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Lt. General FlamouszTR[ESF] FlamouszTR
TR BR 91

KDR: 3.37

Score: 10.1m

Last Seen: Aug 2nd, 2018 9:20 PM
- OFFLINE - 3215 hour(s)

Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 28%
Level 100 Progress: 53% 378h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M18 Needler M14 Banshee MSW-R Hellfire Rocket Pods NS-15M2 T9 CARV NS-15M1 MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,910,277 MLG Score: 1527
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.757%32.02%8891210109,4162.676520.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.395%1.316A1.769A++-1.133D*HEAD ++ (~18.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.519B+100.299C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.605%0.372%16793101911,299602471818.738239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.538%-1.244D*-1.137D*1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.9-0.002C+41.20.22C++119.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.601%85.714%0110215641600.134293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.934M+1.221B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.704B++1.60.498B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m197.2%387 (23.2k)348 (20.9k)3.3656824,8697,3893.709391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022142625.365%12.827%32503:558

39% Engineer26% Heavy Assault33% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2014 3:17 PMApr 11th, 2018 2:23 PMAug 31st, 2018 11:54 PM (105d) (PST)Aug 2nd, 2018 5:51 PM (134d) (PST)Aug 2nd, 2018 5:20 PM (134d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1921341,0580.8590.2550.1102.0960.2041527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,5028,05963,443521571261220,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
482.4h/20.1d 2,539 3,190 5,543 60.7k 189 736 5,898 34.5m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:245
Deaths:259
KDR:0.946
Accuracy:15.197% F
HSR:19.184% C
HC1 Cougar
D--
Kills:78
Deaths:40
KDR:1.950
Accuracy:19.074% D--
HSR:16.667% D--
Kills:323
Deaths (as Engineer):299
Deaths (to Engineers):1,548
KDR:1.08027
Kill Difference:24
Playtime:189.569 hours
Usage:39%
Score:3.781m
Score/min:332
Accuracy (listed only):17.135%
HSR (listed only):17.925%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:3,266
Deaths:1,719
KDR:1.900
Accuracy:27.146% B**
HSR:31.170% B**
NS-15M2
A+
Kills:1,182
Deaths:551
KDR:2.145
Accuracy:28.921% B**
HSR:35.871% A+
T9 CARV
A++
Kills:1,178
Deaths:601
KDR:1.960
Accuracy:26.748% A++
HSR:31.664% A+
NS-15M1
A*
Kills:1,176
Deaths:433
KDR:2.716
Accuracy:32.383% A++
HSR:38.435% A*
MG-H1 Watchman
A+
Kills:1,138
Deaths:500
KDR:2.276
Accuracy:30.142% A+
HSR:32.777% B*
T9A "Butcher"
A*
Kills:679
Deaths:300
KDR:2.263
Accuracy:33.529% A*
HSR:30.044% B+
Kills:8,619
Deaths (as Heavy Assault):4,104
Deaths (to Heavy Assaults):1,999
KDR:2.10015
Kill Difference:4,515
Playtime:124.079 hours
Usage:26%
Score:2.513m
Score/min:338
Accuracy (listed only):29.811%
HSR (listed only):33.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:245
Deaths:259
KDR:0.946
Accuracy:15.197% F
HSR:19.184% C
HC1 Cougar
D--
Kills:78
Deaths:40
KDR:1.950
Accuracy:19.074% D--
HSR:16.667% D--
Kills:323
Deaths (as Light Assault):299
Deaths (to Light Assaults):1,199
KDR:1.08027
Kill Difference:24
Playtime:157.148 hours
Usage:33%
Score:3.593m
Score/min:381
Accuracy (listed only):17.135%
HSR (listed only):17.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:247
Deaths:169
KDR:1.462
Accuracy:25.960% B+
HSR:23.887% B+
SABR-13
B*
Kills:60
Deaths:39
KDR:1.538
Accuracy:29.782% B*
HSR:28.333% B+
Kills:307
Deaths (as Combat Medic):208
Deaths (to Combat Medics):658
KDR:1.47596
Kill Difference:99
Playtime:6.741 hours
Usage:1%
Score:0.129m
Score/min:319
Accuracy (listed only):27.871%
HSR (listed only):26.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C**
Kills:102
Deaths:83
KDR:1.229
Accuracy:42.113% C**
HSR:22.549% C
NS-44G Commissioner
D
Kills:65
Deaths:76
KDR:0.855
Accuracy:28.955% D-
HSR:18.462% D
RAMS-AE .50M
A++
Kills:56
Deaths:8
KDR:7
Accuracy:54.601% A++
HSR:85.714% B++
Kills:223
Deaths (as Infiltrator):167
Deaths (to Infiltrators):1,031
KDR:1.33533
Kill Difference:56
Playtime:2.763 hours
Usage:1%
Score:0.040m
Score/min:239
Accuracy (listed only):41.890%
HSR (listed only):42.242%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:6,584
V. Kills:4,126 160%
Deaths:885
KDR:7.440
Accuracy:24.263% D*
KPH:34 A*
VKPH:21.300 A++
M14 Banshee
A*
Kills:3,477
V. Kills:170 N/A
Deaths:309
KDR:11.252
Accuracy:36.861% A
KPH:107.300 A*
VKPH:5.200 B*
Hellfire Rocket Pods
A++
Kills:1,238
V. Kills:77 N/A
Deaths:97
KDR:12.763
Accuracy:61.751% A++
KPH:120.900 B++
VKPH:7.500 D
M18 Locust
A+
Kills:956
V. Kills:685 139%
Deaths:186
KDR:5.140
Accuracy:31.621% C+
KPH:39 A+
VKPH:28 A+
M18 Rotary
M*
Kills:589
V. Kills:328 179%
Deaths:83
KDR:7.096
Accuracy:34.732% B+
KPH:50.400 M*
VKPH:28.100 M
Kills:12,844 (11,606 + 0)
Deaths:1,560
KDR:8.233
VKDR:3.453
Vehicle Kills:5,386
Kill Difference:11,284
Playtime:272.561 hours
Usage:56%
Score:4.375m
Score/min:268
Piloting Accuracy:34.732%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,7106,5848857.44A++4.0724.263%D*N/A34A*21.3A++256193.8h61.4B**253.2B*
M14 Banshee 3,6473,47730911.252B++7.8936.861%AN/A107.3A*5.2B*26232.4h13.7B++37.3B++
MSW-R 3,2893,2661,7191.9C++1.4727.146%B**31.17%B**81.7A++N/A20540h10B*36.8B++
Hellfire Rocket Pods 1,3151,2389712.763B++9.4061.751%A++N/A121.4B++7.5D29710.2h10.7A17.4B**
NS-15M2 1,1911,1825512.145B1.2228.921%B**35.871%A+93.8A*N/A23212.6h9.9B*34.3B++
T9 CARV 1,1951,1786011.96B++1.4126.748%A++31.664%A+84.1M++1.2A*20214h10.3B**38.4B*
NS-15M1 1,1821,1764332.716B**0.6532.383%A++38.435%A*121.2M++N/A2599.7h9.2B**28.4B**
MG-H1 Watchman 1,1421,1385002.276B+1.0930.142%A+32.777%B*108.4MN/A23610.5h11B**36.6B*
M18 Locust 1,6419561865.14A++1.7731.621%C+N/A39A+28A+32224.5h68.9C**217.8B+
T9A "Butcher" 6846793002.263C*1.1033.529%A*30.044%B+121.3A**N/A2795.6h9.8B*29.2B**
M18 Rotary 917589837.096A**3.7334.732%B+N/A50.3M*28M34111.7h48.2B**138.9B**
NS Decimator 3822551531.667B*1.7068.674%B**1.961%C48.1B*24B*2875.3h4B+5.8B*
TAR 2492471691.462C++1.9025.96%B+23.887%B+60.2A+N/A1664.1h11.7B++44.9B++
LC2 Lynx 2592452590.946C+2.4215.197%F19.184%C7.2D--N/A2234.1h12.7B++83.4C
NS-44P Commissioner 102102831.229C+2.1442.113%C**22.549%C34CN/A773h2.9B++6.8B+
Frag Grenade 8483183N/A79.6348.355%B+N/A415C5D14580.2h4.1C+8.4C++
HC1 Cougar 8178401.95B*1.4219.074%D--16.667%D--15.3DN/A485.1h9.7B*50.7C*
NS-44G Commissioner 6665760.855C2.5128.955%D-18.462%D18.1DN/A443.6h3.2B10.9C+
SABR-13 6160391.538C+1.8329.782%B*28.333%B+66.7A++1.1A1710.9h9.3B**31.3B*
RAMS-AE .50M 565687B**3.6354.601%A++85.714%B++93.3A*N/A2120.6h1.6B*2.9B**

Consumables
  Name Deaths Consumed Time Equipped
TMG-02980.1h
Motion Spotter0820h
Spawn Beacon21440.6h
Medical Applicator236,4710.5h
T1 Cycler0500h
Nano-Armor Kit96131,73312.8h
Medical Kit5923,99425.9h
Ammunition Package13760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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