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FlammingCliff[WTAC] FlammingCliff
NC BR 89

KDR: 4.41

Score: 14m

Last Seen: Dec 24th, 2019 3:12 AM
- OFFLINE - 17.4 hour(s)

Battle Rank 101 (89 total) - New Conglomerate on Connery
Level Progress (to 102): 55%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang Vortek Rotary M30 Mustang AH Titan-150 HESH CAS30 Tank Buster Hornet Missiles L-24R Spur
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21%21.902%460712251,1461.126843.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.953%-0.095C+0.171C++-0.043C+HEAD ++ (~11.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.249C++11.10.191C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.377%0.593%26004122815,844712551322.2528287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.309%-0.258C-0.953D--0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.505B+29.80.474B+59.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.294%0.718%599212301,3933773383.69496411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.718%0.51B+-1.168D*-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.40.731B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.651%0.847%132212303543142901.12381122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.579%-0.136C-0.565D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.7-0.638D19.8-0.701D-38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.911%61.864%1321123111812000.983333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.006C+-0.354C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.192C++2.80.122C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.044%19.492%1321123111810311.14563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.012C+1.229B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.002C+5.4-0.121C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m357.3%254 (15.2k)230 (13.8k)4.4120524,9065,6455.6421689 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232159826.994%2.285%6210:454

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 3:48 AMDec 4th, 2019 4:12 AMDec 24th, 2019 9:18 AM (27d) (PST)Dec 24th, 2019 4:17 AM (28d) (PST)Dec 23rd, 2019 11:12 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
726247020.4080.0930.0091.8750.117166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5601,42842,1322461113713,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1016.9h/42.4d 6,944 569 6,427 114.4k 455 739 7,115 44.3m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:211
Deaths:166
KDR:1.271
Accuracy:27.152% D-
HSR:29.858% C+
AF-57 Piston
A+
Kills:118
Deaths:182
KDR:0.648
Accuracy:41.044% C++
HSR:19.492% A+
Kills:329
Deaths (as Engineer):348
Deaths (to Engineers):2,132
KDR:0.9454
Kill Difference:19
Playtime:880.608 hours
Usage:87%
Score:13.139m
Score/min:249
Accuracy (listed only):34.098%
HSR (listed only):24.675%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:255
Deaths:144
KDR:1.771
Accuracy:16.124% D
HSR:21.177% C
GD-22S
D
Kills:91
Deaths:28
KDR:3.250
Accuracy:19.974% D
HSR:18.681% D-
MGR-L1 Promise
C+
Kills:81
Deaths:77
KDR:1.052
Accuracy:20.363% D
HSR:24.691% C+
Kills:427
Deaths (as Heavy Assault):249
Deaths (to Heavy Assaults):1,085
KDR:1.71486
Kill Difference:178
Playtime:53.160 hours
Usage:5%
Score:0.269m
Score/min:84
Accuracy (listed only):18.820%
HSR (listed only):21.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:259
Deaths:405
KDR:0.640
Accuracy:24.253% C+
HSR:18.533% C++
MGR-S1 Gladius
C
Kills:168
Deaths:865
KDR:0.194
Accuracy:20.486% D*
HSR:20.238% C
AF-57 Piston
A+
Kills:118
Deaths:182
KDR:0.648
Accuracy:41.044% C++
HSR:19.492% A+
Kills:545
Deaths (as Light Assault):1,452
Deaths (to Light Assaults):524
KDR:0.37534
Kill Difference:907
Playtime:5.482 hours
Usage:1%
Score:0.020m
Score/min:61
Accuracy (listed only):28.594%
HSR (listed only):19.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:259
Deaths:405
KDR:0.640
Accuracy:24.253% C+
HSR:18.533% C++
MGR-S1 Gladius
C
Kills:168
Deaths:865
KDR:0.194
Accuracy:20.486% D*
HSR:20.238% C
AF-57 Piston
A+
Kills:118
Deaths:182
KDR:0.648
Accuracy:41.044% C++
HSR:19.492% A+
Kills:545
Deaths (as Combat Medic):1,452
Deaths (to Combat Medics):267
KDR:0.37534
Kill Difference:907
Playtime:34.061 hours
Usage:3%
Score:0.304m
Score/min:149
Accuracy (listed only):28.594%
HSR (listed only):19.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:259
Deaths:405
KDR:0.640
Accuracy:24.253% C+
HSR:18.533% C++
MGR-S1 Gladius
C
Kills:168
Deaths:865
KDR:0.194
Accuracy:20.486% D*
HSR:20.238% C
NC08 Mag-Scatter
A++
Kills:140
Deaths:186
KDR:0.753
Accuracy:53.319% C++
HSR:26.429% A++
NC14 Bolt Driver
C+
Kills:118
Deaths:19
KDR:6.211
Accuracy:34.911% C+
HSR:61.864% D**
NS-44 Commissioner
D
Kills:81
Deaths:143
KDR:0.566
Accuracy:26.041% D*
HSR:18.519% D
Kills:766
Deaths (as Infiltrator):1,618
Deaths (to Infiltrators):447
KDR:0.47342
Kill Difference:852
Playtime:35.888 hours
Usage:4%
Score:0.248m
Score/min:115
Accuracy (listed only):31.802%
HSR (listed only):29.116%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:6,281
V. Kills:698 N/A
Deaths:597
KDR:10.521
Accuracy:56.102% B*
KPH:81.800 C+
VKPH:9.100 C--
M20 Mustang
B**
Kills:6,024
V. Kills:2,892 208%
Deaths:44
KDR:136.909
Accuracy:29.416% C
KPH:26.800 B**
VKPH:12.900 B+
Vortek Rotary
B+
Kills:2,784
V. Kills:1,391 200%
Deaths:882
KDR:3.156
Accuracy:33.471% B+
KPH:22.800 B+
VKPH:11.400 C+
M30 Mustang AH
A+
Kills:1,281
V. Kills:191 N/A
Deaths:
KDR:
Accuracy:63.594% B**
KPH:68 B+
VKPH:10.100 A+
Hornet Missiles
C
Kills:447
V. Kills:243 183%
Deaths:13
KDR:34.385
Accuracy:52.003% D-
KPH:56.800 C
VKPH:30.900 C
Kills:16,817 (10,089 + 0)
Deaths:1,536
KDR:10.949
VKDR:3.525
Vehicle Kills:5,415
Kill Difference:15,281
Playtime:450.079 hours
Usage:44%
Score:5.513m
Score/min:204
Piloting Accuracy:63.594%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:755
V. Kills:331 227%
Deaths:1
KDR:755
Accuracy:48.907% C**
KPH:11.300 B+
VKPH:5 C--
L-24R Spur
B++
Kills:414
V. Kills:21 N/A
Deaths:49
KDR:8.449
Accuracy:43.092% B++
KPH:28.600 C
VKPH:1.400 D
C150 Dalton
C+
Kills:262
V. Kills:143 182%
Deaths:14
KDR:18.714
Accuracy:27.248% D--
KPH:33.100 C+
VKPH:18.100 C-
Dual-75 Duster
C
Kills:164
V. Kills:15 N/A
Deaths:16
KDR:10.250
Accuracy:50.555% A
KPH:43.300 D-
VKPH:4 C
AP30 Shredder
B+
Kills:92
V. Kills:45 200%
Deaths:8
KDR:11.500
Accuracy:34.541% B
KPH:38.300 B+
VKPH:18.700 C+
L105 Zephyr
B**
Kills:64
V. Kills:22 278%
Deaths:3
KDR:21.333
Accuracy:45.485% B+
KPH:46.700 C+
VKPH:16.100 B**
Kills:1,751 (1,169 + 582)
Deaths:91
KDR:19.242
VKDR:6.341
Vehicle Kills:577
Kill Difference:1,660
Playtime:96.827 hours
Usage:10%
Score:0.678m
Score/min:117
Piloting Accuracy:43.092%
Gunner Accuracy:45.485%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:1,143
V. Kills:244 467%
Deaths:94
KDR:12.160
Accuracy:47.434% C+
KPH:33.300 C-
VKPH:7.100 C
Titan-150 HEAT
C+
Kills:250
V. Kills:66 373%
Deaths:31
KDR:8.065
Accuracy:42.575% C--
KPH:21.200 C+
VKPH:5.600 D--
Kills:1,393 (1,393 + 0)
Deaths:125
KDR:11.144
VKDR:2.480
Vehicle Kills:310
Kill Difference:1,268
Playtime:46.121 hours
Usage:5%
Score:0.440m
Score/min:159
Driving Accuracy:42.575%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:144
V. Kills:63 225%
Deaths:22
KDR:6.545
Accuracy:36.284% D**
KPH:35.800 D
VKPH:15.700 D*
Kills:144 (0 + 144)
Deaths:22
KDR:6.545
VKDR:2.864
Vehicle Kills:63
Kill Difference:122
Playtime:4.024 hours
Usage:0%
Score:0.056m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:36.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:109
V. Kills:23 454%
Deaths:8
KDR:13.625
Accuracy:52.931% B**
KPH:49.600 C+
VKPH:10.500 D
CAS 14-E
A
Kills:70
V. Kills:5 N/A
Deaths:1
KDR:70
Accuracy:40.702% A
KPH:80.800 C**
VKPH:5.800 C+
Kills:179 (0 + 179)
Deaths:9
KDR:19.889
VKDR:3.111
Vehicle Kills:28
Kill Difference:170
Playtime:3.064 hours
Usage:0%
Score:0.037m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:40.702%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 6,9796,28159710.521B+6.1156.102%B*N/A81.8C+9.1C--29176.8h9.7B**17.3B*
M20 Mustang 8,9166,02444136.909U132.5029.416%CN/A26.8B**12.9B+181224.5h43.4B**147.4B**
Vortek Rotary 4,1752,7848823.156B+1.2633.471%B+N/A22.8B+11.4C+174122.1h42.2B++126.1B++
M30 Mustang AH 1,4721,28111281U1,276.5963.594%B**N/A68.1B+10.2A+24618.8h8.9C++13.9B
Titan-150 HESH 1,3871,1439412.16C++7.7547.434%C+N/A33.3C-7.1C16034.3h3.2C*6.8C*
CAS30 Tank Buster 1,0867551755U750.5948.907%C**1.589%B+11.3B+4.9C--5366.9h42.6C++87.1B+
Hornet Missiles 6904471334.385S29.9752.003%D-N/A56.6C30.8C3857.9h7.4B*14.2B++
L-24R Spur 435414498.449C*4.0443.092%B++N/A28.6C1.4D8514.5h21.2C**49.2B
C150 Dalton 4052621418.714A+14.3027.248%D--N/A33.2C+18.1C-5507.9h2.6B*9.7B+
NS-7 PDW 2592594050.64C3.7724.253%C+18.533%C++4.4D*N/A1158.5h16.2C+66.9C+
NC6 Gauss SAW 2552551441.771B+2.6416.124%D21.177%C11.6D-N/A6022h10.7C++66.2C+
Titan-150 HEAT 316250318.065B+3.6542.575%C--1.6%D21.2C+5.6D--15711.8h4B++9.5B+
MGR-M1 Bishop 2152111661.271C+3.1427.152%D-29.858%C+13.6D-N/A3715.5h6.9C++25.4C+
MGR-S1 Gladius 1701688650.194D4.2220.486%D*20.238%C2.1D*N/A878.9h10.8C+52.7C
Dual-75 Duster 1791641610.25C5.8450.555%AN/A43.2D-3.9C-1323.8h8.1D**15.9C++
M96 Mjolnir-H 207144226.545B++2.1336.284%D**1.389%B*36D15.8D*2334h28.3B*78.1C*
NC08 Mag-Scatter 1401401860.753C+3.6653.319%C++26.429%A++15.9DN/A688.8h3.4B++6.5B+
Shrike 168128512.51M++1.9051.914%C--1.563%D35.6B**11.1C2403.6h4.3B**8.4B*
NC14 Bolt Driver 118118196.211A++1.8034.911%C+61.864%D**20CN/A995.9h2.8C+8.1C+
AF-57 Piston 1191181820.648C--3.7641.044%C++19.492%A+4.7D*N/A2225.3h5.4D13.2C+
Pelter Rocket Pod 132109813.625B+9.2152.931%B**N/A49.5C+10.5D1672.2h17.3B++32.7B++
AP30 Shredder 13792811.5B++7.0934.541%B2.174%C++38.3B+18.8C+5132.4h68.5B+198.3B+
GD-22S 9291283.25B**1.1619.974%D18.681%D-19DN/A984.8h10.1B+50.5C++
MGR-L1 Promise 8381771.052C3.3620.363%D24.691%C+18.4D-N/A604.4h16.1C+79C+
NS-44 Commissioner 81811430.566C3.8526.041%D*18.519%D9.8D-N/A348.3h3.9C++15.1C-
CAS 14-E 7570170A**65.5940.702%A1.429%C77.8C*5.6C+2900.9h26.4B+64.8B++
L105 Zephyr 8664321.333B*16.9245.485%B+N/A45.7C+15.7B**3421.4h8.6D-18.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit830371,48448.2h
Spawn Beacon01280.2h
Medical Applicator9326,3103.1h
Recon Detection Device0770.7h
Ammunition Package72000.3h
Nano-Repair Grenade03070.1h

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