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Harbinger Flash8888[ADA4] Flash8888
VS BR 103

KDR: 1.8

Score: 20.5m

Last Seen: Feb 23rd, 2019 8:23 PM
- OFFLINE - 133.5 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Miller
Level Progress (to 107): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF VX6-7 Serpent VE92 Zenith VX-5 Solstice Burst M40 Fury Sirius SX12 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.047%19.402%3311511997,4941.615780.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.126%-0.799D--0.222C0.537B+HEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.3-0.132C14.4-0.007C+69.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.295%1.002%193212124992921391.7089356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%-0.533D-0.542D-0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.406B310.415B65

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.387%4.461%469412101,5022964715.07432318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.244%-0.907D--0.003C+0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.1-0.264C39.90.001C+111.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m541.6%286 (17.2k)233 (14k)1.7953216,7189,3122.25816103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12149329.349%11.885%11109:265

10% Combat Medic68% Engineer9% Heavy Assault9% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2015 8:06 PMOct 2nd, 2015 9:22 PMFeb 23rd, 2019 3:32 PM (209d) (PST)Feb 23rd, 2019 5:23 PM (209d) (PST)Feb 23rd, 2019 4:23 PM (209d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
282662160.1900.1060.0231.1510.02396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9163,93212,984116169113,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1467.9h/61.2d 4,310 1,987 17,983 101.4k 2,201 4,372 2,001 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:407
Deaths:298
KDR:1.366
Accuracy:13.393% D**
HSR:19.165% D-
NSX Naginata
C--
Kills:74
Deaths:35
KDR:2.114
Accuracy:13.579% F
HSR:24.324% C--
Kills:481
Deaths (as Heavy Assault):333
Deaths (to Heavy Assaults):2,724
KDR:1.44444
Kill Difference:148
Playtime:131.127 hours
Usage:9%
Score:1.463m
Score/min:186
Accuracy (listed only):13.486%
HSR (listed only):21.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,285
Deaths:1,064
KDR:1.208
Accuracy:18.325% D*
HSR:13.074% D
VX6-7
C
Kills:1,159
Deaths:899
KDR:1.289
Accuracy:15.941% F
HSR:19.241% C
Serpent VE92
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:16.630% D**
HSR:18.135% C
Zenith VX-5
C-
Kills:1,152
Deaths:798
KDR:1.444
Accuracy:15.979% F-
HSR:19.184% C-
Solstice Burst
C+
Kills:1,152
Deaths:757
KDR:1.522
Accuracy:17.908% F
HSR:24.219% C+
Sirius SX12
D
Kills:858
Deaths:566
KDR:1.516
Accuracy:20.503% D-
HSR:14.219% D
Solstice VE3
C+
Kills:129
Deaths:159
KDR:0.811
Accuracy:16.598% D*
HSR:20.155% C+
Eclipse VE3A
D--
Kills:84
Deaths:85
KDR:0.988
Accuracy:13.641% T
HSR:14.286% D--
Kills:6,977
Deaths (as Light Assault):5,182
Deaths (to Light Assaults):1,634
KDR:1.34639
Kill Difference:1,795
Playtime:16.576 hours
Usage:1%
Score:0.105m
Score/min:105
Accuracy (listed only):16.941%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,285
Deaths:1,064
KDR:1.208
Accuracy:18.325% D*
HSR:13.074% D
VX6-7
C
Kills:1,159
Deaths:899
KDR:1.289
Accuracy:15.941% F
HSR:19.241% C
Serpent VE92
C
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:16.630% D**
HSR:18.135% C
Zenith VX-5
C-
Kills:1,152
Deaths:798
KDR:1.444
Accuracy:15.979% F-
HSR:19.184% C-
Solstice Burst
C+
Kills:1,152
Deaths:757
KDR:1.522
Accuracy:17.908% F
HSR:24.219% C+
Solstice VE3
C+
Kills:129
Deaths:159
KDR:0.811
Accuracy:16.598% D*
HSR:20.155% C+
Eclipse VE3A
D--
Kills:84
Deaths:85
KDR:0.988
Accuracy:13.641% T
HSR:14.286% D--
Kills:6,119
Deaths (as Engineer):4,616
Deaths (to Engineers):1,588
KDR:1.32561
Kill Difference:1,503
Playtime:993.598 hours
Usage:68%
Score:14.877m
Score/min:250
Accuracy (listed only):16.432%
HSR (listed only):18.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:858
Deaths:566
KDR:1.516
Accuracy:20.503% D-
HSR:14.219% D
Terminus VX-9
D-
Kills:778
Deaths:630
KDR:1.235
Accuracy:18.267% F
HSR:19.537% D-
H-V45
C+
Kills:131
Deaths:86
KDR:1.523
Accuracy:18.424% D*
HSR:20.611% C+
Pulsar VS1
D*
Kills:119
Deaths:119
KDR:1
Accuracy:17.602% D*
HSR:11.765% D*
Equinox VE2 Burst
C*
Kills:118
Deaths:83
KDR:1.422
Accuracy:19.034% F
HSR:29.661% C*
Kills:2,004
Deaths (as Combat Medic):1,484
Deaths (to Combat Medics):954
KDR:1.3504
Kill Difference:520
Playtime:153.913 hours
Usage:10%
Score:2.139m
Score/min:232
Accuracy (listed only):18.766%
HSR (listed only):19.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:858
Deaths:566
KDR:1.516
Accuracy:20.503% D-
HSR:14.219% D
NS-61 Emissary
C+
Kills:107
Deaths:121
KDR:0.884
Accuracy:16.653% F-
HSR:15.888% C+
NSX Tomoe
D
Kills:68
Deaths:46
KDR:1.478
Accuracy:20.345% F-
HSR:29.412% D
Kills:1,033
Deaths (as Infiltrator):733
Deaths (to Infiltrators):1,391
KDR:1.40928
Kill Difference:300
Playtime:137.620 hours
Usage:9%
Score:1.499m
Score/min:182
Accuracy (listed only):19.167%
HSR (listed only):19.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:314
Deaths:127
KDR:2.472
Accuracy:15.237% D
HSR:18.153% C-
Nebula VM20
D
Kills:307
Deaths:127
KDR:2.417
Accuracy:14.915% D
HSR:17.590% D
Comet VM2
B+
Kills:93
Deaths:55
KDR:1.691
Accuracy:34.557% D--
HSR:5.376% B+
Quasar VM1
D--
Kills:78
Deaths:33
KDR:2.364
Accuracy:11.561% D--
HSR:11.539% D**
Kills:792
Deaths (as MAX Suit):171
Deaths (to MAX Suits):605
KDR:4.63158
Kill Difference:621
Playtime:26.934 hours
Usage:2%
Score:0.424m
Score/min:263
Accuracy (listed only):19.067%
HSR (listed only):13.164%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:289
V. Kills:88 325%
Deaths:55
KDR:5.255
Accuracy:39.193% D**
KPH:26 D--
VKPH:7.900 D-
Light PPA
C--
Kills:210
V. Kills:31 N/A
Deaths:83
KDR:2.530
Accuracy:25.291% F--
KPH:15.300 D--
VKPH:2.300 C--
Kills:499 (210 + 0)
Deaths:138
KDR:3.616
VKDR:0.862
Vehicle Kills:119
Kill Difference:361
Playtime:24.865 hours
Usage:2%
Score:0.116m
Score/min:78
Piloting Accuracy:25.291%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:59
V. Kills:11 N/A
Deaths:7
KDR:8.429
Accuracy:30.004% D--
KPH:22.900 C
VKPH:4.300 D-
Kills:59 (59 + 0)
Deaths:7
KDR:8.429
VKDR:1.571
Vehicle Kills:11
Kill Difference:52
Playtime:2.576 hours
Usage:0%
Score:0.027m
Score/min:177
Driving Accuracy:30.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:999
V. Kills:189 N/A
Deaths:53
KDR:18.849
Accuracy:23.077% D**
KPH:32.200 C-
VKPH:6.100 D
M20 Basilisk
D
Kills:286
V. Kills:141 201%
Deaths:27
KDR:10.593
Accuracy:27.833% D*
KPH:13.300 D
VKPH:6.600 D
M20 Basilisk
B+
Kills:115
V. Kills:77 147%
Deaths:12
KDR:9.583
Accuracy:34.374% D
KPH:14.700 C--
VKPH:9.800 B+
M12 Kobalt
C
Kills:102
V. Kills:8 N/A
Deaths:6
KDR:17
Accuracy:9.608% F
KPH:32 D--
VKPH:2.500 C
M40 Fury
C+
Kills:59
V. Kills:14 393%
Deaths:7
KDR:8.429
Accuracy:37.368% C++
KPH:48.900 C+
VKPH:11.600 C+
Kills:1,561 (0 + 1,561)
Deaths:105
KDR:14.867
VKDR:4.086
Vehicle Kills:429
Kill Difference:1,456
Playtime:64.759 hours
Usage:4%
Score:0.423m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:37.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,3181,2851,0641.208C**0.5918.325%D*13.074%D10DN/A24129h10.8C*59.2C+
VX6-7 1,1661,1598991.289C++0.5115.941%F19.241%C12DN/A3196.8h12.9C++80.8D
Serpent VE92 1,1641,1588541.356C*0.4416.63%D**18.135%C11.5DN/A30100.4h13.1C++79C-
Zenith VX-5 1,1661,1527981.444C**0.3515.979%F-19.184%C-10.7D-N/A23108h15.1C--94.2D*
Solstice Burst 1,1721,1527571.522C++0.2717.908%F24.219%C+9.6D--N/A24120.2h16.6D92.5D*
M40 Fury 1,1889995318.849A**17.0523.077%D**2.302%B++32.1C-6.1D12131.1h13.9C*60.4D
Sirius SX12 8658585661.516B+0.2820.503%D-14.219%D10.7D-N/A2780h15.6C+76.1C+
Terminus VX-9 7847786301.235C+0.5618.267%F19.537%D-11.4D*N/A3168.1h13.9C-76D--
Spear Anti-Vehicle Phalanx Turret 9596702923.103A**21.3142.805%C+4.925%B+36.4C+15.7D17718.4h7.9B+18.5B
Proximity Mine 508508638.063A6.2734.667%D-N/A87.6DN/A2355.8h2.1C--6.1D-
Tank Mine 6494691553.026C*1.2318.507%D*N/A80.9C--31D--6365.8h1.4B*7.3C--
Orion VS54 4084072981.366C+0.4313.393%D**19.165%D-12.4D-N/A5032.8h11.4B+85.2C+
Lasher X2 4144062771.466B++0.3319.682%D-2.956%D14.7D-N/A4927.6h20.3C+103.4C
Frag Grenade 3813801380N/A378.2051.457%B*N/A475C+1.3D-14420.8h3.8C++7.3B+
Nebula VM20 3163141272.472C*0.6815.237%D18.153%C-23.6DN/A6813.3h17.3C+113.3C
Nebula VM20 3123071272.417C++0.6214.915%D17.59%D23.3DN/A7513.2h17.3C+115.9C
MANA Anti-Personnel Turret 3033021382.188N/A0.3922.203%UN/A3020U10U5906000.1h17.9T*80.6T*
Dual Photon Pods 377289555.255C+3.4639.193%D**N/A26D--7.9D-11211.1h32.7D-83.5D*
M20 Basilisk 4272862710.593M**8.8027.833%D*9.091%A+13.3D6.6D8821.5h109C+391.8D
Nemesis VSH9 3232241431.566A+0.2351.525%D**2.679%C++9.6C4.2C7923.3h8.2C++16C--
Light PPA 241210832.53C0.7325.291%F--1.429%C**15.3D--2.3C--5013.7h28.6D*113.1F-
H-V45 131131861.523C++0.2718.424%D*20.611%C+11.8D-N/A4511.1h12.2B+66C+
Solstice VE3 1321291590.811C++0.9816.598%D*20.155%C+5.7D-N/A3422.8h21.9D-132.2D
Pulsar VS1 1191191191C++0.8017.602%D*11.765%D*7.9D--N/A4615h11.8B**66.8C++
Equinox VE2 Burst 118118831.422C+0.3719.034%F29.661%C*10.7D*N/A3411h13C+68.4D
M20 Basilisk 192115129.583M++7.7934.374%D3.478%D-14.7C--9.9B+1097.8h115C334.6C-
NS-61 Emissary 1081071210.884C++0.9116.653%F-15.888%C+7D--N/A2615.3h13.5C*81D
M12 Kobalt 110102617C++15.209.608%F13.726%D--31.9D--2.5C673.2h15.1B++157.5C
NSX Masamune 13796791.215B+0.5838.899%F--1.042%D20D8.5C-1124.8h9.3B+24C++
Comet VM2 10793551.691B**0.1034.557%D--5.376%B+11.3C+1.7D*608.2h16B++46.3B
Eclipse VE3A 8484850.988C0.8113.641%T14.286%D--7.2D*N/A3711.6h12.5C+91.3F--
M60-A Bulldog 10283516.6C++14.8044.009%C2.41%C+19.8D4.5C++754.2h9.6F21.8D--
Force-Blade 123796,0020.013C1.7847.32%A+1.266%D-0.1DN/A0752.8h5.3F-11.1C++
Quasar VM1 7878332.364B+0.5711.561%D--11.539%D**15.9DN/A564.9h13.4B+116.2C+
C-4 10475372.027B+0.2333.333%AN/A53.6D20.7D7511.4h1.9D5.6C*
NSX Naginata 7574352.114B++0.3213.579%F24.324%C--15.1D--N/A594.9h13C+95.9D
Aspis Anti-Aircraft Phalanx Turret 14673135.615B*3.8221.667%D1.37%D7.8D7.8D1229.3h181.6D838.2C-
NSX Tomoe 6968461.478C+0.3220.345%F-29.412%D8D*N/A358.5h21.9F-107.6F--
Lancer VS22 14762581.069B0.7340.62%F**N/A4.8D6.6D7812.8h39.5C--97.3D*
C75 Viper 705978.429B**6.6330.004%D--N/A22.7C4.2D-1772.6h13.7C++45.6C
M40 Fury 735978.429C*6.6337.368%C++N/A49.2C+11.7C++2901.2h9.6B++25.6B++
Lumine Edge 62572,4600.023C1.7735.035%B++10.526%D-0.2DN/A1339.9h2.6F-7.6C+
M60-A Bulldog 6750412.5C+10.7041.405%C-2%C+11.4D--3.9C+454.4h12.4T29.9F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2820.1h
Nano-Armor Kit4831,455,44586.1h
Anti-Vehicle MANA Turret01680.3h
Nanite Revive Grenade02,6320.7h
Spitfire Auto-Turret182,8683.6h
Motion Spotter144,2412.1h
Deconstruction Tool03690h
Shield Recharging Field59940.5h
Ammunition Package4725,1839.8h
Medical Kit103260.6h
Anti-Infantry MANA Turret108781.2h
Medical Applicator255341,55725.1h
Recon Detection Device18481.3h

Check the help document for the dictionary if you want to learn more about words used here.


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