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Flatfish[BinC] Flatfish
NC BR 196

KDR: 0.51

Score: 103.7m

Last Seen: Dec 10th, 2018 4:31 PM
- OFFLINE - 20.5 hour(s)

Battle Rank 120 (196 total) - New Conglomerate on Connery - Outfit Leader of Brothers in Christ[BinC] Brothers in Christ
NC outfit on Connery

Members: 71
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-57 Piston C-4 GD-7F AF-41 Hacksaw C-4 ARX Bouncing Betty AF-41 Hacksaw GD-66 Claw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-118,845 MLG Score: -95
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.508%16.564%30720100214,2180.1673890.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.348%-0.494D-0.626D-0.363C-HEAD ++ (~7.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.03C+14.3-0.001C+62.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.113%0.8%31102112544091040.0283511119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.876D---0.744D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.472B+24.70.533B+60.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.156%2.67%33810142,73472208860.378618308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.205%-1.532F0.018C+0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.7-1.088D*20.3-0.62D60.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.258%4.291%13810141,00265506850.152954146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.753%-1.103D*-0.012C+-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.9-0.671D47.8-0.22C149.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.39%64.186%1321020430505050.0851485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.587%-0.999D---0.196C-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.414C--3.9-0.246C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.7%11.759%134101829,53564102894.60693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.342%-0.556D-0.545D0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.079C+4.20.13C++7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brothers in Christ[BinC] Brothers in Christ
NC outfit on Connery

Members: 71
103.7m532%256 (15.4k)188 (11.3k)0.50796681,433160,3120.580531196 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022136516.231%9.437%15303:2620

14% Engineer9% Infiltrator56% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 7:33 AMJan 28th, 2015 12:10 AMDec 11th, 2018 8:42 PM (2d) (PST)Dec 10th, 2018 5:29 PM (3d) (PST)Dec 10th, 2018 12:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
204192120.1480.2910.0140.9010.022-95

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,21711,504713917154111,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9190.4h/382.9d 11,633 7,685 51,282 496.6k 17,661 19,565 11,908 112.3m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D
Kills:26,176
Deaths:45,550
KDR:0.575
Accuracy:33.977% D
HSR:11.759% D
GD-7F
D
Kills:3,978
Deaths:10,152
KDR:0.392
Accuracy:19.269% D--
HSR:16.089% D
GD-66 Claw
C-
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D-
HSR:11.840% C-
NS-11C
D
Kills:1,160
Deaths:3,557
KDR:0.326
Accuracy:19.911% D
HSR:15.517% D
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D
HSR:11.389% D
NS Baron G5
C
Kills:695
Deaths:1,630
KDR:0.426
Accuracy:39.048% C
HSR:12.230% C-
Gauss Compact S
C-
Kills:510
Deaths:2,622
KDR:0.195
Accuracy:14.661% F
HSR:15.490% C-
AC-X11
D
Kills:343
Deaths:1,028
KDR:0.334
Accuracy:20.411% D-
HSR:18.367% D
NC12 Sweeper
C+
Kills:249
Deaths:528
KDR:0.472
Accuracy:32.627% D-
HSR:12.851% C+
Warden
D*
Kills:170
Deaths:903
KDR:0.188
Accuracy:19.417% D*
HSR:11.765% F-
AF-19 Mercenary
C
Kills:76
Deaths:593
KDR:0.128
Accuracy:5.802% T-
HSR:19.737% C
Kills:36,467
Deaths (as Engineer):72,433
Deaths (to Engineers):32,745
KDR:0.50346
Kill Difference:35,966
Playtime:1,247.817 hours
Usage:14%
Score:14.254m
Score/min:190
Accuracy (listed only):28.002%
HSR (listed only):14.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
D
Kills:26,176
Deaths:45,550
KDR:0.575
Accuracy:33.977% D
HSR:11.759% D
GD-7F
D
Kills:3,978
Deaths:10,152
KDR:0.392
Accuracy:19.269% D--
HSR:16.089% D
GD-66 Claw
C-
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D-
HSR:11.840% C-
AF-4 Cyclone
C+
Kills:1,732
Deaths:4,863
KDR:0.356
Accuracy:24.294% C+
HSR:16.801% C
Blitz GD-10
C+
Kills:1,488
Deaths:3,435
KDR:0.433
Accuracy:17.154% D*
HSR:15.860% C+
NS-11C
D
Kills:1,160
Deaths:3,557
KDR:0.326
Accuracy:19.911% D
HSR:15.517% D
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D
HSR:11.389% D
NS Baron G5
C
Kills:695
Deaths:1,630
KDR:0.426
Accuracy:39.048% C
HSR:12.230% C-
Gauss Compact S
C-
Kills:510
Deaths:2,622
KDR:0.195
Accuracy:14.661% F
HSR:15.490% C-
AC-X11
D
Kills:343
Deaths:1,028
KDR:0.334
Accuracy:20.411% D-
HSR:18.367% D
NC12 Sweeper
C+
Kills:249
Deaths:528
KDR:0.472
Accuracy:32.627% D-
HSR:12.851% C+
NS-7 PDW
C--
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% C--
HSR:12.448% D-
MGR-S1 Gladius
D
Kills:78
Deaths:165
KDR:0.473
Accuracy:19.761% D*
HSR:17.949% D
AF-19 Mercenary
C
Kills:76
Deaths:593
KDR:0.128
Accuracy:5.802% T-
HSR:19.737% C
Kills:39,836
Deaths (as Light Assault):80,575
Deaths (to Light Assaults):24,320
KDR:0.4944
Kill Difference:40,739
Playtime:5,107.153 hours
Usage:56%
Score:56.873m
Score/min:186
Accuracy (listed only):26.550%
HSR (listed only):14.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:26,176
Deaths:45,550
KDR:0.575
Accuracy:33.977% D
HSR:11.759% D
GD-66 Claw
C-
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D-
HSR:11.840% C-
AF-4 Cyclone
C+
Kills:1,732
Deaths:4,863
KDR:0.356
Accuracy:24.294% C+
HSR:16.801% C
Blitz GD-10
C+
Kills:1,488
Deaths:3,435
KDR:0.433
Accuracy:17.154% D*
HSR:15.860% C+
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D
HSR:11.389% D
NS Baron G5
C
Kills:695
Deaths:1,630
KDR:0.426
Accuracy:39.048% C
HSR:12.230% C-
GR-22
D
Kills:428
Deaths:1,165
KDR:0.367
Accuracy:19.080% D--
HSR:14.252% D
Carnage AR
D
Kills:352
Deaths:1,039
KDR:0.339
Accuracy:17.790% D**
HSR:15.341% D
NS-11P
D--
Kills:283
Deaths:975
KDR:0.290
Accuracy:17.416% D*
HSR:12.721% D--
NC12 Sweeper
C+
Kills:249
Deaths:528
KDR:0.472
Accuracy:32.627% D-
HSR:12.851% C+
NS-7 PDW
C--
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% C--
HSR:12.448% D-
MGR-S1 Gladius
D
Kills:78
Deaths:165
KDR:0.473
Accuracy:19.761% D*
HSR:17.949% D
Kills:34,832
Deaths (as Combat Medic):65,802
Deaths (to Combat Medics):17,119
KDR:0.52935
Kill Difference:30,970
Playtime:392.531 hours
Usage:4%
Score:6.396m
Score/min:272
Accuracy (listed only):28.828%
HSR (listed only):13.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,732
Deaths:4,863
KDR:0.356
Accuracy:24.294% C+
HSR:16.801% C
Blitz GD-10
C+
Kills:1,488
Deaths:3,435
KDR:0.433
Accuracy:17.154% D*
HSR:15.860% C+
NS-44G Commissioner
D
Kills:1,153
Deaths:5,661
KDR:0.204
Accuracy:26.161% D*
HSR:17.606% D
EM4 Longshot
F
Kills:374
Deaths:838
KDR:0.446
Accuracy:28.645% F
HSR:65.241% F
NS-357 Underboss
D-
Kills:312
Deaths:1,477
KDR:0.211
Accuracy:24.593% D**
HSR:14.423% D-
NS-7 PDW
C--
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% C--
HSR:12.448% D-
MGR-S1 Gladius
D
Kills:78
Deaths:165
KDR:0.473
Accuracy:19.761% D*
HSR:17.949% D
NS-61 Emissary
B**
Kills:63
Deaths:438
KDR:0.144
Accuracy:21.202% D--
HSR:22.222% B**
AF-8 RailJack
D**
Kills:56
Deaths:121
KDR:0.463
Accuracy:26.986% D**
HSR:57.143% F-
Kills:5,497
Deaths (as Infiltrator):17,580
Deaths (to Infiltrators):17,877
KDR:0.31268
Kill Difference:12,083
Playtime:818.437 hours
Usage:9%
Score:7.326m
Score/min:149
Accuracy (listed only):23.409%
HSR (listed only):26.633%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:125
V. Kills:37 329%
Deaths:83
KDR:1.506
Accuracy:29.113% F--
KPH:25.900 D-
VKPH:7.700 D
Kills:125 (0 + 0)
Deaths:83
KDR:1.506
VKDR:0.446
Vehicle Kills:37
Kill Difference:42
Playtime:4.831 hours
Usage:0%
Score:0.088m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:65
V. Kills:26 241%
Deaths:38
KDR:1.711
Accuracy:29.348% F
KPH:7.900 D**
VKPH:3.100 D-
Kills:65 (0 + 65)
Deaths:38
KDR:1.711
VKDR:0.684
Vehicle Kills:26
Kill Difference:27
Playtime:8.263 hours
Usage:0%
Score:0.035m
Score/min:71
Piloting Accuracy:N/A%
Gunner Accuracy:29.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,235
V. Kills:149 N/A
Deaths:301
KDR:4.103
Accuracy:37.702% D*
KPH:39.500 D
VKPH:4.800 D-
L100 Python HEAT
D*
Kills:298
V. Kills:128 231%
Deaths:215
KDR:1.386
Accuracy:32.443% F-
KPH:14.200 D*
VKPH:6.100 D*
C75 Viper
D*
Kills:198
V. Kills:36 N/A
Deaths:182
KDR:1.088
Accuracy:17.329% F--
KPH:8.800 D*
VKPH:1.600 F
L100 Python AP
C
Kills:187
V. Kills:178 104%
Deaths:158
KDR:1.184
Accuracy:51.477% C-
KPH:16.800 D--
VKPH:16 C
Skyguard
D-
Kills:177
V. Kills:155 113%
Deaths:262
KDR:0.676
Accuracy:23.901% D-
KPH:5.700 D*
VKPH:5 D**
Kills:2,095 (2,095 + 0)
Deaths:1,118
KDR:1.874
VKDR:0.578
Vehicle Kills:646
Kill Difference:977
Playtime:117.146 hours
Usage:1%
Score:1.164m
Score/min:166
Driving Accuracy:23.901%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:230
V. Kills:38 N/A
Deaths:82
KDR:2.805
Accuracy:31.023% F-
KPH:20.700 D*
VKPH:3.400 D*
Titan-150 HEAT
D**
Kills:213
V. Kills:72 292%
Deaths:162
KDR:1.315
Accuracy:25.138% F--
KPH:8 D**
VKPH:2.700 F
Titan-150 AP
D*
Kills:196
V. Kills:130 150%
Deaths:135
KDR:1.452
Accuracy:36.206% F
KPH:12.300 D*
VKPH:8.100 D**
E540 Halberd
F-
Kills:75
V. Kills:41 179%
Deaths:50
KDR:1.500
Accuracy:27.804% F--
KPH:9 F-
VKPH:4.900 F-
Enforcer ML85
D*
Kills:56
V. Kills:44 124%
Deaths:38
KDR:1.474
Accuracy:30.704% D*
KPH:10.200 D**
VKPH:8.100 D*
Kills:770 (639 + 131)
Deaths:467
KDR:1.649
VKDR:0.696
Vehicle Kills:325
Kill Difference:303
Playtime:67.680 hours
Usage:1%
Score:0.865m
Score/min:213
Driving Accuracy:36.206%
Gunner Accuracy:30.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:63
V. Kills:67 93%
Deaths:79
KDR:0.797
Accuracy:32.717% F-
KPH:12.300 F
VKPH:13.100 D*
Enforcer ML65-H
F-
Kills:60
V. Kills:57 103%
Deaths:85
KDR:0.706
Accuracy:35.402% F--
KPH:5 F-
VKPH:4.800 F-
Kills:123 (0 + 123)
Deaths:164
KDR:0.750
VKDR:0.756
Vehicle Kills:124
Kill Difference:41
Playtime:17.012 hours
Usage:0%
Score:0.156m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:35.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:327
V. Kills:99 327%
Deaths:281
KDR:1.164
Accuracy:26.814% D
KPH:7.400 D*
VKPH:2.200 D-
M60-G Bulldog
D-
Kills:179
V. Kills:40 437%
Deaths:129
KDR:1.388
Accuracy:29.382% D
KPH:12.700 D*
VKPH:2.800 D-
M40 Fury
D--
Kills:138
V. Kills:52 260%
Deaths:104
KDR:1.327
Accuracy:28.836% D
KPH:10.800 D**
VKPH:4.100 D--
M20 Basilisk
D**
Kills:137
V. Kills:85 159%
Deaths:285
KDR:0.481
Accuracy:26.283% D*
KPH:2.900 F
VKPH:1.800 D**
M20 Basilisk
D*
Kills:89
V. Kills:63 139%
Deaths:155
KDR:0.574
Accuracy:24.647% D**
KPH:3.100 F
VKPH:2.200 D*
M12 Kobalt
D**
Kills:79
V. Kills:2 N/A
Deaths:46
KDR:1.717
Accuracy:9.648% F
KPH:10.400 F
VKPH:0.300 D**
M40 Fury
D*
Kills:53
V. Kills:14 353%
Deaths:58
KDR:0.914
Accuracy:24.141% D*
KPH:10.100 F
VKPH:2.700 D*
Kills:1,002 (0 + 1,002)
Deaths:1,058
KDR:0.947
VKDR:0.336
Vehicle Kills:355
Kill Difference:56
Playtime:160.264 hours
Usage:2%
Score:0.607m
Score/min:63
Driving Accuracy:N/A%
Gunner Accuracy:24.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 26,43526,17645,5500.575D0.0733.977%D11.759%D11D--N/A452373.2h4.4C*13C+
C-4 9,6496,46812,6840.51D0.0022.434%C--N/A19.7D**9.7D*255328.5h1.7C7.5C
GD-7F 4,0343,97810,1520.392D0.1219.269%D--16.089%D7.3D--N/A32548.5h15.2C79.1C-
AF-41 Hacksaw 2,5692,5342,7630.917C--0.4118.485%D*11.918%D16.6D--N/A69152.4h5.2B++28.2C
C-4 ARX 3,5402,4514,7540.516D-0.0125.748%C+N/A18.8F-8.4F125130.1h1.8D**7D*
Bouncing Betty 2,3912,3882,8350.842D--0.3346.395%C**N/A27.5F-N/A9686.8h1.8B3.9B+
AF-41 Hacksaw 2,4052,3822,6730.891C--0.3818.981%D*12.678%D16.1D--N/A65147.9h5.5B++28.8C
GD-66 Claw 1,9661,9513,6800.53D0.0248.992%D-11.84%C-9.7D*N/A37201.3h2.6C+5.2C+
AF-4 Cyclone 1,7601,7324,8630.356D0.1524.294%C+16.801%C6.4D*N/A24271.1h14.6D-59.9C
Tank Mine 2,8431,7003,0910.55D--0.0424.808%DN/A19.1F-12.8F26689.1h1.9C++7.7D
Blitz GD-10 1,4971,4883,4350.433C--0.0717.154%D*15.86%C+8.5D--N/A47175.5h15.1C++88.3C
NCM3 Raven 2,1891,4374,1290.348D0.1630.731%D*3.271%C**5.8D--3D*62249h28.6C*93.2C
NCM3 Raven 2,2171,4194,1410.343D0.1629.938%D*3.383%B+5.7D--3.2D*63248.6h30.5C+101.9D
NC05 Jackhammer 1,3551,3382,8710.466D0.0439.06%D14.798%C+10.7D*N/A40125h5.5C14.1C
EM6 1,2791,2613,3470.377D0.1315.806%D*18.795%D10.1D*N/A61125.3h13.8D87.1D
L100 Python HESH 1,3841,2353014.103D3.6037.702%D*3.077%A39.5D4.8D-18731.3h3.5C+9.3D
Mag-Cutter 1,2931,18375,0040.016C+0.4934.452%B+1.437%D0.3CN/A23612.6h2.9C+8.5B
NS-11C 1,1751,1603,5570.326D0.1819.911%D15.517%D5.8D--N/A19199.8h17.2C-86.4C
LA39 Bruiser 1,1711,1592,1900.529D0.0253.911%D11.389%D11D*N/A37105.2h2.6C+4.8C+
NS-44G Commissioner 1,1891,1535,6610.204D-0.3026.161%D*17.606%D5.8D--N/A27199.2h6F22.9D*
NS Baron G5 7116951,6300.426D-0.0839.048%C12.23%C-8.4D*N/A3283.2h4.9C+12.4C+
Gauss Compact S 5225102,6220.195D0.3114.661%F15.49%C-2.9D*N/A23173.6h14.1D96.4D*
NS Decimator 6084871,5130.322D-0.1950.484%D*3.491%B*11D**2.7D*13344.2h4.4B8.7C+
M12 Kobalt 474457924.967C4.4614.468%D**21.882%B++37.8D*1.4D--8912.1h22.4C-154.9D*
GR-22 4304281,1650.367D0.1419.08%D--14.252%D6.9D*N/A3862.4h13.8C+72.4C-
Frag Grenade 4104021402N/A401.4943.746%CN/A335D6.7C+19651.2h4.6D10.6C
NC6 Gauss SAW 4053961,5080.263D0.249.649%F-21.97%C4.8D*N/A6282.4h13D134.9F
Sticky Grenade 3993941394N/A393.4946.23%DN/A492.5D--6.3D28480.8h3D6.4C-
EM4 Longshot 3783748380.446D-0.0628.645%F65.241%F6.5D**N/A2157.6h3.9F**13.5F**
The Slasher 36535440,9980.009D-0.5027.514%C--1.695%D--0.2C--N/A11721.2h2.6C9.4C+
Carnage AR 3593521,0390.339D0.1717.79%D**15.341%D5.9D*N/A3359.7h13.8C+77.8D
EM1 3543479480.366D-0.1418.219%D17.291%D7.4D*N/A5346.8h18.7D102.7D
AC-X11 3533431,0280.334D0.1720.411%D-18.367%D6D--N/A3956.7h12.3C--60.1C
M60-G Bulldog 4263272811.164D-0.6626.814%D2.141%D7.4D*2.2D-5744.3h10.6D*39.6D--
NS-357 Underboss 3163121,4770.211D0.3024.593%D**14.423%D-6.8D*N/A2646.2h6F24.2D**
L100 Python HEAT 4262982151.386D0.8832.443%F-3.02%C*14.2D*6.1D*15921h6.4C19.7D**
NS-11P 2872839750.29D0.2217.416%D*12.721%D--5.9D*N/A3748h18.3D*105.3D*
NS-15M1 2832788790.316D-0.1915.745%D*17.986%D6.6D*N/A4642.3h19.9F--126.5F
NC12 Sweeper 2522495280.472D0.0432.627%D-12.851%C+11.7D-N/A4621.2h4.4C*13.5C+
NS-10 Burster 4262467720.319D-0.1924.229%D-6.911%B+2.5D*1.8D**4598.5h180.5C745D
NS-7 PDW 2472415820.414D0.0921.888%C--12.448%D-7D--N/A6834.4h17.6C-80.3C
NS-10 Burster 3882408050.298D-0.2123.897%D-9.583%B**2.4D*1.5D*42101.1h190.7D798D
Titan-150 HESH 268230822.805D2.3031.023%F-2.609%B+20.7D*3.4D*17411.1h3.5C+11.4D*
Titan-150 HEAT 2852131621.315D0.8125.138%F--3.286%C++7.9D**2.7F11726.8h4.7B18.8D**
C75 Viper 2341981821.088D0.5817.329%F--N/A8.8D*1.6F10322.5h13C++74.8F-
Titan-150 AP 3261961351.452D0.9436.206%F4.082%B++12.3D*8.1D**38516h6.1C16.8D**
L100 Python AP 3651871581.184D0.6851.477%C-1.07%D--16.7D--15.9C34711.2h10.1D**19.6F
M60-G Bulldog 2191791291.388D0.8829.382%D5.587%A++12.7D*2.8D-10214.1h10.2D--34.6D
Skyguard 3321772620.676D-0.1723.901%D-1.13%D-5.7D*5D**12931.2h236F--987.4F--
NC15 Phoenix 4001761,1460.154D-0.3548.065%D-N/A3.9D--4.9D10745.7h14.9D*31D**
Auraxium Slasher 17417129,5890.006C0.5020.105%D4.678%D0.1DN/A01535h2.5C+12.3C+
Warden 1781709030.188D0.3219.417%D*11.765%F-2.5D*N/A1667.6h11.7C-60.3D-
MAX Punch 1661638,6550.019D0.4940.18%CN/A0.3CN/A1562.4h2.5C+6.1C+
MANA Anti-Personnel Turret 1521502870.523N/A0.027.939%UN/A1500U20U7174800.1h29.1T*366.9T*
NCM2 Falcon 2381437120.201D0.3116.758%F--2.098%D*3.2D*2.1D*4945h15.6D93F**
Spear Anti-Vehicle Phalanx Turret 218140622.258D1.7530.209%D*2.857%D20D--11.1D-3427h9.6C+31.8D
Anti-Vehicle Grenade 1641391139N/A138.4945.84%DN/A198.6D-35.7D-23050.7h8.2D--17.8D-
M40 Fury 1901381041.327D--0.8228.836%DN/A10.8D**4.1D--8012.8h23.6F81.7D**
M20 Basilisk 2221372850.481D*0.0326.283%D*5.109%C2.9F1.8D**4947.8h174.8D*664.9F**
Breaker Rocket Pods 162125831.506D1.0029.113%F--N/A26D-7.7D3024.8h24.7D--84.8F-
Rocklet Rifle 3481249800.127D*0.3840.309%D**N/A3.1F-5.6F5839.9h72.9F--180.7F**
NCM2 Falcon 1831094530.241D-0.2718.24%F--N/A3.5D*2.4D--4431.4h15C++82.2F
NS Annihilator 196955970.159D--0.3583.544%B*N/A3.5D**3.7F-10727.2h15.3D--18.3D-
MANA Anti-Vehicle Turret 174942290.41D0.1038.607%D3.191%D940D--800D885130.1h11.9D30.9D-
M20 Basilisk 152891550.574D*0.0724.647%D**2.247%D*3.1F2.2D*6628.5h153.7C--623.6F-
NS-20 Gorgon 96871730.503C--0.0022.929%C+20.69%B7.8D--N/A3311.1h63.5C277C
M12 Kobalt 8179461.717D--1.219.648%F16.456%C-10.4FN/A487.6h28.2D*291.8F-
M60-A Bulldog 9979651.215C--0.7132.66%D*1.266%D-6.8D--1.7D7011.7h9.6F-29.5F--
NSX Naginata 84792690.294D--0.2116.505%D--24.051%C--6.1D**N/A2812.9h18.3D**110.7D--
MGR-S1 Gladius 78781650.473C--0.0319.761%D*17.949%D9.2D--N/A268.5h10.2C*51.4C
AF-19 Mercenary 78765930.128D-0.385.802%T-19.737%C1.7D*N/A7944.9h15.6C269.2T*
Shrike 112767500.101D--0.4129.583%TN/A3.3F-1.6F26023h7.8C--26.2F**
E540 Halberd 11675501.5D0.9927.804%F--2.667%C8.9F-4.9F-2128.4h8.7F-31.3T*
Xiphos Anti-Personnel Phalanx Tower 7873514.6D14.0918.193%D--N/A38.4D2.6D*1791.9h44.8C-246.1D*
NCM1 Scattercannon 75723850.187D0.329.287%F*15.278%C+3.3FN/A4821.5h10.4D--111.9T*
NS-20 Gorgon 77711730.41D0.1023.416%C+16.901%C6.4D--N/A2511.1h76.9C-328.6D
M60-A Bulldog 9067421.595C--1.0929.861%F1.493%D6.1D--2.1C--6210.9h10F-33.4T
L105 Zephyr 9165381.711D1.2029.348%FN/A7.8D**3.1D-718.3h11.2F--38.2F**
M96 Mjolnir-H 13063790.797D--0.2932.717%F-N/A12.4F13.1D*2065.1h63.5D*194T
NS-61 Emissary 63634380.144D-0.3621.202%D--22.222%B**2.9D*N/A1221.9h25.3D**119.1F
Enforcer ML65-H 11760850.706D--0.2035.402%F--1.667%C+5F-4.8F-13011.9h22.4D63.4F*
Enforcer ML85 10056381.474D0.9730.704%D*1.786%C10.2D**8D*2615.5h12.9C++41.9D
AF-8 RailJack 57561210.463D-0.0426.986%D**57.143%F-6.1D**N/A339.2h4.4F**16.4F*
Hunter QCX 93558870.062D-0.4549.908%B+1.818%F1D*N/A1156.1h39.5T79.1F-
M40 Fury 6753580.914D--0.4124.141%D*N/A10.2F2.7D*1015.2h22.7D**93.9F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72910,57054.4h
Nano-Armor Kit3,2331,201,434188.4h
Anti-Vehicle MANA Turret1538657h
Spawn Beacon1,56618,29696.7h
Turret AI Module12561.3h
Repair Module11130.7h
Skywall Shield Emitter62262h
Structure Shield Module31681.1h
Cortium Silo41191h
Blast Wall1510.7h
Nanite Revive Grenade01,8950.6h
Medical Applicator2,578309,41471h
Deconstruction Tool14,7160.4h
Spitfire Auto-Turret1201,3776.1h
HIVE5752h
Sunderer Garage61011.6h
Rampart Wall202415.1h
Xiphos Anti-Personnel Tower4840.6h
Hoplon Anti-Aircraft Phalanx Tower0920.5h
Recon Detection Device5219,90040.6h
Shield Recharging Field4306,69115.8h
Ammunition Package8914,85627.1h
Anti-Infantry MANA Turret1786597.7h
WLT-Howler Mining Laser311,3742.7h
IPC Targeting Dart193754.3h

Check the help document for the dictionary if you want to learn more about words used here.


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