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Director General FlammingCliff[DADX] FlammingCliff
NC BR 98

KDR: 4.29

Score: 11.5m

Last Seen: Oct 18th, 2019 8:12 AM
- OFFLINE - 11.9 hour(s)

Battle Rank 98 - New Conglomerate on Connery
Level Progress (to 99): 64%
Level 100 Progress: 61% 477h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang Vortek Rotary M30 Mustang AH Titan-150 HESH CAS30 Tank Buster L-24R Spur NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.715%22.099%458612139911.119773.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.94%-0.058C+0.234C++-0.053C+HEAD ++ (~11.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.259C*11.60.194C++44.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.854%0.55%27304121513,273592438222.3828303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.135%0.1C+-1.159D*0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.683B+280.63B+52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.294%0.718%664212171,3933393204.09706434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.718%0.536B+-1.179D*-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.813B++3.40.732B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.743%2.174%4311218922621940.3498147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.226C-0.457D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.1-0.779D-68.5-0.798D-128.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.931%61.539%431121811711301.02632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.009C+-0.36C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.189C++2.80.119C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.476%21%43112181008511.17647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.051C+1.256A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.019C+5.5-0.122C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m364%256 (15.4k)229 (13.7k)4.28621,1604,9375.4170698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1219139527.775%2.377%6610:124

85% Engineer6% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 3:48 AMSep 21st, 2019 6:22 AMOct 18th, 2019 7:53 PM (29d) (PST)Oct 18th, 2019 10:34 AM (29d) (PST)Oct 18th, 2019 4:12 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
705266790.4190.0980.0101.9280.111179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3181,56940,7492561116713,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.8h/35.1d 5,584 503 5,238 97.4k 418 675 5,588 35.6m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:194
Deaths:162
KDR:1.198
Accuracy:26.806% D--
HSR:29.897% C+
AF-57 Piston
A++
Kills:100
Deaths:163
KDR:0.613
Accuracy:41.476% C++
HSR:21% A++
Kills:294
Deaths (as Engineer):325
Deaths (to Engineers):1,840
KDR:0.90462
Kill Difference:31
Playtime:718.131 hours
Usage:85%
Score:10.784m
Score/min:250
Accuracy (listed only):34.141%
HSR (listed only):25.448%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:255
Deaths:144
KDR:1.771
Accuracy:16.133% D
HSR:21.177% C
GD-22S
D
Kills:91
Deaths:28
KDR:3.250
Accuracy:19.974% D
HSR:18.681% D
MGR-L1 Promise
C**
Kills:63
Deaths:64
KDR:0.984
Accuracy:18.631% D--
HSR:26.984% C**
Kills:409
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):971
KDR:1.73305
Kill Difference:173
Playtime:52.229 hours
Usage:6%
Score:0.265m
Score/min:85
Accuracy (listed only):18.246%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:251
Deaths:388
KDR:0.647
Accuracy:24.357% C+
HSR:18.327% C+
MGR-S1 Gladius
C
Kills:137
Deaths:766
KDR:0.179
Accuracy:20.785% D*
HSR:19.708% C
AF-57 Piston
A++
Kills:100
Deaths:163
KDR:0.613
Accuracy:41.476% C++
HSR:21% A++
Kills:488
Deaths (as Light Assault):1,317
Deaths (to Light Assaults):467
KDR:0.37054
Kill Difference:829
Playtime:4.487 hours
Usage:1%
Score:0.020m
Score/min:74
Accuracy (listed only):28.873%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:251
Deaths:388
KDR:0.647
Accuracy:24.357% C+
HSR:18.327% C+
MGR-S1 Gladius
C
Kills:137
Deaths:766
KDR:0.179
Accuracy:20.785% D*
HSR:19.708% C
AF-57 Piston
A++
Kills:100
Deaths:163
KDR:0.613
Accuracy:41.476% C++
HSR:21% A++
Kills:488
Deaths (as Combat Medic):1,317
Deaths (to Combat Medics):236
KDR:0.37054
Kill Difference:829
Playtime:25.549 hours
Usage:3%
Score:0.217m
Score/min:142
Accuracy (listed only):28.873%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:251
Deaths:388
KDR:0.647
Accuracy:24.357% C+
HSR:18.327% C+
NC08 Mag-Scatter
A*
Kills:139
Deaths:183
KDR:0.760
Accuracy:53.244% C++
HSR:26.619% A*
MGR-S1 Gladius
C
Kills:137
Deaths:766
KDR:0.179
Accuracy:20.785% D*
HSR:19.708% C
NC14 Bolt Driver
C+
Kills:117
Deaths:19
KDR:6.158
Accuracy:34.931% C+
HSR:61.539% D**
Kills:644
Deaths (as Infiltrator):1,356
Deaths (to Infiltrators):401
KDR:0.47493
Kill Difference:712
Playtime:34.039 hours
Usage:4%
Score:0.228m
Score/min:112
Accuracy (listed only):33.329%
HSR (listed only):31.548%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:6,032
V. Kills:683 N/A
Deaths:597
KDR:10.104
Accuracy:56.138% B*
KPH:81.100 C+
VKPH:9.200 C--
M20 Mustang
B**
Kills:3,956
V. Kills:1,902 208%
Deaths:44
KDR:89.909
Accuracy:30.593% C+
KPH:26.800 B**
VKPH:12.900 B+
Vortek Rotary
B+
Kills:2,784
V. Kills:1,391 200%
Deaths:882
KDR:3.156
Accuracy:33.567% B+
KPH:22.900 B+
VKPH:11.400 C++
M30 Mustang AH
A++
Kills:1,281
V. Kills:191 N/A
Deaths:
KDR:
Accuracy:63.697% B**
KPH:68.100 B+
VKPH:10.200 A++
Hornet Missiles
C
Kills:90
V. Kills:50 176%
Deaths:13
KDR:6.923
Accuracy:40.163% F--
KPH:47.300 C
VKPH:26.300 C--
Kills:14,143 (8,021 + 0)
Deaths:1,536
KDR:9.208
VKDR:2.745
Vehicle Kills:4,217
Kill Difference:12,607
Playtime:364.531 hours
Usage:43%
Score:4.556m
Score/min:208
Piloting Accuracy:63.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:501
V. Kills:205 243%
Deaths:1
KDR:501
Accuracy:49.148% B+
KPH:11.300 B++
VKPH:4.600 D
L-24R Spur
B++
Kills:414
V. Kills:21 N/A
Deaths:49
KDR:8.449
Accuracy:43.122% B++
KPH:28.800 C+
VKPH:1.500 D
Dual-75 Duster
C
Kills:164
V. Kills:15 N/A
Deaths:16
KDR:10.250
Accuracy:50.555% A+
KPH:43.300 D-
VKPH:4 C
C150 Dalton
C--
Kills:114
V. Kills:67 168%
Deaths:14
KDR:8.143
Accuracy:29.680% D-
KPH:24.500 C--
VKPH:14.400 D
AP30 Shredder
B++
Kills:92
V. Kills:45 200%
Deaths:8
KDR:11.500
Accuracy:34.743% B+
KPH:38.500 B++
VKPH:18.800 C++
L105 Zephyr
A
Kills:57
V. Kills:21 259%
Deaths:3
KDR:19
Accuracy:44.357% C**
KPH:45 C+
VKPH:16.600 A
Kills:1,342 (915 + 427)
Deaths:91
KDR:14.747
VKDR:4.110
Vehicle Kills:374
Kill Difference:1,251
Playtime:70.751 hours
Usage:8%
Score:0.491m
Score/min:116
Piloting Accuracy:43.122%
Gunner Accuracy:44.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:1,143
V. Kills:244 467%
Deaths:94
KDR:12.160
Accuracy:47.434% C+
KPH:33.300 C
VKPH:7.100 C
Titan-150 HEAT
C+
Kills:250
V. Kills:66 373%
Deaths:31
KDR:8.065
Accuracy:42.575% C--
KPH:21.200 C+
VKPH:5.600 D--
Kills:1,393 (1,393 + 0)
Deaths:125
KDR:11.144
VKDR:2.480
Vehicle Kills:310
Kill Difference:1,268
Playtime:46.091 hours
Usage:5%
Score:0.437m
Score/min:158
Driving Accuracy:42.575%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:121
V. Kills:56 212%
Deaths:22
KDR:5.500
Accuracy:36.576% D**
KPH:33.700 D
VKPH:15.600 D*
Kills:121 (0 + 121)
Deaths:22
KDR:5.500
VKDR:2.545
Vehicle Kills:56
Kill Difference:99
Playtime:3.589 hours
Usage:0%
Score:0.049m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:36.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:109
V. Kills:23 454%
Deaths:8
KDR:13.625
Accuracy:52.931% B**
KPH:49.600 C+
VKPH:10.500 D
CAS 14-E
B**
Kills:55
V. Kills:4 N/A
Deaths:1
KDR:55
Accuracy:39.938% B**
KPH:73.100 C++
VKPH:5.300 C+
Kills:164 (0 + 164)
Deaths:9
KDR:18.222
VKDR:3
Vehicle Kills:27
Kill Difference:155
Playtime:2.950 hours
Usage:0%
Score:0.034m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:39.938%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 6,7156,03259710.104B+5.8256.138%B*N/A81.1C+9.2C--29074.4h9.7B**17.3B*
M20 Mustang 5,8583,9564489.909U85.6230.593%C+N/A26.8B**12.9B+187147.6h43.8B**143.2B**
Vortek Rotary 4,1752,7848823.156B+1.1333.567%B+N/A22.9B+11.4C++173121.8h42.2B*125.6B*
M30 Mustang AH 1,4721,28111281U1,276.7163.697%B**N/A68.1B+10.2A++24418.8h8.8C++13.9C**
Titan-150 HESH 1,3871,1439412.16C*7.8747.434%C+N/A33.3C7.1C16034.3h3.2C*6.8C*
CAS30 Tank Buster 7065011501U496.7149.148%B+1.996%B**11.3B++4.6D5244.3h43.9C++89.4B+
L-24R Spur 435414498.449B+4.1643.122%B++N/A28.8C+1.5D8514.4h21.2B+49.1B+
NC6 Gauss SAW 2552551441.771B+2.5216.133%D21.177%C11.6D-N/A6021.9h10.7C+66.1C+
NS-7 PDW 2512513880.647C3.6424.357%C+18.327%C+4.4D*N/A1057.3h16C+65.8C++
Titan-150 HEAT 316250318.065B++3.7842.575%C--1.6%D21.2C+5.6D--15311.8h4B++9.5B+
MGR-M1 Bishop 1961941621.198C+3.0926.806%D--29.897%C+12.8D-N/A3515.2h6.9C+25.7C
Dual-75 Duster 1791641610.25C+5.9650.555%A+N/A43.2D-3.9C1323.8h8.1D**15.9C++
NC08 Mag-Scatter 1391391830.76C3.5353.244%C++26.619%A*15.8DN/A688.8h3.4B++6.4B+
MGR-S1 Gladius 1391377660.179D4.1120.785%D*19.708%C1.9D*N/A771.5h11.1C+53.6C
Shrike 168128512.51M++1.7852.591%C-1.563%D36.6B**11.4C+2403.5h4.3A8.1B**
M96 Mjolnir-H 177121225.5B+1.2136.576%D**N/A33.6D15.6D*2263.6h30.5B+83.3C+
NC14 Bolt Driver 117117196.158M1.8734.931%C+61.539%D**20.2C+N/A1015.8h2.8C+8C++
C150 Dalton 181114148.143C**3.8629.68%D-N/A24.8C--14.6D5494.6h3.3B++11C**
Pelter Rocket Pod 132109813.625B+9.3452.931%B**N/A49.5C+10.5D1642.2h17.3B+32.7B++
AF-57 Piston 1011001630.613D3.6741.476%C++21%A++4.3D*N/A2223.4h5.5C--13.1C+
AP30 Shredder 13792811.5B++7.2134.743%B+2.174%C++38.3B++18.8C++4952.4h68.5B+197.1B++
GD-22S 9291283.25B**1.0419.974%D18.681%D19DN/A984.8h10.1B+50.5C++
Hornet Missiles 14090136.923B2.6440.163%F--N/A47.4C26.3C--5381.9h9.3B+23.2C
MGR-L1 Promise 6463640.984C3.3018.631%D--26.984%C**16.6D-N/A603.8h14.7C++79.1C+
L105 Zephyr 7857319B*14.7144.357%C**N/A43.8C16.2A3281.3h8.9D*20.1C-
CAS 14-E 5955155A*50.7139.938%B**1.818%C+68.8C+5C2780.8h28C*70.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01020.2h
Nano-Armor Kit605304,60439.9h
Medical Applicator6017,9302h
Recon Detection Device0690.7h
Ammunition Package71770.3h
Nano-Repair Grenade02290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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