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Lt. General FlamouszTR[ESF] FlamouszTR
TR BR 93

KDR: 3.51

Score: 11.1m

Last Seen: Mar 20th, 2019 9:37 PM
- OFFLINE - 65.7 hour(s)

Battle Rank 93 - Terran Republic on Miller - Outfit Leader of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 8
Level Progress (to 94): 72%
Level 100 Progress: 59% 327h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M18 Needler M14 Banshee MSW-R Hellfire Rocket Pods NS-15M2 T9 CARV NS-15M1 MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,916,532 MLG Score: 1532
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.701%32.026%8871210219,5582.676560.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.184%1.301A1.742A++-1.045D*HEAD ++ (~18.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+100.299C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.044%0.356%20054102913,216623543121.1795243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.675%-1.207D*-1.13D*1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.60.009C+42.10.218C++113.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.601%85.714%0110325641600.134293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.94M+1.218B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.705B++1.60.499B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 8
11.1m197.9%397 (23.8k)359 (21.5k)3.5086526,5717,5733.8742993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033150426.165%12.198%31904:058

42% Engineer25% Heavy Assault31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2014 3:17 PMApr 11th, 2018 2:23 PMMar 23rd, 2019 2:08 AM (8h) (PST)Mar 20th, 2019 5:55 PM (3d) (PST)Mar 20th, 2019 5:37 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2231281,0950.8600.2450.1052.1290.2151532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,3747,65965,715521561281321,535

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
514.7h/21.4d 2,769 3,241 5,971 65.7k 197 752 6,652 37.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C-
Kills:253
Deaths:269
KDR:0.941
Accuracy:14.717% F
HSR:18.972% C-
HC1 Cougar
D--
Kills:78
Deaths:40
KDR:1.950
Accuracy:19.074% D--
HSR:16.667% D--
Kills:331
Deaths (as Engineer):309
Deaths (to Engineers):1,614
KDR:1.0712
Kill Difference:22
Playtime:218.324 hours
Usage:42%
Score:4.729m
Score/min:361
Accuracy (listed only):16.895%
HSR (listed only):17.820%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:3,320
Deaths:1,745
KDR:1.903
Accuracy:27.238% B*
HSR:31.205% B**
NS-15M2
A
Kills:1,182
Deaths:551
KDR:2.145
Accuracy:28.921% B**
HSR:35.871% A
T9 CARV
A+
Kills:1,178
Deaths:601
KDR:1.960
Accuracy:26.748% A+
HSR:31.664% A
NS-15M1
A*
Kills:1,176
Deaths:433
KDR:2.716
Accuracy:32.383% A++
HSR:38.435% A*
MG-H1 Watchman
A
Kills:1,138
Deaths:500
KDR:2.276
Accuracy:30.142% A
HSR:32.777% B*
T9A "Butcher"
A++
Kills:759
Deaths:340
KDR:2.232
Accuracy:32.787% A++
HSR:30.435% B+
Kills:8,753
Deaths (as Heavy Assault):4,170
Deaths (to Heavy Assaults):2,032
KDR:2.09904
Kill Difference:4,583
Playtime:127.092 hours
Usage:25%
Score:2.563m
Score/min:336
Accuracy (listed only):29.703%
HSR (listed only):33.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C-
Kills:253
Deaths:269
KDR:0.941
Accuracy:14.717% F
HSR:18.972% C-
HC1 Cougar
D--
Kills:78
Deaths:40
KDR:1.950
Accuracy:19.074% D--
HSR:16.667% D--
Kills:331
Deaths (as Light Assault):309
Deaths (to Light Assaults):1,222
KDR:1.0712
Kill Difference:22
Playtime:157.270 hours
Usage:31%
Score:3.594m
Score/min:381
Accuracy (listed only):16.895%
HSR (listed only):17.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:247
Deaths:169
KDR:1.462
Accuracy:25.955% B+
HSR:23.887% B
SABR-13
B++
Kills:60
Deaths:39
KDR:1.538
Accuracy:29.782% B++
HSR:28.333% B
Kills:307
Deaths (as Combat Medic):208
Deaths (to Combat Medics):666
KDR:1.47596
Kill Difference:99
Playtime:6.759 hours
Usage:1%
Score:0.129m
Score/min:318
Accuracy (listed only):27.868%
HSR (listed only):26.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:102
Deaths:83
KDR:1.229
Accuracy:39.484% C+
HSR:22.549% C
NS-44G Commissioner
D
Kills:65
Deaths:76
KDR:0.855
Accuracy:28.955% D--
HSR:18.462% D
RAMS-AE .50M
A++
Kills:56
Deaths:8
KDR:7
Accuracy:54.601% A++
HSR:85.714% B++
Kills:223
Deaths (as Infiltrator):167
Deaths (to Infiltrators):1,044
KDR:1.33533
Kill Difference:56
Playtime:2.781 hours
Usage:1%
Score:0.040m
Score/min:238
Accuracy (listed only):41.013%
HSR (listed only):42.242%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:7,612
V. Kills:4,710 162%
Deaths:972
KDR:7.831
Accuracy:25.357% D*
KPH:35.700 A*
VKPH:22.100 A++
M14 Banshee
A*
Kills:3,589
V. Kills:176 N/A
Deaths:314
KDR:11.430
Accuracy:36.832% A
KPH:107.800 A*
VKPH:5.300 B*
Hellfire Rocket Pods
A+
Kills:1,238
V. Kills:77 N/A
Deaths:97
KDR:12.763
Accuracy:61.751% A+
KPH:120.900 B++
VKPH:7.500 D
M18 Locust
A+
Kills:973
V. Kills:696 140%
Deaths:187
KDR:5.203
Accuracy:31.757% C+
KPH:38.900 A
VKPH:27.900 A+
M18 Rotary
M++
Kills:777
V. Kills:436 178%
Deaths:91
KDR:8.538
Accuracy:36.934% B*
KPH:54.700 M++
VKPH:30.700 M+
Tomcat A2AM Pods
B*
Kills:51
V. Kills:27 182%
Deaths:1
KDR:51
Accuracy:85.620% B++
KPH:88.100 B*
VKPH:46.600 C++
Kills:14,240 (12,951 + 0)
Deaths:1,662
KDR:8.568
VKDR:3.684
Vehicle Kills:6,122
Kill Difference:12,578
Playtime:296.475 hours
Usage:58%
Score:4.971m
Score/min:279
Piloting Accuracy:36.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 12,3227,6129727.831A*4.3225.357%D*N/A35.7A*22.1A++268213.2h60B**236.7B*
M14 Banshee 3,7653,58931411.43B*7.9236.832%AN/A107.8A*5.3B*26333.3h13.8B++37.4B++
MSW-R 3,3433,3201,7451.903C+1.6127.238%B*31.205%B**81.6A++N/A20640.7h10B*36.7B++
Hellfire Rocket Pods 1,3151,2389712.763B++9.2561.751%A+N/A121.4B++7.5D29810.2h10.7B+17.4B*
NS-15M2 1,1911,1825512.145B1.3628.921%B**35.871%A93.8A++N/A23212.6h9.9B*34.3B++
T9 CARV 1,1951,1786011.96B+1.5526.748%A+31.664%A84.1M+1.2A++20214h10.3B**38.4B*
NS-15M1 1,1821,1764332.716B**0.7932.383%A++38.435%A*121.2M+N/A2599.7h9.2B**28.4B*
MG-H1 Watchman 1,1421,1385002.276B+1.2330.142%A32.777%B*108.4A**N/A23610.5h11B**36.6B*
M18 Locust 1,6699731875.203A++1.6931.757%C+N/A38.9A27.8A+32125h68.9C**217.1B+
M18 Rotary 1,213777918.538M++5.0336.934%B*N/A54.7M++30.7M+38514.2h47.1B**127.6B**
T9A "Butcher" 7647593402.232C++1.2832.787%A++30.435%B+106.9A++N/A2467.1h9.7B*29.7B**
NS Decimator 3862581551.665B*1.8468.539%B**1.938%C47.8B*23.7B*2845.4h4B+5.9B*
LC2 Lynx 2682532690.941C+2.5714.717%F18.972%C-6.7D--N/A2137.6h12.7B++86.1C
TAR 2492471691.462C++2.0525.955%B+23.887%B60.2AN/A1664.1h11.7B+44.9B+
NS-44P Commissioner 102102831.229C++2.2839.484%C+22.549%C30C--N/A683.4h2.9B+7.2B+
Frag Grenade 8483183N/A79.4948.355%B+N/A415C5C--14630.2h4.1C+8.4C*
HC1 Cougar 8178401.95B*1.5619.074%D--16.667%D--15DN/A485.2h9.7B*50.7C*
NS-44G Commissioner 6665760.855C2.6528.955%D--18.462%D17.6DN/A433.7h3.2B10.9C+
SABR-13 6160391.538C+1.9729.782%B++28.333%B66.7A++1.1B**1710.9h9.3B*31.3B*
RAMS-AE .50M 565687B**3.4954.601%A++85.714%B++93.3A*N/A2120.6h1.6B**2.9A
Tomcat A2AM Pods 7851151U47.4985.62%B++N/A85B*45C++8620.6h10.2D11.9C

Consumables
  Name Deaths Consumed Time Equipped
TMG-02980.1h
Motion Spotter0840h
Spawn Beacon21460.6h
Medical Applicator236,4710.5h
T1 Cycler0500h
Nano-Armor Kit99136,40613.3h
Medical Kit5994,04626.3h
Ammunition Package13830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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