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Praetor Founder Flare[GOTR] Flare
VS BR 84

KDR: 1.25

Score: 10.6m

Last Seen: Sep 2nd, 2019 4:25 PM
- OFFLINE - 1127.4 hour(s)

Battle Rank 84 - Vanu Sovereignty on Emerald
Level Progress (to 85): 47%
Level 100 Progress: 56% 472h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Pulsar C Maelstrom Turbo Laser Nebula VM20 Nebula VM20 C-4 Solstice VE3 CAS30 Tank Buster Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 387TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.641%19.026%469812083,5740.9432570.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.753%0.694B+-0.274C-0.634DHEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.227C++14.30.004C+43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.318%3.22%392412121,64656315032.92362109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.02%0.098C+1.515A+-0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.8-0.175C72.7-0.369C-117.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.403%3.285%250612101,3706596792.07576201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.34%-0.637D0.479B+-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.4-0.234C16.3-0.31C31.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.025%2.762%51112151815432170.33333383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.721B++-0.416C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.55B+23.70.407B30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.769%67.714%512121457356391.01776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%-0.002C+0.1C+-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.153C4-0.254C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36%19.149%511121518826230.714829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.441C--1.015B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.425C--6.7-0.4C--11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m335%291 (17.5k)281 (16.9k)1.2467512,56110,0751.599484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121616422.112%12.324%27303:461

58% Engineer10% Infiltrator19% Light Assault8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:41 PMNov 21st, 2012 8:28 AMOct 1st, 2019 6:03 PM (18d) (PST)Sep 2nd, 2019 1:31 PM (47d) (PST)Sep 2nd, 2019 12:25 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7312075240.3320.2660.0411.4520.101299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,88012,43331,4472016287616,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
630.1h/26.3d 3,553 1,548 2,510 54.9k 774 1,859 3,824 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:287
Deaths:348
KDR:0.825
Accuracy:18.861% D
HSR:24.390% C+
Kills:287
Deaths (as Heavy Assault):348
Deaths (to Heavy Assaults):2,563
KDR:0.82471
Kill Difference:61
Playtime:28.883 hours
Usage:5%
Score:0.418m
Score/min:241
Accuracy (listed only):18.861%
HSR (listed only):24.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,579
Deaths:1,852
KDR:0.853
Accuracy:24.641% C++
HSR:18.493% D-
Solstice VE3
B
Kills:495
Deaths:832
KDR:0.595
Accuracy:24.727% B
HSR:19.394% C+
Eidolon VE33
C++
Kills:386
Deaths:575
KDR:0.671
Accuracy:28.231% C++
HSR:21.244% D
Thanatos VE70
B+
Kills:188
Deaths:356
KDR:0.528
Accuracy:36% C
HSR:19.149% B+
Serpent VE92
D--
Kills:86
Deaths:152
KDR:0.566
Accuracy:19.143% D--
HSR:10.465% F
Kills:2,734
Deaths (as Engineer):3,767
Deaths (to Engineers):3,000
KDR:0.72578
Kill Difference:1,033
Playtime:364.168 hours
Usage:58%
Score:6.238m
Score/min:285
Accuracy (listed only):26.549%
HSR (listed only):17.749%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,579
Deaths:1,852
KDR:0.853
Accuracy:24.641% C++
HSR:18.493% D-
Solstice VE3
B
Kills:495
Deaths:832
KDR:0.595
Accuracy:24.727% B
HSR:19.394% C+
Eridani SX5
B+
Kills:284
Deaths:352
KDR:0.807
Accuracy:28.527% B+
HSR:7.394% F
Thanatos VE70
B+
Kills:188
Deaths:356
KDR:0.528
Accuracy:36% C
HSR:19.149% B+
Serpent VE92
D--
Kills:86
Deaths:152
KDR:0.566
Accuracy:19.143% D--
HSR:10.465% F
Kills:2,632
Deaths (as Light Assault):3,544
Deaths (to Light Assaults):1,516
KDR:0.74266
Kill Difference:912
Playtime:118.268 hours
Usage:19%
Score:1.915m
Score/min:270
Accuracy (listed only):26.608%
HSR (listed only):14.979%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:284
Deaths:352
KDR:0.807
Accuracy:28.527% B+
HSR:7.394% F
Thanatos VE70
B+
Kills:188
Deaths:356
KDR:0.528
Accuracy:36% C
HSR:19.149% B+
Kills:472
Deaths (as Combat Medic):708
Deaths (to Combat Medics):916
KDR:0.66667
Kill Difference:236
Playtime:4.793 hours
Usage:1%
Score:0.051m
Score/min:177
Accuracy (listed only):32.264%
HSR (listed only):13.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C
Kills:313
Deaths:138
KDR:2.268
Accuracy:37.368% C-
HSR:74.760% C
Eridani SX5
B+
Kills:284
Deaths:352
KDR:0.807
Accuracy:28.527% B+
HSR:7.394% F
VA39 Spectre
A++
Kills:260
Deaths:152
KDR:1.711
Accuracy:33.403% C*
HSR:59.231% A++
Beamer VS3
C++
Kills:253
Deaths:449
KDR:0.563
Accuracy:27.608% C+
HSR:23.320% C++
NS-44 Commissioner
B
Kills:204
Deaths:349
KDR:0.585
Accuracy:35.843% C+
HSR:25% B
Kills:1,314
Deaths (as Infiltrator):1,440
Deaths (to Infiltrators):1,242
KDR:0.9125
Kill Difference:126
Playtime:63.607 hours
Usage:10%
Score:0.738m
Score/min:193
Accuracy (listed only):32.550%
HSR (listed only):37.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:716
Deaths:374
KDR:1.914
Accuracy:16.638% C
HSR:17.318% D
Nebula VM20
C
Kills:676
Deaths:368
KDR:1.837
Accuracy:17.551% C
HSR:16.568% D
Comet VM2
C+
Kills:114
Deaths:162
KDR:0.704
Accuracy:41.959% C+
HSR:1.754% D*
Comet VM2
C-
Kills:110
Deaths:164
KDR:0.671
Accuracy:40.765% C-
HSR:1.818% D*
NS-10 Burster
B**
Kills:61
Deaths:73
KDR:0.836
Accuracy:34.237% B++
HSR:9.836% B**
Kills:1,677
Deaths (as MAX Suit):570.500
Deaths (to MAX Suits):573
KDR:2.93953
Kill Difference:1,106.500
Playtime:48.521 hours
Usage:8%
Score:1.272m
Score/min:437
Accuracy (listed only):30.230%
HSR (listed only):9.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:888
V. Kills:658 135%
Deaths:801
KDR:1.109
Accuracy:37.328% B**
KPH:12.900 C
VKPH:9.600 C+
Dual Photon Pods
B*
Kills:185
V. Kills:138 133%
Deaths:41
KDR:4.512
Accuracy:50.389% C+
KPH:37.400 D
VKPH:27.900 B*
Photon A2A Missile Pods
C++
Kills:155
V. Kills:173 89%
Deaths:50
KDR:3.100
Accuracy:74.105% D
KPH:42.100 C
VKPH:46.900 C++
Light PPA
C++
Kills:144
V. Kills:23 N/A
Deaths:105
KDR:1.371
Accuracy:38.589% C
KPH:23 D
VKPH:3.700 C++
Kills:1,372 (1,032 + 0)
Deaths:997
KDR:1.376
VKDR:0.995
Vehicle Kills:992
Kill Difference:375
Playtime:83.728 hours
Usage:13%
Score:0.988m
Score/min:197
Piloting Accuracy:38.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:429
V. Kills:504 85%
Deaths:252
KDR:1.702
Accuracy:39.356% D
KPH:16.800 A
VKPH:19.800 A**
Kills:429 (429 + 0)
Deaths:252
KDR:1.702
VKDR:2
Vehicle Kills:504
Kill Difference:177
Playtime:25.508 hours
Usage:4%
Score:0.434m
Score/min:283
Piloting Accuracy:39.356%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:306
V. Kills:229 133%
Deaths:84
KDR:3.643
Accuracy:47.083% D*
KPH:23.900 D
VKPH:17.900 C+
L100 Python HESH
C++
Kills:227
V. Kills:35 N/A
Deaths:26
KDR:8.731
Accuracy:49.381% C++
KPH:45.800 C+
VKPH:7.100 C
L100 Python HEAT
C
Kills:167
V. Kills:92 180%
Deaths:21
KDR:7.952
Accuracy:47.889% C
KPH:18.400 D-
VKPH:10.100 C
Skyguard
C--
Kills:76
V. Kills:85 88%
Deaths:47
KDR:1.617
Accuracy:31.383% C**
KPH:6.900 D*
VKPH:7.700 C--
Kills:776 (776 + 0)
Deaths:178
KDR:4.360
VKDR:2.478
Vehicle Kills:441
Kill Difference:598
Playtime:37.865 hours
Usage:6%
Score:0.469m
Score/min:207
Driving Accuracy:31.383%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:316
V. Kills:34 N/A
Deaths:42
KDR:7.524
Accuracy:47.517% C
KPH:40.900 C+
VKPH:4.400 D-
Supernova FPC
C
Kills:278
V. Kills:203 136%
Deaths:88
KDR:3.159
Accuracy:44.441% D*
KPH:18.500 D
VKPH:13.500 C
Saron HRB
B*
Kills:181
V. Kills:156 115%
Deaths:30
KDR:6.033
Accuracy:44.025% C+
KPH:25.700 C++
VKPH:22.200 B*
Kills:775 (594 + 181)
Deaths:160
KDR:4.844
VKDR:2.456
Vehicle Kills:393
Kill Difference:615
Playtime:29.789 hours
Usage:5%
Score:0.405m
Score/min:227
Driving Accuracy:44.441%
Gunner Accuracy:44.025%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:53
V. Kills:6 N/A
Deaths:12
KDR:4.417
Accuracy:20.921% D**
KPH:28 C+
VKPH:3.200 D
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:0.500
Vehicle Kills:6
Kill Difference:41
Playtime:1.893 hours
Usage:0%
Score:0.020m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:20.921%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,6041,5791,8520.853C+0.3924.641%C++18.493%D-14.1DN/A70111.6h15.3D62.3C+
Maelstrom Turbo Laser 1,5468888011.109C0.1437.328%B**4.392%A12.9C9.6C+15668.8h104.2C++279.2B+
Nebula VM20 7297163741.914C+0.6716.638%C17.318%D27.9CN/A12125.7h15.3B+92C*
Nebula VM20 6946763681.837C+0.5917.551%C16.568%D27.3CN/A11724.8h15.8B90C*
C-4 7874974001.243C+0.0025.16%C+N/A48.3D28.2C+58510.3h1.5C++6C++
Solstice VE3 5074958320.595C0.6524.727%B19.394%C+17.4C+N/A5528.5h20.1D81.3C+
CAS30 Tank Buster 9334292521.702C*0.4639.356%D2.098%B*16.8A19.8A**28325.5h38.4B++97.6B+
Eidolon VE33 4003865750.671C0.5828.231%C++21.244%D14.8C--N/A4226.1h11.1C-39.3C+
Supernova VPC 350316427.524C6.2847.517%C2.532%B**41C+4.4D-1627.7h2.7B++5.7B+
V10 3143131382.268C1.0237.368%C-74.76%C20.9DN/A8315h2.7D7.3C-
L100 Python AP 535306843.643C2.4047.083%D*6.209%A*23.9D17.9C+23412.8h5.9C*12.6C+
Proximity Mine 291291823.549C+2.3043.289%C*N/A111.9C+N/A3772.6h1.8B+4.1B+
Flare VE6 2912873480.825D0.4218.861%D24.39%C+26.6C--N/A10110.8h13.6D-72C-
Eridani SX5 2842843520.807C0.4428.527%B+7.394%F25.1CN/A8911.3h12C*42.1B
Supernova FPC 481278883.159C1.9144.441%D*3.597%B*18.5D13.5C20015h5.2C++11.7C
VA39 Spectre 2682601521.711C**0.4633.403%C*59.231%A++22C+N/A5411.8h5.6C**16.6B+
Beamer VS3 2532534490.563C+0.6827.608%C+23.32%C++15.7C--N/A5216.1h10.1C+36.4C++
Force-Blade 2752527,0140.036B+1.2144.022%AN/A0.8C++N/A3311h3.2C7.2B+
L100 Python HESH 262227268.731C+7.4849.381%C++1.762%C*45.4C+7C2045h3.3C**6.8B
MANA Anti-Vehicle Turret 3502061531.346D0.1045.872%D-4.854%B*2060B++1440A1036880.1h7.8C**17.1C++
NS-44 Commissioner 2072043490.585C0.6635.843%C+25%B23.4CN/A928.7h5.2D--14.5C
Thanatos VE70 1911883560.528C0.7236%C19.149%B+16.5DN/A5111.4h6.7D--18.6D
Dual Photon Pods 323185414.512C3.2750.389%C+N/A37.8D28.2B*5354.9h45.2F--89.7D**
Saron HRB 337181306.033C++4.7944.025%C+2.762%A25.9C++22.3B*3557h23.7C+53.8C++
L100 Python HEAT 259167217.952B*6.7147.889%C1.198%D-18.4D-10.1C2079.1h6.3C++13.2C+
MANA Anti-Personnel Turret 1611571341.172N/A0.0721.435%UN/A1570U40U3651400.1h43.5T*203.1T*
Photon A2A Missile Pods 328155503.1C1.8574.105%DN/A41.9C46.8C++6603.7h9.9D13.3D-
Light PPA 1671441051.371C-0.1238.589%C2.778%A**22.9D3.7C++986.3h16.3C+42.3C+
Spear Anti-Vehicle Phalanx Turret 207133216.333C+5.0938.034%D3.008%C-45.9B+25.5B+4612.9h7.1B+18.7B
Comet VM2 1921141620.704C+0.5441.959%C+1.754%D*9.5C6.5A13012h21.5C**51.2C*
Comet VM2 1751101640.671C0.5840.765%C-1.818%D*9.4C5.6B+11411.7h21.1B+51.8B+
Serpent VE92 87861520.566C-0.6819.143%D--10.465%F14.8DN/A505.8h18.3D--95.8D-
Skyguard 16176471.617D0.3731.383%C**2.632%B+6.9D*7.7C--17611h216F-688.2D*
Frag Grenade 6968168N/A66.7527.597%F--N/A340D5C-13190.2h3.9C+14D*
NS-10 Burster 9461730.836C0.4134.237%B++9.836%B**7.9B*4.3B1147.7h99.8B**291.6B**
Sticky Grenade 5656156N/A54.7543.023%D*N/A560D-N/A19270.1h2B4.6C++
M60-G Bulldog 5953124.417C++3.1720.921%D**N/A27.9C+3.2D1751.9h7.1C**34D
MAX Punch 52506100.082C1.1644.781%C+N/A1.2C+N/A542.5h2.7C+5.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit371340,69249h
CAS 14-E1850.1h
Anti-Vehicle MANA Turret265151.9h
Deconstruction Tool01180h
Smoke Grenade01370h
Ammunition Package145490.5h
Anti-Infantry MANA Turret174741.2h
Medical Applicator215,7600.9h
Recon Detection Device411,3813.7h

Check the help document for the dictionary if you want to learn more about words used here.


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