Nova 1,1871,1819161.289C+0.2149.123%B15.241%C++46.5B+N/A32025.4h4B+8.2B+
Solstice SF 1,1731,1681,1970.976C+0.1024.574%C++15.154%C26.4BN/A9244.3h12.4C+50.5C*
NS Baron G5 1,1721,1641,1151.044C+0.0342.792%C+9.364%D*35.5C++N/A9132.8h3.5B**8.1C++
Sirius SX12 1,1701,1619311.247C*0.1724.783%C++11.456%D--33.5C**N/A14534.7h12B++48.4B+
NS-11C 1,1621,1541,0401.11C++0.0324.25%C++13.952%D-36.2B+N/A17431.9h12.1B+49.8B+
NS-15M1 1,1261,1161,0201.094C0.0218.955%D13.262%D*30.1CN/A11937.1h13C+68.8C+
V10 1,0431,0414752.192C1.1243.046%B+68.012%D*24.7C-N/A10642.1h2.7D6.2C+
C-4 1,4379219370.983C0.0919.633%D--N/A74.9C+42B*109112.3h1.5C++7.9C--
Beamer VS3 6656626421.031B+0.0429.98%B+9.366%F26.5C+N/A14625h9.1C*30.3C++
Orion VS54 4984904401.114C+0.0419.181%C24.082%C+34.5C++N/A23114.2h13.2C++68.6C+
NS-44 Commissioner 4894886040.808C+0.2734.892%C+10.861%F58.1B*N/A2688.4h3B*8.5B+
Frag Grenade 4704691469N/A467.9236.031%D*N/A781.7A1.7D-21630.6h2.1A+5.8B*
MANA Anti-Personnel Turret 4504444001.11N/A0.0320.355%UN/A4440U60U8492800.1h22.6T*111.1T*
Parallax VX3 4424411992.216C+1.1444.746%B*73.923%C-30.8C++N/A12814.3h2.2C*5B+
Skorpios 4154114830.851C-0.2222.215%D**15.815%D-36.1CN/A18811.4h12.8D57.6D--
NS Baron G5AE 4044023771.066C0.0144.875%C14.925%C+40.2C+N/A27810h4.4C+9.9C+
Tank Mine 6713993091.291D0.2216.17%D*N/A99.8C+68C*11344h1.5B++9.2D**
Solstice Burst 3643613860.935C0.1423.935%C--12.465%F27.6CN/A14813.1h12.5B52.2C++
Force-Blade 41235415,4260.023C+1.0552.078%A++N/A0.7C+N/A3508.8h3C+5.8B+
NS-44L Blackhand 3473454700.734C0.3442.324%C++15.073%F-31.9B+N/A12210.8h4.6C+10.9C*
NS Decimator 4043134360.718C0.3658.364%C2.236%C++29.8C8.7D-23910.5h4.1B+7B+
NS Baron G5G 2992923350.872C0.2045.968%C**10.274%D-36.5C+N/A1028h3.7B++8.1B++
Spear Anti-Vehicle Phalanx Turret 409274535.17C4.0938.774%D6.569%A30.4C-15D2799h6.6B++17.1B+
Cerberus 2742733560.767C0.3133.322%C*6.593%F-19.2DN/A7314.2h7.3D21.8C+
NS-61 Emissary 2222202470.891C++0.1832.576%B++10.909%D--44.9B**N/A1144.9h11.6B+35.6B++
Thanatos VE70 2192191731.266B+0.1949.029%B**11.416%D--26.7C+N/A1328.2h5.6C11.5B
Corvus VA55 1801782310.771C0.3020.702%D16.292%D--21.2CN/A978.4h12.2C++58.9C+
XM98 176174822.122C++1.0544.862%B**73.563%C+28.1C++N/A1656.2h2.6C+5.8B+
SVA-88 1691691930.876C-0.2016.837%D*19.527%D24.9DN/A1566.8h13.4C--79.9D-
Phobos VX86 1681662120.783C-0.2942.476%D**10.241%D--27.7DN/A2256h3D7D-
Ursa 1671651191.387C++0.3118.279%D12.727%F23.9C--N/A1176.9h9.9B+54.2C++
Nyx VX31 163163473.468B+2.3933.453%C+23.313%D26.3C--N/A1386.2h6.8D20.4C
VA39 Spectre 1561561331.173C+0.1030.516%C21.795%D**19.3CN/A928.1h5.8C*18.9C++
Artemis VX26 1561561421.099C+0.0222.786%D--12.821%D**33.2C+N/A1534.7h10B*44C*
CME 1551541730.89C-0.1922.846%D20.779%C26.1CN/A1305.9h12.3B+54C++
Lumine Edge 1541447,3360.02C1.0629.025%C++8.333%D*0.7C--N/A2212h1.8D6.3C++
Pulsar C 1311301201.083C+0.0122.94%C19.231%D30.2C++N/A2584.3h10.4B+45.3C**
Cosmos VM3 115114771.481C0.4121.961%B**16.667%D25.3CN/A1444.5h14.7C+66.8C*
NS-7B PDW 1061061021.039C+0.0422.857%C-8.491%F33.1C++N/A1053.2h10.6B**46.4B+
L100 Python HESH 111100175.882C-4.8138.259%D*1%C--22.2D*2.4D**1234.5h3.3C++8.7C
Terminus VX-9 9594781.205C+0.1323.432%C--12.766%F39.2C+N/A2482.4h12.5C++53.4C+
Manticore SX40 9389581.534B++0.4626.782%C12.36%D*52.4B**2.4A+3541.7h7.8C++29.2C+
Lasher X2 AE 9089891C0.0821.483%D--4.494%C**37.1C+N/A792.4h14.4B**66.8C*
Blueshift VM5 8785531.604C0.5321.666%B+11.765%F25.8C--N/A1773.3h14.7B+67.7B+
MANA Anti-Vehicle Turret 108791080.731D-0.3443.913%C--6.329%B**790C+290C--828200.1h5.1B**11.6B++
NS-11CB 7979611.295C++0.2222.697%C-15.19%D-31.6C++N/A712.5h13.4B59.2C*
Cosmos VM3 6867501.34C0.2623.82%A+17.911%C26.8CN/A1882.5h17.7D*74.3B
NS-30 Vandal 6463860.733D0.3423.144%F11.111%F-27.4C--N/A1302.3h5.4B23.5C--
M40 Fury 7358212.762D1.6924.77%D*1.724%C+20D--5.2D-1372.9h9.8B*39.4C**
NS-357 Underboss 57571120.509C-0.5731.01%D8.772%F31.7CN/A1901.8h4.7C15.1C
Blueshift VM5 5756361.556C0.4820.541%C++5.357%F**28CN/A2192h14.3B+69.4B+
Supernova PC 5751412.75B**11.6738.017%D*N/A24.3C++2.9F2922.1h2.7A+7.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3520.1h
Anti-Vehicle MANA Turret82320.5h
Nano-Armor Kit174130,7209.7h
NSX Tomoe01080.2h
AE Nano-Armor Kit7951,2852.9h
AE Medical Applicator51,2790.1h
Medical Applicator8426,7252.9h
Spitfire Auto-Turret6770.1h
Ammunition Package163840.3h
Medical Kit278070.9h
Anti-Infantry MANA Turret538881.2h
Shield Recharging Field4710.1h
Recon Detection Device522,0803.3h

Check the help document for the dictionary if you want to learn more about words used here.


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