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Lt. Colonel FlamouszTR[ESF] FlamouszTR
TR BR 70

KDR: 3.56

Score: 17.7m

Last Seen: May 27th, 2020 5:43 PM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Miller
Level Progress (to 71): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee T9A "Butcher" Hellfire Rocket Pods NS-15M1 NS-15M2 M18 Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,402,720 MLG Score: 2720
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.301%34.114%103415126820,6753.285920.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.468%1.706A++1.842A++-1.154D*HEAD ++ (~18.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.576B+9.40.338C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.026%0.317%25044127917,675717721624.6513245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.258%-0.884D---1.152D*0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.70.143C++40.30.244C++98.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.763%84.242%02128116571100.232067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%2.47A**1.15B**-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.682B+1.60.491B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m229.1%480 (28.8k)430 (25.8k)3.5571443,20512,1463.8302370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283276528.219%17.074%48203:2410

41% Engineer33% Heavy Assault23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2014 3:17 PMApr 11th, 2018 2:23 PMMay 27th, 2020 5:43 PM (7h) (PST)May 27th, 2020 1:44 PM (11h) (PST)May 27th, 2020 1:43 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2851711,1141.0470.2940.1792.8830.2122720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,09110,25966,8326318111731325,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
687.9h/28.7d 3,317 7,377 9,678 119k 302 1,155 8,737 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:11,268
Deaths:4,153
KDR:2.713
Accuracy:31.355% A++
HSR:35.561% A+
T9A "Butcher"
A+
Kills:2,971
Deaths:1,010
KDR:2.942
Accuracy:32.204% A+
HSR:33.524% B++
NS-15M1
A++
Kills:1,221
Deaths:449
KDR:2.719
Accuracy:32.417% A+
HSR:38.411% A++
NS-15M2
B**
Kills:1,196
Deaths:556
KDR:2.151
Accuracy:28.959% B++
HSR:35.870% B**
T9 CARV
A+
Kills:1,178
Deaths:601
KDR:1.960
Accuracy:26.748% A+
HSR:31.664% A
MG-H1 Watchman
A
Kills:1,138
Deaths:500
KDR:2.276
Accuracy:30.142% A
HSR:32.777% B++
Kills:18,972
Deaths (as Heavy Assault):7,269
Deaths (to Heavy Assaults):3,535
KDR:2.60999
Kill Difference:11,703
Playtime:229.890 hours
Usage:33%
Score:6.217m
Score/min:451
Accuracy (listed only):30.304%
HSR (listed only):34.634%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C++
Kills:465
Deaths:445
KDR:1.045
Accuracy:18.897% D--
HSR:22.366% C++
LC3 Jaguar
A*
Kills:129
Deaths:56
KDR:2.304
Accuracy:34.509% A*
HSR:21.705% C*
HC1 Cougar
D--
Kills:79
Deaths:41
KDR:1.927
Accuracy:19.173% D*
HSR:16.456% D--
MG-C1 Kindred
A+
Kills:52
Deaths:17
KDR:3.059
Accuracy:34.687% A+
HSR:21.154% C-
Kills:725
Deaths (as Engineer):559
Deaths (to Engineers):2,213
KDR:1.29696
Kill Difference:166
Playtime:278.987 hours
Usage:41%
Score:7.524m
Score/min:449
Accuracy (listed only):26.816%
HSR (listed only):20.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C++
Kills:465
Deaths:445
KDR:1.045
Accuracy:18.897% D--
HSR:22.366% C++
LC3 Jaguar
A*
Kills:129
Deaths:56
KDR:2.304
Accuracy:34.509% A*
HSR:21.705% C*
HC1 Cougar
D--
Kills:79
Deaths:41
KDR:1.927
Accuracy:19.173% D*
HSR:16.456% D--
SMG-46 Armistice
A++
Kills:52
Deaths:34
KDR:1.529
Accuracy:34.453% A++
HSR:19.231% B+
MG-C1 Kindred
A+
Kills:52
Deaths:17
KDR:3.059
Accuracy:34.687% A+
HSR:21.154% C-
Kills:777
Deaths (as Light Assault):593
Deaths (to Light Assaults):2,009
KDR:1.31029
Kill Difference:184
Playtime:160.823 hours
Usage:23%
Score:3.699m
Score/min:383
Accuracy (listed only):28.344%
HSR (listed only):20.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:247
Deaths:169
KDR:1.462
Accuracy:25.955% B+
HSR:23.887% C**
TAR-AE
B**
Kills:182
Deaths:82
KDR:2.220
Accuracy:33.214% B**
HSR:21.978% D
SABR-13
B++
Kills:60
Deaths:39
KDR:1.538
Accuracy:29.782% B++
HSR:28.333% C**
SMG-46 Armistice
A++
Kills:52
Deaths:34
KDR:1.529
Accuracy:34.453% A++
HSR:19.231% B+
Kills:541
Deaths (as Combat Medic):324
Deaths (to Combat Medics):1,206
KDR:1.66975
Kill Difference:217
Playtime:8.932 hours
Usage:1%
Score:0.178m
Score/min:332
Accuracy (listed only):30.851%
HSR (listed only):23.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:379
Deaths:333
KDR:1.138
Accuracy:47.649% B++
HSR:29.288% C**
NS-44G Commissioner
C
Kills:110
Deaths:108
KDR:1.019
Accuracy:36.296% C-
HSR:21.818% C
TSAR-42
A+
Kills:109
Deaths:30
KDR:3.633
Accuracy:49.031% A+
HSR:83.486% A+
RAMS-AE .50M
A*
Kills:56
Deaths:8
KDR:7
Accuracy:54.601% A*
HSR:85.714% B++
SMG-46 Armistice
A++
Kills:52
Deaths:34
KDR:1.529
Accuracy:34.453% A++
HSR:19.231% B+
Kills:706
Deaths (as Infiltrator):513
Deaths (to Infiltrators):1,755
KDR:1.37622
Kill Difference:193
Playtime:4.359 hours
Usage:1%
Score:0.077m
Score/min:294
Accuracy (listed only):44.406%
HSR (listed only):47.907%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M++
Kills:10,337
V. Kills:6,222 166%
Deaths:1,044
KDR:9.901
Accuracy:27.342% D-
KPH:40.800 M++
VKPH:24.500 A**
M14 Banshee
A*
Kills:4,837
V. Kills:220 N/A
Deaths:352
KDR:13.742
Accuracy:37.504% A+
KPH:120.700 A*
VKPH:5.500 B**
Hellfire Rocket Pods
A+
Kills:1,310
V. Kills:81 N/A
Deaths:99
KDR:13.232
Accuracy:61.850% A+
KPH:127.300 B++
VKPH:7.900 D
M18 Rotary
S
Kills:1,191
V. Kills:654 182%
Deaths:105
KDR:11.343
Accuracy:40.152% A+
KPH:66.100 S
VKPH:36.300 M**
M18 Locust
A
Kills:991
V. Kills:707 140%
Deaths:187
KDR:5.299
Accuracy:31.871% C+
KPH:39.400 B**
VKPH:28.100 A
M202 Wyrm
S
Kills:115
V. Kills:60 189%
Deaths:1
KDR:115
Accuracy:77.457% A*
KPH:811.800 S
VKPH:423.500 S
Tomcat A2AM Pods
A
Kills:63
V. Kills:34 180%
Deaths:1
KDR:63
Accuracy:85.771% A
KPH:96.300 B*
VKPH:52 C++
Kills:18,844 (17,356 + 0)
Deaths:1,789
KDR:10.533
VKDR:4.459
Vehicle Kills:7,978
Kill Difference:17,055
Playtime:347.882 hours
Usage:51%
Score:6.726m
Score/min:322
Piloting Accuracy:31.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,34611,2684,1532.713C**0.8431.355%A++35.561%A+104.7A*N/A296107.6h9.1A29.1B**
M18 Needler 16,55910,3371,0449.901A*6.3427.342%D-N/A40.8M++24.5A**307253.6h56.4B**206.2B**
M14 Banshee 5,0574,83735213.741B+10.1837.504%A+N/A120.6A*5.5B**31440.1h13.2B++35.2B++
T9A "Butcher" 2,9972,9711,0102.942B+0.6232.204%A+33.524%B++134.4A*1.2B++38622.1h9.3B**28.9B**
Hellfire Rocket Pods 1,3911,3109913.232B+9.6761.85%A+N/A127.2B++7.9D31410.3h10.6B+17.1B++
NS-15M1 1,2281,2214492.719B++0.8432.417%A+38.411%A++119.7A*N/A26310.2h9.3B**28.6B*
NS-15M2 1,2051,1965562.151C++1.4128.959%B++35.87%B**92.7B**N/A24412.9h9.9B*34.3B++
M18 Rotary 1,8451,19110511.343M**7.7940.152%A+N/A66.2S36.3M**47118h42.8B**106.5A
T9 CARV 1,1951,1786011.96B1.6026.748%A+31.664%A83.5A**1.2A++22414.1h10.3B**38.4B*
MG-H1 Watchman 1,1421,1385002.276B1.2830.142%A32.777%B++107.4A*N/A24610.6h11B**36.6B*
M18 Locust 1,6989911875.299A**1.7431.871%C+N/A39.3B**28.1A32625.2h68.5C**214.8B+
LC2 Lynx 4804654451.045C+2.5118.897%D--22.366%C++10.4D-N/A3144.7h12.6B+66.7C++
NS Decimator 6664512252.004B++1.5569.276%B**1.774%C58.6B**27.9B**3467.7h3.7B+5.3B*
NS-44P Commissioner 3803793331.138C+2.4247.649%B++29.288%C**49.9C+N/A1347.6h3C**6.3B+
TAR 2492471691.462C+2.1025.955%B+23.887%C**60.2B**N/A1844.1h11.7B+44.9B+
TAR-AE 185182822.22C**1.3433.214%B**21.978%D130A*2.1A*2961.4h10.7B+32.2B++
LC3 Jaguar 129129562.304B+1.2534.509%A*21.705%C*117.3M**N/A4341.1h9.8B++28.3B**
M202 Wyrm 1751151115S111.4477.457%A*N/A1150U600U83360.1h32.2B++41.6B*
NS-44G Commissioner 1121101081.019C2.5436.296%C-21.818%C25.6DN/A684.3h3.1C**8.5C*
TSAR-42 109109303.633C*0.0849.031%A+83.486%A+90.8A*N/A4441.2h1.6A3.3B**
Frag Grenade 8584184N/A80.4448.442%BN/A420C-5D18810.2h4.1C-8.4C+
HC1 Cougar 8279411.927B*1.6319.173%D*16.456%D--15.2DN/A565.2h9.7B*50.5C++
Tomcat A2AM Pods 9763163U59.4485.771%AN/A90B*48.6C++9000.7h10.2D-11.9C
SABR-13 6160391.538C++2.0229.782%B++28.333%C**66.7A1.1B*1890.9h9.3B**31.3B*
RAMS-AE .50M 565687B*3.4454.601%A*85.714%B++93.3A+N/A2110.6h1.6B*2.9A
SMG-46 Armistice 5452341.529B+2.0334.453%A++19.231%B+74.3A++2.9S2980.7h12.2B++35.5B++
MG-C1 Kindred 5252173.059A+0.5034.687%A+21.154%C-130MN/A6740.4h8.2B**23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit139155,07015.1h
TMG-02980.1h
Spawn Beacon31990.6h
Medical Applicator246,6920.6h
Motion Spotter0940.1h
Ammunition Package141010.2h
T1 Cycler0500h
Medical Kit1,0678,15237.1h

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