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General FlankNWank[uint] FlankNWank
TR BR 99

KDR: 3.85

Score: 14.8m

Last Seen: Mar 20th, 2020 2:46 AM
- OFFLINE - 21.6 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 37%
Level 100 Progress: 79% 121h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R MG-H1 Watchman TSAR-42 NS Decimator Hellfire Rocket Pods NS-44 Commissioner T9 CARV TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,887,904 MLG Score: 7904
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.112%37.481%135416121628,3374.53247-0.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.338%2.863M+2.445A**-1.713F-HEAD ++ (~19.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.599B+10.70.251C*18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.485%0.377%314112315312274652.32895114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.117C+-1.1D*-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.4-0.69D105.2-0.978D--168.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.498%15.714%491123170221450.316742152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.765B++2.719M-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.31C*370.082C+46.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.612%81.454%49212304,168606376.86656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.275%1.25A0.92B*-0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.20.32C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m211.8%556 (33.4k)440 (26.4k)3.8533740,89210,6124.1473899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232397634.897%35.562%124103:1011

18% Engineer64% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2017 11:41 PMMar 14th, 2020 5:09 AMMar 20th, 2020 12:17 AM (11d) (PST)Mar 20th, 2020 12:48 AM (11d) (PST)Mar 19th, 2020 10:46 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1152139021.2140.3150.4322.7290.0757904

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,89012,81054,080731926164426,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
561.4h/23.4d 3,120 14,542 11,602 91.9k 296 2,394 2,513 37.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:15,623
Deaths:3,987
KDR:3.918
Accuracy:35.508% A**
HSR:37.682% A++
MG-H1 Watchman
A*
Kills:3,337
Deaths:784
KDR:4.256
Accuracy:36.332% A*
HSR:41.924% A++
T9 CARV
M+
Kills:1,194
Deaths:291
KDR:4.103
Accuracy:34.014% M+
HSR:37.605% A*
NS-15M2
A++
Kills:1,171
Deaths:261
KDR:4.487
Accuracy:33.909% A++
HSR:40.734% A++
TMG-50
M
Kills:1,096
Deaths:264
KDR:4.152
Accuracy:36.509% M
HSR:38.686% A*
T9A "Butcher"
A**
Kills:198
Deaths:50
KDR:3.960
Accuracy:36.588% A**
HSR:40.404% A+
Kills:22,619
Deaths (as Heavy Assault):5,637
Deaths (to Heavy Assaults):3,429
KDR:4.0126
Kill Difference:16,982
Playtime:357.231 hours
Usage:64%
Score:10.188m
Score/min:475
Accuracy (listed only):35.477%
HSR (listed only):39.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M*
Kills:1,189
Deaths:297
KDR:4.003
Accuracy:38.261% M*
HSR:32.212% A*
MG-C1 Kindred
A*
Kills:1,154
Deaths:237
KDR:4.869
Accuracy:38.131% A*
HSR:34.315% A+
LC3 Jaguar
M
Kills:1,063
Deaths:222
KDR:4.788
Accuracy:37.062% M
HSR:35.654% M
HC1 Cougar
A**
Kills:207
Deaths:54
KDR:3.833
Accuracy:37.370% A**
HSR:36.232% A*
Kills:3,613
Deaths (as Light Assault):810
Deaths (to Light Assaults):2,066
KDR:4.46049
Kill Difference:2,803
Playtime:33.882 hours
Usage:6%
Score:1.061m
Score/min:522
Accuracy (listed only):37.706%
HSR (listed only):34.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M+
Kills:475
Deaths:169
KDR:2.811
Accuracy:36.330% M+
HSR:33.895% A++
Kills:475
Deaths (as Combat Medic):169
Deaths (to Combat Medics):1,316
KDR:2.81065
Kill Difference:306
Playtime:11.079 hours
Usage:2%
Score:0.255m
Score/min:383
Accuracy (listed only):36.330%
HSR (listed only):33.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M*
Kills:1,189
Deaths:297
KDR:4.003
Accuracy:38.261% M*
HSR:32.212% A*
MG-C1 Kindred
A*
Kills:1,154
Deaths:237
KDR:4.869
Accuracy:38.131% A*
HSR:34.315% A+
LC3 Jaguar
M
Kills:1,063
Deaths:222
KDR:4.788
Accuracy:37.062% M
HSR:35.654% M
AMR-66
M**
Kills:469
Deaths:146
KDR:3.212
Accuracy:49.743% M**
HSR:18.124% D--
HC1 Cougar
A**
Kills:207
Deaths:54
KDR:3.833
Accuracy:37.370% A**
HSR:36.232% A*
Kills:4,082
Deaths (as Engineer):956
Deaths (to Engineers):1,394
KDR:4.26987
Kill Difference:3,126
Playtime:103.438 hours
Usage:18%
Score:1.764m
Score/min:284
Accuracy (listed only):40.113%
HSR (listed only):31.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,091
Deaths:263
KDR:11.753
Accuracy:43.810% B++
HSR:80.168% B**
NS-44 Commissioner
A++
Kills:1,306
Deaths:763
KDR:1.712
Accuracy:52.130% A++
HSR:34.303% A+
M77-B
B**
Kills:1,077
Deaths:52
KDR:20.712
Accuracy:43.031% B*
HSR:85.144% B**
NS-357 Underboss
A++
Kills:683
Deaths:392
KDR:1.742
Accuracy:51.481% A++
HSR:39.092% A++
NS-44L Blackhand
B*
Kills:154
Deaths:58
KDR:2.655
Accuracy:50.205% B*
HSR:41.558% C+
NS-AM7 Archer
B*
Kills:105
Deaths:28
KDR:3.750
Accuracy:61.574% B+
HSR:26.667% B*
TX1 Repeater
A+
Kills:67
Deaths:40
KDR:1.675
Accuracy:33.042% A+
HSR:22.388% C++
Soldier Soaker
A*
Kills:63
Deaths:41
KDR:1.537
Accuracy:53.588% A*
HSR:25.397% A*
Kills:6,546
Deaths (as Infiltrator):1,637
Deaths (to Infiltrators):1,403
KDR:3.99878
Kill Difference:4,909
Playtime:59.162 hours
Usage:11%
Score:1.571m
Score/min:442
Accuracy (listed only):48.607%
HSR (listed only):44.340%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,324
V. Kills:124 N/A
Deaths:
KDR:
Accuracy:59.132% B**
KPH:375.500 S
VKPH:35.200 A*
M14 Banshee
M**
Kills:812
V. Kills:32 N/A
Deaths:
KDR:
Accuracy:32.069% B+
KPH:167.400 M**
VKPH:6.600 A+
M18 Needler
B**
Kills:531
V. Kills:289 183%
Deaths:1
KDR:531
Accuracy:38.485% B**
KPH:19.200 B++
VKPH:10.400 C++
M18 Locust
B+
Kills:202
V. Kills:96 208%
Deaths:
KDR:
Accuracy:34.277% C*
KPH:29 B+
VKPH:13.800 C+
Hornet Missiles
D
Kills:127
V. Kills:79 159%
Deaths:
KDR:
Accuracy:53.956% D--
KPH:29.600 D
VKPH:18.400 D
Kills:2,996 (1,545 + 0)
Deaths:1
KDR:2,996
VKDR:620
Vehicle Kills:620
Kill Difference:2,995
Playtime:47.338 hours
Usage:8%
Score:0.722m
Score/min:254
Piloting Accuracy:34.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:51
V. Kills:17 283%
Deaths:
KDR:
Accuracy:40.467% C+
KPH:39 B**
VKPH:13 C+
Kills:51 (0 + 51)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:51
Playtime:1.309 hours
Usage:0%
Score:0.009m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:40.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:44.498% B+
KPH:59.700 M*
VKPH:6 D
Kills:70 (0 + 70)
Deaths:5
KDR:14
VKDR:1.400
Vehicle Kills:7
Kill Difference:65
Playtime:1.173 hours
Usage:0%
Score:0.019m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:44.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,91515,6233,9873.918B**0.0635.508%A**37.682%A++114.3A**2.1M**313136.7h11.3C**31.7B*
MG-H1 Watchman 3,3983,3377844.256A0.4036.332%A*41.924%A++127.9M2.3M60026.1h12.5B++34.5B*
TSAR-42 3,1233,09126311.753A**7.9043.81%B++80.168%B**108.5M1.1M*27928.5h2.2C*5B+
NS Decimator 2,0751,4103873.643A*0.2165.977%B+1.277%D-57.6B**27.1B**36524.5h4.9C+7.4C++
Hellfire Rocket Pods 1,4481,32411324U1,320.1559.132%B**N/A378.3S35.4A*10213.5h16.1C*27.3B+
NS-44 Commissioner 1,3151,3067631.712B+2.1452.13%A++34.303%A+128M++N/A36410.2h3B*5.8B**
T9 CARV 1,2211,1942914.103A+0.2534.014%M+37.605%A*71.5A++1.6A**34316.7h11.5B++33.7B*
TRAC-5 1,2111,1892974.003S0.1538.261%M*32.212%A*130.7S2.4S4049.1h11.4B*29.7B**
NS-15M2 1,1851,1712614.487B**0.6333.909%A++40.734%A++101.8A+1.2B*24711.5h11.4B33.7B++
MG-C1 Kindred 1,1771,1542374.869M++1.0238.131%A*34.315%A+172.2M**3.4M*4376.7h9.8B+25.6B*
TMG-50 1,1141,0962644.152A*0.3036.509%M38.686%A*97.9A**1.6M24011.2h10.3B28.3B*
M77-B 1,0821,0775220.712S16.8643.031%B*85.144%B**90.5M**N/A35211.9h2.1B+4.9B++
LC3 Jaguar 1,0841,0632224.788A*0.9337.062%M35.654%M174.3S3.4S4816.1h10.7B+28.8B**
M14 Banshee 8448121812U808.1532.069%B+1.108%C+165.7M**6.5A+4854.9h17.3B+53.9B+
NS-357 Underboss 6836833921.742B+2.1151.481%A++39.092%A++189.7SN/A5913.6h3.1B**6.1B**
M18 Needler 8205311531U527.1538.485%B**N/A19.2B++10.4C++14827.7h105.2B+273.4B++
T1 Cycler 4844751692.811A1.0436.33%M+33.895%A++80.5M++1.5M3075.9h14.3C+39.4B**
AMR-66 5074691463.212A*0.6449.743%M**18.124%D--76.9M*6.2S2346.1h6.2B**12.4B**
Frag Grenade 4173951395N/A391.1553.129%B**N/A564.3C++31.4M++19460.7h3.5C++6.5B+
Icikill 3223136,5370.048C+3.8147.555%B**5.112%D1.3CN/A4243.2h2C*4.2B+
Anti-Vehicle Grenade 4313031303N/A299.1544.235%D-N/A275.5D116.4B10841.1h5.6C+12.8C
HC1 Cougar 212207543.833M0.0237.37%A**36.232%A*207S5S9301h8.9B**23.8B**
M18 Locust 2982021202U198.1534.277%C*2.97%B*28.9B+13.7C+1787h99.8C++291B
T9A "Butcher" 201198503.96B*0.1136.588%A**40.404%A+110A+1.7A+4711.8h10.3B+28B**
NS-44L Blackhand 155154582.655A1.2050.205%B*41.558%C+154S1A++6461h3.2B*6.3B*
Claymore 152152721.714A*17.8626.558%DN/A217.1B**N/A6570.7h1.2C+4.4C
T2 Striker 208130393.333S0.5257.514%B+N/A31A+18.6B+3404.2h41.4C*72B+
Hornet Missiles 2061271127U123.1553.956%D--N/A29.5D18.4D1724.3h14.2D-26.4D-
Tank Mine 146108427U23.1544.903%B++N/A154.3B*54.3C8590.7h1.7B3.8A
NS-AM7 Archer 128105283.75S0.1061.574%B+26.667%B*30M**6.6M+1523.5h10.1B*16.3B*
NS-TMC-01 "His Regards" 1201053,1310.034C++3.8243.034%A5.714%C0.5CN/A2201.7h2.3C+5.4B+
ML-7 13985223.864S0.0160.562%B+N/A40.5A+25.7A++7462.1h7.9C-13C+
C-4 10484155.6M1.7554.422%SN/A420S100S62860.2h1B**1.8A
ASP-30 Grounder 13981302.7M++1.1569.14%B*N/A30B*21.5B++4512.7h10.8D*15.6D
M20 Basilisk 7770514M**10.1544.498%B+15.714%M**58.3M*5.8D2711.2h37A++83.1A+
TX1 Repeater 7067401.675B**2.1833.042%A+22.388%C++51.5B**2.3M2861.3h9.6B**29B**
Soldier Soaker 6363411.537C**2.3253.588%A*25.397%A*90B**N/A6410.7h5.6B+10.4B**
Rocklet Rifle 9958351.657A+2.2056.041%B+N/A6.4F-4.6F-1349h58.9F105D-
The Slasher 58568690.064B3.7946.903%B*10.714%C+1.4CN/A440.5h1.9B+4B+
E540 Halberd 6851151S47.1540.467%C+1.961%D39.2B**13.1C+1211.3h4.1A10.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit56888,35122.5h
Nanite Revive Grenade01130h
Spawn Beacon0600h
Restoration Kit7445,80241.8h
Motion Spotter11,3953.1h
Spitfire Auto-Turret15330.3h
Ammunition Package06280.5h
Medical Applicator2512,0722.2h
Medical Kit2501,4047.7h
Snowman Soldier3600.1h
Recon Detection Device21,0621.3h

Check the help document for the dictionary if you want to learn more about words used here.


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