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Corporal Flatfish[BinC] Flatfish
NC BR 29

KDR: 0.51

Score: 104.9m

Last Seen: Mar 19th, 2020 3:06 AM
- OFFLINE - 431.2 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Connery
Level Progress (to 30): 51%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-57 Piston C-4 GD-7F C-4 ARX AF-41 Hacksaw Bouncing Betty AF-41 Hacksaw GD-66 Claw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-118,845 MLG Score: -95
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.548%16.617%30821132814,3830.1669680.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.42%-0.524D-0.675D-0.377C-HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.04C+14.3-0.002C+62.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.217%0.794%31134812644531090.0282955115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.848D---0.716D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.90.477B+24.80.534B+60.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.339%2.616%34813412,79072689110.383822306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.083%-1.522F0.076C+0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-1.092D*20.4-0.635D60

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.141%4.416%13813411,01965956910.154488147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.745%-1.116D*-0.026C+-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.7-0.644D47.7-0.186C150

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.471%64.598%1321347435514050.0846303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.62%-0.979D---0.158C-0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.388C-3.9-0.23C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.761%11.731%134134530,11665243134.61548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.297%-0.579D-0.601D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.072C+4.20.128C++7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
104.9m532.5%256 (15.4k)188 (11.3k)0.50966382,754162,3700.58226329 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349141616.264%9.436%15303:2520

13% Engineer9% Infiltrator56% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 7:33 AMJan 28th, 2015 12:10 AMApr 17th, 2020 2:36 PM (116d) (PST)Mar 19th, 2020 1:02 AM (146d) (PST)Mar 18th, 2020 11:06 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
204192120.1490.2920.0140.9070.022-95

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,26611,507759917154111,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9282.8h/386.8d 11,788 7,809 52,210 505.2k 17,887 19,745 12,111 113.9m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D
Kills:26,663
Deaths:46,328
KDR:0.576
Accuracy:34.057% D--
HSR:11.709% D
GD-7F
D--
Kills:3,985
Deaths:10,170
KDR:0.392
Accuracy:19.302% F
HSR:16.161% D--
GD-66 Claw
D
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D*
HSR:11.840% D
NS-11C
D-
Kills:1,160
Deaths:3,557
KDR:0.326
Accuracy:19.911% D**
HSR:15.517% D-
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D*
HSR:11.389% D
NS Baron G5
D
Kills:748
Deaths:1,744
KDR:0.429
Accuracy:39.144% D-
HSR:12.701% D
Gauss Compact S
D
Kills:510
Deaths:2,622
KDR:0.195
Accuracy:14.661% F-
HSR:15.490% D
NC12 Sweeper
C++
Kills:343
Deaths:721
KDR:0.476
Accuracy:32.854% D**
HSR:13.994% C++
AC-X11
D-
Kills:343
Deaths:1,028
KDR:0.334
Accuracy:20.411% D**
HSR:18.367% D-
Warden
F
Kills:172
Deaths:911
KDR:0.189
Accuracy:19.459% F
HSR:11.628% F-
AF-19 Mercenary
D
Kills:76
Deaths:593
KDR:0.128
Accuracy:5.802% T*
HSR:19.737% D
Kills:37,110
Deaths (as Engineer):73,544
Deaths (to Engineers):32,745
KDR:0.5046
Kill Difference:36,434
Playtime:1,247.817 hours
Usage:13%
Score:14.254m
Score/min:190
Accuracy (listed only):28.046%
HSR (listed only):14.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
D
Kills:26,663
Deaths:46,328
KDR:0.576
Accuracy:34.057% D--
HSR:11.709% D
GD-7F
D--
Kills:3,985
Deaths:10,170
KDR:0.392
Accuracy:19.302% F
HSR:16.161% D--
GD-66 Claw
D
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D*
HSR:11.840% D
AF-4 Cyclone
D
Kills:1,751
Deaths:4,942
KDR:0.354
Accuracy:24.299% D-
HSR:16.848% D
Blitz GD-10
C--
Kills:1,495
Deaths:3,463
KDR:0.432
Accuracy:17.180% F-
HSR:15.786% C--
NS-11C
D-
Kills:1,160
Deaths:3,557
KDR:0.326
Accuracy:19.911% D**
HSR:15.517% D-
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D*
HSR:11.389% D
NS Baron G5
D
Kills:748
Deaths:1,744
KDR:0.429
Accuracy:39.144% D-
HSR:12.701% D
Gauss Compact S
D
Kills:510
Deaths:2,622
KDR:0.195
Accuracy:14.661% F-
HSR:15.490% D
NC12 Sweeper
C++
Kills:343
Deaths:721
KDR:0.476
Accuracy:32.854% D**
HSR:13.994% C++
AC-X11
D-
Kills:343
Deaths:1,028
KDR:0.334
Accuracy:20.411% D**
HSR:18.367% D-
NS-7 PDW
D--
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% D*
HSR:12.448% D--
MGR-S1 Gladius
D--
Kills:125
Deaths:260
KDR:0.481
Accuracy:20.678% F-
HSR:17.600% D--
AF-19 Mercenary
D
Kills:76
Deaths:593
KDR:0.128
Accuracy:5.802% T*
HSR:19.737% D
Kills:40,550
Deaths (as Light Assault):81,880
Deaths (to Light Assaults):24,686
KDR:0.49524
Kill Difference:41,330
Playtime:5,157.897 hours
Usage:56%
Score:57.579m
Score/min:186
Accuracy (listed only):26.649%
HSR (listed only):14.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:26,663
Deaths:46,328
KDR:0.576
Accuracy:34.057% D--
HSR:11.709% D
GD-66 Claw
D
Kills:1,951
Deaths:3,680
KDR:0.530
Accuracy:48.992% D*
HSR:11.840% D
AF-4 Cyclone
D
Kills:1,751
Deaths:4,942
KDR:0.354
Accuracy:24.299% D-
HSR:16.848% D
Blitz GD-10
C--
Kills:1,495
Deaths:3,463
KDR:0.432
Accuracy:17.180% F-
HSR:15.786% C--
LA39 Bruiser
D
Kills:1,159
Deaths:2,190
KDR:0.529
Accuracy:53.911% D*
HSR:11.389% D
NS Baron G5
D
Kills:748
Deaths:1,744
KDR:0.429
Accuracy:39.144% D-
HSR:12.701% D
GR-22
D*
Kills:428
Deaths:1,165
KDR:0.367
Accuracy:19.080% F
HSR:14.252% D*
Carnage AR
D--
Kills:366
Deaths:1,082
KDR:0.338
Accuracy:17.923% F-
HSR:15.847% D--
NC12 Sweeper
C++
Kills:343
Deaths:721
KDR:0.476
Accuracy:32.854% D**
HSR:13.994% C++
NS-11P
D**
Kills:283
Deaths:975
KDR:0.290
Accuracy:17.416% F-
HSR:12.721% D**
NS-7 PDW
D--
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% D*
HSR:12.448% D--
MGR-S1 Gladius
D--
Kills:125
Deaths:260
KDR:0.481
Accuracy:20.678% F-
HSR:17.600% D--
Kills:35,553
Deaths (as Combat Medic):67,132
Deaths (to Combat Medics):17,338
KDR:0.5296
Kill Difference:31,579
Playtime:396.446 hours
Usage:4%
Score:6.451m
Score/min:271
Accuracy (listed only):28.952%
HSR (listed only):13.928%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,751
Deaths:4,942
KDR:0.354
Accuracy:24.299% D-
HSR:16.848% D
Blitz GD-10
C--
Kills:1,495
Deaths:3,463
KDR:0.432
Accuracy:17.180% F-
HSR:15.786% C--
NS-44G Commissioner
D**
Kills:1,155
Deaths:5,664
KDR:0.204
Accuracy:26.157% F--
HSR:17.576% D**
EM4 Longshot
F-
Kills:379
Deaths:844
KDR:0.449
Accuracy:28.740% F-
HSR:65.699% F--
NS-357 Underboss
D*
Kills:314
Deaths:1,491
KDR:0.211
Accuracy:24.629% F-
HSR:14.650% D*
NS-7 PDW
D--
Kills:241
Deaths:582
KDR:0.414
Accuracy:21.888% D*
HSR:12.448% D--
MGR-S1 Gladius
D--
Kills:125
Deaths:260
KDR:0.481
Accuracy:20.678% F-
HSR:17.600% D--
NS-61 Emissary
B
Kills:66
Deaths:462
KDR:0.143
Accuracy:20.747% D*
HSR:21.212% B
AF-8 RailJack
F-
Kills:56
Deaths:121
KDR:0.463
Accuracy:26.986% F-
HSR:57.143% F--
NS-45 Pilot
D--
Kills:51
Deaths:173
KDR:0.295
Accuracy:25.743% D*
HSR:21.569% D--
Kills:5,633
Deaths (as Infiltrator):18,002
Deaths (to Infiltrators):18,124
KDR:0.31291
Kill Difference:12,369
Playtime:827.223 hours
Usage:9%
Score:7.431m
Score/min:150
Accuracy (listed only):23.705%
HSR (listed only):26.053%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:126
V. Kills:37 332%
Deaths:83
KDR:1.518
Accuracy:29.217% T
KPH:25.800 D*
VKPH:7.600 D-
Kills:126 (0 + 0)
Deaths:83
KDR:1.518
VKDR:0.446
Vehicle Kills:37
Kill Difference:43
Playtime:4.877 hours
Usage:0%
Score:0.088m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:65
V. Kills:26 241%
Deaths:38
KDR:1.711
Accuracy:29.348% F-
KPH:7.900 D*
VKPH:3.100 D--
Kills:65 (0 + 65)
Deaths:38
KDR:1.711
VKDR:0.684
Vehicle Kills:26
Kill Difference:27
Playtime:8.263 hours
Usage:0%
Score:0.035m
Score/min:71
Piloting Accuracy:N/A%
Gunner Accuracy:29.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,242
V. Kills:149 N/A
Deaths:302
KDR:4.113
Accuracy:37.597% D**
KPH:39.500 D--
VKPH:4.700 D*
L100 Python HEAT
D*
Kills:311
V. Kills:133 232%
Deaths:215
KDR:1.447
Accuracy:33.399% F-
KPH:14.600 D*
VKPH:6.200 D*
C75 Viper
D**
Kills:198
V. Kills:36 N/A
Deaths:182
KDR:1.088
Accuracy:17.329% F*
KPH:8.800 D**
VKPH:1.600 D**
L100 Python AP
D-
Kills:188
V. Kills:179 104%
Deaths:158
KDR:1.190
Accuracy:51.316% C-
KPH:16.700 F
VKPH:15.900 D-
Skyguard
D*
Kills:186
V. Kills:159 116%
Deaths:263
KDR:0.707
Accuracy:24.045% D*
KPH:5.900 D**
VKPH:5 F
Kills:2,125 (2,125 + 0)
Deaths:1,120
KDR:1.897
VKDR:0.586
Vehicle Kills:656
Kill Difference:1,005
Playtime:118.161 hours
Usage:1%
Score:1.174m
Score/min:166
Driving Accuracy:24.045%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D**
Kills:233
V. Kills:82 281%
Deaths:162
KDR:1.438
Accuracy:27.629% F--
KPH:8.300 D**
VKPH:2.900 D**
Titan-150 HESH
D**
Kills:232
V. Kills:40 N/A
Deaths:82
KDR:2.829
Accuracy:31.088% F--
KPH:20.800 D**
VKPH:3.600 D**
Titan-150 AP
D**
Kills:200
V. Kills:133 149%
Deaths:135
KDR:1.481
Accuracy:36.419% F
KPH:12.400 D**
VKPH:8.200 F
E540 Halberd
D**
Kills:78
V. Kills:43 177%
Deaths:51
KDR:1.529
Accuracy:28.589% F--
KPH:9.300 F-
VKPH:5.100 D**
Enforcer ML85
D*
Kills:56
V. Kills:44 124%
Deaths:38
KDR:1.474
Accuracy:30.639% F
KPH:10.100 D**
VKPH:8 D*
Kills:799 (665 + 134)
Deaths:468
KDR:1.707
VKDR:0.731
Vehicle Kills:342
Kill Difference:331
Playtime:69.284 hours
Usage:1%
Score:0.876m
Score/min:211
Driving Accuracy:36.419%
Gunner Accuracy:30.639%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:68
V. Kills:69 97%
Deaths:80
KDR:0.850
Accuracy:32.342% F--
KPH:12.600 F-
VKPH:12.800 D**
Enforcer ML65-H
F-
Kills:60
V. Kills:57 103%
Deaths:85
KDR:0.706
Accuracy:35.402% F**
KPH:5 F-
VKPH:4.800 F--
Kills:128 (0 + 128)
Deaths:165
KDR:0.776
VKDR:0.764
Vehicle Kills:126
Kill Difference:37
Playtime:17.277 hours
Usage:0%
Score:0.157m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:35.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:328
V. Kills:99 328%
Deaths:282
KDR:1.163
Accuracy:26.796% D*
KPH:7.400 D**
VKPH:2.200 D-
M60-G Bulldog
D*
Kills:180
V. Kills:41 429%
Deaths:131
KDR:1.374
Accuracy:29.556% D*
KPH:12.700 D**
VKPH:2.900 D*
M20 Basilisk
D**
Kills:142
V. Kills:86 163%
Deaths:287
KDR:0.495
Accuracy:25.958% F-
KPH:2.900 F
VKPH:1.800 D**
M40 Fury
D*
Kills:138
V. Kills:52 260%
Deaths:104
KDR:1.327
Accuracy:28.882% D--
KPH:10.800 F
VKPH:4.100 D*
M20 Basilisk
F
Kills:94
V. Kills:63 147%
Deaths:156
KDR:0.603
Accuracy:24.660% F-
KPH:3.300 F
VKPH:2.200 F
M12 Kobalt
F
Kills:81
V. Kills:2 N/A
Deaths:46
KDR:1.761
Accuracy:9.800% F--
KPH:10.500 F
VKPH:0.300 F
M40 Fury
F
Kills:53
V. Kills:14 353%
Deaths:58
KDR:0.914
Accuracy:24.202% F
KPH:10.100 F-
VKPH:2.700 F
Kills:1,016 (0 + 1,016)
Deaths:1,064
KDR:0.955
VKDR:0.336
Vehicle Kills:357
Kill Difference:48
Playtime:161.599 hours
Usage:2%
Score:0.613m
Score/min:63
Driving Accuracy:N/A%
Gunner Accuracy:24.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 26,94326,66346,3280.576D0.0734.057%D--11.709%D11.1D*N/A462400.3h4.4C13D
C-4 9,6546,47212,6840.51D0.0022.438%DN/A19.7D**9.7D*255328.5h1.7D--7.5D-
GD-7F 4,0413,98510,1700.392D0.1219.302%F16.161%D--7.3D--N/A32549.4h15.3D--79.1D**
C-4 ARX 3,7482,6104,9280.53D-0.0225.908%CN/A19.6F8.6D**130133h1.8F--6.8D--
AF-41 Hacksaw 2,5752,5402,7700.917D0.4118.509%F11.969%D-16.6D*N/A69152.7h5.2B+28.2C
Bouncing Betty 2,4262,4232,8920.838F0.3346.335%C+N/A27.6F-N/A9687.9h1.8C++3.9C*
AF-41 Hacksaw 2,4112,3882,6800.891D0.3819.004%F12.688%D16.1D*N/A65148.1h5.5B++28.8C
GD-66 Claw 1,9661,9513,6800.53D0.0248.992%D*11.84%D9.7D*N/A37201.3h2.6D5.2D
AF-4 Cyclone 1,7791,7514,9420.354D-0.1624.299%D-16.848%D6.4D*N/A24273.8h14.6F--59.9D**
Tank Mine 2,8981,7363,1090.558D*0.0524.759%D--N/A19.3F-12.9F-26789.8h1.9C+7.7D**
Blitz GD-10 1,5061,4953,4630.432D0.0817.18%F-15.786%C--8.5D--N/A47176.3h15.2C88.3D
NCM3 Raven 2,2001,4444,1390.349D*0.1630.762%F3.255%B+5.8D*3D**62249.5h28.6C+93D
NCM3 Raven 2,2201,4214,1510.342D**0.1729.979%F3.378%B+5.7D**3.2D**63249.1h30.6C--102D*
NC05 Jackhammer 1,3601,3432,8890.465D--0.0439.045%D*14.743%C10.7D*N/A40125.3h5.5D*14.1D*
EM6 1,2791,2613,3510.376D0.1315.806%F-18.795%D*10.1D*N/A61125.4h13.8F87.2F-
L100 Python HESH 1,3911,2423024.113D-3.6037.597%D**3.06%A*39.6D--4.7D*18631.4h3.5D9.4D*
Mag-Cutter 1,2931,18375,0040.016C0.4934.452%B1.437%D0.3DN/A23613.8h2.9C--8.5C*
NS-11C 1,1751,1603,5570.326D0.1819.911%D**15.517%D-5.8D--N/A19199.8h17.2D*86.4D**
LA39 Bruiser 1,1711,1592,1900.529D-0.0253.911%D*11.389%D11D*N/A37105.2h2.6D-4.8D-
NS-44G Commissioner 1,1911,1555,6640.204D*0.3126.157%F--17.576%D**5.8D**N/A27199.3h6T*22.9T*
NS Baron G5 7687481,7440.429D**0.0839.144%D-12.701%D8.3D*N/A3189.9h5D12.8C+
Gauss Compact S 5225102,6220.195D--0.3114.661%F-15.49%D2.9D--N/A23173.6h14.1D**96.4F--
NS Decimator 6084871,5230.32D-0.1950.518%D**3.491%A+11F2.7F13344.4h4.4C+8.7D
M12 Kobalt 504487955.126C4.6214.211%F--22.177%B++38.3D**1.3D--8912.7h21.9D--154.4F*
GR-22 4304281,1650.367D0.1419.08%F14.252%D*6.9D**N/A3862.4h13.8D72.4D*
Frag Grenade 4104021402N/A401.4943.746%D-N/A335D*6.7D19731.2h4.6F10.6D*
NC6 Gauss SAW 4063971,5120.263D-0.259.671%F--21.914%D4.8D*N/A6382.6h13.1F135T*
Sticky Grenade 3993941394N/A393.4946.178%D--N/A492.5D*6.3D-28120.8h3D--6.5D-
EM4 Longshot 3833798440.449D--0.0628.74%F-65.699%F--6.5FN/A2157.9h3.9T*13.4T*
Carnage AR 3733661,0820.338D-0.1717.923%F-15.847%D--6D*N/A3461.3h13.9D77.7F
The Slasher 36535440,9980.009D--0.5027.514%C--1.695%D*0.2C--N/A11721.2h2.6D9.4C+
EM1 3553489500.366D-0.1418.113%D*17.241%D--7.4D**N/A5347h18.7F--103.2F-
NC12 Sweeper 3493437210.476D0.0332.854%D**13.994%C++12.3D*N/A4327.9h4.4C13.4D-
AC-X11 3533431,0280.334D0.1820.411%D**18.367%D-6D*N/A3957.4h12.3F-60.1F-
M60-G Bulldog 4273282821.163D*0.6526.796%D*2.134%C+7.4D**2.2D-5744.3h10.6F--39.6F--
NS-357 Underboss 3183141,4910.211D-0.3024.629%F-14.65%D*6.8D*N/A2646.4h6F*24.2T
L100 Python HEAT 4443112151.447D--0.9433.399%F-2.894%B14.6D*6.2D*15921.3h6.5C-19.5F-
NS-11P 2872839750.29D--0.2217.416%F-12.721%D**5.9D*N/A3748h18.3F--105.3T
NS-15M1 2832788790.316D-0.1915.745%F-17.986%D--6.6D*N/A4642.3h19.9T*126.5T*
NS-10 Burster 4312497780.32D--0.1924.386%D**6.827%B++2.5F1.8F4599h180.9D-741.8D**
NS-10 Burster 3912428110.298D--0.2124.063%D**9.504%A+2.4F1.5F42101.6h191.9D*797.5F
NS-7 PDW 2472415820.414D0.1021.888%D*12.448%D--7D*N/A6934.4h17.6D*80.3D--
Titan-150 HEAT 3152331621.438D0.9327.629%F--3.004%C*8.3D**2.9D**11528.1h5.1C18.3F-
Titan-150 HESH 272232822.829D2.3231.088%F--2.586%B**20.7D**3.6D**17411.2h3.5D11.3F--
Titan-150 AP 3332001351.481D0.9736.419%F4%A12.4D**8.3F38416.1h6F16.5F*
C75 Viper 2341981821.088D*0.5817.329%F*N/A8.8D**1.6D**10322.5h13C-74.8T-
L100 Python AP 3671881581.19D-0.6851.316%C-1.064%D16.8F16D-34711.2h10.1T-19.6T-
Skyguard 3451862630.707D--0.2024.045%D*1.075%D5.9D**5F12931.6h230.1T*956.9T*
M60-G Bulldog 2211801311.374D*0.8629.556%D*5.556%A*12.7D**2.9D*10314.2h10.3D**34.8F-
NC15 Phoenix 4001761,1460.154D-0.3648.085%DN/A3.9D*4.9D-10745.7h14.9F-31F--
Auraxium Slasher 17517231,5900.005C0.5020.18%D-4.651%D0.1DN/A01602h2.5C+12.3C+
Warden 1801729110.189D*0.3219.459%F11.628%F-2.5D*N/A1668.3h11.7D*60F-
MAX Punch 1661638,6910.019D0.4940.1%CN/A0.3D-N/A1564.5h2.5C+6.1C+
Rocklet Rifle 4021541,0450.147D**0.3639.979%D**N/A3.7F--6F-6341.6h63.2T158T*
MANA Anti-Personnel Turret 1521502870.523N/A0.017.939%UN/A1500U20U7174800.1h29.1T*366.9T*
Spear Anti-Vehicle Phalanx Turret 226145632.302D--1.7930.759%F2.759%D20.4D*11.4D*3417.1h9.8D31.7F-
NCM2 Falcon 2381437120.201D-0.3116.758%T-2.098%D*3.2D**2.1D*4945h15.6D*93T*
M20 Basilisk 2281422870.495D**0.0125.958%F-4.93%C--2.9F1.8D**4948.8h172.4T-664.3T*
Anti-Vehicle Grenade 1641391139N/A138.4945.84%DN/A198.6D--35.7D23090.7h8.2D**17.8D*
M40 Fury 1901381041.327D*0.8228.882%D--N/A10.8F4.1D*8012.8h23.7F--81.9F*
Breaker Rocket Pods 163126831.518D--1.0129.217%TN/A25.7D*7.6D-3004.9h24.8F-84.9T*
MGR-S1 Gladius 1271252600.481D0.0320.678%F-17.6%D--11.1D*N/A3211.3h10.3C49.8D
NCM2 Falcon 1831094530.241D*0.2718.24%TN/A3.5F2.4D4431.4h15C+82.2T*
NS Annihilator 2161086120.176F-0.3383.615%B*N/A3.9F3.9F-10827.8h14.2D*17D-
MANA Anti-Vehicle Turret 174942290.41U0.1038.607%UN/A940U800U886130.1h11.9T*30.9T*
M20 Basilisk 157941560.603D**0.0924.66%F-3.191%D--3.3F2.2F6728.6h146.4F-593.6T*
NS-20 Gorgon 98891800.494D-0.0222.893%C--21.348%C+7.7D*N/A3211.6h63.9D*279F
NSX Naginata 93882890.304D*0.2116.762%F25%D-6.5D**N/A2813.5h19.1F**113.8F*
M12 Kobalt 8381461.761D--1.259.8%F--17.284%C--10.5FN/A487.7h28.5F-290.5T-
M60-A Bulldog 9979651.215D0.7132.479%F1.266%D6.7D*1.7D6911.8h9.6F*29.6T*
E540 Halberd 12178511.529D1.0228.589%F--2.564%C+9.3F-5.1D**2148.4h8.7T-30.5T*
AF-19 Mercenary 78765930.128D-0.385.802%T*19.737%D1.7D--N/A7945.2h15.6D-269.2T*
Xiphos Anti-Personnel Phalanx Tower 8176515.2D--14.6918.193%D--N/A40D2.6D**1831.9h43D**236.4F--
Shrike 112767500.101D--0.4129.583%T*N/A3.3F-1.6D**26223h7.8D*26.2T*
NS-20 Gorgon 80731800.406D-0.1023.359%C--16.438%D-6.3D**N/A2511.6h77F329.5F-
NCM1 Scattercannon 75723850.187D*0.329.287%T-15.278%C3.3FN/A4821.5h10.4D**111.9T*
M96 Mjolnir-H 13768800.85D0.3432.342%F--N/A12.6F-12.8D**1995.4h61.6F--190.3T*
M60-A Bulldog 9067421.595D1.0929.96%F-1.493%D6.1D*2.1D6111h10F**33.5T*
NS-61 Emissary 66664620.143D*0.3720.747%D*21.212%B2.9D*N/A1223.1h25.4D--122.5F-
L105 Zephyr 9165381.711D-1.2029.348%F-N/A7.8D*3.1D--718.3h11.2F**38.2T*
Enforcer ML65-H 11760850.706D--0.2035.402%F**1.667%C++5F-4.8F--13011.9h22.4F63.4T*
Enforcer ML85 10056381.474D-0.9630.639%F1.786%C+10.2D**8D*2585.5h12.9C42.2D*
AF-8 RailJack 57561210.463F0.0526.986%F-57.143%F--6.1FN/A339.2h4.4T*16.4T*
Hunter QCX 93558870.062D--0.4549.908%C**1.818%D**1D*N/A1156.1h39.5F*79.1D**
M40 Fury 6753580.914D-0.4024.202%FN/A10.2F-2.7F1015.2h22.8F-94T*
NS-45 Pilot 55511730.295D-0.2125.743%D*21.569%D--10.6D*N/A554.8h12.4T*48.1T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,2651,220,830190.4h
Spawn Beacon1,57518,62197.1h
Anti-Vehicle MANA Turret1538657h
Structure Shield Module31681.1h
Repair Module11160.7h
Turret AI Module22611.3h
Skywall Shield Emitter62282h
HIVE5752h
Rampart Wall202455.1h
Sunderer Garage61011.6h
Nanite Revive Grenade01,9380.6h
Medical Applicator2,605313,19672h
Blast Wall1510.7h
Cortium Silo41201h
Motion Spotter73710,82754.9h
Deconstruction Tool14,7160.4h
Hoplon Anti-Aircraft Phalanx Tower0950.5h
Xiphos Anti-Personnel Tower4850.6h
Spitfire Auto-Turret1231,5026.3h
Recon Detection Device5219,90040.6h
Shield Recharging Field4356,81815.9h
Ammunition Package8994,91227.3h
Anti-Infantry MANA Turret1786597.7h
WLT-Howler Mining Laser311,3742.7h
IPC Targeting Dart193754.3h

Check the help document for the dictionary if you want to learn more about words used here.


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