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Overseer FlargNC[spew] FlargNC
NC BR 70

KDR: 3.89

Score: 3.4m

Last Seen: Dec 15th, 2018 8:22 AM
- OFFLINE - 12.4 hour(s)

Battle Rank 70 - New Conglomerate on Emerald - Outfit Officer of Dropbear Brigade[spew] Dropbear Brigade
NC outfit on Emerald

Members: 6
Level Progress (to 71): 13%
Level 100 Progress: 18% 957h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw L100 Python HESH AF-41 Hacksaw NS-44L Blackhand AF-34 Mattock AF-34 Mattock Reaper DMR NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $840,672 MLG Score: 672
Fun Score: N/A
Cheeseburgers Flipped: 464TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.716%25.128%747410181,1701.578952.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.595%1.869A++0.837B++-3.999T*HEAD ++ (~10.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.701B++7.60.52B+18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.605%1.161%2936310191,2066729218412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.371%0.562B+-0.949D---1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++2.90.768B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropbear Brigade[spew] Dropbear Brigade
NC outfit on Emerald

Members: 6
3.4m563.4%269 (16.1k)253 (15.2k)3.887386,0061,5454.5669970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102255320.734%12.504%25908:420

9% Combat Medic32% Engineer28% Infiltrator26% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2017 3:20 AMMay 21st, 2017 12:26 AMDec 15th, 2018 4:31 AM (10h) (PST)Dec 15th, 2018 4:52 AM (10h) (PST)Dec 15th, 2018 4:22 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5022262760.4450.1150.0562.7740.047672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,13013,54316,5872773166315,208

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
224.9h/9.4d 1,050 751 2,328 37.4k 210 789 637 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):334
KDR:0
Kill Difference:UNR
Playtime:9.735 hours
Usage:4%
Score:0.105m
Score/min:180
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:55
Deaths:75
KDR:0.733
Accuracy:25.413% C
HSR:7.273% F-
Kills:55
Deaths (as Light Assault):75
Deaths (to Light Assaults):256
KDR:0.73333
Kill Difference:20
Playtime:1.358 hours
Usage:1%
Score:0.003m
Score/min:41
Accuracy (listed only):25.413%
HSR (listed only):7.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):261
KDR:0
Kill Difference:UNR
Playtime:70.944 hours
Usage:32%
Score:1.286m
Score/min:302
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:515
Deaths:336
KDR:1.533
Accuracy:52.214% B**
HSR:36.505% C
NS-61 Emissary
B**
Kills:295
Deaths:170
KDR:1.735
Accuracy:34.842% B**
HSR:15.254% C
MGR-S1 Gladius
C
Kills:55
Deaths:75
KDR:0.733
Accuracy:25.413% C
HSR:7.273% F-
Kills:865
Deaths (as Infiltrator):581
Deaths (to Infiltrators):275
KDR:1.48881
Kill Difference:284
Playtime:63.814 hours
Usage:28%
Score:0.546m
Score/min:142
Accuracy (listed only):37.490%
HSR (listed only):19.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C-
Kills:305
Deaths:231
KDR:1.320
Accuracy:23.245% C-
HSR:18.689% D-
MGR-S1 Gladius
C
Kills:55
Deaths:75
KDR:0.733
Accuracy:25.413% C
HSR:7.273% F-
Kills:360
Deaths (as Combat Medic):306
Deaths (to Combat Medics):103
KDR:1.17647
Kill Difference:54
Playtime:19.857 hours
Usage:9%
Score:0.318m
Score/min:267
Accuracy (listed only):24.329%
HSR (listed only):12.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:842
Deaths:167
KDR:5.042
Accuracy:24.665% D
HSR:14.133% C
AF-41 Hacksaw
C--
Kills:812
Deaths:167
KDR:4.862
Accuracy:21.922% D-
HSR:12.685% C--
AF-34 Mattock
C+
Kills:391
Deaths:96
KDR:4.073
Accuracy:33.936% C+
HSR:14.067% C--
AF-34 Mattock
A
Kills:358
Deaths:96
KDR:3.729
Accuracy:37.915% C*
HSR:23.464% A
NS-10 Burster
A
Kills:114
Deaths:22
KDR:5.182
Accuracy:38.032% A
HSR:2.632% D-
NCM3 Raven
C+
Kills:95
Deaths:24
KDR:3.958
Accuracy:38.384% C+
HSR:1.053% D*
NS-10 Burster
B**
Kills:80
Deaths:22
KDR:3.636
Accuracy:37.176% B**
HSR:2.500% D--
NCM3 Raven
C+
Kills:69
Deaths:24
KDR:2.875
Accuracy:39.716% C+
HSR:0% F-
NCM2 Falcon
B*
Kills:62
Deaths:5
KDR:12.400
Accuracy:47.079% B*
HSR:0% F--
Kills:2,823
Deaths (as MAX Suit):311.500
Deaths (to MAX Suits):69
KDR:9.0626
Kill Difference:2,511.500
Playtime:58.149 hours
Usage:26%
Score:1.162m
Score/min:333
Accuracy (listed only):35.425%
HSR (listed only):7.837%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:814
V. Kills:125 N/A
Deaths:25
KDR:32.560
Accuracy:47.082% C+
KPH:51 C+
VKPH:7.800 C+
Kills:814 (814 + 0)
Deaths:25
KDR:32.560
VKDR:5
Vehicle Kills:125
Kill Difference:789
Playtime:15.959 hours
Usage:7%
Score:0.186m
Score/min:195
Driving Accuracy:47.082%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:269
V. Kills:133 201%
Deaths:35
KDR:7.686
Accuracy:45.872% C--
KPH:24 C++
VKPH:11.800 D
Titan-150 HESH
C++
Kills:123
V. Kills:23 N/A
Deaths:8
KDR:15.375
Accuracy:45.730% C+
KPH:42.300 C++
VKPH:7.900 C+
Kills:392 (392 + 0)
Deaths:43
KDR:9.116
VKDR:3.628
Vehicle Kills:156
Kill Difference:349
Playtime:14.134 hours
Usage:6%
Score:0.157m
Score/min:186
Driving Accuracy:45.730%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:86
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:18.787% C**
KPH:80.900 B+
VKPH:2.800 C*
M12 Kobalt
C++
Kills:62
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:14.831% D
KPH:71.400 C++
VKPH:2.300 C+
Kills:148 (0 + 148)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:148
Playtime:1.932 hours
Usage:1%
Score:0.033m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:14.831%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 8568421675.042B**1.1524.665%D14.133%C33.7C*N/A9125h4.1A16.7B++
L100 Python HESH 9398142532.56A++28.6747.082%C+N/A50.9C+7.8C+19516h2.7B++5.7B+
AF-41 Hacksaw 8208121674.862B*0.9721.922%D-12.685%C--32.5C++N/A8825h3.9A17.7B+
NS-44L Blackhand 5165153361.533B2.3552.214%B**36.505%C14DN/A3336.8h2.7B**5.2B**
AF-34 Mattock 394391964.073C**0.1933.936%C+14.067%C--30.3DN/A9312.9h5.5C*16.3C**
AF-34 Mattock 362358963.729C*0.1637.915%C*23.464%A27.8DN/A9112.9h6.7C+17.7C*
Reaper DMR 3083052311.32C+2.5723.245%C-18.689%D-21.3DN/A6414.3h10.1C+43.3C+
NS-61 Emissary 2952951701.735A2.1534.842%B**15.254%C18.3CN/A4716.1h10.7B+30.8B*
Titan-150 AP 402269357.686B+3.8045.872%C--4.089%B++24C++11.9D19711.2h3.7B+8B+
Titan-150 HESH 146123815.375B+11.4945.73%C+N/A42.4C++7.9C+1412.9h2.7B+5.9B+
NS-10 Burster 176114225.182S1.2938.032%A2.632%D-11.9M++6.5A++879.6h60.2A*158.2A++
NCM3 Raven 13995243.958S0.0738.384%C+1.053%D*11.9B+5.5C708h18.4B**47.9B*
M12 Kobalt 8986186S82.1118.787%C**20.93%B+78.2B+2.7C++3091.1h15.6B++82.8B+
NS-10 Burster 12380223.636M**0.2537.176%B**2.5%D--8.3A4.5B+619.6h85.1A+228.9A
NCM3 Raven 10769242.875M+1.0139.716%C+N/A8.6C+4.8D608h25.9B+65.2B+
NS Annihilator 9868203.4S0.4976.278%D*N/A30.9S13.6A++2132.2h5.5A*7.2A++
M12 Kobalt 6462162S58.1114.831%D12.903%D*68.9C+2.2C2620.9h17.5C*118.3C+
NCM2 Falcon 7162512.4S8.5147.079%B*N/A23.8A3.5C--922.6h9.1B+19.3B+
MGR-S1 Gladius 5655750.733C3.1525.413%C7.273%F-11.5D-N/A364.8h23.2T*91.4F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter45990.6h
Spawn Beacon0540h
Nanite Revive Grenade02700.1h
Medical Kit51100.1h
Medical Applicator2912,6920.9h
Ammunition Package22090.1h
Nano-Armor Kit2672,2933.8h
Recon Detection Device42630.7h

Check the help document for the dictionary if you want to learn more about words used here.


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