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Commander FlamouszTR[ESF] FlamouszTR
TR BR 55

KDR: 3.54

Score: 15.3m

Last Seen: Oct 31st, 2019 1:25 PM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Miller
Level Progress (to 56): 25%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M18 Needler MSW-R M14 Banshee T9A "Butcher" Hellfire Rocket Pods NS-15M1 NS-15M2 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FlamouszTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,827,260 MLG Score: 2260
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.566%32.217%95314120516,4513.145510.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.354%1.542A+1.651A++-0.938D--HEAD ++ (~17.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.55B+9.60.317C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.416%0.34%23074121515,889685651123.1956244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.344%-0.949D---1.149D*0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.70.105C+40.80.227C++102.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.601%85.714%0112185660000.0933333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.95M+1.21B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.706B++1.60.501B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m230.4%463 (27.8k)415 (24.9k)3.5425536,80010,3883.8415555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219225027.583%15.082%41603:339

41% Engineer30% Heavy Assault26% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2014 3:17 PMApr 11th, 2018 2:23 PMNov 4th, 2019 5:23 AM (14d) (PST)Oct 31st, 2019 9:31 AM (17d) (PST)Oct 31st, 2019 9:25 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2771591,1180.9980.2820.1512.7960.2152260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,5909,55667,034601791681324,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
614.3h/25.6d 3,106 5,550 8,235 103.1k 265 1,022 7,932 47m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:404
Deaths:354
KDR:1.141
Accuracy:18.369% D--
HSR:21.535% C+
HC1 Cougar
D--
Kills:79
Deaths:41
KDR:1.927
Accuracy:19.173% D--
HSR:16.456% D--
LC3 Jaguar
M
Kills:62
Deaths:33
KDR:1.879
Accuracy:36.405% M
HSR:16.129% D
MG-C1 Kindred
A++
Kills:52
Deaths:17
KDR:3.059
Accuracy:34.687% A++
HSR:21.154% C
Kills:597
Deaths (as Engineer):445
Deaths (to Engineers):1,998
KDR:1.34157
Kill Difference:152
Playtime:254.319 hours
Usage:41%
Score:6.562m
Score/min:430
Accuracy (listed only):27.159%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:8,125
Deaths:3,187
KDR:2.549
Accuracy:30.434% A+
HSR:32.332% B**
T9A "Butcher"
A+
Kills:2,224
Deaths:781
KDR:2.848
Accuracy:31.791% A+
HSR:32.554% B+
NS-15M1
A*
Kills:1,208
Deaths:442
KDR:2.733
Accuracy:32.373% A++
HSR:38.245% A*
NS-15M2
A
Kills:1,196
Deaths:556
KDR:2.151
Accuracy:28.959% B*
HSR:35.870% A
T9 CARV
A+
Kills:1,178
Deaths:601
KDR:1.960
Accuracy:26.748% A+
HSR:31.664% A
MG-H1 Watchman
A
Kills:1,138
Deaths:500
KDR:2.276
Accuracy:30.142% A
HSR:32.777% B*
Kills:15,069
Deaths (as Heavy Assault):6,067
Deaths (to Heavy Assaults):2,972
KDR:2.48376
Kill Difference:9,002
Playtime:185.137 hours
Usage:30%
Score:4.837m
Score/min:435
Accuracy (listed only):30.075%
HSR (listed only):33.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:404
Deaths:354
KDR:1.141
Accuracy:18.369% D--
HSR:21.535% C+
HC1 Cougar
D--
Kills:79
Deaths:41
KDR:1.927
Accuracy:19.173% D--
HSR:16.456% D--
LC3 Jaguar
M
Kills:62
Deaths:33
KDR:1.879
Accuracy:36.405% M
HSR:16.129% D
MG-C1 Kindred
A++
Kills:52
Deaths:17
KDR:3.059
Accuracy:34.687% A++
HSR:21.154% C
Kills:597
Deaths (as Light Assault):445
Deaths (to Light Assaults):1,731
KDR:1.34157
Kill Difference:152
Playtime:159.536 hours
Usage:26%
Score:3.653m
Score/min:382
Accuracy (listed only):27.159%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:247
Deaths:169
KDR:1.462
Accuracy:25.955% B+
HSR:23.887% B
TAR-AE
A
Kills:161
Deaths:71
KDR:2.268
Accuracy:33.409% A
HSR:21.118% D
SABR-13
B++
Kills:60
Deaths:39
KDR:1.538
Accuracy:29.782% B++
HSR:28.333% B
Kills:468
Deaths (as Combat Medic):279
Deaths (to Combat Medics):982
KDR:1.67742
Kill Difference:189
Playtime:8.637 hours
Usage:1%
Score:0.168m
Score/min:324
Accuracy (listed only):29.715%
HSR (listed only):24.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:270
Deaths:211
KDR:1.280
Accuracy:44.881% B+
HSR:26.296% C+
NS-44G Commissioner
C
Kills:99
Deaths:103
KDR:0.961
Accuracy:34.701% C
HSR:21.212% C
RAMS-AE .50M
A*
Kills:56
Deaths:8
KDR:7
Accuracy:54.601% A*
HSR:85.714% B++
Kills:425
Deaths (as Infiltrator):322
Deaths (to Infiltrators):1,466
KDR:1.31988
Kill Difference:103
Playtime:3.489 hours
Usage:1%
Score:0.053m
Score/min:255
Accuracy (listed only):44.728%
HSR (listed only):44.408%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:9,214
V. Kills:5,622 164%
Deaths:1,044
KDR:8.826
Accuracy:26.704% D--
KPH:39 M
VKPH:23.800 A*
M14 Banshee
A**
Kills:4,375
V. Kills:207 N/A
Deaths:352
KDR:12.429
Accuracy:37.397% A+
KPH:116.900 A**
VKPH:5.500 B**
Hellfire Rocket Pods
A+
Kills:1,269
V. Kills:81 N/A
Deaths:99
KDR:12.818
Accuracy:61.661% A+
KPH:123.300 B++
VKPH:7.900 D
M18 Rotary
S
Kills:1,031
V. Kills:567 182%
Deaths:105
KDR:9.819
Accuracy:39.216% A
KPH:62.800 S
VKPH:34.500 M**
M18 Locust
A+
Kills:973
V. Kills:696 140%
Deaths:187
KDR:5.203
Accuracy:31.757% C+
KPH:38.900 A
VKPH:27.800 A+
M202 Wyrm
U
Kills:102
V. Kills:55 182%
Deaths:1
KDR:102
Accuracy:76.818% M
KPH:720 S
VKPH:388.200 U
Tomcat A2AM Pods
B**
Kills:53
V. Kills:29 177%
Deaths:1
KDR:53
Accuracy:85.299% B*
KPH:91.600 B**
VKPH:50.100 C**
Kills:17,017 (15,593 + 0)
Deaths:1,789
KDR:9.512
VKDR:4.056
Vehicle Kills:7,257
Kill Difference:15,228
Playtime:326.236 hours
Usage:53%
Score:6.060m
Score/min:310
Piloting Accuracy:31.757%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 14,8369,2141,0448.826A*5.2826.704%D--N/A39M23.8A*296236.4h57.6B**215.7B*
MSW-R 8,1828,1253,1872.549C**0.9930.434%A+32.332%B**108.2MN/A30575.1h9.4B**31B*
M14 Banshee 4,5824,37535212.429B++8.8937.397%A+N/A117A**5.5B**29737.4h13.4B++35.7B*
T9A "Butcher" 2,2482,2247812.848B+0.6931.791%A+32.554%B+130.1A*1.4B**36517.1h9.5B**29.8B**
Hellfire Rocket Pods 1,3501,2699912.818B++9.2861.661%A+N/A123.2B++7.9D30510.3h10.7B+17.3B*
NS-15M1 1,2151,2084422.733B*0.8132.373%A++38.245%A*120.8M+N/A26310h9.2B**28.5B*
NS-15M2 1,2051,1965562.151C**1.3928.959%B*35.87%A93.4A+N/A24112.8h9.9B*34.3B++
T9 CARV 1,1951,1786011.96B+1.5826.748%A+31.664%A84.1M+1.2A++21814h10.3B**38.4B*
MG-H1 Watchman 1,1421,1385002.276B+1.2730.142%A32.777%B*108.4A**N/A24310.5h11B**36.6B*
M18 Rotary 1,5981,0311059.819M**6.2839.216%AN/A62.9S34.6M**43916.4h44.6B**113.7B**
M18 Locust 1,6699731875.203A1.6631.757%C+N/A38.9A27.8A+32225h68.9B+217.1B++
LC2 Lynx 4194043541.141C++2.4018.369%D--21.535%C+9.6D-N/A2942.3h12.9B+70.1C++
NS Decimator 5553701971.878B**1.6668.094%B*1.892%C+53.6B**26.8A3246.9h3.8B+5.6B*
NS-44P Commissioner 2702702111.28C++2.2644.881%B+26.296%C+42.9CN/A1106.3h2.9B+6.5B+
TAR 2492471691.462C++2.0825.955%B+23.887%B60.2AN/A1794.1h11.7B+44.9B+
TAR-AE 164161712.268B+1.2733.409%A21.118%D134.2M2.5M+2811.2h10.9B+32.8B++
M202 Wyrm 1571021102U98.4676.818%MN/A1020U550U76260.1h31.3B++40.7B**
NS-44G Commissioner 100991030.961C+2.5834.701%C21.212%C23.6DN/A594.2h3.2B+9.1B
Frag Grenade 8483183N/A79.4648.296%B+N/A415C5D17250.2h4.1C+8.5C*
HC1 Cougar 8279411.927B*1.6219.173%D--16.456%D--15.2DN/A545.2h9.7B*50.5C*
LC3 Jaguar 6262331.879B1.6636.405%M16.129%D88.6MN/A4150.7h10.3B++28.2B**
SABR-13 6160391.538C+2.0029.782%B++28.333%B66.7A+1.1A1820.9h9.3B**31.3B*
RAMS-AE .50M 565687B**3.4654.601%A*85.714%B++93.3A*N/A2110.6h1.6B*2.9B**
Tomcat A2AM Pods 8253153U49.4685.299%B*N/A88.3B*48.3C*8900.6h10.5D12.3C-
MG-C1 Kindred 5252173.059A0.4834.687%A++21.154%C173.3SN/A6790.3h8.2B**23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31790.6h
Nano-Armor Kit103148,84614.4h
TMG-02980.1h
Medical Applicator246,6750.6h
Motion Spotter0940.1h
Ammunition Package14950.2h
T1 Cycler0500h
Medical Kit9166,62033.3h

Check the help document for the dictionary if you want to learn more about words used here.


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