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Executor FlammingCliff[FNXS] FlammingCliff
NC BR 126

KDR: 4.62

Score: 33.8m

Last Seen: Aug 5th, 2020 4:12 AM
- OFFLINE - 49.9 hour(s)

Prestige 1, Battle Rank 100 (126 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods Vortek Rotary M30 Mustang AH CAS30 Tank Buster Titan-150 AP Titan-150 HESH Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.461%19.874%4661413352,2141.177663.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.144%0.427B-0.186C-0.892D--HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.398B10.50.267C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.845%0.396%20435134433,31718741418717.7691235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.47%-0.464D-1.085D*-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.391B32.50.39B66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.106%0.47%579313462,5557279043.51444282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.535%0.588B+-1.312D**-1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.20.745B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.086%1.114%168513441,0777206521.49376165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.378%-0.382C--0.823D-0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.75B++9.60.761B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.838%71.343%1682134733521901.52968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.075%-0.019C+0.276C*-1.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.20.307C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.804%19.469%1681134822618051.24862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.493D0.906B*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.089C+4.30.119C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m469.5%333 (20k)300 (18k)4.6163951,26511,1055.84746126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349271627.999%2.118%5910:066

87% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 3:48 AMMay 11th, 2020 2:35 AMAug 5th, 2020 1:02 AM (6d) (PST)Aug 5th, 2020 1:50 AM (6d) (PST)Aug 5th, 2020 12:12 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
887238640.4560.0990.0102.8950.161183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,2271,38451,84327611741018,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1874.9h/78.1d 13,671 1,086 17,015 325.7k 642 1,241 18,095 99.8m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D
Kills:271
Deaths:200
KDR:1.355
Accuracy:28.058% D*
HSR:26.937% D
GD-7F
C-
Kills:236
Deaths:685
KDR:0.345
Accuracy:25.218% C-
HSR:16.102% D--
AF-57 Piston
B**
Kills:226
Deaths:277
KDR:0.816
Accuracy:35.804% D-
HSR:19.469% B**
Kills:733
Deaths (as Engineer):1,162
Deaths (to Engineers):4,692
KDR:0.63081
Kill Difference:429
Playtime:1,636.883 hours
Usage:87%
Score:31.022m
Score/min:316
Accuracy (listed only):29.694%
HSR (listed only):20.836%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:255
Deaths:144
KDR:1.771
Accuracy:16.124% D**
HSR:21.177% D
MGR-L1 Promise
C
Kills:111
Deaths:99
KDR:1.121
Accuracy:19.921% D**
HSR:27.928% C
GD-22S
D*
Kills:91
Deaths:28
KDR:3.250
Accuracy:19.974% D*
HSR:18.681% D*
Kills:457
Deaths (as Heavy Assault):271
Deaths (to Heavy Assaults):1,870
KDR:1.68635
Kill Difference:186
Playtime:55.767 hours
Usage:3%
Score:0.291m
Score/min:87
Accuracy (listed only):18.673%
HSR (listed only):22.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D-
Kills:277
Deaths:941
KDR:0.294
Accuracy:22.408% D**
HSR:18.412% D-
NS-7 PDW
C
Kills:272
Deaths:412
KDR:0.660
Accuracy:24.629% D
HSR:18.015% C
GD-7F
C-
Kills:236
Deaths:685
KDR:0.345
Accuracy:25.218% C-
HSR:16.102% D--
AF-57 Piston
B**
Kills:226
Deaths:277
KDR:0.816
Accuracy:35.804% D-
HSR:19.469% B**
NS-66 Punisher
D
Kills:127
Deaths:168
KDR:0.756
Accuracy:24.856% D
HSR:19.685% D--
AF-4 Cyclone
B++
Kills:124
Deaths:94
KDR:1.319
Accuracy:32.178% B++
HSR:12.903% D*
Blitz GD-10
B**
Kills:60
Deaths:55
KDR:1.091
Accuracy:33.319% B**
HSR:23.333% B+
Kills:1,322
Deaths (as Light Assault):2,632
Deaths (to Light Assaults):947
KDR:0.50228
Kill Difference:1,310
Playtime:22.980 hours
Usage:1%
Score:0.299m
Score/min:217
Accuracy (listed only):28.345%
HSR (listed only):18.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:277
Deaths:941
KDR:0.294
Accuracy:22.408% D**
HSR:18.412% D-
NS-7 PDW
C
Kills:272
Deaths:412
KDR:0.660
Accuracy:24.629% D
HSR:18.015% C
AF-57 Piston
B**
Kills:226
Deaths:277
KDR:0.816
Accuracy:35.804% D-
HSR:19.469% B**
MGR-A1 Vanquisher
D*
Kills:197
Deaths:312
KDR:0.631
Accuracy:22.917% D**
HSR:18.274% D*
NS-66 Punisher
D
Kills:127
Deaths:168
KDR:0.756
Accuracy:24.856% D
HSR:19.685% D--
AF-4 Cyclone
B++
Kills:124
Deaths:94
KDR:1.319
Accuracy:32.178% B++
HSR:12.903% D*
NC9 A-Tross
C+
Kills:105
Deaths:149
KDR:0.705
Accuracy:21.660% D*
HSR:26.667% C+
Blitz GD-10
B**
Kills:60
Deaths:55
KDR:1.091
Accuracy:33.319% B**
HSR:23.333% B+
NC1 Gauss Rifle
B**
Kills:52
Deaths:51
KDR:1.020
Accuracy:19.376% D*
HSR:34.615% B**
Kills:1,440
Deaths (as Combat Medic):2,459
Deaths (to Combat Medics):494
KDR:0.5856
Kill Difference:1,019
Playtime:89.891 hours
Usage:5%
Score:1.582m
Score/min:293
Accuracy (listed only):26.350%
HSR (listed only):21.264%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D-
Kills:277
Deaths:941
KDR:0.294
Accuracy:22.408% D**
HSR:18.412% D-
NS-7 PDW
C
Kills:272
Deaths:412
KDR:0.660
Accuracy:24.629% D
HSR:18.015% C
SAS-R
B+
Kills:215
Deaths:96
KDR:2.240
Accuracy:34.741% D*
HSR:76.744% B+
NS-44 Commissioner
D--
Kills:207
Deaths:307
KDR:0.674
Accuracy:30.570% D--
HSR:16.908% D--
NC08 Mag-Scatter
A+
Kills:144
Deaths:192
KDR:0.750
Accuracy:53.319% C
HSR:25.694% A+
NS-66 Punisher
D
Kills:127
Deaths:168
KDR:0.756
Accuracy:24.856% D
HSR:19.685% D--
AF-4 Cyclone
B++
Kills:124
Deaths:94
KDR:1.319
Accuracy:32.178% B++
HSR:12.903% D*
NC14 Bolt Driver
D
Kills:120
Deaths:22
KDR:5.455
Accuracy:34.954% D
HSR:61.667% F-
NS-AM7 Archer
F
Kills:81
Deaths:2,454
KDR:0.033
Accuracy:36.740% T
HSR:1.235% F
NC4 Mag-Shot
B+
Kills:72
Deaths:51
KDR:1.412
Accuracy:31.776% B+
HSR:20.833% C++
Blitz GD-10
B**
Kills:60
Deaths:55
KDR:1.091
Accuracy:33.319% B**
HSR:23.333% B+
Kills:1,699
Deaths (as Infiltrator):4,792
Deaths (to Infiltrators):805
KDR:0.35455
Kill Difference:3,093
Playtime:63.366 hours
Usage:3%
Score:0.568m
Score/min:149
Accuracy (listed only):32.681%
HSR (listed only):26.857%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:22,231
V. Kills:11,034 201%
Deaths:44
KDR:505.250
Accuracy:31.097% C++
KPH:39.600 A
VKPH:19.700 B++
Breaker Rocket Pods
B+
Kills:6,442
V. Kills:713 N/A
Deaths:597
KDR:10.791
Accuracy:56.159% B+
KPH:82.800 C--
VKPH:9.200 D
Vortek Rotary
C++
Kills:3,356
V. Kills:1,678 200%
Deaths:882
KDR:3.805
Accuracy:33.864% C++
KPH:25.800 C++
VKPH:12.900 C
M30 Mustang AH
B**
Kills:1,338
V. Kills:203 N/A
Deaths:
KDR:
Accuracy:63.546% B++
KPH:68.200 C+
VKPH:10.300 B**
Hornet Missiles
C
Kills:716
V. Kills:395 181%
Deaths:13
KDR:55.077
Accuracy:53.810% D--
KPH:67.200 C
VKPH:37.100 C-
M202 Wyrm
C++
Kills:462
V. Kills:179 257%
Deaths:1
KDR:462
Accuracy:55.613% C++
KPH:81.900 D
VKPH:31.700 D-
M20 Kestrel
B*
Kills:73
V. Kills:35 203%
Deaths:4
KDR:18.250
Accuracy:29.071% C-
KPH:41.100 B*
VKPH:19.700 C+
Kills:34,618 (26,998 + 0)
Deaths:1,541
KDR:22.465
VKDR:9.239
Vehicle Kills:14,237
Kill Difference:33,077
Playtime:806.612 hours
Usage:43%
Score:13.267m
Score/min:274
Piloting Accuracy:29.071%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:1,223
V. Kills:533 229%
Deaths:1
KDR:1,223
Accuracy:50.192% C*
KPH:11.800 C**
VKPH:5.100 C--
C150 Dalton
C+
Kills:677
V. Kills:341 198%
Deaths:14
KDR:48.357
Accuracy:24.479% D*
KPH:45.400 C+
VKPH:22.900 C
L-24R Spur
B+
Kills:512
V. Kills:29 N/A
Deaths:49
KDR:10.449
Accuracy:42.642% B+
KPH:30.900 D
VKPH:1.700 D
Dual-75 Duster
C-
Kills:171
V. Kills:15 N/A
Deaths:16
KDR:10.688
Accuracy:50.432% A
KPH:44.300 D--
VKPH:3.900 C-
AP30 Shredder
C+
Kills:107
V. Kills:50 210%
Deaths:8
KDR:13.375
Accuracy:32.073% C+
KPH:35.800 C+
VKPH:16.700 C-
L-30R Vektor
C+
Kills:65
V. Kills:23 271%
Deaths:12
KDR:5.417
Accuracy:36.826% C
KPH:11.700 C+
VKPH:4.100 D
L105 Zephyr
B++
Kills:64
V. Kills:22 278%
Deaths:3
KDR:21.333
Accuracy:45.485% C++
KPH:46.700 C
VKPH:16.100 B++
Kills:2,819 (1,800 + 1,019)
Deaths:103
KDR:27.369
VKDR:9.835
Vehicle Kills:1,013
Kill Difference:2,716
Playtime:148.811 hours
Usage:8%
Score:1.256m
Score/min:141
Piloting Accuracy:36.826%
Gunner Accuracy:45.485%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:327
V. Kills:120 270%
Deaths:
KDR:
Accuracy:47.227% D-
KPH:47.400 B
VKPH:17.400 D
Kills:327 (327 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:120
Kill Difference:327
Playtime:6.902 hours
Usage:0%
Score:0.157m
Score/min:380
Driving Accuracy:47.227%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,162
V. Kills:468 248%
Deaths:1
KDR:1,162
Accuracy:48.257% C
KPH:49.300 A
VKPH:19.900 B+
Titan-150 HESH
D
Kills:1,143
V. Kills:244 467%
Deaths:94
KDR:12.160
Accuracy:47.434% C
KPH:33.300 D-
VKPH:7.100 D
Titan-150 HEAT
D
Kills:250
V. Kills:66 373%
Deaths:31
KDR:8.065
Accuracy:42.575% D
KPH:21.200 D
VKPH:5.600 D--
E540 Halberd
C*
Kills:87
V. Kills:35 242%
Deaths:6
KDR:14.500
Accuracy:43.865% C-
KPH:39.200 C*
VKPH:15.800 C+
Kills:2,642 (2,555 + 87)
Deaths:132
KDR:20.015
VKDR:6.159
Vehicle Kills:813
Kill Difference:2,510
Playtime:71.893 hours
Usage:4%
Score:1.100m
Score/min:255
Driving Accuracy:42.575%
Gunner Accuracy:43.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D-
Kills:149
V. Kills:64 229%
Deaths:22
KDR:6.773
Accuracy:36.329% F-
KPH:35.800 D-
VKPH:15.400 D*
M12 Kobalt-H
C
Kills:92
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:23.223% C+
KPH:93.300 D
VKPH:4.100 C
E540 Halberd-H
C
Kills:77
V. Kills:31 241%
Deaths:4
KDR:19.250
Accuracy:55.494% C
KPH:41.300 C-
VKPH:16.600 D
C85 Canister-H
D-
Kills:56
V. Kills:4 N/A
Deaths:8
KDR:7
Accuracy:52.426% C
KPH:63.500 D--
VKPH:4.500 D-
Kills:374 (0 + 374)
Deaths:34
KDR:11
VKDR:3.029
Vehicle Kills:103
Kill Difference:340
Playtime:7.897 hours
Usage:0%
Score:0.148m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:52.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:335
V. Kills:174 191%
Deaths:
KDR:
Accuracy:37.956% C+
KPH:43.600 B++
VKPH:22.700 B*
Pelter Rocket Pod
B*
Kills:146
V. Kills:27 N/A
Deaths:8
KDR:18.250
Accuracy:53.216% B*
KPH:57.400 C
VKPH:10.600 D-
CAS 14-E
B
Kills:137
V. Kills:13 N/A
Deaths:1
KDR:137
Accuracy:39.243% B**
KPH:77.100 C+
VKPH:7.300 B
Kills:618 (0 + 618)
Deaths:9
KDR:68.667
VKDR:23.778
Vehicle Kills:214
Kill Difference:609
Playtime:11.995 hours
Usage:1%
Score:0.283m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:39.243%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 33,26522,23144505.25U500.6331.097%C++N/A39.6A19.7B++280561.2h37.6B**120.9B**
Breaker Rocket Pods 7,1556,44259710.791C+6.1756.159%B+N/A82.8C--9.2D29777.8h9.7B++17.2B+
Vortek Rotary 5,0343,3568823.805C*0.8133.864%C++N/A25.8C++12.9C203130h39.2B+115.8B+
M30 Mustang AH 1,5411,33811338U1,333.3863.546%B++N/A68.3C+10.4B**27019.6h8.9C14C+
CAS30 Tank Buster 1,7561,22311223U1,218.3850.192%C*1.226%C**11.8C**5.1C--59103.5h39.8B+79.3B+
Titan-150 AP 1,6301,16211162U1,157.3848.257%CN/A49.2A19.8B+38423.6h3B**6.1B++
Titan-150 HESH 1,3871,1439412.16C7.5447.434%CN/A33.3D-7.1D16134.3h3.2C6.8C
Hornet Missiles 1,1117161355.077S50.4653.81%D--N/A67.5C37.3C44710.6h7.3B*13.7B+
C150 Dalton 1,0186771448.357S43.7424.479%D*N/A45.4C+22.9C63414.9h2.1B*8.6B+
L-24R Spur 5415124910.449C5.8342.642%B+N/A30.8D1.7D9916.6h20.3C*47.5C**
M202 Wyrm 6414621462U457.3855.613%C++1.082%D82.5D32D-5145.6h26.4B*47.5B*
M20 Wyvern 5093351335U330.3837.956%C+1.194%D--43.5B++22.6B*4457.7h57.3B+150.9B+
C-4 5013311392.381C**2.2425.938%CN/A53.4D-27.4C4936.2h1B*3.7B+
L100 Python AP 4473271327U322.3847.227%D-1.223%D47.4B17.4D3806.9h3.9B+8.2C**
MGR-S1 Gladius 2802779410.294D4.3222.408%D**18.412%D-3.3D*N/A1383.4h9.8C43.8C--
NS-7 PDW 2722724120.66C--3.9624.629%D18.015%C4.6D*N/A1158.7h16.2D-65.6D
MGR-M1 Bishop 2752712001.355C-3.2628.058%D*26.937%D14.7D*N/A4518.4h6.7D23.7D-
NC6 Gauss SAW 2552551441.771C+2.8516.124%D**21.177%D11.5D--N/A6622.1h10.7D66.2D-
Titan-150 HEAT 316250318.065C+3.4542.575%D1.6%D21.2D5.6D--17111.8h4B9.5C++
GD-7F 2442366850.345D4.2725.218%C-16.102%D--11.1D--N/A4221.3h11.5C++45.6C+
AF-57 Piston 2312262770.816D3.8035.804%D-19.469%B**7.8D*N/A3228.9h4.3C+11.9C
SAS-R 215215962.24C-2.3834.741%D*76.744%B+42.2C--N/A1395.1h1.9C**5.4C
NS-44 Commissioner 2082073070.674C-3.9430.57%D--16.908%D--10.1D*N/A3420.5h3.7C+11.9C
MGR-A1 Vanquisher 2011973120.631D3.9922.917%D**18.274%D*13.3D*N/A4014.8h11.4C--49.9D
Dual-75 Duster 1861711610.688D6.0750.432%AN/A43.8D--3.8C--1383.9h7.9F-15.6C
M60-A Bulldog 181150350S45.3836.47%C1.333%C+46.9C++9.7B++2823.2h5.4C+14.8C++
M96 Mjolnir-H 213149226.773C+2.1636.329%F-1.342%B*35.5D--15.2D*2824.2h28.6B+78.7C
Pelter Rocket Pod 173146818.25B+13.6353.216%B*N/A58.4C+10.8D-2302.5h15.4B++28.9B++
NC08 Mag-Scatter 1441441920.75C3.8753.319%C25.694%A+15.8D--N/A679.1h3.5B6.5C*
CAS 14-E 1501371137S132.3839.243%B**2.19%C**76.1C+7.2B3981.8h26.5C++67.5B+
Shrike 168128522.462A++2.1551.948%D-1.563%D-35.6B11.1C-2783.6h4.4B**8.4B+
NS-66 Punisher 1281271680.756D3.8624.856%D19.685%D--12.3D--N/A3210.3h11.6C+46.5C+
AF-4 Cyclone 124124941.319C3.3032.178%B++12.903%D*40CN/A1073.1h9.2B28.6B+
NC14 Bolt Driver 120120225.455B+0.8434.954%D61.667%F-19.7DN/A1036.1h2.8D8.1D
MGR-L1 Promise 113111991.121D3.5019.921%D**27.928%C19.1D*N/A675.8h14.6C73.4D
AP30 Shredder 157107813.375C+8.7632.073%C+1.869%C+35.7C+16.7C-5933h66.6C**207.7B+
NC9 A-Tross 1081051490.705D3.9121.66%D*26.667%C+17.5D*N/A436h10.6D-48.9D--
M12 Kobalt-H 9692192M**87.3823.223%C+11.957%D**92D4C2911h19D81.8C
GD-22S 9291283.25B+1.3719.974%D*18.681%D*19D--N/A1034.8h10.1C+50.5C--
E540 Halberd 12287614.5C*9.8843.865%C-1.149%D-39.5C**15.9C+7812.2h4.6B+10.6C*
NS-AM7 Archer 122812,4540.033D--4.5836.74%T1.235%F0.5D*N/A6160.5h14.9C*40.6D
E540 Halberd-H 10877419.25B14.6355.494%CN/A40.5C--16.3D-4231.9h5.2C+9.3C+
M20 Kestrel 10873418.25S13.6329.071%C-N/A40.6B++19.4C+7351.8h42.6B**146.5B*
NC4 Mag-Shot 7372511.412B+3.2031.776%B+20.833%C++24CN/A1103h9.4D29.7C+
A30 Walker 10168168U63.3821.288%DN/A17C8.3D4294h106.7C*501.2C+
L-30R Vektor 8865125.417C+0.8036.826%C1.538%C11.6C+4.1D1645.6h45.4B++123.3B++
L105 Zephyr 8664321.333B+16.7245.485%C++N/A45.7C15.7B++3591.4h8.6D**18.9D
Blitz GD-10 6060551.091C3.5333.319%B**23.333%B+28.6C--N/A912.1h13.1C++39.4C**
Rocklet Rifle 10460431.395B*3.2232.697%F--N/A21.4D-15.7D--4002.8h14.6A*44.6B**
C85 Canister-H 605687D2.3852.426%C7.143%D--62.2D--4.4D-2450.9h11D**21D*
NC1 Gauss Rifle 5252511.02C3.6019.376%D*34.615%B**26C--N/A1792h10.9C++56.1C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,659631,24879.3h
Spawn Beacon12920.3h
NEST Launcher0960.1h
Nanite Revive Grenade03760.1h
Medical Kit91860.4h
Medical Applicator21845,6675.1h
Welding Device0500h
Recon Detection Device62701.2h
Ammunition Package142890.7h
Nano-Repair Grenade06840.2h
WLT-Howler Mining Laser04950.7h

Check the help document for the dictionary if you want to learn more about words used here.


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