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Second Lt. Flargy[KOTR] Flargy
TR BR 40

KDR: 3.14

Score: 27.2m

Last Seen: Mar 23rd, 2020 11:57 AM
- OFFLINE - 19.2 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Connery
Level Progress (to 41): 4%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT NS-44L Blackhand PDW-16 Hailstorm MRC3 Mercy MRC3 Mercy NS-61 Emissary TRAC-5 S L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $522,918 MLG Score: 418
Fun Score: N/A
Cheeseburgers Flipped: 1775TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.759%25.604%73612122010,6352.262770.882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.088%1.462A+0.695B+-2.279F--HEAD ++ (~11.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+8.50.408B21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.915%0.598%1775412289,360829185811.2907503%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.87%0.37C**-1.236D*-0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++3.30.734B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.671%8.171%58512275146681680.768311304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.266%-1.344D**0.889B*-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.9-0.352C-35.30.124C+127.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.993%83.252%582123082453821.52876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.844%0.456B+1.046B**0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+20.377C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.946%7.692%58112317834800.223496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.227C-1.381D**-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.427B2.90.396B4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m489.7%236 (14.2k)242 (14.5k)3.1447538,14912,1313.7745440 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232173317.025%13.392%22809:1612

45% Engineer23% Infiltrator16% Light Assault12% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:37 AMNov 21st, 2012 3:36 AMMar 25th, 2020 2:24 PM (5d) (PST)Mar 23rd, 2020 7:58 AM (8d) (PST)Mar 23rd, 2020 7:57 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3481192290.3390.1080.0451.8080.030418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,8657,13813,7272063108214,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1873.2h/78.1d 7,640 5,109 12,768 203.2k 2,183 5,724 3,344 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,718
KDR:0
Kill Difference:UNR
Playtime:29.553 hours
Usage:2%
Score:0.356m
Score/min:201
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:2,036
Deaths:40
KDR:50.900
Accuracy:23.114% C+
HSR:15.177% C+
T5 AMC
C
Kills:239
Deaths:359
KDR:0.666
Accuracy:22.358% C
HSR:17.155% D
LC3 Jaguar
C**
Kills:188
Deaths:123
KDR:1.528
Accuracy:25.624% C**
HSR:15.426% D-
FA1 Barrage
C
Kills:78
Deaths:55
KDR:1.418
Accuracy:38.946% C
HSR:7.692% F
AMR-66
C++
Kills:57
Deaths:58
KDR:0.983
Accuracy:17.944% F
HSR:26.316% C++
Kills:2,598
Deaths (as Engineer):635
Deaths (to Engineers):3,161
KDR:4.09134
Kill Difference:1,963
Playtime:845.606 hours
Usage:45%
Score:13.852m
Score/min:273
Accuracy (listed only):25.597%
HSR (listed only):16.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C**
Kills:2,662
Deaths:1,690
KDR:1.575
Accuracy:26.330% C**
HSR:13.073% D
TRAC-5 S
C+
Kills:2,036
Deaths:40
KDR:50.900
Accuracy:23.114% C+
HSR:15.177% C+
NS-7 PDW
C+
Kills:892
Deaths:793
KDR:1.125
Accuracy:25.627% C+
HSR:17.265% C+
MKV Suppressed
D
Kills:442
Deaths:414
KDR:1.068
Accuracy:22.954% D
HSR:16.290% D
T5 AMC
C
Kills:239
Deaths:359
KDR:0.666
Accuracy:22.358% C
HSR:17.155% D
LC3 Jaguar
C**
Kills:188
Deaths:123
KDR:1.528
Accuracy:25.624% C**
HSR:15.426% D-
FA1 Barrage
C
Kills:78
Deaths:55
KDR:1.418
Accuracy:38.946% C
HSR:7.692% F
SMG-46 Armistice
C+
Kills:61
Deaths:37
KDR:1.649
Accuracy:25.951% C+
HSR:9.836% D*
Kills:6,598
Deaths (as Light Assault):3,511
Deaths (to Light Assaults):2,125
KDR:1.87924
Kill Difference:3,087
Playtime:296.701 hours
Usage:16%
Score:3.479m
Score/min:195
Accuracy (listed only):26.363%
HSR (listed only):13.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:3,704
Deaths:1,422
KDR:2.605
Accuracy:56.499% A++
HSR:44.384% C++
PDW-16 Hailstorm
C**
Kills:2,662
Deaths:1,690
KDR:1.575
Accuracy:26.330% C**
HSR:13.073% D
NS-61 Emissary
B*
Kills:2,044
Deaths:1,123
KDR:1.820
Accuracy:33.972% B*
HSR:16.830% C+
NS-7 PDW
C+
Kills:892
Deaths:793
KDR:1.125
Accuracy:25.627% C+
HSR:17.265% C+
RAMS .50M
B+
Kills:751
Deaths:245
KDR:3.065
Accuracy:37.310% C
HSR:82.690% B+
MKV Suppressed
D
Kills:442
Deaths:414
KDR:1.068
Accuracy:22.954% D
HSR:16.290% D
NSX Tomoe
D*
Kills:148
Deaths:88
KDR:1.682
Accuracy:21.856% F
HSR:24.324% D*
SR-7
A
Kills:73
Deaths:21
KDR:3.476
Accuracy:45.355% B+
HSR:89.041% A
SMG-46 Armistice
C+
Kills:61
Deaths:37
KDR:1.649
Accuracy:25.951% C+
HSR:9.836% D*
TX2 Emperor
B++
Kills:54
Deaths:61
KDR:0.885
Accuracy:33.192% B++
HSR:20.370% C+
Kills:10,831
Deaths (as Infiltrator):5,894
Deaths (to Infiltrators):2,027
KDR:1.83763
Kill Difference:4,937
Playtime:426.799 hours
Usage:23%
Score:4.300m
Score/min:168
Accuracy (listed only):32.905%
HSR (listed only):33.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C**
Kills:2,662
Deaths:1,690
KDR:1.575
Accuracy:26.330% C**
HSR:13.073% D
NS-7 PDW
C+
Kills:892
Deaths:793
KDR:1.125
Accuracy:25.627% C+
HSR:17.265% C+
MKV Suppressed
D
Kills:442
Deaths:414
KDR:1.068
Accuracy:22.954% D
HSR:16.290% D
TAR
D
Kills:144
Deaths:115
KDR:1.252
Accuracy:20.890% D
HSR:15.972% D-
FA1 Barrage
C
Kills:78
Deaths:55
KDR:1.418
Accuracy:38.946% C
HSR:7.692% F
SMG-46 Armistice
C+
Kills:61
Deaths:37
KDR:1.649
Accuracy:25.951% C+
HSR:9.836% D*
Kills:4,279
Deaths (as Combat Medic):3,104
Deaths (to Combat Medics):832
KDR:1.37854
Kill Difference:1,175
Playtime:48.396 hours
Usage:3%
Score:0.577m
Score/min:199
Accuracy (listed only):26.783%
HSR (listed only):13.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:2,638
Deaths:560
KDR:4.711
Accuracy:18.514% C*
HSR:18.992% C
MRC3 Mercy
C**
Kills:2,474
Deaths:560
KDR:4.418
Accuracy:19.407% C**
HSR:18.513% C--
M3 Pounder HEG
C+
Kills:1,522
Deaths:326
KDR:4.669
Accuracy:38.277% C+
HSR:2.365% D
M3 Pounder HEG
C
Kills:1,293
Deaths:326
KDR:3.966
Accuracy:39.995% C
HSR:2.630% C
NS-10 Burster
B*
Kills:248
Deaths:71
KDR:3.493
Accuracy:28.386% C+
HSR:9.274% B*
M1 Heavy Cycler
B*
Kills:227
Deaths:61
KDR:3.721
Accuracy:20.751% B*
HSR:22.026% B+
NS-10 Burster
A*
Kills:220
Deaths:71
KDR:3.099
Accuracy:28.521% C
HSR:11.818% A*
M1 Heavy Cycler
A++
Kills:189
Deaths:61
KDR:3.098
Accuracy:21.848% A++
HSR:15.344% D
Kills:8,811
Deaths (as MAX Suit):1,018
Deaths (to MAX Suits):469
KDR:8.65521
Kill Difference:7,793
Playtime:222.331 hours
Usage:12%
Score:4.587m
Score/min:344
Accuracy (listed only):26.962%
HSR (listed only):12.620%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:105
V. Kills:10 N/A
Deaths:15
KDR:7
Accuracy:41.492% C
KPH:26.500 D--
VKPH:2.500 D*
Kills:105 (0 + 105)
Deaths:15
KDR:7
VKDR:0.667
Vehicle Kills:10
Kill Difference:90
Playtime:3.970 hours
Usage:0%
Score:0.034m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:41.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,793
V. Kills:256 N/A
Deaths:72
KDR:24.903
Accuracy:44.479% D
KPH:46.200 C
VKPH:6.600 C-
L100 Python AP
C--
Kills:1,309
V. Kills:606 216%
Deaths:105
KDR:12.467
Accuracy:46.341% D*
KPH:25.600 C--
VKPH:11.900 D--
Kills:3,102 (3,102 + 0)
Deaths:177
KDR:17.525
VKDR:4.870
Vehicle Kills:862
Kill Difference:2,925
Playtime:89.832 hours
Usage:5%
Score:1.057m
Score/min:196
Driving Accuracy:46.341%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:5,859
V. Kills:759 N/A
Deaths:41
KDR:142.902
Accuracy:46.404% B+
KPH:38.700 B**
VKPH:5 D*
P2-120 AP
D
Kills:399
V. Kills:208 191%
Deaths:70
KDR:5.700
Accuracy:34.402% D*
KPH:22.400 D
VKPH:11.700 D--
P2-120 HESH
C
Kills:119
V. Kills:28 410%
Deaths:18
KDR:6.611
Accuracy:33.613% D--
KPH:31.600 D-
VKPH:7.400 C
Kills:6,377 (6,377 + 0)
Deaths:129
KDR:49.434
VKDR:7.713
Vehicle Kills:995
Kill Difference:6,248
Playtime:173.088 hours
Usage:9%
Score:2.618m
Score/min:252
Driving Accuracy:33.613%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:62
V. Kills:4 N/A
Deaths:10
KDR:6.200
Accuracy:27.566% D*
KPH:56.600 D--
VKPH:3.700 D-
Kills:62 (0 + 62)
Deaths:10
KDR:6.200
VKDR:0.400
Vehicle Kills:4
Kill Difference:52
Playtime:1.095 hours
Usage:0%
Score:0.019m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:27.566%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:163
V. Kills:3 N/A
Deaths:1
KDR:163
Accuracy:14.216% D-
KPH:66 C
VKPH:1.200 D-
M12 Kobalt
C--
Kills:139
V. Kills:4 N/A
Deaths:4
KDR:34.750
Accuracy:14.465% D
KPH:50.300 C--
VKPH:1.400 D-
G30 Walker
B
Kills:90
V. Kills:41 214%
Deaths:6
KDR:15
Accuracy:25.951% D
KPH:20 B
VKPH:9.100 C
M40 Fury
D
Kills:60
V. Kills:10 N/A
Deaths:4
KDR:15
Accuracy:24.903% D**
KPH:30.100 D
VKPH:5 D-
G30 Walker
N/A
Kills:50
V. Kills:19 250%
Deaths:4
KDR:12.500
Accuracy:25.815% N/A
KPH:15.700 N/A
VKPH:6 N/A
Kills:502 (0 + 502)
Deaths:19
KDR:26.421
VKDR:4.053
Vehicle Kills:77
Kill Difference:483
Playtime:14.918 hours
Usage:1%
Score:0.188m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:25.815%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:69
V. Kills:8 N/A
Deaths:10
KDR:6.900
Accuracy:28.636% D--
KPH:50.400 C--
VKPH:5.800 C+
Kills:69 (0 + 69)
Deaths:10
KDR:6.900
VKDR:0.800
Vehicle Kills:8
Kill Difference:59
Playtime:1.369 hours
Usage:0%
Score:0.011m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:28.636%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 6,6185,85941142.902U139.7646.404%B+N/A38.7B**5D*248151.5h3.1A+6.6A+
NS-44L Blackhand 3,7083,7041,4222.605A0.5456.499%A++44.384%C++19.8C-N/A49187.5h2.7B**4.8B**
PDW-16 Hailstorm 2,6682,6621,6901.575B+1.5726.33%C**13.073%D20.9C-N/A83127.5h11.4B++43.2B+
MRC3 Mercy 2,6492,6385604.711B*1.5718.514%C*18.992%C28.5C+N/A10792.7h12.1A++65.2B*
MRC3 Mercy 2,4902,4745604.418B*1.2719.407%C**18.513%C--26.7CN/A10492.7h13.3A+68.6B*
NS-61 Emissary 2,0462,0441,1231.82A1.3233.972%B*16.83%C+17.8C--N/A43114.8h10.9B+32.1B*
TRAC-5 S 2,0402,0364050.9U47.7623.114%C+15.177%C+21.1C+N/A17396.5h7.5B**32.5B++
L100 Python HESH 2,0491,7937224.903B*21.7644.479%DN/A46.2C6.6C-17838.8h2.8B+6.3C**
Frag Grenade 1,7261,70911709N/A1,705.8633.082%FN/A4272.5U42.5S39120.4h0.6M+1.8A++
M3 Pounder HEG 1,6771,5223264.669A++1.5238.277%C+2.365%D22.9B+2.3D8766.6h12.2B*31.8B+
L100 Python AP 1,9151,30910512.467B*9.3246.341%D*N/A25.6C--11.9D--21051.1h4.4B*9.5B+
M3 Pounder HEG 1,4331,2933263.966A0.8239.995%C2.63%C19.4C+2.1D*7366.6h14.8B+37.1B
NS-7 PDW 8978927931.125C++2.0225.627%C+17.265%C+12.9DN/A4569.3h12.5B+48.8B+
RAMS .50M 7537512453.065C+0.0837.31%C82.69%B+20.3DN/A6837h2B+5.3C*
Chainblade 6186187,5810.082A++3.0629.801%C+1.78%D0.8C*N/A3778.4h1.3B**4.5B++
MKV Suppressed 4484424141.068C+2.0822.954%D16.29%D8.8D*N/A3250.4h12B+52.4C++
P2-120 AP 607399705.7C2.5634.402%D*3.258%C+22.4D11.7D--30017.8h5.8B+16.8C+
C-4 375320704.571A*1.4325.815%C+N/A160A+27.5C+12702h0.9B**3.5B*
NS-10 Burster 407248713.493M0.3528.386%C+9.274%B*5C+3.2C8149.2h101.4B**357.2B*
T5 AMC 2452393590.666C-2.4822.358%C17.155%D6.9D--N/A2834.7h15.6C69.9C+
M1 Heavy Cycler 230227613.721A+0.5820.751%B*22.026%B+39.8B+N/A1055.7h10.8A+52.1B**
NS-10 Burster 367220713.099A++0.0528.521%C11.818%A*4.5C3D7949.2h114B**399.7B++
Claymore 200200365.556C+2.4137.598%B+N/A133.3CN/A4051.5h1.2C+3.2B+
M1 Heavy Cycler 190189613.098A0.0521.848%A++15.344%D33.2B*N/A1225.7h13.2A60.3B*
LC3 Jaguar 1881881231.528C++1.6225.624%C**15.426%D-16.8DN/A7211.2h9.6B++37.5B++
M12 Kobalt 1661631163S159.8614.216%D-12.27%D**65.2C1.2D-1882.5h14.4B++101.2C++
Tank Mine 240159374.297B++1.1534.678%C+N/A106C+54C11591.5h2.3D6.5C
NSX Tomoe 149148881.682C+1.4621.856%F24.324%D*17.6D--N/A478.4h13.4C*61.5C--
TAR 1461441151.252C+1.8920.89%D15.972%D-19.7DN/A637.3h11.9B+57C+
M12 Kobalt 143139434.75B*31.6114.465%D10.072%F-49.6C--1.4D-2202.8h14.9B++102.9C**
P2-120 HESH 147119186.611C-3.4733.613%D--N/A31.3D-7.4C2033.8h4.4C**13C+
L105 Zephyr 115105157C3.8641.492%CN/A26.3D--2.5D*1424h4.7B*11.4B+
G30 Walker 13190615M11.8625.951%D5.556%B+20B9.1C2004.5h141.2B**544.2B+
FA1 Barrage 7878551.418B+1.7338.946%C7.692%F39B+N/A2482h2.9A+7.5B++
SR-7 7373213.476C+0.3345.355%B+89.041%A17D--N/A484.3h2.3C5C**
Hunter QCX 7171571.246B++1.9010.031%F-60.563%A**9C--N/A247.9h2.7B+27C+
CAS 14-E 7769106.9C3.7628.636%D--1.449%C49.3D5.7C+1361.4h21.2B++73.9B+
NS Annihilator 9663351.8M1.3481.125%C*N/A21A**11B*3063h6.4A++7.9A++
P525 Marauder-H 6662106.2C--3.0627.566%D*3.226%M**56.4D--3.6D-2841.1h6.1B22C+
SMG-46 Armistice 6161371.649B+1.5025.951%C+9.836%D*16.1DN/A1083.8h12.6B+48.7B
M40 Fury 7060415B++11.8624.903%D**1.667%C+30D5D-2232h10.7B+43C+
AMR-66 5757580.983C+2.1617.944%F26.316%C++8.3D-N/A416.9h8.2B+45.6C-
TX2 Emperor 5454610.885C+2.2633.192%B++20.37%C+11.3D--N/A524.8h7.2B++21.8B*
G30 Walker 6950412.5S9.3625.815%D2%D--15.6C5.9D-2223.2h138.8B**537.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14520.6h
Nano-Armor Kit306724,56950.2h
TRAC-5 Burst0990.1h
Anti-Vehicle MANA Turret8720.6h
Nanite Revive Grenade02940.1h
Medical Applicator5822,4621.9h
Spitfire Auto-Turret21690.3h
Restoration Kit0610.1h
Motion Spotter72,2141.9h
Welding Device0630h
Medical Kit567401h
Ammunition Package181,7000.9h
M20 Basilisk-F2620.3h
Nano-Repair Grenade02870.1h
Recon Detection Device1108,24020.2h

Check the help document for the dictionary if you want to learn more about words used here.


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