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Guerilla Flatfish[BinC] Flatfish
NC BR 13

KDR: 0.51

Score: 104.4m

Last Seen: Jun 9th, 2019 6:34 PM
- OFFLINE - 354.7 hour(s)

Prestige 1, Battle Rank 13 - New Conglomerate on Connery - Outfit Leader of Brothers in Christ[BinC] Brothers in Christ
NC outfit on Connery

Members: 76
Level Progress (to 14): 37%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-57 Piston C-4 GD-7F C-4 ARX AF-41 Hacksaw Bouncing Betty AF-41 Hacksaw GD-66 Claw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-118,845 MLG Score: -95
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.529%16.55%30720119014,2600.1663930.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.35%-0.508D-0.647D-0.349C-HEAD ++ (~7.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.035C+14.3-0.001C+62.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.197%0.794%31120912644241050.0284746119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.87D---0.732D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.474B+24.60.534B+59.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.168%2.655%33812022,75072458920.37952308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.168%-1.536F0.054C+0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-1.084D*20.2-0.616D60.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.122%4.442%13812021,01365736870.154092147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.735%-1.115D*0.01C+-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.5-0.67D47.9-0.208C150.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.409%64.269%1321208431510150.0844767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.595%-0.991D---0.184C-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.403C--3.9-0.239C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.732%11.735%134120629,88664863034.60777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%-0.561D-0.571D0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.078C+4.20.13C++7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brothers in Christ[BinC] Brothers in Christ
NC outfit on Connery

Members: 76
104.4m532.7%256 (15.4k)188 (11.3k)0.50857382,164161,5580.5810313 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210138816.251%9.429%15303:2620

14% Engineer9% Infiltrator56% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 7:33 AMJan 28th, 2015 12:10 AMJun 22nd, 2019 7:45 PM (2d) (PST)Jun 9th, 2019 5:00 PM (15d) (PST)Jun 9th, 2019 2:34 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
204192120.1480.2910.0140.9050.022-95

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,21411,513701917154111,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9240.4h/385d 11,706 7,747 51,801 501.6k 17,784 19,677 12,003 112.9m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D
Kills:26,440
Deaths:46,000
KDR:0.575
Accuracy:34.022% D
HSR:11.713% D
GD-7F
D
Kills:3,985
Deaths:10,169
KDR:0.392
Accuracy:19.303% D--
HSR:16.161% D
GD-66 Claw
C-
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D-
HSR:11.840% C-
NS-11C
D
Kills:1,160
Deaths:3,557
KDR:0.326
Accuracy:19.911% D-
HSR:15.517% D
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D
HSR:11.389% D
NS Baron G5
C-
Kills:719
Deaths:1,662
KDR:0.433
Accuracy:39.031% C--
HSR:12.517% C-
Gauss Compact S
C-
Kills:510
Deaths:2,622
KDR:0.195
Accuracy:14.661% F-
HSR:15.490% C-
AC-X11
D
Kills:343
Deaths:1,028
KDR:0.334
Accuracy:20.411% D-
HSR:18.367% D
NC12 Sweeper
C++
Kills:336
Deaths:704
KDR:0.477
Accuracy:32.739% D--
HSR:13.988% C++
Warden
D*
Kills:172
Deaths:911
KDR:0.189
Accuracy:19.459% D*
HSR:11.628% F-
AF-19 Mercenary
C
Kills:76
Deaths:593
KDR:0.128
Accuracy:5.802% T-
HSR:19.737% C
Kills:36,851
Deaths (as Engineer):73,116
Deaths (to Engineers):32,745
KDR:0.50401
Kill Difference:36,265
Playtime:1,247.817 hours
Usage:14%
Score:14.254m
Score/min:190
Accuracy (listed only):28.022%
HSR (listed only):14.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
D
Kills:26,440
Deaths:46,000
KDR:0.575
Accuracy:34.022% D
HSR:11.713% D
GD-7F
D
Kills:3,985
Deaths:10,169
KDR:0.392
Accuracy:19.303% D--
HSR:16.161% D
GD-66 Claw
C-
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D-
HSR:11.840% C-
AF-4 Cyclone
C
Kills:1,742
Deaths:4,904
KDR:0.355
Accuracy:24.318% C
HSR:16.762% C
Blitz GD-10
C+
Kills:1,495
Deaths:3,461
KDR:0.432
Accuracy:17.179% D**
HSR:15.786% C+
NS-11C
D
Kills:1,160
Deaths:3,557
KDR:0.326
Accuracy:19.911% D-
HSR:15.517% D
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D
HSR:11.389% D
NS Baron G5
C-
Kills:719
Deaths:1,662
KDR:0.433
Accuracy:39.031% C--
HSR:12.517% C-
Gauss Compact S
C-
Kills:510
Deaths:2,622
KDR:0.195
Accuracy:14.661% F-
HSR:15.490% C-
AC-X11
D
Kills:343
Deaths:1,028
KDR:0.334
Accuracy:20.411% D-
HSR:18.367% D
NC12 Sweeper
C++
Kills:336
Deaths:704
KDR:0.477
Accuracy:32.739% D--
HSR:13.988% C++
NS-7 PDW
D
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% D
HSR:12.448% D-
MGR-S1 Gladius
D-
Kills:89
Deaths:191
KDR:0.466
Accuracy:19.581% D*
HSR:15.730% D-
AF-19 Mercenary
C
Kills:76
Deaths:593
KDR:0.128
Accuracy:5.802% T-
HSR:19.737% C
Kills:40,246
Deaths (as Light Assault):81,343
Deaths (to Light Assaults):24,538
KDR:0.49477
Kill Difference:41,097
Playtime:5,138.158 hours
Usage:56%
Score:57.333m
Score/min:186
Accuracy (listed only):26.553%
HSR (listed only):14.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:26,440
Deaths:46,000
KDR:0.575
Accuracy:34.022% D
HSR:11.713% D
GD-66 Claw
C-
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D-
HSR:11.840% C-
AF-4 Cyclone
C
Kills:1,742
Deaths:4,904
KDR:0.355
Accuracy:24.318% C
HSR:16.762% C
Blitz GD-10
C+
Kills:1,495
Deaths:3,461
KDR:0.432
Accuracy:17.179% D**
HSR:15.786% C+
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D
HSR:11.389% D
NS Baron G5
C-
Kills:719
Deaths:1,662
KDR:0.433
Accuracy:39.031% C--
HSR:12.517% C-
GR-22
D
Kills:428
Deaths:1,165
KDR:0.367
Accuracy:19.080% D--
HSR:14.252% D
Carnage AR
D
Kills:354
Deaths:1,045
KDR:0.339
Accuracy:17.843% D**
HSR:15.254% D
NC12 Sweeper
C++
Kills:336
Deaths:704
KDR:0.477
Accuracy:32.739% D--
HSR:13.988% C++
NS-11P
D--
Kills:283
Deaths:975
KDR:0.290
Accuracy:17.416% D*
HSR:12.721% D--
NS-7 PDW
D
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% D
HSR:12.448% D-
MGR-S1 Gladius
D-
Kills:89
Deaths:191
KDR:0.466
Accuracy:19.581% D*
HSR:15.730% D-
Kills:35,237
Deaths (as Combat Medic):66,559
Deaths (to Combat Medics):17,253
KDR:0.52941
Kill Difference:31,322
Playtime:393.877 hours
Usage:4%
Score:6.420m
Score/min:272
Accuracy (listed only):28.833%
HSR (listed only):13.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,742
Deaths:4,904
KDR:0.355
Accuracy:24.318% C
HSR:16.762% C
Blitz GD-10
C+
Kills:1,495
Deaths:3,461
KDR:0.432
Accuracy:17.179% D**
HSR:15.786% C+
NS-44G Commissioner
D
Kills:1,154
Deaths:5,662
KDR:0.204
Accuracy:26.153% D*
HSR:17.591% D
EM4 Longshot
F
Kills:375
Deaths:839
KDR:0.447
Accuracy:28.668% F
HSR:65.333% F
NS-357 Underboss
D-
Kills:312
Deaths:1,483
KDR:0.210
Accuracy:24.587% D**
HSR:14.423% D-
NS-7 PDW
D
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% D
HSR:12.448% D-
MGR-S1 Gladius
D-
Kills:89
Deaths:191
KDR:0.466
Accuracy:19.581% D*
HSR:15.730% D-
NS-61 Emissary
B*
Kills:65
Deaths:453
KDR:0.143
Accuracy:21.352% D--
HSR:21.539% B*
AF-8 RailJack
D**
Kills:56
Deaths:121
KDR:0.463
Accuracy:26.986% D**
HSR:57.143% F-
Kills:5,529
Deaths (as Infiltrator):17,696
Deaths (to Infiltrators):18,022
KDR:0.31244
Kill Difference:12,167
Playtime:822.374 hours
Usage:9%
Score:7.388m
Score/min:150
Accuracy (listed only):23.412%
HSR (listed only):26.306%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:126
V. Kills:37 332%
Deaths:83
KDR:1.518
Accuracy:29.197% F--
KPH:26.100 D
VKPH:7.700 D
Kills:126 (0 + 0)
Deaths:83
KDR:1.518
VKDR:0.446
Vehicle Kills:37
Kill Difference:43
Playtime:4.831 hours
Usage:0%
Score:0.088m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:65
V. Kills:26 241%
Deaths:38
KDR:1.711
Accuracy:29.348% F
KPH:7.900 D*
VKPH:3.100 D--
Kills:65 (0 + 65)
Deaths:38
KDR:1.711
VKDR:0.684
Vehicle Kills:26
Kill Difference:27
Playtime:8.263 hours
Usage:0%
Score:0.035m
Score/min:71
Piloting Accuracy:N/A%
Gunner Accuracy:29.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,237
V. Kills:149 N/A
Deaths:302
KDR:4.096
Accuracy:37.686% D*
KPH:39.500 C--
VKPH:4.800 D-
L100 Python HEAT
D*
Kills:304
V. Kills:129 234%
Deaths:215
KDR:1.414
Accuracy:32.663% F-
KPH:14.500 D*
VKPH:6.100 D*
C75 Viper
D*
Kills:198
V. Kills:36 N/A
Deaths:182
KDR:1.088
Accuracy:17.329% F--
KPH:8.800 D*
VKPH:1.600 D**
L100 Python AP
C
Kills:188
V. Kills:179 104%
Deaths:158
KDR:1.190
Accuracy:51.316% C-
KPH:16.700 D--
VKPH:15.900 C
Skyguard
D-
Kills:177
V. Kills:155 113%
Deaths:263
KDR:0.673
Accuracy:23.896% D-
KPH:5.700 D*
VKPH:5 D**
Kills:2,104 (2,104 + 0)
Deaths:1,120
KDR:1.879
VKDR:0.579
Vehicle Kills:648
Kill Difference:984
Playtime:117.341 hours
Usage:1%
Score:1.167m
Score/min:166
Driving Accuracy:23.896%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:232
V. Kills:40 N/A
Deaths:82
KDR:2.829
Accuracy:31.071% F-
KPH:20.800 D--
VKPH:3.600 D--
Titan-150 HEAT
D**
Kills:218
V. Kills:74 291%
Deaths:162
KDR:1.346
Accuracy:25.483% F--
KPH:8 D**
VKPH:2.700 F
Titan-150 AP
D*
Kills:196
V. Kills:130 150%
Deaths:135
KDR:1.452
Accuracy:36.206% F
KPH:12.300 D*
VKPH:8.100 D**
E540 Halberd
F-
Kills:75
V. Kills:41 179%
Deaths:51
KDR:1.471
Accuracy:27.835% F--
KPH:9 F-
VKPH:4.900 F-
Enforcer ML85
D*
Kills:56
V. Kills:44 124%
Deaths:38
KDR:1.474
Accuracy:30.704% D*
KPH:10.200 D**
VKPH:8.100 D*
Kills:777 (646 + 131)
Deaths:468
KDR:1.660
VKDR:0.703
Vehicle Kills:329
Kill Difference:309
Playtime:68.081 hours
Usage:1%
Score:0.868m
Score/min:213
Driving Accuracy:36.206%
Gunner Accuracy:30.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:67
V. Kills:68 97%
Deaths:80
KDR:0.838
Accuracy:32.505% F-
KPH:12.800 F
VKPH:13 D*
Enforcer ML65-H
F-
Kills:60
V. Kills:57 103%
Deaths:85
KDR:0.706
Accuracy:35.402% F--
KPH:5 F-
VKPH:4.800 F-
Kills:127 (0 + 127)
Deaths:165
KDR:0.770
VKDR:0.758
Vehicle Kills:125
Kill Difference:38
Playtime:17.104 hours
Usage:0%
Score:0.157m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:35.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:327
V. Kills:99 327%
Deaths:282
KDR:1.160
Accuracy:26.811% D-
KPH:7.400 D*
VKPH:2.200 D--
M60-G Bulldog
D-
Kills:180
V. Kills:41 429%
Deaths:131
KDR:1.374
Accuracy:29.551% D
KPH:12.700 D*
VKPH:2.900 D-
M20 Basilisk
D**
Kills:142
V. Kills:86 163%
Deaths:287
KDR:0.495
Accuracy:25.919% D**
KPH:2.900 F
VKPH:1.800 F
M40 Fury
D--
Kills:138
V. Kills:52 260%
Deaths:104
KDR:1.327
Accuracy:28.882% D
KPH:10.800 D**
VKPH:4.100 D--
M20 Basilisk
D**
Kills:92
V. Kills:63 144%
Deaths:156
KDR:0.590
Accuracy:24.695% D**
KPH:3.200 F
VKPH:2.200 D**
M12 Kobalt
D**
Kills:81
V. Kills:2 N/A
Deaths:46
KDR:1.761
Accuracy:9.792% F
KPH:10.600 D**
VKPH:0.300 D**
M40 Fury
D*
Kills:53
V. Kills:14 353%
Deaths:58
KDR:0.914
Accuracy:24.202% D**
KPH:10.100 F
VKPH:2.700 D*
Kills:1,013 (0 + 1,013)
Deaths:1,064
KDR:0.952
VKDR:0.336
Vehicle Kills:357
Kill Difference:51
Playtime:161.403 hours
Usage:2%
Score:0.612m
Score/min:63
Driving Accuracy:N/A%
Gunner Accuracy:24.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 26,71126,44046,0000.575D0.0734.022%D11.713%D11.1D--N/A452388.2h4.4C*13C+
C-4 9,6536,47112,6840.51D0.0022.436%DN/A19.7D**9.7D*255328.5h1.7C7.5C
GD-7F 4,0413,98510,1690.392D0.1219.303%D--16.161%D7.3D--N/A32549.3h15.3C79.1C--
C-4 ARX 3,6702,5544,8740.524D-0.0225.867%C+N/A19.4F-8.5F129131.9h1.8D**6.9D*
AF-41 Hacksaw 2,5732,5382,7680.917C--0.4118.477%D*11.939%D16.6D--N/A69152.6h5.2B++28.2C
Bouncing Betty 2,4122,4092,8800.836D--0.3346.363%C**N/A27.5F-N/A9687.5h1.8B3.9B+
AF-41 Hacksaw 2,4092,3862,6780.891D0.3818.976%D*12.699%D16.1D--N/A65148h5.5B*28.8C
GD-66 Claw 1,9661,9513,6800.53D0.0248.992%D-11.84%C-9.7D*N/A37201.3h2.6C++5.2C+
AF-4 Cyclone 1,7701,7424,9040.355D0.1524.318%C16.762%C6.4D*N/A24272.4h14.6D--59.9C-
Tank Mine 2,8831,7273,0960.558D--0.0524.776%DN/A19.3F-12.9F26789.5h1.9C++7.7D
Blitz GD-10 1,5061,4953,4610.432C--0.0817.179%D**15.786%C+8.5D--N/A47176.2h15.2C++88.3C
NCM3 Raven 2,1911,4384,1340.348D0.1630.724%D*3.268%C**5.8D--3D*62249.2h28.6C*93.2C
NCM3 Raven 2,2181,4204,1460.342D-0.1729.933%D*3.38%B+5.7D--3.2D*63248.8h30.5C101.9D
NC05 Jackhammer 1,3601,3432,8890.465D0.0439.045%D14.743%C+10.7D*N/A40125.3h5.5C14.1C
EM6 1,2791,2613,3510.376D0.1315.806%D*18.795%D10.1D*N/A61125.4h13.8D87.2D
L100 Python HESH 1,3861,2373024.096D3.5937.686%D*3.072%A+39.5C--4.8D-18731.3h3.5C+9.3D
Mag-Cutter 1,2931,18375,0040.016C+0.4934.452%B+1.437%D-0.3C--N/A23613.6h2.9C+8.5C++
NS-11C 1,1751,1603,5570.326D0.1819.911%D-15.517%D5.8D--N/A19199.8h17.2C--86.4C--
LA39 Bruiser 1,1711,1592,1900.529D0.0253.911%D11.389%D11D*N/A37105.2h2.6C+4.8C+
NS-44G Commissioner 1,1901,1545,6620.204D0.3026.153%D*17.591%D5.8D--N/A27199.2h6F-22.9D**
NS Baron G5 7397191,6620.433D-0.0839.031%C--12.517%C-8.4D*N/A3285.4h4.9C+12.5C+
Gauss Compact S 5225102,6220.195D0.3114.661%F-15.49%C-2.9D*N/A23173.6h14.1D96.4D**
NS Decimator 6084871,5230.32D-0.1950.518%D*3.491%B*11D**2.7F13344.4h4.4C**8.7C+
M12 Kobalt 501484955.095C4.5914.218%D**22.107%B*38.4D*1.3D*9012.6h22C154.8D*
GR-22 4304281,1650.367D0.1419.08%D--14.252%D6.9D*N/A3862.4h13.8C+72.4C-
Frag Grenade 4104021402N/A401.4943.746%CN/A335D6.7C19701.2h4.6D10.6C
NC6 Gauss SAW 4053961,5080.263D0.259.649%F-21.97%C4.8D*N/A6382.4h13D134.9F
Sticky Grenade 3993941394N/A393.4946.099%DN/A492.5D--6.3D28300.8h3D6.4C-
EM4 Longshot 3793758390.447D-0.0628.668%F65.333%F6.5D**N/A2157.7h3.9F**13.5T
The Slasher 36535440,9980.009D-0.5027.514%C--1.695%D--0.2C--N/A11721.2h2.6C9.4C+
Carnage AR 3613541,0450.339D0.1717.843%D**15.254%D5.9D*N/A3360h13.9C+77.8D
EM1 3543479480.366D-0.1418.219%D17.291%D7.4D*N/A5346.8h18.7D102.7D
AC-X11 3533431,0280.334D0.1720.411%D-18.367%D6D--N/A3957.3h12.3C-60.1C-
NC12 Sweeper 3413367040.477D0.0332.739%D--13.988%C++12.4D--N/A4327.2h4.4C*13.4C+
M60-G Bulldog 4263272821.16D--0.6526.811%D-2.141%C--7.4D*2.2D--5744.3h10.6D*39.6D*
NS-357 Underboss 3163121,4830.21D0.3024.587%D**14.423%D-6.7D*N/A2646.3h6F24.2F-
L100 Python HEAT 4333042151.414C--0.9132.663%F-2.961%C*14.5D*6.1D*15921h6.4C19.5D**
NS-11P 2872839750.29D0.2217.416%D*12.721%D--5.9D*N/A3748h18.3D*105.3D*
NS-15M1 2832788790.316D-0.1915.745%D*17.986%D6.6D*N/A4642.3h19.9F--126.5F-
NS-10 Burster 4262467770.317D-0.1924.323%D-6.911%B+2.5D*1.8D**4598.7h181.9C-748D
NS-7 PDW 2472415820.414D0.0921.888%D12.448%D-7D--N/A6834.4h17.6C--80.3C
NS-10 Burster 3882408100.296D-0.2123.995%D-9.583%B**2.4D*1.5D**42101.4h192.2D-801.1D-
Titan-150 HESH 272232822.829D2.3231.071%F-2.586%B+20.9D--3.6D--17411.1h3.5C+11.3D*
Titan-150 HEAT 2922181621.346D0.8425.483%F--3.211%C++8D**2.7F11627.1h4.7C**18.5F
C75 Viper 2341981821.088D0.5817.329%F--N/A8.8D*1.6D**10322.5h13C++74.8F-
Titan-150 AP 3261961351.452D0.9436.206%F4.082%B++12.3D*8.1D**38616h6.1D16.8F-
L100 Python AP 3671881581.19D0.6851.316%C-1.064%D--16.8D--16C34711.2h10.1F-19.6F-
M60-G Bulldog 2211801311.374D-0.8729.551%D5.556%A++12.7D*2.9D-10314.2h10.3D-34.8D
Skyguard 3321772630.673D-0.1623.896%D-1.13%D-5.7D*5D**12931.3h236.1F*987.8F*
NC15 Phoenix 4001761,1460.154D-0.3548.065%D-N/A3.9D**4.9D--10745.7h14.9D*31F
Warden 1801729110.189D0.3219.459%D*11.628%F-2.5D*N/A1668.3h11.7C-60D-
Auraxium Slasher 17417130,7820.006C0.5020.114%D-4.678%D0.1DN/A01571.7h2.5C12.3C+
MAX Punch 1661638,6760.019D0.4940.1%CN/A0.3DN/A1563.3h2.5C+6.1C++
MANA Anti-Personnel Turret 1521502870.523N/A0.017.939%UN/A1500U20U7174800.1h29.1T*366.9T*
NCM2 Falcon 2381437120.201D0.3116.758%F*2.098%D*3.2D*2.1D*4945h15.6D-93T
M20 Basilisk 2281422870.495D*0.0125.919%D**4.93%C2.9F1.8F4948.8h172F-663.4T-
Rocklet Rifle 3781411,0240.138D*0.3740.132%D**N/A3.4F-5.8F6141h67.3F--167.7F--
Spear Anti-Vehicle Phalanx Turret 218140622.258D1.7530.209%D*2.857%D20D--11.1D--3437h9.6C+31.8D-
Anti-Vehicle Grenade 1641391139N/A138.4945.84%DN/A198.6D-35.7D23090.7h8.2D*17.8D-
M40 Fury 1901381041.327D--0.8228.882%DN/A10.8D**4.1D--8012.8h23.7F81.9F
Breaker Rocket Pods 163126831.518D1.0129.197%F--N/A26.3D7.7D3024.8h24.6D--84.3F-
NCM2 Falcon 1831094530.241D-0.2718.24%F--N/A3.5D**2.4D--4431.4h15C++82.2F
NS Annihilator 201985990.164D--0.3483.626%B*N/A3.6D**3.8F10827.3h15.1D--18D
MANA Anti-Vehicle Turret 174942290.41T*0.1038.607%D*N/A940C+800C-885240.1h11.9D**30.9F
M20 Basilisk 155921560.59D*0.0824.695%D**3.261%D--3.2F2.2D**6728.5h149.2D*604.3F--
MGR-S1 Gladius 89891910.466C--0.0419.581%D*15.73%D-9.6D--N/A299.3h10.2C*52C
NS-20 Gorgon 96871730.503C--0.0122.929%C+20.69%C*7.8D--N/A3311.1h63.5C277C--
M12 Kobalt 8381461.761D-1.259.792%F17.284%C10.5D**N/A487.7h28.4D**290.4F-
M60-A Bulldog 9979651.215C-0.7132.534%D*1.266%D-6.7D--1.7D6911.8h9.6F-29.6F--
NSX Naginata 84792690.294D--0.2116.505%D--24.051%C--6.1D*N/A2812.9h18.3D*110.7D--
AF-19 Mercenary 78765930.128D-0.385.802%T-19.737%C1.7D*N/A7945.2h15.6C269.2T*
Shrike 112767500.101D--0.4129.583%T-N/A3.3F-1.6F26123h7.8C--26.2F**
E540 Halberd 11675511.471D0.9627.835%F--2.667%C8.9F-4.9F-2148.4h8.7F--31.3T*
Xiphos Anti-Personnel Phalanx Tower 7873514.6D14.0918.193%D--N/A38.4D2.6D*1791.9h44.8D246.1D-
NCM1 Scattercannon 75723850.187D0.329.287%F*15.278%C+3.3FN/A4821.5h10.4D--111.9T*
NS-20 Gorgon 77711730.41D0.1023.416%C+16.901%C-6.4D--N/A2511.1h76.9D328.6D
M60-A Bulldog 9067421.595C-1.0929.861%F1.493%D6.1D*2.1C--6210.9h10F-33.4T
M96 Mjolnir-H 13567800.838D--0.3332.505%F-N/A12.9F13.1D*2045.2h61.3D*188.6T
L105 Zephyr 9165381.711D1.2029.348%FN/A7.8D*3.1D--718.3h11.2F--38.2F**
NS-61 Emissary 65654530.143D-0.3721.352%D--21.539%B*2.9D*N/A1222.2h25.3D*118.3F-
Enforcer ML65-H 11760850.706D--0.2035.402%F--1.667%C+5F-4.8F-13011.9h22.4D-63.4F**
Enforcer ML85 10056381.474D0.9730.704%D*1.786%C10.2D**8D*2615.5h12.9C+41.9D
AF-8 RailJack 57561210.463D0.0526.986%D**57.143%F-6.1D*N/A339.2h4.4F**16.4F*
Hunter QCX 93558870.062D--0.4549.908%B+1.818%F1D*N/A1156.1h39.5T-79.1F-
M40 Fury 6753580.914D--0.4124.202%D**N/A10.2F2.7D*1015.2h22.8D**94F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1,57418,46596.9h
Anti-Vehicle MANA Turret1538657h
Nano-Armor Kit3,2431,208,309189.2h
Skywall Shield Emitter62262h
Structure Shield Module31681.1h
Repair Module11130.7h
Turret AI Module12571.3h
Cortium Silo41191h
Blast Wall1510.7h
Nanite Revive Grenade01,9080.6h
Medical Applicator2,594311,90671.4h
Spitfire Auto-Turret1201,4486.2h
Motion Spotter73210,69954.6h
Hoplon Anti-Aircraft Phalanx Tower0930.5h
Xiphos Anti-Personnel Tower4840.6h
Sunderer Garage61011.6h
HIVE5752h
Rampart Wall202415.1h
Deconstruction Tool14,7160.4h
Recon Detection Device5219,90040.6h
Shield Recharging Field4356,74815.9h
Ammunition Package8944,89227.2h
Anti-Infantry MANA Turret1786597.7h
IPC Targeting Dart193754.3h
WLT-Howler Mining Laser311,3742.7h

Check the help document for the dictionary if you want to learn more about words used here.


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