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Maj. General Space Flak88[BAX] Flak88
NC BR 85

KDR: 3.4

Score: 93.9m

Last Seen: Jun 23rd, 2020 11:18 PM
- OFFLINE - 132.7 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Emerald
Level Progress (to 86): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary Titan-150 HEAT C-4 LA1 Anchor EM6 Frag Grenade L100 Python HESH NC1 Gauss Rifle
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,552,491 MLG Score: 1241
Fun Score: N/A
Cheeseburgers Flipped: 933TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.405%17.678%41455129488,1563.308170.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.349%0.416B-0.516D-1.036D*HEAD + (~5.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.403B10.30.275C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.597%1.418%51313464238821860.479049226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.832%-0.702D--0.136C-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.5-0.118C+55.5-0.044C+126

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.665%2.779%15448134118,5321792361910.3415512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.676%0.157C++0.181C++0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++3.90.684B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.568%6.987%3721913305,954143211814.15492504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%-0.984D--0.595B+0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.558B+13.60.662B+39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.793%69.814%372513445,0422738111.84082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.74%0.577B+0.178C++-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.30.27C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.371%9.342%372613436,4122379162.69412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.944%0.79B++-1.067D*-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+30.385C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.9m235.7%494 (29.6k)451 (27.1k)3.39731173,48051,0643.7557885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349537322.11%13.468%29804:0577

13% Combat Medic22% Engineer21% Heavy Assault8% Infiltrator32% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:03 AMOct 23rd, 2014 11:41 PMJun 25th, 2020 1:33 PM (48d) (PST)Jun 23rd, 2020 7:21 PM (49d) (PST)Jun 23rd, 2020 7:18 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7932075860.8340.2450.1122.0990.0571241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,55412,39135,16350157126327,078

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3468.2h/144.5d 18,305 23,364 36,818 436.9k 4,537 12,700 11,906 164.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:6,522
Deaths:2,026
KDR:3.219
Accuracy:22.501% D*
HSR:17.740% D**
EM6
D**
Kills:4,458
Deaths:1,117
KDR:3.991
Accuracy:17.944% D**
HSR:16.801% D**
EM1
D-
Kills:1,487
Deaths:534
KDR:2.785
Accuracy:20.215% D-
HSR:15.871% D*
NC6A GODSAW
D**
Kills:1,460
Deaths:493
KDR:2.961
Accuracy:22.555% D**
HSR:18.493% F
NS-15M AE
D*
Kills:1,401
Deaths:372
KDR:3.766
Accuracy:22.967% D*
HSR:19.914% D*
NC6 Gauss SAW
D--
Kills:1,193
Deaths:302
KDR:3.950
Accuracy:17.357% D*
HSR:19.363% D--
NC6S Gauss SAW S
D-
Kills:1,163
Deaths:386
KDR:3.013
Accuracy:19.145% D**
HSR:21.066% D-
GD-22S
D**
Kills:1,163
Deaths:555
KDR:2.095
Accuracy:16.158% F-
HSR:15.391% D**
NS-15M1
D
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:21.608% D-
HSR:20.259% D
NS-15M2
D-
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:23.221% D-
HSR:18.966% D*
NS-15MP
D*
Kills:1,157
Deaths:312
KDR:3.708
Accuracy:24.409% D*
HSR:18.583% F
MGR-L1 Promise
D--
Kills:478
Deaths:192
KDR:2.490
Accuracy:22.085% D--
HSR:18.619% D*
NSX Naginata
D*
Kills:210
Deaths:76
KDR:2.763
Accuracy:19.243% D*
HSR:21.905% D*
Kills:23,012
Deaths (as Heavy Assault):6,920
Deaths (to Heavy Assaults):14,586
KDR:3.32543
Kill Difference:16,092
Playtime:715.426 hours
Usage:21%
Score:18.518m
Score/min:431
Accuracy (listed only):20.724%
HSR (listed only):18.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:19,912
Deaths:7,354
KDR:2.708
Accuracy:26.038% C++
HSR:17.828% D-
Gauss Compact S
C
Kills:2,843
Deaths:1,058
KDR:2.687
Accuracy:25.324% C
HSR:5.980% F-
MGR-S1 Gladius
D
Kills:1,879
Deaths:925
KDR:2.031
Accuracy:26.033% D
HSR:19.319% D
Blitz GD-10
D-
Kills:1,808
Deaths:767
KDR:2.357
Accuracy:22.812% D-
HSR:11.062% D--
AF-4 Cyclone
D
Kills:1,563
Deaths:666
KDR:2.347
Accuracy:24.829% D
HSR:13.628% D--
GD-7F
D*
Kills:1,492
Deaths:793
KDR:1.881
Accuracy:21.434% D*
HSR:13.338% D**
Razor GD-23
C+
Kills:1,421
Deaths:621
KDR:2.288
Accuracy:27.963% C+
HSR:16.678% D--
Gauss Compact Burst
D
Kills:1,386
Deaths:451
KDR:3.073
Accuracy:24.485% D--
HSR:22.294% D
AF-57 Piston
B+
Kills:1,300
Deaths:532
KDR:2.444
Accuracy:48.320% B+
HSR:9.615% D*
GD-66 Claw
B
Kills:1,287
Deaths:501
KDR:2.569
Accuracy:66.523% B
HSR:7.226% D*
LA39 Bruiser
C++
Kills:1,184
Deaths:490
KDR:2.416
Accuracy:67.391% C++
HSR:7.264% D**
NS-11C
D
Kills:1,180
Deaths:405
KDR:2.914
Accuracy:22.665% D-
HSR:17.034% D
Tempest
D--
Kills:1,167
Deaths:545
KDR:2.141
Accuracy:23.846% D*
HSR:15.167% D--
19A Fortuna
D**
Kills:1,166
Deaths:454
KDR:2.568
Accuracy:22.364% D**
HSR:10.720% F-
AC-X11
C
Kills:1,165
Deaths:375
KDR:3.107
Accuracy:27.349% C
HSR:13.734% F
Mauler S6
C+
Kills:1,164
Deaths:484
KDR:2.405
Accuracy:42.717% C+
HSR:12.199% D
NS Baron G5AE
C**
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:52.948% C**
HSR:12.220% D
NSX Tanto
C
Kills:1,161
Deaths:389
KDR:2.985
Accuracy:27.403% C
HSR:20.327% D--
AF-4A Bandit
D
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:24.415% D
HSR:16.796% D*
NS-7 PDW
C--
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:22.454% D--
HSR:16.810% C--
MKV Suppressed
D
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:25.022% D
HSR:14.138% D--
NC12 Sweeper
B++
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:52.200% B++
HSR:9.914% D--
NS-11CB
C+
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:28.349% C+
HSR:18.190% D-
NS-11CP
C
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:28.910% C
HSR:18.017% D*
NS Baron G5
B+
Kills:660
Deaths:338
KDR:1.953
Accuracy:53.307% B+
HSR:13.333% C-
MGR-C1 Charger
C--
Kills:621
Deaths:380
KDR:1.634
Accuracy:27.787% C--
HSR:19.002% D--
NSX Tengu
C-
Kills:618
Deaths:372
KDR:1.661
Accuracy:35.013% D-
HSR:20.388% C-
The Brawler
C+
Kills:317
Deaths:199
KDR:1.593
Accuracy:55.854% C+
HSR:11.987% D
Kills:53,417
Deaths (as Light Assault):20,982
Deaths (to Light Assaults):11,240
KDR:2.54585
Kill Difference:32,435
Playtime:1,115.970 hours
Usage:32%
Score:31.002m
Score/min:463
Accuracy (listed only):34.063%
HSR (listed only):14.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:19,912
Deaths:7,354
KDR:2.708
Accuracy:26.038% C++
HSR:17.828% D-
Gauss Compact S
C
Kills:2,843
Deaths:1,058
KDR:2.687
Accuracy:25.324% C
HSR:5.980% F-
GD-7F
D*
Kills:1,492
Deaths:793
KDR:1.881
Accuracy:21.434% D*
HSR:13.338% D**
Razor GD-23
C+
Kills:1,421
Deaths:621
KDR:2.288
Accuracy:27.963% C+
HSR:16.678% D--
Gauss Compact Burst
D
Kills:1,386
Deaths:451
KDR:3.073
Accuracy:24.485% D--
HSR:22.294% D
AF-57 Piston
B+
Kills:1,300
Deaths:532
KDR:2.444
Accuracy:48.320% B+
HSR:9.615% D*
GD-66 Claw
B
Kills:1,287
Deaths:501
KDR:2.569
Accuracy:66.523% B
HSR:7.226% D*
LA39 Bruiser
C++
Kills:1,184
Deaths:490
KDR:2.416
Accuracy:67.391% C++
HSR:7.264% D**
NS-11C
D
Kills:1,180
Deaths:405
KDR:2.914
Accuracy:22.665% D-
HSR:17.034% D
19A Fortuna
D**
Kills:1,166
Deaths:454
KDR:2.568
Accuracy:22.364% D**
HSR:10.720% F-
AC-X11
C
Kills:1,165
Deaths:375
KDR:3.107
Accuracy:27.349% C
HSR:13.734% F
Mauler S6
C+
Kills:1,164
Deaths:484
KDR:2.405
Accuracy:42.717% C+
HSR:12.199% D
Warden
C-
Kills:1,162
Deaths:514
KDR:2.261
Accuracy:28.308% C-
HSR:23.408% C-
NS Baron G5AE
C**
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:52.948% C**
HSR:12.220% D
NSX Tanto
C
Kills:1,161
Deaths:389
KDR:2.985
Accuracy:27.403% C
HSR:20.327% D--
AF-4A Bandit
D
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:24.415% D
HSR:16.796% D*
NC12 Sweeper
B++
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:52.200% B++
HSR:9.914% D--
NS-11CB
C+
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:28.349% C+
HSR:18.190% D-
NS-11CP
C
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:28.910% C
HSR:18.017% D*
NS Baron G5
B+
Kills:660
Deaths:338
KDR:1.953
Accuracy:53.307% B+
HSR:13.333% C-
MGR-C1 Charger
C--
Kills:621
Deaths:380
KDR:1.634
Accuracy:27.787% C--
HSR:19.002% D--
MGR-M1 Bishop
C+
Kills:585
Deaths:293
KDR:1.997
Accuracy:36.423% C+
HSR:29.402% C--
The Brawler
C+
Kills:317
Deaths:199
KDR:1.593
Accuracy:55.854% C+
HSR:11.987% D
Kills:45,809
Deaths (as Engineer):17,624
Deaths (to Engineers):9,557
KDR:2.59924
Kill Difference:28,185
Playtime:778.946 hours
Usage:22%
Score:21.222m
Score/min:454
Accuracy (listed only):36.455%
HSR (listed only):15.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D-
Kills:3,680
Deaths:1,544
KDR:2.383
Accuracy:21.902% D-
HSR:17.853% D-
MGR-S1 Gladius
D
Kills:1,879
Deaths:925
KDR:2.031
Accuracy:26.033% D
HSR:19.319% D
Blitz GD-10
D-
Kills:1,808
Deaths:767
KDR:2.357
Accuracy:22.812% D-
HSR:11.062% D--
Carnage AR
D-
Kills:1,638
Deaths:739
KDR:2.217
Accuracy:22.145% D--
HSR:16.850% D-
AF-4 Cyclone
D
Kills:1,563
Deaths:666
KDR:2.347
Accuracy:24.829% D
HSR:13.628% D--
AF-57 Piston
B+
Kills:1,300
Deaths:532
KDR:2.444
Accuracy:48.320% B+
HSR:9.615% D*
GD-66 Claw
B
Kills:1,287
Deaths:501
KDR:2.569
Accuracy:66.523% B
HSR:7.226% D*
Gauss Prime
D**
Kills:1,263
Deaths:458
KDR:2.758
Accuracy:22.335% D**
HSR:14.410% F
Gauss Rifle S
C
Kills:1,248
Deaths:390
KDR:3.200
Accuracy:26.222% C
HSR:8.013% F-
LA39 Bruiser
C++
Kills:1,184
Deaths:490
KDR:2.416
Accuracy:67.391% C++
HSR:7.264% D**
Gauss Rifle Burst
D-
Kills:1,184
Deaths:350
KDR:3.383
Accuracy:25.399% D-
HSR:19.257% D*
Tempest
D--
Kills:1,167
Deaths:545
KDR:2.141
Accuracy:23.846% D*
HSR:15.167% D--
Mauler S6
C+
Kills:1,164
Deaths:484
KDR:2.405
Accuracy:42.717% C+
HSR:12.199% D
NS Baron G5AE
C**
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:52.948% C**
HSR:12.220% D
GR-22
D--
Kills:1,161
Deaths:261
KDR:4.448
Accuracy:17.450% F-
HSR:16.107% D--
NS-7 PDW
C--
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:22.454% D--
HSR:16.810% C--
NS-11A
D-
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:22.761% D-
HSR:16.897% D--
MKV Suppressed
D
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:25.022% D
HSR:14.138% D--
NC12 Sweeper
B++
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:52.200% B++
HSR:9.914% D--
Reaper DMR
D--
Kills:1,160
Deaths:415
KDR:2.795
Accuracy:22.446% D*
HSR:19.569% D--
NS-11P
D-
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:22.972% D-
HSR:15.948% D*
NC9 A-Tross
D*
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:21.777% D*
HSR:16.207% D*
NS Baron G5
B+
Kills:660
Deaths:338
KDR:1.953
Accuracy:53.307% B+
HSR:13.333% C-
NSX Tengu
C-
Kills:618
Deaths:372
KDR:1.661
Accuracy:35.013% D-
HSR:20.388% C-
The Brawler
C+
Kills:317
Deaths:199
KDR:1.593
Accuracy:55.854% C+
HSR:11.987% D
MGR-A1 Vanquisher
D-
Kills:61
Deaths:32
KDR:1.906
Accuracy:25.718% D-
HSR:16.393% D**
Kills:32,464
Deaths (as Combat Medic):13,086
Deaths (to Combat Medics):5,634
KDR:2.48082
Kill Difference:19,378
Playtime:467.933 hours
Usage:13%
Score:11.530m
Score/min:411
Accuracy (listed only):33.477%
HSR (listed only):14.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:1,879
Deaths:925
KDR:2.031
Accuracy:26.033% D
HSR:19.319% D
Blitz GD-10
D-
Kills:1,808
Deaths:767
KDR:2.357
Accuracy:22.812% D-
HSR:11.062% D--
AF-4 Cyclone
D
Kills:1,563
Deaths:666
KDR:2.347
Accuracy:24.829% D
HSR:13.628% D--
LA80
D-
Kills:1,267
Deaths:169
KDR:7.497
Accuracy:38.113% D-
HSR:72.376% D--
SAS-R
D--
Kills:1,248
Deaths:207
KDR:6.029
Accuracy:35.713% D--
HSR:56.090% F-
NC4 Mag-Shot
C
Kills:1,176
Deaths:527
KDR:2.232
Accuracy:27.451% C
HSR:15.306% D
Tempest
D--
Kills:1,167
Deaths:545
KDR:2.141
Accuracy:23.846% D*
HSR:15.167% D--
EM4 Longshot
C+
Kills:1,164
Deaths:162
KDR:7.185
Accuracy:41.372% C+
HSR:79.811% C+
NC14 Bolt Driver
C**
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:40.529% C**
HSR:72.155% D
NS-7 PDW
C--
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:22.454% D--
HSR:16.810% C--
MKV Suppressed
D
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:25.022% D
HSR:14.138% D--
Impetus
C+
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:35.964% C+
HSR:25.086% D
NS-30 Vandal
C-
Kills:1,157
Deaths:335
KDR:3.454
Accuracy:33.693% C-
HSR:16.508% D**
AF-18 Stalker
C
Kills:1,155
Deaths:330
KDR:3.500
Accuracy:25.985% D-
HSR:21.472% C
NS-44 Commissioner
C
Kills:1,149
Deaths:543
KDR:2.116
Accuracy:38.087% C
HSR:17.319% D--
NC4-FB Mag-Shot
C+
Kills:666
Deaths:420
KDR:1.586
Accuracy:34.197% C+
HSR:13.514% F
NSX Tengu
C-
Kills:618
Deaths:372
KDR:1.661
Accuracy:35.013% D-
HSR:20.388% C-
AF-6 Shadow
D-
Kills:495
Deaths:164
KDR:3.018
Accuracy:31.965% D-
HSR:21.818% D-
NS-61 Emissary
C
Kills:442
Deaths:257
KDR:1.720
Accuracy:27.975% C
HSR:14.706% D
NS-44L Blackhand
C
Kills:441
Deaths:142
KDR:3.106
Accuracy:42.069% C
HSR:37.415% C--
NS-357 Underboss
D
Kills:358
Deaths:198
KDR:1.808
Accuracy:31.830% D*
HSR:18.715% D
LA8 Rebel
C
Kills:231
Deaths:121
KDR:1.909
Accuracy:30.942% C
HSR:14.719% D--
AF-8 RailJack
B++
Kills:203
Deaths:35
KDR:5.800
Accuracy:44.941% B++
HSR:67.488% D--
LA3 Desperado
C+
Kills:121
Deaths:72
KDR:1.681
Accuracy:25.511% D
HSR:22.314% C+
NS-AM7 Archer
B++
Kills:97
Deaths:74
KDR:1.311
Accuracy:55.447% C-
HSR:27.835% B++
NSX Tomoe
D-
Kills:82
Deaths:36
KDR:2.278
Accuracy:26.537% D--
HSR:32.927% D-
Kills:23,127
Deaths (as Infiltrator):8,381
Deaths (to Infiltrators):6,310
KDR:2.75946
Kill Difference:14,746
Playtime:274.766 hours
Usage:8%
Score:6.387m
Score/min:387
Accuracy (listed only):32.628%
HSR (listed only):29.157%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:1,600
Deaths:394
KDR:4.061
Accuracy:39.191% C+
HSR:12.500% D-
AF-23 Grinder
C+
Kills:1,498
Deaths:387
KDR:3.871
Accuracy:42.787% C+
HSR:13.284% D--
NCM1 Scattercannon
C-
Kills:1,177
Deaths:179
KDR:6.575
Accuracy:36.102% D
HSR:15.038% C-
AF-34 Mattock
B**
Kills:1,166
Deaths:234
KDR:4.983
Accuracy:46.198% B**
HSR:13.894% D
NCM1 Scattercannon
B
Kills:1,165
Deaths:200
KDR:5.825
Accuracy:40.685% C
HSR:17.940% B
AF-34 Mattock
B**
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:49.910% B**
HSR:13.242% D*
NS-20 Gorgon
B+
Kills:247
Deaths:60
KDR:4.117
Accuracy:29.255% B+
HSR:17.004% D-
NS-20 Gorgon
B++
Kills:207
Deaths:59
KDR:3.508
Accuracy:30.230% B++
HSR:19.324% C-
AF-41 Hacksaw
A
Kills:191
Deaths:55
KDR:3.473
Accuracy:46.818% A
HSR:15.707% C++
AF-41 Hacksaw
A
Kills:185
Deaths:55
KDR:3.364
Accuracy:50.442% A
HSR:16.757% C**
NS-10 Burster
A
Kills:182
Deaths:58
KDR:3.138
Accuracy:36.079% C**
HSR:8.791% A
NCM2 Falcon
B++
Kills:179
Deaths:74
KDR:2.419
Accuracy:42.135% C+
HSR:6.704% B++
NS-10 Burster
B+
Kills:176
Deaths:60
KDR:2.933
Accuracy:34.869% C*
HSR:6.250% B+
NCM3 Raven
B+
Kills:159
Deaths:55
KDR:2.891
Accuracy:46.336% B+
HSR:1.887% D
NCM3 Raven
B+
Kills:141
Deaths:55
KDR:2.564
Accuracy:45.730% B+
HSR:2.128% C-
NCM2 Falcon
B
Kills:131
Deaths:55
KDR:2.382
Accuracy:43.421% C
HSR:5.344% B
Kills:9,567
Deaths (as MAX Suit):1,111.500
Deaths (to MAX Suits):2,833
KDR:8.60729
Kill Difference:8,455.500
Playtime:116.812 hours
Usage:3%
Score:5.250m
Score/min:749
Accuracy (listed only):41.262%
HSR (listed only):11.612%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:240
V. Kills:37 N/A
Deaths:18
KDR:13.333
Accuracy:48.423% D
KPH:109.700 C+
VKPH:16.900 C+
M20 Mustang
C
Kills:123
V. Kills:88 138%
Deaths:174
KDR:0.707
Accuracy:29.203% C
KPH:4.100 D*
VKPH:3 D*
Vortek Rotary
C
Kills:60
V. Kills:39 150%
Deaths:25
KDR:2.400
Accuracy:27.364% D--
KPH:18.700 C
VKPH:12.200 C
Kills:423 (183 + 0)
Deaths:217
KDR:1.949
VKDR:0.756
Vehicle Kills:164
Kill Difference:206
Playtime:35.054 hours
Usage:1%
Score:0.389m
Score/min:185
Piloting Accuracy:27.364%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:1,204
V. Kills:68 N/A
Deaths:41
KDR:29.366
Accuracy:42.645% C
KPH:78.100 B
VKPH:4.400 D-
C150 Dalton
A+
Kills:499
V. Kills:209 238%
Deaths:30
KDR:16.633
Accuracy:52.964% A+
KPH:37.600 C
VKPH:15.800 D-
AP30 Shredder
C+
Kills:146
V. Kills:56 256%
Deaths:17
KDR:8.588
Accuracy:23.093% D*
KPH:35.700 C+
VKPH:13.700 D
Dual-75 Duster
C++
Kills:124
V. Kills:11 N/A
Deaths:2
KDR:62
Accuracy:41.625% C+
KPH:64.900 C
VKPH:5.800 C++
Kills:1,973 (0 + 1,973)
Deaths:90
KDR:21.922
VKDR:3.822
Vehicle Kills:344
Kill Difference:1,883
Playtime:34.677 hours
Usage:1%
Score:0.789m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:41.625%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,710
V. Kills:415 N/A
Deaths:130
KDR:28.539
Accuracy:50.577% C+
KPH:42.400 D-
VKPH:4.700 D*
L100 Python HEAT
B*
Kills:1,184
V. Kills:188 N/A
Deaths:41
KDR:28.878
Accuracy:49.898% C
KPH:61.800 B*
VKPH:9.800 D
C75 Viper
A+
Kills:1,177
V. Kills:82 N/A
Deaths:37
KDR:31.811
Accuracy:42.131% C++
KPH:82.900 A+
VKPH:5.800 D
L100 Python AP
B**
Kills:1,174
V. Kills:454 258%
Deaths:93
KDR:12.624
Accuracy:54.761% C+
KPH:57.400 B**
VKPH:22.200 C++
Skyguard
B+
Kills:226
V. Kills:133 169%
Deaths:30
KDR:7.533
Accuracy:32.409% C*
KPH:22.600 B+
VKPH:13.300 B+
Kills:7,471 (7,471 + 0)
Deaths:331
KDR:22.571
VKDR:3.843
Vehicle Kills:1,272
Kill Difference:7,140
Playtime:151.385 hours
Usage:4%
Score:2.717m
Score/min:299
Driving Accuracy:32.409%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:8,598
V. Kills:1,757 489%
Deaths:411
KDR:20.920
Accuracy:49% C+
KPH:52.100 A++
VKPH:10.700 C+
Titan-150 HESH
A
Kills:1,375
V. Kills:111 N/A
Deaths:36
KDR:38.194
Accuracy:54.695% B+
KPH:76.400 A
VKPH:6.200 D-
Titan-150 AP
B**
Kills:1,088
V. Kills:479 227%
Deaths:76
KDR:14.316
Accuracy:47.352% C
KPH:44.400 B**
VKPH:19.600 B+
E540 Halberd
B+
Kills:417
V. Kills:182 228%
Deaths:23
KDR:18.130
Accuracy:44.437% C
KPH:43.900 B+
VKPH:19.200 C**
Enforcer ML85
B++
Kills:339
V. Kills:164 205%
Deaths:15
KDR:22.600
Accuracy:37.523% D
KPH:35.100 B++
VKPH:17 C+
M12 Kobalt
C
Kills:193
V. Kills:4 N/A
Deaths:16
KDR:12.063
Accuracy:12.847% D--
KPH:57.100 C
VKPH:1.200 D
C85 Canister
B
Kills:130
V. Kills:13 N/A
Deaths:8
KDR:16.250
Accuracy:35.429% D-
KPH:61.500 C--
VKPH:6.100 B
Kills:12,140 (11,061 + 1,079)
Deaths:585
KDR:20.752
VKDR:4.632
Vehicle Kills:2,710
Kill Difference:11,555
Playtime:232.093 hours
Usage:7%
Score:5.305m
Score/min:381
Driving Accuracy:47.352%
Gunner Accuracy:35.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:393
V. Kills:24 N/A
Deaths:38
KDR:10.342
Accuracy:47.468% D
KPH:78.300 D
VKPH:4.800 D-
E540 Halberd-H
C--
Kills:311
V. Kills:119 259%
Deaths:22
KDR:14.136
Accuracy:53.918% D
KPH:40.300 C--
VKPH:15.400 D-
M12 Kobalt-H
D
Kills:174
V. Kills:5 N/A
Deaths:8
KDR:21.750
Accuracy:17.113% D**
KPH:91.800 D
VKPH:2.600 D-
M96 Mjolnir-H
C
Kills:91
V. Kills:74 121%
Deaths:22
KDR:4.136
Accuracy:48.737% C
KPH:35.900 D-
VKPH:29.200 C
Enforcer ML65-H
D-
Kills:52
V. Kills:39 130%
Deaths:18
KDR:2.889
Accuracy:48.321% D*
KPH:25.800 D-
VKPH:19.400 D--
Kills:1,021 (0 + 1,021)
Deaths:108
KDR:9.454
VKDR:2.417
Vehicle Kills:261
Kill Difference:913
Playtime:19.179 hours
Usage:1%
Score:0.424m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:48.321%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:718
V. Kills:16 N/A
Deaths:14
KDR:51.286
Accuracy:15.631% D--
KPH:85.400 C++
VKPH:1.900 D
M12 Kobalt
B**
Kills:353
V. Kills:17 N/A
Deaths:7
KDR:50.429
Accuracy:15.356% D-
KPH:100.100 B
VKPH:4.800 B**
M20 Basilisk
C++
Kills:305
V. Kills:87 347%
Deaths:38
KDR:8.026
Accuracy:36.040% D
KPH:27.100 C++
VKPH:7.700 C+
M20 Basilisk
C+
Kills:175
V. Kills:55 313%
Deaths:22
KDR:7.955
Accuracy:36.735% C-
KPH:23.100 C+
VKPH:7.300 C--
M60-G Bulldog
C++
Kills:138
V. Kills:17 N/A
Deaths:11
KDR:12.546
Accuracy:33.797% C--
KPH:43 C++
VKPH:5.300 C
M40 Fury
C++
Kills:126
V. Kills:16 N/A
Deaths:14
KDR:9
Accuracy:38.071% C++
KPH:43.100 C-
VKPH:5.500 D--
M60-G Bulldog
C
Kills:81
V. Kills:9 N/A
Deaths:7
KDR:11.571
Accuracy:33.127% D-
KPH:45.500 C
VKPH:5.100 D
M40 Fury
C
Kills:62
V. Kills:10 N/A
Deaths:5
KDR:12.400
Accuracy:36.283% C
KPH:38.500 D-
VKPH:6.200 D--
Kills:1,958 (0 + 1,958)
Deaths:118
KDR:16.593
VKDR:1.924
Vehicle Kills:227
Kill Difference:1,840
Playtime:40.303 hours
Usage:1%
Score:0.756m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:36.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 20,08919,9127,3542.708B*0.6926.038%C++17.828%D-49.7B+N/A182401h10.1B38.7C**
Titan-150 HEAT 10,3558,59841120.92A+17.5249%C+3.001%C*52.1A++10.6C+318165h2.5A5B**
C-4 9,2197,6281,9213.971A0.5730.829%BN/A179.5B**37.4B141042.5h1B*3.1B++
LA1 Anchor 6,5796,5222,0263.219C++0.1822.501%D*17.74%D**64.4C+N/A339101.3h9.8C43.6D
EM6 4,5044,4581,1173.991B++0.5917.944%D**16.801%D**44.3C--N/A176100.6h11.3D63D-
Frag Grenade 4,3954,35814358N/A4,354.6060.466%A+N/A1062.9A++9C-45724.1h2.2A3.7B**
L100 Python HESH 4,1253,71013028.538B++25.1450.577%C+1.563%C**42.4D-4.7D*19387.6h3C+5.9C++
NC1 Gauss Rifle 3,7233,6801,5442.383A1.0121.902%D-17.853%D-36.3C+N/A160101.4h12.4C--56.5C--
Gauss Compact S 2,8872,8431,0582.687A++0.7125.324%C5.98%F-40.3C*N/A14970.5h5.5A21.5B++
MGR-S1 Gladius 1,9101,8799252.031C+1.3726.033%D19.319%D59.5C+1C+18831.6h8.8C+34C+
Blitz GD-10 1,8121,8087672.357B++1.0422.812%D-11.062%D--40.4CN/A16744.7h12.9C++56.4C+
NS Decimator 2,0231,7556202.831B*0.5762.083%C+3.02%B**52.1C**8D*38133.7h2.8B++4.5B*
Carnage AR 1,6531,6387392.217C**1.1822.145%D--16.85%D-44.4C+N/A21336.9h12.6C+57.1C--
Sticky Grenade 1,6181,60511605N/A1,601.6069.534%A++N/A2006.3A*16.3C+107810.8h1.2B**1.7B**
AF-23 Grinder 1,6111,6003944.061B+0.6639.191%C+12.5%D-50.5B++N/A23431.7h5.2B+13.3B++
AF-4 Cyclone 1,5681,5636662.347B+1.0524.829%D13.628%D--44CN/A30435.5h9.6C++38.5C+
NC05 Jackhammer 1,5491,5486052.559B**0.8445.336%C13.372%D59.3C+N/A25426.1h3.9B+8.7C**
AF-23 Grinder 1,5051,4983873.871C**0.4742.787%C+13.284%D--47.6B+N/A22031.5h6.1B+14.2B+
GD-7F 1,5051,4927931.881C++1.5221.434%D*13.338%D**26.5DN/A15856.2h13.2C-61.5D
EM1 1,4951,4875342.785B+0.6120.215%D-15.871%D*52.4C+N/A22428.4h12.2C+60.3C
NC6A GODSAW 1,4731,4604932.961C+0.4422.555%D**18.493%F62.1C-N/A43423.5h10.3C+45.8D--
Razor GD-23 1,4301,4216212.288B+1.1127.963%C+16.678%D--41.5C+N/A18134.2h10.1B36C**
NS-15M AE 1,4271,4013723.766B+0.3722.967%D*19.914%D*70.1C+1.3C**48320h12D52.4D
Gauss Compact Burst 1,3911,3864513.073C*0.3224.485%D--22.294%D38DN/A17436.5h10.1C+41.2C
Titan-150 HESH 1,4861,3753638.194B**34.8054.695%B+1.455%C+76.4A6.2D-30018h2.1B**3.7B**
Shrike 1,6641,3286202.142A1.2661.358%B2.636%C+34.9C**8.8D36038.1h4.2B**6.8B**
AF-57 Piston 1,3021,3005322.444B*0.9548.32%B+9.615%D*64.7C*N/A30420.1h3.6B+7.5B+
GD-66 Claw 1,2891,2875012.569B++0.8366.523%B7.226%D*73.1BN/A29717.6h1.9B**2.9B++
LA80 1,2691,2671697.497B+4.1038.113%D-72.376%D--30.6D-N/A11241.4h2.7F7D*
Gauss Prime 1,2801,2634582.758B+0.6422.335%D**14.41%F51.3C+N/A32924.6h11.7D52.2D*
Bouncing Betty 1,2501,2493074.068C+0.6753.807%B++N/A123.7CN/A60610.1h1.5B**2.8B**
Gauss Rifle S 1,2601,2483903.2B*0.2026.222%C8.013%F-59.1B+N/A19321.1h5.2A+19.9B*
SAS-R 1,2491,2482076.029B++2.6335.713%D--56.09%F-50.3CN/A26424.8h2.4D-6.8D--
Tank Mine 1,8901,2093293.675C*0.2827.375%DN/A119.7C+67.4C+150810.1h1.5B++5.3C++
L105 Zephyr 1,2721,2044129.366B**25.9742.645%CN/A78.2B4.4D-30915.4h3.5A+8.1B*
NC6 Gauss SAW 1,2101,1933023.95B**0.5517.357%D*19.363%D--42.2CN/A42328.3h10.9D62.9D-
LA39 Bruiser 1,1871,1844902.416B**0.9867.391%C++7.264%D**67.7C*N/A30117.5h1.9B++2.9B+
Gauss Rifle Burst 1,2011,1843503.383B+0.0125.399%D-19.257%D*55.6CN/A18921.3h10.9C42.8C--
L100 Python HEAT 1,3721,1844128.878M25.4849.898%C3.716%B*61.7B*9.8D30519.2h2.7B++5.4B**
NS-11C 1,1831,1804052.914B**0.4822.665%D-17.034%D37.5C+N/A13831.5h12.9C+57C
NCM1 Scattercannon 1,1801,1771796.575A*3.1836.102%D15.038%C-60.4B+N/A25019.5h4.5B*12.5B
C75 Viper 1,2591,1773731.811S28.4142.131%C++1.444%C*82.9A+5.8D38914.2h4.6A11B**
NC4 Mag-Shot 1,2011,1765272.231B**1.1727.451%C15.306%D52B+1.1B+22722.6h6.6B+24.2C**
L100 Python AP 1,6281,1749312.624C++9.2354.761%C+3.578%B*57.3B**22.1C++57220.5h3.7B++6.8B++
C-4 ARX 1,3691,1732574.564B**1.1732.064%B*N/A234.6A+39.2C++21055h0.9B*2.8B++
Tempest 1,1801,1675452.141C**1.2623.846%D*15.167%D--38.4DN/A18630.4h9.5C+40C-
19A Fortuna 1,1691,1664542.568B++0.8322.364%D**10.72%F-52.1C+N/A26422.4h9.3C++41.6D
AF-34 Mattock 1,1751,1662344.983C++1.5946.198%B**13.894%D82.1AN/A46414.2h5B+10.8B*
AC-X11 1,1691,1653753.107B++0.2927.349%C13.734%F42.1C+N/A19527.7h9C+32.8C++
NCM1 Scattercannon 1,1711,1652005.825A*2.4340.685%C17.94%B50.4B*N/A25123.1h5.6B*13.8B+
EM4 Longshot 1,1651,1641627.185B++3.7941.372%C+79.811%C+48.7C*N/A19023.9h2C+4.9C++
Mauler S6 1,1661,1644842.405B**0.9942.717%C+12.199%D46.9C*N/A18124.8h4.1B9.5C**
AF-34 Mattock 1,1731,1632434.786C++1.3949.91%B**13.242%D*79.1A+N/A45814.7h5.5B++11B*
NC6S Gauss SAW S 1,1681,1633863.013B++0.3819.145%D**21.066%D-49.9CN/A17323.3h10C+52.1D-
GD-22S 1,1681,1635552.095C+1.3016.158%F-15.391%D**36DN/A19432.3h10.8C67.1D*
Warden 1,1801,1625142.261B*1.1428.308%C-23.408%C-37.4C+N/A15231.1h8.6C+30.3C+
NS Baron G5AE 1,1701,1624912.367B++1.0352.948%C**12.22%D51.2CN/A38122.7h3.7B+7.1C++
NSX Tanto 1,1761,1613892.985A+0.4127.403%C20.327%D--62.1C*N/A13818.7h12.1C++44.2C+
AF-4A Bandit 1,1611,1613583.243B*0.1524.415%D16.796%D*42.1CN/A16527.6h9.9C+40.5C
GR-22 1,1661,1612614.448A+1.0517.45%F-16.107%D--22.2D-N/A12252.3h14.1D-81.1F-
NC14 Bolt Driver 1,1671,1601477.891B**4.4940.529%C**72.155%D75.3A+N/A60415.4h2.1B5.3B
NS-15M1 1,1651,1602734.249B*0.8521.608%D-20.259%D59.8C+N/A40519.4h12.1C55.8C
NS-7 PDW 1,1641,1604312.691B*0.7122.454%D--16.81%C--47.2C++N/A18724.6h11.4B+50.8C+
NS-11A 1,1681,1604562.544B+0.8522.761%D-16.897%D--38.5CN/A14230.1h13.1C57.4C-
Mag-Cutter 1,1781,16024,0320.048B+3.3545.362%B**N/A0.8C+N/A41480.5h2.2C*4.8B+
MKV Suppressed 1,1621,1604592.527B*0.8725.022%D14.138%D--50.9C++N/A33522.8h11.8C*47.1C++
NC12 Sweeper 1,1661,1605342.172B*1.2352.2%B++9.914%D--53.2B+N/A31621.8h3.3B**6.3B*
Reaper DMR 1,1631,1604152.795B++0.6022.446%D*19.569%D--45CN/A15525.8h8.3B37.2C
NS-15M2 1,1741,1602824.113B+0.7223.221%D-18.966%D*74.4C++N/A45215.6h11.2C+48C+
NS-11CB 1,1741,1602734.249A++0.8528.349%C+18.19%D-84.1B+1C+50313.8h10.3B++36.4B
NS-11P 1,1661,1603663.169B**0.2322.972%D-15.948%D*52C+N/A26822.3h13.6D59.3D
NC9 A-Tross 1,1621,1603413.402A++0.0021.777%D*16.207%D*45.3C+N/A29525.6h8.9C++41C-
Impetus 1,1721,1602774.188B+0.7935.964%C+25.086%D65.5BN/A18217.7h4.2C++11.6C++
NS-11CP 1,1691,1603373.442B*0.0428.91%C18.017%D*73.4C+N/A20615.8h10.9C++37.7C++
NS-15MP 1,1711,1573123.708C**0.3124.409%D*18.583%F74.6CN/A19115.5h11.2D46D
NS-30 Vandal 1,1661,1573353.454C++0.0633.693%C-16.508%D**54.1C+N/A15221.4h5C++14.8C+
AF-18 Stalker 1,1671,1553303.5B**0.1025.985%D-21.472%C61.8B+N/A20418.7h12.1C+46.4C
NS-44 Commissioner 1,1601,1495432.116B+1.2838.087%C17.319%D--68.8B+N/A37116.7h3.6C+9.5C+
Titan-150 AP 1,5671,0887614.316B10.9247.352%C6.434%M++44.4B**19.6B+65724.5h3.1B*6.6B+
Hawk GD-68 1,4239824202.338A+1.0666.232%C*3.768%B+21.7C++9.7C35445.3h6B++9.1B*
The Slasher 86786019,7400.044C+3.3532.989%C+5.93%D1CN/A5880.1h1.9B+5.6B
M12 Kobalt 7347181451.286A47.8915.631%D--20.613%C**85.5C++1.9D3738.4h17.3C*110.6C+
Anti-Vehicle Grenade 7266721672N/A668.6067.444%A++N/A840A++67.5C80400.8h2.9A4.3A
NC4-FB Mag-Shot 6756664201.586C+1.8134.197%C+13.514%F43DN/A23115.5h6.7C+19.6C+
NS Baron G5 6706603381.953B**1.4453.307%B+13.333%C-50.4C++N/A22113.1h3.9B+7.4C++
MGR-C1 Charger 6346213801.634C++1.7627.787%C--19.002%D--52.6C+1.1C+14111.8h12.2C43.9C
NSX Tengu 6336183721.661C+1.7435.013%D-20.388%C-48.7C1.2C**16812.7h13.3C-37.9C
MGR-M1 Bishop 5995852931.997C+1.4036.423%C+29.402%C--43.3C+1C++12013.5h7.1D-19.6C
AF-22 Crow 7385162572.008M++1.3970.694%C**2.907%C*26.1C++11.2C26319.8h6.1B+8.7B+
M60-A Bulldog 5355101051B+47.6052.423%C++2.157%C++52.6C++2.6D2429.7h4.3B*8.3B++
C150 Dalton 7084993016.633B++13.2452.964%A+N/A37.5C15.7D-37713.3h5.1D-9.7C++
AF-6 Shadow 4974951643.018C*0.3831.965%D-21.818%D-41.9DN/A10611.8h5.6C--17.5C--
MGR-L1 Promise 4894781922.49B+0.9122.085%D--18.619%D*69.3C+1.6C**3116.9h13.6C+61.8C
NS-61 Emissary 4494422571.72B*1.6827.975%C14.706%D67B*1.1B++1966.6h11.8C++42.3C*
NS-44L Blackhand 4464411423.106B*0.2942.069%C37.415%C--57.3B+N/A1537.7h4.5C-10.8C
E540 Halberd 5994172318.13B+14.7344.437%C4.556%B**43.9B+19.2C**5789.5h4.7B+10.5C**
C85 Canister-H 4173933810.342C6.9447.468%D13.741%B++78.6D4.8D-3245h6.1C**12.8C+
NS-357 Underboss 3643581981.808B+1.5931.83%D*18.715%D58.7C+1B++2666.1h4.1C12.9D
M12 Kobalt 370353750.429A47.0315.356%D-17.847%C100.9B+4.9B**3803.5h16B104C+
MANA Anti-Personnel Turret 347341953.589N/A0.1920.324%UN/A3410U60U14751900.1h18.1T*88.8T*
Enforcer ML85 5033391522.6A*19.2037.523%D1.77%C+34.9B++16.9C+7779.7h9.8B+26.2C*
M60-A Bulldog 3493311033.1C*29.7047.498%CN/A39.4C+2.1D2188.4h4.8B+10.2B+
The Brawler 3183171991.593C++1.8055.854%C+11.987%D48.8CN/A2606.5h3.4B+6.1B
E540 Halberd-H 4303112214.136C++10.7453.918%D3.859%A++40.4C--15.5D-3517.7h4.3C++8C++
M20 Basilisk 392305388.026A4.6336.04%D5.574%C27C++7.7C+23211.3h57.5B*159.5B+
NS Annihilator 5902771421.951M++1.4576.044%D*N/A9.1D10.3C**19930.3h12.6D16.6D-
Spear Anti-Vehicle Phalanx Turret 377252831.5M+28.1043.714%C-N/A51.4C+25.5C+7844.9h6.9C**15.9C++
NS-20 Gorgon 265247604.117A*0.7229.255%B+17.004%D-50.4A+3.7M+2014.9h21.3B+72.7B++
Breaker Rocket Pods 2772401813.333C**9.9448.423%DN/A109.1C+16.8C+11652.2h14C+28.9C+
LA8 Rebel 2332311211.909B++1.4930.942%C14.719%D--55B+N/A2604.2h4.6B**14.8B+
M12 Kobalt 235227456.75C+53.3516.979%D**17.621%C113.5C4C2792h16.6C+97.8D
Skyguard 359226307.533B+4.1432.409%C*2.655%B+22.6B+13.3B+52810h94.9C**292.9B+
NSX Naginata 218210762.763B++0.6319.243%D*21.905%D*58.3C2.2A1583.6h13D67.6D-
NS-20 Gorgon 218207593.508A0.1130.23%B++19.324%C-43.1B**2.3B**1764.8h25.6B84.7B+
AF-8 RailJack 203203355.8B**2.4044.941%B++67.488%D--37.6C*N/A2915.4h2.4C-5.4C++
M60-A Bulldog 2172001216.667B++13.2734.637%CN/A44.4C+3.8D-4834.5h4.6B+13.2C**
M12 Kobalt 1971931612.063C-8.6712.847%D--11.399%D56.8C1.2D2353.4h18.5C+143.9C+
AF-41 Hacksaw 196191553.473C++0.0846.818%A15.707%C++68.2A++1.8M+5482.8h7C++15B+
AF-41 Hacksaw 188185553.364C++0.0350.442%A16.757%C**63.8A+1A4992.9h7.7C++15.3B++
NS-10 Burster 300182583.138A0.2636.079%C**8.791%A8.4B+5.5B+20121.6h119.2B++330.4B++
NCM2 Falcon 236179742.419C**0.9842.135%C+6.704%B++18.3C+5.8C*2559.8h9.6C++22.9C++
NS-10 Burster 306176602.933A++0.4634.869%C*6.25%B+7.8B+5.8B*19722.6h125.2B+359.1B+
M20 Basilisk 230175227.955A+4.5636.735%C-3.429%D--23C7.2C--2287.6h71.5B+194.7B
M12 Kobalt-H 179174821.75C18.3517.113%D**13.793%D--91.6D2.6D-3061.9h14.9C+87C--
Rocklet Rifle 3101681171.436B**1.9653.719%C++N/A24D20.3D3327h43.7D--81.4D
NC15 Phoenix 326162533.057B*0.3456.594%B+N/A13.4C+13.6C++34512.1h11C--19.4C+
NCM3 Raven 241159552.891M0.5146.336%B+1.887%D22.7A*11.7A++4527h17.6B**37.9B**
Carver 1571561,2530.125C+3.2730.984%C+19.231%B+4.1CN/A1538.5h1.2B+3.9B+
MAX Punch 1551521,1110.137B3.2644.246%C+N/A1.4C**N/A8111.2h2.3C++5.1C*
AP30 Shredder 202146178.588C+5.1923.093%D*4.11%A++35.6C+13.7D6714.1h41.1B**178.1B++
NCM3 Raven 228141552.564A*0.8345.73%B+2.128%C-20.1A*12.4A**4347h19.3B*42.2B*
M60-G Bulldog 1551381112.545A+9.1533.797%C--2.899%B+43.1C++5.3C4083.2h5.1B*15.1B+
NCM2 Falcon 169131552.382B**1.0243.421%C5.344%B17.9B5.2C+2517.3h11.3B+25.9B+
C85 Canister 143130816.25C12.8535.429%D-13.846%C++61.9C-6.2B+3402.1h7.6C++21.4C+
M40 Fury 142126149C+5.6038.071%C++3.968%M++43.4C-5.5D--3532.9h8.9B++23.5B++
Dual-75 Duster 135124262A**58.6041.625%C+N/A65.3C5.8C++3371.9h4.8B**11.4B++
M20 Mustang 2111231740.707D-2.6929.203%C2.439%B++4.1D*3D*7829.7h131.7D-451D--
LA3 Desperado 122121721.681B+1.7225.511%D22.314%C+44.8C+N/A2222.7h10D*39.2D
NS-AM7 Archer 12297741.311A2.0955.447%C-27.835%B++14.3B+3.7B+1026.8h11.6B+21B+
M96 Mjolnir-H 16591224.136C0.7448.737%C1.099%B+36.4D-29.6C3892.5h36.9C+75.7C+
NSX Tomoe 8282362.278C+1.1226.537%D--32.927%D-32.8DN/A982.5h16.5D*62.3D--
M60-G Bulldog 9081711.571B+8.1733.127%D-1.235%D-45C5D4751.8h5.3B+16C++
M40 Fury 7262512.4C*9.0036.283%CN/A38.8D-6.3D--3581.6h9.2B+25.3B+
MANA Anti-Vehicle Turret 9762212.952U0.4562.671%UN/A620U350U3019260.1h8.9T*14.1T*
MGR-A1 Vanquisher 6161321.906C+1.4925.718%D-16.393%D**40.7DN/A1461.5h10.9C42.3C
Vortek Rotary 9960252.4C+1.0027.364%D--1.667%C+18.8C12.2C5043.2h65.6C+239.7C
Enforcer ML65-H 9152182.889D0.5148.321%D*1.923%B+26D-19.5D--5772h14.9C+30.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit396720,18555h
Medical Kit3735,6478.2h
Spawn Beacon472,5836.6h
Medical Applicator572284,08132h
Anti-Vehicle MANA Turret22580.6h
Nanite Revive Grenade01,6450.5h
Welding Device0700h
Deconstruction Tool0870h
Spitfire Auto-Turret51840.3h
Restoration Kit163840.6h
NC Patriot Flare Gun0870.1h
Motion Spotter256,6403.9h
Recon Detection Device78821.7h
Shield Recharging Field101,5370.7h
Ammunition Package193,8741.6h
Anti-Infantry MANA Turret281,0473.3h
Smoke Grenade0990h
Nano-Repair Grenade02550.1h
Snowman Soldier6580.1h
Hardlight Barrier446941h

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