Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,956)players online:
wintergaming (162)  LatrodectusVS (65)  CAMIKAZE78 (17)  danfou (12)  GelosTheStrimmer (5)  Weee240 (4) 265
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (338 days). The data shown below may not be accurate.

Legate Immortal FlamingAngel[TWC2] FlamingAngel
VS BR 74

KDR: 1.39

Score: 6.6m

Last Seen: Aug 17th, 2018 3:53 AM
- OFFLINE - 264.8 hour(s)

Battle Rank 74 - Vanu Sovereignty on Connery
Level Progress (to 75): 97%
Level 100 Progress: 35% 855h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 MKV Suppressed Solstice VE3 Eidolon VE33 NS-61 Emissary Ghost S12 Renegade NSX Tomoe
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FlamingAngel



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $721,827 MLG Score: 577
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.264%25.384%6921811968,9781.52895-0.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.929%1.19B**0.69B+-1.485FHEAD ++ (~11.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.477B+10.60.257C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.707%0.948%62112132116081190.347039176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.944B*-1.039D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.244C++14.8-0.182C14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.803%5.882%201121351366580.13934486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.426B0.354C**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261.2-1.185D*106.6-1.671F-154.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.009%64.71%20312111,31274871.75167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.219%0.153C++-0.154C0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.234C++2.70.142C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.414%20.089%201121322447850.467641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.01C+1.076B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.094C+4.9-0.017C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m198.6%239 (14.3k)211 (12.7k)1.392915,19110,9061.5085374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121482819.77%23.942%47302:524

6% Combat Medic12% Engineer64% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 11:14 PMApr 9th, 2018 2:06 AMAug 17th, 2018 10:00 AM (337d) (PST)Aug 17th, 2018 12:57 AM (338d) (PST)Aug 16th, 2018 11:53 PM (338d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4141912230.4850.3480.1161.0240.031577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,85411,48313,3712921761212,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
522.3h/21.8d 1,261 3,637 4,896 32.1k 920 1,280 968 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:515
Deaths:427
KDR:1.206
Accuracy:21.370% C++
HSR:28.544% B+
Kills:515
Deaths (as Heavy Assault):427
Deaths (to Heavy Assaults):2,889
KDR:1.20609
Kill Difference:88
Playtime:16.802 hours
Usage:3%
Score:0.214m
Score/min:212
Accuracy (listed only):21.370%
HSR (listed only):28.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,221
Deaths:708
KDR:1.725
Accuracy:28.240% B++
HSR:20.393% B
MKV Suppressed
B++
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:29.045% B++
HSR:22.015% B+
NS-61 Emissary
B++
Kills:1,124
Deaths:861
KDR:1.305
Accuracy:29.984% C**
HSR:20.552% B++
Ghost
B
Kills:948
Deaths:482
KDR:1.967
Accuracy:38.532% C+
HSR:71.730% B
NSX Tomoe
C+
Kills:607
Deaths:407
KDR:1.491
Accuracy:28.117% C+
HSR:33.773% C
VA39 Spectre
C++
Kills:286
Deaths:168
KDR:1.702
Accuracy:32.848% C++
HSR:37.762% C+
NS-44L Blackhand
B+
Kills:255
Deaths:167
KDR:1.527
Accuracy:46.619% B+
HSR:40% C+
Beamer VS3
B+
Kills:223
Deaths:574
KDR:0.389
Accuracy:28.839% C**
HSR:25.561% B+
Artemis VX26
A
Kills:169
Deaths:71
KDR:2.380
Accuracy:26.454% C+
HSR:31.953% A
NS-44 Commissioner
B**
Kills:134
Deaths:68
KDR:1.971
Accuracy:44.792% B**
HSR:26.866% B++
NS-7 PDW
M**
Kills:118
Deaths:58
KDR:2.034
Accuracy:25.838% C*
HSR:39.831% M**
NS-45 Pilot
B+
Kills:111
Deaths:53
KDR:2.094
Accuracy:35.174% B+
HSR:28.829% C**
Phantom VA23
C*
Kills:109
Deaths:47
KDR:2.319
Accuracy:36.439% C*
HSR:29.358% C+
NS-357 Underboss
B**
Kills:94
Deaths:60
KDR:1.567
Accuracy:45.718% B**
HSR:22.340% C++
XM98
B++
Kills:78
Deaths:18
KDR:4.333
Accuracy:41.595% B++
HSR:78.205% B+
Kills:6,658
Deaths (as Infiltrator):4,267
Deaths (to Infiltrators):1,970
KDR:1.56035
Kill Difference:2,391
Playtime:336.768 hours
Usage:64%
Score:3.942m
Score/min:195
Accuracy (listed only):34.549%
HSR (listed only):35.278%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,221
Deaths:708
KDR:1.725
Accuracy:28.240% B++
HSR:20.393% B
MKV Suppressed
B++
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:29.045% B++
HSR:22.015% B+
Solstice VE3
C**
Kills:1,180
Deaths:1,181
KDR:0.999
Accuracy:24.454% C**
HSR:18.559% C
NSX-P Tanto
B+
Kills:272
Deaths:207
KDR:1.314
Accuracy:25.521% C+
HSR:29.044% B+
Thanatos VE70
B*
Kills:224
Deaths:224
KDR:1
Accuracy:41.414% C++
HSR:20.089% B*
NS-7 PDW
M**
Kills:118
Deaths:58
KDR:2.034
Accuracy:25.838% C*
HSR:39.831% M**
Kills:4,196
Deaths (as Light Assault):2,903
Deaths (to Light Assaults):1,728
KDR:1.4454
Kill Difference:1,293
Playtime:61.576 hours
Usage:12%
Score:0.858m
Score/min:232
Accuracy (listed only):29.085%
HSR (listed only):24.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:1,180
Deaths:1,181
KDR:0.999
Accuracy:24.454% C**
HSR:18.559% C
Eidolon VE33
B++
Kills:1,180
Deaths:600
KDR:1.967
Accuracy:30.029% B
HSR:31.271% B++
NSX-P Tanto
B+
Kills:272
Deaths:207
KDR:1.314
Accuracy:25.521% C+
HSR:29.044% B+
VE-LR Obelisk
B+
Kills:266
Deaths:81
KDR:3.284
Accuracy:35.051% B+
HSR:36.090% B+
Thanatos VE70
B*
Kills:224
Deaths:224
KDR:1
Accuracy:41.414% C++
HSR:20.089% B*
Kills:3,122
Deaths (as Engineer):2,293
Deaths (to Engineers):1,898
KDR:1.36154
Kill Difference:829
Playtime:64.873 hours
Usage:12%
Score:0.797m
Score/min:205
Accuracy (listed only):31.294%
HSR (listed only):27.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,221
Deaths:708
KDR:1.725
Accuracy:28.240% B++
HSR:20.393% B
MKV Suppressed
B++
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:29.045% B++
HSR:22.015% B+
Thanatos VE70
B*
Kills:224
Deaths:224
KDR:1
Accuracy:41.414% C++
HSR:20.089% B*
Pulsar VS1
C+
Kills:219
Deaths:254
KDR:0.862
Accuracy:21.120% C--
HSR:19.635% C+
NS-7 PDW
M**
Kills:118
Deaths:58
KDR:2.034
Accuracy:25.838% C*
HSR:39.831% M**
Kills:2,963
Deaths (as Combat Medic):1,769
Deaths (to Combat Medics):992
KDR:1.67496
Kill Difference:1,194
Playtime:31.971 hours
Usage:6%
Score:0.635m
Score/min:331
Accuracy (listed only):29.131%
HSR (listed only):24.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:142
Deaths:102
KDR:1.392
Accuracy:12.442% D
HSR:21.831% B+
Kills:142
Deaths (as MAX Suit):51
Deaths (to MAX Suits):342
KDR:2.78431
Kill Difference:91
Playtime:9.881 hours
Usage:2%
Score:0.157m
Score/min:265
Accuracy (listed only):12.442%
HSR (listed only):21.831%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:63
V. Kills:5 N/A
Deaths:17
KDR:3.706
Accuracy:42.333% D*
KPH:48.600 C--
VKPH:3.900 D*
Saron Laser Cannon
N/A
Kills:50
V. Kills:30 161%
Deaths:99
KDR:0.505
Accuracy:42.457% N/A
KPH:6.900 N/A
VKPH:4.200 N/A
Kills:113 (50 + 0)
Deaths:116
KDR:0.974
VKDR:0.302
Vehicle Kills:35
Kill Difference:3
Playtime:8.510 hours
Usage:2%
Score:0.037m
Score/min:73
Piloting Accuracy:42.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:211
V. Kills:61 340%
Deaths:76
KDR:2.776
Accuracy:50.707% B**
KPH:32.800 C*
VKPH:9.500 C**
Skyguard
A++
Kills:115
V. Kills:53 213%
Deaths:17
KDR:6.765
Accuracy:28.889% C+
KPH:25.700 A++
VKPH:11.800 B+
Kills:326 (326 + 0)
Deaths:93
KDR:3.505
VKDR:1.226
Vehicle Kills:114
Kill Difference:233
Playtime:10.904 hours
Usage:2%
Score:0.096m
Score/min:147
Driving Accuracy:28.889%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:51
V. Kills:15 319%
Deaths:3
KDR:17
Accuracy:40.803% C*
KPH:20.100 C+
VKPH:5.900 C--
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:5
Vehicle Kills:15
Kill Difference:48
Playtime:2.533 hours
Usage:0%
Score:0.018m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:40.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:613
V. Kills:29 N/A
Deaths:232
KDR:2.642
Accuracy:40.079% C
KPH:61.800 B
VKPH:2.900 B++
M40 Fury-F
A*
Kills:209
V. Kills:76 271%
Deaths:123
KDR:1.699
Accuracy:66.218% A+
KPH:44.800 A+
VKPH:16.300 A*
M12 Kobalt-F
D
Kills:92
V. Kills:4 N/A
Deaths:114
KDR:0.807
Accuracy:13.715% D*
KPH:13.800 D
VKPH:0.600 D
M20 Basilisk-F
B*
Kills:58
V. Kills:22 252%
Deaths:52
KDR:1.115
Accuracy:58.662% B++
KPH:27 B*
VKPH:10.200 B
Kills:972 (972 + 0)
Deaths:521
KDR:1.866
VKDR:0.251
Vehicle Kills:131
Kill Difference:451
Playtime:23.383 hours
Usage:4%
Score:0.157m
Score/min:112
Driving Accuracy:58.662%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,2451,2217081.725B++0.3328.24%B++20.393%B52.6B**1A++13723.2h12B++42.4B+
MKV Suppressed 1,1901,1815252.25A+0.8629.045%B++22.015%B+56.5B**N/A14820.9h10.5B**36.1B++
Solstice VE3 1,2171,1801,1810.999B0.3924.454%C**18.559%C30.4B++1A++8138.8h14.1B57.5C*
Eidolon VE33 1,2101,1806001.967B++0.5730.029%B31.271%B++36.3B++N/A7932.5h7.3B++24.3B+
NS-61 Emissary 1,1441,1248611.305B++0.0929.984%C**20.552%B++23.4C+N/A5348.1h11.6B+38.7B+
Ghost 9559484821.967C+0.5738.532%C+71.73%B36.7C+N/A9725.8h2B+5.1B+
S12 Renegade 6426132322.642C+1.2540.079%C3.263%D61.9B2.9B++1409.9h3.1B+7.8C*
NSX Tomoe 6166074071.491C+0.1028.117%C+33.773%C35.7C+N/A7817h12.5B+44.3B
Orion VS54 5235154271.206C+0.1921.37%C++28.544%B+46.4B+N/A13611.1h12.1B56.4C++
Lumine Edge 4604383,3950.129C++1.2632.245%B+12.329%D3.1CN/A8142.9h1.2B+3.8B+
NSX Amaterasu 3523411,2010.284S1.1128.037%C++28.446%A+4.9C+N/A1069.7h4.9C+17.5C*
Hunter QCX 3593343261.025B+0.3730.524%D36.527%B++14.3C++1.1C3523.3h4.7C**15.4C++
VA39 Spectre 2862861681.702C**0.3132.848%C++37.762%C+38.6B**N/A1247.4h5.4B+16.3B+
NSX-P Tanto 2802722071.314B+0.0825.521%C+29.044%B+27.8C+N/A769.8h12.6B+49.2B+
C-4 3382672041.309C+0.0832.834%AN/A76.3C+20.3D4093.5h1.6C+5B+
VE-LR Obelisk 268266813.284B**1.8935.051%B+36.09%B+57.8B**N/A1284.6h4.8B**13.7B*
NS-44L Blackhand 2572551671.527C**0.1346.619%B+40%C+22.6C+N/A4811.3h3.3B*7.1B++
Thanatos VE70 2282242241C++0.3941.414%C++20.089%B*31.5C++N/A947.1h4.9C++11.9C**
Beamer VS3 2342235740.389C-1.0028.839%C**25.561%B+9.9D-N/A2522.6h13D45C+
Pulsar VS1 2272192540.862C+0.5321.12%C--19.635%C+27.4C++1A978h13.8B65.3C++
C75 Viper 272211762.776C1.3850.707%B**N/A33C*9.5C**1426.4h14.8C+29.2B+
M40 Fury-F 2852091231.699C++0.3166.218%A+N/A44.5A+16.2A*1694.7h12.5C+18.8B+
Force-Blade 2182025,4110.037B+1.3622.644%D9.901%B+0.9C**N/A2216.1h2.5C*10.8C++
Artemis VX26 170169712.38B*0.9926.454%C+31.953%A37.6C*N/A924.5h10B*37.6B+
Quasar VM1 1471421021.392C+0.0012.442%D21.831%B+26.3C**N/A685.4h15.4C+123.6C+
Spear Anti-Vehicle Phalanx Turret 201136235.913C+4.5252.005%B++2.206%D-64.8A+31B*2662.1h6.7B++12.8B*
NS-44 Commissioner 135134681.971B**0.5844.792%B**26.866%B++31.9C+N/A774.2h3.5B+7.9B++
NS-7 PDW 119118582.034A0.6425.838%C*39.831%M**36.9B+N/A913.2h9.9A38.2B++
Skyguard 168115176.765A++5.3728.889%C+N/A25.6A++11.8B+1544.5h62.1A+214.9A
NS-45 Pilot 111111532.094B++0.7035.174%B+28.829%C**27.1DN/A1014.1h5.9B++16.8B++
Phantom VA23 110109472.319B0.9336.439%C*29.358%C+51.9B+N/A1172.1h3.6B**9.9B++
NS-357 Underboss 9494601.567B+0.1745.718%B**22.34%C++44.8C++N/A1102.1h4C**8.8B++
M12 Kobalt-F 96921140.807C--0.5913.715%D*4.348%D*13.9DN/A336.6h13.5C**98.3C+
Rocklet Rifle 150851210.702C+0.6960.185%B*N/A30.4C*23.2C+3002.8h36.7C++61B+
MANA Anti-Personnel Turret 8684741.135N/A0.2611.989%UN/A840U20U1241600.1h22.4T*186.5T*
XM98 7878184.333A2.9441.595%B++78.205%B+37.1B++N/A1052.1h2.5C++5.9B+
Frag Grenade 6664164N/A62.6142.643%CN/A320D10C++11410.2h4.4C-10.4C
Dual Photon Pods 6863173.706C2.3142.333%D*N/A48.5C--3.8D*1891.3h18.7B+44.1C*
S1 89621360.456C-0.9456.196%C+4.839%A18.8C-8.2D1433.3h9.4D--16.8D
Tank Mine 8058193.053C**1.6644.141%B*N/A96.7C+36.7D-5090.6h1.9C++4.4B**
M20 Basilisk-F 8058521.115C*0.2858.662%B++1.724%D26.4B++10B1042.2h63.9C++109B
M20 Basilisk 6651317S15.6140.803%C*5.882%C++20.4C+6C--1202.5h106.6C+261.2C++
Saron Laser Cannon 8050990.505C0.8942.457%A++N/A6.9D4.2D-527.2h229.5D-540.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1600.1h
Nanite Revive Grenade03930.1h
Medical Applicator661131,61315.9h
Restoration Kit435521.2h
Motion Spotter201960.6h
M40 Fury1860.1h
M12 Kobalt0870h
Shield Recharging Field124690.4h
Ammunition Package95260.3h
Nano-Armor Kit210147,80613.2h
Medical Kit409091h
Anti-Infantry MANA Turret163120.8h
Hyena Missile Launcher0630.1h
A30 Walker15450.1h
Recon Detection Device864,59810.1h
M20 Drake04850.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.35s on queries, 1.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.