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Deputy Director FlammingCliff[X] FlammingCliff
NC BR 92

KDR: 4.12

Score: 9.3m

Last Seen: Sep 17th, 2019 9:13 AM
- OFFLINE - 22.9 hour(s)

Battle Rank 92 - New Conglomerate on Connery - Outfit Member of Outfit X[X] Outfit X
NC outfit on Connery

Members: 67
Level Progress (to 93): 81%
Level 100 Progress: 49% 646h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary M20 Mustang M30 Mustang AH Titan-150 HESH L-24R Spur NC6 Gauss SAW NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.717%22.099%458612089911.129992.989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%-0.058C+0.234C++-0.053C+HEAD ++ (~11.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.259C*11.60.194C++44.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.657%0.475%24623121111,160533345320.8989323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.478%0.1C+-1.159D*0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.683B+25.40.63B+50

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.586%0.726%769212121,3772923144.71575437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.864%0.536B+-1.179D*-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.40.732B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.018%2.564%4511213782061710.37681245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.226C-0.457D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.2-0.779D-72.9-0.798D-141.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.931%61.539%451121311711301.02632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.009C+-0.36C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.189C++2.80.119C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.15%21%45112131008211.20482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.051C+1.256A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.019C+5.5-0.122C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit X[X] Outfit X
NC outfit on Connery

Members: 67
9.3m347.7%247 (14.8k)218 (13.1k)4.1192918,4754,4855.0655592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214126727.752%2.604%7209:314

83% Engineer7% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 3:48 AMDec 2nd, 2018 5:26 AMSep 17th, 2019 11:27 PM (24h) (PST)Sep 17th, 2019 5:24 AM (2d) (PST)Sep 17th, 2019 5:13 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
690316590.4340.1050.0111.8790.106196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3801,85139,5292661113613,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709.1h/29.5d 4,244 481 4,131 79.9k 388 614 4,517 29.3m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:194
Deaths:162
KDR:1.198
Accuracy:26.838% D--
HSR:29.897% C+
AF-57 Piston
A++
Kills:100
Deaths:163
KDR:0.613
Accuracy:42.150% C*
HSR:21% A++
Kills:294
Deaths (as Engineer):325
Deaths (to Engineers):1,624
KDR:0.90462
Kill Difference:31
Playtime:585.699 hours
Usage:83%
Score:8.536m
Score/min:243
Accuracy (listed only):34.494%
HSR (listed only):25.448%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:255
Deaths:144
KDR:1.771
Accuracy:16.133% D
HSR:21.177% C
GD-22S
D
Kills:91
Deaths:28
KDR:3.250
Accuracy:19.974% D
HSR:18.681% D
MGR-L1 Promise
C**
Kills:63
Deaths:64
KDR:0.984
Accuracy:18.631% D--
HSR:26.984% C**
Kills:409
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):917
KDR:1.73305
Kill Difference:173
Playtime:52.144 hours
Usage:7%
Score:0.264m
Score/min:84
Accuracy (listed only):18.246%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:251
Deaths:388
KDR:0.647
Accuracy:24.357% C+
HSR:18.327% C++
MGR-S1 Gladius
C
Kills:137
Deaths:766
KDR:0.179
Accuracy:20.785% D*
HSR:19.708% C
AF-57 Piston
A++
Kills:100
Deaths:163
KDR:0.613
Accuracy:42.150% C*
HSR:21% A++
Kills:488
Deaths (as Light Assault):1,317
Deaths (to Light Assaults):439
KDR:0.37054
Kill Difference:829
Playtime:4.399 hours
Usage:1%
Score:0.020m
Score/min:76
Accuracy (listed only):29.097%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:251
Deaths:388
KDR:0.647
Accuracy:24.357% C+
HSR:18.327% C++
MGR-S1 Gladius
C
Kills:137
Deaths:766
KDR:0.179
Accuracy:20.785% D*
HSR:19.708% C
AF-57 Piston
A++
Kills:100
Deaths:163
KDR:0.613
Accuracy:42.150% C*
HSR:21% A++
Kills:488
Deaths (as Combat Medic):1,317
Deaths (to Combat Medics):232
KDR:0.37054
Kill Difference:829
Playtime:25.055 hours
Usage:4%
Score:0.211m
Score/min:141
Accuracy (listed only):29.097%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:251
Deaths:388
KDR:0.647
Accuracy:24.357% C+
HSR:18.327% C++
MGR-S1 Gladius
C
Kills:137
Deaths:766
KDR:0.179
Accuracy:20.785% D*
HSR:19.708% C
NC08 Mag-Scatter
A**
Kills:132
Deaths:176
KDR:0.750
Accuracy:54.816% C**
HSR:28.030% A**
NC14 Bolt Driver
C+
Kills:117
Deaths:19
KDR:6.158
Accuracy:34.931% C+
HSR:61.539% D**
Kills:637
Deaths (as Infiltrator):1,349
Deaths (to Infiltrators):382
KDR:0.4722
Kill Difference:712
Playtime:34.039 hours
Usage:5%
Score:0.228m
Score/min:112
Accuracy (listed only):33.722%
HSR (listed only):31.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):217
KDR:0
Kill Difference:UNR
Playtime:3.898 hours
Usage:1%
Score:0.031m
Score/min:134
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:5,948
V. Kills:679 N/A
Deaths:597
KDR:9.963
Accuracy:56.091% B*
KPH:81 C+
VKPH:9.300 C--
Vortek Rotary
B+
Kills:2,784
V. Kills:1,391 200%
Deaths:882
KDR:3.156
Accuracy:33.567% B+
KPH:22.900 B+
VKPH:11.400 C++
M20 Mustang
B*
Kills:2,428
V. Kills:1,187 204%
Deaths:43
KDR:56.465
Accuracy:27.782% C--
KPH:24.100 B*
VKPH:11.800 C**
M30 Mustang AH
A++
Kills:1,281
V. Kills:191 N/A
Deaths:
KDR:
Accuracy:63.697% B**
KPH:68.100 B+
VKPH:10.200 A++
Hornet Missiles
C
Kills:84
V. Kills:47 175%
Deaths:13
KDR:6.462
Accuracy:40.449% F--
KPH:44.500 C
VKPH:24.900 D
Kills:12,525 (6,493 + 0)
Deaths:1,535
KDR:8.160
VKDR:2.277
Vehicle Kills:3,495
Kill Difference:10,990
Playtime:316.702 hours
Usage:45%
Score:3.951m
Score/min:208
Piloting Accuracy:63.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:365
V. Kills:19 N/A
Deaths:49
KDR:7.449
Accuracy:44.760% B**
KPH:43.700 B+
VKPH:2.300 C+
Dual-75 Duster
C
Kills:162
V. Kills:14 N/A
Deaths:16
KDR:10.125
Accuracy:50.914% A+
KPH:43.600 D-
VKPH:3.800 C
C150 Dalton
C-
Kills:101
V. Kills:60 166%
Deaths:14
KDR:7.214
Accuracy:30.612% D-
KPH:25.100 C-
VKPH:14.900 D
AP30 Shredder
B+
Kills:78
V. Kills:38 200%
Deaths:8
KDR:9.750
Accuracy:34.018% B+
KPH:36.200 B+
VKPH:17.600 C+
Kills:706 (365 + 341)
Deaths:87
KDR:8.115
VKDR:1.506
Vehicle Kills:131
Kill Difference:619
Playtime:18.242 hours
Usage:3%
Score:0.198m
Score/min:181
Piloting Accuracy:44.760%
Gunner Accuracy:34.018%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:1,127
V. Kills:241 466%
Deaths:94
KDR:11.989
Accuracy:47.846% C+
KPH:34 C
VKPH:7.300 C
Titan-150 HEAT
C+
Kills:250
V. Kills:66 373%
Deaths:31
KDR:8.065
Accuracy:42.575% C--
KPH:21.200 C+
VKPH:5.600 D--
Kills:1,377 (1,377 + 0)
Deaths:125
KDR:11.016
VKDR:2.456
Vehicle Kills:307
Kill Difference:1,252
Playtime:44.950 hours
Usage:6%
Score:0.429m
Score/min:159
Driving Accuracy:42.575%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:121
V. Kills:56 212%
Deaths:22
KDR:5.500
Accuracy:36.591% D**
KPH:33.800 D
VKPH:15.600 D*
Kills:121 (0 + 121)
Deaths:22
KDR:5.500
VKDR:2.545
Vehicle Kills:56
Kill Difference:99
Playtime:3.584 hours
Usage:1%
Score:0.048m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:36.591%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:75
V. Kills:15 469%
Deaths:8
KDR:9.375
Accuracy:52.316% B*
KPH:44.400 C
VKPH:8.900 D-
Kills:75 (0 + 75)
Deaths:8
KDR:9.375
VKDR:1.875
Vehicle Kills:15
Kill Difference:67
Playtime:1.691 hours
Usage:0%
Score:0.015m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:52.316%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 6,6275,9485979.963B+5.8456.091%B*N/A81C+9.3C--29073.4h9.7B**17.3B*
Vortek Rotary 4,1752,7848823.156B+0.9633.567%B+N/A22.9B+11.4C++172121.8h42.2B*125.6B*
M20 Mustang 3,6152,4284356.465U52.3527.782%C--N/A24.1B*11.8C**179100.8h44.4B**159.9B**
M30 Mustang AH 1,4721,28111281U1,276.8863.697%B**N/A68.1B+10.2A++24218.8h8.8C++13.9C**
Titan-150 HESH 1,3681,1279411.989C*7.8747.846%C+N/A33.9C7.3C16133.2h3.2C*6.7C**
L-24R Spur 384365497.449B+3.3344.76%B**N/A44B+2.3C+1248.3h20.4B+45.6B+
NC6 Gauss SAW 2552551441.771B+2.3516.133%D21.177%C11.6D-N/A5921.9h10.7C+66.1C+
NS-7 PDW 2512513880.647C3.4724.357%C+18.327%C++4.4D*N/A1057.3h16C+65.8C++
Titan-150 HEAT 316250318.065B++3.9542.575%C--1.6%D21.2C+5.6D--15211.8h4B++9.5B+
MGR-M1 Bishop 1961941621.198C+2.9226.838%D--29.897%C+12.8D-N/A3515.2h6.9C+25.7C
Dual-75 Duster 1761621610.125C+6.0150.914%A+N/A43.8D-3.8C1233.7h8.1D**15.9C++
MGR-S1 Gladius 1391377660.179D3.9420.785%D*19.708%C1.9D*N/A771.5h11.1C+53.6C
NC08 Mag-Scatter 1321321760.75C3.3754.816%C**28.03%A**16.3DN/A718.1h3.5B++6.4B+
Shrike 168128512.51M++1.6152.896%C-1.563%D36.6B**11.4C+2383.5h4.3A8.1B**
M96 Mjolnir-H 177121225.5B+1.3836.591%D**N/A33.6D15.6D*2223.6h30.5B+83.3C+
NC14 Bolt Driver 117117196.158M2.0434.931%C+61.539%D**20.2C+N/A1015.8h2.8C+8C++
C150 Dalton 161101147.214C++3.0930.612%D-N/A25.3C-15D2484h3.3B++10.7B
AF-57 Piston 1011001630.613D3.5142.15%C*21%A++4.5D*N/A2222.4h5.5C--12.9C+
GD-22S 9291283.25B**0.8719.974%D18.681%D19DN/A974.8h10.1B+50.5C++
Hornet Missiles 13184136.462C**2.3440.449%F--N/A44.2C24.7D5131.9h9.7B+23.9C
AP30 Shredder 1167889.75B+5.6334.018%B+2.564%B35.5B+17.3C+3742.2h72.9C**214.2B+
Pelter Rocket Pod 907589.375C++5.2652.316%B*N/A44.1C8.8D--1431.7h18.8B+36B+
MGR-L1 Promise 6463640.984C3.1418.631%D--26.984%C**16.6D-N/A603.8h14.7C++79.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840.1h
Nano-Armor Kit338208,42132h
Medical Applicator6017,9152h
Recon Detection Device0690.7h
Ammunition Package61630.2h
Nano-Repair Grenade01080h

Check the help document for the dictionary if you want to learn more about words used here.


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