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Maj. General Flash1586[BHO] Flash1586
NC BR 82

KDR: 4.09

Score: 8.8m

Last Seen: Sep 23rd, 2019 7:18 PM
- OFFLINE - 24.7 hour(s)

Battle Rank 82 - New Conglomerate on Miller
Level Progress (to 83): 79%
Level 100 Progress: 47% 579h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S NC15 Phoenix M12 Kobalt Breaker Rocket Pods GD-7F M12 Kobalt M20 Basilisk Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.504%21.272%394512141,3681.638322.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.836%-0.481D0.046C+0.07C+HEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.092C+13.10.115C+57.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.338%0.446%1703212176726417710.5378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.858%0.949B*-1.055D*-1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.797B++15.20.713B++17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.989%16.567%2986412152,0045424337.1111821%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.35%-1.194D*2.939M+1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.7-0.089C+30.30.241C++101.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.216%9.434%298611218538910.588889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.193C-1.027D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.197C++4.20.146C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m418.1%289 (17.3k)253 (15.2k)4.090538,8562,1655.5307282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121960213.875%9.35%13016:083

6% Combat Medic49% Engineer19% Heavy Assault22% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2016 6:51 PMSep 19th, 2019 8:50 PMSep 23rd, 2019 5:13 PM (51d) (PST)Sep 23rd, 2019 4:38 PM (51d) (PST)Sep 23rd, 2019 3:18 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
510544560.2540.0620.0241.2290.040219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5763,21327,363154174215,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
581.4h/24.2d 3,118 828 9,421 42.9k 625 1,649 1,400 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:174
Deaths:72
KDR:2.417
Accuracy:14.181% D*
HSR:22.989% C+
Kills:174
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):495
KDR:2.41667
Kill Difference:102
Playtime:107.673 hours
Usage:19%
Score:1.359m
Score/min:210
Accuracy (listed only):14.181%
HSR (listed only):22.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B
Kills:1,456
Deaths:583
KDR:2.497
Accuracy:25.543% B
HSR:9.341% D**
GD-7F
C+
Kills:445
Deaths:354
KDR:1.257
Accuracy:18.353% D*
HSR:20% C+
AF-19 Mercenary
C++
Kills:252
Deaths:164
KDR:1.537
Accuracy:17.398% D--
HSR:22.222% C++
Mauler S6
C+
Kills:53
Deaths:47
KDR:1.128
Accuracy:39.216% C+
HSR:9.434% D*
Kills:2,206
Deaths (as Light Assault):1,148
Deaths (to Light Assaults):295
KDR:1.9216
Kill Difference:1,058
Playtime:15.722 hours
Usage:3%
Score:0.112m
Score/min:119
Accuracy (listed only):25.128%
HSR (listed only):15.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):334
KDR:0
Kill Difference:UNR
Playtime:130.136 hours
Usage:22%
Score:1.813m
Score/min:232
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B
Kills:1,456
Deaths:583
KDR:2.497
Accuracy:25.543% B
HSR:9.341% D**
GD-7F
C+
Kills:445
Deaths:354
KDR:1.257
Accuracy:18.353% D*
HSR:20% C+
Warden
C-
Kills:321
Deaths:62
KDR:5.177
Accuracy:24.309% C-
HSR:21.495% C-
AF-19 Mercenary
C++
Kills:252
Deaths:164
KDR:1.537
Accuracy:17.398% D--
HSR:22.222% C++
Mauler S6
C+
Kills:53
Deaths:47
KDR:1.128
Accuracy:39.216% C+
HSR:9.434% D*
Kills:2,527
Deaths (as Engineer):1,210
Deaths (to Engineers):315
KDR:2.08843
Kill Difference:1,317
Playtime:282.570 hours
Usage:49%
Score:4.949m
Score/min:292
Accuracy (listed only):24.964%
HSR (listed only):16.498%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:176
Deaths:144
KDR:1.222
Accuracy:19.180% D-
HSR:21.023% C+
Mauler S6
C+
Kills:53
Deaths:47
KDR:1.128
Accuracy:39.216% C+
HSR:9.434% D*
Kills:229
Deaths (as Combat Medic):191
Deaths (to Combat Medics):153
KDR:1.19895
Kill Difference:38
Playtime:32.617 hours
Usage:6%
Score:0.502m
Score/min:257
Accuracy (listed only):29.198%
HSR (listed only):15.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:128
Deaths:53
KDR:2.415
Accuracy:30.586% D
HSR:16.406% C*
AF-41 Hacksaw
D
Kills:80
Deaths:27
KDR:2.963
Accuracy:26.066% D
HSR:8.750% F
Kills:208
Deaths (as MAX Suit):40
Deaths (to MAX Suits):96
KDR:5.2
Kill Difference:168
Playtime:9.077 hours
Usage:2%
Score:0.092m
Score/min:169
Accuracy (listed only):28.326%
HSR (listed only):12.578%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:504
V. Kills:89 N/A
Deaths:31
KDR:16.258
Accuracy:44.948% C--
KPH:66.300 C
VKPH:11.700 C
M30 Mustang AH
C
Kills:168
V. Kills:11 N/A
Deaths:30
KDR:5.600
Accuracy:53.033% C
KPH:27.400 D
VKPH:1.800 D-
M20 Mustang
C++
Kills:69
V. Kills:50 135%
Deaths:57
KDR:1.211
Accuracy:31.457% C++
KPH:5.800 D
VKPH:4.200 D-
M20 Kestrel
D-
Kills:64
V. Kills:37 168%
Deaths:50
KDR:1.280
Accuracy:17.841% F-
KPH:5.700 D-
VKPH:3.300 D--
Kills:805 (301 + 0)
Deaths:168
KDR:4.792
VKDR:1.113
Vehicle Kills:187
Kill Difference:637
Playtime:37.019 hours
Usage:6%
Score:0.180m
Score/min:81
Piloting Accuracy:17.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,180
V. Kills:36 N/A
Deaths:16
KDR:73.750
Accuracy:14.095% D-
KPH:43.600 D
VKPH:1.300 D-
M12 Kobalt
C--
Kills:387
V. Kills:5 N/A
Deaths:1
KDR:387
Accuracy:15.431% C--
KPH:45.400 C--
VKPH:0.600 D*
M20 Basilisk
A++
Kills:350
V. Kills:154 226%
Deaths:11
KDR:31.818
Accuracy:42.115% B+
KPH:31 B**
VKPH:13.700 A++
M20 Basilisk
B++
Kills:87
V. Kills:40 212%
Deaths:4
KDR:21.750
Accuracy:37.961% C+
KPH:25.300 B
VKPH:11.600 B++
Kills:2,004 (0 + 2,004)
Deaths:32
KDR:62.625
VKDR:7.344
Vehicle Kills:235
Kill Difference:1,972
Playtime:50.335 hours
Usage:9%
Score:0.359m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:37.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 1,5741,4565832.497A++1.5925.543%B9.341%D**15.9C1.3A++4391.3h6.6A25.7B*
NC15 Phoenix 1,8991,3854332.209U28.1257.344%B+N/A20.2B*7.5D15368.5h9.2B+16B+
M12 Kobalt 1,2161,1801673.75S69.6614.095%D-20.254%C**43.5D1.3D-10827.1h16B+113.3C++
Breaker Rocket Pods 5935043116.258A12.1744.948%C--N/A66.3C11.7C1967.6h16.3C++36.3C++
GD-7F 4504453541.257C*2.8318.353%D*20%C+9.5D-N/A2446.6h15.6C-85.1D
M12 Kobalt 3923871387U382.9115.431%C--19.897%B45.5C--N/A1118.5h18.3B118.5C++
M20 Basilisk 5043501131.818U27.7342.115%B+3.143%D--31B**13.6A++14111.3h78.8B+187.1B++
Frag Grenade 3613471347N/A342.9156.813%A+N/A694B**28M*18490.5h3.3B+5.7B*
Warden 331321625.177M*1.0924.309%C-21.495%C-18C+N/A4617.8h10.1C+41.6C+
AF-19 Mercenary 2562521641.537B*2.5517.398%D--22.222%C++9DN/A2928.1h13.8C+79.5C
NC1 Gauss Rifle 1771761441.222C*2.8719.18%D-21.023%C+8.8D--N/A3119.9h13C++67.8C+
NC6 Gauss SAW 178174722.417A1.6714.181%D*22.989%C+8.3D--N/A3221h10.9C+76.8C
M30 Mustang AH 179168305.6C++1.5153.033%C1.19%C+27.5D1.8D-686.1h12C22.6C
NCM1 Scattercannon 129128532.415B+1.6830.586%D16.406%C*17.3C--N/A447.4h7.4C**24.3C+
Spear Anti-Vehicle Phalanx Turret 157123430.75M**26.6640.209%C1.626%D*42.4C*11.7D-1912.9h5.3B*13.2B*
M20 Basilisk 12787421.75S17.6637.961%C+5.747%C+25.6B+11.8B++1493.4h82.4B+217.1B+
AF-41 Hacksaw 8080272.963C*1.1326.066%D8.75%F20DN/A574h8.7D33.4D
M20 Mustang 11969571.211C+2.8831.457%C++N/A5.8D4.2D-4912h201.4D--640.3D--
Spear Anti-Vehicle Phalanx Tower 9864164M++59.9146.535%CN/A37.6C20C-1341.7h7.3B15.8B+
M20 Kestrel 10164501.28C2.8117.841%F-N/A5.7D-3.3D--4511.3h94.5C*529.6C-
Tank Mine 7462415.5S11.4132.45%C+N/A124B24D*8400.5h1.6B+4.9B*
Hawk GD-68 9260154S0.0952.005%D**1.667%D8.2D-4.4D*717.3h7.1B+13.7C+
Mauler S6 5453471.128C*2.9639.216%C+9.434%D*16.6DN/A503.2h4.2B++10.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0260.3h
Medical Applicator7393,3967.5h
Cortium Silo0530.1h
Spitfire Auto-Turret91,2591.5h
Restoration Kit42590.3h
Motion Spotter01020.1h
Rampart Wall0780.3h
Deconstruction Tool01610h
Recon Detection Device23621h
Ammunition Package118,9302.7h
Nano-Armor Kit105389,94725h
Anti-Infantry MANA Turret01710.2h
Nano-Repair Grenade02060.1h
Shield Recharging Field43360.2h

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