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Paragon Flapatax[DA] Flapatax
VS BR 137

KDR: 2.86

Score: 41.6m

Last Seen: Jun 19th, 2018 5:08 PM
- OFFLINE - 5921.4 hour(s)

Battle Rank 100 (137 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 8%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 VX6-7 SVA-88 Sirius SX12 Serpent VE92 Pulsar C NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,369,845 MLG Score: 1095
Fun Score: N/A
Cheeseburgers Flipped: 363TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.695%16.022%4283598739,1343.59258-0.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.155%1.097B**-0.718D--0.214CHEAD (~2.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.503B+9.90.306C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.299%4.265%107410184224201421.00476295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.889%-0.749D-2.446A**-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.7-0.427C--69.6-0.314C160.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.7%1.807%299310191,6607124292.33146386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.318%-0.409C---0.518D-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+4.50.642B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.288%1.626%247710151,3536754642.00148291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.265%-0.08C+-0.695D-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.715B++11.90.698B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.118%71.907%247410183,73485014.38778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%0.764B++0.312C*-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+20.368C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.119%13.296%247210201,61798001.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.796%1.306A-0.245C1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+2.70.439B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.6m316.3%555 (33.3k)449 (26.9k)2.8615856,43919,7233.047137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102280923.083%17.279%39904:4228

22% Combat Medic13% Engineer20% Heavy Assault20% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 5:01 AMJun 29th, 2013 2:21 AMJul 19th, 2018 9:26 AM (217d) (PST)Jun 19th, 2018 1:22 PM (247d) (PST)Jun 19th, 2018 1:08 PM (247d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5021763260.6100.2130.1052.0100.0251095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,14410,54019,60437136121226,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1541.4h/64.2d 3,657 9,752 10,900 185.9k 1,580 7,161 2,327 46.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,886
Deaths:934
KDR:3.090
Accuracy:24.143% B++
HSR:17.325% D--
SVA-88
C+
Kills:1,500
Deaths:545
KDR:2.752
Accuracy:22.497% C+
HSR:17.067% D*
Betelgeuse 54-A
D
Kills:1,190
Deaths:173
KDR:6.879
Accuracy:23.627% D
HSR:21.177% D*
NS-15M1
B**
Kills:1,178
Deaths:271
KDR:4.347
Accuracy:28.084% B**
HSR:18.506% C--
Pulsar LSW
B++
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:26.516% B++
HSR:15.603% D*
Flare VE6
C**
Kills:1,160
Deaths:267
KDR:4.345
Accuracy:23.956% C**
HSR:16.035% D*
NS-15M AE
B+
Kills:927
Deaths:135
KDR:6.867
Accuracy:28.697% B+
HSR:19.633% D-
Ursa
C+
Kills:255
Deaths:82
KDR:3.110
Accuracy:22.718% C+
HSR:21.177% C
Lasher X2
B+
Kills:94
Deaths:38
KDR:2.474
Accuracy:28.322% B+
HSR:3.191% C-
Kills:10,350
Deaths (as Heavy Assault):2,670
Deaths (to Heavy Assaults):5,882
KDR:3.8764
Kill Difference:7,680
Playtime:314.668 hours
Usage:20%
Score:8.811m
Score/min:467
Accuracy (listed only):25.396%
HSR (listed only):16.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B
Kills:2,222
Deaths:777
KDR:2.860
Accuracy:26.068% B
HSR:15.077% D--
Sirius SX12
C**
Kills:1,499
Deaths:874
KDR:1.715
Accuracy:25.923% C**
HSR:12.075% D--
Serpent VE92
C
Kills:1,454
Deaths:1,040
KDR:1.398
Accuracy:22.560% C
HSR:14.099% D--
Pulsar C
B**
Kills:1,411
Deaths:496
KDR:2.845
Accuracy:29.679% B**
HSR:20.340% C-
NS-11C
B**
Kills:1,316
Deaths:420
KDR:3.133
Accuracy:28.705% B**
HSR:14.438% D-
Eridani SX5
B*
Kills:1,207
Deaths:437
KDR:2.762
Accuracy:30.871% B*
HSR:16.984% C
Zenith VX-5
B++
Kills:1,197
Deaths:304
KDR:3.938
Accuracy:29.171% B++
HSR:14.954% D--
Eridani SX5G
C**
Kills:1,175
Deaths:269
KDR:4.368
Accuracy:29.603% C**
HSR:16.511% C--
Solstice VE3
B**
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:28.839% B**
HSR:19.932% C++
NS-7 PDW
A
Kills:1,160
Deaths:430
KDR:2.698
Accuracy:31.074% A
HSR:14.138% D
MKV Suppressed
B++
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:29.524% B++
HSR:9.397% F
Phobos VX86
B**
Kills:1,157
Deaths:454
KDR:2.548
Accuracy:71.429% B**
HSR:14.434% C
Eclipse VE3A
B++
Kills:506
Deaths:128
KDR:3.953
Accuracy:29.698% B++
HSR:10.474% F-
Pandora VX25
B++
Kills:460
Deaths:221
KDR:2.081
Accuracy:46.551% B++
HSR:10.435% D*
Skorpios
B
Kills:167
Deaths:40
KDR:4.175
Accuracy:28.833% B
HSR:17.365% C--
Solstice SF
A
Kills:119
Deaths:51
KDR:2.333
Accuracy:30.273% A
HSR:8.403% D**
NS Baron G5AE
C--
Kills:74
Deaths:18
KDR:4.111
Accuracy:41.774% C--
HSR:9.459% D--
Kills:17,458
Deaths (as Light Assault):6,634
Deaths (to Light Assaults):4,090
KDR:2.63159
Kill Difference:10,824
Playtime:325.346 hours
Usage:21%
Score:8.355m
Score/min:428
Accuracy (listed only):32.975%
HSR (listed only):14.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:2,292
Deaths:1,443
KDR:1.588
Accuracy:22.286% C
HSR:12.958% D*
Sirius SX12
C**
Kills:1,499
Deaths:874
KDR:1.715
Accuracy:25.923% C**
HSR:12.075% D--
Eridani SX5
B*
Kills:1,207
Deaths:437
KDR:2.762
Accuracy:30.871% B*
HSR:16.984% C
Terminus VX-9
C**
Kills:1,205
Deaths:390
KDR:3.090
Accuracy:27.181% C**
HSR:15.768% D**
Eridani SX5G
C**
Kills:1,175
Deaths:269
KDR:4.368
Accuracy:29.603% C**
HSR:16.511% C--
Pulsar VS1
B**
Kills:1,164
Deaths:401
KDR:2.903
Accuracy:28.652% B**
HSR:14.777% D-
NS-7 PDW
A
Kills:1,160
Deaths:430
KDR:2.698
Accuracy:31.074% A
HSR:14.138% D
NS-11A
B*
Kills:1,160
Deaths:358
KDR:3.240
Accuracy:28.478% B*
HSR:14.052% D--
MKV Suppressed
B++
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:29.524% B++
HSR:9.397% F
CME
B
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:28.336% B
HSR:13.448% D*
Phobos VX86
B**
Kills:1,157
Deaths:454
KDR:2.548
Accuracy:71.429% B**
HSR:14.434% C
Corvus VA55
C+
Kills:683
Deaths:424
KDR:1.611
Accuracy:23.507% C+
HSR:11.274% F
NS-11P
A+
Kills:511
Deaths:127
KDR:4.024
Accuracy:30.099% A+
HSR:18.004% C+
Pandora VX25
B++
Kills:460
Deaths:221
KDR:2.081
Accuracy:46.551% B++
HSR:10.435% D*
Darkstar
D
Kills:255
Deaths:72
KDR:3.542
Accuracy:24.518% D
HSR:8.627% F--
Skorpios
B
Kills:167
Deaths:40
KDR:4.175
Accuracy:28.833% B
HSR:17.365% C--
NS Baron G5AE
C--
Kills:74
Deaths:18
KDR:4.111
Accuracy:41.774% C--
HSR:9.459% D--
Kills:16,489
Deaths (as Combat Medic):6,724
Deaths (to Combat Medics):2,459
KDR:2.45226
Kill Difference:9,765
Playtime:334.060 hours
Usage:22%
Score:8.913m
Score/min:445
Accuracy (listed only):32.273%
HSR (listed only):13.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B
Kills:2,222
Deaths:777
KDR:2.860
Accuracy:26.068% B
HSR:15.077% D--
Serpent VE92
C
Kills:1,454
Deaths:1,040
KDR:1.398
Accuracy:22.560% C
HSR:14.099% D--
Pulsar C
B**
Kills:1,411
Deaths:496
KDR:2.845
Accuracy:29.679% B**
HSR:20.340% C-
NS-11C
B**
Kills:1,316
Deaths:420
KDR:3.133
Accuracy:28.705% B**
HSR:14.438% D-
Zenith VX-5
B++
Kills:1,197
Deaths:304
KDR:3.938
Accuracy:29.171% B++
HSR:14.954% D--
Solstice VE3
B**
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:28.839% B**
HSR:19.932% C++
Phobos VX86
B**
Kills:1,157
Deaths:454
KDR:2.548
Accuracy:71.429% B**
HSR:14.434% C
Eclipse VE3A
B++
Kills:506
Deaths:128
KDR:3.953
Accuracy:29.698% B++
HSR:10.474% F-
Pandora VX25
B++
Kills:460
Deaths:221
KDR:2.081
Accuracy:46.551% B++
HSR:10.435% D*
Solstice SF
A
Kills:119
Deaths:51
KDR:2.333
Accuracy:30.273% A
HSR:8.403% D**
NS Baron G5AE
C--
Kills:74
Deaths:18
KDR:4.111
Accuracy:41.774% C--
HSR:9.459% D--
Kills:11,090
Deaths (as Engineer):4,282
Deaths (to Engineers):3,748
KDR:2.58991
Kill Difference:6,808
Playtime:199.002 hours
Usage:13%
Score:5.187m
Score/min:434
Accuracy (listed only):34.977%
HSR (listed only):13.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,499
Deaths:874
KDR:1.715
Accuracy:25.923% C**
HSR:12.075% D--
NS-44 Commissioner
C--
Kills:1,214
Deaths:1,187
KDR:1.023
Accuracy:31.889% C--
HSR:13.262% D*
Eridani SX5
B*
Kills:1,207
Deaths:437
KDR:2.762
Accuracy:30.871% B*
HSR:16.984% C
Ghost
C+
Kills:1,189
Deaths:236
KDR:5.038
Accuracy:38.357% C+
HSR:65.517% C
Artemis VX26
B++
Kills:1,179
Deaths:423
KDR:2.787
Accuracy:30.456% B++
HSR:15.522% D--
Eridani SX5G
C**
Kills:1,175
Deaths:269
KDR:4.368
Accuracy:29.603% C**
HSR:16.511% C--
NS-7 PDW
A
Kills:1,160
Deaths:430
KDR:2.698
Accuracy:31.074% A
HSR:14.138% D
MKV Suppressed
B++
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:29.524% B++
HSR:9.397% F
Parallax VX3
C+
Kills:1,160
Deaths:215
KDR:5.395
Accuracy:39.188% C+
HSR:73.879% C-
NS-357 Underboss
C*
Kills:1,159
Deaths:718
KDR:1.614
Accuracy:38.391% C*
HSR:14.754% D-
V10
C**
Kills:1,098
Deaths:129
KDR:8.512
Accuracy:42.320% C**
HSR:76.594% C+
Nyx VX31
B**
Kills:798
Deaths:127
KDR:6.283
Accuracy:40.762% B**
HSR:32.206% C**
XM98
B**
Kills:287
Deaths:33
KDR:8.697
Accuracy:45.268% B**
HSR:72.474% C
Beamer VS3
C+
Kills:264
Deaths:174
KDR:1.517
Accuracy:26.026% C
HSR:21.591% C+
Phantom VA23
A+
Kills:186
Deaths:45
KDR:4.133
Accuracy:37.311% B
HSR:41.936% A+
Skorpios
B
Kills:167
Deaths:40
KDR:4.175
Accuracy:28.833% B
HSR:17.365% C--
Kills:14,902
Deaths (as Infiltrator):5,639
Deaths (to Infiltrators):2,419
KDR:2.64267
Kill Difference:9,263
Playtime:307.495 hours
Usage:20%
Score:8.448m
Score/min:458
Accuracy (listed only):34.112%
HSR (listed only):32.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:586
Deaths:85
KDR:6.894
Accuracy:23.598% B*
HSR:19.283% C
Blueshift VM5
B*
Kills:559
Deaths:85
KDR:6.576
Accuracy:22.878% B*
HSR:20.572% C+
Nebula VM20
C++
Kills:415
Deaths:113
KDR:3.673
Accuracy:18.624% C++
HSR:18.554% C
Nebula VM20
C+
Kills:407
Deaths:113
KDR:3.602
Accuracy:18.782% C+
HSR:14.742% D--
Comet VM2
B**
Kills:93
Deaths:41
KDR:2.268
Accuracy:41.459% C
HSR:6.452% B**
Comet VM2
B
Kills:80
Deaths:41
KDR:1.951
Accuracy:39.894% C
HSR:5% B
NS-10 Burster
A
Kills:61
Deaths:24
KDR:2.542
Accuracy:38.094% A
HSR:0% F
Kills:2,201
Deaths (as MAX Suit):251
Deaths (to MAX Suits):1,085
KDR:8.76892
Kill Difference:1,950
Playtime:45.513 hours
Usage:3%
Score:1.856m
Score/min:680
Accuracy (listed only):29.047%
HSR (listed only):12.086%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:137
V. Kills:5 N/A
Deaths:35
KDR:3.914
Accuracy:40.232% C+
KPH:34.600 C
VKPH:1.300 D--
Maelstrom Turbo Laser
C
Kills:120
V. Kills:42 279%
Deaths:109
KDR:1.101
Accuracy:28.839% C
KPH:6.500 D
VKPH:2.300 D*
Dual Photon Pods
M
Kills:85
V. Kills: N/A
Deaths:1
KDR:85
Accuracy:54.277% C**
KPH:217.500 M
VKPH:0 D**
Saron Laser Cannon
D
Kills:80
V. Kills:80 99%
Deaths:94
KDR:0.851
Accuracy:30.079% C
KPH:4.400 D-
VKPH:4.400 D
Kills:422 (337 + 0)
Deaths:239
KDR:1.766
VKDR:0.531
Vehicle Kills:127
Kill Difference:183
Playtime:40.823 hours
Usage:3%
Score:0.446m
Score/min:182
Piloting Accuracy:30.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:65
V. Kills:43 148%
Deaths:14
KDR:4.643
Accuracy:46.487% B*
KPH:234,000 U
VKPH:154,800 U
Kills:65 (0 + 65)
Deaths:14
KDR:4.643
VKDR:3.071
Vehicle Kills:43
Kill Difference:51
Playtime:0.001 hours
Usage:0%
Score:0.087m
Score/min:2,615,610
Piloting Accuracy:N/A%
Gunner Accuracy:46.487%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:949
V. Kills:84 N/A
Deaths:44
KDR:21.568
Accuracy:33.041% D
KPH:54.700 A+
VKPH:4.800 D
L100 Python AP
C+
Kills:429
V. Kills:215 199%
Deaths:38
KDR:11.290
Accuracy:42.667% F
KPH:27.700 C+
VKPH:13.900 D
Kills:1,378 (1,378 + 0)
Deaths:82
KDR:16.805
VKDR:3.646
Vehicle Kills:299
Kill Difference:1,296
Playtime:32.828 hours
Usage:2%
Score:0.748m
Score/min:380
Driving Accuracy:42.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:334
V. Kills:15 N/A
Deaths:10
KDR:33.400
Accuracy:27.962% B++
KPH:100.100 A+
VKPH:4.500 B+
Supernova PC
C++
Kills:282
V. Kills:83 336%
Deaths:29
KDR:9.724
Accuracy:45.765% C
KPH:22.400 C++
VKPH:6.600 C--
Saron HRB
C+
Kills:278
V. Kills:146 189%
Deaths:21
KDR:13.238
Accuracy:36.199% D-
KPH:24.200 C+
VKPH:12.700 C
E540 Halberd
C*
Kills:70
V. Kills:44 156%
Deaths:10
KDR:7
Accuracy:43.089% D
KPH:29 C
VKPH:18.200 C*
Kills:964 (282 + 682)
Deaths:70
KDR:13.771
VKDR:4.114
Vehicle Kills:288
Kill Difference:894
Playtime:29.831 hours
Usage:2%
Score:0.666m
Score/min:372
Driving Accuracy:45.765%
Gunner Accuracy:43.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:434
V. Kills:20 N/A
Deaths:12
KDR:36.167
Accuracy:39.871% C**
KPH:92.600 C++
VKPH:4.300 D
M40 Fury-H
C
Kills:417
V. Kills:16 N/A
Deaths:17
KDR:24.529
Accuracy:38.172% C-
KPH:76.900 C
VKPH:2.900 D-
E540 Halberd-H
B+
Kills:106
V. Kills:62 168%
Deaths:7
KDR:15.143
Accuracy:53.544% C--
KPH:44.400 C+
VKPH:26 B+
Kills:957 (0 + 957)
Deaths:36
KDR:26.583
VKDR:2.722
Vehicle Kills:98
Kill Difference:921
Playtime:12.503 hours
Usage:1%
Score:0.372m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:53.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:73
V. Kills:33 215%
Deaths:3
KDR:24.333
Accuracy:33.829% D
KPH:20 C+
VKPH:9.100 B
M40 Fury
C+
Kills:58
V. Kills:6 N/A
Deaths:2
KDR:29
Accuracy:31.356% D
KPH:52.400 C+
VKPH:5.400 D-
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:7.800
Vehicle Kills:39
Kill Difference:126
Playtime:4.749 hours
Usage:0%
Score:0.101m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:31.356%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,8892,8869343.09A0.2324.143%B++17.325%D--45B+N/A27964.1h10.1B*41.9C**
H-V45 2,2982,2921,4431.588C++1.2722.286%C12.958%D*23.7CN/A8996.9h11.6B++52.1B
VX6-7 2,2232,2227772.86B**0.0026.068%B15.077%D--32.3C+N/A16368.7h10.7B+41.2B+
SVA-88 1,5031,5005452.752B+0.1122.497%C+17.067%D*35CN/A18142.9h10.5B+46.6B
Sirius SX12 1,5001,4998741.715B++1.1525.923%C**12.075%D--31.4C*N/A17047.7h12.2B++46.9B+
Serpent VE92 1,4581,4541,0401.398B1.4622.56%C14.099%D--23.1CN/A12463h11.8B+52.4C**
Pulsar C 1,4121,4114962.845B**0.0229.679%B**20.34%C-36.3BN/A22438.9h9.3B*31.2B++
NS-11C 1,3171,3164203.133A**0.2728.705%B**14.438%D-38.8B++N/A26133.9h11.1B*38.8B++
NS-44 Commissioner 1,2171,2141,1871.023C++1.8431.889%C--13.262%D*29.1C+N/A12741.7h3.3B++10.2B
Eridani SX5 1,2081,2074372.762A+0.1030.871%B*16.984%C45.5B+N/A26626.5h9.5B*30.7B++
Terminus VX-9 1,2081,2053903.09A+0.2327.181%C**15.768%D**40.3C++N/A24629.9h10B**36.8B++
Zenith VX-5 1,1971,1973043.938M1.0829.171%B++14.954%D--38.5C*N/A21531.1h10.1B**34.6B++
Betelgeuse 54-A 1,1911,1901736.879B**4.0223.627%D21.177%D*71.3C*N/A40016.7h9.4B*39.7C**
Ghost 1,1901,1892365.038B++2.1838.357%C+65.517%C38.2C+N/A21431.1h2.1B+5.4B
Artemis VX26 1,1801,1794232.787A0.0730.456%B++15.522%D--41.7B+N/A21628.3h10.3B++33.8B++
NS-15M1 1,1781,1782714.347A*1.4928.084%B**18.506%C--55.8B+N/A30321.1h9.4B**33.4B*
Eridani SX5G 1,1801,1752694.368M++1.5129.603%C**16.511%C--58.5C**N/A35520.1h9.5B++32B+
Solstice VE3 1,1751,1743733.147M*0.2928.839%B**19.932%C++35B**N/A22033.5h10.2B**35.5B+
Pulsar VS1 1,1701,1644012.903A*0.0428.652%B**14.777%D-41.4B**N/A32028.1h10.9B**38.2B**
Pulsar LSW 1,1621,1602255.156M++2.2926.516%B++15.603%D*63B*N/A34018.4h9.8B*36.8B++
NS-7 PDW 1,1611,1604302.698A**0.1631.074%A14.138%D37.2B+N/A20731.2h11.2B*36.1B*
NS-11A 1,1651,1603583.24A0.3828.478%B*14.052%D--46.6B++N/A28524.9h11.7B++41.2B++
MKV Suppressed 1,1601,1603023.841M*0.9829.524%B++9.397%F50.7B*N/A29822.9h11.9B+40.2B+
CME 1,1671,1604642.5B**0.3628.336%B13.448%D*41.9C**N/A28627.7h11.3B*39.9B++
Parallax VX3 1,1601,1602155.395B++2.5339.188%C+73.879%C-30.9C*N/A17337.6h2.1B5.4B
Flare VE6 1,1641,1602674.345M++1.4823.956%C**16.035%D*50.7B+N/A34322.9h8.7B*36.1B+
NS-357 Underboss 1,1661,1597181.614B++1.2538.391%C*14.754%D-51.7B+N/A30422.4h3.2B**8.3B++
Phobos VX86 1,1571,1574542.548B**0.3171.429%B**14.434%C56.4B+N/A26220.5h2B*2.8B++
V10 1,0981,0981298.512A*5.6542.32%C**76.594%C+49.9B++N/A28122h1.8B*4.4B+
NS Decimator 1,2471,0214362.342A+0.5257.301%C1.861%C30.7C+6.8D--32933.3h3.6B*6.3B++
Force-Blade 1,0261,00718,2880.055B**2.8149.343%A++N/A0.8C++N/A41252.8h2.1B+4.2B++
C75 Viper 1,0339494421.568M**18.7133.041%DN/A54.5A4.8D32117.4h4.6A++14B**
NS-15M AE 9359271356.867A*4.0128.697%B+19.633%D-62.2C**N/A42614.9h9.9B++34.5B+
Nyx VX31 8037981276.283A++3.4240.762%B**32.206%C**60.9B*N/A31313.1h4.6B+11.2B*
C-4 8906923332.078B+0.7822.731%C--N/A59.1C-16.9D-70411.7h1.2B+5.4B
Corvus VA55 6896834241.611B++1.2523.507%C+11.274%F25.7C+N/A10326.6h10.4B++44.2B+
Blueshift VM5 588586856.894A*4.0323.598%B*19.283%C41B+N/A26214.3h11.3A+48B**
Blueshift VM5 562559856.576A++3.7122.878%B*20.572%C+38.8B+N/A25814.4h11.6A50.6B*
NS-11P 5135111274.024A**1.1630.099%A+18.004%C+52.1AN/A3089.8h11B**36.4B**
Eclipse VE3A 5065061283.953A1.0929.698%B++10.474%F-42.2C++N/A29212h11.2B+37.5B+
Pandora VX25 4604602212.081B*0.7846.551%B++10.435%D*36.8C+N/A15212.5h4.5C++9.6B+
Proton II PPA-H 4544341236.167A*33.3139.871%C**2.074%B92.3C++4.3D3374.7h9.1B+22.9B+
L100 Python AP 6444293811.289A+8.4342.667%F4.196%B++27.7C+13.9D44615.5h4.6B**10.9C**
M40 Fury-H 4334171724.529B*21.6738.172%C-N/A77.2C3D-4715.4h5.3B++13.9B++
Nebula VM20 4154151133.673B*0.8118.624%C++18.554%C30.5C+N/A15513.6h12.5B**66.9B++
Nebula VM20 4084071133.602B*0.7418.782%C+14.742%D--29.9C+N/A15013.6h12.9B**68.6B+
Frag Grenade 3773771377N/A374.1450%B++N/A628.3B++N/A42260.6h2.9B*5.7B*
Proton II PPA 3493341033.4A30.5427.962%B++N/A101.2A+4.5B+5603.3h6.7B**23.9B**
XM98 287287338.697M*5.8445.268%B**72.474%C51.3B**N/A3575.6h2B*4.4B*
Supernova PC 365282299.724B++6.8645.765%C1.773%C-22.4C++6.6C--27712.6h3.8B*8.2B++
Saron HRB 4242782113.238A++10.3836.199%D-1.079%C--24.2C+12.7C40111.5h15.2B**41.9B++
Beamer VS3 2642641741.517B**1.3426.026%C21.591%C+26.4C+N/A17610h7.4B++28.5C*
Darkstar 255255723.542A++0.6824.518%D8.627%F--39.2CN/A1756.5h12.3B50.3C+
Ursa 255255823.11A*0.2522.718%C+21.177%C32.7C+N/A2897.8h10.3B+45.5B
Phantom VA23 186186454.133B+1.2737.311%B41.936%A+44.3C++N/A4434.2h4B+10.7B+
Skorpios 170167404.175A++1.3128.833%B17.365%C--53.9B+1A3263.1h9.1B**31.7B*
MANA Anti-Personnel Turret 163163227.409N/A4.5517.044%UN/A1630UN/A7427000.1h16.2T*95.2T*
Spear Anti-Vehicle Phalanx Turret 2211511311.615B++8.7537.324%DN/A38.7C++17.9C6513.9h6.9B++18.4B+
Tank Mine 233148217.048A**4.1936.378%C*N/A98.7C+56.7C+17011.5h1.6B+4.4B**
Light PPA 142137353.914C+1.0540.232%C+1.46%C**34.3C1.3D--2274h8.9B+22B+
Proximity Mine 127126621S18.1439.925%CN/A96.9C--N/A6531.3h1.7B++4.3B
Maelstrom Turbo Laser 1621201091.101C+1.7628.839%C8.333%M**6.5D2.3D*11918.4h113.4C++393.2C+
Solstice SF 121119512.333A+0.5330.273%A8.403%D**33.1B*N/A3943.6h5.6B*18.5B**
Anti-Vehicle Grenade 1241171117N/A114.1468.534%A*N/A585B**35D-67930.2h3.6B**5.2B**
E540 Halberd-H 168106715.143B+12.2853.544%C--N/A44.2C+25.8B+8622.4h5.3B+9.8B+
M60-A Bulldog 10999199M**96.1448.754%C**N/A47.1B+4.8C++5312.1h4.9B+10.1B++
Lasher X2 9594382.474A**0.3928.322%B+3.191%C-33.6C++N/A4362.8h15.6B*54.9B++
Comet VM2 11793412.268A+0.5941.459%C6.452%B**12.7C++3.3D-1567.3h17B*41B++
Dual Photon Pods 8585185U82.1454.277%C**5.882%S212.5A**N/A23420.4h13B**23.9B*
Saron Laser Cannon 16080940.851C2.0130.079%C1.25%D4.4D-4.4D18918h168.1C+558.7C
Comet VM2 10280411.951A0.9139.894%C5%B11C+3D1977.3h18.9B+47.3B
NS Baron G5AE 7574184.111A**1.2541.774%C--9.459%D--46.3C++N/A2571.6h3.9B+9.4C+
M20 Basilisk 10673324.333S21.4733.829%D4.11%D20.3C+9.2B3383.6h58.9B**174.2B++
M60-A Bulldog 7872236B**33.1447.157%C++N/A34.3C++2.9C2922.1h4.7B+10B++
Nemesis VSH9 10371391.821A*1.0465.598%B+1.408%D14.8C+6.7D4424.8h6.3B*9.7B**
E540 Halberd 11470107C+4.1443.089%D4.286%B**29.2C+18.3C*4722.4h5.7C*13.2C+
C150 Dalton 10865144.643C+1.7846.487%B*N/A650U430U8718700.1h6.1D-13.1C+
NS-10 Burster 11361242.542M0.3238.094%AN/A7.3B++6.3A++2888.3h165.9C--435.5B
M40 Fury 6458229M++26.1431.356%D1.724%C+52.7C+5.5D-4101.1h7.7B++24.4B++
Aspis Anti-Aircraft Phalanx Turret 11757124.75B+1.8927.496%B5.263%A*14.6B++15.4B*5263.9h107.3B**390.2B*
Hunter QCX 5252421.238B*1.6250.305%B+23.077%C17.9BN/A962.9h3.2B+6.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,1071h
Spawn Beacon166902.9h
Nano-Armor Kit141200,74114.5h
Anti-Vehicle MANA Turret101722.3h
Nanite Revive Grenade06820.2h
Ammunition Package12750.2h
Medical Kit6447,68913.6h
Anti-Infantry MANA Turret42280.9h
Medical Applicator269182,99715.4h
Shield Recharging Field41520.1h
Recon Detection Device505,84812.6h

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