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Sentinel FlargNC[spew] FlargNC
NC BR 71

KDR: 3.85

Score: 3.7m

Last Seen: May 24th, 2019 1:59 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 71 - New Conglomerate on Emerald - Outfit Officer of Dropbear Brigade[spew] Dropbear Brigade
NC outfit on Emerald

Members: 3
Level Progress (to 72): 50%
Level 100 Progress: 19% 960h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH NS-44L Blackhand AF-34 Mattock AF-34 Mattock NS-61 Emissary Reaper DMR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $823,158 MLG Score: 658
Fun Score: N/A
Cheeseburgers Flipped: 496TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.354%25.268%742411931,3061.610362.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.694%1.605A+0.683B+-3.485T*HEAD ++ (~10.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.653B+7.60.468B+18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.648%1.045%2956311941,3407432218.1081415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.785%0.566B+-0.97D---1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.836B++30.764B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropbear Brigade[spew] Dropbear Brigade
NC outfit on Emerald

Members: 3
3.7m548.5%264 (15.8k)248 (14.9k)3.854026,5211,6924.5200971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC119759620.684%12.421%25708:420

9% Combat Medic31% Engineer29% Infiltrator25% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2017 3:20 AMMay 21st, 2017 12:26 AMMay 26th, 2019 6:50 AM (20h) (PST)May 23rd, 2019 10:00 PM (3d) (PST)May 23rd, 2019 9:59 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4992222770.4420.1150.0552.6780.046658

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,93713,33716,6002773161314,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
245.9h/10.2d 1,127 810 2,481 39.5k 229 847 682 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):360
KDR:0
Kill Difference:UNR
Playtime:9.834 hours
Usage:4%
Score:0.105m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:64
Deaths:86
KDR:0.744
Accuracy:24.740% C
HSR:6.250% F--
AF-19 Mercenary
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:19.900% N/A
HSR:18% N/A
Kills:114
Deaths (as Light Assault):150
Deaths (to Light Assaults):279
KDR:0.76
Kill Difference:36
Playtime:1.934 hours
Usage:1%
Score:0.006m
Score/min:48
Accuracy (listed only):22.320%
HSR (listed only):12.125%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:19.900% N/A
HSR:18% N/A
Kills:50
Deaths (as Engineer):64
Deaths (to Engineers):282
KDR:0.78125
Kill Difference:14
Playtime:76.946 hours
Usage:31%
Score:1.376m
Score/min:298
Accuracy (listed only):19.900%
HSR (listed only):18%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:568
Deaths:356
KDR:1.596
Accuracy:52.290% A
HSR:36.268% C-
NS-61 Emissary
B**
Kills:342
Deaths:210
KDR:1.629
Accuracy:34.080% B**
HSR:15.497% C+
MGR-S1 Gladius
C
Kills:64
Deaths:86
KDR:0.744
Accuracy:24.740% C
HSR:6.250% F--
Kills:974
Deaths (as Infiltrator):652
Deaths (to Infiltrators):310
KDR:1.49387
Kill Difference:322
Playtime:71.516 hours
Usage:29%
Score:0.606m
Score/min:141
Accuracy (listed only):37.037%
HSR (listed only):19.338%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C--
Kills:332
Deaths:266
KDR:1.248
Accuracy:23.127% C--
HSR:20.181% D
MGR-S1 Gladius
C
Kills:64
Deaths:86
KDR:0.744
Accuracy:24.740% C
HSR:6.250% F--
Kills:396
Deaths (as Combat Medic):352
Deaths (to Combat Medics):113
KDR:1.125
Kill Difference:44
Playtime:22.205 hours
Usage:9%
Score:0.348m
Score/min:261
Accuracy (listed only):23.934%
HSR (listed only):13.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:934
Deaths:184
KDR:5.076
Accuracy:24.794% D
HSR:14.240% C
AF-41 Hacksaw
D
Kills:899
Deaths:184
KDR:4.886
Accuracy:22.070% D--
HSR:12.347% D
AF-34 Mattock
C+
Kills:391
Deaths:96
KDR:4.073
Accuracy:33.936% C+
HSR:14.067% D
AF-34 Mattock
A
Kills:358
Deaths:96
KDR:3.729
Accuracy:37.915% C++
HSR:23.464% A
NS-10 Burster
B**
Kills:122
Deaths:24
KDR:5.083
Accuracy:37.223% B**
HSR:2.459% D--
NCM3 Raven
C+
Kills:98
Deaths:26
KDR:3.769
Accuracy:38.386% C+
HSR:1.020% D*
NS-10 Burster
B**
Kills:94
Deaths:24
KDR:3.917
Accuracy:36.620% B**
HSR:2.128% D--
NCM3 Raven
C+
Kills:70
Deaths:26
KDR:2.692
Accuracy:39.775% C+
HSR:0% F-
NCM2 Falcon
B*
Kills:62
Deaths:5
KDR:12.400
Accuracy:46.612% B*
HSR:0% F--
Kills:3,028
Deaths (as MAX Suit):332.500
Deaths (to MAX Suits):74
KDR:9.10677
Kill Difference:2,695.500
Playtime:62.098 hours
Usage:25%
Score:1.226m
Score/min:329
Accuracy (listed only):35.259%
HSR (listed only):7.747%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:890
V. Kills:142 N/A
Deaths:32
KDR:27.813
Accuracy:47.730% C+
KPH:49.600 C+
VKPH:7.900 C+
Kills:890 (890 + 0)
Deaths:32
KDR:27.813
VKDR:4.438
Vehicle Kills:142
Kill Difference:858
Playtime:17.940 hours
Usage:7%
Score:0.210m
Score/min:196
Driving Accuracy:47.730%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:303
V. Kills:143 210%
Deaths:36
KDR:8.417
Accuracy:44.784% D
KPH:24.600 C++
VKPH:11.600 D
Titan-150 HESH
B
Kills:147
V. Kills:26 N/A
Deaths:9
KDR:16.333
Accuracy:45.318% C
KPH:45.400 B
VKPH:8 C+
Kills:450 (450 + 0)
Deaths:45
KDR:10
VKDR:3.756
Vehicle Kills:169
Kill Difference:405
Playtime:15.579 hours
Usage:6%
Score:0.170m
Score/min:182
Driving Accuracy:45.318%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:86
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:18.787% C*
KPH:80.900 B+
VKPH:2.800 C*
M12 Kobalt
C+
Kills:62
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:14.831% D
KPH:71.400 C+
VKPH:2.300 C+
Kills:148 (0 + 148)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:148
Playtime:1.932 hours
Usage:1%
Score:0.034m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:14.831%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 9489341845.076B**1.2224.794%D14.24%C34.1C*N/A9127.4h4.1A16.6B++
AF-41 Hacksaw 9088991844.886B*1.0322.07%D--12.347%D32.8C++N/A8727.4h3.9A17.7B+
L100 Python HESH 1,0328903227.813A++23.9647.73%C+N/A49.7C+7.9C+19517.9h2.8B+5.9B+
NS-44L Blackhand 5695683561.596B+2.2652.29%A36.268%C-14.1DN/A3440.3h2.7A5.2B**
AF-34 Mattock 394391964.073C**0.2233.936%C+14.067%D30.3DN/A9312.9h5.5C**16.3B
AF-34 Mattock 362358963.729C**0.1337.915%C++23.464%A27.8DN/A9112.9h6.7C+17.7C**
NS-61 Emissary 3423422101.629B**2.2334.08%B**15.497%C+17.4C-N/A4519.7h10.6B+31.1B*
Reaper DMR 3353322661.248C+2.6123.127%C--20.181%D20.8DN/A6116h10.2C+44.3C+
Titan-150 AP 446303368.417B+4.5644.784%D3.63%B+24.6C++11.6D19112.3h3.6B*8B++
Titan-150 HESH 173147916.333B+12.4845.318%CN/A45.9B+8.1C+1493.2h2.7B++5.9B+
NS-10 Burster 188122245.083S1.2337.223%B**2.459%D--11.2M6.1A++8210.9h63.5A*170.6A+
NCM3 Raven 14398263.769S0.0938.386%C+1.02%D*12B+5.5C708.2h18.3B**47.8B++
NS-10 Burster 14594243.917S0.0636.62%B**2.128%D--8.6A+4.7B++6310.9h82.3A++224.8A
M12 Kobalt 8986186S82.1518.787%C*20.93%B+78.2B+2.7C++3141.1h15.6B++82.8B+
NCM3 Raven 10870262.692M1.1639.775%C+N/A8.5C4.6D598.2h26.3B+66.2B+
NS Annihilator 9868213.238S0.6276.268%D*N/A29.6S13A2192.3h5.5A*7.3A++
MGR-S1 Gladius 6564860.744C3.1124.74%C6.25%F--10.2D--N/A316.3h21.5F**87.1F
M12 Kobalt 6462162S58.1514.831%D12.903%D*68.9C+2.2C2670.9h17.5C*118.3C+
NCM2 Falcon 7162512.4S8.5546.612%B*N/A23A3.3D902.7h9.1B+19.5B+
AF-19 Mercenary 5150640.781C+3.0719.9%C-18%D3.8D--N/A2513.2h15.2C76.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540h
Nanite Revive Grenade02810.1h
Medical Kit51260.2h
Medical Applicator3214,5871h
Motion Spotter46740.7h
Ammunition Package22090.1h
Nano-Armor Kit2977,9434.1h
Recon Detection Device42630.7h

Check the help document for the dictionary if you want to learn more about words used here.


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