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Space Flak88[BAX] Flak88
NC BR 182

KDR: 3.56

Score: 85.9m

Last Seen: Jan 4th, 2019 12:43 AM
- OFFLINE - 1086.3 hour(s)

Battle Rank 110 (182 total) - New Conglomerate on Emerald
Level Progress (to 111): 8%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary Titan-150 HEAT C-4 LA1 Anchor EM6 Frag Grenade L100 Python HESH Gauss Compact S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,508,706 MLG Score: 1206
Fun Score: N/A
Cheeseburgers Flipped: 928TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.143%17.204%3985496876,9433.4270.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.436%0.405B-0.535D-1.151D*HEAD + (~5.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.412B10.20.287C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.829%1.506%48210203327941590.418136208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%-0.483D-0.091C+0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-0.044C+55.2-0.042C+112.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.707%2.807%16528101418,2381650349511.0533522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.706%0.177C++0.121C+0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++3.90.689B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.578%5.202%3721910035,017130311193.85034448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%-0.796D-0.212C++0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.604B+12.90.672B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.84%69.846%372510175,0112229112.24709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%0.572B+0.177C++-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.30.266C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.318%9.323%372610166,2962102162.99524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.993%0.823B++-1.036D*0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+30.383C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.9m226.1%489 (29.3k)449 (26.9k)3.55697156,14443,8983.94387182 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022438522.134%13.119%29004:2174

14% Combat Medic22% Engineer21% Heavy Assault9% Infiltrator31% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:03 AMOct 23rd, 2014 11:41 PMFeb 2nd, 2019 12:20 PM (16d) (PST)Jan 3rd, 2019 9:01 PM (45d) (PST)Jan 3rd, 2019 8:43 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7872025850.8170.2300.1071.9760.0571206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,21412,14335,07149146119326,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3185.8h/132.7d 16,984 20,484 31,613 377.7k 4,101 11,750 10,940 150.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:5,886
Deaths:1,763
KDR:3.339
Accuracy:22.504% C-
HSR:17.312% D--
EM6
D-
Kills:4,035
Deaths:936
KDR:4.311
Accuracy:17.485% D-
HSR:16.803% D--
NC05 Jackhammer
C++
Kills:1,541
Deaths:602
KDR:2.560
Accuracy:45.362% C++
HSR:13.173% C
EM1
C
Kills:1,463
Deaths:519
KDR:2.819
Accuracy:20.074% C
HSR:15.448% D--
NC6A GODSAW
D*
Kills:1,163
Deaths:366
KDR:3.178
Accuracy:21.804% D*
HSR:17.283% D*
GD-22S
D*
Kills:1,163
Deaths:555
KDR:2.095
Accuracy:16.158% D*
HSR:15.391% D*
NC6 Gauss SAW
C--
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:17.153% C--
HSR:19.397% D
NS-15M1
C+
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:21.608% C+
HSR:20.259% C
NC6S Gauss SAW S
C
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:19.073% D-
HSR:21.121% C
NS-15M2
C+
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:23.221% C+
HSR:18.966% D-
NS-15M AE
C-
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:23.133% C-
HSR:19.914% D-
NS-15MP
D
Kills:1,156
Deaths:311
KDR:3.717
Accuracy:24.399% D
HSR:18.599% D*
NSX Naginata
C--
Kills:210
Deaths:76
KDR:2.763
Accuracy:19.243% C--
HSR:21.905% D-
Kills:22,417
Deaths (as Heavy Assault):6,591
Deaths (to Heavy Assaults):12,463
KDR:3.40115
Kill Difference:15,826
Playtime:672.050 hours
Usage:21%
Score:17.451m
Score/min:433
Accuracy (listed only):22.401%
HSR (listed only):18.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:14,902
Deaths:5,112
KDR:2.915
Accuracy:25.935% B++
HSR:16.729% D
Gauss Compact S
C**
Kills:2,670
Deaths:943
KDR:2.831
Accuracy:24.963% C**
HSR:5.805% F-
Blitz GD-10
C
Kills:1,771
Deaths:730
KDR:2.426
Accuracy:22.832% C
HSR:10.841% D--
GD-7F
D
Kills:1,483
Deaths:789
KDR:1.880
Accuracy:21.389% D
HSR:13.149% D*
AF-57 Piston
B*
Kills:1,294
Deaths:527
KDR:2.455
Accuracy:48.482% B*
HSR:9.660% D*
Gauss Compact Burst
C--
Kills:1,206
Deaths:408
KDR:2.956
Accuracy:24.108% C--
HSR:21.310% D
GD-66 Claw
B++
Kills:1,203
Deaths:444
KDR:2.709
Accuracy:66.909% B++
HSR:6.899% D*
19A Fortuna
D--
Kills:1,166
Deaths:454
KDR:2.568
Accuracy:22.364% D--
HSR:10.720% F-
Mauler S6
C**
Kills:1,162
Deaths:480
KDR:2.421
Accuracy:42.701% C**
HSR:12.220% D
NS Baron G5AE
B+
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:52.948% B+
HSR:12.220% D
Tempest
D
Kills:1,161
Deaths:544
KDR:2.134
Accuracy:23.913% D
HSR:15.159% D-
NSX Tanto
C*
Kills:1,161
Deaths:389
KDR:2.985
Accuracy:27.403% C*
HSR:20.327% D
NC12 Sweeper
B**
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:52.200% B**
HSR:9.914% D-
NS-11CP
C+
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:28.910% C+
HSR:18.017% D-
LA39 Bruiser
B+
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:67.520% B+
HSR:7.241% D**
NS-11C
C
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:22.617% C
HSR:17.155% C
Razor GD-23
B**
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:29.372% B**
HSR:14.828% D--
NS-7 PDW
C+
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:22.454% C
HSR:16.810% C+
AF-4A Bandit
C+
Kills:1,160
Deaths:357
KDR:3.249
Accuracy:24.408% C+
HSR:16.810% D--
MKV Suppressed
C+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:25.024% C+
HSR:14.138% D-
NS-11CB
B+
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:28.349% B+
HSR:18.190% C-
AF-4 Cyclone
C+
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:24.695% C+
HSR:11.466% D--
AC-X11
B+
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:27.308% B+
HSR:13.621% D**
MGR-S1 Gladius
C+
Kills:972
Deaths:507
KDR:1.917
Accuracy:25.893% C+
HSR:22.119% C+
NS Baron G5
B**
Kills:657
Deaths:331
KDR:1.985
Accuracy:53.493% B**
HSR:13.394% C
NSX Tengu
C++
Kills:390
Deaths:247
KDR:1.579
Accuracy:35.861% C+
HSR:21.795% C++
The Brawler
C*
Kills:317
Deaths:199
KDR:1.593
Accuracy:55.854% C*
HSR:11.987% C-
Kills:45,437
Deaths (as Light Assault):17,121
Deaths (to Light Assaults):9,766
KDR:2.65388
Kill Difference:28,316
Playtime:982.605 hours
Usage:31%
Score:27.007m
Score/min:458
Accuracy (listed only):34.367%
HSR (listed only):14.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:14,902
Deaths:5,112
KDR:2.915
Accuracy:25.935% B++
HSR:16.729% D
Gauss Compact S
C**
Kills:2,670
Deaths:943
KDR:2.831
Accuracy:24.963% C**
HSR:5.805% F-
GD-7F
D
Kills:1,483
Deaths:789
KDR:1.880
Accuracy:21.389% D
HSR:13.149% D*
AF-57 Piston
B*
Kills:1,294
Deaths:527
KDR:2.455
Accuracy:48.482% B*
HSR:9.660% D*
Gauss Compact Burst
C--
Kills:1,206
Deaths:408
KDR:2.956
Accuracy:24.108% C--
HSR:21.310% D
GD-66 Claw
B++
Kills:1,203
Deaths:444
KDR:2.709
Accuracy:66.909% B++
HSR:6.899% D*
19A Fortuna
D--
Kills:1,166
Deaths:454
KDR:2.568
Accuracy:22.364% D--
HSR:10.720% F-
Mauler S6
C**
Kills:1,162
Deaths:480
KDR:2.421
Accuracy:42.701% C**
HSR:12.220% D
Warden
C*
Kills:1,162
Deaths:514
KDR:2.261
Accuracy:28.308% C*
HSR:23.408% C+
NS Baron G5AE
B+
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:52.948% B+
HSR:12.220% D
NSX Tanto
C*
Kills:1,161
Deaths:389
KDR:2.985
Accuracy:27.403% C*
HSR:20.327% D
NC12 Sweeper
B**
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:52.200% B**
HSR:9.914% D-
NS-11CP
C+
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:28.910% C+
HSR:18.017% D-
LA39 Bruiser
B+
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:67.520% B+
HSR:7.241% D**
NS-11C
C
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:22.617% C
HSR:17.155% C
Razor GD-23
B**
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:29.372% B**
HSR:14.828% D--
AF-4A Bandit
C+
Kills:1,160
Deaths:357
KDR:3.249
Accuracy:24.408% C+
HSR:16.810% D--
NS-11CB
B+
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:28.349% B+
HSR:18.190% C-
AC-X11
B+
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:27.308% B+
HSR:13.621% D**
NS Baron G5
B**
Kills:657
Deaths:331
KDR:1.985
Accuracy:53.493% B**
HSR:13.394% C
MGR-M1 Bishop
B+
Kills:343
Deaths:169
KDR:2.030
Accuracy:36.773% B+
HSR:27.988% C
The Brawler
C*
Kills:317
Deaths:199
KDR:1.593
Accuracy:55.854% C*
HSR:11.987% C-
Kills:39,168
Deaths (as Engineer):14,401
Deaths (to Engineers):8,672
KDR:2.71981
Kill Difference:24,767
Playtime:691.391 hours
Usage:22%
Score:18.851m
Score/min:454
Accuracy (listed only):36.923%
HSR (listed only):14.618%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C-
Kills:2,506
Deaths:917
KDR:2.733
Accuracy:20.810% C-
HSR:16.121% D
Blitz GD-10
C
Kills:1,771
Deaths:730
KDR:2.426
Accuracy:22.832% C
HSR:10.841% D--
AF-57 Piston
B*
Kills:1,294
Deaths:527
KDR:2.455
Accuracy:48.482% B*
HSR:9.660% D*
GD-66 Claw
B++
Kills:1,203
Deaths:444
KDR:2.709
Accuracy:66.909% B++
HSR:6.899% D*
Gauss Rifle Burst
C--
Kills:1,171
Deaths:342
KDR:3.424
Accuracy:25.347% C--
HSR:19.385% D--
Mauler S6
C**
Kills:1,162
Deaths:480
KDR:2.421
Accuracy:42.701% C**
HSR:12.220% D
NS Baron G5AE
B+
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:52.948% B+
HSR:12.220% D
Tempest
D
Kills:1,161
Deaths:544
KDR:2.134
Accuracy:23.913% D
HSR:15.159% D-
GR-22
C-
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:17.448% D**
HSR:16.107% C-
NC12 Sweeper
B**
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:52.200% B**
HSR:9.914% D-
Reaper DMR
D
Kills:1,160
Deaths:415
KDR:2.795
Accuracy:22.460% D
HSR:19.569% D
NS-11P
C+
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:22.972% C+
HSR:15.948% C--
Gauss Prime
D*
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:22.372% D*
HSR:14.224% D*
LA39 Bruiser
B+
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:67.520% B+
HSR:7.241% D**
NS-7 PDW
C+
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:22.454% C
HSR:16.810% C+
MKV Suppressed
C+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:25.024% C+
HSR:14.138% D-
Gauss Rifle S
C*
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:26.264% C*
HSR:7.069% F-
NS-11A
C
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:22.761% C
HSR:16.897% D
AF-4 Cyclone
C+
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:24.695% C+
HSR:11.466% D--
NC9 A-Tross
D
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:21.782% D
HSR:16.207% D*
Carnage AR
C--
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:21.034% D
HSR:16.983% C--
MGR-S1 Gladius
C+
Kills:972
Deaths:507
KDR:1.917
Accuracy:25.893% C+
HSR:22.119% C+
NS Baron G5
B**
Kills:657
Deaths:331
KDR:1.985
Accuracy:53.493% B**
HSR:13.394% C
NSX Tengu
C++
Kills:390
Deaths:247
KDR:1.579
Accuracy:35.861% C+
HSR:21.795% C++
The Brawler
C*
Kills:317
Deaths:199
KDR:1.593
Accuracy:55.854% C*
HSR:11.987% C-
Kills:28,847
Deaths (as Combat Medic):11,159
Deaths (to Combat Medics):4,776
KDR:2.58509
Kill Difference:17,688
Playtime:448.561 hours
Usage:14%
Score:10.999m
Score/min:409
Accuracy (listed only):33.761%
HSR (listed only):14.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,771
Deaths:730
KDR:2.426
Accuracy:22.832% C
HSR:10.841% D--
LA80
C-
Kills:1,267
Deaths:169
KDR:7.497
Accuracy:38.121% C-
HSR:72.376% D
SAS-R
C--
Kills:1,221
Deaths:203
KDR:6.015
Accuracy:35.749% C--
HSR:55.938% D*
NC4 Mag-Shot
C+
Kills:1,176
Deaths:527
KDR:2.232
Accuracy:27.451% C+
HSR:15.306% D
Tempest
D
Kills:1,161
Deaths:544
KDR:2.134
Accuracy:23.913% D
HSR:15.159% D-
EM4 Longshot
C**
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:41.451% C**
HSR:79.845% C*
NC14 Bolt Driver
B*
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:40.529% B*
HSR:72.155% C
NS-7 PDW
C+
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:22.454% C
HSR:16.810% C+
Impetus
C**
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:35.964% C**
HSR:25.086% C-
MKV Suppressed
C+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:25.024% C+
HSR:14.138% D-
AF-4 Cyclone
C+
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:24.695% C+
HSR:11.466% D--
NS-30 Vandal
C++
Kills:1,157
Deaths:335
KDR:3.454
Accuracy:33.693% C++
HSR:16.508% D*
AF-18 Stalker
C++
Kills:1,155
Deaths:329
KDR:3.511
Accuracy:25.966% C
HSR:21.472% C++
NS-44 Commissioner
C*
Kills:1,149
Deaths:543
KDR:2.116
Accuracy:38.087% C*
HSR:17.319% D
MGR-S1 Gladius
C+
Kills:972
Deaths:507
KDR:1.917
Accuracy:25.893% C+
HSR:22.119% C+
NC4-FB Mag-Shot
C*
Kills:647
Deaths:401
KDR:1.613
Accuracy:34.649% C*
HSR:13.292% D*
AF-6 Shadow
C
Kills:493
Deaths:163
KDR:3.025
Accuracy:31.987% C
HSR:21.704% D
NSX Tengu
C++
Kills:390
Deaths:247
KDR:1.579
Accuracy:35.861% C+
HSR:21.795% C++
NS-44L Blackhand
C++
Kills:382
Deaths:115
KDR:3.322
Accuracy:42.551% C++
HSR:34.817% C--
NS-61 Emissary
C++
Kills:364
Deaths:197
KDR:1.848
Accuracy:28.903% C++
HSR:13.736% C--
NS-357 Underboss
C
Kills:358
Deaths:197
KDR:1.817
Accuracy:32.079% C--
HSR:18.715% C
LA8 Rebel
B
Kills:218
Deaths:107
KDR:2.037
Accuracy:33.356% B
HSR:15.596% D
AF-8 RailJack
A
Kills:202
Deaths:35
KDR:5.771
Accuracy:44.954% A
HSR:67.327% D-
LA3 Desperado
C+
Kills:99
Deaths:58
KDR:1.707
Accuracy:25.550% C-
HSR:19.192% C+
NSX Tomoe
C
Kills:78
Deaths:32
KDR:2.438
Accuracy:26.510% D
HSR:33.333% C
NS-AM7 Archer
B**
Kills:66
Deaths:45
KDR:1.467
Accuracy:55.109% C--
HSR:25.758% B**
Kills:21,287
Deaths (as Infiltrator):7,444
Deaths (to Infiltrators):5,265
KDR:2.85962
Kill Difference:13,843
Playtime:271.396 hours
Usage:9%
Score:6.342m
Score/min:389
Accuracy (listed only):32.820%
HSR (listed only):28.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:1,590
Deaths:387
KDR:4.109
Accuracy:39.015% B+
HSR:12.201% D
AF-23 Grinder
B+
Kills:1,485
Deaths:380
KDR:3.908
Accuracy:42.641% B+
HSR:13.333% D-
NCM1 Scattercannon
C++
Kills:1,177
Deaths:179
KDR:6.575
Accuracy:36.102% C++
HSR:15.038% C+
NCM1 Scattercannon
B+
Kills:1,165
Deaths:200
KDR:5.825
Accuracy:40.685% B
HSR:17.940% B+
AF-34 Mattock
A+
Kills:1,162
Deaths:233
KDR:4.987
Accuracy:46.193% A+
HSR:13.942% D
AF-34 Mattock
A+
Kills:1,162
Deaths:242
KDR:4.802
Accuracy:49.984% A+
HSR:13.253% D--
NS-20 Gorgon
B*
Kills:245
Deaths:56
KDR:4.375
Accuracy:29.510% B*
HSR:17.143% C
NS-20 Gorgon
B**
Kills:202
Deaths:55
KDR:3.673
Accuracy:30.430% B**
HSR:19.802% C++
AF-41 Hacksaw
A+
Kills:182
Deaths:49
KDR:3.714
Accuracy:46.266% A+
HSR:15.385% C*
NS-10 Burster
B**
Kills:182
Deaths:58
KDR:3.138
Accuracy:36.018% B*
HSR:8.791% B**
AF-41 Hacksaw
A++
Kills:180
Deaths:49
KDR:3.673
Accuracy:50.038% A++
HSR:15.556% C++
NCM2 Falcon
B*
Kills:179
Deaths:74
KDR:2.419
Accuracy:42.135% C**
HSR:6.704% B*
NS-10 Burster
B*
Kills:176
Deaths:60
KDR:2.933
Accuracy:34.799% B*
HSR:6.250% C++
NCM3 Raven
B*
Kills:159
Deaths:54
KDR:2.944
Accuracy:46.326% B*
HSR:1.887% D
NCM3 Raven
B++
Kills:141
Deaths:54
KDR:2.611
Accuracy:45.719% B++
HSR:2.128% C-
NCM2 Falcon
B
Kills:131
Deaths:55
KDR:2.382
Accuracy:43.421% C*
HSR:5.344% B
Kills:9,518
Deaths (as MAX Suit):1,092.500
Deaths (to MAX Suits):2,599
KDR:8.71213
Kill Difference:8,425.500
Playtime:116.189 hours
Usage:4%
Score:5.230m
Score/min:750
Accuracy (listed only):41.205%
HSR (listed only):11.543%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:240
V. Kills:37 N/A
Deaths:18
KDR:13.333
Accuracy:48.423% C+
KPH:109.700 C**
VKPH:16.900 C++
M20 Mustang
C+
Kills:92
V. Kills:73 124%
Deaths:171
KDR:0.538
Accuracy:30.612% C+
KPH:3.200 D--
VKPH:2.500 D--
Kills:332 (92 + 0)
Deaths:189
KDR:1.757
VKDR:0.582
Vehicle Kills:110
Kill Difference:143
Playtime:31.109 hours
Usage:1%
Score:0.275m
Score/min:147
Piloting Accuracy:30.612%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:1,204
V. Kills:68 N/A
Deaths:41
KDR:29.366
Accuracy:42.645% C++
KPH:78.100 B*
VKPH:4.400 D
C150 Dalton
A
Kills:476
V. Kills:193 245%
Deaths:30
KDR:15.867
Accuracy:53.393% A
KPH:37.800 B
VKPH:15.300 D
AP30 Shredder
B
Kills:142
V. Kills:54 258%
Deaths:17
KDR:8.353
Accuracy:22.465% D--
KPH:35.300 B
VKPH:13.400 D
Dual-75 Duster
C++
Kills:116
V. Kills:11 N/A
Deaths:2
KDR:58
Accuracy:41.776% B
KPH:65.500 C+
VKPH:6.200 C++
Kills:1,938 (0 + 1,938)
Deaths:90
KDR:21.533
VKDR:3.622
Vehicle Kills:326
Kill Difference:1,848
Playtime:33.808 hours
Usage:1%
Score:0.766m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:41.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:3,710
V. Kills:415 N/A
Deaths:130
KDR:28.539
Accuracy:50.568% C*
KPH:42.400 C-
VKPH:4.700 D-
L100 Python HEAT
A*
Kills:1,181
V. Kills:186 N/A
Deaths:40
KDR:29.525
Accuracy:49.826% C+
KPH:61.800 A*
VKPH:9.700 C
C75 Viper
M++
Kills:1,177
V. Kills:82 N/A
Deaths:37
KDR:31.811
Accuracy:42.131% B+
KPH:83.300 M++
VKPH:5.800 C-
L100 Python AP
A*
Kills:1,046
V. Kills:397 263%
Deaths:82
KDR:12.756
Accuracy:54.837% C+
KPH:57.600 A*
VKPH:21.900 B++
Skyguard
B**
Kills:218
V. Kills:128 169%
Deaths:29
KDR:7.517
Accuracy:32.391% B+
KPH:22.300 B**
VKPH:13.100 B**
Kills:7,332 (7,332 + 0)
Deaths:318
KDR:23.057
VKDR:3.799
Vehicle Kills:1,208
Kill Difference:7,014
Playtime:148.704 hours
Usage:5%
Score:2.649m
Score/min:297
Driving Accuracy:32.391%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M*
Kills:8,527
V. Kills:1,730 493%
Deaths:410
KDR:20.798
Accuracy:48.957% C*
KPH:52.100 M*
VKPH:10.600 B+
Titan-150 HESH
A*
Kills:1,356
V. Kills:106 N/A
Deaths:36
KDR:37.667
Accuracy:55.028% B*
KPH:76.500 A*
VKPH:6 C--
Titan-150 AP
A*
Kills:1,023
V. Kills:451 226%
Deaths:73
KDR:14.014
Accuracy:47.316% C
KPH:43.500 A*
VKPH:19.200 B**
E540 Halberd
A+
Kills:410
V. Kills:181 225%
Deaths:23
KDR:17.826
Accuracy:44.543% C+
KPH:43.900 A+
VKPH:19.400 B*
Enforcer ML85
A
Kills:333
V. Kills:163 203%
Deaths:15
KDR:22.200
Accuracy:37.431% C-
KPH:34.900 A
VKPH:17.100 C++
M12 Kobalt
C+
Kills:189
V. Kills:4 N/A
Deaths:16
KDR:11.813
Accuracy:12.816% C-
KPH:56.300 C+
VKPH:1.200 D
C85 Canister
B++
Kills:130
V. Kills:13 N/A
Deaths:8
KDR:16.250
Accuracy:35.429% C
KPH:61.500 C
VKPH:6.100 B++
Kills:11,968 (10,906 + 1,062)
Deaths:581
KDR:20.599
VKDR:4.558
Vehicle Kills:2,648
Kill Difference:11,387
Playtime:229.392 hours
Usage:7%
Score:5.220m
Score/min:379
Driving Accuracy:47.316%
Gunner Accuracy:35.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:349
V. Kills:21 N/A
Deaths:37
KDR:9.432
Accuracy:45.418% C--
KPH:77.800 C--
VKPH:4.700 D
E540 Halberd-H
C+
Kills:302
V. Kills:115 260%
Deaths:22
KDR:13.727
Accuracy:53.701% C
KPH:39.800 C+
VKPH:15.200 D
M96 Mjolnir-H
C+
Kills:87
V. Kills:72 119%
Deaths:22
KDR:3.955
Accuracy:49.667% C+
KPH:35.100 D
VKPH:29 C+
M12 Kobalt-H
C
Kills:78
V. Kills:2 N/A
Deaths:7
KDR:11.143
Accuracy:17.027% D--
KPH:91.100 C
VKPH:2.300 D
Enforcer ML65-H
C--
Kills:52
V. Kills:39 130%
Deaths:18
KDR:2.889
Accuracy:48.321% D--
KPH:25.800 C--
VKPH:19.400 D
Kills:868 (0 + 868)
Deaths:106
KDR:8.189
VKDR:2.349
Vehicle Kills:249
Kill Difference:762
Playtime:17.423 hours
Usage:1%
Score:0.386m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:48.321%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:308
V. Kills:3 N/A
Deaths:11
KDR:28
Accuracy:14.126% D
KPH:66.700 C++
VKPH:0.600 D*
M20 Basilisk
B+
Kills:275
V. Kills:82 331%
Deaths:37
KDR:7.432
Accuracy:35.247% C
KPH:25.600 B+
VKPH:7.600 C++
M20 Basilisk
C++
Kills:156
V. Kills:54 284%
Deaths:20
KDR:7.800
Accuracy:35.919% C+
KPH:21.800 C++
VKPH:7.600 C
M40 Fury
B
Kills:126
V. Kills:16 N/A
Deaths:14
KDR:9
Accuracy:37.851% B
KPH:43.400 C+
VKPH:5.500 D
M60-G Bulldog
B*
Kills:120
V. Kills:15 N/A
Deaths:10
KDR:12
Accuracy:34.922% C++
KPH:42.500 B*
VKPH:5.300 C+
M12 Kobalt
A++
Kills:103
V. Kills:7 N/A
Deaths:6
KDR:17.167
Accuracy:14.351% D
KPH:79.600 C**
VKPH:5.400 A++
M60-G Bulldog
C++
Kills:64
V. Kills:8 N/A
Deaths:6
KDR:10.667
Accuracy:32.984% C
KPH:40.200 C++
VKPH:5 C-
M40 Fury
C++
Kills:62
V. Kills:10 N/A
Deaths:5
KDR:12.400
Accuracy:36.283% C++
KPH:38.500 C--
VKPH:6.200 D
Kills:1,214 (0 + 1,214)
Deaths:109
KDR:11.138
VKDR:1.789
Vehicle Kills:195
Kill Difference:1,105
Playtime:32.745 hours
Usage:1%
Score:0.583m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:36.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 15,00014,9025,1122.915M0.6425.935%B++16.729%D45.9A++N/A169324.7h9.7B*37.6B++
Titan-150 HEAT 10,2578,52741020.798M+17.2448.957%C*3.002%C+52.1M*10.6B+317163.8h2.5A+5A+
C-4 8,0226,5851,6364.025A++0.4730.544%B*N/A171.9A*37.5B+141938.3h1B**3.1B**
LA1 Anchor 5,9285,8861,7633.339B+0.2222.504%C-17.312%D--64B++N/A33792h9.7C**43C++
EM6 4,0694,0359364.311A++0.7517.485%D-16.803%D--43C++N/A17493.9h11.2C++64C+
Frag Grenade 3,7363,72213722N/A3,718.4459.929%A++N/A1094.7M4.1D48103.4h2.2A+3.6A
L100 Python HESH 4,1253,71013028.538A+24.9850.568%C*1.563%C+42.4C-4.7D-19287.5h3B+5.9B+
Gauss Compact S 2,7052,6709432.831A*0.7324.963%C**5.805%F-41AN/A15165.1h5.4A+21.5B**
NC1 Gauss Rifle 2,5342,5069172.733A+0.8220.81%C-16.121%D31.9B+N/A15978.5h12.1B+58.1C*
Blitz GD-10 1,7751,7717302.426A+1.1322.832%C10.841%D--40.4B+N/A16643.8h12.9B+56.4B+
NS Decimator 1,9641,7116022.842A*0.7161.92%C++3.039%B+52.2B**7.7D-37632.8h2.8A4.5A
AF-23 Grinder 1,6011,5903874.109B++0.5539.015%B+12.201%D50.5AN/A23431.5h5.2B++13.3B*
NC05 Jackhammer 1,5421,5416022.56B**1.0045.362%C++13.173%C59.3B++N/A25026h3.9B*8.7B+
AF-23 Grinder 1,4921,4853803.908B+0.3542.641%B+13.333%D-47.4B*N/A22031.3h6B+14.2B++
GD-7F 1,4961,4837891.88B++1.6821.389%D13.149%D*26.4C+N/A15356.1h13.2C*61.6C+
Sticky Grenade 1,4731,46711467N/A1,463.4470.729%A*N/A2095.7A*8.6C122960.7h1.1B**1.6B*
EM1 1,4701,4635192.819A++0.7420.074%C15.448%D--52.4B*N/A22427.9h12C*59.9C**
Titan-150 HESH 1,4621,3563637.667M+34.1155.028%B*1.475%C76.6A*6C--29717.7h2A+3.7A
AF-57 Piston 1,2961,2945272.455A1.1048.482%B*9.66%D*65AN/A30319.9h3.6B++7.4B+
Shrike 1,5931,2825862.188M1.3761.647%B+2.73%C+35.2B**8.5D36336.4h4A6.5A
LA80 1,2691,2671697.497A+3.9438.121%C-72.376%D30.7CN/A11141.3h2.7D7C-
Bouncing Betty 1,2451,2443044.092C++0.5453.798%B**N/A124.4C++N/A60510h1.5A2.8A
SAS-R 1,2221,2212036.015A2.4635.749%C--55.938%D*50.2B+N/A25824.3h2.4C+6.8C+
Gauss Compact Burst 1,2101,2064082.956B+0.6024.108%C--21.31%D35.3C+N/A17334.2h9.7B+40.3C*
L105 Zephyr 1,2721,2044129.366A++25.8142.645%C++N/A78.2B*4.4D30815.4h3.5A+8.1B**
GD-66 Claw 1,2051,2034442.709B**0.8566.909%B++6.899%D*73.4AN/A30016.4h1.9B**2.9B++
L100 Python HEAT 1,3671,1814029.525M**25.9749.826%C+3.726%B++61.8A*9.7C30119.1h2.7A5.4A
NCM1 Scattercannon 1,1801,1771796.575A++3.0236.102%C++15.038%C+60.4A+N/A24819.5h4.5B*12.5B++
C75 Viper 1,2591,1773731.811S28.2542.131%B+1.444%C+83.5M++5.8C-38614.1h4.6A++11A+
NC4 Mag-Shot 1,2011,1765272.231A*1.3327.451%C+15.306%D53.2A+1.1B*22822.1h6.6B++24.2C++
Gauss Rifle Burst 1,1861,1713423.424B*0.1325.347%C--19.385%D--56B+N/A19120.9h10.7C**42.2C++
19A Fortuna 1,1691,1664542.568B**0.9922.364%D--10.72%F-52.1B++N/A26322.4h9.3B+41.6C+
NCM1 Scattercannon 1,1711,1652005.825A*2.2740.685%B17.94%B+50.4A*N/A24823.1h5.6B**13.8B++
C-4 ARX 1,3591,1652544.587A+1.0332.014%A+N/A237.8A**39.6C**21194.9h0.9B**2.8A
NC6A GODSAW 1,1741,1633663.178B+0.3821.804%D*17.283%D*65.7C**N/A52417.7h9.4C+43C
GD-22S 1,1681,1635552.095B+1.4616.158%D*15.391%D*36.2C+N/A18932.1h10.8C**67.1C
Mauler S6 1,1641,1624802.421A1.1442.701%C**12.22%D47B**N/A17524.7h4.1B++9.5B+
Warden 1,1801,1625142.261A1.3028.308%C*23.408%C+37.4B**N/A14731.1h8.6B+30.3B+
NS Baron G5AE 1,1701,1624912.367B*1.1952.948%B+12.22%D51.2C**N/A38122.7h3.7B++7.1C+
AF-34 Mattock 1,1711,1622334.987B++1.4346.193%A+13.942%D81.8A*N/A46414.2h5B+10.8B**
AF-34 Mattock 1,1721,1622424.802B++1.2549.984%A+13.253%D--79.6A*N/A45814.6h5.5B++10.9B**
Tempest 1,1741,1615442.134B++1.4223.913%D15.159%D-38.4CN/A18730.2h9.6C**40C+
NSX Tanto 1,1761,1613892.985A++0.5727.403%C*20.327%D62.1B**N/A13418.7h12.1B+44.2C**
EM4 Longshot 1,1621,1611617.211A3.6541.451%C**79.845%C*48.8B**N/A19023.8h2B+4.9B+
GR-22 1,1661,1612594.483A**0.9317.448%D**16.107%C-22.2C-N/A12052.3h14.1C+81D
NC12 Sweeper 1,1661,1605342.172B**1.3852.2%B**9.914%D-53.2B**N/A31521.8h3.3B**6.3B**
NS-11CP 1,1691,1603373.442A0.1128.91%C+18.017%D-73.4B+N/A20515.8h10.9C**37.7B
Reaper DMR 1,1631,1604152.795B+0.7622.46%D19.569%D45B+N/A15125.8h8.3B*37.1C**
NC14 Bolt Driver 1,1671,1601477.891M*4.3340.529%B*72.155%C75.3M**N/A59415.4h2.1B*5.3B*
NS-11P 1,1661,1603663.169A++0.3922.972%C+15.948%C--52AN/A26422.3h13.6C**59.3C**
Gauss Prime 1,1721,1604032.878B**0.6822.372%D*14.224%D*53B+N/A35921.9h11.3C+50.3C--
NC6 Gauss SAW 1,1741,1602864.056M+0.5017.153%C--19.397%D42B+N/A40027.6h10.7C++62.2C+
LA39 Bruiser 1,1631,1604772.432B**1.1267.52%B+7.241%D**67.4AN/A29517.2h1.9B**2.9B++
NS-11C 1,1631,1603972.922A*0.6322.617%C17.155%C37.1B+N/A13331.3h12.9B+57.2C**
NS-15M1 1,1651,1602734.249A*0.6921.608%C+20.259%C59.8B++N/A40219.4h12.1C**55.8C*
Razor GD-23 1,1641,1604062.857A*0.7029.372%B**14.828%D--43.6B**N/A20226.6h9.4B**32.1B++
NC6S Gauss SAW S 1,1641,1603853.013A+0.5419.073%D-21.121%C50C**N/A17223.2h9.9B+52C+
NS-7 PDW 1,1641,1604312.691A*0.8722.454%C16.81%C+47.5B**N/A18624.4h11.4B*50.8B+
AF-4A Bandit 1,1601,1603573.249A++0.3124.408%C+16.81%D--42C**N/A16127.6h9.9B+40.5C**
Mag-Cutter 1,1781,16024,0320.048B**3.5145.362%A+N/A0.8C++N/A41478.7h2.2B+4.8B+
Impetus 1,1721,1602774.188A++0.6335.964%C**25.086%C-65.5B**N/A18017.7h4.2B+11.6B+
MKV Suppressed 1,1621,1604592.527A++1.0325.024%C+14.138%D-50.9B*N/A33422.8h11.8B+47.1B+
NS-11CB 1,1741,1602734.249M+0.6928.349%B+18.19%C-84.1A++1B**50313.8h10.3B*36.4B++
Gauss Rifle S 1,1671,1603483.333A*0.2226.264%C*7.069%F-60.1A++N/A19619.3h5A**19A
NS-11A 1,1681,1604562.544B*1.0122.761%C16.897%D38.8BN/A14029.9h13.1B57.4C*
AF-4 Cyclone 1,1621,1604852.392B**1.1624.695%C+11.466%D--39.1C**N/A30029.7h9.4B++38B+
NC9 A-Tross 1,1621,1603413.402A++0.1521.782%D16.207%D*45.3B+N/A29425.6h8.9B+41C++
AC-X11 1,1641,1603703.135A*0.4227.308%B+13.621%D**42B++N/A18727.6h8.9B+32.7B+
Carnage AR 1,1641,1604262.723B**0.8321.034%D16.983%C--41.6B+N/A20327.9h12.3B+58.3C++
NS-15M2 1,1741,1602824.113A0.5623.221%C+18.966%D-74.4B**N/A44215.6h11.2B+48B
NS-15M AE 1,1781,1602374.895A1.3423.133%C-19.914%D-71.2B+1.1B**54916.3h11.5C++49.7C++
NS-30 Vandal 1,1661,1573353.454B**0.1033.693%C++16.508%D*54.1B++N/A15021.4h5B+14.8B+
NS-15MP 1,1701,1563113.717B++0.1624.399%D18.599%D*74.6C*N/A18915.5h11.2C+46C+
AF-18 Stalker 1,1671,1553293.511A++0.0525.966%C21.472%C++61.8A+N/A20318.7h12B46.3C*
NS-44 Commissioner 1,1601,1495432.116B**1.4438.087%C*17.319%D68.8AN/A36716.7h3.6B9.5B+
L100 Python AP 1,4431,0468212.756A++9.2054.837%C+4.015%B++57.5A*21.8B++60318.2h3.7B**6.7B**
Titan-150 AP 1,4741,0237314.014A10.4647.316%C6.745%A*43.5A*19.2B**65523.5h3.2B**6.8B**
Tank Mine 1,6251,0112474.093B*0.5427.658%C-N/A113.6C*69C*15718.9h1.5B++5.5B+
Hawk GD-68 1,4239824202.338M++1.2266.232%B+3.768%B++21.7B++9.7C+35345.3h6B**9.1B**
MGR-S1 Gladius 9909725071.917B+1.6425.893%C+22.119%C+46.1BN/A11121.1h9.7B37.5C*
The Slasher 80479714,2170.056C++3.5033.948%C+6.148%D1.2CN/A6691.2h1.8B+5.4B
Anti-Vehicle Grenade 7216671667N/A663.4467.798%A++N/A833.8A*67.5C82180.8h2.8A+4.2A
NS Baron G5 6666573311.985B**1.5753.493%B**13.394%C50.9B*N/A21912.9h3.9B++7.3C++
NC4-FB Mag-Shot 6556474011.613C*1.9434.649%C*13.292%D*42.8CN/A23315.1h6.7C*19.5B+
M60-A Bulldog 5355101051A47.4452.423%B++2.157%C+52.6B*2.6C2429.7h4.3B**8.3B**
AF-6 Shadow 4954931633.025B*0.5331.987%C21.704%D42.1C+N/A10511.7h5.6C++17.4C++
AF-22 Crow 6894842302.104M**1.4571.28%B+2.686%C*26B11C+26518.6h6.1B*8.5B**
C150 Dalton 6694763015.867A+12.3153.393%AN/A37.8B15.3D37512.6h5.1C+9.6B+
E540 Halberd 5914102317.826A14.2744.543%C+4.634%B*44.1A+19.5B*5789.3h4.7B*10.5B++
NSX Tengu 3983902471.579B1.9835.861%C+21.795%C++40.2C++N/A1299.7h14.2C+39.5C++
NS-44L Blackhand 3853821153.322A*0.2342.551%C++34.817%C--57A++N/A1446.7h4.5C++10.6C*
NS-61 Emissary 3703641971.848A+1.7128.903%C++13.736%C--70A*1.2A1935.2h11.7B+40.6B+
NS-357 Underboss 3643581971.817B*1.7432.079%C--18.715%C59.7B++1B**2666h4.1C*12.8C+
C85 Canister-H 370349379.432C+5.8845.418%C--13.754%B++77.6C--4.7D3364.5h5.6B+12.2B
MGR-M1 Bishop 3493431692.03C**1.5336.773%B+27.988%C39B+N/A928.8h7.4C20.1C*
Enforcer ML85 4963331522.2S18.6437.431%C-1.802%C35.1A17.2C++7829.5h9.8B**26.3B++
M60-A Bulldog 349331936.778B++33.2247.595%C*N/A39.4C*2.1C--2188.4h4.8B+10.2B+
The Brawler 3183171991.593C*1.9655.854%C*11.987%C-48.8C*N/A2586.5h3.4B+6.1B+
MANA Anti-Personnel Turret 313309823.768N/A0.2120.068%UN/A3090U40U13757100.1h17.7T*88.4T*
M12 Kobalt 3113081128A24.4414.126%D20.455%B+67C++N/A3494.6h17.6B+124.4C++
E540 Halberd-H 4173022213.727B**10.1753.701%C3.974%A+39.7C+15.1D3427.6h4.2B++7.9B*
M20 Basilisk 357275377.432A*3.8835.247%C5.818%C+25.5B+7.6C++22610.8h59.3B**168.2B*
NS Annihilator 5822721352.015M**1.5475.662%D*N/A9.2C10.4B++20029.7h12.4C+16.4C
NS-20 Gorgon 263245564.375M**0.8229.51%B*17.143%C51M**3.8M**1964.8h21.2B+71.9B*
Breaker Rocket Pods 2772401813.333B**9.7848.423%C+N/A109.1C*16.8C++11542.2h14B+28.9B
Spear Anti-Vehicle Phalanx Turret 349234829.25M**25.6943.081%C+N/A49.8B++24.5B7834.7h6.9B+16.1B+
Skyguard 346218297.517A*3.9632.391%B+2.752%B+22.2B**13.1B**5279.8h94.4B++291.4B*
LA8 Rebel 2202181072.037A1.5233.356%B15.596%D58.9AN/A2833.7h4.6B**13.8B*
NSX Naginata 218210762.763A0.7919.243%C--21.905%D-58.3B++2.2M**1393.6h13C+67.6C+
AF-8 RailJack 202202355.771A2.2144.954%A67.327%D-38.1B**N/A2865.3h2.4C++5.4B+
NS-20 Gorgon 213202553.673M++0.1230.43%B**19.802%C++43M++2.3A++1604.7h25.9B85.1B*
M60-A Bulldog 2172001216.667A*13.1134.637%C+N/A44.4B3.8D4824.5h4.6B*13.2B+
M12 Kobalt 1931891611.813C+8.2612.816%C-11.111%D55.6C+1.2D2343.4h18.6C+145.1C+
AF-41 Hacksaw 186182493.714B+0.1646.266%A+15.385%C*67.4A*1.5M++5712.7h6.8C+14.7B*
NS-10 Burster 300182583.138M+0.4236.018%B*8.791%B**8.4A+5.5A20121.6h118.7B**329.5B**
AF-41 Hacksaw 183180493.673B+0.1250.038%A++15.556%C++66.7A*1.1A++5202.7h7.4C+14.7B*
NCM2 Falcon 236179742.419A1.1442.135%C**6.704%B*18.3B++5.8B+2529.8h9.6B+22.9B+
NS-10 Burster 306176602.933M++0.6234.799%B*6.25%C++7.8B**5.8A+19522.5h124.6B++358.1B*
NC15 Phoenix 326162533.057A++0.5056.419%B+N/A13.5C+13.7C*34012h10.8C+19.1C*
NCM3 Raven 241159542.944M++0.6146.326%B*1.887%D22.7M++11.7A*4537h17.6B**37.9B**
M20 Basilisk 210156207.8A**4.2435.919%C+3.205%D--22C++7.6C2267.1h71.2B++198.2B++
MAX Punch 1541511,0920.138B+3.4244.56%C+N/A1.4C++N/A7110.6h2.3C++5.1C++
AP30 Shredder 196142178.353B+4.8022.465%D--4.225%A+35.5B13.5D6684h40.5B**180.1B++
NCM3 Raven 228141542.611M0.9545.719%B++2.128%C-20.1M+12.4M+4327h19.3B**42.2B**
NCM2 Falcon 169131552.382A++1.1743.421%C*5.344%B17.9B**5.2C++2497.3h11.3B++25.9B+
C85 Canister 143130816.25C++12.6935.429%C13.846%C++61.9C6.2B++3392.1h7.6C++21.4C++
M40 Fury 142126149B+5.4437.851%B3.968%A**43.4C+5.5D3542.9h8.8B*23.2B*
M60-G Bulldog 1351201012A*8.4434.922%C++3.333%C**42.9B*5.4C+4252.8h4.6B**13.3B*
Dual-75 Duster 127116258S54.4441.776%BN/A64.4C+6.1C++3471.8h4.7B*11.2B++
M12 Kobalt 110103617.167B+13.6114.351%D17.476%C79.2C**5.4A++3901.3h19C+132.1C+
LA3 Desperado 10099581.707B**1.8525.55%C-19.192%C+41.3BN/A2152.4h10.3C40.4C
M20 Mustang 165921710.538C-3.0230.612%C+3.261%B++3.2D--2.5D--7128.9h162.5C--530.9C-
M96 Mjolnir-H 15987223.955C+0.4049.667%C+1.149%B34.8D28.8C+3662.5h37.7C++76C*
NSX Tomoe 7878322.438B+1.1226.51%D33.333%C31.2CN/A842.5h16.7C--62.8C
M12 Kobalt-H 8078711.143C7.5917.027%D--10.256%D*86.7C--2.2D-3100.9h13.6B80C++
NS-AM7 Archer 8566451.467A**2.0955.109%C--25.758%B**13.2A3.8B++1065h13.1B++23.7B++
M60-G Bulldog 7264610.667A+7.1132.984%C1.563%D-40C++5C-4731.6h5.4B++16.4B+
M40 Fury 7262512.4B**8.8436.283%C++N/A38.8C--6.3D3491.6h9.2B++25.3B++
Enforcer ML65-H 9152182.889C0.6748.321%D--1.923%C++26C--19.5D5762h14.9C**30.9C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit163840.6h
Motion Spotter256,5693.9h
Nano-Armor Kit292625,42349.4h
Anti-Vehicle MANA Turret02320.5h
Medical Kit3195,0427.5h
Medical Applicator538271,24430.6h
Spawn Beacon432,3716.4h
Nanite Revive Grenade01,4690.4h
Spitfire Auto-Turret21590.2h
Deconstruction Tool0870h
Recon Detection Device78821.7h
Ammunition Package152,2751.2h
Anti-Infantry MANA Turret221,0033.2h
Hardlight Barrier91390.2h
Shield Recharging Field101,5190.7h

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